| // This file is part of libigl, a simple c++ geometry processing library. |
| // |
| // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com> |
| // |
| // This Source Code Form is subject to the terms of the Mozilla Public License |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can |
| // obtain one at http://mozilla.org/MPL/2.0/. |
| #include "on_boundary.h" |
| |
| // IGL includes |
| #include "sort.h" |
| #include "face_occurrences.h" |
| |
| // STL includes |
| |
| template <typename IntegerT> |
| IGL_INLINE void igl::on_boundary( |
| const std::vector<std::vector<IntegerT> > & T, |
| std::vector<bool> & I, |
| std::vector<std::vector<bool> > & C) |
| { |
| using namespace std; |
| if(T.empty()) |
| { |
| I.clear(); |
| C.clear(); |
| return; |
| } |
| |
| switch(T[0].size()) |
| { |
| case 3: |
| { |
| // Get a list of all faces |
| vector<vector<IntegerT> > F(T.size()*3,vector<IntegerT>(2)); |
| // Gather faces, loop over tets |
| for(int i = 0; i< (int)T.size();i++) |
| { |
| assert(T[i].size() == 3); |
| // get face in correct order |
| F[i*3+0][0] = T[i][1]; |
| F[i*3+0][1] = T[i][2]; |
| F[i*3+1][0] = T[i][2]; |
| F[i*3+1][1] = T[i][0]; |
| F[i*3+2][0] = T[i][0]; |
| F[i*3+2][1] = T[i][1]; |
| } |
| // Counts |
| vector<int> FC; |
| face_occurrences(F,FC); |
| C.resize(T.size(),vector<bool>(3)); |
| I.resize(T.size(),false); |
| for(int i = 0; i< (int)T.size();i++) |
| { |
| for(int j = 0;j<3;j++) |
| { |
| assert(FC[i*3+j] == 2 || FC[i*3+j] == 1); |
| C[i][j] = FC[i*3+j]==1; |
| // if any are on boundary set to true |
| I[i] = I[i] || C[i][j]; |
| } |
| } |
| return; |
| } |
| case 4: |
| { |
| // Get a list of all faces |
| vector<vector<IntegerT> > F(T.size()*4,vector<IntegerT>(3)); |
| // Gather faces, loop over tets |
| for(int i = 0; i< (int)T.size();i++) |
| { |
| assert(T[i].size() == 4); |
| // get face in correct order |
| F[i*4+0][0] = T[i][1]; |
| F[i*4+0][1] = T[i][3]; |
| F[i*4+0][2] = T[i][2]; |
| // get face in correct order |
| F[i*4+1][0] = T[i][0]; |
| F[i*4+1][1] = T[i][2]; |
| F[i*4+1][2] = T[i][3]; |
| // get face in correct order |
| F[i*4+2][0] = T[i][0]; |
| F[i*4+2][1] = T[i][3]; |
| F[i*4+2][2] = T[i][1]; |
| // get face in correct order |
| F[i*4+3][0] = T[i][0]; |
| F[i*4+3][1] = T[i][1]; |
| F[i*4+3][2] = T[i][2]; |
| } |
| // Counts |
| vector<int> FC; |
| face_occurrences(F,FC); |
| C.resize(T.size(),vector<bool>(4)); |
| I.resize(T.size(),false); |
| for(int i = 0; i< (int)T.size();i++) |
| { |
| for(int j = 0;j<4;j++) |
| { |
| assert(FC[i*4+j] == 2 || FC[i*4+j] == 1); |
| C[i][j] = FC[i*4+j]==1; |
| // if any are on boundary set to true |
| I[i] = I[i] || C[i][j]; |
| } |
| } |
| return; |
| } |
| } |
| |
| |
| } |
| |
| #include "list_to_matrix.h" |
| #include "matrix_to_list.h" |
| |
| template <typename DerivedT, typename DerivedI, typename DerivedC> |
| IGL_INLINE void igl::on_boundary( |
| const Eigen::MatrixBase<DerivedT>& T, |
| Eigen::PlainObjectBase<DerivedI>& I, |
| Eigen::PlainObjectBase<DerivedC>& C) |
| { |
| assert(T.cols() == 0 || T.cols() == 4 || T.cols() == 3); |
| using namespace std; |
| using namespace Eigen; |
| // Cop out: use vector of vectors version |
| vector<vector<typename DerivedT::Scalar> > vT; |
| matrix_to_list(T,vT); |
| vector<bool> vI; |
| vector<vector<bool> > vC; |
| on_boundary(vT,vI,vC); |
| list_to_matrix(vI,I); |
| list_to_matrix(vC,C); |
| } |
| |
| |
| #ifdef IGL_STATIC_LIBRARY |
| // Explicit template instantiation |
| // generated by autoexplicit.sh |
| template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 3, 0, -1, 3> >&); |
| template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&); |
| template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, -1, 0, -1, -1> >&); |
| #endif |