| #include "quadmath-imp.h" |
| #include <math.h> |
| #include <float.h> |
| #if __has_include("../../libgcc/soft-fp/soft-fp.h") \ |
| && __has_include("../../libgcc/soft-fp/quad.h") \ |
| && defined(FE_TONEAREST) \ |
| && defined(FE_UPWARD) \ |
| && defined(FE_DOWNWARD) \ |
| && defined(FE_TOWARDZERO) \ |
| && defined(FE_INEXACT) |
| #define USE_SOFT_FP 1 |
| #include "../../libgcc/soft-fp/soft-fp.h" |
| #include "../../libgcc/soft-fp/quad.h" |
| #endif |
| |
| __float128 |
| sqrtq (const __float128 x) |
| { |
| __float128 y; |
| int exp; |
| |
| if (isnanq (x) || (isinfq (x) && x > 0)) |
| return x; |
| |
| if (x == 0) |
| return x; |
| |
| if (x < 0) |
| { |
| /* Return NaN with invalid signal. */ |
| return (x - x) / (x - x); |
| } |
| |
| #if USE_SOFT_FP |
| FP_DECL_EX; |
| FP_DECL_Q (X); |
| FP_DECL_Q (Y); |
| |
| FP_INIT_ROUNDMODE; |
| FP_UNPACK_Q (X, x); |
| FP_SQRT_Q (Y, X); |
| FP_PACK_Q (y, Y); |
| FP_HANDLE_EXCEPTIONS; |
| return y; |
| #else |
| if (x <= DBL_MAX && x >= DBL_MIN) |
| { |
| /* Use double result as starting point. */ |
| y = sqrt ((double) x); |
| |
| /* Two Newton iterations. */ |
| y -= 0.5q * (y - x / y); |
| y -= 0.5q * (y - x / y); |
| return y; |
| } |
| |
| #ifdef HAVE_SQRTL |
| { |
| long double xl = (long double) x; |
| if (xl <= LDBL_MAX && xl >= LDBL_MIN) |
| { |
| /* Use long double result as starting point. */ |
| y = (__float128) sqrtl (xl); |
| |
| /* One Newton iteration. */ |
| y -= 0.5q * (y - x / y); |
| return y; |
| } |
| } |
| #endif |
| |
| /* If we're outside of the range of C types, we have to compute |
| the initial guess the hard way. */ |
| y = frexpq (x, &exp); |
| if (exp % 2) |
| y *= 2, exp--; |
| |
| y = sqrt (y); |
| y = scalbnq (y, exp / 2); |
| |
| /* Two Newton iterations. */ |
| y -= 0.5q * (y - x / y); |
| y -= 0.5q * (y - x / y); |
| return y; |
| #endif |
| } |