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/**
* Copyright (c) 2017, 2020 Kichwa Coders Ltd. and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0,
* or the Eclipse Distribution License v. 1.0 which is available at
* http://www.eclipse.org/org/documents/edl-v10.php.
*
* SPDX-License-Identifier: EPL-2.0 OR BSD-3-Clause
*/
package org.eclipse.lsp4j.debug;
import org.eclipse.lsp4j.debug.util.Preconditions;
import org.eclipse.lsp4j.jsonrpc.validation.NonNull;
import org.eclipse.xtext.xbase.lib.Pure;
import org.eclipse.xtext.xbase.lib.util.ToStringBuilder;
/**
* Arguments for 'disassemble' request.
*/
@SuppressWarnings("all")
public class DisassembleArguments {
/**
* Memory reference to the base location containing the instructions to disassemble.
*/
@NonNull
private String memoryReference;
/**
* Optional offset (in bytes) to be applied to the reference location before disassembling. Can be negative.
* <p>
* This is an optional property.
*/
private Integer offset;
/**
* Optional offset (in instructions) to be applied after the byte offset (if any) before disassembling. Can be
* negative.
* <p>
* This is an optional property.
*/
private Integer instructionOffset;
/**
* Number of instructions to disassemble starting at the specified location and offset.
* <p>
* An adapter must return exactly this number of instructions - any unavailable instructions should be replaced
* with an implementation-defined 'invalid instruction' value.
*/
private int instructionCount;
/**
* If true, the adapter should attempt to resolve memory addresses and other values to symbolic names.
* <p>
* This is an optional property.
*/
private Boolean resolveSymbols;
/**
* Memory reference to the base location containing the instructions to disassemble.
*/
@Pure
@NonNull
public String getMemoryReference() {
return this.memoryReference;
}
/**
* Memory reference to the base location containing the instructions to disassemble.
*/
public void setMemoryReference(@NonNull final String memoryReference) {
this.memoryReference = Preconditions.checkNotNull(memoryReference, "memoryReference");
}
/**
* Optional offset (in bytes) to be applied to the reference location before disassembling. Can be negative.
* <p>
* This is an optional property.
*/
@Pure
public Integer getOffset() {
return this.offset;
}
/**
* Optional offset (in bytes) to be applied to the reference location before disassembling. Can be negative.
* <p>
* This is an optional property.
*/
public void setOffset(final Integer offset) {
this.offset = offset;
}
/**
* Optional offset (in instructions) to be applied after the byte offset (if any) before disassembling. Can be
* negative.
* <p>
* This is an optional property.
*/
@Pure
public Integer getInstructionOffset() {
return this.instructionOffset;
}
/**
* Optional offset (in instructions) to be applied after the byte offset (if any) before disassembling. Can be
* negative.
* <p>
* This is an optional property.
*/
public void setInstructionOffset(final Integer instructionOffset) {
this.instructionOffset = instructionOffset;
}
/**
* Number of instructions to disassemble starting at the specified location and offset.
* <p>
* An adapter must return exactly this number of instructions - any unavailable instructions should be replaced
* with an implementation-defined 'invalid instruction' value.
*/
@Pure
public int getInstructionCount() {
return this.instructionCount;
}
/**
* Number of instructions to disassemble starting at the specified location and offset.
* <p>
* An adapter must return exactly this number of instructions - any unavailable instructions should be replaced
* with an implementation-defined 'invalid instruction' value.
*/
public void setInstructionCount(final int instructionCount) {
this.instructionCount = instructionCount;
}
/**
* If true, the adapter should attempt to resolve memory addresses and other values to symbolic names.
* <p>
* This is an optional property.
*/
@Pure
public Boolean getResolveSymbols() {
return this.resolveSymbols;
}
/**
* If true, the adapter should attempt to resolve memory addresses and other values to symbolic names.
* <p>
* This is an optional property.
*/
public void setResolveSymbols(final Boolean resolveSymbols) {
this.resolveSymbols = resolveSymbols;
}
@Override
@Pure
public String toString() {
ToStringBuilder b = new ToStringBuilder(this);
b.add("memoryReference", this.memoryReference);
b.add("offset", this.offset);
b.add("instructionOffset", this.instructionOffset);
b.add("instructionCount", this.instructionCount);
b.add("resolveSymbols", this.resolveSymbols);
return b.toString();
}
@Override
@Pure
public boolean equals(final Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
DisassembleArguments other = (DisassembleArguments) obj;
if (this.memoryReference == null) {
if (other.memoryReference != null)
return false;
} else if (!this.memoryReference.equals(other.memoryReference))
return false;
if (this.offset == null) {
if (other.offset != null)
return false;
} else if (!this.offset.equals(other.offset))
return false;
if (this.instructionOffset == null) {
if (other.instructionOffset != null)
return false;
} else if (!this.instructionOffset.equals(other.instructionOffset))
return false;
if (other.instructionCount != this.instructionCount)
return false;
if (this.resolveSymbols == null) {
if (other.resolveSymbols != null)
return false;
} else if (!this.resolveSymbols.equals(other.resolveSymbols))
return false;
return true;
}
@Override
@Pure
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + ((this.memoryReference== null) ? 0 : this.memoryReference.hashCode());
result = prime * result + ((this.offset== null) ? 0 : this.offset.hashCode());
result = prime * result + ((this.instructionOffset== null) ? 0 : this.instructionOffset.hashCode());
result = prime * result + this.instructionCount;
return prime * result + ((this.resolveSymbols== null) ? 0 : this.resolveSymbols.hashCode());
}
}