blob: 66c77ce047deab6e4a06a6be3f1e586d62bb8bad [file] [log] [blame]
/**********
This library is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details.
You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
**********/
// "liveMedia"
// Copyright (c) 1996-2020 Live Networks, Inc. All rights reserved.
// A class for streaming data from a (static) memory buffer, as if it were a file.
// Implementation
#include "ByteStreamMemoryBufferSource.hh"
#include "GroupsockHelper.hh"
////////// ByteStreamMemoryBufferSource //////////
ByteStreamMemoryBufferSource*
ByteStreamMemoryBufferSource::createNew(UsageEnvironment& env,
u_int8_t* buffer, u_int64_t bufferSize,
Boolean deleteBufferOnClose,
unsigned preferredFrameSize,
unsigned playTimePerFrame) {
if (buffer == NULL) return NULL;
return new ByteStreamMemoryBufferSource(env, buffer, bufferSize, deleteBufferOnClose, preferredFrameSize, playTimePerFrame);
}
ByteStreamMemoryBufferSource::ByteStreamMemoryBufferSource(UsageEnvironment& env,
u_int8_t* buffer, u_int64_t bufferSize,
Boolean deleteBufferOnClose,
unsigned preferredFrameSize,
unsigned playTimePerFrame)
: FramedSource(env), fBuffer(buffer), fBufferSize(bufferSize), fCurIndex(0), fDeleteBufferOnClose(deleteBufferOnClose),
fPreferredFrameSize(preferredFrameSize), fPlayTimePerFrame(playTimePerFrame), fLastPlayTime(0),
fLimitNumBytesToStream(False), fNumBytesToStream(0) {
}
ByteStreamMemoryBufferSource::~ByteStreamMemoryBufferSource() {
if (fDeleteBufferOnClose) delete[] fBuffer;
}
void ByteStreamMemoryBufferSource::seekToByteAbsolute(u_int64_t byteNumber, u_int64_t numBytesToStream) {
fCurIndex = byteNumber;
if (fCurIndex > fBufferSize) fCurIndex = fBufferSize;
fNumBytesToStream = numBytesToStream;
fLimitNumBytesToStream = fNumBytesToStream > 0;
}
void ByteStreamMemoryBufferSource::seekToByteRelative(int64_t offset, u_int64_t numBytesToStream) {
int64_t newIndex = fCurIndex + offset;
if (newIndex < 0) {
fCurIndex = 0;
} else {
fCurIndex = (u_int64_t)offset;
if (fCurIndex > fBufferSize) fCurIndex = fBufferSize;
}
fNumBytesToStream = numBytesToStream;
fLimitNumBytesToStream = fNumBytesToStream > 0;
}
void ByteStreamMemoryBufferSource::doGetNextFrame() {
if (fCurIndex >= fBufferSize || (fLimitNumBytesToStream && fNumBytesToStream == 0)) {
handleClosure();
return;
}
// Try to read as many bytes as will fit in the buffer provided (or "fPreferredFrameSize" if less)
fFrameSize = fMaxSize;
if (fLimitNumBytesToStream && fNumBytesToStream < (u_int64_t)fFrameSize) {
fFrameSize = (unsigned)fNumBytesToStream;
}
if (fPreferredFrameSize > 0 && fPreferredFrameSize < fFrameSize) {
fFrameSize = fPreferredFrameSize;
}
if (fCurIndex + fFrameSize > fBufferSize) {
fFrameSize = (unsigned)(fBufferSize - fCurIndex);
}
memmove(fTo, &fBuffer[fCurIndex], fFrameSize);
fCurIndex += fFrameSize;
fNumBytesToStream -= fFrameSize;
// Set the 'presentation time':
if (fPlayTimePerFrame > 0 && fPreferredFrameSize > 0) {
if (fPresentationTime.tv_sec == 0 && fPresentationTime.tv_usec == 0) {
// This is the first frame, so use the current time:
gettimeofday(&fPresentationTime, NULL);
} else {
// Increment by the play time of the previous data:
unsigned uSeconds = fPresentationTime.tv_usec + fLastPlayTime;
fPresentationTime.tv_sec += uSeconds/1000000;
fPresentationTime.tv_usec = uSeconds%1000000;
}
// Remember the play time of this data:
fLastPlayTime = (fPlayTimePerFrame*fFrameSize)/fPreferredFrameSize;
fDurationInMicroseconds = fLastPlayTime;
} else {
// We don't know a specific play time duration for this data,
// so just record the current time as being the 'presentation time':
gettimeofday(&fPresentationTime, NULL);
}
// Inform the downstream object that it has data:
FramedSource::afterGetting(this);
}