| LIBRARY "d3d10.dll" |
| EXPORTS |
| D3D10CompileEffectFromMemory@36 |
| D3D10CompileShader@40 |
| D3D10CreateBlob@8 |
| D3D10CreateDevice@24 |
| D3D10CreateDeviceAndSwapChain@32 |
| D3D10CreateEffectFromMemory@24 |
| D3D10CreateEffectPoolFromMemory@20 |
| D3D10CreateStateBlock@12 |
| D3D10DisassembleEffect@12 |
| D3D10DisassembleShader@20 |
| D3D10GetGeometryShaderProfile@4 |
| D3D10GetInputAndOutputSignatureBlob@12 |
| D3D10GetInputSignatureBlob@12 |
| D3D10GetOutputSignatureBlob@12 |
| D3D10GetPixelShaderProfile@4 |
| D3D10GetShaderDebugInfo@12 |
| D3D10GetVersion@0 |
| D3D10GetVertexShaderProfile@4 |
| D3D10PreprocessShader@28 |
| D3D10ReflectShader@12 |
| D3D10RegisterLayers@0 |
| D3D10StateBlockMaskDifference@12 |
| D3D10StateBlockMaskDisableAll@4 |
| D3D10StateBlockMaskDisableCapture@16 |
| D3D10StateBlockMaskEnableAll@4 |
| D3D10StateBlockMaskEnableCapture@16 |
| D3D10StateBlockMaskGetSetting@12 |
| D3D10StateBlockMaskIntersect@12 |
| D3D10StateBlockMaskUnion@12 |