| /*** Autogenerated by WIDL 5.16 from include/d3d11_2.idl - Do not edit ***/ |
| |
| #ifdef _WIN32 |
| #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| #endif |
| #include <rpc.h> |
| #include <rpcndr.h> |
| #endif |
| |
| #ifndef COM_NO_WINDOWS_H |
| #include <windows.h> |
| #include <ole2.h> |
| #endif |
| |
| #ifndef __d3d11_2_h__ |
| #define __d3d11_2_h__ |
| |
| /* Forward declarations */ |
| |
| #ifndef __ID3D11DeviceContext2_FWD_DEFINED__ |
| #define __ID3D11DeviceContext2_FWD_DEFINED__ |
| typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2; |
| #ifdef __cplusplus |
| interface ID3D11DeviceContext2; |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef __ID3D11Device2_FWD_DEFINED__ |
| #define __ID3D11Device2_FWD_DEFINED__ |
| typedef interface ID3D11Device2 ID3D11Device2; |
| #ifdef __cplusplus |
| interface ID3D11Device2; |
| #endif /* __cplusplus */ |
| #endif |
| |
| /* Headers for imported files */ |
| |
| #include <oaidl.h> |
| #include <ocidl.h> |
| #include <dxgi1_3.h> |
| #include <d3dcommon.h> |
| #include <d3d11_1.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #define D3D11_PACKED_TILE (0xffffffff) |
| |
| typedef enum D3D11_TILE_MAPPING_FLAG { |
| D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1 |
| } D3D11_TILE_MAPPING_FLAG; |
| typedef enum D3D11_TILE_RANGE_FLAG { |
| D3D11_TILE_RANGE_NULL = 0x1, |
| D3D11_TILE_RANGE_SKIP = 0x2, |
| D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4 |
| } D3D11_TILE_RANGE_FLAG; |
| typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG { |
| D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1 |
| } D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG; |
| typedef enum D3D11_TILE_COPY_FLAG { |
| D3D11_TILE_COPY_NO_OVERWRITE = 0x1, |
| D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, |
| D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 |
| } D3D11_TILE_COPY_FLAG; |
| typedef struct D3D11_TILED_RESOURCE_COORDINATE { |
| UINT X; |
| UINT Y; |
| UINT Z; |
| UINT Subresource; |
| } D3D11_TILED_RESOURCE_COORDINATE; |
| typedef struct D3D11_TILE_REGION_SIZE { |
| UINT NumTiles; |
| WINBOOL bUseBox; |
| UINT Width; |
| UINT16 Height; |
| UINT16 Depth; |
| } D3D11_TILE_REGION_SIZE; |
| typedef struct D3D11_SUBRESOURCE_TILING { |
| UINT WidthInTiles; |
| UINT16 HeightInTiles; |
| UINT16 DepthInTiles; |
| UINT StartTileIndexInOverallResource; |
| } D3D11_SUBRESOURCE_TILING; |
| typedef struct D3D11_TILE_SHAPE { |
| UINT WidthInTexels; |
| UINT HeightInTexels; |
| UINT DepthInTexels; |
| } D3D11_TILE_SHAPE; |
| typedef struct D3D11_PACKED_MIP_DESC { |
| UINT8 NumStandardMips; |
| UINT8 NumPackedMips; |
| UINT NumTilesForPackedMips; |
| UINT StartTileIndexInOverallResource; |
| } D3D11_PACKED_MIP_DESC; |
| /***************************************************************************** |
| * ID3D11DeviceContext2 interface |
| */ |
| #ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__ |
| #define __ID3D11DeviceContext2_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a") |
| ID3D11DeviceContext2 : public ID3D11DeviceContext1 |
| { |
| virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings( |
| ID3D11Resource *resource, |
| UINT region_count, |
| const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
| const D3D11_TILE_REGION_SIZE *region_sizes, |
| ID3D11Buffer *pool, |
| UINT range_count, |
| const UINT *range_flags, |
| const UINT *pool_start_offsets, |
| const UINT *range_tile_counts, |
| UINT flags) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CopyTileMappings( |
| ID3D11Resource *dst_resource, |
| const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| ID3D11Resource *src_resource, |
| const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, |
| const D3D11_TILE_REGION_SIZE *region_size, |
| UINT flags) = 0; |
| |
| virtual void STDMETHODCALLTYPE CopyTiles( |
| ID3D11Resource *resource, |
| const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, |
| const D3D11_TILE_REGION_SIZE *size, |
| ID3D11Buffer *buffer, |
| UINT64 start_offset, |
| UINT flags) = 0; |
| |
| virtual void STDMETHODCALLTYPE UpdateTiles( |
| ID3D11Resource *dst_resource, |
| const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| const D3D11_TILE_REGION_SIZE *dst_region_size, |
| const void *src_data, |
| UINT flags) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE ResizeTilePool( |
| ID3D11Buffer *pool, |
| UINT64 size) = 0; |
| |
| virtual void STDMETHODCALLTYPE TiledResourceBarrier( |
| ID3D11DeviceChild *before_barrier, |
| ID3D11DeviceChild *after_barrier) = 0; |
| |
| virtual WINBOOL STDMETHODCALLTYPE IsAnnotationEnabled( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE SetMarkerInt( |
| const WCHAR *label, |
| int data) = 0; |
| |
| virtual void STDMETHODCALLTYPE BeginEventInt( |
| const WCHAR *label, |
| int data) = 0; |
| |
| virtual void STDMETHODCALLTYPE EndEvent( |
| ) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a) |
| #endif |
| #else |
| typedef struct ID3D11DeviceContext2Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11DeviceContext2 *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11DeviceContext2 *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11DeviceContext2 *This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11DeviceContext2 *This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11DeviceContext2 *This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11DeviceContext2 *This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11DeviceContext methods ***/ |
| void (STDMETHODCALLTYPE *VSSetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *PSSetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *PSSetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11PixelShader *pPixelShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *PSSetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *VSSetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11VertexShader *pVertexShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *DrawIndexed)( |
| ID3D11DeviceContext2 *This, |
| UINT IndexCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation); |
| |
| void (STDMETHODCALLTYPE *Draw)( |
| ID3D11DeviceContext2 *This, |
| UINT VertexCount, |
| UINT StartVertexLocation); |
| |
| HRESULT (STDMETHODCALLTYPE *Map)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pResource, |
| UINT Subresource, |
| D3D11_MAP MapType, |
| UINT MapFlags, |
| D3D11_MAPPED_SUBRESOURCE *pMappedResource); |
| |
| void (STDMETHODCALLTYPE *Unmap)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pResource, |
| UINT Subresource); |
| |
| void (STDMETHODCALLTYPE *PSSetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *IASetInputLayout)( |
| ID3D11DeviceContext2 *This, |
| ID3D11InputLayout *pInputLayout); |
| |
| void (STDMETHODCALLTYPE *IASetVertexBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppVertexBuffers, |
| const UINT *pStrides, |
| const UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *IASetIndexBuffer)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Buffer *pIndexBuffer, |
| DXGI_FORMAT Format, |
| UINT Offset); |
| |
| void (STDMETHODCALLTYPE *DrawIndexedInstanced)( |
| ID3D11DeviceContext2 *This, |
| UINT IndexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation, |
| UINT StartInstanceLocation); |
| |
| void (STDMETHODCALLTYPE *DrawInstanced)( |
| ID3D11DeviceContext2 *This, |
| UINT VertexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartVertexLocation, |
| UINT StartInstanceLocation); |
| |
| void (STDMETHODCALLTYPE *GSSetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *GSSetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11GeometryShader *pShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( |
| ID3D11DeviceContext2 *This, |
| D3D11_PRIMITIVE_TOPOLOGY Topology); |
| |
| void (STDMETHODCALLTYPE *VSSetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *VSSetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *Begin)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Asynchronous *pAsync); |
| |
| void (STDMETHODCALLTYPE *End)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Asynchronous *pAsync); |
| |
| HRESULT (STDMETHODCALLTYPE *GetData)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Asynchronous *pAsync, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags); |
| |
| void (STDMETHODCALLTYPE *SetPredication)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Predicate *pPredicate, |
| WINBOOL PredicateValue); |
| |
| void (STDMETHODCALLTYPE *GSSetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *GSSetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *OMSetRenderTargets)( |
| ID3D11DeviceContext2 *This, |
| UINT NumViews, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView); |
| |
| void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( |
| ID3D11DeviceContext2 *This, |
| UINT NumRTVs, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts); |
| |
| void (STDMETHODCALLTYPE *OMSetBlendState)( |
| ID3D11DeviceContext2 *This, |
| ID3D11BlendState *pBlendState, |
| const FLOAT BlendFactor[4], |
| UINT SampleMask); |
| |
| void (STDMETHODCALLTYPE *OMSetDepthStencilState)( |
| ID3D11DeviceContext2 *This, |
| ID3D11DepthStencilState *pDepthStencilState, |
| UINT StencilRef); |
| |
| void (STDMETHODCALLTYPE *SOSetTargets)( |
| ID3D11DeviceContext2 *This, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppSOTargets, |
| const UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *DrawAuto)( |
| ID3D11DeviceContext2 *This); |
| |
| void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| |
| void (STDMETHODCALLTYPE *DrawInstancedIndirect)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| |
| void (STDMETHODCALLTYPE *Dispatch)( |
| ID3D11DeviceContext2 *This, |
| UINT ThreadGroupCountX, |
| UINT ThreadGroupCountY, |
| UINT ThreadGroupCountZ); |
| |
| void (STDMETHODCALLTYPE *DispatchIndirect)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| |
| void (STDMETHODCALLTYPE *RSSetState)( |
| ID3D11DeviceContext2 *This, |
| ID3D11RasterizerState *pRasterizerState); |
| |
| void (STDMETHODCALLTYPE *RSSetViewports)( |
| ID3D11DeviceContext2 *This, |
| UINT NumViewports, |
| const D3D11_VIEWPORT *pViewports); |
| |
| void (STDMETHODCALLTYPE *RSSetScissorRects)( |
| ID3D11DeviceContext2 *This, |
| UINT NumRects, |
| const D3D11_RECT *pRects); |
| |
| void (STDMETHODCALLTYPE *CopySubresourceRegion)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox); |
| |
| void (STDMETHODCALLTYPE *CopyResource)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pDstResource, |
| ID3D11Resource *pSrcResource); |
| |
| void (STDMETHODCALLTYPE *UpdateSubresource)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch); |
| |
| void (STDMETHODCALLTYPE *CopyStructureCount)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Buffer *pDstBuffer, |
| UINT DstAlignedByteOffset, |
| ID3D11UnorderedAccessView *pSrcView); |
| |
| void (STDMETHODCALLTYPE *ClearRenderTargetView)( |
| ID3D11DeviceContext2 *This, |
| ID3D11RenderTargetView *pRenderTargetView, |
| const FLOAT ColorRGBA[4]); |
| |
| void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( |
| ID3D11DeviceContext2 *This, |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const UINT Values[4]); |
| |
| void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( |
| ID3D11DeviceContext2 *This, |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const FLOAT Values[4]); |
| |
| void (STDMETHODCALLTYPE *ClearDepthStencilView)( |
| ID3D11DeviceContext2 *This, |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT ClearFlags, |
| FLOAT Depth, |
| UINT8 Stencil); |
| |
| void (STDMETHODCALLTYPE *GenerateMips)( |
| ID3D11DeviceContext2 *This, |
| ID3D11ShaderResourceView *pShaderResourceView); |
| |
| void (STDMETHODCALLTYPE *SetResourceMinLOD)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pResource, |
| FLOAT MinLOD); |
| |
| FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pResource); |
| |
| void (STDMETHODCALLTYPE *ResolveSubresource)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| DXGI_FORMAT Format); |
| |
| void (STDMETHODCALLTYPE *ExecuteCommandList)( |
| ID3D11DeviceContext2 *This, |
| ID3D11CommandList *pCommandList, |
| WINBOOL RestoreContextState); |
| |
| void (STDMETHODCALLTYPE *HSSetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *HSSetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11HullShader *pHullShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *HSSetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *HSSetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *DSSetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *DSSetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11DomainShader *pDomainShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *DSSetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *DSSetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *CSSetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts); |
| |
| void (STDMETHODCALLTYPE *CSSetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11ComputeShader *pComputeShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *CSSetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *CSSetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *VSGetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *PSGetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *PSGetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11PixelShader **ppPixelShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *PSGetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *VSGetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11VertexShader **ppVertexShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *PSGetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *IAGetInputLayout)( |
| ID3D11DeviceContext2 *This, |
| ID3D11InputLayout **ppInputLayout); |
| |
| void (STDMETHODCALLTYPE *IAGetVertexBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppVertexBuffers, |
| UINT *pStrides, |
| UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *IAGetIndexBuffer)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Buffer **pIndexBuffer, |
| DXGI_FORMAT *Format, |
| UINT *Offset); |
| |
| void (STDMETHODCALLTYPE *GSGetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *GSGetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11GeometryShader **ppGeometryShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( |
| ID3D11DeviceContext2 *This, |
| D3D11_PRIMITIVE_TOPOLOGY *pTopology); |
| |
| void (STDMETHODCALLTYPE *VSGetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *VSGetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *GetPredication)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Predicate **ppPredicate, |
| WINBOOL *pPredicateValue); |
| |
| void (STDMETHODCALLTYPE *GSGetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *GSGetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *OMGetRenderTargets)( |
| ID3D11DeviceContext2 *This, |
| UINT NumViews, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView); |
| |
| void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( |
| ID3D11DeviceContext2 *This, |
| UINT NumRTVs, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| |
| void (STDMETHODCALLTYPE *OMGetBlendState)( |
| ID3D11DeviceContext2 *This, |
| ID3D11BlendState **ppBlendState, |
| FLOAT BlendFactor[4], |
| UINT *pSampleMask); |
| |
| void (STDMETHODCALLTYPE *OMGetDepthStencilState)( |
| ID3D11DeviceContext2 *This, |
| ID3D11DepthStencilState **ppDepthStencilState, |
| UINT *pStencilRef); |
| |
| void (STDMETHODCALLTYPE *SOGetTargets)( |
| ID3D11DeviceContext2 *This, |
| UINT NumBuffers, |
| ID3D11Buffer **ppSOTargets); |
| |
| void (STDMETHODCALLTYPE *RSGetState)( |
| ID3D11DeviceContext2 *This, |
| ID3D11RasterizerState **ppRasterizerState); |
| |
| void (STDMETHODCALLTYPE *RSGetViewports)( |
| ID3D11DeviceContext2 *This, |
| UINT *pNumViewports, |
| D3D11_VIEWPORT *pViewports); |
| |
| void (STDMETHODCALLTYPE *RSGetScissorRects)( |
| ID3D11DeviceContext2 *This, |
| UINT *pNumRects, |
| D3D11_RECT *pRects); |
| |
| void (STDMETHODCALLTYPE *HSGetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *HSGetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11HullShader **ppHullShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *HSGetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *HSGetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *DSGetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *DSGetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11DomainShader **ppDomainShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *DSGetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *DSGetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *CSGetShaderResources)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| |
| void (STDMETHODCALLTYPE *CSGetShader)( |
| ID3D11DeviceContext2 *This, |
| ID3D11ComputeShader **ppComputeShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *CSGetSamplers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *CSGetConstantBuffers)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *ClearState)( |
| ID3D11DeviceContext2 *This); |
| |
| void (STDMETHODCALLTYPE *Flush)( |
| ID3D11DeviceContext2 *This); |
| |
| D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( |
| ID3D11DeviceContext2 *This); |
| |
| UINT (STDMETHODCALLTYPE *GetContextFlags)( |
| ID3D11DeviceContext2 *This); |
| |
| HRESULT (STDMETHODCALLTYPE *FinishCommandList)( |
| ID3D11DeviceContext2 *This, |
| WINBOOL RestoreDeferredContextState, |
| ID3D11CommandList **ppCommandList); |
| |
| /*** ID3D11DeviceContext1 methods ***/ |
| void (STDMETHODCALLTYPE *CopySubresourceRegion1)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox, |
| UINT CopyFlags); |
| |
| void (STDMETHODCALLTYPE *UpdateSubresource1)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch, |
| UINT CopyFlags); |
| |
| void (STDMETHODCALLTYPE *DiscardResource)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *pResource); |
| |
| void (STDMETHODCALLTYPE *DiscardView)( |
| ID3D11DeviceContext2 *This, |
| ID3D11View *pResourceView); |
| |
| void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( |
| ID3D11DeviceContext2 *This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *SwapDeviceContextState)( |
| ID3D11DeviceContext2 *This, |
| ID3DDeviceContextState *pState, |
| ID3DDeviceContextState **ppPreviousState); |
| |
| void (STDMETHODCALLTYPE *ClearView)( |
| ID3D11DeviceContext2 *This, |
| ID3D11View *pView, |
| const FLOAT Color[4], |
| const D3D11_RECT *pRect, |
| UINT NumRects); |
| |
| void (STDMETHODCALLTYPE *DiscardView1)( |
| ID3D11DeviceContext2 *This, |
| ID3D11View *pResourceView, |
| const D3D11_RECT *pRects, |
| UINT NumRects); |
| |
| /*** ID3D11DeviceContext2 methods ***/ |
| HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *resource, |
| UINT region_count, |
| const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
| const D3D11_TILE_REGION_SIZE *region_sizes, |
| ID3D11Buffer *pool, |
| UINT range_count, |
| const UINT *range_flags, |
| const UINT *pool_start_offsets, |
| const UINT *range_tile_counts, |
| UINT flags); |
| |
| HRESULT (STDMETHODCALLTYPE *CopyTileMappings)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *dst_resource, |
| const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| ID3D11Resource *src_resource, |
| const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate, |
| const D3D11_TILE_REGION_SIZE *region_size, |
| UINT flags); |
| |
| void (STDMETHODCALLTYPE *CopyTiles)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *resource, |
| const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate, |
| const D3D11_TILE_REGION_SIZE *size, |
| ID3D11Buffer *buffer, |
| UINT64 start_offset, |
| UINT flags); |
| |
| void (STDMETHODCALLTYPE *UpdateTiles)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Resource *dst_resource, |
| const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate, |
| const D3D11_TILE_REGION_SIZE *dst_region_size, |
| const void *src_data, |
| UINT flags); |
| |
| HRESULT (STDMETHODCALLTYPE *ResizeTilePool)( |
| ID3D11DeviceContext2 *This, |
| ID3D11Buffer *pool, |
| UINT64 size); |
| |
| void (STDMETHODCALLTYPE *TiledResourceBarrier)( |
| ID3D11DeviceContext2 *This, |
| ID3D11DeviceChild *before_barrier, |
| ID3D11DeviceChild *after_barrier); |
| |
| WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)( |
| ID3D11DeviceContext2 *This); |
| |
| void (STDMETHODCALLTYPE *SetMarkerInt)( |
| ID3D11DeviceContext2 *This, |
| const WCHAR *label, |
| int data); |
| |
| void (STDMETHODCALLTYPE *BeginEventInt)( |
| ID3D11DeviceContext2 *This, |
| const WCHAR *label, |
| int data); |
| |
| void (STDMETHODCALLTYPE *EndEvent)( |
| ID3D11DeviceContext2 *This); |
| |
| END_INTERFACE |
| } ID3D11DeviceContext2Vtbl; |
| |
| interface ID3D11DeviceContext2 { |
| CONST_VTBL ID3D11DeviceContext2Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11DeviceContext2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11DeviceContext2_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11DeviceContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11DeviceContext methods ***/ |
| #define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) |
| #define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) |
| #define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) |
| #define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) |
| #define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) |
| #define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| #define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| #define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) |
| #define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) |
| #define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) |
| #define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) |
| #define ID3D11DeviceContext2_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) |
| #define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) |
| #define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) |
| #define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) |
| #define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| #define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) |
| #define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) |
| #define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| #define ID3D11DeviceContext2_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) |
| #define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| #define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| #define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) |
| #define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| #define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) |
| #define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) |
| #define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) |
| #define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) |
| #define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) |
| #define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) |
| #define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) |
| #define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) |
| #define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) |
| #define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) |
| #define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) |
| #define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) |
| #define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) |
| #define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) |
| #define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) |
| #define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) |
| #define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| #define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) |
| #define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| #define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| #define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) |
| #define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) |
| #define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) |
| #define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) |
| #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) |
| #define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) |
| #define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) |
| #define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) |
| #define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) |
| #define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) |
| #define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) |
| #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext2_ClearState(This) (This)->lpVtbl->ClearState(This) |
| #define ID3D11DeviceContext2_Flush(This) (This)->lpVtbl->Flush(This) |
| #define ID3D11DeviceContext2_GetType(This) (This)->lpVtbl->GetType(This) |
| #define ID3D11DeviceContext2_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) |
| #define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) |
| /*** ID3D11DeviceContext1 methods ***/ |
| #define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) |
| #define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) |
| #define ID3D11DeviceContext2_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) |
| #define ID3D11DeviceContext2_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) |
| #define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) |
| #define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) |
| #define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) |
| /*** ID3D11DeviceContext2 methods ***/ |
| #define ID3D11DeviceContext2_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) |
| #define ID3D11DeviceContext2_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) |
| #define ID3D11DeviceContext2_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) |
| #define ID3D11DeviceContext2_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) |
| #define ID3D11DeviceContext2_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size) |
| #define ID3D11DeviceContext2_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier) |
| #define ID3D11DeviceContext2_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This) |
| #define ID3D11DeviceContext2_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data) |
| #define ID3D11DeviceContext2_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data) |
| #define ID3D11DeviceContext2_EndEvent(This) (This)->lpVtbl->EndEvent(This) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_QueryInterface(ID3D11DeviceContext2* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11DeviceContext2_AddRef(ID3D11DeviceContext2* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11DeviceContext2_Release(ID3D11DeviceContext2* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11DeviceContext2_GetDevice(ID3D11DeviceContext2* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_GetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateDataInterface(ID3D11DeviceContext2* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11DeviceContext methods ***/ |
| static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSSetShader(ID3D11DeviceContext2* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_VSSetShader(ID3D11DeviceContext2* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DrawIndexed(ID3D11DeviceContext2* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { |
| This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_Draw(ID3D11DeviceContext2* This,UINT VertexCount,UINT StartVertexLocation) { |
| This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_Map(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { |
| return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_Unmap(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource) { |
| This->lpVtbl->Unmap(This,pResource,Subresource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_IASetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout *pInputLayout) { |
| This->lpVtbl->IASetInputLayout(This,pInputLayout); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_IASetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { |
| This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_IASetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { |
| This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstanced(ID3D11DeviceContext2* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { |
| This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DrawInstanced(ID3D11DeviceContext2* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { |
| This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSSetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_IASetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { |
| This->lpVtbl->IASetPrimitiveTopology(This,Topology); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_VSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_VSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_Begin(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { |
| This->lpVtbl->Begin(This,pAsync); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_End(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) { |
| This->lpVtbl->End(This,pAsync); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_GetData(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { |
| return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_SetPredication(ID3D11DeviceContext2* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { |
| This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { |
| This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_OMSetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { |
| This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_OMSetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { |
| This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_SOSetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { |
| This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DrawAuto(ID3D11DeviceContext2* This) { |
| This->lpVtbl->DrawAuto(This); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DrawInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_Dispatch(ID3D11DeviceContext2* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { |
| This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DispatchIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_RSSetState(ID3D11DeviceContext2* This,ID3D11RasterizerState *pRasterizerState) { |
| This->lpVtbl->RSSetState(This,pRasterizerState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_RSSetViewports(ID3D11DeviceContext2* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { |
| This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_RSSetScissorRects(ID3D11DeviceContext2* This,UINT NumRects,const D3D11_RECT *pRects) { |
| This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { |
| This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CopyResource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { |
| This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { |
| This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CopyStructureCount(ID3D11DeviceContext2* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { |
| This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_ClearRenderTargetView(ID3D11DeviceContext2* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { |
| This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewUint(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { |
| This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { |
| This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_ClearDepthStencilView(ID3D11DeviceContext2* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { |
| This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GenerateMips(ID3D11DeviceContext2* This,ID3D11ShaderResourceView *pShaderResourceView) { |
| This->lpVtbl->GenerateMips(This,pShaderResourceView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_SetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource,FLOAT MinLOD) { |
| This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); |
| } |
| static FORCEINLINE FLOAT ID3D11DeviceContext2_GetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { |
| return This->lpVtbl->GetResourceMinLOD(This,pResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_ResolveSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { |
| This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_ExecuteCommandList(ID3D11DeviceContext2* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { |
| This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSSetShader(ID3D11DeviceContext2* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSSetShader(ID3D11DeviceContext2* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSSetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSSetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSGetShader(ID3D11DeviceContext2* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_VSGetShader(ID3D11DeviceContext2* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_IAGetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout **ppInputLayout) { |
| This->lpVtbl->IAGetInputLayout(This,ppInputLayout); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_IAGetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { |
| This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_IAGetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { |
| This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSGetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_IAGetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { |
| This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_VSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_VSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GetPredication(ID3D11DeviceContext2* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { |
| This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { |
| This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_OMGetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { |
| This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_OMGetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { |
| This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_SOGetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { |
| This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_RSGetState(ID3D11DeviceContext2* This,ID3D11RasterizerState **ppRasterizerState) { |
| This->lpVtbl->RSGetState(This,ppRasterizerState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_RSGetViewports(ID3D11DeviceContext2* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { |
| This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_RSGetScissorRects(ID3D11DeviceContext2* This,UINT *pNumRects,D3D11_RECT *pRects) { |
| This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSGetShader(ID3D11DeviceContext2* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSGetShader(ID3D11DeviceContext2* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSGetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSGetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_ClearState(ID3D11DeviceContext2* This) { |
| This->lpVtbl->ClearState(This); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_Flush(ID3D11DeviceContext2* This) { |
| This->lpVtbl->Flush(This); |
| } |
| static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext2_GetType(ID3D11DeviceContext2* This) { |
| return This->lpVtbl->GetType(This); |
| } |
| static FORCEINLINE UINT ID3D11DeviceContext2_GetContextFlags(ID3D11DeviceContext2* This) { |
| return This->lpVtbl->GetContextFlags(This); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_FinishCommandList(ID3D11DeviceContext2* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { |
| return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); |
| } |
| /*** ID3D11DeviceContext1 methods ***/ |
| static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { |
| This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { |
| This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DiscardResource(ID3D11DeviceContext2* This,ID3D11Resource *pResource) { |
| This->lpVtbl->DiscardResource(This,pResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DiscardView(ID3D11DeviceContext2* This,ID3D11View *pResourceView) { |
| This->lpVtbl->DiscardView(This,pResourceView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_SwapDeviceContextState(ID3D11DeviceContext2* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { |
| This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_ClearView(ID3D11DeviceContext2* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { |
| This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_DiscardView1(ID3D11DeviceContext2* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { |
| This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); |
| } |
| /*** ID3D11DeviceContext2 methods ***/ |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_UpdateTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) { |
| return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_CopyTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) { |
| return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_CopyTiles(ID3D11DeviceContext2* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) { |
| This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_UpdateTiles(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) { |
| This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext2_ResizeTilePool(ID3D11DeviceContext2* This,ID3D11Buffer *pool,UINT64 size) { |
| return This->lpVtbl->ResizeTilePool(This,pool,size); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_TiledResourceBarrier(ID3D11DeviceContext2* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) { |
| This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier); |
| } |
| static FORCEINLINE WINBOOL ID3D11DeviceContext2_IsAnnotationEnabled(ID3D11DeviceContext2* This) { |
| return This->lpVtbl->IsAnnotationEnabled(This); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_SetMarkerInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { |
| This->lpVtbl->SetMarkerInt(This,label,data); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_BeginEventInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) { |
| This->lpVtbl->BeginEventInt(This,label,data); |
| } |
| static FORCEINLINE void ID3D11DeviceContext2_EndEvent(ID3D11DeviceContext2* This) { |
| This->lpVtbl->EndEvent(This); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Device2 interface |
| */ |
| #ifndef __ID3D11Device2_INTERFACE_DEFINED__ |
| #define __ID3D11Device2_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841") |
| ID3D11Device2 : public ID3D11Device1 |
| { |
| virtual void STDMETHODCALLTYPE GetImmediateContext2( |
| ID3D11DeviceContext2 **context) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2( |
| UINT flags, |
| ID3D11DeviceContext2 **context) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetResourceTiling( |
| ID3D11Resource *resource, |
| UINT *tile_count, |
| D3D11_PACKED_MIP_DESC *mip_desc, |
| D3D11_TILE_SHAPE *tile_shape, |
| UINT *subresource_tiling_count, |
| UINT first_subresource_tiling, |
| D3D11_SUBRESOURCE_TILING *subresource_tiling) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1( |
| DXGI_FORMAT format, |
| UINT sample_count, |
| UINT flags, |
| UINT *quality_level_count) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41) |
| #endif |
| #else |
| typedef struct ID3D11Device2Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Device2 *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Device2 *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Device2 *This); |
| |
| /*** ID3D11Device methods ***/ |
| HRESULT (STDMETHODCALLTYPE *CreateBuffer)( |
| ID3D11Device2 *This, |
| const D3D11_BUFFER_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Buffer **ppBuffer); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( |
| ID3D11Device2 *This, |
| const D3D11_TEXTURE1D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture1D **ppTexture1D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( |
| ID3D11Device2 *This, |
| const D3D11_TEXTURE2D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture2D **ppTexture2D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( |
| ID3D11Device2 *This, |
| const D3D11_TEXTURE3D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture3D **ppTexture3D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( |
| ID3D11Device2 *This, |
| ID3D11Resource *pResource, |
| const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| ID3D11ShaderResourceView **ppSRView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( |
| ID3D11Device2 *This, |
| ID3D11Resource *pResource, |
| const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, |
| ID3D11UnorderedAccessView **ppUAView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( |
| ID3D11Device2 *This, |
| ID3D11Resource *pResource, |
| const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, |
| ID3D11RenderTargetView **ppRTView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( |
| ID3D11Device2 *This, |
| ID3D11Resource *pResource, |
| const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| ID3D11DepthStencilView **ppDepthStencilView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( |
| ID3D11Device2 *This, |
| const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, |
| UINT NumElements, |
| const void *pShaderBytecodeWithInputSignature, |
| SIZE_T BytecodeLength, |
| ID3D11InputLayout **ppInputLayout); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( |
| ID3D11Device2 *This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11VertexShader **ppVertexShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( |
| ID3D11Device2 *This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( |
| ID3D11Device2 *This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, |
| UINT NumEntries, |
| const UINT *pBufferStrides, |
| UINT NumStrides, |
| UINT RasterizedStream, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( |
| ID3D11Device2 *This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11PixelShader **ppPixelShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateHullShader)( |
| ID3D11Device2 *This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11HullShader **ppHullShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( |
| ID3D11Device2 *This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11DomainShader **ppDomainShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( |
| ID3D11Device2 *This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11ComputeShader **ppComputeShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( |
| ID3D11Device2 *This, |
| ID3D11ClassLinkage **ppLinkage); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateBlendState)( |
| ID3D11Device2 *This, |
| const D3D11_BLEND_DESC *pBlendStateDesc, |
| ID3D11BlendState **ppBlendState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( |
| ID3D11Device2 *This, |
| const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| ID3D11DepthStencilState **ppDepthStencilState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( |
| ID3D11Device2 *This, |
| const D3D11_RASTERIZER_DESC *pRasterizerDesc, |
| ID3D11RasterizerState **ppRasterizerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( |
| ID3D11Device2 *This, |
| const D3D11_SAMPLER_DESC *pSamplerDesc, |
| ID3D11SamplerState **ppSamplerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateQuery)( |
| ID3D11Device2 *This, |
| const D3D11_QUERY_DESC *pQueryDesc, |
| ID3D11Query **ppQuery); |
| |
| HRESULT (STDMETHODCALLTYPE *CreatePredicate)( |
| ID3D11Device2 *This, |
| const D3D11_QUERY_DESC *pPredicateDesc, |
| ID3D11Predicate **ppPredicate); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateCounter)( |
| ID3D11Device2 *This, |
| const D3D11_COUNTER_DESC *pCounterDesc, |
| ID3D11Counter **ppCounter); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( |
| ID3D11Device2 *This, |
| UINT ContextFlags, |
| ID3D11DeviceContext **ppDeferredContext); |
| |
| HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( |
| ID3D11Device2 *This, |
| HANDLE hResource, |
| REFIID ReturnedInterface, |
| void **ppResource); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( |
| ID3D11Device2 *This, |
| DXGI_FORMAT Format, |
| UINT *pFormatSupport); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( |
| ID3D11Device2 *This, |
| DXGI_FORMAT Format, |
| UINT SampleCount, |
| UINT *pNumQualityLevels); |
| |
| void (STDMETHODCALLTYPE *CheckCounterInfo)( |
| ID3D11Device2 *This, |
| D3D11_COUNTER_INFO *pCounterInfo); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckCounter)( |
| ID3D11Device2 *This, |
| const D3D11_COUNTER_DESC *pDesc, |
| D3D11_COUNTER_TYPE *pType, |
| UINT *pActiveCounters, |
| LPSTR szName, |
| UINT *pNameLength, |
| LPSTR szUnits, |
| UINT *pUnitsLength, |
| LPSTR szDescription, |
| UINT *pDescriptionLength); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( |
| ID3D11Device2 *This, |
| D3D11_FEATURE Feature, |
| void *pFeatureSupportData, |
| UINT FeatureSupportDataSize); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Device2 *This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Device2 *This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Device2 *This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( |
| ID3D11Device2 *This); |
| |
| UINT (STDMETHODCALLTYPE *GetCreationFlags)( |
| ID3D11Device2 *This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( |
| ID3D11Device2 *This); |
| |
| void (STDMETHODCALLTYPE *GetImmediateContext)( |
| ID3D11Device2 *This, |
| ID3D11DeviceContext **ppImmediateContext); |
| |
| HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( |
| ID3D11Device2 *This, |
| UINT RaiseFlags); |
| |
| UINT (STDMETHODCALLTYPE *GetExceptionMode)( |
| ID3D11Device2 *This); |
| |
| /*** ID3D11Device1 methods ***/ |
| void (STDMETHODCALLTYPE *GetImmediateContext1)( |
| ID3D11Device2 *This, |
| ID3D11DeviceContext1 **ppImmediateContext); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( |
| ID3D11Device2 *This, |
| UINT ContextFlags, |
| ID3D11DeviceContext1 **ppDeferredContext); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( |
| ID3D11Device2 *This, |
| const D3D11_BLEND_DESC1 *pBlendStateDesc, |
| ID3D11BlendState1 **ppBlendState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( |
| ID3D11Device2 *This, |
| const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, |
| ID3D11RasterizerState1 **ppRasterizerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( |
| ID3D11Device2 *This, |
| UINT Flags, |
| const D3D_FEATURE_LEVEL *pFeatureLevels, |
| UINT FeatureLevels, |
| UINT SDKVersion, |
| REFIID EmulatedInterface, |
| D3D_FEATURE_LEVEL *pChosenFeatureLevel, |
| ID3DDeviceContextState **ppContextState); |
| |
| HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( |
| ID3D11Device2 *This, |
| HANDLE hResource, |
| REFIID returnedInterface, |
| void **ppResource); |
| |
| HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( |
| ID3D11Device2 *This, |
| LPCWSTR lpName, |
| DWORD dwDesiredAccess, |
| REFIID returnedInterface, |
| void **ppResource); |
| |
| /*** ID3D11Device2 methods ***/ |
| void (STDMETHODCALLTYPE *GetImmediateContext2)( |
| ID3D11Device2 *This, |
| ID3D11DeviceContext2 **context); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)( |
| ID3D11Device2 *This, |
| UINT flags, |
| ID3D11DeviceContext2 **context); |
| |
| void (STDMETHODCALLTYPE *GetResourceTiling)( |
| ID3D11Device2 *This, |
| ID3D11Resource *resource, |
| UINT *tile_count, |
| D3D11_PACKED_MIP_DESC *mip_desc, |
| D3D11_TILE_SHAPE *tile_shape, |
| UINT *subresource_tiling_count, |
| UINT first_subresource_tiling, |
| D3D11_SUBRESOURCE_TILING *subresource_tiling); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)( |
| ID3D11Device2 *This, |
| DXGI_FORMAT format, |
| UINT sample_count, |
| UINT flags, |
| UINT *quality_level_count); |
| |
| END_INTERFACE |
| } ID3D11Device2Vtbl; |
| |
| interface ID3D11Device2 { |
| CONST_VTBL ID3D11Device2Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Device2_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Device2_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11Device methods ***/ |
| #define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) |
| #define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) |
| #define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) |
| #define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) |
| #define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) |
| #define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) |
| #define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) |
| #define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) |
| #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) |
| #define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) |
| #define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) |
| #define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) |
| #define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) |
| #define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) |
| #define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) |
| #define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) |
| #define ID3D11Device2_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) |
| #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) |
| #define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) |
| #define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) |
| #define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) |
| #define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) |
| #define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) |
| #define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) |
| #define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) |
| #define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) |
| #define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) |
| #define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) |
| #define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) |
| #define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) |
| #define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) |
| #define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #define ID3D11Device2_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) |
| #define ID3D11Device2_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) |
| #define ID3D11Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) |
| #define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) |
| #define ID3D11Device2_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) |
| #define ID3D11Device2_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) |
| /*** ID3D11Device1 methods ***/ |
| #define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) |
| #define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) |
| #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) |
| #define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) |
| #define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) |
| #define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) |
| #define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) |
| /*** ID3D11Device2 methods ***/ |
| #define ID3D11Device2_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context) |
| #define ID3D11Device2_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context) |
| #define ID3D11Device2_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) |
| #define ID3D11Device2_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Device2_QueryInterface(ID3D11Device2* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Device2_AddRef(ID3D11Device2* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Device2_Release(ID3D11Device2* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11Device methods ***/ |
| static FORCEINLINE HRESULT ID3D11Device2_CreateBuffer(ID3D11Device2* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { |
| return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateTexture1D(ID3D11Device2* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { |
| return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateTexture2D(ID3D11Device2* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { |
| return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateTexture3D(ID3D11Device2* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { |
| return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateShaderResourceView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { |
| return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateUnorderedAccessView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { |
| return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateRenderTargetView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { |
| return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { |
| return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateInputLayout(ID3D11Device2* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { |
| return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateVertexShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { |
| return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShaderWithStreamOutput(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreatePixelShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { |
| return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateHullShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { |
| return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateDomainShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { |
| return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateComputeShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { |
| return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateClassLinkage(ID3D11Device2* This,ID3D11ClassLinkage **ppLinkage) { |
| return This->lpVtbl->CreateClassLinkage(This,ppLinkage); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState(ID3D11Device2* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { |
| return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilState(ID3D11Device2* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { |
| return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState(ID3D11Device2* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { |
| return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateSamplerState(ID3D11Device2* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { |
| return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateQuery(ID3D11Device2* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { |
| return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreatePredicate(ID3D11Device2* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { |
| return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { |
| return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { |
| return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource(ID3D11Device2* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { |
| return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CheckFormatSupport(ID3D11Device2* This,DXGI_FORMAT Format,UINT *pFormatSupport) { |
| return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels(ID3D11Device2* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { |
| return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); |
| } |
| static FORCEINLINE void ID3D11Device2_CheckCounterInfo(ID3D11Device2* This,D3D11_COUNTER_INFO *pCounterInfo) { |
| This->lpVtbl->CheckCounterInfo(This,pCounterInfo); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CheckCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { |
| return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CheckFeatureSupport(ID3D11Device2* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { |
| return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_GetPrivateData(ID3D11Device2* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_SetPrivateData(ID3D11Device2* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_SetPrivateDataInterface(ID3D11Device2* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device2_GetFeatureLevel(ID3D11Device2* This) { |
| return This->lpVtbl->GetFeatureLevel(This); |
| } |
| static FORCEINLINE UINT ID3D11Device2_GetCreationFlags(ID3D11Device2* This) { |
| return This->lpVtbl->GetCreationFlags(This); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_GetDeviceRemovedReason(ID3D11Device2* This) { |
| return This->lpVtbl->GetDeviceRemovedReason(This); |
| } |
| static FORCEINLINE void ID3D11Device2_GetImmediateContext(ID3D11Device2* This,ID3D11DeviceContext **ppImmediateContext) { |
| This->lpVtbl->GetImmediateContext(This,ppImmediateContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_SetExceptionMode(ID3D11Device2* This,UINT RaiseFlags) { |
| return This->lpVtbl->SetExceptionMode(This,RaiseFlags); |
| } |
| static FORCEINLINE UINT ID3D11Device2_GetExceptionMode(ID3D11Device2* This) { |
| return This->lpVtbl->GetExceptionMode(This); |
| } |
| /*** ID3D11Device1 methods ***/ |
| static FORCEINLINE void ID3D11Device2_GetImmediateContext1(ID3D11Device2* This,ID3D11DeviceContext1 **ppImmediateContext) { |
| This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext1(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { |
| return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState1(ID3D11Device2* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { |
| return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState1(ID3D11Device2* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { |
| return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateDeviceContextState(ID3D11Device2* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { |
| return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource1(ID3D11Device2* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { |
| return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResourceByName(ID3D11Device2* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { |
| return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); |
| } |
| /*** ID3D11Device2 methods ***/ |
| static FORCEINLINE void ID3D11Device2_GetImmediateContext2(ID3D11Device2* This,ID3D11DeviceContext2 **context) { |
| This->lpVtbl->GetImmediateContext2(This,context); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext2(ID3D11Device2* This,UINT flags,ID3D11DeviceContext2 **context) { |
| return This->lpVtbl->CreateDeferredContext2(This,flags,context); |
| } |
| static FORCEINLINE void ID3D11Device2_GetResourceTiling(ID3D11Device2* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) { |
| This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling); |
| } |
| static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels1(ID3D11Device2* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) { |
| return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11Device2_INTERFACE_DEFINED__ */ |
| |
| /* Begin additional prototypes for all interfaces */ |
| |
| |
| /* End additional prototypes */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __d3d11_2_h__ */ |