| /* |
| * Copyright 2016 Józef Kucia for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "oaidl.idl"; |
| import "ocidl.idl"; |
| import "dxgi.idl"; |
| import "d3dcommon.idl"; |
| |
| cpp_quote("#ifndef _D3D12_CONSTANTS") |
| cpp_quote("#define _D3D12_CONSTANTS") |
| |
| const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; |
| const UINT D3D12_MAX_ROOT_COST = 64; |
| const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; |
| const UINT D3D12_VIEWPORT_BOUNDS_MIN = -32768; |
| |
| const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; |
| cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)") |
| cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)") |
| cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)") |
| cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)") |
| const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; |
| cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)") |
| cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)") |
| const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; |
| const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; |
| const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; |
| cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") |
| const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; |
| const UINT D3D12_REQ_MIP_LEVELS = 15; |
| const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; |
| const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; |
| const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; |
| const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; |
| const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; |
| const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; |
| const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; |
| const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; |
| const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; |
| const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; |
| const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; |
| const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; |
| const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; |
| const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; |
| |
| cpp_quote("#endif") |
| |
| const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7; |
| const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3; |
| const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES |
| = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); |
| |
| typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT |
| { |
| D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, |
| D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, |
| D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, |
| } D3D12_SHADER_MIN_PRECISION_SUPPORT; |
| |
| typedef enum D3D12_TILED_RESOURCES_TIER |
| { |
| D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, |
| D3D12_TILED_RESOURCES_TIER_1 = 1, |
| D3D12_TILED_RESOURCES_TIER_2 = 2, |
| D3D12_TILED_RESOURCES_TIER_3 = 3, |
| } D3D12_TILED_RESOURCES_TIER; |
| |
| typedef enum D3D12_RESOURCE_BINDING_TIER |
| { |
| D3D12_RESOURCE_BINDING_TIER_1 = 1, |
| D3D12_RESOURCE_BINDING_TIER_2 = 2, |
| D3D12_RESOURCE_BINDING_TIER_3 = 3, |
| } D3D12_RESOURCE_BINDING_TIER; |
| |
| typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER |
| { |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, |
| } D3D12_CONSERVATIVE_RASTERIZATION_TIER; |
| |
| typedef enum D3D12_CROSS_NODE_SHARING_TIER |
| { |
| D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, |
| D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, |
| D3D12_CROSS_NODE_SHARING_TIER_1 = 2, |
| D3D12_CROSS_NODE_SHARING_TIER_2 = 3, |
| } D3D12_CROSS_NODE_SHARING_TIER; |
| |
| typedef enum D3D12_RESOURCE_HEAP_TIER |
| { |
| D3D12_RESOURCE_HEAP_TIER_1 = 1, |
| D3D12_RESOURCE_HEAP_TIER_2 = 2, |
| } D3D12_RESOURCE_HEAP_TIER; |
| |
| typedef enum D3D12_FORMAT_SUPPORT1 |
| { |
| D3D12_FORMAT_SUPPORT1_NONE = 0x00000000, |
| D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, |
| D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, |
| D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, |
| D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, |
| D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, |
| D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, |
| D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, |
| D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, |
| D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, |
| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, |
| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, |
| D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, |
| D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, |
| D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, |
| D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, |
| D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, |
| D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, |
| D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, |
| D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, |
| D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, |
| D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, |
| D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, |
| D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, |
| D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, |
| D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, |
| D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, |
| D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, |
| D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, |
| D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, |
| } D3D12_FORMAT_SUPPORT1; |
| |
| typedef enum D3D12_FORMAT_SUPPORT2 |
| { |
| D3D12_FORMAT_SUPPORT2_NONE = 0x00000000, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, |
| D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, |
| D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, |
| D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, |
| D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, |
| D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, |
| D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, |
| } D3D12_FORMAT_SUPPORT2; |
| |
| interface ID3D12Fence; |
| interface ID3D12RootSignature; |
| interface ID3D12Heap; |
| interface ID3D12DescriptorHeap; |
| interface ID3D12Resource; |
| interface ID3D12CommandAllocator; |
| interface ID3D12GraphicsCommandList; |
| interface ID3D12CommandQueue; |
| interface ID3D12PipelineState; |
| interface ID3D12Device; |
| |
| typedef RECT D3D12_RECT; |
| |
| typedef struct D3D12_BOX |
| { |
| UINT left; |
| UINT top; |
| UINT front; |
| UINT right; |
| UINT bottom; |
| UINT back; |
| } D3D12_BOX; |
| |
| typedef struct D3D12_VIEWPORT |
| { |
| FLOAT TopLeftX; |
| FLOAT TopLeftY; |
| FLOAT Width; |
| FLOAT Height; |
| FLOAT MinDepth; |
| FLOAT MaxDepth; |
| } D3D12_VIEWPORT; |
| |
| typedef struct D3D12_RANGE |
| { |
| SIZE_T Begin; |
| SIZE_T End; |
| } D3D12_RANGE; |
| |
| typedef struct D3D12_RESOURCE_ALLOCATION_INFO |
| { |
| UINT64 SizeInBytes; |
| UINT64 Alignment; |
| } D3D12_RESOURCE_ALLOCATION_INFO; |
| |
| typedef struct D3D12_DRAW_ARGUMENTS |
| { |
| UINT VertexCountPerInstance; |
| UINT InstanceCount; |
| UINT StartVertexLocation; |
| UINT StartInstanceLocation; |
| } D3D12_DRAW_ARGUMENTS; |
| |
| typedef struct D3D12_DRAW_INDEXED_ARGUMENTS |
| { |
| UINT IndexCountPerInstance; |
| UINT InstanceCount; |
| UINT StartIndexLocation; |
| INT BaseVertexLocation; |
| UINT StartInstanceLocation; |
| } D3D12_DRAW_INDEXED_ARGUMENTS; |
| |
| typedef struct D3D12_DISPATCH_ARGUMENTS |
| { |
| UINT ThreadGroupCountX; |
| UINT ThreadGroupCountY; |
| UINT ThreadGroupCountZ; |
| } D3D12_DISPATCH_ARGUMENTS; |
| |
| typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS |
| { |
| BOOL DoublePrecisionFloatShaderOps; |
| BOOL OutputMergerLogicOp; |
| D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; |
| D3D12_TILED_RESOURCES_TIER TiledResourcesTier; |
| D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; |
| BOOL PSSpecifiedStencilRefSupported; |
| BOOL TypedUAVLoadAdditionalFormats; |
| BOOL ROVsSupported; |
| D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; |
| UINT MaxGPUVirtualAddressBitsPerResource; |
| BOOL StandardSwizzle64KBSupported; |
| D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; |
| BOOL CrossAdapterRowMajorTextureSupported; |
| BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; |
| D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; |
| } D3D12_FEATURE_DATA_D3D12_OPTIONS; |
| |
| typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT |
| { |
| DXGI_FORMAT Format; |
| D3D12_FORMAT_SUPPORT1 Support1; |
| D3D12_FORMAT_SUPPORT2 Support2; |
| } D3D12_FEATURE_DATA_FORMAT_SUPPORT; |
| |
| typedef enum D3D12_HEAP_TYPE |
| { |
| D3D12_HEAP_TYPE_DEFAULT = 1, |
| D3D12_HEAP_TYPE_UPLOAD = 2, |
| D3D12_HEAP_TYPE_READBACK = 3, |
| D3D12_HEAP_TYPE_CUSTOM = 4, |
| } D3D12_HEAP_TYPE; |
| |
| typedef enum D3D12_CPU_PAGE_PROPERTY |
| { |
| D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, |
| D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, |
| D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, |
| } D3D12_CPU_PAGE_PROPERTY; |
| |
| typedef enum D3D12_MEMORY_POOL |
| { |
| D3D12_MEMORY_POOL_UNKNOWN = 0, |
| D3D12_MEMORY_POOL_L0 = 1, |
| D3D12_MEMORY_POOL_L1 = 2, |
| } D3D12_MEMORY_POOL; |
| |
| typedef struct D3D12_HEAP_PROPERTIES |
| { |
| D3D12_HEAP_TYPE Type; |
| D3D12_CPU_PAGE_PROPERTY CPUPageProperty; |
| D3D12_MEMORY_POOL MemoryPoolPreference; |
| UINT CreationNodeMask; |
| UINT VisibleNodeMask; |
| } D3D12_HEAP_PROPERTIES; |
| |
| typedef enum D3D12_HEAP_FLAGS |
| { |
| D3D12_HEAP_FLAG_NONE = 0x00, |
| D3D12_HEAP_FLAG_SHARED = 0x01, |
| D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04, |
| D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08, |
| D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, |
| D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, |
| D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, |
| D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00, |
| D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, |
| D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, |
| D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, |
| } D3D12_HEAP_FLAGS; |
| |
| typedef struct D3D12_HEAP_DESC |
| { |
| UINT64 SizeInBytes; |
| D3D12_HEAP_PROPERTIES Properties; |
| UINT64 Alignment; |
| D3D12_HEAP_FLAGS Flags; |
| } D3D12_HEAP_DESC; |
| |
| typedef struct D3D12_TILED_RESOURCE_COORDINATE |
| { |
| UINT X; |
| UINT Y; |
| UINT Z; |
| UINT Subresource; |
| } D3D12_TILED_RESOURCE_COORDINATE; |
| |
| typedef struct D3D12_TILE_REGION_SIZE |
| { |
| UINT NumTiles; |
| BOOL UseBox; |
| UINT Width; |
| UINT16 Height; |
| UINT16 Depth; |
| } D3D12_TILE_REGION_SIZE; |
| |
| typedef struct D3D12_SUBRESOURCE_TILING |
| { |
| UINT WidthInTiles; |
| UINT16 HeightInTiles; |
| UINT16 DepthInTiles; |
| UINT StartTileIndexInOverallResource; |
| } D3D12_SUBRESOURCE_TILING; |
| |
| typedef struct D3D12_TILE_SHAPE |
| { |
| UINT WidthInTexels; |
| UINT HeightInTexels; |
| UINT DepthInTexels; |
| } D3D12_TILE_SHAPE; |
| |
| typedef struct D3D12_SHADER_BYTECODE |
| { |
| const void *pShaderBytecode; |
| SIZE_T BytecodeLength; |
| } D3D12_SHADER_BYTECODE; |
| |
| typedef struct D3D12_DEPTH_STENCIL_VALUE |
| { |
| FLOAT Depth; |
| UINT8 Stencil; |
| } D3D12_DEPTH_STENCIL_VALUE; |
| |
| typedef struct D3D12_CLEAR_VALUE |
| { |
| DXGI_FORMAT Format; |
| union |
| { |
| FLOAT Color[4]; |
| D3D12_DEPTH_STENCIL_VALUE DepthStencil; |
| }; |
| } D3D12_CLEAR_VALUE; |
| |
| typedef struct D3D12_PACKED_MIP_INFO |
| { |
| UINT8 NumStandardMips; |
| UINT8 NumPackedMips; |
| UINT NumTilesForPackedMips; |
| UINT StartTileIndexInOverallResource; |
| } D3D12_PACKED_MIP_INFO; |
| |
| typedef enum D3D12_RESOURCE_STATES |
| { |
| D3D12_RESOURCE_STATE_COMMON = 0, |
| D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, |
| D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, |
| D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, |
| D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, |
| D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, |
| D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, |
| D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, |
| D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, |
| D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, |
| D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, |
| D3D12_RESOURCE_STATE_COPY_DEST = 0x400, |
| D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, |
| D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, |
| D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, |
| D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, |
| D3D12_RESOURCE_STATE_PRESENT = 0x0, |
| D3D12_RESOURCE_STATE_PREDICATION = 0x200, |
| } D3D12_RESOURCE_STATES; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);") |
| |
| typedef enum D3D12_RESOURCE_BARRIER_TYPE |
| { |
| D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, |
| D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, |
| D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, |
| } D3D12_RESOURCE_BARRIER_TYPE; |
| |
| typedef enum D3D12_RESOURCE_BARRIER_FLAGS |
| { |
| D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, |
| D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, |
| D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, |
| } D3D12_RESOURCE_BARRIER_FLAGS; |
| |
| typedef struct D3D12_RESOURCE_TRANSITION_BARRIER |
| { |
| ID3D12Resource *pResource; |
| UINT Subresource; |
| D3D12_RESOURCE_STATES StateBefore; |
| D3D12_RESOURCE_STATES StateAfter; |
| } D3D12_RESOURCE_TRANSITION_BARRIER; |
| |
| typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING |
| { |
| ID3D12Resource *pResourceBefore; |
| ID3D12Resource *pResourceAfter; |
| } D3D12_RESOURCE_ALIASING_BARRIER; |
| |
| typedef struct D3D12_RESOURCE_UAV_BARRIER |
| { |
| ID3D12Resource *pResource; |
| } D3D12_RESOURCE_UAV_BARRIER; |
| |
| typedef struct D3D12_RESOURCE_BARRIER |
| { |
| D3D12_RESOURCE_BARRIER_TYPE Type; |
| D3D12_RESOURCE_BARRIER_FLAGS Flags; |
| union |
| { |
| D3D12_RESOURCE_TRANSITION_BARRIER Transition; |
| D3D12_RESOURCE_ALIASING_BARRIER Aliasing; |
| D3D12_RESOURCE_UAV_BARRIER UAV; |
| }; |
| } D3D12_RESOURCE_BARRIER; |
| |
| typedef enum D3D12_RESOURCE_DIMENSION |
| { |
| D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, |
| D3D12_RESOURCE_DIMENSION_BUFFER = 1, |
| D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, |
| D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, |
| D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, |
| } D3D12_RESOURCE_DIMENSION; |
| |
| typedef enum D3D12_TEXTURE_LAYOUT |
| { |
| D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, |
| D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, |
| D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, |
| D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, |
| } D3D12_TEXTURE_LAYOUT; |
| |
| typedef enum D3D12_RESOURCE_FLAGS |
| { |
| D3D12_RESOURCE_FLAG_NONE = 0x0, |
| D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, |
| D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, |
| D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, |
| D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, |
| D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, |
| D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, |
| } D3D12_RESOURCE_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);") |
| |
| typedef struct D3D12_RESOURCE_DESC |
| { |
| D3D12_RESOURCE_DIMENSION Dimension; |
| UINT64 Alignment; |
| UINT64 Width; |
| UINT Height; |
| UINT16 DepthOrArraySize; |
| UINT16 MipLevels; |
| DXGI_FORMAT Format; |
| DXGI_SAMPLE_DESC SampleDesc; |
| D3D12_TEXTURE_LAYOUT Layout; |
| D3D12_RESOURCE_FLAGS Flags; |
| } D3D12_RESOURCE_DESC; |
| |
| typedef enum D3D12_TEXTURE_COPY_TYPE |
| { |
| D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, |
| D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, |
| } D3D12_TEXTURE_COPY_TYPE; |
| |
| typedef struct D3D12_SUBRESOURCE_FOOTPRINT |
| { |
| DXGI_FORMAT Format; |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| UINT RowPitch; |
| } D3D12_SUBRESOURCE_FOOTPRINT; |
| |
| typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT |
| { |
| UINT64 Offset; |
| D3D12_SUBRESOURCE_FOOTPRINT Footprint; |
| } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; |
| |
| typedef struct D3D12_TEXTURE_COPY_LOCATION |
| { |
| ID3D12Resource *pResource; |
| D3D12_TEXTURE_COPY_TYPE Type; |
| union |
| { |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; |
| UINT SubresourceIndex; |
| }; |
| } D3D12_TEXTURE_COPY_LOCATION; |
| |
| typedef enum D3D12_DESCRIPTOR_RANGE_TYPE |
| { |
| D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, |
| D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, |
| D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, |
| D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, |
| } D3D12_DESCRIPTOR_RANGE_TYPE; |
| |
| typedef struct D3D12_DESCRIPTOR_RANGE |
| { |
| D3D12_DESCRIPTOR_RANGE_TYPE RangeType; |
| UINT NumDescriptors; |
| UINT BaseShaderRegister; |
| UINT RegisterSpace; |
| UINT OffsetInDescriptorsFromTableStart; |
| } D3D12_DESCRIPTOR_RANGE; |
| |
| typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS |
| { |
| D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, |
| } D3D12_DESCRIPTOR_RANGE_FLAGS; |
| |
| typedef struct D3D12_DESCRIPTOR_RANGE1 |
| { |
| D3D12_DESCRIPTOR_RANGE_TYPE RangeType; |
| UINT NumDescriptors; |
| UINT BaseShaderRegister; |
| UINT RegisterSpace; |
| D3D12_DESCRIPTOR_RANGE_FLAGS Flags; |
| UINT OffsetInDescriptorsFromTableStart; |
| } D3D12_DESCRIPTOR_RANGE1; |
| |
| typedef struct D3D12_ROOT_DESCRIPTOR_TABLE |
| { |
| UINT NumDescriptorRanges; |
| const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; |
| } D3D12_ROOT_DESCRIPTOR_TABLE; |
| |
| typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 |
| { |
| UINT NumDescriptorRanges; |
| const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; |
| } D3D12_ROOT_DESCRIPTOR_TABLE1; |
| |
| typedef struct D3D12_ROOT_CONSTANTS |
| { |
| UINT ShaderRegister; |
| UINT RegisterSpace; |
| UINT Num32BitValues; |
| } D3D12_ROOT_CONSTANTS; |
| |
| typedef struct D3D12_ROOT_DESCRIPTOR |
| { |
| UINT ShaderRegister; |
| UINT RegisterSpace; |
| } D3D12_ROOT_DESCRIPTOR; |
| |
| typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS |
| { |
| D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, |
| } D3D12_ROOT_DESCRIPTOR_FLAGS; |
| |
| typedef struct D3D12_ROOT_DESCRIPTOR1 |
| { |
| UINT ShaderRegister; |
| UINT RegisterSpace; |
| D3D12_ROOT_DESCRIPTOR_FLAGS Flags; |
| } D3D12_ROOT_DESCRIPTOR1; |
| |
| typedef enum D3D12_ROOT_PARAMETER_TYPE |
| { |
| D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, |
| D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, |
| D3D12_ROOT_PARAMETER_TYPE_CBV = 2, |
| D3D12_ROOT_PARAMETER_TYPE_SRV = 3, |
| D3D12_ROOT_PARAMETER_TYPE_UAV = 4, |
| } D3D12_ROOT_PARAMETER_TYPE; |
| |
| typedef enum D3D12_SHADER_VISIBILITY |
| { |
| D3D12_SHADER_VISIBILITY_ALL = 0, |
| D3D12_SHADER_VISIBILITY_VERTEX = 1, |
| D3D12_SHADER_VISIBILITY_HULL = 2, |
| D3D12_SHADER_VISIBILITY_DOMAIN = 3, |
| D3D12_SHADER_VISIBILITY_GEOMETRY = 4, |
| D3D12_SHADER_VISIBILITY_PIXEL = 5, |
| } D3D12_SHADER_VISIBILITY; |
| |
| typedef struct D3D12_ROOT_PARAMETER |
| { |
| D3D12_ROOT_PARAMETER_TYPE ParameterType; |
| union |
| { |
| D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; |
| D3D12_ROOT_CONSTANTS Constants; |
| D3D12_ROOT_DESCRIPTOR Descriptor; |
| }; |
| D3D12_SHADER_VISIBILITY ShaderVisibility; |
| } D3D12_ROOT_PARAMETER; |
| |
| typedef struct D3D12_ROOT_PARAMETER1 |
| { |
| D3D12_ROOT_PARAMETER_TYPE ParameterType; |
| union |
| { |
| D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; |
| D3D12_ROOT_CONSTANTS Constants; |
| D3D12_ROOT_DESCRIPTOR1 Descriptor; |
| }; |
| D3D12_SHADER_VISIBILITY ShaderVisibility; |
| } D3D12_ROOT_PARAMETER1; |
| |
| typedef enum D3D12_STATIC_BORDER_COLOR |
| { |
| D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, |
| D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, |
| D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, |
| } D3D12_STATIC_BORDER_COLOR; |
| |
| typedef enum D3D12_FILTER |
| { |
| D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00, |
| D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, |
| D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, |
| D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, |
| D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
| D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
| D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
| D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
| D3D12_FILTER_ANISOTROPIC = 0x55, |
| D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
| D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
| D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
| D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
| D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
| D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
| D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
| D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
| D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, |
| D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, |
| D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, |
| D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, |
| D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, |
| D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, |
| D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, |
| D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, |
| D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, |
| D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, |
| D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, |
| D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, |
| D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, |
| D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, |
| D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, |
| D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, |
| D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, |
| D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, |
| D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, |
| } D3D12_FILTER; |
| |
| typedef enum D3D12_FILTER_TYPE |
| { |
| D3D12_FILTER_TYPE_POINT = 0, |
| D3D12_FILTER_TYPE_LINEAR = 1, |
| } D3D12_FILTER_TYPE; |
| |
| const UINT D3D12_MIP_FILTER_SHIFT = 0; |
| const UINT D3D12_MAG_FILTER_SHIFT = 2; |
| const UINT D3D12_MIN_FILTER_SHIFT = 4; |
| const UINT D3D12_FILTER_TYPE_MASK = 0x3; |
| |
| const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40; |
| |
| typedef enum D3D12_FILTER_REDUCTION_TYPE |
| { |
| D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, |
| D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, |
| D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, |
| D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, |
| } D3D12_FILTER_REDUCTION_TYPE; |
| |
| const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3; |
| const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; |
| |
| cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\") |
| cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") |
| |
| cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\") |
| cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") |
| |
| cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\") |
| cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") |
| |
| cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\") |
| cpp_quote(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\") |
| cpp_quote(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") |
| cpp_quote(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") |
| cpp_quote(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))") |
| |
| cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\") |
| cpp_quote(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\") |
| cpp_quote(" & D3D12_FILTER_REDUCTION_TYPE_MASK))") |
| |
| cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\") |
| cpp_quote(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)") |
| |
| typedef enum D3D12_TEXTURE_ADDRESS_MODE |
| { |
| D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, |
| D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, |
| D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, |
| D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, |
| D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, |
| } D3D12_TEXTURE_ADDRESS_MODE; |
| |
| typedef enum D3D12_COMPARISON_FUNC |
| { |
| D3D12_COMPARISON_FUNC_NEVER = 1, |
| D3D12_COMPARISON_FUNC_LESS = 2, |
| D3D12_COMPARISON_FUNC_EQUAL = 3, |
| D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, |
| D3D12_COMPARISON_FUNC_GREATER = 5, |
| D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, |
| D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, |
| D3D12_COMPARISON_FUNC_ALWAYS = 8, |
| } D3D12_COMPARISON_FUNC; |
| |
| typedef struct D3D12_STATIC_SAMPLER_DESC |
| { |
| D3D12_FILTER Filter; |
| D3D12_TEXTURE_ADDRESS_MODE AddressU; |
| D3D12_TEXTURE_ADDRESS_MODE AddressV; |
| D3D12_TEXTURE_ADDRESS_MODE AddressW; |
| FLOAT MipLODBias; |
| UINT MaxAnisotropy; |
| D3D12_COMPARISON_FUNC ComparisonFunc; |
| D3D12_STATIC_BORDER_COLOR BorderColor; |
| FLOAT MinLOD; |
| FLOAT MaxLOD; |
| UINT ShaderRegister; |
| UINT RegisterSpace; |
| D3D12_SHADER_VISIBILITY ShaderVisibility; |
| } D3D12_STATIC_SAMPLER_DESC; |
| |
| typedef enum D3D12_ROOT_SIGNATURE_FLAGS |
| { |
| D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00, |
| D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, |
| D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, |
| D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, |
| } D3D12_ROOT_SIGNATURE_FLAGS; |
| |
| typedef struct D3D12_ROOT_SIGNATURE_DESC |
| { |
| UINT NumParameters; |
| const D3D12_ROOT_PARAMETER *pParameters; |
| UINT NumStaticSamplers; |
| const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; |
| D3D12_ROOT_SIGNATURE_FLAGS Flags; |
| } D3D12_ROOT_SIGNATURE_DESC; |
| |
| typedef struct D3D12_ROOT_SIGNATURE_DESC1 |
| { |
| UINT NumParameters; |
| const D3D12_ROOT_PARAMETER1 *pParameters; |
| UINT NumStaticSamplers; |
| const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; |
| D3D12_ROOT_SIGNATURE_FLAGS Flags; |
| } D3D12_ROOT_SIGNATURE_DESC1; |
| |
| typedef enum D3D_ROOT_SIGNATURE_VERSION |
| { |
| D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, |
| D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, |
| D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, |
| } D3D_ROOT_SIGNATURE_VERSION; |
| |
| typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC |
| { |
| D3D_ROOT_SIGNATURE_VERSION Version; |
| union |
| { |
| D3D12_ROOT_SIGNATURE_DESC Desc_1_0; |
| D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; |
| }; |
| } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; |
| |
| typedef enum D3D12_DESCRIPTOR_HEAP_TYPE |
| { |
| D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, |
| D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, |
| D3D12_DESCRIPTOR_HEAP_TYPE_RTV, |
| D3D12_DESCRIPTOR_HEAP_TYPE_DSV, |
| D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES, |
| } D3D12_DESCRIPTOR_HEAP_TYPE; |
| |
| typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS |
| { |
| D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, |
| D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, |
| } D3D12_DESCRIPTOR_HEAP_FLAGS; |
| |
| typedef struct D3D12_DESCRIPTOR_HEAP_DESC |
| { |
| D3D12_DESCRIPTOR_HEAP_TYPE Type; |
| UINT NumDescriptors; |
| D3D12_DESCRIPTOR_HEAP_FLAGS Flags; |
| UINT NodeMask; |
| } D3D12_DESCRIPTOR_HEAP_DESC; |
| |
| typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; |
| |
| typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; |
| UINT SizeInBytes; |
| } D3D12_CONSTANT_BUFFER_VIEW_DESC; |
| |
| typedef enum D3D12_SRV_DIMENSION |
| { |
| D3D12_SRV_DIMENSION_UNKNOWN = 0, |
| D3D12_SRV_DIMENSION_BUFFER = 1, |
| D3D12_SRV_DIMENSION_TEXTURE1D = 2, |
| D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D12_SRV_DIMENSION_TEXTURE2D = 4, |
| D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, |
| D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D12_SRV_DIMENSION_TEXTURE3D = 8, |
| D3D12_SRV_DIMENSION_TEXTURECUBE = 9, |
| D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, |
| } D3D12_SRV_DIMENSION; |
| |
| typedef enum D3D12_BUFFER_SRV_FLAGS |
| { |
| D3D12_BUFFER_SRV_FLAG_NONE = 0x0, |
| D3D12_BUFFER_SRV_FLAG_RAW = 0x1, |
| } D3D12_BUFFER_SRV_FLAGS; |
| |
| typedef enum D3D12_SHADER_COMPONENT_MAPPING |
| { |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, |
| D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, |
| D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, |
| D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, |
| } D3D12_SHADER_COMPONENT_MAPPING; |
| |
| cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\") |
| cpp_quote(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\") |
| cpp_quote(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") |
| cpp_quote(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\") |
| cpp_quote(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\") |
| cpp_quote(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)") |
| cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)") |
| |
| typedef struct D3D12_BUFFER_SRV |
| { |
| UINT64 FirstElement; |
| UINT NumElements; |
| UINT StructureByteStride; |
| D3D12_BUFFER_SRV_FLAGS Flags; |
| } D3D12_BUFFER_SRV; |
| |
| typedef struct D3D12_TEX1D_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX1D_SRV; |
| |
| typedef struct D3D12_TEX1D_ARRAY_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX1D_ARRAY_SRV; |
| |
| typedef struct D3D12_TEX2D_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT PlaneSlice; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX2D_SRV; |
| |
| typedef struct D3D12_TEX2D_ARRAY_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| UINT PlaneSlice; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX2D_ARRAY_SRV; |
| |
| typedef struct D3D12_TEX2DMS_SRV |
| { |
| UINT UnusedField_NothingToDefine; |
| } D3D12_TEX2DMS_SRV; |
| |
| typedef struct D3D12_TEX2DMS_ARRAY_SRV |
| { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX2DMS_ARRAY_SRV; |
| |
| typedef struct D3D12_TEX3D_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEX3D_SRV; |
| |
| typedef struct D3D12_TEXCUBE_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEXCUBE_SRV; |
| |
| typedef struct D3D12_TEXCUBE_ARRAY_SRV |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT First2DArrayFace; |
| UINT NumCubes; |
| FLOAT ResourceMinLODClamp; |
| } D3D12_TEXCUBE_ARRAY_SRV; |
| |
| typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D12_SRV_DIMENSION ViewDimension; |
| UINT Shader4ComponentMapping; |
| union |
| { |
| D3D12_BUFFER_SRV Buffer; |
| D3D12_TEX1D_SRV Texture1D; |
| D3D12_TEX1D_ARRAY_SRV Texture1DArray; |
| D3D12_TEX2D_SRV Texture2D; |
| D3D12_TEX2D_ARRAY_SRV Texture2DArray; |
| D3D12_TEX2DMS_SRV Texture2DMS; |
| D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| D3D12_TEX3D_SRV Texture3D; |
| D3D12_TEXCUBE_SRV TextureCube; |
| D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; |
| }; |
| } D3D12_SHADER_RESOURCE_VIEW_DESC; |
| |
| typedef enum D3D12_UAV_DIMENSION |
| { |
| D3D12_UAV_DIMENSION_UNKNOWN = 0, |
| D3D12_UAV_DIMENSION_BUFFER = 1, |
| D3D12_UAV_DIMENSION_TEXTURE1D = 2, |
| D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D12_UAV_DIMENSION_TEXTURE2D = 4, |
| D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D12_UAV_DIMENSION_TEXTURE3D = 8, |
| } D3D12_UAV_DIMENSION; |
| |
| typedef enum D3D12_BUFFER_UAV_FLAGS |
| { |
| D3D12_BUFFER_UAV_FLAG_NONE = 0x0, |
| D3D12_BUFFER_UAV_FLAG_RAW = 0x1, |
| } D3D12_BUFFER_UAV_FLAGS; |
| |
| typedef struct D3D12_BUFFER_UAV |
| { |
| UINT64 FirstElement; |
| UINT NumElements; |
| UINT StructureByteStride; |
| UINT64 CounterOffsetInBytes; |
| D3D12_BUFFER_UAV_FLAGS Flags; |
| } D3D12_BUFFER_UAV; |
| |
| typedef struct D3D12_TEX1D_UAV |
| { |
| UINT MipSlice; |
| } D3D12_TEX1D_UAV; |
| |
| typedef struct D3D12_TEX1D_ARRAY_UAV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX1D_ARRAY_UAV; |
| |
| typedef struct D3D12_TEX2D_UAV |
| { |
| UINT MipSlice; |
| UINT PlaneSlice; |
| } D3D12_TEX2D_UAV; |
| |
| typedef struct D3D12_TEX2D_ARRAY_UAV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| UINT PlaneSlice; |
| } D3D12_TEX2D_ARRAY_UAV; |
| |
| typedef struct D3D12_TEX3D_UAV |
| { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D12_TEX3D_UAV; |
| |
| typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D12_UAV_DIMENSION ViewDimension; |
| union |
| { |
| D3D12_BUFFER_UAV Buffer; |
| D3D12_TEX1D_UAV Texture1D; |
| D3D12_TEX1D_ARRAY_UAV Texture1DArray; |
| D3D12_TEX2D_UAV Texture2D; |
| D3D12_TEX2D_ARRAY_UAV Texture2DArray; |
| D3D12_TEX3D_UAV Texture3D; |
| }; |
| } D3D12_UNORDERED_ACCESS_VIEW_DESC; |
| |
| typedef enum D3D12_RTV_DIMENSION |
| { |
| D3D12_RTV_DIMENSION_UNKNOWN = 0, |
| D3D12_RTV_DIMENSION_BUFFER = 1, |
| D3D12_RTV_DIMENSION_TEXTURE1D = 2, |
| D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D12_RTV_DIMENSION_TEXTURE2D = 4, |
| D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, |
| D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D12_RTV_DIMENSION_TEXTURE3D = 8, |
| } D3D12_RTV_DIMENSION; |
| |
| typedef struct D3D12_BUFFER_RTV |
| { |
| UINT64 FirstElement; |
| UINT NumElements; |
| } D3D12_BUFFER_RTV; |
| |
| typedef struct D3D12_TEX1D_RTV |
| { |
| UINT MipSlice; |
| } D3D12_TEX1D_RTV; |
| |
| typedef struct D3D12_TEX1D_ARRAY_RTV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX1D_ARRAY_RTV; |
| |
| typedef struct D3D12_TEX2D_RTV |
| { |
| UINT MipSlice; |
| UINT PlaneSlice; |
| } D3D12_TEX2D_RTV; |
| |
| typedef struct D3D12_TEX2D_ARRAY_RTV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| UINT PlaneSlice; |
| } D3D12_TEX2D_ARRAY_RTV; |
| |
| typedef struct D3D12_TEX2DMS_RTV |
| { |
| UINT UnusedField_NothingToDefine; |
| } D3D12_TEX2DMS_RTV; |
| |
| typedef struct D3D12_TEX2DMS_ARRAY_RTV |
| { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX2DMS_ARRAY_RTV; |
| |
| typedef struct D3D12_TEX3D_RTV |
| { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D12_TEX3D_RTV; |
| |
| typedef struct D3D12_RENDER_TARGET_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D12_RTV_DIMENSION ViewDimension; |
| union |
| { |
| D3D12_BUFFER_RTV Buffer; |
| D3D12_TEX1D_RTV Texture1D; |
| D3D12_TEX1D_ARRAY_RTV Texture1DArray; |
| D3D12_TEX2D_RTV Texture2D; |
| D3D12_TEX2D_ARRAY_RTV Texture2DArray; |
| D3D12_TEX2DMS_RTV Texture2DMS; |
| D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| D3D12_TEX3D_RTV Texture3D; |
| }; |
| } D3D12_RENDER_TARGET_VIEW_DESC; |
| |
| typedef enum D3D12_DSV_DIMENSION |
| { |
| D3D12_DSV_DIMENSION_UNKNOWN = 0, |
| D3D12_DSV_DIMENSION_TEXTURE1D = 1, |
| D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, |
| D3D12_DSV_DIMENSION_TEXTURE2D = 3, |
| D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, |
| D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, |
| D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, |
| } D3D12_DSV_DIMENSION; |
| |
| typedef enum D3D12_DSV_FLAGS |
| { |
| D3D12_DSV_FLAG_NONE = 0x0, |
| D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, |
| D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, |
| } D3D12_DSV_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);") |
| |
| typedef struct D3D12_TEX1D_DSV |
| { |
| UINT MipSlice; |
| } D3D12_TEX1D_DSV; |
| |
| typedef struct D3D12_TEX1D_ARRAY_DSV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX1D_ARRAY_DSV; |
| |
| typedef struct D3D12_TEX2D_DSV |
| { |
| UINT MipSlice; |
| } D3D12_TEX2D_DSV; |
| |
| typedef struct D3D12_TEX2D_ARRAY_DSV |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX2D_ARRAY_DSV; |
| |
| typedef struct D3D12_TEX2DMS_DSV |
| { |
| UINT UnusedField_NothingToDefine; |
| } D3D12_TEX2DMS_DSV; |
| |
| typedef struct D3D12_TEX2DMS_ARRAY_DSV |
| { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D12_TEX2DMS_ARRAY_DSV; |
| |
| typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC |
| { |
| DXGI_FORMAT Format; |
| D3D12_DSV_DIMENSION ViewDimension; |
| D3D12_DSV_FLAGS Flags; |
| union |
| { |
| D3D12_TEX1D_DSV Texture1D; |
| D3D12_TEX1D_ARRAY_DSV Texture1DArray; |
| D3D12_TEX2D_DSV Texture2D; |
| D3D12_TEX2D_ARRAY_DSV Texture2DArray; |
| D3D12_TEX2DMS_DSV Texture2DMS; |
| D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; |
| }; |
| } D3D12_DEPTH_STENCIL_VIEW_DESC; |
| |
| typedef struct D3D12_SAMPLER_DESC |
| { |
| D3D12_FILTER Filter; |
| D3D12_TEXTURE_ADDRESS_MODE AddressU; |
| D3D12_TEXTURE_ADDRESS_MODE AddressV; |
| D3D12_TEXTURE_ADDRESS_MODE AddressW; |
| FLOAT MipLODBias; |
| UINT MaxAnisotropy; |
| D3D12_COMPARISON_FUNC ComparisonFunc; |
| FLOAT BorderColor[4]; |
| FLOAT MinLOD; |
| FLOAT MaxLOD; |
| } D3D12_SAMPLER_DESC; |
| |
| typedef struct D3D12_CPU_DESCRIPTOR_HANDLE |
| { |
| SIZE_T ptr; |
| } D3D12_CPU_DESCRIPTOR_HANDLE; |
| |
| typedef struct D3D12_GPU_DESCRIPTOR_HANDLE |
| { |
| UINT64 ptr; |
| } D3D12_GPU_DESCRIPTOR_HANDLE; |
| |
| typedef enum D3D12_STENCIL_OP |
| { |
| D3D12_STENCIL_OP_KEEP = 1, |
| D3D12_STENCIL_OP_ZERO = 2, |
| D3D12_STENCIL_OP_REPLACE = 3, |
| D3D12_STENCIL_OP_INCR_SAT = 4, |
| D3D12_STENCIL_OP_DECR_SAT = 5, |
| D3D12_STENCIL_OP_INVERT = 6, |
| D3D12_STENCIL_OP_INCR = 7, |
| D3D12_STENCIL_OP_DECR = 8, |
| } D3D12_STENCIL_OP; |
| |
| typedef struct D3D12_DEPTH_STENCILOP_DESC |
| { |
| D3D12_STENCIL_OP StencilFailOp; |
| D3D12_STENCIL_OP StencilDepthFailOp; |
| D3D12_STENCIL_OP StencilPassOp; |
| D3D12_COMPARISON_FUNC StencilFunc; |
| } D3D12_DEPTH_STENCILOP_DESC; |
| |
| typedef enum D3D12_DEPTH_WRITE_MASK |
| { |
| D3D12_DEPTH_WRITE_MASK_ZERO = 0, |
| D3D12_DEPTH_WRITE_MASK_ALL = 1, |
| } D3D12_DEPTH_WRITE_MASK; |
| |
| typedef struct D3D12_DEPTH_STENCIL_DESC |
| { |
| BOOL DepthEnable; |
| D3D12_DEPTH_WRITE_MASK DepthWriteMask; |
| D3D12_COMPARISON_FUNC DepthFunc; |
| BOOL StencilEnable; |
| UINT8 StencilReadMask; |
| UINT8 StencilWriteMask; |
| D3D12_DEPTH_STENCILOP_DESC FrontFace; |
| D3D12_DEPTH_STENCILOP_DESC BackFace; |
| } D3D12_DEPTH_STENCIL_DESC; |
| |
| typedef enum D3D12_BLEND |
| { |
| D3D12_BLEND_ZERO = 1, |
| D3D12_BLEND_ONE = 2, |
| D3D12_BLEND_SRC_COLOR = 3, |
| D3D12_BLEND_INV_SRC_COLOR = 4, |
| D3D12_BLEND_SRC_ALPHA = 5, |
| D3D12_BLEND_INV_SRC_ALPHA = 6, |
| D3D12_BLEND_DEST_ALPHA = 7, |
| D3D12_BLEND_INV_DEST_ALPHA = 8, |
| D3D12_BLEND_DEST_COLOR = 9, |
| D3D12_BLEND_INV_DEST_COLOR = 10, |
| D3D12_BLEND_SRC_ALPHA_SAT = 11, |
| D3D12_BLEND_BLEND_FACTOR = 14, |
| D3D12_BLEND_INV_BLEND_FACTOR = 15, |
| D3D12_BLEND_SRC1_COLOR = 16, |
| D3D12_BLEND_INV_SRC1_COLOR = 17, |
| D3D12_BLEND_SRC1_ALPHA = 18, |
| D3D12_BLEND_INV_SRC1_ALPHA = 19, |
| } D3D12_BLEND; |
| |
| typedef enum D3D12_BLEND_OP |
| { |
| D3D12_BLEND_OP_ADD = 1, |
| D3D12_BLEND_OP_SUBTRACT = 2, |
| D3D12_BLEND_OP_REV_SUBTRACT = 3, |
| D3D12_BLEND_OP_MIN = 4, |
| D3D12_BLEND_OP_MAX = 5, |
| } D3D12_BLEND_OP; |
| |
| typedef enum D3D12_LOGIC_OP |
| { |
| D3D12_LOGIC_OP_CLEAR = 0, |
| D3D12_LOGIC_OP_SET = 1, |
| D3D12_LOGIC_OP_COPY = 2, |
| D3D12_LOGIC_OP_COPY_INVERTED = 3, |
| D3D12_LOGIC_OP_NOOP = 4, |
| } D3D12_LOGIC_OP; |
| |
| typedef enum D3D12_COLOR_WRITE_ENABLE |
| { |
| D3D12_COLOR_WRITE_ENABLE_RED = 0x1, |
| D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, |
| D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, |
| D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, |
| D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED |
| | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE |
| | D3D12_COLOR_WRITE_ENABLE_ALPHA), |
| } D3D12_COLOR_WRITE_ENABLE; |
| |
| typedef struct D3D12_RENDER_TARGET_BLEND_DESC |
| { |
| BOOL BlendEnable; |
| BOOL LogicOpEnable; |
| D3D12_BLEND SrcBlend; |
| D3D12_BLEND DestBlend; |
| D3D12_BLEND_OP BlendOp; |
| D3D12_BLEND SrcBlendAlpha; |
| D3D12_BLEND DestBlendAlpha; |
| D3D12_BLEND_OP BlendOpAlpha; |
| D3D12_LOGIC_OP LogicOp; |
| UINT8 RenderTargetWriteMask; |
| } D3D12_RENDER_TARGET_BLEND_DESC; |
| |
| typedef struct D3D12_BLEND_DESC |
| { |
| BOOL AlphaToCoverageEnable; |
| BOOL IndependentBlendEnable; |
| D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; |
| } D3D12_BLEND_DESC; |
| |
| typedef enum D3D12_FILL_MODE |
| { |
| D3D12_FILL_MODE_WIREFRAME = 2, |
| D3D12_FILL_MODE_SOLID = 3, |
| } D3D12_FILL_MODE; |
| |
| typedef enum D3D12_CULL_MODE |
| { |
| D3D12_CULL_MODE_NONE = 1, |
| D3D12_CULL_MODE_FRONT = 2, |
| D3D12_CULL_MODE_BACK = 3, |
| } D3D12_CULL_MODE; |
| |
| typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE |
| { |
| D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, |
| D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, |
| } D3D12_CONSERVATIVE_RASTERIZATION_MODE; |
| |
| typedef struct D3D12_RASTERIZER_DESC |
| { |
| D3D12_FILL_MODE FillMode; |
| D3D12_CULL_MODE CullMode; |
| BOOL FrontCounterClockwise; |
| INT DepthBias; |
| FLOAT DepthBiasClamp; |
| FLOAT SlopeScaledDepthBias; |
| BOOL DepthClipEnable; |
| BOOL MultisampleEnable; |
| BOOL AntialiasedLineEnable; |
| UINT ForcedSampleCount; |
| D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; |
| } D3D12_RASTERIZER_DESC; |
| |
| typedef struct D3D12_SO_DECLARATION_ENTRY |
| { |
| UINT Stream; |
| const char *SemanticName; |
| UINT SemanticIndex; |
| BYTE StartComponent; |
| BYTE ComponentCount; |
| BYTE OutputSlot; |
| } D3D12_SO_DECLARATION_ENTRY; |
| |
| typedef struct D3D12_STREAM_OUTPUT_DESC |
| { |
| const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; |
| UINT NumEntries; |
| const UINT *pBufferStrides; |
| UINT NumStrides; |
| UINT RasterizedStream; |
| } D3D12_STREAM_OUTPUT_DESC; |
| |
| typedef enum D3D12_INPUT_CLASSIFICATION |
| { |
| D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, |
| D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, |
| } D3D12_INPUT_CLASSIFICATION; |
| |
| typedef struct D3D12_INPUT_ELEMENT_DESC |
| { |
| const char *SemanticName; |
| UINT SemanticIndex; |
| DXGI_FORMAT Format; |
| UINT InputSlot; |
| UINT AlignedByteOffset; |
| D3D12_INPUT_CLASSIFICATION InputSlotClass; |
| UINT InstanceDataStepRate; |
| } D3D12_INPUT_ELEMENT_DESC; |
| |
| typedef struct D3D12_INPUT_LAYOUT_DESC |
| { |
| const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; |
| UINT NumElements; |
| } D3D12_INPUT_LAYOUT_DESC; |
| |
| typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE |
| { |
| D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, |
| D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, |
| D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, |
| } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; |
| |
| typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; |
| |
| typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE |
| { |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, |
| } D3D12_PRIMITIVE_TOPOLOGY_TYPE; |
| |
| typedef struct D3D12_CACHED_PIPELINE_STATE |
| { |
| const void *pCachedBlob; |
| SIZE_T CachedBlobSizeInBytes; |
| } D3D12_CACHED_PIPELINE_STATE; |
| |
| typedef enum D3D12_PIPELINE_STATE_FLAGS |
| { |
| D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, |
| D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1, |
| } D3D12_PIPELINE_STATE_FLAGS; |
| |
| typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC |
| { |
| ID3D12RootSignature *pRootSignature; |
| D3D12_SHADER_BYTECODE VS; |
| D3D12_SHADER_BYTECODE PS; |
| D3D12_SHADER_BYTECODE DS; |
| D3D12_SHADER_BYTECODE HS; |
| D3D12_SHADER_BYTECODE GS; |
| D3D12_STREAM_OUTPUT_DESC StreamOutput; |
| D3D12_BLEND_DESC BlendState; |
| UINT SampleMask; |
| D3D12_RASTERIZER_DESC RasterizerState; |
| D3D12_DEPTH_STENCIL_DESC DepthStencilState; |
| D3D12_INPUT_LAYOUT_DESC InputLayout; |
| D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; |
| D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; |
| UINT NumRenderTargets; |
| DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; |
| DXGI_FORMAT DSVFormat; |
| DXGI_SAMPLE_DESC SampleDesc; |
| UINT NodeMask; |
| D3D12_CACHED_PIPELINE_STATE CachedPSO; |
| D3D12_PIPELINE_STATE_FLAGS Flags; |
| } D3D12_GRAPHICS_PIPELINE_STATE_DESC; |
| |
| typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC |
| { |
| ID3D12RootSignature *pRootSignature; |
| D3D12_SHADER_BYTECODE CS; |
| UINT NodeMask; |
| D3D12_CACHED_PIPELINE_STATE CachedPSO; |
| D3D12_PIPELINE_STATE_FLAGS Flags; |
| } D3D12_COMPUTE_PIPELINE_STATE_DESC; |
| |
| typedef enum D3D12_COMMAND_LIST_TYPE |
| { |
| D3D12_COMMAND_LIST_TYPE_DIRECT = 0, |
| D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, |
| D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, |
| D3D12_COMMAND_LIST_TYPE_COPY = 3, |
| } D3D12_COMMAND_LIST_TYPE; |
| |
| typedef enum D3D12_COMMAND_QUEUE_PRIORITY |
| { |
| D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, |
| D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, |
| } D3D12_COMMAND_QUEUE_PRIORITY; |
| |
| typedef enum D3D12_COMMAND_QUEUE_FLAGS |
| { |
| D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, |
| D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, |
| } D3D12_COMMAND_QUEUE_FLAGS; |
| |
| typedef struct D3D12_COMMAND_QUEUE_DESC |
| { |
| D3D12_COMMAND_LIST_TYPE Type; |
| INT Priority; |
| D3D12_COMMAND_QUEUE_FLAGS Flags; |
| UINT NodeMask; |
| } D3D12_COMMAND_QUEUE_DESC; |
| |
| typedef struct D3D12_FEATURE_DATA_ARCHITECTURE |
| { |
| UINT NodeIndex; |
| BOOL TileBasedRenderer; |
| BOOL UMA; |
| BOOL CacheCoherentUMA; |
| } D3D12_FEATURE_DATA_ARCHITECTURE; |
| |
| typedef struct D3D12_FEATURE_DATA_FORMAT_INFO |
| { |
| DXGI_FORMAT Format; |
| UINT8 PlaneCount; |
| } D3D12_FEATURE_DATA_FORMAT_INFO; |
| |
| typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS |
| { |
| UINT NumFeatureLevels; |
| const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; |
| D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; |
| } D3D12_FEATURE_DATA_FEATURE_LEVELS; |
| |
| typedef enum D3D12_FEATURE |
| { |
| D3D12_FEATURE_D3D12_OPTIONS = 0, |
| D3D12_FEATURE_ARCHITECTURE = 1, |
| D3D12_FEATURE_FEATURE_LEVELS = 2, |
| D3D12_FEATURE_FORMAT_SUPPORT = 3, |
| D3D12_FEATURE_FORMAT_INFO = 4, |
| D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 5, |
| } D3D12_FEATURE; |
| |
| typedef struct D3D12_MEMCPY_DEST |
| { |
| void *pData; |
| SIZE_T RowPitch; |
| SIZE_T SlicePitch; |
| } D3D12_MEMCPY_DEST; |
| |
| typedef struct D3D12_SUBRESOURCE_DATA |
| { |
| const void *pData; |
| LONG_PTR RowPitch; |
| LONG_PTR SlicePitch; |
| } D3D12_SUBRESOURCE_DATA; |
| |
| [ |
| uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Object : IUnknown |
| { |
| HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data); |
| HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data); |
| HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data); |
| HRESULT SetName(const WCHAR *name); |
| } |
| |
| [ |
| uuid(905db94b-a00c-4140-9df5-2b64ca9ea357), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12DeviceChild : ID3D12Object |
| { |
| HRESULT GetDevice(REFIID riid, void **device); |
| } |
| |
| [ |
| uuid(63ee58fb-1268-4835-86da-f008ce62f0d6), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Pageable : ID3D12DeviceChild |
| { |
| } |
| |
| [ |
| uuid(696442be-a72e-4059-bc79-5b5c98040fad), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Resource : ID3D12Pageable |
| { |
| HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data); |
| void Unmap(UINT sub_resource, const D3D12_RANGE *written_range); |
| |
| D3D12_RESOURCE_DESC GetDesc(); |
| |
| D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); |
| |
| HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box, |
| const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); |
| HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, |
| UINT src_sub_resource, const D3D12_BOX *src_box); |
| |
| HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); |
| } |
| |
| [ |
| uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12CommandList : ID3D12DeviceChild |
| { |
| D3D12_COMMAND_LIST_TYPE GetType(); |
| } |
| |
| typedef enum D3D12_TILE_COPY_FLAGS |
| { |
| D3D12_TILE_COPY_FLAG_NONE = 0x0, |
| D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, |
| D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, |
| D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, |
| } D3D12_TILE_COPY_FLAGS; |
| |
| typedef struct D3D12_INDEX_BUFFER_VIEW |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; |
| UINT SizeInBytes; |
| DXGI_FORMAT Format; |
| } D3D12_INDEX_BUFFER_VIEW; |
| |
| typedef struct D3D12_VERTEX_BUFFER_VIEW |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; |
| UINT SizeInBytes; |
| UINT StrideInBytes; |
| } D3D12_VERTEX_BUFFER_VIEW; |
| |
| typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW |
| { |
| D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; |
| UINT64 SizeInBytes; |
| D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; |
| } D3D12_STREAM_OUTPUT_BUFFER_VIEW; |
| |
| typedef enum D3D12_CLEAR_FLAGS |
| { |
| D3D12_CLEAR_FLAG_DEPTH = 0x1, |
| D3D12_CLEAR_FLAG_STENCIL = 0x2, |
| } D3D12_CLEAR_FLAGS; |
| cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);") |
| |
| typedef struct D3D12_DISCARD_REGION |
| { |
| UINT NumRects; |
| const D3D12_RECT *pRects; |
| UINT FirstSubresource; |
| UINT NumSubresources; |
| } D3D12_DISCARD_REGION; |
| |
| typedef enum D3D12_QUERY_TYPE |
| { |
| D3D12_QUERY_TYPE_OCCLUSION = 0, |
| D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, |
| D3D12_QUERY_TYPE_TIMESTAMP = 2, |
| D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, |
| D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, |
| D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, |
| D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, |
| D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, |
| } D3D12_QUERY_TYPE; |
| |
| typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS |
| { |
| UINT64 IAVertices; |
| UINT64 IAPrimitives; |
| UINT64 VSInvocations; |
| UINT64 GSInvocations; |
| UINT64 GSPrimitives; |
| UINT64 CInvocations; |
| UINT64 CPrimitives; |
| UINT64 PSInvocations; |
| UINT64 HSInvocations; |
| UINT64 DSInvocations; |
| UINT64 CSInvocations; |
| } D3D12_QUERY_DATA_PIPELINE_STATISTICS; |
| |
| typedef enum D3D12_PREDICATION_OP |
| { |
| D3D12_PREDICATION_OP_EQUAL_ZERO = 0, |
| D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, |
| } D3D12_PREDICATION_OP; |
| |
| [ |
| uuid(8efb471d-616c-4f49-90f7-127bb763fa51), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12DescriptorHeap : ID3D12Pageable |
| { |
| D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); |
| |
| D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); |
| D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); |
| } |
| |
| [ |
| uuid(0d9658ae-ed45-469e-a61d-970ec583cab4), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12QueryHeap : ID3D12Pageable |
| { |
| } |
| |
| [ |
| uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12CommandSignature : ID3D12Pageable |
| { |
| } |
| |
| [ |
| uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12GraphicsCommandList : ID3D12CommandList |
| { |
| HRESULT Close(); |
| |
| HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); |
| |
| HRESULT ClearState(ID3D12PipelineState *pipeline_state); |
| |
| void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count, |
| UINT start_vertex_location, UINT start_instance_location); |
| void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count, |
| UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); |
| |
| void Dispatch(UINT x, UINT u, UINT z); |
| |
| void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset, |
| ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); |
| void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst, |
| UINT dst_x, UINT dst_y, UINT dst_z, |
| const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); |
| void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource); |
| |
| void CopyTiles(ID3D12Resource *tiled_resource, |
| const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, |
| const D3D12_TILE_REGION_SIZE *tile_region_size, |
| ID3D12Resource *buffer, |
| UINT64 buffer_offset, |
| D3D12_TILE_COPY_FLAGS flags); |
| |
| void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource, |
| ID3D12Resource *src_resource, UINT src_sub_resource, |
| DXGI_FORMAT format); |
| |
| void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology); |
| |
| void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports); |
| void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects); |
| |
| void OMSetBlendFactor(const FLOAT blend_factor[4]); |
| void OMSetStencilRef(UINT stencil_ref); |
| |
| void SetPipelineState(ID3D12PipelineState *pipeline_state); |
| |
| void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); |
| |
| void ExecuteBundle(ID3D12GraphicsCommandList *command_list); |
| |
| void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps); |
| |
| void SetComputeRootSignature(ID3D12RootSignature *root_signature); |
| void SetGraphicsRootSignature(ID3D12RootSignature *root_signature); |
| |
| void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); |
| void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); |
| |
| void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); |
| void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); |
| |
| void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, |
| UINT dst_offset); |
| void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, |
| UINT dst_offset); |
| |
| void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| |
| void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| |
| void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); |
| |
| void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view); |
| void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); |
| |
| void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); |
| |
| void OMSetRenderTargets(UINT render_target_descriptor_count, |
| const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, |
| BOOL single_descriptor_handle, |
| const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); |
| |
| void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, |
| FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); |
| void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], |
| UINT rect_count, const D3D12_RECT *rects); |
| void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, |
| D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], |
| UINT rect_count, const D3D12_RECT *rects); |
| void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, |
| D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], |
| UINT rect_count, const D3D12_RECT *rects); |
| |
| void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); |
| |
| void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); |
| void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); |
| void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, |
| UINT start_index, UINT query_count, |
| ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); |
| |
| void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset, |
| D3D12_PREDICATION_OP operation); |
| |
| void SetMarker(UINT metadata, const void *data, UINT size); |
| void BeginEvent(UINT metadata, const void *data, UINT size); |
| void EndEvent(); |
| |
| void ExecuteIndirect(ID3D12CommandSignature *command_signature, |
| UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, |
| ID3D12Resource *count_buffer, UINT64 count_buffer_offset); |
| } |
| |
| typedef enum D3D12_TILE_RANGE_FLAGS |
| { |
| D3D12_TILE_RANGE_FLAG_NONE = 0x0, |
| D3D12_TILE_RANGE_FLAG_NULL = 0x1, |
| D3D12_TILE_RANGE_FLAG_SKIP = 0x2, |
| D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 |
| } D3D12_TILE_RANGE_FLAGS; |
| |
| typedef enum D3D12_TILE_MAPPING_FLAGS |
| { |
| D3D12_TILE_MAPPING_FLAG_NONE = 0x0, |
| D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, |
| } D3D12_TILE_MAPPING_FLAGS; |
| |
| [ |
| uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12CommandQueue : ID3D12Pageable |
| { |
| void UpdateTileMappings(ID3D12Resource *resource, UINT region_count, |
| const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, |
| const D3D12_TILE_REGION_SIZE *region_sizes, |
| UINT range_count, |
| const D3D12_TILE_RANGE_FLAGS *range_flags, |
| UINT *heap_range_offsets, |
| UINT *range_tile_counts, |
| D3D12_TILE_MAPPING_FLAGS flags); |
| |
| void CopyTileMappings(ID3D12Resource *dst_resource, |
| const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, |
| ID3D12Resource *src_resource, |
| const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, |
| const D3D12_TILE_REGION_SIZE *region_size, |
| D3D12_TILE_MAPPING_FLAGS flags); |
| |
| void ExecuteCommandLists(UINT command_list_count, |
| ID3D12CommandList * const * command_lists); |
| |
| void SetMarker(UINT metadata, const void *data, UINT size); |
| void BeginEvent(UINT metadata, const void *data, UINT size); |
| void EndEvent(); |
| |
| HRESULT Signal(ID3D12Fence *fence, UINT64 value); |
| HRESULT Wait(ID3D12Fence *fence, UINT64 value); |
| |
| HRESULT GetTimestampFrequency(UINT64 *frequency); |
| HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp); |
| |
| D3D12_COMMAND_QUEUE_DESC GetDesc(); |
| } |
| |
| typedef enum D3D12_FENCE_FLAGS |
| { |
| D3D12_FENCE_FLAG_NONE = 0x0, |
| D3D12_FENCE_FLAG_SHARED = 0x1, |
| D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, |
| } D3D12_FENCE_FLAGS; |
| |
| typedef enum D3D12_QUERY_HEAP_TYPE |
| { |
| D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, |
| D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, |
| D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, |
| D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, |
| } D3D12_QUERY_HEAP_TYPE; |
| |
| typedef struct D3D12_QUERY_HEAP_DESC |
| { |
| D3D12_QUERY_HEAP_TYPE Type; |
| UINT Count; |
| UINT NodeMask; |
| } D3D12_QUERY_HEAP_DESC; |
| |
| typedef enum D3D12_INDIRECT_ARGUMENT_TYPE |
| { |
| D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, |
| D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, |
| D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, |
| D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, |
| D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, |
| } D3D12_INDIRECT_ARGUMENT_TYPE; |
| |
| typedef struct D3D12_INDIRECT_ARGUMENT_DESC |
| { |
| D3D12_INDIRECT_ARGUMENT_TYPE Type; |
| union |
| { |
| struct |
| { |
| UINT Slot; |
| } VertexBuffer; |
| struct |
| { |
| UINT RootParameterIndex; |
| UINT DestOffsetIn32BitValues; |
| UINT Num32BitValuesToSet; |
| } Constant; |
| struct |
| { |
| UINT RootParameterIndex; |
| } ConstantBufferView; |
| struct |
| { |
| UINT RootParameterIndex; |
| } ShaderResourceView; |
| struct |
| { |
| UINT RootParameterIndex; |
| } UnorderedAccessView; |
| }; |
| } D3D12_INDIRECT_ARGUMENT_DESC; |
| |
| typedef struct D3D12_COMMAND_SIGNATURE_DESC |
| { |
| UINT ByteStride; |
| UINT NumArgumentDescs; |
| const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; |
| UINT NodeMask; |
| } D3D12_COMMAND_SIGNATURE_DESC; |
| |
| [ |
| uuid(c54a6b66-72df-4ee8-8be5-a946a1429214), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12RootSignature : ID3D12DeviceChild |
| { |
| } |
| |
| [ |
| uuid(765a30f3-f624-4c6f-a828-ace948622445), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12PipelineState : ID3D12Pageable |
| { |
| HRESULT GetCachedBlob(ID3DBlob **blob); |
| } |
| |
| [ |
| uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Fence : ID3D12Pageable |
| { |
| UINT64 GetCompletedValue(); |
| HRESULT SetEventOnCompletion(UINT64 value, HANDLE event); |
| HRESULT Signal(UINT64 value); |
| } |
| |
| [ |
| uuid(6102dee4-af59-4b09-b999-b44d73f09b24), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12CommandAllocator : ID3D12Pageable |
| { |
| HRESULT Reset(); |
| } |
| |
| [ |
| uuid(189819f1-1db6-4b57-be54-1821339b85f7), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Device : ID3D12Object |
| { |
| UINT GetNodeCount(); |
| |
| HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc, |
| REFIID riid, void **command_queue); |
| HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, |
| REFIID riid, void **command_allocator); |
| HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, |
| REFIID riid, void **pipeline_state); |
| HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, |
| REFIID riid, void **pipeline_state); |
| HRESULT CreateCommandList(UINT node_mask, |
| D3D12_COMMAND_LIST_TYPE type, |
| ID3D12CommandAllocator *command_allocator, |
| ID3D12PipelineState *initial_pipeline_state, |
| REFIID riid, void **command_list); |
| |
| HRESULT CheckFeatureSupport(D3D12_FEATURE feature, |
| void *feature_data, UINT feature_data_size); |
| |
| HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc, |
| REFIID riid, void **descriptor_heap); |
| UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); |
| |
| HRESULT CreateRootSignature(UINT node_mask, |
| const void *bytecode, SIZE_T bytecode_length, |
| REFIID riid, void **root_signature); |
| |
| void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateShaderResourceView(ID3D12Resource *resource, |
| const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource, |
| const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateRenderTargetView(ID3D12Resource *resource, |
| const D3D12_RENDER_TARGET_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateDepthStencilView(ID3D12Resource *resource, |
| const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| void CreateSampler(const D3D12_SAMPLER_DESC *desc, |
| D3D12_CPU_DESCRIPTOR_HANDLE descriptor); |
| |
| void CopyDescriptors(UINT dst_descriptor_range_count, |
| const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, |
| const UINT *dst_descriptor_range_sizes, |
| UINT src_descriptor_range_count, |
| const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, |
| const UINT *src_descriptor_range_sizes, |
| D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); |
| void CopyDescriptorsSimple(UINT descriptor_count, |
| const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, |
| const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, |
| D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); |
| |
| D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask, |
| UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); |
| |
| D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask, |
| D3D12_HEAP_TYPE heap_type); |
| |
| HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, |
| const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| REFIID riid, void **resource); |
| |
| HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); |
| |
| HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset, |
| const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| REFIID riid, void **resource); |
| HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, |
| const D3D12_CLEAR_VALUE *optimized_clear_value, |
| REFIID riid, void **resource); |
| |
| HRESULT CreateSharedHandle(ID3D12DeviceChild *object, |
| const SECURITY_ATTRIBUTES *attributes, DWORD access, |
| const WCHAR *name, HANDLE *handle); |
| HRESULT OpenSharedHandle(HANDLE handle, |
| REFIID riid, void **object); |
| HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle); |
| |
| HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects); |
| HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects); |
| |
| HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); |
| |
| HRESULT GetDeviceRemovedReason(); |
| |
| void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc, |
| UINT first_sub_resource, |
| UINT sub_resource_count, |
| UINT64 base_offset, |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, |
| UINT *row_count, |
| UINT64 *row_size, |
| UINT64 *total_bytes); |
| |
| HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc, |
| REFIID riid, void **heap); |
| |
| HRESULT SetStablePowerState(BOOL enable); |
| |
| HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc, |
| ID3D12RootSignature *root_signature, |
| REFIID riid, void **command_signature); |
| |
| void GetResourceTiling(ID3D12Resource *resource, |
| UINT *total_tile_count, |
| D3D12_PACKED_MIP_INFO *packed_mip_info, |
| D3D12_TILE_SHAPE *standard_tile_shape, |
| UINT *sub_resource_tiling_count, |
| UINT first_sub_resource_tiling, |
| D3D12_SUBRESOURCE_TILING *sub_resource_tilings); |
| |
| LUID GetAdapterLuid(); |
| } |
| |
| [ |
| uuid(344488b7-6846-474b-b989-f027448245e0), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12Debug : IUnknown |
| { |
| void EnableDebugLayer(); |
| } |
| |
| [ |
| uuid(34ab647b-3cc8-46ac-841b-c0965645c046), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D12RootSignatureDeserializer : IUnknown |
| { |
| const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc(); |
| } |
| |
| [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer( |
| const void *data, SIZE_T data_size, REFIID iid, void **deserializer); |
| |
| [local] HRESULT __stdcall D3D12SerializeRootSignature( |
| const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, |
| D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); |
| |
| [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature( |
| const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc, |
| ID3DBlob **blob, ID3DBlob **error_blob); |
| |
| typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter, |
| D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); |
| |
| [local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter, |
| D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); |
| |
| typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug); |
| |
| [local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug); |
| |
| [local] HRESULT __stdcall D3D12EnableExperimentalFeatures(UINT feature_count, |
| const IID *iids, void *configurations, UINT *configurations_sizes); |