| /*** Autogenerated by WIDL 1.6 from direct-x/include/d3d11.idl - Do not edit ***/ |
| |
| #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| #endif |
| |
| #include <rpc.h> |
| #include <rpcndr.h> |
| |
| #ifndef COM_NO_WINDOWS_H |
| #include <windows.h> |
| #include <ole2.h> |
| #endif |
| |
| #ifndef __d3d11_h__ |
| #define __d3d11_h__ |
| |
| /* Forward declarations */ |
| |
| #ifndef __ID3D11DeviceChild_FWD_DEFINED__ |
| #define __ID3D11DeviceChild_FWD_DEFINED__ |
| typedef interface ID3D11DeviceChild ID3D11DeviceChild; |
| #endif |
| |
| #ifndef __ID3D11Asynchronous_FWD_DEFINED__ |
| #define __ID3D11Asynchronous_FWD_DEFINED__ |
| typedef interface ID3D11Asynchronous ID3D11Asynchronous; |
| #endif |
| |
| #ifndef __ID3D11Query_FWD_DEFINED__ |
| #define __ID3D11Query_FWD_DEFINED__ |
| typedef interface ID3D11Query ID3D11Query; |
| #endif |
| |
| #ifndef __ID3D11Resource_FWD_DEFINED__ |
| #define __ID3D11Resource_FWD_DEFINED__ |
| typedef interface ID3D11Resource ID3D11Resource; |
| #endif |
| |
| #ifndef __ID3D11View_FWD_DEFINED__ |
| #define __ID3D11View_FWD_DEFINED__ |
| typedef interface ID3D11View ID3D11View; |
| #endif |
| |
| #ifndef __ID3D11BlendState_FWD_DEFINED__ |
| #define __ID3D11BlendState_FWD_DEFINED__ |
| typedef interface ID3D11BlendState ID3D11BlendState; |
| #endif |
| |
| #ifndef __ID3D11Buffer_FWD_DEFINED__ |
| #define __ID3D11Buffer_FWD_DEFINED__ |
| typedef interface ID3D11Buffer ID3D11Buffer; |
| #endif |
| |
| #ifndef __ID3D11ClassInstance_FWD_DEFINED__ |
| #define __ID3D11ClassInstance_FWD_DEFINED__ |
| typedef interface ID3D11ClassInstance ID3D11ClassInstance; |
| #endif |
| |
| #ifndef __ID3D11ClassLinkage_FWD_DEFINED__ |
| #define __ID3D11ClassLinkage_FWD_DEFINED__ |
| typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; |
| #endif |
| |
| #ifndef __ID3D11CommandList_FWD_DEFINED__ |
| #define __ID3D11CommandList_FWD_DEFINED__ |
| typedef interface ID3D11CommandList ID3D11CommandList; |
| #endif |
| |
| #ifndef __ID3D11ComputeShader_FWD_DEFINED__ |
| #define __ID3D11ComputeShader_FWD_DEFINED__ |
| typedef interface ID3D11ComputeShader ID3D11ComputeShader; |
| #endif |
| |
| #ifndef __ID3D11Counter_FWD_DEFINED__ |
| #define __ID3D11Counter_FWD_DEFINED__ |
| typedef interface ID3D11Counter ID3D11Counter; |
| #endif |
| |
| #ifndef __ID3D11DepthStencilState_FWD_DEFINED__ |
| #define __ID3D11DepthStencilState_FWD_DEFINED__ |
| typedef interface ID3D11DepthStencilState ID3D11DepthStencilState; |
| #endif |
| |
| #ifndef __ID3D11DepthStencilView_FWD_DEFINED__ |
| #define __ID3D11DepthStencilView_FWD_DEFINED__ |
| typedef interface ID3D11DepthStencilView ID3D11DepthStencilView; |
| #endif |
| |
| #ifndef __ID3D11DomainShader_FWD_DEFINED__ |
| #define __ID3D11DomainShader_FWD_DEFINED__ |
| typedef interface ID3D11DomainShader ID3D11DomainShader; |
| #endif |
| |
| #ifndef __ID3D11GeometryShader_FWD_DEFINED__ |
| #define __ID3D11GeometryShader_FWD_DEFINED__ |
| typedef interface ID3D11GeometryShader ID3D11GeometryShader; |
| #endif |
| |
| #ifndef __ID3D11HullShader_FWD_DEFINED__ |
| #define __ID3D11HullShader_FWD_DEFINED__ |
| typedef interface ID3D11HullShader ID3D11HullShader; |
| #endif |
| |
| #ifndef __ID3D11InputLayout_FWD_DEFINED__ |
| #define __ID3D11InputLayout_FWD_DEFINED__ |
| typedef interface ID3D11InputLayout ID3D11InputLayout; |
| #endif |
| |
| #ifndef __ID3D11PixelShader_FWD_DEFINED__ |
| #define __ID3D11PixelShader_FWD_DEFINED__ |
| typedef interface ID3D11PixelShader ID3D11PixelShader; |
| #endif |
| |
| #ifndef __ID3D11Predicate_FWD_DEFINED__ |
| #define __ID3D11Predicate_FWD_DEFINED__ |
| typedef interface ID3D11Predicate ID3D11Predicate; |
| #endif |
| |
| #ifndef __ID3D11RasterizerState_FWD_DEFINED__ |
| #define __ID3D11RasterizerState_FWD_DEFINED__ |
| typedef interface ID3D11RasterizerState ID3D11RasterizerState; |
| #endif |
| |
| #ifndef __ID3D11RenderTargetView_FWD_DEFINED__ |
| #define __ID3D11RenderTargetView_FWD_DEFINED__ |
| typedef interface ID3D11RenderTargetView ID3D11RenderTargetView; |
| #endif |
| |
| #ifndef __ID3D11SamplerState_FWD_DEFINED__ |
| #define __ID3D11SamplerState_FWD_DEFINED__ |
| typedef interface ID3D11SamplerState ID3D11SamplerState; |
| #endif |
| |
| #ifndef __ID3D11ShaderResourceView_FWD_DEFINED__ |
| #define __ID3D11ShaderResourceView_FWD_DEFINED__ |
| typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView; |
| #endif |
| |
| #ifndef __ID3D11Texture1D_FWD_DEFINED__ |
| #define __ID3D11Texture1D_FWD_DEFINED__ |
| typedef interface ID3D11Texture1D ID3D11Texture1D; |
| #endif |
| |
| #ifndef __ID3D11Texture2D_FWD_DEFINED__ |
| #define __ID3D11Texture2D_FWD_DEFINED__ |
| typedef interface ID3D11Texture2D ID3D11Texture2D; |
| #endif |
| |
| #ifndef __ID3D11Texture3D_FWD_DEFINED__ |
| #define __ID3D11Texture3D_FWD_DEFINED__ |
| typedef interface ID3D11Texture3D ID3D11Texture3D; |
| #endif |
| |
| #ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__ |
| #define __ID3D11UnorderedAccessView_FWD_DEFINED__ |
| typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView; |
| #endif |
| |
| #ifndef __ID3D11VertexShader_FWD_DEFINED__ |
| #define __ID3D11VertexShader_FWD_DEFINED__ |
| typedef interface ID3D11VertexShader ID3D11VertexShader; |
| #endif |
| |
| #ifndef __ID3D11DeviceContext_FWD_DEFINED__ |
| #define __ID3D11DeviceContext_FWD_DEFINED__ |
| typedef interface ID3D11DeviceContext ID3D11DeviceContext; |
| #endif |
| |
| #ifndef __ID3D11Device_FWD_DEFINED__ |
| #define __ID3D11Device_FWD_DEFINED__ |
| typedef interface ID3D11Device ID3D11Device; |
| #endif |
| |
| /* Headers for imported files */ |
| |
| #include <oaidl.h> |
| #include <ocidl.h> |
| #include <dxgi.h> |
| #include <d3dcommon.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| typedef D3D_PRIMITIVE D3D11_PRIMITIVE; |
| typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY; |
| typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION; |
| typedef RECT D3D11_RECT; |
| #define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) |
| |
| #define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) |
| |
| #define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) |
| |
| #define D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT (16) |
| |
| #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) |
| |
| #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) |
| |
| #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) |
| |
| #define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) |
| |
| #define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) |
| |
| #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) |
| |
| #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) |
| |
| #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) |
| |
| #define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) |
| |
| #define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) |
| |
| #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) |
| |
| #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) |
| |
| #define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) |
| |
| #define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) |
| |
| #define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) |
| |
| #define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) |
| |
| #define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) |
| |
| #define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) |
| |
| #define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT (16) |
| |
| #define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) |
| |
| #define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) |
| |
| #define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT (4096) |
| |
| #define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) |
| |
| #define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) |
| |
| #define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) |
| |
| #define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) |
| |
| #define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) |
| |
| #define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) |
| |
| #define D3D11_DEFAULT_DEPTH_BIAS (0) |
| |
| #define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f |
| #define D3D11_DEFAULT_MAX_ANISOTROPY (16) |
| |
| #define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f |
| #define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) |
| |
| #define D3D11_DEFAULT_SAMPLE_MASK (0xffffffff) |
| |
| #define D3D11_DEFAULT_SCISSOR_ENDX (0) |
| |
| #define D3D11_DEFAULT_SCISSOR_ENDY (0) |
| |
| #define D3D11_DEFAULT_SCISSOR_STARTX (0) |
| |
| #define D3D11_DEFAULT_SCISSOR_STARTY (0) |
| |
| #define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f |
| #define D3D11_DEFAULT_STENCIL_READ_MASK (0xff) |
| |
| #define D3D11_DEFAULT_STENCIL_REFERENCE (0) |
| |
| #define D3D11_DEFAULT_STENCIL_WRITE_MASK (0xff) |
| |
| #define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) |
| |
| #define D3D11_DEFAULT_VIEWPORT_HEIGHT (0) |
| |
| #define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f |
| #define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f |
| #define D3D11_DEFAULT_VIEWPORT_TOPLEFTX (0) |
| |
| #define D3D11_DEFAULT_VIEWPORT_TOPLEFTY (0) |
| |
| #define D3D11_DEFAULT_VIEWPORT_WIDTH (0) |
| |
| #define D3D11_FLOAT32_MAX (3.402823466e+38f) |
| #define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT (8) |
| |
| #define D3D11_MAX_MAXANISOTROPY (16) |
| |
| #define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT (32) |
| |
| #define D3D11_VIEWPORT_BOUNDS_MAX (32767) |
| |
| #define D3D11_VIEWPORT_BOUNDS_MIN (-32768) |
| |
| #define D3D11_SHADER_MAJOR_VERSION (5) |
| |
| #define D3D11_SHADER_MAX_INSTANCES (65535) |
| |
| #define D3D11_SHADER_MAX_INTERFACES (253) |
| |
| #define D3D11_SHADER_MAX_INTERFACE_CALL_SITES (4096) |
| |
| #define D3D11_SHADER_MAX_TYPES (65535) |
| |
| #define D3D11_SHADER_MINOR_VERSION (0) |
| |
| #define D3D11_VS_OUTPUT_REGISTER_COUNT (32) |
| |
| #define D3D11_PS_CS_UAV_REGISTER_COMPONENTS (1) |
| |
| #define D3D11_PS_CS_UAV_REGISTER_COUNT (8) |
| |
| #define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST (1) |
| |
| #define D3D11_PS_CS_UAV_REGISTER_READ_PORTS (1) |
| |
| #define D3D11_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) |
| |
| #define D3D11_PS_FRONTFACING_FALSE_VALUE (0) |
| |
| #define D3D11_PS_FRONTFACING_TRUE_VALUE (0xffffffff) |
| |
| #define D3D11_PS_INPUT_REGISTER_COMPONENTS (4) |
| |
| #define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D11_PS_INPUT_REGISTER_COUNT (32) |
| |
| #define D3D11_PS_INPUT_REGISTER_READS_PER_INST (2) |
| |
| #define D3D11_PS_INPUT_REGISTER_READ_PORTS (1) |
| |
| #define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f) |
| #define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) |
| |
| #define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) |
| |
| #define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1) |
| |
| #define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT (1) |
| |
| #define D3D11_PS_OUTPUT_REGISTER_COMPONENTS (4) |
| |
| #define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D11_PS_OUTPUT_REGISTER_COUNT (8) |
| |
| #define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f) |
| #define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT (16) |
| |
| #define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE (4096) |
| |
| #define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) |
| |
| #define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) |
| |
| #define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE (4096) |
| |
| #define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) |
| |
| #define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) |
| |
| #define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (16384) |
| |
| #define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) |
| |
| #define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) |
| |
| #define D3D11_REQ_MAXANISOTROPY (16) |
| |
| #define D3D11_REQ_MIP_LEVELS (15) |
| |
| #define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) |
| |
| #define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE (4096) |
| |
| #define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (16384) |
| |
| #define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM (128) |
| |
| #define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f) |
| #define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM (2048) |
| |
| #define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP (20) |
| |
| #define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE (4096) |
| |
| #define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048) |
| |
| #define D3D11_REQ_TEXTURE1D_U_DIMENSION (16384) |
| |
| #define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048) |
| |
| #define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384) |
| |
| #define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) |
| |
| #define D3D11_REQ_TEXTURECUBE_DIMENSION (16384) |
| |
| #define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) |
| |
| #define D3D11_SHIFT_INSTRUCTION_PAD_VALUE (0) |
| |
| #define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) |
| |
| #define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) |
| |
| #define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (512) |
| |
| #define D3D11_SO_BUFFER_SLOT_COUNT (4) |
| |
| #define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) |
| |
| #define D3D11_SO_NO_RASTERIZED_STREAM (0xffffffff) |
| |
| #define D3D11_SO_OUTPUT_COMPONENT_COUNT (128) |
| |
| #define D3D11_SO_STREAM_COUNT (4) |
| |
| #define D3D11_SPEC_DATE_DAY (16) |
| |
| #define D3D11_SPEC_DATE_MONTH (5) |
| |
| #define D3D11_SPEC_DATE_YEAR (2011) |
| |
| #define D3D11_SPEC_VERSION (1.07) |
| #define D3D11_SRGB_GAMMA (2.2f) |
| #define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f) |
| #define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f) |
| #define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f) |
| #define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f) |
| #define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f) |
| #define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f) |
| #define D3D11_STANDARD_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) |
| |
| #define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) |
| |
| #define D3D11_STANDARD_PIXEL_COMPONENT_COUNT (128) |
| |
| #define D3D11_STANDARD_PIXEL_ELEMENT_COUNT (32) |
| |
| #define D3D11_STANDARD_VECTOR_SIZE (4) |
| |
| #define D3D11_STANDARD_VERTEX_ELEMENT_COUNT (32) |
| |
| #define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) |
| |
| #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) |
| struct CD3D11_DEFAULT {}; |
| extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT; |
| #endif |
| typedef enum D3D11_BLEND { |
| D3D11_BLEND_ZERO = 1, |
| D3D11_BLEND_ONE = 2, |
| D3D11_BLEND_SRC_COLOR = 3, |
| D3D11_BLEND_INV_SRC_COLOR = 4, |
| D3D11_BLEND_SRC_ALPHA = 5, |
| D3D11_BLEND_INV_SRC_ALPHA = 6, |
| D3D11_BLEND_DEST_ALPHA = 7, |
| D3D11_BLEND_INV_DEST_ALPHA = 8, |
| D3D11_BLEND_DEST_COLOR = 9, |
| D3D11_BLEND_INV_DEST_COLOR = 10, |
| D3D11_BLEND_SRC_ALPHA_SAT = 11, |
| D3D11_BLEND_BLEND_FACTOR = 14, |
| D3D11_BLEND_INV_BLEND_FACTOR = 15, |
| D3D11_BLEND_SRC1_COLOR = 16, |
| D3D11_BLEND_INV_SRC1_COLOR = 17, |
| D3D11_BLEND_SRC1_ALPHA = 18, |
| D3D11_BLEND_INV_SRC1_ALPHA = 19 |
| } D3D11_BLEND; |
| typedef enum D3D11_BLEND_OP { |
| D3D11_BLEND_OP_ADD = 1, |
| D3D11_BLEND_OP_SUBTRACT = 2, |
| D3D11_BLEND_OP_REV_SUBTRACT = 3, |
| D3D11_BLEND_OP_MIN = 4, |
| D3D11_BLEND_OP_MAX = 5 |
| } D3D11_BLEND_OP; |
| typedef struct D3D11_BOX { |
| UINT left; |
| UINT top; |
| UINT front; |
| UINT right; |
| UINT bottom; |
| UINT back; |
| } D3D11_BOX; |
| typedef struct D3D11_BUFFER_RTV { |
| __C89_NAMELESS union { |
| UINT FirstElement; |
| UINT ElementOffset; |
| } __C89_NAMELESSUNIONNAME1; |
| __C89_NAMELESS union { |
| UINT NumElements; |
| UINT ElementWidth; |
| } __C89_NAMELESSUNIONNAME2; |
| } D3D11_BUFFER_RTV; |
| typedef struct D3D11_BUFFER_SRV { |
| __C89_NAMELESS union { |
| UINT FirstElement; |
| UINT ElementOffset; |
| } __C89_NAMELESSUNIONNAME1; |
| __C89_NAMELESS union { |
| UINT NumElements; |
| UINT ElementWidth; |
| } __C89_NAMELESSUNIONNAME2; |
| } D3D11_BUFFER_SRV; |
| typedef struct D3D11_BUFFER_UAV { |
| UINT FirstElement; |
| UINT NumElements; |
| UINT Flags; |
| } D3D11_BUFFER_UAV; |
| typedef struct D3D11_BUFFEREX_SRV { |
| UINT FirstElement; |
| UINT NumElements; |
| UINT Flags; |
| } D3D11_BUFFEREX_SRV; |
| typedef struct D3D11_CLASS_INSTANCE_DESC { |
| UINT InstanceId; |
| UINT InstanceIndex; |
| UINT TypeId; |
| UINT ConstantBuffer; |
| UINT BaseConstantBufferOffset; |
| UINT BaseTexture; |
| UINT BaseSampler; |
| WINBOOL Created; |
| } D3D11_CLASS_INSTANCE_DESC; |
| typedef enum D3D11_COMPARISON_FUNC { |
| D3D11_COMPARISON_NEVER = 1, |
| D3D11_COMPARISON_LESS = 2, |
| D3D11_COMPARISON_EQUAL = 3, |
| D3D11_COMPARISON_LESS_EQUAL = 4, |
| D3D11_COMPARISON_GREATER = 5, |
| D3D11_COMPARISON_NOT_EQUAL = 6, |
| D3D11_COMPARISON_GREATER_EQUAL = 7, |
| D3D11_COMPARISON_ALWAYS = 8 |
| } D3D11_COMPARISON_FUNC; |
| typedef enum D3D11_COUNTER { |
| D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 |
| } D3D11_COUNTER; |
| typedef struct D3D11_COUNTER_DESC { |
| D3D11_COUNTER Counter; |
| UINT MiscFlags; |
| } D3D11_COUNTER_DESC; |
| typedef struct D3D11_COUNTER_INFO { |
| D3D11_COUNTER LastDeviceDependentCounter; |
| UINT NumSimultaneousCounters; |
| UINT8 NumDetectableParallelUnits; |
| } D3D11_COUNTER_INFO; |
| typedef enum D3D11_COUNTER_TYPE { |
| D3D11_COUNTER_TYPE_FLOAT32 = 0, |
| D3D11_COUNTER_TYPE_UINT16 = 1, |
| D3D11_COUNTER_TYPE_UINT32 = 2, |
| D3D11_COUNTER_TYPE_UINT64 = 3 |
| } D3D11_COUNTER_TYPE; |
| typedef enum D3D11_CULL_MODE { |
| D3D11_CULL_NONE = 1, |
| D3D11_CULL_FRONT = 2, |
| D3D11_CULL_BACK = 3 |
| } D3D11_CULL_MODE; |
| typedef enum D3D11_DEPTH_WRITE_MASK { |
| D3D11_DEPTH_WRITE_MASK_ZERO = 0, |
| D3D11_DEPTH_WRITE_MASK_ALL = 1 |
| } D3D11_DEPTH_WRITE_MASK; |
| typedef enum D3D11_DEVICE_CONTEXT_TYPE { |
| D3D11_DEVICE_CONTEXT_IMMEDIATE = 0, |
| D3D11_DEVICE_CONTEXT_DEFERRED = 1 |
| } D3D11_DEVICE_CONTEXT_TYPE; |
| typedef enum D3D11_DSV_DIMENSION { |
| D3D11_DSV_DIMENSION_UNKNOWN = 0, |
| D3D11_DSV_DIMENSION_TEXTURE1D = 1, |
| D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2, |
| D3D11_DSV_DIMENSION_TEXTURE2D = 3, |
| D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4, |
| D3D11_DSV_DIMENSION_TEXTURE2DMS = 5, |
| D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 |
| } D3D11_DSV_DIMENSION; |
| typedef enum D3D11_FEATURE { |
| D3D11_FEATURE_THREADING = 0, |
| D3D11_FEATURE_DOUBLES = 1, |
| D3D11_FEATURE_FORMAT_SUPPORT = 2, |
| D3D11_FEATURE_FORMAT_SUPPORT2 = 3, |
| D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = 4 |
| } D3D11_FEATURE; |
| typedef enum D3D11_FILL_MODE { |
| D3D11_FILL_WIREFRAME = 2, |
| D3D11_FILL_SOLID = 3 |
| } D3D11_FILL_MODE; |
| typedef enum D3D11_FILTER_TYPE { |
| D3D11_FILTER_TYPE_POINT = 0, |
| D3D11_FILTER_TYPE_LINEAR = 1 |
| } D3D11_FILTER_TYPE; |
| #define D3D11_MIN_FILTER_SHIFT (4) |
| |
| #define D3D11_MAG_FILTER_SHIFT (2) |
| |
| #define D3D11_MIP_FILTER_SHIFT (0) |
| |
| #define D3D11_FILTER_TYPE_MASK (0x3) |
| |
| #define D3D11_COMPARISON_FILTERING_BIT (0x80) |
| |
| #define D3D11_ANISOTROPIC_FILTERING_BIT (0x40) |
| |
| #define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \ |
| ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \ |
| (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \ |
| (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \ |
| (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT))) |
| #define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \ |
| ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \ |
| D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \ |
| D3D11_FILTER_TYPE_LINEAR,bComparison))) |
| #define D3D11_DECODE_MIN_FILTER(d3d11Filter) \ |
| ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK)) |
| #define D3D11_DECODE_MAG_FILTER(d3d11Filter) \ |
| ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK)) |
| #define D3D11_DECODE_MIP_FILTER(d3d11Filter) \ |
| ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK)) |
| #define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT) |
| #define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \ |
| (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \ |
| && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \ |
| && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \ |
| && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter))) |
| typedef enum D3D11_FILTER { |
| D3D11_FILTER_MIN_MAG_MIP_POINT = 0x0, |
| D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, |
| D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, |
| D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, |
| D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
| D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
| D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
| D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
| D3D11_FILTER_ANISOTROPIC = 0x55, |
| D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
| D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
| D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
| D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
| D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
| D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
| D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
| D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
| D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5 |
| } D3D11_FILTER; |
| typedef enum D3D11_DSV_FLAG { |
| D3D11_DSV_READ_ONLY_DEPTH = 0x1, |
| D3D11_DSV_READ_ONLY_STENCIL = 0x2 |
| } D3D11_DSV_FLAG; |
| typedef enum D3D11_INPUT_CLASSIFICATION { |
| D3D11_INPUT_PER_VERTEX_DATA = 0, |
| D3D11_INPUT_PER_INSTANCE_DATA = 1 |
| } D3D11_INPUT_CLASSIFICATION; |
| #define D3D11_APPEND_ALIGNED_ELEMENT (0xffffffff) |
| |
| typedef struct D3D11_INPUT_ELEMENT_DESC { |
| LPCSTR SemanticName; |
| UINT SemanticIndex; |
| DXGI_FORMAT Format; |
| UINT InputSlot; |
| UINT AlignedByteOffset; |
| D3D11_INPUT_CLASSIFICATION InputSlotClass; |
| UINT InstanceDataStepRate; |
| } D3D11_INPUT_ELEMENT_DESC; |
| typedef enum D3D11_MAP { |
| D3D11_MAP_READ = 1, |
| D3D11_MAP_WRITE = 2, |
| D3D11_MAP_READ_WRITE = 3, |
| D3D11_MAP_WRITE_DISCARD = 4, |
| D3D11_MAP_WRITE_NO_OVERWRITE = 5 |
| } D3D11_MAP; |
| typedef enum D3D11_MAP_FLAG { |
| D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000 |
| } D3D11_MAP_FLAG; |
| typedef struct D3D11_QUERY_DATA_SO_STATISTICS { |
| UINT64 NumPrimitivesWritten; |
| UINT64 PrimitivesStorageNeeded; |
| } D3D11_QUERY_DATA_SO_STATISTICS; |
| typedef struct D3D11_MAPPED_SUBRESOURCE { |
| void *pData; |
| UINT RowPitch; |
| UINT DepthPitch; |
| } D3D11_MAPPED_SUBRESOURCE; |
| typedef enum D3D11_QUERY { |
| D3D11_QUERY_EVENT = 0, |
| D3D11_QUERY_OCCLUSION = 1, |
| D3D11_QUERY_TIMESTAMP = 2, |
| D3D11_QUERY_TIMESTAMP_DISJOINT = 3, |
| D3D11_QUERY_PIPELINE_STATISTICS = 4, |
| D3D11_QUERY_OCCLUSION_PREDICATE = 5, |
| D3D11_QUERY_SO_STATISTICS = 6, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE = 7, |
| D3D11_QUERY_SO_STATISTICS_STREAM0 = 8, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = 9, |
| D3D11_QUERY_SO_STATISTICS_STREAM1 = 10, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = 11, |
| D3D11_QUERY_SO_STATISTICS_STREAM2 = 12, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = 13, |
| D3D11_QUERY_SO_STATISTICS_STREAM3 = 14, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = 15 |
| } D3D11_QUERY; |
| typedef enum D3D11_ASYNC_GETDATA_FLAG { |
| D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1 |
| } D3D11_ASYNC_GETDATA_FLAG; |
| typedef enum D3D11_RESOURCE_MISC_FLAG { |
| D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1, |
| D3D11_RESOURCE_MISC_SHARED = 0x2, |
| D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4, |
| D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10, |
| D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20, |
| D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40, |
| D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80, |
| D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100, |
| D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200, |
| D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800, |
| D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000, |
| D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000, |
| D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000, |
| D3D11_RESOURCE_MISC_GUARDED = 0x8000 |
| } D3D11_RESOURCE_MISC_FLAG; |
| typedef struct D3D11_QUERY_DESC { |
| D3D11_QUERY Query; |
| UINT MiscFlags; |
| } D3D11_QUERY_DESC; |
| typedef struct D3D11_RASTERIZER_DESC { |
| D3D11_FILL_MODE FillMode; |
| D3D11_CULL_MODE CullMode; |
| WINBOOL FrontCounterClockwise; |
| INT DepthBias; |
| FLOAT DepthBiasClamp; |
| FLOAT SlopeScaledDepthBias; |
| WINBOOL DepthClipEnable; |
| WINBOOL ScissorEnable; |
| WINBOOL MultisampleEnable; |
| WINBOOL AntialiasedLineEnable; |
| } D3D11_RASTERIZER_DESC; |
| #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) |
| struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC { |
| CD3D11_RASTERIZER_DESC() {} |
| explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {} |
| explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) { |
| FillMode = D3D11_FILL_SOLID; |
| CullMode = D3D11_CULL_BACK; |
| FrontCounterClockwise = FALSE; |
| DepthBias = D3D11_DEFAULT_DEPTH_BIAS; |
| DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; |
| SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; |
| DepthClipEnable = TRUE; |
| ScissorEnable = FALSE; |
| MultisampleEnable = FALSE; |
| AntialiasedLineEnable = FALSE; |
| } |
| explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode, |
| WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, |
| BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) { |
| FillMode = fillMode; |
| CullMode = cullMode; |
| FrontCounterClockwise = frontCounterClockwise; |
| DepthBias = depthBias; |
| DepthBiasClamp = depthBiasClamp; |
| SlopeScaledDepthBias = slopeScaledDepthBias; |
| DepthClipEnable = depthClipEnable; |
| ScissorEnable = scissorEnable; |
| MultisampleEnable = multisampleEnable; |
| AntialiasedLineEnable = antialiasedLineEnable; |
| } |
| ~CD3D11_RASTERIZER_DESC() {} |
| operator const D3D11_RASTERIZER_DESC&() const { return *this; } |
| }; |
| #endif |
| typedef enum D3D11_RESOURCE_DIMENSION { |
| D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, |
| D3D11_RESOURCE_DIMENSION_BUFFER = 1, |
| D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, |
| D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, |
| D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4 |
| } D3D11_RESOURCE_DIMENSION; |
| typedef enum D3D11_RTV_DIMENSION { |
| D3D11_RTV_DIMENSION_UNKNOWN = 0, |
| D3D11_RTV_DIMENSION_BUFFER = 1, |
| D3D11_RTV_DIMENSION_TEXTURE1D = 2, |
| D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D11_RTV_DIMENSION_TEXTURE2D = 4, |
| D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D11_RTV_DIMENSION_TEXTURE2DMS = 6, |
| D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D11_RTV_DIMENSION_TEXTURE3D = 8 |
| } D3D11_RTV_DIMENSION; |
| typedef struct D3D11_SO_DECLARATION_ENTRY { |
| UINT Stream; |
| LPCSTR SemanticName; |
| UINT SemanticIndex; |
| BYTE StartComponent; |
| BYTE ComponentCount; |
| BYTE OutputSlot; |
| } D3D11_SO_DECLARATION_ENTRY; |
| typedef enum D3D11_STENCIL_OP { |
| D3D11_STENCIL_OP_KEEP = 1, |
| D3D11_STENCIL_OP_ZERO = 2, |
| D3D11_STENCIL_OP_REPLACE = 3, |
| D3D11_STENCIL_OP_INCR_SAT = 4, |
| D3D11_STENCIL_OP_DECR_SAT = 5, |
| D3D11_STENCIL_OP_INVERT = 6, |
| D3D11_STENCIL_OP_INCR = 7, |
| D3D11_STENCIL_OP_DECR = 8 |
| } D3D11_STENCIL_OP; |
| #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) |
| } |
| inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) { |
| return MipSlice + ArraySlice * MipLevels; |
| } |
| extern "C"{ |
| #endif |
| typedef struct D3D11_SUBRESOURCE_DATA { |
| const void *pSysMem; |
| UINT SysMemPitch; |
| UINT SysMemSlicePitch; |
| } D3D11_SUBRESOURCE_DATA; |
| typedef struct D3D11_TEX1D_ARRAY_DSV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX1D_ARRAY_DSV; |
| typedef struct D3D11_TEX1D_ARRAY_RTV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX1D_ARRAY_RTV; |
| typedef struct D3D11_TEX1D_ARRAY_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX1D_ARRAY_SRV; |
| typedef struct D3D11_TEX1D_ARRAY_UAV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX1D_ARRAY_UAV; |
| typedef struct D3D11_TEX1D_DSV { |
| UINT MipSlice; |
| } D3D11_TEX1D_DSV; |
| typedef struct D3D11_TEX1D_RTV { |
| UINT MipSlice; |
| } D3D11_TEX1D_RTV; |
| typedef struct D3D11_TEX1D_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D11_TEX1D_SRV; |
| typedef struct D3D11_TEX1D_UAV { |
| UINT MipSlice; |
| } D3D11_TEX1D_UAV; |
| typedef struct D3D11_TEX2D_ARRAY_DSV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2D_ARRAY_DSV; |
| typedef struct D3D11_TEX2D_ARRAY_RTV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2D_ARRAY_RTV; |
| typedef struct D3D11_TEX2D_ARRAY_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2D_ARRAY_SRV; |
| typedef struct D3D11_TEX2D_ARRAY_UAV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2D_ARRAY_UAV; |
| typedef struct D3D11_TEX2D_DSV { |
| UINT MipSlice; |
| } D3D11_TEX2D_DSV; |
| typedef struct D3D11_TEX2D_RTV { |
| UINT MipSlice; |
| } D3D11_TEX2D_RTV; |
| typedef struct D3D11_TEX2D_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D11_TEX2D_SRV; |
| typedef struct D3D11_TEX2D_UAV { |
| UINT MipSlice; |
| } D3D11_TEX2D_UAV; |
| typedef struct D3D11_TEX2DMS_ARRAY_DSV { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2DMS_ARRAY_DSV; |
| typedef struct D3D11_TEX2DMS_ARRAY_RTV { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2DMS_ARRAY_RTV; |
| typedef struct D3D11_TEX2DMS_ARRAY_SRV { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D11_TEX2DMS_ARRAY_SRV; |
| typedef struct D3D11_TEX2DMS_DSV { |
| UINT UnusedField_NothingToDefine; |
| } D3D11_TEX2DMS_DSV; |
| typedef struct D3D11_TEX2DMS_RTV { |
| UINT UnusedField_NothingToDefine; |
| } D3D11_TEX2DMS_RTV; |
| typedef struct D3D11_TEX2DMS_SRV { |
| UINT UnusedField_NothingToDefine; |
| } D3D11_TEX2DMS_SRV; |
| typedef struct D3D11_TEX3D_RTV { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D11_TEX3D_RTV; |
| typedef struct D3D11_TEX3D_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D11_TEX3D_SRV; |
| typedef struct D3D11_TEX3D_UAV { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D11_TEX3D_UAV; |
| typedef struct D3D11_TEXCUBE_ARRAY_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT First2DArrayFace; |
| UINT NumCubes; |
| } D3D11_TEXCUBE_ARRAY_SRV; |
| typedef struct D3D11_TEXCUBE_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D11_TEXCUBE_SRV; |
| typedef enum D3D11_TEXTURE_ADDRESS_MODE { |
| D3D11_TEXTURE_ADDRESS_WRAP = 1, |
| D3D11_TEXTURE_ADDRESS_MIRROR = 2, |
| D3D11_TEXTURE_ADDRESS_CLAMP = 3, |
| D3D11_TEXTURE_ADDRESS_BORDER = 4, |
| D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 |
| } D3D11_TEXTURE_ADDRESS_MODE; |
| typedef enum D3D11_UAV_DIMENSION { |
| D3D11_UAV_DIMENSION_UNKNOWN = 0, |
| D3D11_UAV_DIMENSION_BUFFER = 1, |
| D3D11_UAV_DIMENSION_TEXTURE1D = 2, |
| D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D11_UAV_DIMENSION_TEXTURE2D = 4, |
| D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D11_UAV_DIMENSION_TEXTURE3D = 8 |
| } D3D11_UAV_DIMENSION; |
| typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D11_UAV_DIMENSION ViewDimension; |
| __C89_NAMELESS union { |
| D3D11_BUFFER_UAV Buffer; |
| D3D11_TEX1D_UAV Texture1D; |
| D3D11_TEX1D_ARRAY_UAV Texture1DArray; |
| D3D11_TEX2D_UAV Texture2D; |
| D3D11_TEX2D_ARRAY_UAV Texture2DArray; |
| D3D11_TEX3D_UAV Texture3D; |
| } __C89_NAMELESSUNIONNAME; |
| } D3D11_UNORDERED_ACCESS_VIEW_DESC; |
| typedef enum D3D11_USAGE { |
| D3D11_USAGE_DEFAULT = 0, |
| D3D11_USAGE_IMMUTABLE = 1, |
| D3D11_USAGE_DYNAMIC = 2, |
| D3D11_USAGE_STAGING = 3 |
| } D3D11_USAGE; |
| typedef enum D3D11_BIND_FLAG { |
| D3D11_BIND_VERTEX_BUFFER = 0x1, |
| D3D11_BIND_INDEX_BUFFER = 0x2, |
| D3D11_BIND_CONSTANT_BUFFER = 0x4, |
| D3D11_BIND_SHADER_RESOURCE = 0x8, |
| D3D11_BIND_STREAM_OUTPUT = 0x10, |
| D3D11_BIND_RENDER_TARGET = 0x20, |
| D3D11_BIND_DEPTH_STENCIL = 0x40, |
| D3D11_BIND_UNORDERED_ACCESS = 0x80, |
| D3D11_BIND_DECODER = 0x200, |
| D3D11_BIND_VIDEO_ENCODER = 0x400 |
| } D3D11_BIND_FLAG; |
| typedef enum D3D11_CPU_ACCESS_FLAG { |
| D3D11_CPU_ACCESS_WRITE = 0x10000, |
| D3D11_CPU_ACCESS_READ = 0x20000 |
| } D3D11_CPU_ACCESS_FLAG; |
| typedef struct D3D11_VIEWPORT { |
| FLOAT TopLeftX; |
| FLOAT TopLeftY; |
| FLOAT Width; |
| FLOAT Height; |
| FLOAT MinDepth; |
| FLOAT MaxDepth; |
| } D3D11_VIEWPORT; |
| typedef enum D3D11_COLOR_WRITE_ENABLE { |
| D3D11_COLOR_WRITE_ENABLE_RED = 1, |
| D3D11_COLOR_WRITE_ENABLE_GREEN = 2, |
| D3D11_COLOR_WRITE_ENABLE_BLUE = 4, |
| D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, |
| D3D11_COLOR_WRITE_ENABLE_ALL = ((D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN) | D3D11_COLOR_WRITE_ENABLE_BLUE) | D3D11_COLOR_WRITE_ENABLE_ALPHA |
| } D3D11_COLOR_WRITE_ENABLE; |
| typedef enum D3D11_FORMAT_SUPPORT { |
| D3D11_FORMAT_SUPPORT_BUFFER = 0x1, |
| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, |
| D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, |
| D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, |
| D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, |
| D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, |
| D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, |
| D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, |
| D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, |
| D3D11_FORMAT_SUPPORT_MIP = 0x1000, |
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, |
| D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, |
| D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, |
| D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, |
| D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, |
| D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, |
| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, |
| D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, |
| D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, |
| D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, |
| D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000 |
| } D3D11_FORMAT_SUPPORT; |
| typedef enum D3D11_CLEAR_FLAG { |
| D3D11_CLEAR_DEPTH = 0x1, |
| D3D11_CLEAR_STENCIL = 0x2 |
| } D3D11_CLEAR_FLAG; |
| typedef struct D3D11_RENDER_TARGET_BLEND_DESC { |
| WINBOOL BlendEnable; |
| D3D11_BLEND SrcBlend; |
| D3D11_BLEND DestBlend; |
| D3D11_BLEND_OP BlendOp; |
| D3D11_BLEND SrcBlendAlpha; |
| D3D11_BLEND DestBlendAlpha; |
| D3D11_BLEND_OP BlendOpAlpha; |
| UINT8 RenderTargetWriteMask; |
| } D3D11_RENDER_TARGET_BLEND_DESC; |
| typedef struct D3D11_BLEND_DESC { |
| WINBOOL AlphaToCoverageEnable; |
| WINBOOL IndependentBlendEnable; |
| D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8]; |
| } D3D11_BLEND_DESC; |
| #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) |
| struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC { |
| CD3D11_BLEND_DESC() {} |
| explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {} |
| explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) { |
| AlphaToCoverageEnable = FALSE; |
| IndependentBlendEnable = FALSE; |
| for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) { |
| target->BlendEnable = FALSE; |
| target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE; |
| target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO; |
| target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD; |
| target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; |
| } |
| } |
| ~CD3D11_BLEND_DESC() {} |
| operator const D3D11_BLEND_DESC&() const { return *this; } |
| }; |
| #endif |
| typedef struct D3D11_BUFFER_DESC { |
| UINT ByteWidth; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| UINT StructureByteStride; |
| } D3D11_BUFFER_DESC; |
| #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) |
| struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC { |
| CD3D11_BUFFER_DESC() {} |
| explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {} |
| explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags, |
| D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, |
| UINT miscFlags = 0, UINT structureByteStride = 0 ) { |
| ByteWidth = byteWidth; |
| Usage = usage; |
| BindFlags = bindFlags; |
| CPUAccessFlags = cpuaccessFlags; |
| MiscFlags = miscFlags; |
| StructureByteStride = structureByteStride; |
| } |
| ~CD3D11_BUFFER_DESC() {} |
| operator const D3D11_BUFFER_DESC&() const { return *this; } |
| }; |
| #endif |
| typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D11_DSV_DIMENSION ViewDimension; |
| UINT Flags; |
| __C89_NAMELESS union { |
| D3D11_TEX1D_DSV Texture1D; |
| D3D11_TEX1D_ARRAY_DSV Texture1DArray; |
| D3D11_TEX2D_DSV Texture2D; |
| D3D11_TEX2D_ARRAY_DSV Texture2DArray; |
| D3D11_TEX2DMS_DSV Texture2DMS; |
| D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; |
| } __C89_NAMELESSUNIONNAME; |
| } D3D11_DEPTH_STENCIL_VIEW_DESC; |
| typedef struct D3D11_DEPTH_STENCILOP_DESC { |
| D3D11_STENCIL_OP StencilFailOp; |
| D3D11_STENCIL_OP StencilDepthFailOp; |
| D3D11_STENCIL_OP StencilPassOp; |
| D3D11_COMPARISON_FUNC StencilFunc; |
| } D3D11_DEPTH_STENCILOP_DESC; |
| typedef struct D3D11_DEPTH_STENCIL_DESC { |
| WINBOOL DepthEnable; |
| D3D11_DEPTH_WRITE_MASK DepthWriteMask; |
| D3D11_COMPARISON_FUNC DepthFunc; |
| WINBOOL StencilEnable; |
| UINT8 StencilReadMask; |
| UINT8 StencilWriteMask; |
| D3D11_DEPTH_STENCILOP_DESC FrontFace; |
| D3D11_DEPTH_STENCILOP_DESC BackFace; |
| } D3D11_DEPTH_STENCIL_DESC; |
| typedef struct D3D11_RENDER_TARGET_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D11_RTV_DIMENSION ViewDimension; |
| __C89_NAMELESS union { |
| D3D11_BUFFER_RTV Buffer; |
| D3D11_TEX1D_RTV Texture1D; |
| D3D11_TEX1D_ARRAY_RTV Texture1DArray; |
| D3D11_TEX2D_RTV Texture2D; |
| D3D11_TEX2D_ARRAY_RTV Texture2DArray; |
| D3D11_TEX2DMS_RTV Texture2DMS; |
| D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| D3D11_TEX3D_RTV Texture3D; |
| } __C89_NAMELESSUNIONNAME; |
| } D3D11_RENDER_TARGET_VIEW_DESC; |
| typedef struct D3D11_SAMPLER_DESC { |
| D3D11_FILTER Filter; |
| D3D11_TEXTURE_ADDRESS_MODE AddressU; |
| D3D11_TEXTURE_ADDRESS_MODE AddressV; |
| D3D11_TEXTURE_ADDRESS_MODE AddressW; |
| FLOAT MipLODBias; |
| UINT MaxAnisotropy; |
| D3D11_COMPARISON_FUNC ComparisonFunc; |
| FLOAT BorderColor[4]; |
| FLOAT MinLOD; |
| FLOAT MaxLOD; |
| } D3D11_SAMPLER_DESC; |
| #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) |
| struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC { |
| CD3D11_SAMPLER_DESC() {} |
| explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {} |
| explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) { |
| Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; |
| AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; |
| AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; |
| AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; |
| MipLODBias = 0; |
| MaxAnisotropy = 1; |
| ComparisonFunc = D3D11_COMPARISON_NEVER; |
| BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f; |
| MinLOD = -3.402823466e+38f; |
| MaxLOD = 3.402823466e+38f; |
| } |
| explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU, |
| D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW, |
| FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc, |
| const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) { |
| Filter = filter; |
| AddressU = addressU; |
| AddressV = addressV; |
| AddressW = addressW; |
| MipLODBias = mipLODBias; |
| MaxAnisotropy = maxAnisotropy; |
| ComparisonFunc = comparisonFunc; |
| if(borderColor) { |
| BorderColor[0] = borderColor[0]; |
| BorderColor[1] = borderColor[1]; |
| BorderColor[2] = borderColor[2]; |
| BorderColor[3] = borderColor[3]; |
| }else { |
| BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f; |
| } |
| MinLOD = minLOD; |
| MaxLOD = maxLOD; |
| } |
| ~CD3D11_SAMPLER_DESC() {} |
| operator const D3D11_SAMPLER_DESC&() const { return *this; } |
| }; |
| #endif |
| typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D11_SRV_DIMENSION ViewDimension; |
| __C89_NAMELESS union { |
| D3D11_BUFFER_SRV Buffer; |
| D3D11_TEX1D_SRV Texture1D; |
| D3D11_TEX1D_ARRAY_SRV Texture1DArray; |
| D3D11_TEX2D_SRV Texture2D; |
| D3D11_TEX2D_ARRAY_SRV Texture2DArray; |
| D3D11_TEX2DMS_SRV Texture2DMS; |
| D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| D3D11_TEX3D_SRV Texture3D; |
| D3D11_TEXCUBE_SRV TextureCube; |
| D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; |
| D3D11_BUFFEREX_SRV BufferEx; |
| } __C89_NAMELESSUNIONNAME; |
| } D3D11_SHADER_RESOURCE_VIEW_DESC; |
| typedef struct D3D11_TEXTURE1D_DESC { |
| UINT Width; |
| UINT MipLevels; |
| UINT ArraySize; |
| DXGI_FORMAT Format; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D11_TEXTURE1D_DESC; |
| typedef struct D3D11_TEXTURE2D_DESC { |
| UINT Width; |
| UINT Height; |
| UINT MipLevels; |
| UINT ArraySize; |
| DXGI_FORMAT Format; |
| DXGI_SAMPLE_DESC SampleDesc; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D11_TEXTURE2D_DESC; |
| #if !defined(D3D11_NO_HELPERS) && defined(__cplusplus) |
| struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC { |
| CD3D11_TEXTURE2D_DESC() {} |
| explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {} |
| explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1, |
| UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, |
| D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1, |
| UINT sampleQuality = 0, UINT miscFlags = 0) { |
| Width = width; |
| Height = height; |
| MipLevels = mipLevels; |
| ArraySize = arraySize; |
| Format = format; |
| SampleDesc.Count = sampleCount; |
| SampleDesc.Quality = sampleQuality; |
| Usage = usage; |
| BindFlags = bindFlags; |
| CPUAccessFlags = cpuaccessFlags; |
| MiscFlags = miscFlags; |
| } |
| ~CD3D11_TEXTURE2D_DESC() {} |
| operator const D3D11_TEXTURE2D_DESC&() const { return *this; } |
| }; |
| #endif |
| typedef struct D3D11_TEXTURE3D_DESC { |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| UINT MipLevels; |
| DXGI_FORMAT Format; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D11_TEXTURE3D_DESC; |
| #ifndef __ID3D11Device_FWD_DEFINED__ |
| #define __ID3D11Device_FWD_DEFINED__ |
| typedef interface ID3D11Device ID3D11Device; |
| #endif |
| |
| #ifndef __ID3D11ClassLinkage_FWD_DEFINED__ |
| #define __ID3D11ClassLinkage_FWD_DEFINED__ |
| typedef interface ID3D11ClassLinkage ID3D11ClassLinkage; |
| #endif |
| |
| /***************************************************************************** |
| * ID3D11DeviceChild interface |
| */ |
| #ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__ |
| #define __ID3D11DeviceChild_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae") |
| ID3D11DeviceChild : public IUnknown |
| { |
| virtual void STDMETHODCALLTYPE GetDevice( |
| ID3D11Device **ppDevice) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetPrivateData( |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateData( |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( |
| REFGUID guid, |
| const IUnknown *pData) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11DeviceChild, 0x1841e5c8, 0x16b0, 0x489b, 0xbc,0xc8, 0x44,0xcf,0xb0,0xd5,0xde,0xae) |
| #endif |
| #else |
| typedef struct ID3D11DeviceChildVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11DeviceChild* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11DeviceChild* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11DeviceChild* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11DeviceChild* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11DeviceChild* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11DeviceChild* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11DeviceChild* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D11DeviceChildVtbl; |
| interface ID3D11DeviceChild { |
| CONST_VTBL ID3D11DeviceChildVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11DeviceChild_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11DeviceChild_QueryInterface(ID3D11DeviceChild* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11DeviceChild_AddRef(ID3D11DeviceChild* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11DeviceChild_Release(ID3D11DeviceChild* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11DeviceChild_GetDevice(ID3D11DeviceChild* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceChild_GetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateData(ID3D11DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceChild_SetPrivateDataInterface(ID3D11DeviceChild* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11DeviceChild_GetDevice_Proxy( |
| ID3D11DeviceChild* This, |
| ID3D11Device **ppDevice); |
| void __RPC_STUB ID3D11DeviceChild_GetDevice_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11DeviceChild_GetPrivateData_Proxy( |
| ID3D11DeviceChild* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| void __RPC_STUB ID3D11DeviceChild_GetPrivateData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11DeviceChild_SetPrivateData_Proxy( |
| ID3D11DeviceChild* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| void __RPC_STUB ID3D11DeviceChild_SetPrivateData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11DeviceChild_SetPrivateDataInterface_Proxy( |
| ID3D11DeviceChild* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| void __RPC_STUB ID3D11DeviceChild_SetPrivateDataInterface_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11DeviceChild_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Asynchronous interface |
| */ |
| #ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__ |
| #define __ID3D11Asynchronous_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b") |
| ID3D11Asynchronous : public ID3D11DeviceChild |
| { |
| virtual UINT STDMETHODCALLTYPE GetDataSize( |
| ) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Asynchronous, 0x4b35d0cd, 0x1e15, 0x4258, 0x9c,0x98, 0x1b,0x13,0x33,0xf6,0xdd,0x3b) |
| #endif |
| #else |
| typedef struct ID3D11AsynchronousVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Asynchronous* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Asynchronous* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Asynchronous* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11Asynchronous* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Asynchronous* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Asynchronous* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Asynchronous* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11Asynchronous methods ***/ |
| UINT (STDMETHODCALLTYPE *GetDataSize)( |
| ID3D11Asynchronous* This); |
| |
| END_INTERFACE |
| } ID3D11AsynchronousVtbl; |
| interface ID3D11Asynchronous { |
| CONST_VTBL ID3D11AsynchronousVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Asynchronous_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11Asynchronous methods ***/ |
| #define ID3D11Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Asynchronous_QueryInterface(ID3D11Asynchronous* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Asynchronous_AddRef(ID3D11Asynchronous* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Asynchronous_Release(ID3D11Asynchronous* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11Asynchronous_GetDevice(ID3D11Asynchronous* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11Asynchronous_GetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateData(ID3D11Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Asynchronous_SetPrivateDataInterface(ID3D11Asynchronous* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11Asynchronous methods ***/ |
| static FORCEINLINE UINT ID3D11Asynchronous_GetDataSize(ID3D11Asynchronous* This) { |
| return This->lpVtbl->GetDataSize(This); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| UINT STDMETHODCALLTYPE ID3D11Asynchronous_GetDataSize_Proxy( |
| ID3D11Asynchronous* This); |
| void __RPC_STUB ID3D11Asynchronous_GetDataSize_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Asynchronous_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Query interface |
| */ |
| #ifndef __ID3D11Query_INTERFACE_DEFINED__ |
| #define __ID3D11Query_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd") |
| ID3D11Query : public ID3D11Asynchronous |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_QUERY_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Query, 0xd6c00747, 0x87b7, 0x425e, 0xb8,0x4d, 0x44,0xd1,0x08,0x56,0x0a,0xfd) |
| #endif |
| #else |
| typedef struct ID3D11QueryVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Query* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Query* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Query* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11Query* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Query* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Query* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Query* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11Asynchronous methods ***/ |
| UINT (STDMETHODCALLTYPE *GetDataSize)( |
| ID3D11Query* This); |
| |
| /*** ID3D11Query methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11Query* This, |
| D3D11_QUERY_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11QueryVtbl; |
| interface ID3D11Query { |
| CONST_VTBL ID3D11QueryVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Query_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Query_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11Asynchronous methods ***/ |
| #define ID3D11Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) |
| /*** ID3D11Query methods ***/ |
| #define ID3D11Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Query_QueryInterface(ID3D11Query* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Query_AddRef(ID3D11Query* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Query_Release(ID3D11Query* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11Query_GetDevice(ID3D11Query* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11Query_GetPrivateData(ID3D11Query* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Query_SetPrivateData(ID3D11Query* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Query_SetPrivateDataInterface(ID3D11Query* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11Asynchronous methods ***/ |
| static FORCEINLINE UINT ID3D11Query_GetDataSize(ID3D11Query* This) { |
| return This->lpVtbl->GetDataSize(This); |
| } |
| /*** ID3D11Query methods ***/ |
| static FORCEINLINE void ID3D11Query_GetDesc(ID3D11Query* This,D3D11_QUERY_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11Query_GetDesc_Proxy( |
| ID3D11Query* This, |
| D3D11_QUERY_DESC *pDesc); |
| void __RPC_STUB ID3D11Query_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Query_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Resource interface |
| */ |
| #ifndef __ID3D11Resource_INTERFACE_DEFINED__ |
| #define __ID3D11Resource_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d") |
| ID3D11Resource : public ID3D11DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetType( |
| D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0; |
| |
| virtual void STDMETHODCALLTYPE SetEvictionPriority( |
| UINT EvictionPriority) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetEvictionPriority( |
| ) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Resource, 0xdc8e63f3, 0xd12b, 0x4952, 0xb4,0x7b, 0x5e,0x45,0x02,0x6a,0x86,0x2d) |
| #endif |
| #else |
| typedef struct ID3D11ResourceVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Resource* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Resource* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Resource* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11Resource* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Resource* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Resource* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Resource* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D11Resource* This, |
| D3D11_RESOURCE_DIMENSION *pResourceDimension); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D11Resource* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D11Resource* This); |
| |
| END_INTERFACE |
| } ID3D11ResourceVtbl; |
| interface ID3D11Resource { |
| CONST_VTBL ID3D11ResourceVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Resource_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Resource_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11Resource methods ***/ |
| #define ID3D11Resource_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) |
| #define ID3D11Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D11Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Resource_QueryInterface(ID3D11Resource* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Resource_AddRef(ID3D11Resource* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Resource_Release(ID3D11Resource* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11Resource_GetDevice(ID3D11Resource* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11Resource_GetPrivateData(ID3D11Resource* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Resource_SetPrivateData(ID3D11Resource* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Resource_SetPrivateDataInterface(ID3D11Resource* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11Resource methods ***/ |
| static FORCEINLINE void ID3D11Resource_GetType(ID3D11Resource* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { |
| This->lpVtbl->GetType(This,pResourceDimension); |
| } |
| static FORCEINLINE void ID3D11Resource_SetEvictionPriority(ID3D11Resource* This,UINT EvictionPriority) { |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); |
| } |
| static FORCEINLINE UINT ID3D11Resource_GetEvictionPriority(ID3D11Resource* This) { |
| return This->lpVtbl->GetEvictionPriority(This); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11Resource_GetType_Proxy( |
| ID3D11Resource* This, |
| D3D11_RESOURCE_DIMENSION *pResourceDimension); |
| void __RPC_STUB ID3D11Resource_GetType_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11Resource_SetEvictionPriority_Proxy( |
| ID3D11Resource* This, |
| UINT EvictionPriority); |
| void __RPC_STUB ID3D11Resource_SetEvictionPriority_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| UINT STDMETHODCALLTYPE ID3D11Resource_GetEvictionPriority_Proxy( |
| ID3D11Resource* This); |
| void __RPC_STUB ID3D11Resource_GetEvictionPriority_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Resource_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11View interface |
| */ |
| #ifndef __ID3D11View_INTERFACE_DEFINED__ |
| #define __ID3D11View_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1") |
| ID3D11View : public ID3D11DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetResource( |
| ID3D11Resource **ppResource) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11View, 0x839d1216, 0xbb2e, 0x412b, 0xb7,0xf4, 0xa9,0xdb,0xeb,0xe0,0x8e,0xd1) |
| #endif |
| #else |
| typedef struct ID3D11ViewVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11View* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11View* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11View* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11View* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11View* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11View* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11View* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11View methods ***/ |
| void (STDMETHODCALLTYPE *GetResource)( |
| ID3D11View* This, |
| ID3D11Resource **ppResource); |
| |
| END_INTERFACE |
| } ID3D11ViewVtbl; |
| interface ID3D11View { |
| CONST_VTBL ID3D11ViewVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11View_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11View_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11View methods ***/ |
| #define ID3D11View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11View_QueryInterface(ID3D11View* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11View_AddRef(ID3D11View* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11View_Release(ID3D11View* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11View_GetDevice(ID3D11View* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11View_GetPrivateData(ID3D11View* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11View_SetPrivateData(ID3D11View* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11View_SetPrivateDataInterface(ID3D11View* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11View methods ***/ |
| static FORCEINLINE void ID3D11View_GetResource(ID3D11View* This,ID3D11Resource **ppResource) { |
| This->lpVtbl->GetResource(This,ppResource); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11View_GetResource_Proxy( |
| ID3D11View* This, |
| ID3D11Resource **ppResource); |
| void __RPC_STUB ID3D11View_GetResource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11View_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11BlendState interface |
| */ |
| #ifndef __ID3D11BlendState_INTERFACE_DEFINED__ |
| #define __ID3D11BlendState_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a") |
| ID3D11BlendState : public ID3D11DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_BLEND_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11BlendState, 0x75b68faa, 0x347d, 0x4159, 0x8f,0x45, 0xa0,0x64,0x0f,0x01,0xcd,0x9a) |
| #endif |
| #else |
| typedef struct ID3D11BlendStateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11BlendState* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11BlendState* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11BlendState* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11BlendState* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11BlendState* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11BlendState* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11BlendState* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11BlendState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11BlendState* This, |
| D3D11_BLEND_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11BlendStateVtbl; |
| interface ID3D11BlendState { |
| CONST_VTBL ID3D11BlendStateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11BlendState_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11BlendState methods ***/ |
| #define ID3D11BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11BlendState_QueryInterface(ID3D11BlendState* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11BlendState_AddRef(ID3D11BlendState* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11BlendState_Release(ID3D11BlendState* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11BlendState_GetDevice(ID3D11BlendState* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11BlendState_GetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateData(ID3D11BlendState* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11BlendState_SetPrivateDataInterface(ID3D11BlendState* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11BlendState methods ***/ |
| static FORCEINLINE void ID3D11BlendState_GetDesc(ID3D11BlendState* This,D3D11_BLEND_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11BlendState_GetDesc_Proxy( |
| ID3D11BlendState* This, |
| D3D11_BLEND_DESC *pDesc); |
| void __RPC_STUB ID3D11BlendState_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11BlendState_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Buffer interface |
| */ |
| #ifndef __ID3D11Buffer_INTERFACE_DEFINED__ |
| #define __ID3D11Buffer_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037") |
| ID3D11Buffer : public ID3D11Resource |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_BUFFER_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Buffer, 0x48570b85, 0xd1ee, 0x4fcd, 0xa2,0x50, 0xeb,0x35,0x07,0x22,0xb0,0x37) |
| #endif |
| #else |
| typedef struct ID3D11BufferVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Buffer* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Buffer* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Buffer* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11Buffer* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Buffer* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Buffer* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Buffer* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D11Buffer* This, |
| D3D11_RESOURCE_DIMENSION *pResourceDimension); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D11Buffer* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D11Buffer* This); |
| |
| /*** ID3D11Buffer methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11Buffer* This, |
| D3D11_BUFFER_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11BufferVtbl; |
| interface ID3D11Buffer { |
| CONST_VTBL ID3D11BufferVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Buffer_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11Resource methods ***/ |
| #define ID3D11Buffer_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) |
| #define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D11Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| /*** ID3D11Buffer methods ***/ |
| #define ID3D11Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Buffer_QueryInterface(ID3D11Buffer* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Buffer_AddRef(ID3D11Buffer* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Buffer_Release(ID3D11Buffer* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11Buffer_GetDevice(ID3D11Buffer* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11Buffer_GetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateData(ID3D11Buffer* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Buffer_SetPrivateDataInterface(ID3D11Buffer* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11Resource methods ***/ |
| static FORCEINLINE void ID3D11Buffer_GetType(ID3D11Buffer* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { |
| This->lpVtbl->GetType(This,pResourceDimension); |
| } |
| static FORCEINLINE void ID3D11Buffer_SetEvictionPriority(ID3D11Buffer* This,UINT EvictionPriority) { |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); |
| } |
| static FORCEINLINE UINT ID3D11Buffer_GetEvictionPriority(ID3D11Buffer* This) { |
| return This->lpVtbl->GetEvictionPriority(This); |
| } |
| /*** ID3D11Buffer methods ***/ |
| static FORCEINLINE void ID3D11Buffer_GetDesc(ID3D11Buffer* This,D3D11_BUFFER_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11Buffer_GetDesc_Proxy( |
| ID3D11Buffer* This, |
| D3D11_BUFFER_DESC *pDesc); |
| void __RPC_STUB ID3D11Buffer_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Buffer_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11ClassInstance interface |
| */ |
| #ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__ |
| #define __ID3D11ClassInstance_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb") |
| ID3D11ClassInstance : public ID3D11DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetClassLinkage( |
| ID3D11ClassLinkage **ppLinkage) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_CLASS_INSTANCE_DESC *pDesc) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetInstanceName( |
| LPSTR pInstanceName, |
| SIZE_T *pBufferLength) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetTypeName( |
| LPSTR pTypeName, |
| SIZE_T *pBufferLength) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11ClassInstance, 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94,0x36, 0x86,0x62,0xa6,0x57,0x97,0xcb) |
| #endif |
| #else |
| typedef struct ID3D11ClassInstanceVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11ClassInstance* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11ClassInstance* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11ClassInstance* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11ClassInstance* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11ClassInstance* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11ClassInstance* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11ClassInstance* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11ClassInstance methods ***/ |
| void (STDMETHODCALLTYPE *GetClassLinkage)( |
| ID3D11ClassInstance* This, |
| ID3D11ClassLinkage **ppLinkage); |
| |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11ClassInstance* This, |
| D3D11_CLASS_INSTANCE_DESC *pDesc); |
| |
| void (STDMETHODCALLTYPE *GetInstanceName)( |
| ID3D11ClassInstance* This, |
| LPSTR pInstanceName, |
| SIZE_T *pBufferLength); |
| |
| void (STDMETHODCALLTYPE *GetTypeName)( |
| ID3D11ClassInstance* This, |
| LPSTR pTypeName, |
| SIZE_T *pBufferLength); |
| |
| END_INTERFACE |
| } ID3D11ClassInstanceVtbl; |
| interface ID3D11ClassInstance { |
| CONST_VTBL ID3D11ClassInstanceVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11ClassInstance_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11ClassInstance_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11ClassInstance_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11ClassInstance methods ***/ |
| #define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage) (This)->lpVtbl->GetClassLinkage(This,ppLinkage) |
| #define ID3D11ClassInstance_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength) (This)->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength) |
| #define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength) (This)->lpVtbl->GetTypeName(This,pTypeName,pBufferLength) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11ClassInstance_QueryInterface(ID3D11ClassInstance* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11ClassInstance_AddRef(ID3D11ClassInstance* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11ClassInstance_Release(ID3D11ClassInstance* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11ClassInstance_GetDevice(ID3D11ClassInstance* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11ClassInstance_GetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateData(ID3D11ClassInstance* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11ClassInstance_SetPrivateDataInterface(ID3D11ClassInstance* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11ClassInstance methods ***/ |
| static FORCEINLINE void ID3D11ClassInstance_GetClassLinkage(ID3D11ClassInstance* This,ID3D11ClassLinkage **ppLinkage) { |
| This->lpVtbl->GetClassLinkage(This,ppLinkage); |
| } |
| static FORCEINLINE void ID3D11ClassInstance_GetDesc(ID3D11ClassInstance* This,D3D11_CLASS_INSTANCE_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| static FORCEINLINE void ID3D11ClassInstance_GetInstanceName(ID3D11ClassInstance* This,LPSTR pInstanceName,SIZE_T *pBufferLength) { |
| This->lpVtbl->GetInstanceName(This,pInstanceName,pBufferLength); |
| } |
| static FORCEINLINE void ID3D11ClassInstance_GetTypeName(ID3D11ClassInstance* This,LPSTR pTypeName,SIZE_T *pBufferLength) { |
| This->lpVtbl->GetTypeName(This,pTypeName,pBufferLength); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11ClassInstance_GetClassLinkage_Proxy( |
| ID3D11ClassInstance* This, |
| ID3D11ClassLinkage **ppLinkage); |
| void __RPC_STUB ID3D11ClassInstance_GetClassLinkage_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11ClassInstance_GetDesc_Proxy( |
| ID3D11ClassInstance* This, |
| D3D11_CLASS_INSTANCE_DESC *pDesc); |
| void __RPC_STUB ID3D11ClassInstance_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11ClassInstance_GetInstanceName_Proxy( |
| ID3D11ClassInstance* This, |
| LPSTR pInstanceName, |
| SIZE_T *pBufferLength); |
| void __RPC_STUB ID3D11ClassInstance_GetInstanceName_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11ClassInstance_GetTypeName_Proxy( |
| ID3D11ClassInstance* This, |
| LPSTR pTypeName, |
| SIZE_T *pBufferLength); |
| void __RPC_STUB ID3D11ClassInstance_GetTypeName_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11ClassInstance_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11ClassLinkage interface |
| */ |
| #ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__ |
| #define __ID3D11ClassLinkage_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed") |
| ID3D11ClassLinkage : public ID3D11DeviceChild |
| { |
| virtual HRESULT STDMETHODCALLTYPE GetClassInstance( |
| LPCSTR pClassInstanceName, |
| UINT InstanceIndex, |
| ID3D11ClassInstance **ppInstance) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateClassInstance( |
| LPCSTR pClassTypeName, |
| UINT ConstantBufferOffset, |
| UINT ConstantVectorOffset, |
| UINT TextureOffset, |
| UINT SamplerOffset, |
| ID3D11ClassInstance **ppInstance) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11ClassLinkage, 0xddf57cba, 0x9543, 0x46e4, 0xa1,0x2b, 0xf2,0x07,0xa0,0xfe,0x7f,0xed) |
| #endif |
| #else |
| typedef struct ID3D11ClassLinkageVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11ClassLinkage* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11ClassLinkage* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11ClassLinkage* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11ClassLinkage* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11ClassLinkage* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11ClassLinkage* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11ClassLinkage* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11ClassLinkage methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetClassInstance)( |
| ID3D11ClassLinkage* This, |
| LPCSTR pClassInstanceName, |
| UINT InstanceIndex, |
| ID3D11ClassInstance **ppInstance); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateClassInstance)( |
| ID3D11ClassLinkage* This, |
| LPCSTR pClassTypeName, |
| UINT ConstantBufferOffset, |
| UINT ConstantVectorOffset, |
| UINT TextureOffset, |
| UINT SamplerOffset, |
| ID3D11ClassInstance **ppInstance); |
| |
| END_INTERFACE |
| } ID3D11ClassLinkageVtbl; |
| interface ID3D11ClassLinkage { |
| CONST_VTBL ID3D11ClassLinkageVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11ClassLinkage_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11ClassLinkage_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11ClassLinkage_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11ClassLinkage methods ***/ |
| #define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) (This)->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) |
| #define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) (This)->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11ClassLinkage_QueryInterface(ID3D11ClassLinkage* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11ClassLinkage_AddRef(ID3D11ClassLinkage* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11ClassLinkage_Release(ID3D11ClassLinkage* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11ClassLinkage_GetDevice(ID3D11ClassLinkage* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11ClassLinkage_GetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateData(ID3D11ClassLinkage* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11ClassLinkage_SetPrivateDataInterface(ID3D11ClassLinkage* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11ClassLinkage methods ***/ |
| static FORCEINLINE HRESULT ID3D11ClassLinkage_GetClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassInstanceName,UINT InstanceIndex,ID3D11ClassInstance **ppInstance) { |
| return This->lpVtbl->GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance); |
| } |
| static FORCEINLINE HRESULT ID3D11ClassLinkage_CreateClassInstance(ID3D11ClassLinkage* This,LPCSTR pClassTypeName,UINT ConstantBufferOffset,UINT ConstantVectorOffset,UINT TextureOffset,UINT SamplerOffset,ID3D11ClassInstance **ppInstance) { |
| return This->lpVtbl->CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| HRESULT STDMETHODCALLTYPE ID3D11ClassLinkage_GetClassInstance_Proxy( |
| ID3D11ClassLinkage* This, |
| LPCSTR pClassInstanceName, |
| UINT InstanceIndex, |
| ID3D11ClassInstance **ppInstance); |
| void __RPC_STUB ID3D11ClassLinkage_GetClassInstance_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11ClassLinkage_CreateClassInstance_Proxy( |
| ID3D11ClassLinkage* This, |
| LPCSTR pClassTypeName, |
| UINT ConstantBufferOffset, |
| UINT ConstantVectorOffset, |
| UINT TextureOffset, |
| UINT SamplerOffset, |
| ID3D11ClassInstance **ppInstance); |
| void __RPC_STUB ID3D11ClassLinkage_CreateClassInstance_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11CommandList interface |
| */ |
| #ifndef __ID3D11CommandList_INTERFACE_DEFINED__ |
| #define __ID3D11CommandList_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2") |
| ID3D11CommandList : public ID3D11DeviceChild |
| { |
| virtual UINT STDMETHODCALLTYPE GetContextFlags( |
| ) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11CommandList, 0xa24bc4d1, 0x769e, 0x43f7, 0x80,0x13, 0x98,0xff,0x56,0x6c,0x18,0xe2) |
| #endif |
| #else |
| typedef struct ID3D11CommandListVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11CommandList* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11CommandList* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11CommandList* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11CommandList* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11CommandList* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11CommandList* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11CommandList* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11CommandList methods ***/ |
| UINT (STDMETHODCALLTYPE *GetContextFlags)( |
| ID3D11CommandList* This); |
| |
| END_INTERFACE |
| } ID3D11CommandListVtbl; |
| interface ID3D11CommandList { |
| CONST_VTBL ID3D11CommandListVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11CommandList_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11CommandList_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11CommandList_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11CommandList_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11CommandList methods ***/ |
| #define ID3D11CommandList_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11CommandList_QueryInterface(ID3D11CommandList* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11CommandList_AddRef(ID3D11CommandList* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11CommandList_Release(ID3D11CommandList* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11CommandList_GetDevice(ID3D11CommandList* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11CommandList_GetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateData(ID3D11CommandList* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11CommandList_SetPrivateDataInterface(ID3D11CommandList* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11CommandList methods ***/ |
| static FORCEINLINE UINT ID3D11CommandList_GetContextFlags(ID3D11CommandList* This) { |
| return This->lpVtbl->GetContextFlags(This); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| UINT STDMETHODCALLTYPE ID3D11CommandList_GetContextFlags_Proxy( |
| ID3D11CommandList* This); |
| void __RPC_STUB ID3D11CommandList_GetContextFlags_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11CommandList_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11ComputeShader interface |
| */ |
| #ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__ |
| #define __ID3D11ComputeShader_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969") |
| ID3D11ComputeShader : public ID3D11DeviceChild |
| { |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11ComputeShader, 0x4f5b196e, 0xc2bd, 0x495e, 0xbd,0x01, 0x1f,0xde,0xd3,0x8e,0x49,0x69) |
| #endif |
| #else |
| typedef struct ID3D11ComputeShaderVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11ComputeShader* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11ComputeShader* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11ComputeShader* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11ComputeShader* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11ComputeShader* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11ComputeShader* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11ComputeShader* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D11ComputeShaderVtbl; |
| interface ID3D11ComputeShader { |
| CONST_VTBL ID3D11ComputeShaderVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11ComputeShader_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11ComputeShader_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11ComputeShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11ComputeShader_QueryInterface(ID3D11ComputeShader* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11ComputeShader_AddRef(ID3D11ComputeShader* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11ComputeShader_Release(ID3D11ComputeShader* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11ComputeShader_GetDevice(ID3D11ComputeShader* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11ComputeShader_GetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateData(ID3D11ComputeShader* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11ComputeShader_SetPrivateDataInterface(ID3D11ComputeShader* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11ComputeShader_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Counter interface |
| */ |
| #ifndef __ID3D11Counter_INTERFACE_DEFINED__ |
| #define __ID3D11Counter_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741") |
| ID3D11Counter : public ID3D11Asynchronous |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_COUNTER_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Counter, 0x6e8c49fb, 0xa371, 0x4770, 0xb4,0x40, 0x29,0x08,0x60,0x22,0xb7,0x41) |
| #endif |
| #else |
| typedef struct ID3D11CounterVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Counter* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Counter* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Counter* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11Counter* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Counter* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Counter* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Counter* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11Asynchronous methods ***/ |
| UINT (STDMETHODCALLTYPE *GetDataSize)( |
| ID3D11Counter* This); |
| |
| /*** ID3D11Counter methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11Counter* This, |
| D3D11_COUNTER_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11CounterVtbl; |
| interface ID3D11Counter { |
| CONST_VTBL ID3D11CounterVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Counter_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Counter_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11Asynchronous methods ***/ |
| #define ID3D11Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) |
| /*** ID3D11Counter methods ***/ |
| #define ID3D11Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Counter_QueryInterface(ID3D11Counter* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Counter_AddRef(ID3D11Counter* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Counter_Release(ID3D11Counter* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11Counter_GetDevice(ID3D11Counter* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11Counter_GetPrivateData(ID3D11Counter* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Counter_SetPrivateData(ID3D11Counter* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Counter_SetPrivateDataInterface(ID3D11Counter* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11Asynchronous methods ***/ |
| static FORCEINLINE UINT ID3D11Counter_GetDataSize(ID3D11Counter* This) { |
| return This->lpVtbl->GetDataSize(This); |
| } |
| /*** ID3D11Counter methods ***/ |
| static FORCEINLINE void ID3D11Counter_GetDesc(ID3D11Counter* This,D3D11_COUNTER_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11Counter_GetDesc_Proxy( |
| ID3D11Counter* This, |
| D3D11_COUNTER_DESC *pDesc); |
| void __RPC_STUB ID3D11Counter_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Counter_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11DepthStencilState interface |
| */ |
| #ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__ |
| #define __ID3D11DepthStencilState_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1") |
| ID3D11DepthStencilState : public ID3D11DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_DEPTH_STENCIL_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11DepthStencilState, 0x03823efb, 0x8d8f, 0x4e1c, 0x9a,0xa2, 0xf6,0x4b,0xb2,0xcb,0xfd,0xf1) |
| #endif |
| #else |
| typedef struct ID3D11DepthStencilStateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11DepthStencilState* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11DepthStencilState* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11DepthStencilState* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11DepthStencilState* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11DepthStencilState* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11DepthStencilState* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11DepthStencilState* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11DepthStencilState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11DepthStencilState* This, |
| D3D11_DEPTH_STENCIL_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11DepthStencilStateVtbl; |
| interface ID3D11DepthStencilState { |
| CONST_VTBL ID3D11DepthStencilStateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11DepthStencilState_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11DepthStencilState methods ***/ |
| #define ID3D11DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11DepthStencilState_QueryInterface(ID3D11DepthStencilState* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11DepthStencilState_AddRef(ID3D11DepthStencilState* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11DepthStencilState_Release(ID3D11DepthStencilState* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11DepthStencilState_GetDevice(ID3D11DepthStencilState* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11DepthStencilState_GetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateData(ID3D11DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DepthStencilState_SetPrivateDataInterface(ID3D11DepthStencilState* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11DepthStencilState methods ***/ |
| static FORCEINLINE void ID3D11DepthStencilState_GetDesc(ID3D11DepthStencilState* This,D3D11_DEPTH_STENCIL_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11DepthStencilState_GetDesc_Proxy( |
| ID3D11DepthStencilState* This, |
| D3D11_DEPTH_STENCIL_DESC *pDesc); |
| void __RPC_STUB ID3D11DepthStencilState_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11DepthStencilView interface |
| */ |
| #ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__ |
| #define __ID3D11DepthStencilView_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6") |
| ID3D11DepthStencilView : public ID3D11View |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11DepthStencilView, 0x9fdac92a, 0x1876, 0x48c3, 0xaf,0xad, 0x25,0xb9,0x4f,0x84,0xa9,0xb6) |
| #endif |
| #else |
| typedef struct ID3D11DepthStencilViewVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11DepthStencilView* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11DepthStencilView* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11DepthStencilView* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11DepthStencilView* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11DepthStencilView* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11DepthStencilView* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11DepthStencilView* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11View methods ***/ |
| void (STDMETHODCALLTYPE *GetResource)( |
| ID3D11DepthStencilView* This, |
| ID3D11Resource **ppResource); |
| |
| /*** ID3D11DepthStencilView methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11DepthStencilView* This, |
| D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11DepthStencilViewVtbl; |
| interface ID3D11DepthStencilView { |
| CONST_VTBL ID3D11DepthStencilViewVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11DepthStencilView_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11View methods ***/ |
| #define ID3D11DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| /*** ID3D11DepthStencilView methods ***/ |
| #define ID3D11DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11DepthStencilView_QueryInterface(ID3D11DepthStencilView* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11DepthStencilView_AddRef(ID3D11DepthStencilView* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11DepthStencilView_Release(ID3D11DepthStencilView* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11DepthStencilView_GetDevice(ID3D11DepthStencilView* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11DepthStencilView_GetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateData(ID3D11DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DepthStencilView_SetPrivateDataInterface(ID3D11DepthStencilView* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11View methods ***/ |
| static FORCEINLINE void ID3D11DepthStencilView_GetResource(ID3D11DepthStencilView* This,ID3D11Resource **ppResource) { |
| This->lpVtbl->GetResource(This,ppResource); |
| } |
| /*** ID3D11DepthStencilView methods ***/ |
| static FORCEINLINE void ID3D11DepthStencilView_GetDesc(ID3D11DepthStencilView* This,D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11DepthStencilView_GetDesc_Proxy( |
| ID3D11DepthStencilView* This, |
| D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc); |
| void __RPC_STUB ID3D11DepthStencilView_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11DomainShader interface |
| */ |
| #ifndef __ID3D11DomainShader_INTERFACE_DEFINED__ |
| #define __ID3D11DomainShader_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa") |
| ID3D11DomainShader : public ID3D11DeviceChild |
| { |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11DomainShader, 0xf582c508, 0x0f36, 0x490c, 0x99,0x77, 0x31,0xee,0xce,0x26,0x8c,0xfa) |
| #endif |
| #else |
| typedef struct ID3D11DomainShaderVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11DomainShader* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11DomainShader* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11DomainShader* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11DomainShader* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11DomainShader* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11DomainShader* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11DomainShader* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D11DomainShaderVtbl; |
| interface ID3D11DomainShader { |
| CONST_VTBL ID3D11DomainShaderVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11DomainShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11DomainShader_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11DomainShader_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11DomainShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11DomainShader_QueryInterface(ID3D11DomainShader* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11DomainShader_AddRef(ID3D11DomainShader* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11DomainShader_Release(ID3D11DomainShader* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11DomainShader_GetDevice(ID3D11DomainShader* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11DomainShader_GetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateData(ID3D11DomainShader* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DomainShader_SetPrivateDataInterface(ID3D11DomainShader* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11DomainShader_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11GeometryShader interface |
| */ |
| #ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__ |
| #define __ID3D11GeometryShader_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c") |
| ID3D11GeometryShader : public ID3D11DeviceChild |
| { |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11GeometryShader, 0x38325b96, 0xeffb, 0x4022, 0xba,0x02, 0x2e,0x79,0x5b,0x70,0x27,0x5c) |
| #endif |
| #else |
| typedef struct ID3D11GeometryShaderVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11GeometryShader* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11GeometryShader* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11GeometryShader* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11GeometryShader* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11GeometryShader* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11GeometryShader* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11GeometryShader* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D11GeometryShaderVtbl; |
| interface ID3D11GeometryShader { |
| CONST_VTBL ID3D11GeometryShaderVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11GeometryShader_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11GeometryShader_QueryInterface(ID3D11GeometryShader* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11GeometryShader_AddRef(ID3D11GeometryShader* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11GeometryShader_Release(ID3D11GeometryShader* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11GeometryShader_GetDevice(ID3D11GeometryShader* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11GeometryShader_GetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateData(ID3D11GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11GeometryShader_SetPrivateDataInterface(ID3D11GeometryShader* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11GeometryShader_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11HullShader interface |
| */ |
| #ifndef __ID3D11HullShader_INTERFACE_DEFINED__ |
| #define __ID3D11HullShader_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd") |
| ID3D11HullShader : public ID3D11DeviceChild |
| { |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11HullShader, 0x8e5c6061, 0x628a, 0x4c8e, 0x82,0x64, 0xbb,0xe4,0x5c,0xb3,0xd5,0xdd) |
| #endif |
| #else |
| typedef struct ID3D11HullShaderVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11HullShader* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11HullShader* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11HullShader* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11HullShader* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11HullShader* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11HullShader* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11HullShader* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D11HullShaderVtbl; |
| interface ID3D11HullShader { |
| CONST_VTBL ID3D11HullShaderVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11HullShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11HullShader_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11HullShader_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11HullShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11HullShader_QueryInterface(ID3D11HullShader* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11HullShader_AddRef(ID3D11HullShader* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11HullShader_Release(ID3D11HullShader* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11HullShader_GetDevice(ID3D11HullShader* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11HullShader_GetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateData(ID3D11HullShader* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11HullShader_SetPrivateDataInterface(ID3D11HullShader* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11HullShader_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11InputLayout interface |
| */ |
| #ifndef __ID3D11InputLayout_INTERFACE_DEFINED__ |
| #define __ID3D11InputLayout_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7") |
| ID3D11InputLayout : public ID3D11DeviceChild |
| { |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11InputLayout, 0xe4819ddc, 0x4cf0, 0x4025, 0xbd,0x26, 0x5d,0xe8,0x2a,0x3e,0x07,0xb7) |
| #endif |
| #else |
| typedef struct ID3D11InputLayoutVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11InputLayout* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11InputLayout* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11InputLayout* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11InputLayout* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11InputLayout* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11InputLayout* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11InputLayout* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D11InputLayoutVtbl; |
| interface ID3D11InputLayout { |
| CONST_VTBL ID3D11InputLayoutVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11InputLayout_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11InputLayout_QueryInterface(ID3D11InputLayout* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11InputLayout_AddRef(ID3D11InputLayout* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11InputLayout_Release(ID3D11InputLayout* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11InputLayout_GetDevice(ID3D11InputLayout* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11InputLayout_GetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateData(ID3D11InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11InputLayout_SetPrivateDataInterface(ID3D11InputLayout* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11InputLayout_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11PixelShader interface |
| */ |
| #ifndef __ID3D11PixelShader_INTERFACE_DEFINED__ |
| #define __ID3D11PixelShader_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c") |
| ID3D11PixelShader : public ID3D11DeviceChild |
| { |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11PixelShader, 0xea82e40d, 0x51dc, 0x4f33, 0x93,0xd4, 0xdb,0x7c,0x91,0x25,0xae,0x8c) |
| #endif |
| #else |
| typedef struct ID3D11PixelShaderVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11PixelShader* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11PixelShader* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11PixelShader* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11PixelShader* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11PixelShader* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11PixelShader* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11PixelShader* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D11PixelShaderVtbl; |
| interface ID3D11PixelShader { |
| CONST_VTBL ID3D11PixelShaderVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11PixelShader_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11PixelShader_QueryInterface(ID3D11PixelShader* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11PixelShader_AddRef(ID3D11PixelShader* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11PixelShader_Release(ID3D11PixelShader* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11PixelShader_GetDevice(ID3D11PixelShader* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11PixelShader_GetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateData(ID3D11PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11PixelShader_SetPrivateDataInterface(ID3D11PixelShader* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11PixelShader_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Predicate interface |
| */ |
| #ifndef __ID3D11Predicate_INTERFACE_DEFINED__ |
| #define __ID3D11Predicate_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2") |
| ID3D11Predicate : public ID3D11Query |
| { |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Predicate, 0x9eb576dd, 0x9f77, 0x4d86, 0x81,0xaa, 0x8b,0xab,0x5f,0xe4,0x90,0xe2) |
| #endif |
| #else |
| typedef struct ID3D11PredicateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Predicate* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Predicate* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Predicate* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11Predicate* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Predicate* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Predicate* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Predicate* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11Asynchronous methods ***/ |
| UINT (STDMETHODCALLTYPE *GetDataSize)( |
| ID3D11Predicate* This); |
| |
| /*** ID3D11Query methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11Predicate* This, |
| D3D11_QUERY_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11PredicateVtbl; |
| interface ID3D11Predicate { |
| CONST_VTBL ID3D11PredicateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Predicate_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11Asynchronous methods ***/ |
| #define ID3D11Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) |
| /*** ID3D11Query methods ***/ |
| #define ID3D11Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Predicate_QueryInterface(ID3D11Predicate* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Predicate_AddRef(ID3D11Predicate* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Predicate_Release(ID3D11Predicate* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11Predicate_GetDevice(ID3D11Predicate* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11Predicate_GetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateData(ID3D11Predicate* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Predicate_SetPrivateDataInterface(ID3D11Predicate* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11Asynchronous methods ***/ |
| static FORCEINLINE UINT ID3D11Predicate_GetDataSize(ID3D11Predicate* This) { |
| return This->lpVtbl->GetDataSize(This); |
| } |
| /*** ID3D11Query methods ***/ |
| static FORCEINLINE void ID3D11Predicate_GetDesc(ID3D11Predicate* This,D3D11_QUERY_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11Predicate_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11RasterizerState interface |
| */ |
| #ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__ |
| #define __ID3D11RasterizerState_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7") |
| ID3D11RasterizerState : public ID3D11DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_RASTERIZER_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11RasterizerState, 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5,0x06, 0xfc,0x04,0x20,0x0b,0x6e,0xe7) |
| #endif |
| #else |
| typedef struct ID3D11RasterizerStateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11RasterizerState* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11RasterizerState* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11RasterizerState* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11RasterizerState* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11RasterizerState* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11RasterizerState* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11RasterizerState* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11RasterizerState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11RasterizerState* This, |
| D3D11_RASTERIZER_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11RasterizerStateVtbl; |
| interface ID3D11RasterizerState { |
| CONST_VTBL ID3D11RasterizerStateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11RasterizerState_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11RasterizerState methods ***/ |
| #define ID3D11RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11RasterizerState_QueryInterface(ID3D11RasterizerState* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11RasterizerState_AddRef(ID3D11RasterizerState* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11RasterizerState_Release(ID3D11RasterizerState* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11RasterizerState_GetDevice(ID3D11RasterizerState* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11RasterizerState_GetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateData(ID3D11RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11RasterizerState_SetPrivateDataInterface(ID3D11RasterizerState* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11RasterizerState methods ***/ |
| static FORCEINLINE void ID3D11RasterizerState_GetDesc(ID3D11RasterizerState* This,D3D11_RASTERIZER_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11RasterizerState_GetDesc_Proxy( |
| ID3D11RasterizerState* This, |
| D3D11_RASTERIZER_DESC *pDesc); |
| void __RPC_STUB ID3D11RasterizerState_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11RasterizerState_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11RenderTargetView interface |
| */ |
| #ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__ |
| #define __ID3D11RenderTargetView_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164") |
| ID3D11RenderTargetView : public ID3D11View |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11RenderTargetView, 0xdfdba067, 0x0b8d, 0x4865, 0x87,0x5b, 0xd7,0xb4,0x51,0x6c,0xc1,0x64) |
| #endif |
| #else |
| typedef struct ID3D11RenderTargetViewVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11RenderTargetView* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11RenderTargetView* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11RenderTargetView* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11RenderTargetView* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11RenderTargetView* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11RenderTargetView* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11RenderTargetView* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11View methods ***/ |
| void (STDMETHODCALLTYPE *GetResource)( |
| ID3D11RenderTargetView* This, |
| ID3D11Resource **ppResource); |
| |
| /*** ID3D11RenderTargetView methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11RenderTargetView* This, |
| D3D11_RENDER_TARGET_VIEW_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11RenderTargetViewVtbl; |
| interface ID3D11RenderTargetView { |
| CONST_VTBL ID3D11RenderTargetViewVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11RenderTargetView_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11View methods ***/ |
| #define ID3D11RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| /*** ID3D11RenderTargetView methods ***/ |
| #define ID3D11RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11RenderTargetView_QueryInterface(ID3D11RenderTargetView* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11RenderTargetView_AddRef(ID3D11RenderTargetView* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11RenderTargetView_Release(ID3D11RenderTargetView* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11RenderTargetView_GetDevice(ID3D11RenderTargetView* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11RenderTargetView_GetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateData(ID3D11RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11RenderTargetView_SetPrivateDataInterface(ID3D11RenderTargetView* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11View methods ***/ |
| static FORCEINLINE void ID3D11RenderTargetView_GetResource(ID3D11RenderTargetView* This,ID3D11Resource **ppResource) { |
| This->lpVtbl->GetResource(This,ppResource); |
| } |
| /*** ID3D11RenderTargetView methods ***/ |
| static FORCEINLINE void ID3D11RenderTargetView_GetDesc(ID3D11RenderTargetView* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11RenderTargetView_GetDesc_Proxy( |
| ID3D11RenderTargetView* This, |
| D3D11_RENDER_TARGET_VIEW_DESC *pDesc); |
| void __RPC_STUB ID3D11RenderTargetView_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11SamplerState interface |
| */ |
| #ifndef __ID3D11SamplerState_INTERFACE_DEFINED__ |
| #define __ID3D11SamplerState_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5") |
| ID3D11SamplerState : public ID3D11DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_SAMPLER_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11SamplerState, 0xda6fea51, 0x564c, 0x4487, 0x98,0x10, 0xf0,0xd0,0xf9,0xb4,0xe3,0xa5) |
| #endif |
| #else |
| typedef struct ID3D11SamplerStateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11SamplerState* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11SamplerState* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11SamplerState* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11SamplerState* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11SamplerState* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11SamplerState* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11SamplerState* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11SamplerState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11SamplerState* This, |
| D3D11_SAMPLER_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11SamplerStateVtbl; |
| interface ID3D11SamplerState { |
| CONST_VTBL ID3D11SamplerStateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11SamplerState_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11SamplerState methods ***/ |
| #define ID3D11SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11SamplerState_QueryInterface(ID3D11SamplerState* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11SamplerState_AddRef(ID3D11SamplerState* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11SamplerState_Release(ID3D11SamplerState* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11SamplerState_GetDevice(ID3D11SamplerState* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11SamplerState_GetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateData(ID3D11SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11SamplerState_SetPrivateDataInterface(ID3D11SamplerState* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11SamplerState methods ***/ |
| static FORCEINLINE void ID3D11SamplerState_GetDesc(ID3D11SamplerState* This,D3D11_SAMPLER_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11SamplerState_GetDesc_Proxy( |
| ID3D11SamplerState* This, |
| D3D11_SAMPLER_DESC *pDesc); |
| void __RPC_STUB ID3D11SamplerState_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11SamplerState_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11ShaderResourceView interface |
| */ |
| #ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__ |
| #define __ID3D11ShaderResourceView_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2") |
| ID3D11ShaderResourceView : public ID3D11View |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11ShaderResourceView, 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1,0xca, 0x36,0xd7,0x41,0x47,0x10,0xb2) |
| #endif |
| #else |
| typedef struct ID3D11ShaderResourceViewVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11ShaderResourceView* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11ShaderResourceView* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11ShaderResourceView* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11ShaderResourceView* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11ShaderResourceView* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11ShaderResourceView* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11ShaderResourceView* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11View methods ***/ |
| void (STDMETHODCALLTYPE *GetResource)( |
| ID3D11ShaderResourceView* This, |
| ID3D11Resource **ppResource); |
| |
| /*** ID3D11ShaderResourceView methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11ShaderResourceView* This, |
| D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11ShaderResourceViewVtbl; |
| interface ID3D11ShaderResourceView { |
| CONST_VTBL ID3D11ShaderResourceViewVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11View methods ***/ |
| #define ID3D11ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| /*** ID3D11ShaderResourceView methods ***/ |
| #define ID3D11ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11ShaderResourceView_QueryInterface(ID3D11ShaderResourceView* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11ShaderResourceView_AddRef(ID3D11ShaderResourceView* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11ShaderResourceView_Release(ID3D11ShaderResourceView* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11ShaderResourceView_GetDevice(ID3D11ShaderResourceView* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11ShaderResourceView_GetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateData(ID3D11ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11ShaderResourceView_SetPrivateDataInterface(ID3D11ShaderResourceView* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11View methods ***/ |
| static FORCEINLINE void ID3D11ShaderResourceView_GetResource(ID3D11ShaderResourceView* This,ID3D11Resource **ppResource) { |
| This->lpVtbl->GetResource(This,ppResource); |
| } |
| /*** ID3D11ShaderResourceView methods ***/ |
| static FORCEINLINE void ID3D11ShaderResourceView_GetDesc(ID3D11ShaderResourceView* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11ShaderResourceView_GetDesc_Proxy( |
| ID3D11ShaderResourceView* This, |
| D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc); |
| void __RPC_STUB ID3D11ShaderResourceView_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Texture1D interface |
| */ |
| #ifndef __ID3D11Texture1D_INTERFACE_DEFINED__ |
| #define __ID3D11Texture1D_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c") |
| ID3D11Texture1D : public ID3D11Resource |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_TEXTURE1D_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Texture1D, 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4,0xc8, 0x43,0x9a,0xf2,0xef,0x56,0x4c) |
| #endif |
| #else |
| typedef struct ID3D11Texture1DVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Texture1D* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Texture1D* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Texture1D* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11Texture1D* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Texture1D* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Texture1D* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Texture1D* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D11Texture1D* This, |
| D3D11_RESOURCE_DIMENSION *pResourceDimension); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D11Texture1D* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D11Texture1D* This); |
| |
| /*** ID3D11Texture1D methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11Texture1D* This, |
| D3D11_TEXTURE1D_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11Texture1DVtbl; |
| interface ID3D11Texture1D { |
| CONST_VTBL ID3D11Texture1DVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Texture1D_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11Resource methods ***/ |
| #define ID3D11Texture1D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) |
| #define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D11Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| /*** ID3D11Texture1D methods ***/ |
| #define ID3D11Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Texture1D_QueryInterface(ID3D11Texture1D* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Texture1D_AddRef(ID3D11Texture1D* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Texture1D_Release(ID3D11Texture1D* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11Texture1D_GetDevice(ID3D11Texture1D* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11Texture1D_GetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateData(ID3D11Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Texture1D_SetPrivateDataInterface(ID3D11Texture1D* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11Resource methods ***/ |
| static FORCEINLINE void ID3D11Texture1D_GetType(ID3D11Texture1D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { |
| This->lpVtbl->GetType(This,pResourceDimension); |
| } |
| static FORCEINLINE void ID3D11Texture1D_SetEvictionPriority(ID3D11Texture1D* This,UINT EvictionPriority) { |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); |
| } |
| static FORCEINLINE UINT ID3D11Texture1D_GetEvictionPriority(ID3D11Texture1D* This) { |
| return This->lpVtbl->GetEvictionPriority(This); |
| } |
| /*** ID3D11Texture1D methods ***/ |
| static FORCEINLINE void ID3D11Texture1D_GetDesc(ID3D11Texture1D* This,D3D11_TEXTURE1D_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11Texture1D_GetDesc_Proxy( |
| ID3D11Texture1D* This, |
| D3D11_TEXTURE1D_DESC *pDesc); |
| void __RPC_STUB ID3D11Texture1D_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Texture1D_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Texture2D interface |
| */ |
| #ifndef __ID3D11Texture2D_INTERFACE_DEFINED__ |
| #define __ID3D11Texture2D_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c") |
| ID3D11Texture2D : public ID3D11Resource |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_TEXTURE2D_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Texture2D, 0x6f15aaf2, 0xd208, 0x4e89, 0x9a,0xb4, 0x48,0x95,0x35,0xd3,0x4f,0x9c) |
| #endif |
| #else |
| typedef struct ID3D11Texture2DVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Texture2D* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Texture2D* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Texture2D* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11Texture2D* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Texture2D* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Texture2D* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Texture2D* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D11Texture2D* This, |
| D3D11_RESOURCE_DIMENSION *pResourceDimension); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D11Texture2D* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D11Texture2D* This); |
| |
| /*** ID3D11Texture2D methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11Texture2D* This, |
| D3D11_TEXTURE2D_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11Texture2DVtbl; |
| interface ID3D11Texture2D { |
| CONST_VTBL ID3D11Texture2DVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Texture2D_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11Resource methods ***/ |
| #define ID3D11Texture2D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) |
| #define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D11Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| /*** ID3D11Texture2D methods ***/ |
| #define ID3D11Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Texture2D_QueryInterface(ID3D11Texture2D* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Texture2D_AddRef(ID3D11Texture2D* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Texture2D_Release(ID3D11Texture2D* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11Texture2D_GetDevice(ID3D11Texture2D* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11Texture2D_GetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateData(ID3D11Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Texture2D_SetPrivateDataInterface(ID3D11Texture2D* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11Resource methods ***/ |
| static FORCEINLINE void ID3D11Texture2D_GetType(ID3D11Texture2D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { |
| This->lpVtbl->GetType(This,pResourceDimension); |
| } |
| static FORCEINLINE void ID3D11Texture2D_SetEvictionPriority(ID3D11Texture2D* This,UINT EvictionPriority) { |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); |
| } |
| static FORCEINLINE UINT ID3D11Texture2D_GetEvictionPriority(ID3D11Texture2D* This) { |
| return This->lpVtbl->GetEvictionPriority(This); |
| } |
| /*** ID3D11Texture2D methods ***/ |
| static FORCEINLINE void ID3D11Texture2D_GetDesc(ID3D11Texture2D* This,D3D11_TEXTURE2D_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11Texture2D_GetDesc_Proxy( |
| ID3D11Texture2D* This, |
| D3D11_TEXTURE2D_DESC *pDesc); |
| void __RPC_STUB ID3D11Texture2D_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Texture2D_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Texture3D interface |
| */ |
| #ifndef __ID3D11Texture3D_INTERFACE_DEFINED__ |
| #define __ID3D11Texture3D_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e") |
| ID3D11Texture3D : public ID3D11Resource |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_TEXTURE3D_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Texture3D, 0x037e866e, 0xf56d, 0x4357, 0xa8,0xaf, 0x9d,0xab,0xbe,0x6e,0x25,0x0e) |
| #endif |
| #else |
| typedef struct ID3D11Texture3DVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Texture3D* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Texture3D* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Texture3D* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11Texture3D* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Texture3D* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Texture3D* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Texture3D* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D11Texture3D* This, |
| D3D11_RESOURCE_DIMENSION *pResourceDimension); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D11Texture3D* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D11Texture3D* This); |
| |
| /*** ID3D11Texture3D methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11Texture3D* This, |
| D3D11_TEXTURE3D_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11Texture3DVtbl; |
| interface ID3D11Texture3D { |
| CONST_VTBL ID3D11Texture3DVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Texture3D_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11Resource methods ***/ |
| #define ID3D11Texture3D_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension) |
| #define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D11Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| /*** ID3D11Texture3D methods ***/ |
| #define ID3D11Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Texture3D_QueryInterface(ID3D11Texture3D* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Texture3D_AddRef(ID3D11Texture3D* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Texture3D_Release(ID3D11Texture3D* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11Texture3D_GetDevice(ID3D11Texture3D* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11Texture3D_GetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateData(ID3D11Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Texture3D_SetPrivateDataInterface(ID3D11Texture3D* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11Resource methods ***/ |
| static FORCEINLINE void ID3D11Texture3D_GetType(ID3D11Texture3D* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) { |
| This->lpVtbl->GetType(This,pResourceDimension); |
| } |
| static FORCEINLINE void ID3D11Texture3D_SetEvictionPriority(ID3D11Texture3D* This,UINT EvictionPriority) { |
| This->lpVtbl->SetEvictionPriority(This,EvictionPriority); |
| } |
| static FORCEINLINE UINT ID3D11Texture3D_GetEvictionPriority(ID3D11Texture3D* This) { |
| return This->lpVtbl->GetEvictionPriority(This); |
| } |
| /*** ID3D11Texture3D methods ***/ |
| static FORCEINLINE void ID3D11Texture3D_GetDesc(ID3D11Texture3D* This,D3D11_TEXTURE3D_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11Texture3D_GetDesc_Proxy( |
| ID3D11Texture3D* This, |
| D3D11_TEXTURE3D_DESC *pDesc); |
| void __RPC_STUB ID3D11Texture3D_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Texture3D_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11UnorderedAccessView interface |
| */ |
| #ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ |
| #define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380") |
| ID3D11UnorderedAccessView : public ID3D11View |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11UnorderedAccessView, 0x28acf509, 0x7f5c, 0x48f6, 0x86,0x11, 0xf3,0x16,0x01,0x0a,0x63,0x80) |
| #endif |
| #else |
| typedef struct ID3D11UnorderedAccessViewVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11UnorderedAccessView* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11UnorderedAccessView* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11UnorderedAccessView* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11UnorderedAccessView* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11UnorderedAccessView* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11UnorderedAccessView* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11UnorderedAccessView* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11View methods ***/ |
| void (STDMETHODCALLTYPE *GetResource)( |
| ID3D11UnorderedAccessView* This, |
| ID3D11Resource **ppResource); |
| |
| /*** ID3D11UnorderedAccessView methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11UnorderedAccessView* This, |
| D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D11UnorderedAccessViewVtbl; |
| interface ID3D11UnorderedAccessView { |
| CONST_VTBL ID3D11UnorderedAccessViewVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11UnorderedAccessView_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11UnorderedAccessView_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11UnorderedAccessView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11View methods ***/ |
| #define ID3D11UnorderedAccessView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| /*** ID3D11UnorderedAccessView methods ***/ |
| #define ID3D11UnorderedAccessView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11UnorderedAccessView_QueryInterface(ID3D11UnorderedAccessView* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11UnorderedAccessView_AddRef(ID3D11UnorderedAccessView* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11UnorderedAccessView_Release(ID3D11UnorderedAccessView* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11UnorderedAccessView_GetDevice(ID3D11UnorderedAccessView* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11UnorderedAccessView_GetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateData(ID3D11UnorderedAccessView* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11UnorderedAccessView_SetPrivateDataInterface(ID3D11UnorderedAccessView* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11View methods ***/ |
| static FORCEINLINE void ID3D11UnorderedAccessView_GetResource(ID3D11UnorderedAccessView* This,ID3D11Resource **ppResource) { |
| This->lpVtbl->GetResource(This,ppResource); |
| } |
| /*** ID3D11UnorderedAccessView methods ***/ |
| static FORCEINLINE void ID3D11UnorderedAccessView_GetDesc(ID3D11UnorderedAccessView* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11UnorderedAccessView_GetDesc_Proxy( |
| ID3D11UnorderedAccessView* This, |
| D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc); |
| void __RPC_STUB ID3D11UnorderedAccessView_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11VertexShader interface |
| */ |
| #ifndef __ID3D11VertexShader_INTERFACE_DEFINED__ |
| #define __ID3D11VertexShader_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3") |
| ID3D11VertexShader : public ID3D11DeviceChild |
| { |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11VertexShader, 0x3b301d64, 0xd678, 0x4289, 0x88,0x97, 0x22,0xf8,0x92,0x8b,0x72,0xf3) |
| #endif |
| #else |
| typedef struct ID3D11VertexShaderVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11VertexShader* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11VertexShader* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11VertexShader* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11VertexShader* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11VertexShader* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11VertexShader* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11VertexShader* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D11VertexShaderVtbl; |
| interface ID3D11VertexShader { |
| CONST_VTBL ID3D11VertexShaderVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11VertexShader_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11VertexShader_QueryInterface(ID3D11VertexShader* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11VertexShader_AddRef(ID3D11VertexShader* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11VertexShader_Release(ID3D11VertexShader* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11VertexShader_GetDevice(ID3D11VertexShader* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11VertexShader_GetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateData(ID3D11VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11VertexShader_SetPrivateDataInterface(ID3D11VertexShader* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D11VertexShader_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11DeviceContext interface |
| */ |
| #ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__ |
| #define __ID3D11DeviceContext_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da") |
| ID3D11DeviceContext : public ID3D11DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE VSSetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSSetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSSetShader( |
| ID3D11PixelShader *pPixelShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSSetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSSetShader( |
| ID3D11VertexShader *pVertexShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawIndexed( |
| UINT IndexCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation) = 0; |
| |
| virtual void STDMETHODCALLTYPE Draw( |
| UINT VertexCount, |
| UINT StartVertexLocation) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE Map( |
| ID3D11Resource *pResource, |
| UINT Subresource, |
| D3D11_MAP MapType, |
| UINT MapFlags, |
| D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; |
| |
| virtual void STDMETHODCALLTYPE Unmap( |
| ID3D11Resource *pResource, |
| UINT Subresource) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSSetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE IASetInputLayout( |
| ID3D11InputLayout *pInputLayout) = 0; |
| |
| virtual void STDMETHODCALLTYPE IASetVertexBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppVertexBuffers, |
| const UINT *pStrides, |
| const UINT *pOffsets) = 0; |
| |
| virtual void STDMETHODCALLTYPE IASetIndexBuffer( |
| ID3D11Buffer *pIndexBuffer, |
| DXGI_FORMAT Format, |
| UINT Offset) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawIndexedInstanced( |
| UINT IndexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation, |
| UINT StartInstanceLocation) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawInstanced( |
| UINT VertexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartVertexLocation, |
| UINT StartInstanceLocation) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSSetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSSetShader( |
| ID3D11GeometryShader *pShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( |
| D3D11_PRIMITIVE_TOPOLOGY Topology) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSSetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSSetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE Begin( |
| ID3D11Asynchronous *pAsync) = 0; |
| |
| virtual void STDMETHODCALLTYPE End( |
| ID3D11Asynchronous *pAsync) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetData( |
| ID3D11Asynchronous *pAsync, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags) = 0; |
| |
| virtual void STDMETHODCALLTYPE SetPredication( |
| ID3D11Predicate *pPredicate, |
| WINBOOL PredicateValue) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSSetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSSetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMSetRenderTargets( |
| UINT NumViews, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( |
| UINT NumRTVs, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMSetBlendState( |
| ID3D11BlendState *pBlendState, |
| const FLOAT BlendFactor[4], |
| UINT SampleMask) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMSetDepthStencilState( |
| ID3D11DepthStencilState *pDepthStencilState, |
| UINT StencilRef) = 0; |
| |
| virtual void STDMETHODCALLTYPE SOSetTargets( |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppSOTargets, |
| const UINT *pOffsets) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawAuto( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawInstancedIndirect( |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs) = 0; |
| |
| virtual void STDMETHODCALLTYPE Dispatch( |
| UINT ThreadGroupCountX, |
| UINT ThreadGroupCountY, |
| UINT ThreadGroupCountZ) = 0; |
| |
| virtual void STDMETHODCALLTYPE DispatchIndirect( |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSSetState( |
| ID3D11RasterizerState *pRasterizerState) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSSetViewports( |
| UINT NumViewports, |
| const D3D11_VIEWPORT *pViewports) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSSetScissorRects( |
| UINT NumRects, |
| const D3D11_RECT *pRects) = 0; |
| |
| virtual void STDMETHODCALLTYPE CopySubresourceRegion( |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox) = 0; |
| |
| virtual void STDMETHODCALLTYPE CopyResource( |
| ID3D11Resource *pDstResource, |
| ID3D11Resource *pSrcResource) = 0; |
| |
| virtual void STDMETHODCALLTYPE UpdateSubresource( |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch) = 0; |
| |
| virtual void STDMETHODCALLTYPE CopyStructureCount( |
| ID3D11Buffer *pDstBuffer, |
| UINT DstAlignedByteOffset, |
| ID3D11UnorderedAccessView *pSrcView) = 0; |
| |
| virtual void STDMETHODCALLTYPE ClearRenderTargetView( |
| ID3D11RenderTargetView *pRenderTargetView, |
| const FLOAT ColorRGBA[4]) = 0; |
| |
| virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const UINT Values[4]) = 0; |
| |
| virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const FLOAT Values[4]) = 0; |
| |
| virtual void STDMETHODCALLTYPE ClearDepthStencilView( |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT ClearFlags, |
| FLOAT Depth, |
| UINT8 Stencil) = 0; |
| |
| virtual void STDMETHODCALLTYPE GenerateMips( |
| ID3D11ShaderResourceView *pShaderResourceView) = 0; |
| |
| virtual void STDMETHODCALLTYPE SetResourceMinLOD( |
| ID3D11Resource *pResource, |
| FLOAT MinLOD) = 0; |
| |
| virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD( |
| ID3D11Resource *pResource) = 0; |
| |
| virtual void STDMETHODCALLTYPE ResolveSubresource( |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| DXGI_FORMAT Format) = 0; |
| |
| virtual void STDMETHODCALLTYPE ExecuteCommandList( |
| ID3D11CommandList *pCommandList, |
| WINBOOL RestoreContextState) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSSetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSSetShader( |
| ID3D11HullShader *pHullShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSSetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSSetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSSetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSSetShader( |
| ID3D11DomainShader *pDomainShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSSetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSSetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSSetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSSetShader( |
| ID3D11ComputeShader *pComputeShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSSetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSSetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSGetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSGetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSGetShader( |
| ID3D11PixelShader **ppPixelShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSGetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSGetShader( |
| ID3D11VertexShader **ppVertexShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSGetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE IAGetInputLayout( |
| ID3D11InputLayout **ppInputLayout) = 0; |
| |
| virtual void STDMETHODCALLTYPE IAGetVertexBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppVertexBuffers, |
| UINT *pStrides, |
| UINT *pOffsets) = 0; |
| |
| virtual void STDMETHODCALLTYPE IAGetIndexBuffer( |
| ID3D11Buffer **pIndexBuffer, |
| DXGI_FORMAT *Format, |
| UINT *Offset) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSGetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSGetShader( |
| ID3D11GeometryShader **ppGeometryShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( |
| D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSGetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSGetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetPredication( |
| ID3D11Predicate **ppPredicate, |
| WINBOOL *pPredicateValue) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSGetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSGetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMGetRenderTargets( |
| UINT NumViews, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( |
| UINT NumRTVs, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMGetBlendState( |
| ID3D11BlendState **ppBlendState, |
| FLOAT BlendFactor[4], |
| UINT *pSampleMask) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMGetDepthStencilState( |
| ID3D11DepthStencilState **ppDepthStencilState, |
| UINT *pStencilRef) = 0; |
| |
| virtual void STDMETHODCALLTYPE SOGetTargets( |
| UINT NumBuffers, |
| ID3D11Buffer **ppSOTargets) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSGetState( |
| ID3D11RasterizerState **ppRasterizerState) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSGetViewports( |
| UINT *pNumViewports, |
| D3D11_VIEWPORT *pViewports) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSGetScissorRects( |
| UINT *pNumRects, |
| D3D11_RECT *pRects) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSGetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSGetShader( |
| ID3D11HullShader **ppHullShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSGetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSGetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSGetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSGetShader( |
| ID3D11DomainShader **ppDomainShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSGetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSGetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSGetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSGetShader( |
| ID3D11ComputeShader **ppComputeShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSGetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSGetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE ClearState( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE Flush( |
| ) = 0; |
| |
| virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType( |
| ) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetContextFlags( |
| ) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE FinishCommandList( |
| WINBOOL RestoreDeferredContextState, |
| ID3D11CommandList **ppCommandList) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11DeviceContext, 0xc0bfa96c, 0xe089, 0x44fb, 0x8e,0xaf, 0x26,0xf8,0x79,0x61,0x90,0xda) |
| #endif |
| #else |
| typedef struct ID3D11DeviceContextVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11DeviceContext* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11DeviceContext* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11DeviceContext* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11DeviceContext* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11DeviceContext* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11DeviceContext* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11DeviceContext* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11DeviceContext methods ***/ |
| void (STDMETHODCALLTYPE *VSSetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *PSSetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *PSSetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11PixelShader *pPixelShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *PSSetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *VSSetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11VertexShader *pVertexShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *DrawIndexed)( |
| ID3D11DeviceContext* This, |
| UINT IndexCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation); |
| |
| void (STDMETHODCALLTYPE *Draw)( |
| ID3D11DeviceContext* This, |
| UINT VertexCount, |
| UINT StartVertexLocation); |
| |
| HRESULT (STDMETHODCALLTYPE *Map)( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pResource, |
| UINT Subresource, |
| D3D11_MAP MapType, |
| UINT MapFlags, |
| D3D11_MAPPED_SUBRESOURCE *pMappedResource); |
| |
| void (STDMETHODCALLTYPE *Unmap)( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pResource, |
| UINT Subresource); |
| |
| void (STDMETHODCALLTYPE *PSSetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *IASetInputLayout)( |
| ID3D11DeviceContext* This, |
| ID3D11InputLayout *pInputLayout); |
| |
| void (STDMETHODCALLTYPE *IASetVertexBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppVertexBuffers, |
| const UINT *pStrides, |
| const UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *IASetIndexBuffer)( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pIndexBuffer, |
| DXGI_FORMAT Format, |
| UINT Offset); |
| |
| void (STDMETHODCALLTYPE *DrawIndexedInstanced)( |
| ID3D11DeviceContext* This, |
| UINT IndexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation, |
| UINT StartInstanceLocation); |
| |
| void (STDMETHODCALLTYPE *DrawInstanced)( |
| ID3D11DeviceContext* This, |
| UINT VertexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartVertexLocation, |
| UINT StartInstanceLocation); |
| |
| void (STDMETHODCALLTYPE *GSSetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *GSSetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11GeometryShader *pShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( |
| ID3D11DeviceContext* This, |
| D3D11_PRIMITIVE_TOPOLOGY Topology); |
| |
| void (STDMETHODCALLTYPE *VSSetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *VSSetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *Begin)( |
| ID3D11DeviceContext* This, |
| ID3D11Asynchronous *pAsync); |
| |
| void (STDMETHODCALLTYPE *End)( |
| ID3D11DeviceContext* This, |
| ID3D11Asynchronous *pAsync); |
| |
| HRESULT (STDMETHODCALLTYPE *GetData)( |
| ID3D11DeviceContext* This, |
| ID3D11Asynchronous *pAsync, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags); |
| |
| void (STDMETHODCALLTYPE *SetPredication)( |
| ID3D11DeviceContext* This, |
| ID3D11Predicate *pPredicate, |
| WINBOOL PredicateValue); |
| |
| void (STDMETHODCALLTYPE *GSSetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *GSSetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *OMSetRenderTargets)( |
| ID3D11DeviceContext* This, |
| UINT NumViews, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView); |
| |
| void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( |
| ID3D11DeviceContext* This, |
| UINT NumRTVs, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts); |
| |
| void (STDMETHODCALLTYPE *OMSetBlendState)( |
| ID3D11DeviceContext* This, |
| ID3D11BlendState *pBlendState, |
| const FLOAT BlendFactor[4], |
| UINT SampleMask); |
| |
| void (STDMETHODCALLTYPE *OMSetDepthStencilState)( |
| ID3D11DeviceContext* This, |
| ID3D11DepthStencilState *pDepthStencilState, |
| UINT StencilRef); |
| |
| void (STDMETHODCALLTYPE *SOSetTargets)( |
| ID3D11DeviceContext* This, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppSOTargets, |
| const UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *DrawAuto)( |
| ID3D11DeviceContext* This); |
| |
| void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| |
| void (STDMETHODCALLTYPE *DrawInstancedIndirect)( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| |
| void (STDMETHODCALLTYPE *Dispatch)( |
| ID3D11DeviceContext* This, |
| UINT ThreadGroupCountX, |
| UINT ThreadGroupCountY, |
| UINT ThreadGroupCountZ); |
| |
| void (STDMETHODCALLTYPE *DispatchIndirect)( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| |
| void (STDMETHODCALLTYPE *RSSetState)( |
| ID3D11DeviceContext* This, |
| ID3D11RasterizerState *pRasterizerState); |
| |
| void (STDMETHODCALLTYPE *RSSetViewports)( |
| ID3D11DeviceContext* This, |
| UINT NumViewports, |
| const D3D11_VIEWPORT *pViewports); |
| |
| void (STDMETHODCALLTYPE *RSSetScissorRects)( |
| ID3D11DeviceContext* This, |
| UINT NumRects, |
| const D3D11_RECT *pRects); |
| |
| void (STDMETHODCALLTYPE *CopySubresourceRegion)( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox); |
| |
| void (STDMETHODCALLTYPE *CopyResource)( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pDstResource, |
| ID3D11Resource *pSrcResource); |
| |
| void (STDMETHODCALLTYPE *UpdateSubresource)( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch); |
| |
| void (STDMETHODCALLTYPE *CopyStructureCount)( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pDstBuffer, |
| UINT DstAlignedByteOffset, |
| ID3D11UnorderedAccessView *pSrcView); |
| |
| void (STDMETHODCALLTYPE *ClearRenderTargetView)( |
| ID3D11DeviceContext* This, |
| ID3D11RenderTargetView *pRenderTargetView, |
| const FLOAT ColorRGBA[4]); |
| |
| void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( |
| ID3D11DeviceContext* This, |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const UINT Values[4]); |
| |
| void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( |
| ID3D11DeviceContext* This, |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const FLOAT Values[4]); |
| |
| void (STDMETHODCALLTYPE *ClearDepthStencilView)( |
| ID3D11DeviceContext* This, |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT ClearFlags, |
| FLOAT Depth, |
| UINT8 Stencil); |
| |
| void (STDMETHODCALLTYPE *GenerateMips)( |
| ID3D11DeviceContext* This, |
| ID3D11ShaderResourceView *pShaderResourceView); |
| |
| void (STDMETHODCALLTYPE *SetResourceMinLOD)( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pResource, |
| FLOAT MinLOD); |
| |
| FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pResource); |
| |
| void (STDMETHODCALLTYPE *ResolveSubresource)( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| DXGI_FORMAT Format); |
| |
| void (STDMETHODCALLTYPE *ExecuteCommandList)( |
| ID3D11DeviceContext* This, |
| ID3D11CommandList *pCommandList, |
| WINBOOL RestoreContextState); |
| |
| void (STDMETHODCALLTYPE *HSSetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *HSSetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11HullShader *pHullShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *HSSetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *HSSetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *DSSetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *DSSetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11DomainShader *pDomainShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *DSSetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *DSSetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *CSSetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts); |
| |
| void (STDMETHODCALLTYPE *CSSetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11ComputeShader *pComputeShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *CSSetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *CSSetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *VSGetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *PSGetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *PSGetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11PixelShader **ppPixelShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *PSGetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *VSGetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11VertexShader **ppVertexShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *PSGetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *IAGetInputLayout)( |
| ID3D11DeviceContext* This, |
| ID3D11InputLayout **ppInputLayout); |
| |
| void (STDMETHODCALLTYPE *IAGetVertexBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppVertexBuffers, |
| UINT *pStrides, |
| UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *IAGetIndexBuffer)( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer **pIndexBuffer, |
| DXGI_FORMAT *Format, |
| UINT *Offset); |
| |
| void (STDMETHODCALLTYPE *GSGetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *GSGetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11GeometryShader **ppGeometryShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( |
| ID3D11DeviceContext* This, |
| D3D11_PRIMITIVE_TOPOLOGY *pTopology); |
| |
| void (STDMETHODCALLTYPE *VSGetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *VSGetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *GetPredication)( |
| ID3D11DeviceContext* This, |
| ID3D11Predicate **ppPredicate, |
| WINBOOL *pPredicateValue); |
| |
| void (STDMETHODCALLTYPE *GSGetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *GSGetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *OMGetRenderTargets)( |
| ID3D11DeviceContext* This, |
| UINT NumViews, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView); |
| |
| void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( |
| ID3D11DeviceContext* This, |
| UINT NumRTVs, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| |
| void (STDMETHODCALLTYPE *OMGetBlendState)( |
| ID3D11DeviceContext* This, |
| ID3D11BlendState **ppBlendState, |
| FLOAT BlendFactor[4], |
| UINT *pSampleMask); |
| |
| void (STDMETHODCALLTYPE *OMGetDepthStencilState)( |
| ID3D11DeviceContext* This, |
| ID3D11DepthStencilState **ppDepthStencilState, |
| UINT *pStencilRef); |
| |
| void (STDMETHODCALLTYPE *SOGetTargets)( |
| ID3D11DeviceContext* This, |
| UINT NumBuffers, |
| ID3D11Buffer **ppSOTargets); |
| |
| void (STDMETHODCALLTYPE *RSGetState)( |
| ID3D11DeviceContext* This, |
| ID3D11RasterizerState **ppRasterizerState); |
| |
| void (STDMETHODCALLTYPE *RSGetViewports)( |
| ID3D11DeviceContext* This, |
| UINT *pNumViewports, |
| D3D11_VIEWPORT *pViewports); |
| |
| void (STDMETHODCALLTYPE *RSGetScissorRects)( |
| ID3D11DeviceContext* This, |
| UINT *pNumRects, |
| D3D11_RECT *pRects); |
| |
| void (STDMETHODCALLTYPE *HSGetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *HSGetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11HullShader **ppHullShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *HSGetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *HSGetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *DSGetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *DSGetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11DomainShader **ppDomainShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *DSGetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *DSGetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *CSGetShaderResources)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| |
| void (STDMETHODCALLTYPE *CSGetShader)( |
| ID3D11DeviceContext* This, |
| ID3D11ComputeShader **ppComputeShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *CSGetSamplers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *CSGetConstantBuffers)( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *ClearState)( |
| ID3D11DeviceContext* This); |
| |
| void (STDMETHODCALLTYPE *Flush)( |
| ID3D11DeviceContext* This); |
| |
| D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( |
| ID3D11DeviceContext* This); |
| |
| UINT (STDMETHODCALLTYPE *GetContextFlags)( |
| ID3D11DeviceContext* This); |
| |
| HRESULT (STDMETHODCALLTYPE *FinishCommandList)( |
| ID3D11DeviceContext* This, |
| WINBOOL RestoreDeferredContextState, |
| ID3D11CommandList **ppCommandList); |
| |
| END_INTERFACE |
| } ID3D11DeviceContextVtbl; |
| interface ID3D11DeviceContext { |
| CONST_VTBL ID3D11DeviceContextVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11DeviceContext_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11DeviceContext_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11DeviceContext_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11DeviceContext methods ***/ |
| #define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) |
| #define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) |
| #define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) |
| #define ID3D11DeviceContext_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) |
| #define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) |
| #define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| #define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| #define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) |
| #define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) |
| #define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) |
| #define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) |
| #define ID3D11DeviceContext_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) |
| #define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) |
| #define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) |
| #define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) |
| #define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| #define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) |
| #define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) |
| #define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| #define ID3D11DeviceContext_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) |
| #define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| #define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| #define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) |
| #define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| #define ID3D11DeviceContext_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) |
| #define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) |
| #define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) |
| #define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) |
| #define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) |
| #define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) |
| #define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) |
| #define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) |
| #define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) |
| #define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) |
| #define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) |
| #define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) |
| #define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) |
| #define ID3D11DeviceContext_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) |
| #define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) |
| #define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) |
| #define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| #define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) |
| #define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| #define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| #define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) |
| #define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) |
| #define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) |
| #define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) |
| #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) |
| #define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) |
| #define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) |
| #define ID3D11DeviceContext_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) |
| #define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) |
| #define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) |
| #define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) |
| #define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext_ClearState(This) (This)->lpVtbl->ClearState(This) |
| #define ID3D11DeviceContext_Flush(This) (This)->lpVtbl->Flush(This) |
| #define ID3D11DeviceContext_GetType(This) (This)->lpVtbl->GetType(This) |
| #define ID3D11DeviceContext_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) |
| #define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11DeviceContext_QueryInterface(ID3D11DeviceContext* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11DeviceContext_AddRef(ID3D11DeviceContext* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11DeviceContext_Release(ID3D11DeviceContext* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11DeviceContext_GetDevice(ID3D11DeviceContext* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext_GetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateData(ID3D11DeviceContext* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext_SetPrivateDataInterface(ID3D11DeviceContext* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11DeviceContext methods ***/ |
| static FORCEINLINE void ID3D11DeviceContext_VSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_PSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_PSSetShader(ID3D11DeviceContext* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_PSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_VSSetShader(ID3D11DeviceContext* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DrawIndexed(ID3D11DeviceContext* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { |
| This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_Draw(ID3D11DeviceContext* This,UINT VertexCount,UINT StartVertexLocation) { |
| This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext_Map(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { |
| return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_Unmap(ID3D11DeviceContext* This,ID3D11Resource *pResource,UINT Subresource) { |
| This->lpVtbl->Unmap(This,pResource,Subresource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_PSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_IASetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout *pInputLayout) { |
| This->lpVtbl->IASetInputLayout(This,pInputLayout); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_IASetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { |
| This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_IASetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { |
| This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstanced(ID3D11DeviceContext* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { |
| This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DrawInstanced(ID3D11DeviceContext* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { |
| This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GSSetShader(ID3D11DeviceContext* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_IASetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { |
| This->lpVtbl->IASetPrimitiveTopology(This,Topology); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_VSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_VSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_Begin(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) { |
| This->lpVtbl->Begin(This,pAsync); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_End(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync) { |
| This->lpVtbl->End(This,pAsync); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext_GetData(ID3D11DeviceContext* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { |
| return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_SetPredication(ID3D11DeviceContext* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { |
| This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { |
| This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_OMSetBlendState(ID3D11DeviceContext* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { |
| This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_OMSetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { |
| This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_SOSetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { |
| This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DrawAuto(ID3D11DeviceContext* This) { |
| This->lpVtbl->DrawAuto(This); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DrawIndexedInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DrawInstancedIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_Dispatch(ID3D11DeviceContext* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { |
| This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DispatchIndirect(ID3D11DeviceContext* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_RSSetState(ID3D11DeviceContext* This,ID3D11RasterizerState *pRasterizerState) { |
| This->lpVtbl->RSSetState(This,pRasterizerState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_RSSetViewports(ID3D11DeviceContext* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { |
| This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_RSSetScissorRects(ID3D11DeviceContext* This,UINT NumRects,const D3D11_RECT *pRects) { |
| This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CopySubresourceRegion(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { |
| This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CopyResource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { |
| This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_UpdateSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { |
| This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CopyStructureCount(ID3D11DeviceContext* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { |
| This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_ClearRenderTargetView(ID3D11DeviceContext* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { |
| This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewUint(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { |
| This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_ClearUnorderedAccessViewFloat(ID3D11DeviceContext* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { |
| This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_ClearDepthStencilView(ID3D11DeviceContext* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { |
| This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GenerateMips(ID3D11DeviceContext* This,ID3D11ShaderResourceView *pShaderResourceView) { |
| This->lpVtbl->GenerateMips(This,pShaderResourceView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_SetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource,FLOAT MinLOD) { |
| This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); |
| } |
| static FORCEINLINE FLOAT ID3D11DeviceContext_GetResourceMinLOD(ID3D11DeviceContext* This,ID3D11Resource *pResource) { |
| return This->lpVtbl->GetResourceMinLOD(This,pResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_ResolveSubresource(ID3D11DeviceContext* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { |
| This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_ExecuteCommandList(ID3D11DeviceContext* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { |
| This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_HSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_HSSetShader(ID3D11DeviceContext* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_HSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_HSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DSSetShader(ID3D11DeviceContext* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSSetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSSetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSSetShader(ID3D11DeviceContext* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSSetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSSetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_VSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_PSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_PSGetShader(ID3D11DeviceContext* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_PSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_VSGetShader(ID3D11DeviceContext* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_PSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_IAGetInputLayout(ID3D11DeviceContext* This,ID3D11InputLayout **ppInputLayout) { |
| This->lpVtbl->IAGetInputLayout(This,ppInputLayout); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_IAGetVertexBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { |
| This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_IAGetIndexBuffer(ID3D11DeviceContext* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { |
| This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GSGetShader(ID3D11DeviceContext* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_IAGetPrimitiveTopology(ID3D11DeviceContext* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { |
| This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_VSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_VSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GetPredication(ID3D11DeviceContext* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { |
| This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_GSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargets(ID3D11DeviceContext* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { |
| This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_OMGetBlendState(ID3D11DeviceContext* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { |
| This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_OMGetDepthStencilState(ID3D11DeviceContext* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { |
| This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_SOGetTargets(ID3D11DeviceContext* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { |
| This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_RSGetState(ID3D11DeviceContext* This,ID3D11RasterizerState **ppRasterizerState) { |
| This->lpVtbl->RSGetState(This,ppRasterizerState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_RSGetViewports(ID3D11DeviceContext* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { |
| This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_RSGetScissorRects(ID3D11DeviceContext* This,UINT *pNumRects,D3D11_RECT *pRects) { |
| This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_HSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_HSGetShader(ID3D11DeviceContext* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_HSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_HSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DSGetShader(ID3D11DeviceContext* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_DSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSGetShaderResources(ID3D11DeviceContext* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSGetUnorderedAccessViews(ID3D11DeviceContext* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSGetShader(ID3D11DeviceContext* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSGetSamplers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_CSGetConstantBuffers(ID3D11DeviceContext* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_ClearState(ID3D11DeviceContext* This) { |
| This->lpVtbl->ClearState(This); |
| } |
| static FORCEINLINE void ID3D11DeviceContext_Flush(ID3D11DeviceContext* This) { |
| This->lpVtbl->Flush(This); |
| } |
| static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext_GetType(ID3D11DeviceContext* This) { |
| return This->lpVtbl->GetType(This); |
| } |
| static FORCEINLINE UINT ID3D11DeviceContext_GetContextFlags(ID3D11DeviceContext* This) { |
| return This->lpVtbl->GetContextFlags(This); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext_FinishCommandList(ID3D11DeviceContext* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { |
| return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11DeviceContext_VSSetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_VSSetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_PSSetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_PSSetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_PSSetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11PixelShader *pPixelShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_PSSetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_PSSetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_PSSetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_VSSetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11VertexShader *pVertexShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_VSSetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DrawIndexed_Proxy( |
| ID3D11DeviceContext* This, |
| UINT IndexCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation); |
| void __RPC_STUB ID3D11DeviceContext_DrawIndexed_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_Draw_Proxy( |
| ID3D11DeviceContext* This, |
| UINT VertexCount, |
| UINT StartVertexLocation); |
| void __RPC_STUB ID3D11DeviceContext_Draw_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11DeviceContext_Map_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pResource, |
| UINT Subresource, |
| D3D11_MAP MapType, |
| UINT MapFlags, |
| D3D11_MAPPED_SUBRESOURCE *pMappedResource); |
| void __RPC_STUB ID3D11DeviceContext_Map_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_Unmap_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pResource, |
| UINT Subresource); |
| void __RPC_STUB ID3D11DeviceContext_Unmap_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_PSSetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_PSSetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_IASetInputLayout_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11InputLayout *pInputLayout); |
| void __RPC_STUB ID3D11DeviceContext_IASetInputLayout_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_IASetVertexBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppVertexBuffers, |
| const UINT *pStrides, |
| const UINT *pOffsets); |
| void __RPC_STUB ID3D11DeviceContext_IASetVertexBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_IASetIndexBuffer_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pIndexBuffer, |
| DXGI_FORMAT Format, |
| UINT Offset); |
| void __RPC_STUB ID3D11DeviceContext_IASetIndexBuffer_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DrawIndexedInstanced_Proxy( |
| ID3D11DeviceContext* This, |
| UINT IndexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation, |
| UINT StartInstanceLocation); |
| void __RPC_STUB ID3D11DeviceContext_DrawIndexedInstanced_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DrawInstanced_Proxy( |
| ID3D11DeviceContext* This, |
| UINT VertexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartVertexLocation, |
| UINT StartInstanceLocation); |
| void __RPC_STUB ID3D11DeviceContext_DrawInstanced_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GSSetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_GSSetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GSSetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11GeometryShader *pShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_GSSetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_IASetPrimitiveTopology_Proxy( |
| ID3D11DeviceContext* This, |
| D3D11_PRIMITIVE_TOPOLOGY Topology); |
| void __RPC_STUB ID3D11DeviceContext_IASetPrimitiveTopology_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_VSSetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_VSSetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_VSSetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_VSSetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_Begin_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Asynchronous *pAsync); |
| void __RPC_STUB ID3D11DeviceContext_Begin_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_End_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Asynchronous *pAsync); |
| void __RPC_STUB ID3D11DeviceContext_End_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11DeviceContext_GetData_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Asynchronous *pAsync, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags); |
| void __RPC_STUB ID3D11DeviceContext_GetData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_SetPredication_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Predicate *pPredicate, |
| WINBOOL PredicateValue); |
| void __RPC_STUB ID3D11DeviceContext_SetPredication_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GSSetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_GSSetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GSSetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_GSSetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_OMSetRenderTargets_Proxy( |
| ID3D11DeviceContext* This, |
| UINT NumViews, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView); |
| void __RPC_STUB ID3D11DeviceContext_OMSetRenderTargets_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews_Proxy( |
| ID3D11DeviceContext* This, |
| UINT NumRTVs, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts); |
| void __RPC_STUB ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_OMSetBlendState_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11BlendState *pBlendState, |
| const FLOAT BlendFactor[4], |
| UINT SampleMask); |
| void __RPC_STUB ID3D11DeviceContext_OMSetBlendState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_OMSetDepthStencilState_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11DepthStencilState *pDepthStencilState, |
| UINT StencilRef); |
| void __RPC_STUB ID3D11DeviceContext_OMSetDepthStencilState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_SOSetTargets_Proxy( |
| ID3D11DeviceContext* This, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppSOTargets, |
| const UINT *pOffsets); |
| void __RPC_STUB ID3D11DeviceContext_SOSetTargets_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DrawAuto_Proxy( |
| ID3D11DeviceContext* This); |
| void __RPC_STUB ID3D11DeviceContext_DrawAuto_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DrawIndexedInstancedIndirect_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| void __RPC_STUB ID3D11DeviceContext_DrawIndexedInstancedIndirect_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DrawInstancedIndirect_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| void __RPC_STUB ID3D11DeviceContext_DrawInstancedIndirect_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_Dispatch_Proxy( |
| ID3D11DeviceContext* This, |
| UINT ThreadGroupCountX, |
| UINT ThreadGroupCountY, |
| UINT ThreadGroupCountZ); |
| void __RPC_STUB ID3D11DeviceContext_Dispatch_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DispatchIndirect_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| void __RPC_STUB ID3D11DeviceContext_DispatchIndirect_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_RSSetState_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11RasterizerState *pRasterizerState); |
| void __RPC_STUB ID3D11DeviceContext_RSSetState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_RSSetViewports_Proxy( |
| ID3D11DeviceContext* This, |
| UINT NumViewports, |
| const D3D11_VIEWPORT *pViewports); |
| void __RPC_STUB ID3D11DeviceContext_RSSetViewports_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_RSSetScissorRects_Proxy( |
| ID3D11DeviceContext* This, |
| UINT NumRects, |
| const D3D11_RECT *pRects); |
| void __RPC_STUB ID3D11DeviceContext_RSSetScissorRects_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CopySubresourceRegion_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox); |
| void __RPC_STUB ID3D11DeviceContext_CopySubresourceRegion_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CopyResource_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pDstResource, |
| ID3D11Resource *pSrcResource); |
| void __RPC_STUB ID3D11DeviceContext_CopyResource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_UpdateSubresource_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch); |
| void __RPC_STUB ID3D11DeviceContext_UpdateSubresource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CopyStructureCount_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer *pDstBuffer, |
| UINT DstAlignedByteOffset, |
| ID3D11UnorderedAccessView *pSrcView); |
| void __RPC_STUB ID3D11DeviceContext_CopyStructureCount_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_ClearRenderTargetView_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11RenderTargetView *pRenderTargetView, |
| const FLOAT ColorRGBA[4]); |
| void __RPC_STUB ID3D11DeviceContext_ClearRenderTargetView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_ClearUnorderedAccessViewUint_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const UINT Values[4]); |
| void __RPC_STUB ID3D11DeviceContext_ClearUnorderedAccessViewUint_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_ClearUnorderedAccessViewFloat_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const FLOAT Values[4]); |
| void __RPC_STUB ID3D11DeviceContext_ClearUnorderedAccessViewFloat_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_ClearDepthStencilView_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT ClearFlags, |
| FLOAT Depth, |
| UINT8 Stencil); |
| void __RPC_STUB ID3D11DeviceContext_ClearDepthStencilView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GenerateMips_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11ShaderResourceView *pShaderResourceView); |
| void __RPC_STUB ID3D11DeviceContext_GenerateMips_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_SetResourceMinLOD_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pResource, |
| FLOAT MinLOD); |
| void __RPC_STUB ID3D11DeviceContext_SetResourceMinLOD_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| FLOAT STDMETHODCALLTYPE ID3D11DeviceContext_GetResourceMinLOD_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pResource); |
| void __RPC_STUB ID3D11DeviceContext_GetResourceMinLOD_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_ResolveSubresource_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| DXGI_FORMAT Format); |
| void __RPC_STUB ID3D11DeviceContext_ResolveSubresource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_ExecuteCommandList_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11CommandList *pCommandList, |
| WINBOOL RestoreContextState); |
| void __RPC_STUB ID3D11DeviceContext_ExecuteCommandList_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_HSSetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_HSSetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_HSSetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11HullShader *pHullShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_HSSetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_HSSetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_HSSetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_HSSetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_HSSetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DSSetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_DSSetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DSSetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11DomainShader *pDomainShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_DSSetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DSSetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_DSSetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DSSetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_DSSetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_CSSetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetUnorderedAccessViews_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts); |
| void __RPC_STUB ID3D11DeviceContext_CSSetUnorderedAccessViews_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11ComputeShader *pComputeShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_CSSetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_CSSetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSSetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_CSSetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_VSGetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_VSGetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_PSGetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_PSGetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_PSGetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11PixelShader **ppPixelShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_PSGetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_PSGetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_PSGetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_VSGetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11VertexShader **ppVertexShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_VSGetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_PSGetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_PSGetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_IAGetInputLayout_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11InputLayout **ppInputLayout); |
| void __RPC_STUB ID3D11DeviceContext_IAGetInputLayout_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_IAGetVertexBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppVertexBuffers, |
| UINT *pStrides, |
| UINT *pOffsets); |
| void __RPC_STUB ID3D11DeviceContext_IAGetVertexBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_IAGetIndexBuffer_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Buffer **pIndexBuffer, |
| DXGI_FORMAT *Format, |
| UINT *Offset); |
| void __RPC_STUB ID3D11DeviceContext_IAGetIndexBuffer_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GSGetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_GSGetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GSGetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11GeometryShader **ppGeometryShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_GSGetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_IAGetPrimitiveTopology_Proxy( |
| ID3D11DeviceContext* This, |
| D3D11_PRIMITIVE_TOPOLOGY *pTopology); |
| void __RPC_STUB ID3D11DeviceContext_IAGetPrimitiveTopology_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_VSGetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_VSGetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_VSGetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_VSGetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GetPredication_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11Predicate **ppPredicate, |
| WINBOOL *pPredicateValue); |
| void __RPC_STUB ID3D11DeviceContext_GetPredication_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GSGetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_GSGetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_GSGetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_GSGetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_OMGetRenderTargets_Proxy( |
| ID3D11DeviceContext* This, |
| UINT NumViews, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView); |
| void __RPC_STUB ID3D11DeviceContext_OMGetRenderTargets_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews_Proxy( |
| ID3D11DeviceContext* This, |
| UINT NumRTVs, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| void __RPC_STUB ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_OMGetBlendState_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11BlendState **ppBlendState, |
| FLOAT BlendFactor[4], |
| UINT *pSampleMask); |
| void __RPC_STUB ID3D11DeviceContext_OMGetBlendState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_OMGetDepthStencilState_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11DepthStencilState **ppDepthStencilState, |
| UINT *pStencilRef); |
| void __RPC_STUB ID3D11DeviceContext_OMGetDepthStencilState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_SOGetTargets_Proxy( |
| ID3D11DeviceContext* This, |
| UINT NumBuffers, |
| ID3D11Buffer **ppSOTargets); |
| void __RPC_STUB ID3D11DeviceContext_SOGetTargets_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_RSGetState_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11RasterizerState **ppRasterizerState); |
| void __RPC_STUB ID3D11DeviceContext_RSGetState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_RSGetViewports_Proxy( |
| ID3D11DeviceContext* This, |
| UINT *pNumViewports, |
| D3D11_VIEWPORT *pViewports); |
| void __RPC_STUB ID3D11DeviceContext_RSGetViewports_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_RSGetScissorRects_Proxy( |
| ID3D11DeviceContext* This, |
| UINT *pNumRects, |
| D3D11_RECT *pRects); |
| void __RPC_STUB ID3D11DeviceContext_RSGetScissorRects_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_HSGetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_HSGetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_HSGetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11HullShader **ppHullShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_HSGetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_HSGetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_HSGetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_HSGetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_HSGetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DSGetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_DSGetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DSGetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11DomainShader **ppDomainShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_DSGetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DSGetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_DSGetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_DSGetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_DSGetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetShaderResources_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| void __RPC_STUB ID3D11DeviceContext_CSGetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetUnorderedAccessViews_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| void __RPC_STUB ID3D11DeviceContext_CSGetUnorderedAccessViews_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetShader_Proxy( |
| ID3D11DeviceContext* This, |
| ID3D11ComputeShader **ppComputeShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| void __RPC_STUB ID3D11DeviceContext_CSGetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetSamplers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| void __RPC_STUB ID3D11DeviceContext_CSGetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_CSGetConstantBuffers_Proxy( |
| ID3D11DeviceContext* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| void __RPC_STUB ID3D11DeviceContext_CSGetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_ClearState_Proxy( |
| ID3D11DeviceContext* This); |
| void __RPC_STUB ID3D11DeviceContext_ClearState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext_Flush_Proxy( |
| ID3D11DeviceContext* This); |
| void __RPC_STUB ID3D11DeviceContext_Flush_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE ID3D11DeviceContext_GetType_Proxy( |
| ID3D11DeviceContext* This); |
| void __RPC_STUB ID3D11DeviceContext_GetType_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| UINT STDMETHODCALLTYPE ID3D11DeviceContext_GetContextFlags_Proxy( |
| ID3D11DeviceContext* This); |
| void __RPC_STUB ID3D11DeviceContext_GetContextFlags_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11DeviceContext_FinishCommandList_Proxy( |
| ID3D11DeviceContext* This, |
| WINBOOL RestoreDeferredContextState, |
| ID3D11CommandList **ppCommandList); |
| void __RPC_STUB ID3D11DeviceContext_FinishCommandList_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11DeviceContext_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Device interface |
| */ |
| #ifndef __ID3D11Device_INTERFACE_DEFINED__ |
| #define __ID3D11Device_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140") |
| ID3D11Device : public IUnknown |
| { |
| virtual HRESULT STDMETHODCALLTYPE CreateBuffer( |
| const D3D11_BUFFER_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Buffer **ppBuffer) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( |
| const D3D11_TEXTURE1D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture1D **ppTexture1D) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( |
| const D3D11_TEXTURE2D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture2D **ppTexture2D) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( |
| const D3D11_TEXTURE3D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture3D **ppTexture3D) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( |
| ID3D11Resource *pResource, |
| const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| ID3D11ShaderResourceView **ppSRView) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( |
| ID3D11Resource *pResource, |
| const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, |
| ID3D11UnorderedAccessView **ppUAView) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( |
| ID3D11Resource *pResource, |
| const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, |
| ID3D11RenderTargetView **ppRTView) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( |
| ID3D11Resource *pResource, |
| const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| ID3D11DepthStencilView **ppDepthStencilView) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( |
| const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, |
| UINT NumElements, |
| const void *pShaderBytecodeWithInputSignature, |
| SIZE_T BytecodeLength, |
| ID3D11InputLayout **ppInputLayout) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11VertexShader **ppVertexShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, |
| UINT NumEntries, |
| const UINT *pBufferStrides, |
| UINT NumStrides, |
| UINT RasterizedStream, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11PixelShader **ppPixelShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateHullShader( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11HullShader **ppHullShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateDomainShader( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11DomainShader **ppDomainShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateComputeShader( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11ComputeShader **ppComputeShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( |
| ID3D11ClassLinkage **ppLinkage) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateBlendState( |
| const D3D11_BLEND_DESC *pBlendStateDesc, |
| ID3D11BlendState **ppBlendState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( |
| const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| ID3D11DepthStencilState **ppDepthStencilState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( |
| const D3D11_RASTERIZER_DESC *pRasterizerDesc, |
| ID3D11RasterizerState **ppRasterizerState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( |
| const D3D11_SAMPLER_DESC *pSamplerDesc, |
| ID3D11SamplerState **ppSamplerState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateQuery( |
| const D3D11_QUERY_DESC *pQueryDesc, |
| ID3D11Query **ppQuery) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreatePredicate( |
| const D3D11_QUERY_DESC *pPredicateDesc, |
| ID3D11Predicate **ppPredicate) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateCounter( |
| const D3D11_COUNTER_DESC *pCounterDesc, |
| ID3D11Counter **ppCounter) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( |
| UINT ContextFlags, |
| ID3D11DeviceContext **ppDeferredContext) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( |
| HANDLE hResource, |
| REFIID ReturnedInterface, |
| void **ppResource) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( |
| DXGI_FORMAT Format, |
| UINT *pFormatSupport) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( |
| DXGI_FORMAT Format, |
| UINT SampleCount, |
| UINT *pNumQualityLevels) = 0; |
| |
| virtual void STDMETHODCALLTYPE CheckCounterInfo( |
| D3D11_COUNTER_INFO *pCounterInfo) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CheckCounter( |
| const D3D11_COUNTER_DESC *pDesc, |
| D3D11_COUNTER_TYPE *pType, |
| UINT *pActiveCounters, |
| LPSTR szName, |
| UINT *pNameLength, |
| LPSTR szUnits, |
| UINT *pUnitsLength, |
| LPSTR szDescription, |
| UINT *pDescriptionLength) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( |
| D3D11_FEATURE Feature, |
| void *pFeatureSupportData, |
| UINT FeatureSupportDataSize) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetPrivateData( |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateData( |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( |
| REFGUID guid, |
| const IUnknown *pData) = 0; |
| |
| virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel( |
| ) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetCreationFlags( |
| ) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetImmediateContext( |
| ID3D11DeviceContext **ppImmediateContext) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( |
| UINT RaiseFlags) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetExceptionMode( |
| ) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Device, 0xdb6f6ddb, 0xac77, 0x4e88, 0x82,0x53, 0x81,0x9d,0xf9,0xbb,0xf1,0x40) |
| #endif |
| #else |
| typedef struct ID3D11DeviceVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Device* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Device* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Device* This); |
| |
| /*** ID3D11Device methods ***/ |
| HRESULT (STDMETHODCALLTYPE *CreateBuffer)( |
| ID3D11Device* This, |
| const D3D11_BUFFER_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Buffer **ppBuffer); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( |
| ID3D11Device* This, |
| const D3D11_TEXTURE1D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture1D **ppTexture1D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( |
| ID3D11Device* This, |
| const D3D11_TEXTURE2D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture2D **ppTexture2D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( |
| ID3D11Device* This, |
| const D3D11_TEXTURE3D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture3D **ppTexture3D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( |
| ID3D11Device* This, |
| ID3D11Resource *pResource, |
| const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| ID3D11ShaderResourceView **ppSRView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( |
| ID3D11Device* This, |
| ID3D11Resource *pResource, |
| const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, |
| ID3D11UnorderedAccessView **ppUAView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( |
| ID3D11Device* This, |
| ID3D11Resource *pResource, |
| const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, |
| ID3D11RenderTargetView **ppRTView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( |
| ID3D11Device* This, |
| ID3D11Resource *pResource, |
| const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| ID3D11DepthStencilView **ppDepthStencilView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( |
| ID3D11Device* This, |
| const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, |
| UINT NumElements, |
| const void *pShaderBytecodeWithInputSignature, |
| SIZE_T BytecodeLength, |
| ID3D11InputLayout **ppInputLayout); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11VertexShader **ppVertexShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, |
| UINT NumEntries, |
| const UINT *pBufferStrides, |
| UINT NumStrides, |
| UINT RasterizedStream, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11PixelShader **ppPixelShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateHullShader)( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11HullShader **ppHullShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11DomainShader **ppDomainShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11ComputeShader **ppComputeShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( |
| ID3D11Device* This, |
| ID3D11ClassLinkage **ppLinkage); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateBlendState)( |
| ID3D11Device* This, |
| const D3D11_BLEND_DESC *pBlendStateDesc, |
| ID3D11BlendState **ppBlendState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( |
| ID3D11Device* This, |
| const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| ID3D11DepthStencilState **ppDepthStencilState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( |
| ID3D11Device* This, |
| const D3D11_RASTERIZER_DESC *pRasterizerDesc, |
| ID3D11RasterizerState **ppRasterizerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( |
| ID3D11Device* This, |
| const D3D11_SAMPLER_DESC *pSamplerDesc, |
| ID3D11SamplerState **ppSamplerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateQuery)( |
| ID3D11Device* This, |
| const D3D11_QUERY_DESC *pQueryDesc, |
| ID3D11Query **ppQuery); |
| |
| HRESULT (STDMETHODCALLTYPE *CreatePredicate)( |
| ID3D11Device* This, |
| const D3D11_QUERY_DESC *pPredicateDesc, |
| ID3D11Predicate **ppPredicate); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateCounter)( |
| ID3D11Device* This, |
| const D3D11_COUNTER_DESC *pCounterDesc, |
| ID3D11Counter **ppCounter); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( |
| ID3D11Device* This, |
| UINT ContextFlags, |
| ID3D11DeviceContext **ppDeferredContext); |
| |
| HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( |
| ID3D11Device* This, |
| HANDLE hResource, |
| REFIID ReturnedInterface, |
| void **ppResource); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( |
| ID3D11Device* This, |
| DXGI_FORMAT Format, |
| UINT *pFormatSupport); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( |
| ID3D11Device* This, |
| DXGI_FORMAT Format, |
| UINT SampleCount, |
| UINT *pNumQualityLevels); |
| |
| void (STDMETHODCALLTYPE *CheckCounterInfo)( |
| ID3D11Device* This, |
| D3D11_COUNTER_INFO *pCounterInfo); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckCounter)( |
| ID3D11Device* This, |
| const D3D11_COUNTER_DESC *pDesc, |
| D3D11_COUNTER_TYPE *pType, |
| UINT *pActiveCounters, |
| LPSTR szName, |
| UINT *pNameLength, |
| LPSTR szUnits, |
| UINT *pUnitsLength, |
| LPSTR szDescription, |
| UINT *pDescriptionLength); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( |
| ID3D11Device* This, |
| D3D11_FEATURE Feature, |
| void *pFeatureSupportData, |
| UINT FeatureSupportDataSize); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Device* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Device* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Device* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( |
| ID3D11Device* This); |
| |
| UINT (STDMETHODCALLTYPE *GetCreationFlags)( |
| ID3D11Device* This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( |
| ID3D11Device* This); |
| |
| void (STDMETHODCALLTYPE *GetImmediateContext)( |
| ID3D11Device* This, |
| ID3D11DeviceContext **ppImmediateContext); |
| |
| HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( |
| ID3D11Device* This, |
| UINT RaiseFlags); |
| |
| UINT (STDMETHODCALLTYPE *GetExceptionMode)( |
| ID3D11Device* This); |
| |
| END_INTERFACE |
| } ID3D11DeviceVtbl; |
| interface ID3D11Device { |
| CONST_VTBL ID3D11DeviceVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Device_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Device_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11Device methods ***/ |
| #define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) |
| #define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) |
| #define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) |
| #define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) |
| #define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) |
| #define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) |
| #define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) |
| #define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) |
| #define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) |
| #define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) |
| #define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) |
| #define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) |
| #define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) |
| #define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) |
| #define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) |
| #define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) |
| #define ID3D11Device_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) |
| #define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) |
| #define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) |
| #define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) |
| #define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) |
| #define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) |
| #define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) |
| #define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) |
| #define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) |
| #define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) |
| #define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) |
| #define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) |
| #define ID3D11Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) |
| #define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) |
| #define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) |
| #define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #define ID3D11Device_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) |
| #define ID3D11Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) |
| #define ID3D11Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) |
| #define ID3D11Device_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) |
| #define ID3D11Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) |
| #define ID3D11Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Device_QueryInterface(ID3D11Device* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Device_AddRef(ID3D11Device* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Device_Release(ID3D11Device* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11Device methods ***/ |
| static FORCEINLINE HRESULT ID3D11Device_CreateBuffer(ID3D11Device* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { |
| return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateTexture1D(ID3D11Device* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { |
| return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateTexture2D(ID3D11Device* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { |
| return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateTexture3D(ID3D11Device* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { |
| return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateShaderResourceView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { |
| return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateUnorderedAccessView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { |
| return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateRenderTargetView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { |
| return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilView(ID3D11Device* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { |
| return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateInputLayout(ID3D11Device* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { |
| return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateVertexShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { |
| return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateGeometryShaderWithStreamOutput(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreatePixelShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { |
| return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateHullShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { |
| return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateDomainShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { |
| return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateComputeShader(ID3D11Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { |
| return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateClassLinkage(ID3D11Device* This,ID3D11ClassLinkage **ppLinkage) { |
| return This->lpVtbl->CreateClassLinkage(This,ppLinkage); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateBlendState(ID3D11Device* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { |
| return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateDepthStencilState(ID3D11Device* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { |
| return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateRasterizerState(ID3D11Device* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { |
| return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateSamplerState(ID3D11Device* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { |
| return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateQuery(ID3D11Device* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { |
| return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreatePredicate(ID3D11Device* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { |
| return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { |
| return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CreateDeferredContext(ID3D11Device* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { |
| return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_OpenSharedResource(ID3D11Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { |
| return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CheckFormatSupport(ID3D11Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) { |
| return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CheckMultisampleQualityLevels(ID3D11Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { |
| return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); |
| } |
| static FORCEINLINE void ID3D11Device_CheckCounterInfo(ID3D11Device* This,D3D11_COUNTER_INFO *pCounterInfo) { |
| This->lpVtbl->CheckCounterInfo(This,pCounterInfo); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CheckCounter(ID3D11Device* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { |
| return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_CheckFeatureSupport(ID3D11Device* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { |
| return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_GetPrivateData(ID3D11Device* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_SetPrivateData(ID3D11Device* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_SetPrivateDataInterface(ID3D11Device* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device_GetFeatureLevel(ID3D11Device* This) { |
| return This->lpVtbl->GetFeatureLevel(This); |
| } |
| static FORCEINLINE UINT ID3D11Device_GetCreationFlags(ID3D11Device* This) { |
| return This->lpVtbl->GetCreationFlags(This); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_GetDeviceRemovedReason(ID3D11Device* This) { |
| return This->lpVtbl->GetDeviceRemovedReason(This); |
| } |
| static FORCEINLINE void ID3D11Device_GetImmediateContext(ID3D11Device* This,ID3D11DeviceContext **ppImmediateContext) { |
| This->lpVtbl->GetImmediateContext(This,ppImmediateContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device_SetExceptionMode(ID3D11Device* This,UINT RaiseFlags) { |
| return This->lpVtbl->SetExceptionMode(This,RaiseFlags); |
| } |
| static FORCEINLINE UINT ID3D11Device_GetExceptionMode(ID3D11Device* This) { |
| return This->lpVtbl->GetExceptionMode(This); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateBuffer_Proxy( |
| ID3D11Device* This, |
| const D3D11_BUFFER_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Buffer **ppBuffer); |
| void __RPC_STUB ID3D11Device_CreateBuffer_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateTexture1D_Proxy( |
| ID3D11Device* This, |
| const D3D11_TEXTURE1D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture1D **ppTexture1D); |
| void __RPC_STUB ID3D11Device_CreateTexture1D_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateTexture2D_Proxy( |
| ID3D11Device* This, |
| const D3D11_TEXTURE2D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture2D **ppTexture2D); |
| void __RPC_STUB ID3D11Device_CreateTexture2D_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateTexture3D_Proxy( |
| ID3D11Device* This, |
| const D3D11_TEXTURE3D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture3D **ppTexture3D); |
| void __RPC_STUB ID3D11Device_CreateTexture3D_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateShaderResourceView_Proxy( |
| ID3D11Device* This, |
| ID3D11Resource *pResource, |
| const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| ID3D11ShaderResourceView **ppSRView); |
| void __RPC_STUB ID3D11Device_CreateShaderResourceView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateUnorderedAccessView_Proxy( |
| ID3D11Device* This, |
| ID3D11Resource *pResource, |
| const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, |
| ID3D11UnorderedAccessView **ppUAView); |
| void __RPC_STUB ID3D11Device_CreateUnorderedAccessView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateRenderTargetView_Proxy( |
| ID3D11Device* This, |
| ID3D11Resource *pResource, |
| const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, |
| ID3D11RenderTargetView **ppRTView); |
| void __RPC_STUB ID3D11Device_CreateRenderTargetView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateDepthStencilView_Proxy( |
| ID3D11Device* This, |
| ID3D11Resource *pResource, |
| const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| ID3D11DepthStencilView **ppDepthStencilView); |
| void __RPC_STUB ID3D11Device_CreateDepthStencilView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateInputLayout_Proxy( |
| ID3D11Device* This, |
| const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, |
| UINT NumElements, |
| const void *pShaderBytecodeWithInputSignature, |
| SIZE_T BytecodeLength, |
| ID3D11InputLayout **ppInputLayout); |
| void __RPC_STUB ID3D11Device_CreateInputLayout_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateVertexShader_Proxy( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11VertexShader **ppVertexShader); |
| void __RPC_STUB ID3D11Device_CreateVertexShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateGeometryShader_Proxy( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader); |
| void __RPC_STUB ID3D11Device_CreateGeometryShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateGeometryShaderWithStreamOutput_Proxy( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, |
| UINT NumEntries, |
| const UINT *pBufferStrides, |
| UINT NumStrides, |
| UINT RasterizedStream, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader); |
| void __RPC_STUB ID3D11Device_CreateGeometryShaderWithStreamOutput_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreatePixelShader_Proxy( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11PixelShader **ppPixelShader); |
| void __RPC_STUB ID3D11Device_CreatePixelShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateHullShader_Proxy( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11HullShader **ppHullShader); |
| void __RPC_STUB ID3D11Device_CreateHullShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateDomainShader_Proxy( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11DomainShader **ppDomainShader); |
| void __RPC_STUB ID3D11Device_CreateDomainShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateComputeShader_Proxy( |
| ID3D11Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11ComputeShader **ppComputeShader); |
| void __RPC_STUB ID3D11Device_CreateComputeShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateClassLinkage_Proxy( |
| ID3D11Device* This, |
| ID3D11ClassLinkage **ppLinkage); |
| void __RPC_STUB ID3D11Device_CreateClassLinkage_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateBlendState_Proxy( |
| ID3D11Device* This, |
| const D3D11_BLEND_DESC *pBlendStateDesc, |
| ID3D11BlendState **ppBlendState); |
| void __RPC_STUB ID3D11Device_CreateBlendState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateDepthStencilState_Proxy( |
| ID3D11Device* This, |
| const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| ID3D11DepthStencilState **ppDepthStencilState); |
| void __RPC_STUB ID3D11Device_CreateDepthStencilState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateRasterizerState_Proxy( |
| ID3D11Device* This, |
| const D3D11_RASTERIZER_DESC *pRasterizerDesc, |
| ID3D11RasterizerState **ppRasterizerState); |
| void __RPC_STUB ID3D11Device_CreateRasterizerState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateSamplerState_Proxy( |
| ID3D11Device* This, |
| const D3D11_SAMPLER_DESC *pSamplerDesc, |
| ID3D11SamplerState **ppSamplerState); |
| void __RPC_STUB ID3D11Device_CreateSamplerState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateQuery_Proxy( |
| ID3D11Device* This, |
| const D3D11_QUERY_DESC *pQueryDesc, |
| ID3D11Query **ppQuery); |
| void __RPC_STUB ID3D11Device_CreateQuery_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreatePredicate_Proxy( |
| ID3D11Device* This, |
| const D3D11_QUERY_DESC *pPredicateDesc, |
| ID3D11Predicate **ppPredicate); |
| void __RPC_STUB ID3D11Device_CreatePredicate_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateCounter_Proxy( |
| ID3D11Device* This, |
| const D3D11_COUNTER_DESC *pCounterDesc, |
| ID3D11Counter **ppCounter); |
| void __RPC_STUB ID3D11Device_CreateCounter_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CreateDeferredContext_Proxy( |
| ID3D11Device* This, |
| UINT ContextFlags, |
| ID3D11DeviceContext **ppDeferredContext); |
| void __RPC_STUB ID3D11Device_CreateDeferredContext_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_OpenSharedResource_Proxy( |
| ID3D11Device* This, |
| HANDLE hResource, |
| REFIID ReturnedInterface, |
| void **ppResource); |
| void __RPC_STUB ID3D11Device_OpenSharedResource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CheckFormatSupport_Proxy( |
| ID3D11Device* This, |
| DXGI_FORMAT Format, |
| UINT *pFormatSupport); |
| void __RPC_STUB ID3D11Device_CheckFormatSupport_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CheckMultisampleQualityLevels_Proxy( |
| ID3D11Device* This, |
| DXGI_FORMAT Format, |
| UINT SampleCount, |
| UINT *pNumQualityLevels); |
| void __RPC_STUB ID3D11Device_CheckMultisampleQualityLevels_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11Device_CheckCounterInfo_Proxy( |
| ID3D11Device* This, |
| D3D11_COUNTER_INFO *pCounterInfo); |
| void __RPC_STUB ID3D11Device_CheckCounterInfo_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CheckCounter_Proxy( |
| ID3D11Device* This, |
| const D3D11_COUNTER_DESC *pDesc, |
| D3D11_COUNTER_TYPE *pType, |
| UINT *pActiveCounters, |
| LPSTR szName, |
| UINT *pNameLength, |
| LPSTR szUnits, |
| UINT *pUnitsLength, |
| LPSTR szDescription, |
| UINT *pDescriptionLength); |
| void __RPC_STUB ID3D11Device_CheckCounter_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_CheckFeatureSupport_Proxy( |
| ID3D11Device* This, |
| D3D11_FEATURE Feature, |
| void *pFeatureSupportData, |
| UINT FeatureSupportDataSize); |
| void __RPC_STUB ID3D11Device_CheckFeatureSupport_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_GetPrivateData_Proxy( |
| ID3D11Device* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| void __RPC_STUB ID3D11Device_GetPrivateData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_SetPrivateData_Proxy( |
| ID3D11Device* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| void __RPC_STUB ID3D11Device_SetPrivateData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_SetPrivateDataInterface_Proxy( |
| ID3D11Device* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| void __RPC_STUB ID3D11Device_SetPrivateDataInterface_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| D3D_FEATURE_LEVEL STDMETHODCALLTYPE ID3D11Device_GetFeatureLevel_Proxy( |
| ID3D11Device* This); |
| void __RPC_STUB ID3D11Device_GetFeatureLevel_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| UINT STDMETHODCALLTYPE ID3D11Device_GetCreationFlags_Proxy( |
| ID3D11Device* This); |
| void __RPC_STUB ID3D11Device_GetCreationFlags_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_GetDeviceRemovedReason_Proxy( |
| ID3D11Device* This); |
| void __RPC_STUB ID3D11Device_GetDeviceRemovedReason_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11Device_GetImmediateContext_Proxy( |
| ID3D11Device* This, |
| ID3D11DeviceContext **ppImmediateContext); |
| void __RPC_STUB ID3D11Device_GetImmediateContext_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device_SetExceptionMode_Proxy( |
| ID3D11Device* This, |
| UINT RaiseFlags); |
| void __RPC_STUB ID3D11Device_SetExceptionMode_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| UINT STDMETHODCALLTYPE ID3D11Device_GetExceptionMode_Proxy( |
| ID3D11Device* This); |
| void __RPC_STUB ID3D11Device_GetExceptionMode_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Device_INTERFACE_DEFINED__ */ |
| |
| typedef enum D3D11_CREATE_DEVICE_FLAG { |
| D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1, |
| D3D11_CREATE_DEVICE_DEBUG = 0x2, |
| D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4, |
| D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, |
| D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20, |
| D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40, |
| D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, |
| D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100, |
| D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800 |
| } D3D11_CREATE_DEVICE_FLAG; |
| #define D3D11_SDK_VERSION (7) |
| |
| #include <d3d10_1.h> |
| #ifndef D3D11_IGNORE_SDK_LAYERS |
| # include <d3d11sdklayers.h> |
| #endif |
| #include <d3d10misc.h> |
| #include <d3d10shader.h> |
| #include <d3d10effect.h> |
| #include <d3d10_1shader.h> |
| typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT, |
| const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**); |
| HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*, |
| UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**); |
| typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT, |
| const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**, |
| D3D_FEATURE_LEVEL*,ID3D11DeviceContext**); |
| /* Begin additional prototypes for all interfaces */ |
| |
| |
| /* End additional prototypes */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __d3d11_h__ */ |