| /*** Autogenerated by WIDL 1.6 from direct-x/include/d3d11_1.idl - Do not edit ***/ |
| |
| #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| #endif |
| |
| #include <rpc.h> |
| #include <rpcndr.h> |
| |
| #ifndef COM_NO_WINDOWS_H |
| #include <windows.h> |
| #include <ole2.h> |
| #endif |
| |
| #ifndef __d3d11_1_h__ |
| #define __d3d11_1_h__ |
| |
| /* Forward declarations */ |
| |
| #ifndef __ID3D11BlendState1_FWD_DEFINED__ |
| #define __ID3D11BlendState1_FWD_DEFINED__ |
| typedef interface ID3D11BlendState1 ID3D11BlendState1; |
| #endif |
| |
| #ifndef __ID3DDeviceContextState_FWD_DEFINED__ |
| #define __ID3DDeviceContextState_FWD_DEFINED__ |
| typedef interface ID3DDeviceContextState ID3DDeviceContextState; |
| #endif |
| |
| #ifndef __ID3D11DeviceContext1_FWD_DEFINED__ |
| #define __ID3D11DeviceContext1_FWD_DEFINED__ |
| typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1; |
| #endif |
| |
| #ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__ |
| #define __ID3DUserDefinedAnnotation_FWD_DEFINED__ |
| typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation; |
| #endif |
| |
| #ifndef __ID3D11RasterizerState1_FWD_DEFINED__ |
| #define __ID3D11RasterizerState1_FWD_DEFINED__ |
| typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1; |
| #endif |
| |
| #ifndef __ID3D11Device1_FWD_DEFINED__ |
| #define __ID3D11Device1_FWD_DEFINED__ |
| typedef interface ID3D11Device1 ID3D11Device1; |
| #endif |
| |
| /* Headers for imported files */ |
| |
| #include <oaidl.h> |
| #include <ocidl.h> |
| #include <dxgi1_2.h> |
| #include <d3dcommon.h> |
| #include <d3d11.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| typedef enum D3D11_LOGIC_OP { |
| D3D11_LOGIC_OP_CLEAR = 0, |
| D3D11_LOGIC_OP_SET = 1, |
| D3D11_LOGIC_OP_COPY = 2, |
| D3D11_LOGIC_OP_COPY_INVERTED = 3, |
| D3D11_LOGIC_OP_NOOP = 4, |
| D3D11_LOGIC_OP_INVERT = 5, |
| D3D11_LOGIC_OP_AND = 6, |
| D3D11_LOGIC_OP_NAND = 7, |
| D3D11_LOGIC_OP_OR = 8, |
| D3D11_LOGIC_OP_NOR = 9, |
| D3D11_LOGIC_OP_XOR = 10, |
| D3D11_LOGIC_OP_EQUIV = 11, |
| D3D11_LOGIC_OP_AND_REVERSE = 12, |
| D3D11_LOGIC_OP_AND_INVERTED = 13, |
| D3D11_LOGIC_OP_OR_REVERSE = 14, |
| D3D11_LOGIC_OP_OR_INVERTED = 15 |
| } D3D11_LOGIC_OP; |
| typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 { |
| WINBOOL BlendEnable; |
| WINBOOL LogicOpEnable; |
| D3D11_BLEND SrcBlend; |
| D3D11_BLEND DestBlend; |
| D3D11_BLEND_OP BlendOp; |
| D3D11_BLEND SrcBlendAlpha; |
| D3D11_BLEND DestBlendAlpha; |
| D3D11_BLEND_OP BlendOpAlpha; |
| D3D11_LOGIC_OP LogicOp; |
| UINT8 RenderTargetWriteMask; |
| } D3D11_RENDER_TARGET_BLEND_DESC1; |
| typedef struct _D3D11_BLEND_DESC1 { |
| WINBOOL AlphaToCoverageEnable; |
| WINBOOL IndependentBlendEnable; |
| D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; |
| } D3D11_BLEND_DESC1; |
| typedef struct _D3D11_RASTERIZER_DESC1 { |
| D3D11_FILL_MODE FillMode; |
| D3D11_CULL_MODE CullMode; |
| WINBOOL FrontCounterClockwise; |
| INT DepthBias; |
| FLOAT DepthBiasClamp; |
| FLOAT SlopeScaledDepthBias; |
| WINBOOL DepthClipEnable; |
| WINBOOL ScissorEnable; |
| WINBOOL MultisampleEnable; |
| WINBOOL AntialiasedLineEnable; |
| UINT ForcedSampleCount; |
| } D3D11_RASTERIZER_DESC1; |
| /***************************************************************************** |
| * ID3D11BlendState1 interface |
| */ |
| #ifndef __ID3D11BlendState1_INTERFACE_DEFINED__ |
| #define __ID3D11BlendState1_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9") |
| ID3D11BlendState1 : public ID3D11BlendState |
| { |
| virtual void STDMETHODCALLTYPE GetDesc1( |
| D3D11_BLEND_DESC1 *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9) |
| #endif |
| #else |
| typedef struct ID3D11BlendState1Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11BlendState1* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11BlendState1* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11BlendState1* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11BlendState1* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11BlendState1* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11BlendState1* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11BlendState1* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11BlendState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11BlendState1* This, |
| D3D11_BLEND_DESC *pDesc); |
| |
| /*** ID3D11BlendState1 methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc1)( |
| ID3D11BlendState1* This, |
| D3D11_BLEND_DESC1 *pDesc); |
| |
| END_INTERFACE |
| } ID3D11BlendState1Vtbl; |
| interface ID3D11BlendState1 { |
| CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11BlendState methods ***/ |
| #define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| /*** ID3D11BlendState1 methods ***/ |
| #define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11BlendState methods ***/ |
| static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| /*** ID3D11BlendState1 methods ***/ |
| static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) { |
| This->lpVtbl->GetDesc1(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11BlendState1_GetDesc1_Proxy( |
| ID3D11BlendState1* This, |
| D3D11_BLEND_DESC1 *pDesc); |
| void __RPC_STUB ID3D11BlendState1_GetDesc1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3DDeviceContextState interface |
| */ |
| #ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__ |
| #define __ID3DDeviceContextState_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11") |
| ID3DDeviceContextState : public ID3D11DeviceChild |
| { |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11) |
| #endif |
| #else |
| typedef struct ID3DDeviceContextStateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3DDeviceContextState* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3DDeviceContextState* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3DDeviceContextState* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3DDeviceContextState* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3DDeviceContextState* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3DDeviceContextState* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3DDeviceContextState* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3DDeviceContextStateVtbl; |
| interface ID3DDeviceContextState { |
| CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11DeviceContext1 interface |
| */ |
| #ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__ |
| #define __ID3D11DeviceContext1_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1") |
| ID3D11DeviceContext1 : public ID3D11DeviceContext |
| { |
| virtual void STDMETHODCALLTYPE CopySubresourceRegion1( |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox, |
| UINT CopyFlags) = 0; |
| |
| virtual void STDMETHODCALLTYPE UpdateSubresource1( |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch, |
| UINT CopyFlags) = 0; |
| |
| virtual void STDMETHODCALLTYPE DiscardResource( |
| ID3D11Resource *pResource) = 0; |
| |
| virtual void STDMETHODCALLTYPE DiscardView( |
| ID3D11View *pResourceView) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE HSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE DSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE CSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants) = 0; |
| |
| virtual void STDMETHODCALLTYPE SwapDeviceContextState( |
| ID3DDeviceContextState *pState, |
| ID3DDeviceContextState **ppPreviousState) = 0; |
| |
| virtual void STDMETHODCALLTYPE ClearView( |
| ID3D11View *pView, |
| FLOAT Color[4], |
| const D3D11_RECT *pRect, |
| UINT NumRects) = 0; |
| |
| virtual void STDMETHODCALLTYPE DiscardView1( |
| ID3D11View *pResourceView, |
| const D3D11_RECT *pRects, |
| UINT NumRects) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1) |
| #endif |
| #else |
| typedef struct ID3D11DeviceContext1Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11DeviceContext1* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11DeviceContext1* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11DeviceContext1* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11DeviceContext1* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11DeviceContext1* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11DeviceContext1* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11DeviceContext1* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11DeviceContext methods ***/ |
| void (STDMETHODCALLTYPE *VSSetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *PSSetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *PSSetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11PixelShader *pPixelShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *PSSetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *VSSetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11VertexShader *pVertexShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *DrawIndexed)( |
| ID3D11DeviceContext1* This, |
| UINT IndexCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation); |
| |
| void (STDMETHODCALLTYPE *Draw)( |
| ID3D11DeviceContext1* This, |
| UINT VertexCount, |
| UINT StartVertexLocation); |
| |
| HRESULT (STDMETHODCALLTYPE *Map)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pResource, |
| UINT Subresource, |
| D3D11_MAP MapType, |
| UINT MapFlags, |
| D3D11_MAPPED_SUBRESOURCE *pMappedResource); |
| |
| void (STDMETHODCALLTYPE *Unmap)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pResource, |
| UINT Subresource); |
| |
| void (STDMETHODCALLTYPE *PSSetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *IASetInputLayout)( |
| ID3D11DeviceContext1* This, |
| ID3D11InputLayout *pInputLayout); |
| |
| void (STDMETHODCALLTYPE *IASetVertexBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppVertexBuffers, |
| const UINT *pStrides, |
| const UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *IASetIndexBuffer)( |
| ID3D11DeviceContext1* This, |
| ID3D11Buffer *pIndexBuffer, |
| DXGI_FORMAT Format, |
| UINT Offset); |
| |
| void (STDMETHODCALLTYPE *DrawIndexedInstanced)( |
| ID3D11DeviceContext1* This, |
| UINT IndexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation, |
| UINT StartInstanceLocation); |
| |
| void (STDMETHODCALLTYPE *DrawInstanced)( |
| ID3D11DeviceContext1* This, |
| UINT VertexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartVertexLocation, |
| UINT StartInstanceLocation); |
| |
| void (STDMETHODCALLTYPE *GSSetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *GSSetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11GeometryShader *pShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( |
| ID3D11DeviceContext1* This, |
| D3D11_PRIMITIVE_TOPOLOGY Topology); |
| |
| void (STDMETHODCALLTYPE *VSSetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *VSSetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *Begin)( |
| ID3D11DeviceContext1* This, |
| ID3D11Asynchronous *pAsync); |
| |
| void (STDMETHODCALLTYPE *End)( |
| ID3D11DeviceContext1* This, |
| ID3D11Asynchronous *pAsync); |
| |
| HRESULT (STDMETHODCALLTYPE *GetData)( |
| ID3D11DeviceContext1* This, |
| ID3D11Asynchronous *pAsync, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags); |
| |
| void (STDMETHODCALLTYPE *SetPredication)( |
| ID3D11DeviceContext1* This, |
| ID3D11Predicate *pPredicate, |
| WINBOOL PredicateValue); |
| |
| void (STDMETHODCALLTYPE *GSSetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *GSSetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *OMSetRenderTargets)( |
| ID3D11DeviceContext1* This, |
| UINT NumViews, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView); |
| |
| void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( |
| ID3D11DeviceContext1* This, |
| UINT NumRTVs, |
| ID3D11RenderTargetView *const *ppRenderTargetViews, |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts); |
| |
| void (STDMETHODCALLTYPE *OMSetBlendState)( |
| ID3D11DeviceContext1* This, |
| ID3D11BlendState *pBlendState, |
| const FLOAT BlendFactor[4], |
| UINT SampleMask); |
| |
| void (STDMETHODCALLTYPE *OMSetDepthStencilState)( |
| ID3D11DeviceContext1* This, |
| ID3D11DepthStencilState *pDepthStencilState, |
| UINT StencilRef); |
| |
| void (STDMETHODCALLTYPE *SOSetTargets)( |
| ID3D11DeviceContext1* This, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppSOTargets, |
| const UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *DrawAuto)( |
| ID3D11DeviceContext1* This); |
| |
| void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( |
| ID3D11DeviceContext1* This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| |
| void (STDMETHODCALLTYPE *DrawInstancedIndirect)( |
| ID3D11DeviceContext1* This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| |
| void (STDMETHODCALLTYPE *Dispatch)( |
| ID3D11DeviceContext1* This, |
| UINT ThreadGroupCountX, |
| UINT ThreadGroupCountY, |
| UINT ThreadGroupCountZ); |
| |
| void (STDMETHODCALLTYPE *DispatchIndirect)( |
| ID3D11DeviceContext1* This, |
| ID3D11Buffer *pBufferForArgs, |
| UINT AlignedByteOffsetForArgs); |
| |
| void (STDMETHODCALLTYPE *RSSetState)( |
| ID3D11DeviceContext1* This, |
| ID3D11RasterizerState *pRasterizerState); |
| |
| void (STDMETHODCALLTYPE *RSSetViewports)( |
| ID3D11DeviceContext1* This, |
| UINT NumViewports, |
| const D3D11_VIEWPORT *pViewports); |
| |
| void (STDMETHODCALLTYPE *RSSetScissorRects)( |
| ID3D11DeviceContext1* This, |
| UINT NumRects, |
| const D3D11_RECT *pRects); |
| |
| void (STDMETHODCALLTYPE *CopySubresourceRegion)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox); |
| |
| void (STDMETHODCALLTYPE *CopyResource)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pDstResource, |
| ID3D11Resource *pSrcResource); |
| |
| void (STDMETHODCALLTYPE *UpdateSubresource)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch); |
| |
| void (STDMETHODCALLTYPE *CopyStructureCount)( |
| ID3D11DeviceContext1* This, |
| ID3D11Buffer *pDstBuffer, |
| UINT DstAlignedByteOffset, |
| ID3D11UnorderedAccessView *pSrcView); |
| |
| void (STDMETHODCALLTYPE *ClearRenderTargetView)( |
| ID3D11DeviceContext1* This, |
| ID3D11RenderTargetView *pRenderTargetView, |
| const FLOAT ColorRGBA[4]); |
| |
| void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( |
| ID3D11DeviceContext1* This, |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const UINT Values[4]); |
| |
| void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( |
| ID3D11DeviceContext1* This, |
| ID3D11UnorderedAccessView *pUnorderedAccessView, |
| const FLOAT Values[4]); |
| |
| void (STDMETHODCALLTYPE *ClearDepthStencilView)( |
| ID3D11DeviceContext1* This, |
| ID3D11DepthStencilView *pDepthStencilView, |
| UINT ClearFlags, |
| FLOAT Depth, |
| UINT8 Stencil); |
| |
| void (STDMETHODCALLTYPE *GenerateMips)( |
| ID3D11DeviceContext1* This, |
| ID3D11ShaderResourceView *pShaderResourceView); |
| |
| void (STDMETHODCALLTYPE *SetResourceMinLOD)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pResource, |
| FLOAT MinLOD); |
| |
| FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pResource); |
| |
| void (STDMETHODCALLTYPE *ResolveSubresource)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| DXGI_FORMAT Format); |
| |
| void (STDMETHODCALLTYPE *ExecuteCommandList)( |
| ID3D11DeviceContext1* This, |
| ID3D11CommandList *pCommandList, |
| WINBOOL RestoreContextState); |
| |
| void (STDMETHODCALLTYPE *HSSetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *HSSetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11HullShader *pHullShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *HSSetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *HSSetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *DSSetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *DSSetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11DomainShader *pDomainShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *DSSetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *DSSetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *CSSetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, |
| const UINT *pUAVInitialCounts); |
| |
| void (STDMETHODCALLTYPE *CSSetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11ComputeShader *pComputeShader, |
| ID3D11ClassInstance *const *ppClassInstances, |
| UINT NumClassInstances); |
| |
| void (STDMETHODCALLTYPE *CSSetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *CSSetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *VSGetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *PSGetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *PSGetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11PixelShader **ppPixelShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *PSGetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *VSGetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11VertexShader **ppVertexShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *PSGetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *IAGetInputLayout)( |
| ID3D11DeviceContext1* This, |
| ID3D11InputLayout **ppInputLayout); |
| |
| void (STDMETHODCALLTYPE *IAGetVertexBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppVertexBuffers, |
| UINT *pStrides, |
| UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *IAGetIndexBuffer)( |
| ID3D11DeviceContext1* This, |
| ID3D11Buffer **pIndexBuffer, |
| DXGI_FORMAT *Format, |
| UINT *Offset); |
| |
| void (STDMETHODCALLTYPE *GSGetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *GSGetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11GeometryShader **ppGeometryShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( |
| ID3D11DeviceContext1* This, |
| D3D11_PRIMITIVE_TOPOLOGY *pTopology); |
| |
| void (STDMETHODCALLTYPE *VSGetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *VSGetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *GetPredication)( |
| ID3D11DeviceContext1* This, |
| ID3D11Predicate **ppPredicate, |
| WINBOOL *pPredicateValue); |
| |
| void (STDMETHODCALLTYPE *GSGetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *GSGetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *OMGetRenderTargets)( |
| ID3D11DeviceContext1* This, |
| UINT NumViews, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView); |
| |
| void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( |
| ID3D11DeviceContext1* This, |
| UINT NumRTVs, |
| ID3D11RenderTargetView **ppRenderTargetViews, |
| ID3D11DepthStencilView **ppDepthStencilView, |
| UINT UAVStartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| |
| void (STDMETHODCALLTYPE *OMGetBlendState)( |
| ID3D11DeviceContext1* This, |
| ID3D11BlendState **ppBlendState, |
| FLOAT BlendFactor[4], |
| UINT *pSampleMask); |
| |
| void (STDMETHODCALLTYPE *OMGetDepthStencilState)( |
| ID3D11DeviceContext1* This, |
| ID3D11DepthStencilState **ppDepthStencilState, |
| UINT *pStencilRef); |
| |
| void (STDMETHODCALLTYPE *SOGetTargets)( |
| ID3D11DeviceContext1* This, |
| UINT NumBuffers, |
| ID3D11Buffer **ppSOTargets); |
| |
| void (STDMETHODCALLTYPE *RSGetState)( |
| ID3D11DeviceContext1* This, |
| ID3D11RasterizerState **ppRasterizerState); |
| |
| void (STDMETHODCALLTYPE *RSGetViewports)( |
| ID3D11DeviceContext1* This, |
| UINT *pNumViewports, |
| D3D11_VIEWPORT *pViewports); |
| |
| void (STDMETHODCALLTYPE *RSGetScissorRects)( |
| ID3D11DeviceContext1* This, |
| UINT *pNumRects, |
| D3D11_RECT *pRects); |
| |
| void (STDMETHODCALLTYPE *HSGetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *HSGetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11HullShader **ppHullShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *HSGetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *HSGetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *DSGetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *DSGetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11DomainShader **ppDomainShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *DSGetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *DSGetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *CSGetShaderResources)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D11ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumUAVs, |
| ID3D11UnorderedAccessView **ppUnorderedAccessViews); |
| |
| void (STDMETHODCALLTYPE *CSGetShader)( |
| ID3D11DeviceContext1* This, |
| ID3D11ComputeShader **ppComputeShader, |
| ID3D11ClassInstance **ppClassInstances, |
| UINT *pNumClassInstances); |
| |
| void (STDMETHODCALLTYPE *CSGetSamplers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D11SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *CSGetConstantBuffers)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *ClearState)( |
| ID3D11DeviceContext1* This); |
| |
| void (STDMETHODCALLTYPE *Flush)( |
| ID3D11DeviceContext1* This); |
| |
| D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( |
| ID3D11DeviceContext1* This); |
| |
| UINT (STDMETHODCALLTYPE *GetContextFlags)( |
| ID3D11DeviceContext1* This); |
| |
| HRESULT (STDMETHODCALLTYPE *FinishCommandList)( |
| ID3D11DeviceContext1* This, |
| WINBOOL RestoreDeferredContextState, |
| ID3D11CommandList **ppCommandList); |
| |
| /*** ID3D11DeviceContext1 methods ***/ |
| void (STDMETHODCALLTYPE *CopySubresourceRegion1)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox, |
| UINT CopyFlags); |
| |
| void (STDMETHODCALLTYPE *UpdateSubresource1)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch, |
| UINT CopyFlags); |
| |
| void (STDMETHODCALLTYPE *DiscardResource)( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pResource); |
| |
| void (STDMETHODCALLTYPE *DiscardView)( |
| ID3D11DeviceContext1* This, |
| ID3D11View *pResourceView); |
| |
| void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void (STDMETHODCALLTYPE *SwapDeviceContextState)( |
| ID3D11DeviceContext1* This, |
| ID3DDeviceContextState *pState, |
| ID3DDeviceContextState **ppPreviousState); |
| |
| void (STDMETHODCALLTYPE *ClearView)( |
| ID3D11DeviceContext1* This, |
| ID3D11View *pView, |
| FLOAT Color[4], |
| const D3D11_RECT *pRect, |
| UINT NumRects); |
| |
| void (STDMETHODCALLTYPE *DiscardView1)( |
| ID3D11DeviceContext1* This, |
| ID3D11View *pResourceView, |
| const D3D11_RECT *pRects, |
| UINT NumRects); |
| |
| END_INTERFACE |
| } ID3D11DeviceContext1Vtbl; |
| interface ID3D11DeviceContext1 { |
| CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11DeviceContext methods ***/ |
| #define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) |
| #define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) |
| #define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) |
| #define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) |
| #define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) |
| #define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| #define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| #define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) |
| #define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) |
| #define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) |
| #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) |
| #define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) |
| #define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) |
| #define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) |
| #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) |
| #define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| #define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) |
| #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) |
| #define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| #define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) |
| #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) |
| #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) |
| #define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) |
| #define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) |
| #define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) |
| #define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) |
| #define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) |
| #define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) |
| #define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) |
| #define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) |
| #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) |
| #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) |
| #define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) |
| #define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) |
| #define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) |
| #define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) |
| #define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) |
| #define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) |
| #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) |
| #define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) |
| #define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) |
| #define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| #define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| #define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) |
| #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) |
| #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) |
| #define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) |
| #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) |
| #define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) |
| #define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) |
| #define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) |
| #define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) |
| #define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) |
| #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) |
| #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) |
| #define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This) |
| #define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This) |
| #define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This) |
| #define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) |
| #define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) |
| /*** ID3D11DeviceContext1 methods ***/ |
| #define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) |
| #define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) |
| #define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) |
| #define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) |
| #define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) |
| #define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) |
| #define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) |
| #define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11DeviceContext methods ***/ |
| static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { |
| This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) { |
| This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { |
| return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) { |
| This->lpVtbl->Unmap(This,pResource,Subresource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) { |
| This->lpVtbl->IASetInputLayout(This,pInputLayout); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { |
| This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { |
| This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { |
| This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { |
| This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { |
| This->lpVtbl->IASetPrimitiveTopology(This,Topology); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { |
| This->lpVtbl->Begin(This,pAsync); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { |
| This->lpVtbl->End(This,pAsync); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { |
| return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { |
| This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { |
| This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { |
| This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { |
| This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { |
| This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) { |
| This->lpVtbl->DrawAuto(This); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { |
| This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { |
| This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) { |
| This->lpVtbl->RSSetState(This,pRasterizerState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { |
| This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) { |
| This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { |
| This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { |
| This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { |
| This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { |
| This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { |
| This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { |
| This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { |
| This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { |
| This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) { |
| This->lpVtbl->GenerateMips(This,pShaderResourceView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) { |
| This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); |
| } |
| static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { |
| return This->lpVtbl->GetResourceMinLOD(This,pResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { |
| This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { |
| This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { |
| This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { |
| This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { |
| This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { |
| This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { |
| This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) { |
| This->lpVtbl->IAGetInputLayout(This,ppInputLayout); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { |
| This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { |
| This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { |
| This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { |
| This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { |
| This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { |
| This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { |
| This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { |
| This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) { |
| This->lpVtbl->RSGetState(This,ppRasterizerState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { |
| This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) { |
| This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { |
| This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { |
| This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { |
| This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { |
| This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { |
| This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) { |
| This->lpVtbl->ClearState(This); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) { |
| This->lpVtbl->Flush(This); |
| } |
| static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) { |
| return This->lpVtbl->GetType(This); |
| } |
| static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) { |
| return This->lpVtbl->GetContextFlags(This); |
| } |
| static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { |
| return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); |
| } |
| /*** ID3D11DeviceContext1 methods ***/ |
| static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { |
| This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { |
| This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { |
| This->lpVtbl->DiscardResource(This,pResource); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) { |
| This->lpVtbl->DiscardView(This,pResourceView); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { |
| This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { |
| This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { |
| This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { |
| This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); |
| } |
| static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { |
| This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_CopySubresourceRegion1_Proxy( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox, |
| UINT CopyFlags); |
| void __RPC_STUB ID3D11DeviceContext1_CopySubresourceRegion1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_UpdateSubresource1_Proxy( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch, |
| UINT CopyFlags); |
| void __RPC_STUB ID3D11DeviceContext1_UpdateSubresource1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_DiscardResource_Proxy( |
| ID3D11DeviceContext1* This, |
| ID3D11Resource *pResource); |
| void __RPC_STUB ID3D11DeviceContext1_DiscardResource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_DiscardView_Proxy( |
| ID3D11DeviceContext1* This, |
| ID3D11View *pResourceView); |
| void __RPC_STUB ID3D11DeviceContext1_DiscardView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_VSSetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_VSSetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_HSSetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_HSSetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_DSSetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_DSSetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_GSSetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_GSSetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_PSSetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_PSSetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_CSSetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_CSSetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_VSGetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_VSGetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_HSGetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_HSGetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_DSGetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_DSGetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_GSGetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_GSGetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_PSGetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_PSGetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_CSGetConstantBuffers1_Proxy( |
| ID3D11DeviceContext1* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| void __RPC_STUB ID3D11DeviceContext1_CSGetConstantBuffers1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_SwapDeviceContextState_Proxy( |
| ID3D11DeviceContext1* This, |
| ID3DDeviceContextState *pState, |
| ID3DDeviceContextState **ppPreviousState); |
| void __RPC_STUB ID3D11DeviceContext1_SwapDeviceContextState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_ClearView_Proxy( |
| ID3D11DeviceContext1* This, |
| ID3D11View *pView, |
| FLOAT Color[4], |
| const D3D11_RECT *pRect, |
| UINT NumRects); |
| void __RPC_STUB ID3D11DeviceContext1_ClearView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D11DeviceContext1_DiscardView1_Proxy( |
| ID3D11DeviceContext1* This, |
| ID3D11View *pResourceView, |
| const D3D11_RECT *pRects, |
| UINT NumRects); |
| void __RPC_STUB ID3D11DeviceContext1_DiscardView1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3DUserDefinedAnnotation interface |
| */ |
| #ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ |
| #define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab") |
| ID3DUserDefinedAnnotation : public IUnknown |
| { |
| virtual INT STDMETHODCALLTYPE BeginEvent( |
| LPCWSTR Name) = 0; |
| |
| virtual INT STDMETHODCALLTYPE EndEvent( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE SetMarker( |
| LPCWSTR Name) = 0; |
| |
| virtual WINBOOL STDMETHODCALLTYPE GetStatus( |
| ) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab) |
| #endif |
| #else |
| typedef struct ID3DUserDefinedAnnotationVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3DUserDefinedAnnotation* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3DUserDefinedAnnotation* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3DUserDefinedAnnotation* This); |
| |
| /*** ID3DUserDefinedAnnotation methods ***/ |
| INT (STDMETHODCALLTYPE *BeginEvent)( |
| ID3DUserDefinedAnnotation* This, |
| LPCWSTR Name); |
| |
| INT (STDMETHODCALLTYPE *EndEvent)( |
| ID3DUserDefinedAnnotation* This); |
| |
| void (STDMETHODCALLTYPE *SetMarker)( |
| ID3DUserDefinedAnnotation* This, |
| LPCWSTR Name); |
| |
| WINBOOL (STDMETHODCALLTYPE *GetStatus)( |
| ID3DUserDefinedAnnotation* This); |
| |
| END_INTERFACE |
| } ID3DUserDefinedAnnotationVtbl; |
| interface ID3DUserDefinedAnnotation { |
| CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3DUserDefinedAnnotation methods ***/ |
| #define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name) |
| #define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This) |
| #define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name) |
| #define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3DUserDefinedAnnotation methods ***/ |
| static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { |
| return This->lpVtbl->BeginEvent(This,Name); |
| } |
| static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) { |
| return This->lpVtbl->EndEvent(This); |
| } |
| static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { |
| This->lpVtbl->SetMarker(This,Name); |
| } |
| static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) { |
| return This->lpVtbl->GetStatus(This); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| INT STDMETHODCALLTYPE ID3DUserDefinedAnnotation_BeginEvent_Proxy( |
| ID3DUserDefinedAnnotation* This, |
| LPCWSTR Name); |
| void __RPC_STUB ID3DUserDefinedAnnotation_BeginEvent_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| INT STDMETHODCALLTYPE ID3DUserDefinedAnnotation_EndEvent_Proxy( |
| ID3DUserDefinedAnnotation* This); |
| void __RPC_STUB ID3DUserDefinedAnnotation_EndEvent_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3DUserDefinedAnnotation_SetMarker_Proxy( |
| ID3DUserDefinedAnnotation* This, |
| LPCWSTR Name); |
| void __RPC_STUB ID3DUserDefinedAnnotation_SetMarker_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| WINBOOL STDMETHODCALLTYPE ID3DUserDefinedAnnotation_GetStatus_Proxy( |
| ID3DUserDefinedAnnotation* This); |
| void __RPC_STUB ID3DUserDefinedAnnotation_GetStatus_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11RasterizerState1 interface |
| */ |
| #ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__ |
| #define __ID3D11RasterizerState1_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e") |
| ID3D11RasterizerState1 : public ID3D11RasterizerState |
| { |
| virtual void STDMETHODCALLTYPE GetDesc1( |
| D3D11_RASTERIZER_DESC1 *pDesc) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e) |
| #endif |
| #else |
| typedef struct ID3D11RasterizerState1Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11RasterizerState1* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11RasterizerState1* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11RasterizerState1* This); |
| |
| /*** ID3D11DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D11RasterizerState1* This, |
| ID3D11Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11RasterizerState1* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11RasterizerState1* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11RasterizerState1* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D11RasterizerState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D11RasterizerState1* This, |
| D3D11_RASTERIZER_DESC *pDesc); |
| |
| /*** ID3D11RasterizerState1 methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc1)( |
| ID3D11RasterizerState1* This, |
| D3D11_RASTERIZER_DESC1 *pDesc); |
| |
| END_INTERFACE |
| } ID3D11RasterizerState1Vtbl; |
| interface ID3D11RasterizerState1 { |
| CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11DeviceChild methods ***/ |
| #define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D11RasterizerState methods ***/ |
| #define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| /*** ID3D11RasterizerState1 methods ***/ |
| #define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11DeviceChild methods ***/ |
| static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) { |
| This->lpVtbl->GetDevice(This,ppDevice); |
| } |
| static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| /*** ID3D11RasterizerState methods ***/ |
| static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) { |
| This->lpVtbl->GetDesc(This,pDesc); |
| } |
| /*** ID3D11RasterizerState1 methods ***/ |
| static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) { |
| This->lpVtbl->GetDesc1(This,pDesc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11RasterizerState1_GetDesc1_Proxy( |
| ID3D11RasterizerState1* This, |
| D3D11_RASTERIZER_DESC1 *pDesc); |
| void __RPC_STUB ID3D11RasterizerState1_GetDesc1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D11Device1 interface |
| */ |
| #ifndef __ID3D11Device1_INTERFACE_DEFINED__ |
| #define __ID3D11Device1_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686") |
| ID3D11Device1 : public ID3D11Device |
| { |
| virtual void STDMETHODCALLTYPE GetImmediateContext1( |
| ID3D11DeviceContext1 **ppImmediateContext) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1( |
| UINT ContextFlags, |
| ID3D11DeviceContext1 **ppDeferredContext) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( |
| const D3D11_BLEND_DESC1 *pBlendStateDesc, |
| ID3D11BlendState1 **ppBlendState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1( |
| const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, |
| ID3D11RasterizerState1 **ppRasterizerState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState( |
| UINT Flags, |
| const D3D_FEATURE_LEVEL *pFeatureLevels, |
| UINT FeatureLevels, |
| UINT SDKVersion, |
| REFIID EmulatedInterface, |
| D3D_FEATURE_LEVEL *pChosenFeatureLevel, |
| ID3DDeviceContextState **ppContextState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1( |
| HANDLE hResource, |
| REFIID returnedInterface, |
| void **ppResource) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName( |
| LPCWSTR lpName, |
| DWORD dwDesiredAccess, |
| REFIID returnedInterface, |
| void **ppResource) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86) |
| #endif |
| #else |
| typedef struct ID3D11Device1Vtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D11Device1* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D11Device1* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D11Device1* This); |
| |
| /*** ID3D11Device methods ***/ |
| HRESULT (STDMETHODCALLTYPE *CreateBuffer)( |
| ID3D11Device1* This, |
| const D3D11_BUFFER_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Buffer **ppBuffer); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( |
| ID3D11Device1* This, |
| const D3D11_TEXTURE1D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture1D **ppTexture1D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( |
| ID3D11Device1* This, |
| const D3D11_TEXTURE2D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture2D **ppTexture2D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( |
| ID3D11Device1* This, |
| const D3D11_TEXTURE3D_DESC *pDesc, |
| const D3D11_SUBRESOURCE_DATA *pInitialData, |
| ID3D11Texture3D **ppTexture3D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( |
| ID3D11Device1* This, |
| ID3D11Resource *pResource, |
| const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| ID3D11ShaderResourceView **ppSRView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( |
| ID3D11Device1* This, |
| ID3D11Resource *pResource, |
| const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, |
| ID3D11UnorderedAccessView **ppUAView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( |
| ID3D11Device1* This, |
| ID3D11Resource *pResource, |
| const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, |
| ID3D11RenderTargetView **ppRTView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( |
| ID3D11Device1* This, |
| ID3D11Resource *pResource, |
| const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| ID3D11DepthStencilView **ppDepthStencilView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( |
| ID3D11Device1* This, |
| const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, |
| UINT NumElements, |
| const void *pShaderBytecodeWithInputSignature, |
| SIZE_T BytecodeLength, |
| ID3D11InputLayout **ppInputLayout); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( |
| ID3D11Device1* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11VertexShader **ppVertexShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( |
| ID3D11Device1* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( |
| ID3D11Device1* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, |
| UINT NumEntries, |
| const UINT *pBufferStrides, |
| UINT NumStrides, |
| UINT RasterizedStream, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11GeometryShader **ppGeometryShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( |
| ID3D11Device1* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11PixelShader **ppPixelShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateHullShader)( |
| ID3D11Device1* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11HullShader **ppHullShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( |
| ID3D11Device1* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11DomainShader **ppDomainShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( |
| ID3D11Device1* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D11ClassLinkage *pClassLinkage, |
| ID3D11ComputeShader **ppComputeShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( |
| ID3D11Device1* This, |
| ID3D11ClassLinkage **ppLinkage); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateBlendState)( |
| ID3D11Device1* This, |
| const D3D11_BLEND_DESC *pBlendStateDesc, |
| ID3D11BlendState **ppBlendState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( |
| ID3D11Device1* This, |
| const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| ID3D11DepthStencilState **ppDepthStencilState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( |
| ID3D11Device1* This, |
| const D3D11_RASTERIZER_DESC *pRasterizerDesc, |
| ID3D11RasterizerState **ppRasterizerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( |
| ID3D11Device1* This, |
| const D3D11_SAMPLER_DESC *pSamplerDesc, |
| ID3D11SamplerState **ppSamplerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateQuery)( |
| ID3D11Device1* This, |
| const D3D11_QUERY_DESC *pQueryDesc, |
| ID3D11Query **ppQuery); |
| |
| HRESULT (STDMETHODCALLTYPE *CreatePredicate)( |
| ID3D11Device1* This, |
| const D3D11_QUERY_DESC *pPredicateDesc, |
| ID3D11Predicate **ppPredicate); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateCounter)( |
| ID3D11Device1* This, |
| const D3D11_COUNTER_DESC *pCounterDesc, |
| ID3D11Counter **ppCounter); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( |
| ID3D11Device1* This, |
| UINT ContextFlags, |
| ID3D11DeviceContext **ppDeferredContext); |
| |
| HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( |
| ID3D11Device1* This, |
| HANDLE hResource, |
| REFIID ReturnedInterface, |
| void **ppResource); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( |
| ID3D11Device1* This, |
| DXGI_FORMAT Format, |
| UINT *pFormatSupport); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( |
| ID3D11Device1* This, |
| DXGI_FORMAT Format, |
| UINT SampleCount, |
| UINT *pNumQualityLevels); |
| |
| void (STDMETHODCALLTYPE *CheckCounterInfo)( |
| ID3D11Device1* This, |
| D3D11_COUNTER_INFO *pCounterInfo); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckCounter)( |
| ID3D11Device1* This, |
| const D3D11_COUNTER_DESC *pDesc, |
| D3D11_COUNTER_TYPE *pType, |
| UINT *pActiveCounters, |
| LPSTR szName, |
| UINT *pNameLength, |
| LPSTR szUnits, |
| UINT *pUnitsLength, |
| LPSTR szDescription, |
| UINT *pDescriptionLength); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( |
| ID3D11Device1* This, |
| D3D11_FEATURE Feature, |
| void *pFeatureSupportData, |
| UINT FeatureSupportDataSize); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D11Device1* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D11Device1* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D11Device1* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( |
| ID3D11Device1* This); |
| |
| UINT (STDMETHODCALLTYPE *GetCreationFlags)( |
| ID3D11Device1* This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( |
| ID3D11Device1* This); |
| |
| void (STDMETHODCALLTYPE *GetImmediateContext)( |
| ID3D11Device1* This, |
| ID3D11DeviceContext **ppImmediateContext); |
| |
| HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( |
| ID3D11Device1* This, |
| UINT RaiseFlags); |
| |
| UINT (STDMETHODCALLTYPE *GetExceptionMode)( |
| ID3D11Device1* This); |
| |
| /*** ID3D11Device1 methods ***/ |
| void (STDMETHODCALLTYPE *GetImmediateContext1)( |
| ID3D11Device1* This, |
| ID3D11DeviceContext1 **ppImmediateContext); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( |
| ID3D11Device1* This, |
| UINT ContextFlags, |
| ID3D11DeviceContext1 **ppDeferredContext); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( |
| ID3D11Device1* This, |
| const D3D11_BLEND_DESC1 *pBlendStateDesc, |
| ID3D11BlendState1 **ppBlendState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( |
| ID3D11Device1* This, |
| const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, |
| ID3D11RasterizerState1 **ppRasterizerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( |
| ID3D11Device1* This, |
| UINT Flags, |
| const D3D_FEATURE_LEVEL *pFeatureLevels, |
| UINT FeatureLevels, |
| UINT SDKVersion, |
| REFIID EmulatedInterface, |
| D3D_FEATURE_LEVEL *pChosenFeatureLevel, |
| ID3DDeviceContextState **ppContextState); |
| |
| HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( |
| ID3D11Device1* This, |
| HANDLE hResource, |
| REFIID returnedInterface, |
| void **ppResource); |
| |
| HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( |
| ID3D11Device1* This, |
| LPCWSTR lpName, |
| DWORD dwDesiredAccess, |
| REFIID returnedInterface, |
| void **ppResource); |
| |
| END_INTERFACE |
| } ID3D11Device1Vtbl; |
| interface ID3D11Device1 { |
| CONST_VTBL ID3D11Device1Vtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D11Device methods ***/ |
| #define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) |
| #define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) |
| #define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) |
| #define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) |
| #define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) |
| #define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) |
| #define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) |
| #define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) |
| #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) |
| #define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) |
| #define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) |
| #define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) |
| #define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) |
| #define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) |
| #define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) |
| #define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) |
| #define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) |
| #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) |
| #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) |
| #define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) |
| #define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) |
| #define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) |
| #define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) |
| #define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) |
| #define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) |
| #define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) |
| #define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) |
| #define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) |
| #define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) |
| #define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) |
| #define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) |
| #define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) |
| #define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) |
| #define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) |
| #define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) |
| #define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) |
| #define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) |
| /*** ID3D11Device1 methods ***/ |
| #define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) |
| #define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) |
| #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) |
| #define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) |
| #define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) |
| #define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) |
| #define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D11Device methods ***/ |
| static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { |
| return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { |
| return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { |
| return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { |
| return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { |
| return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { |
| return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { |
| return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { |
| return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { |
| return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { |
| return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { |
| return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { |
| return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { |
| return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { |
| return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { |
| return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) { |
| return This->lpVtbl->CreateClassLinkage(This,ppLinkage); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { |
| return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { |
| return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { |
| return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { |
| return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { |
| return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { |
| return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { |
| return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { |
| return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { |
| return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) { |
| return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { |
| return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); |
| } |
| static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) { |
| This->lpVtbl->CheckCounterInfo(This,pCounterInfo); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { |
| return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { |
| return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) { |
| return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) { |
| return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) { |
| return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); |
| } |
| static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) { |
| return This->lpVtbl->GetFeatureLevel(This); |
| } |
| static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) { |
| return This->lpVtbl->GetCreationFlags(This); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) { |
| return This->lpVtbl->GetDeviceRemovedReason(This); |
| } |
| static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) { |
| This->lpVtbl->GetImmediateContext(This,ppImmediateContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) { |
| return This->lpVtbl->SetExceptionMode(This,RaiseFlags); |
| } |
| static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) { |
| return This->lpVtbl->GetExceptionMode(This); |
| } |
| /*** ID3D11Device1 methods ***/ |
| static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) { |
| This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { |
| return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { |
| return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { |
| return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { |
| return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { |
| return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); |
| } |
| static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { |
| return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D11Device1_GetImmediateContext1_Proxy( |
| ID3D11Device1* This, |
| ID3D11DeviceContext1 **ppImmediateContext); |
| void __RPC_STUB ID3D11Device1_GetImmediateContext1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateDeferredContext1_Proxy( |
| ID3D11Device1* This, |
| UINT ContextFlags, |
| ID3D11DeviceContext1 **ppDeferredContext); |
| void __RPC_STUB ID3D11Device1_CreateDeferredContext1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateBlendState1_Proxy( |
| ID3D11Device1* This, |
| const D3D11_BLEND_DESC1 *pBlendStateDesc, |
| ID3D11BlendState1 **ppBlendState); |
| void __RPC_STUB ID3D11Device1_CreateBlendState1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateRasterizerState1_Proxy( |
| ID3D11Device1* This, |
| const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, |
| ID3D11RasterizerState1 **ppRasterizerState); |
| void __RPC_STUB ID3D11Device1_CreateRasterizerState1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device1_CreateDeviceContextState_Proxy( |
| ID3D11Device1* This, |
| UINT Flags, |
| const D3D_FEATURE_LEVEL *pFeatureLevels, |
| UINT FeatureLevels, |
| UINT SDKVersion, |
| REFIID EmulatedInterface, |
| D3D_FEATURE_LEVEL *pChosenFeatureLevel, |
| ID3DDeviceContextState **ppContextState); |
| void __RPC_STUB ID3D11Device1_CreateDeviceContextState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device1_OpenSharedResource1_Proxy( |
| ID3D11Device1* This, |
| HANDLE hResource, |
| REFIID returnedInterface, |
| void **ppResource); |
| void __RPC_STUB ID3D11Device1_OpenSharedResource1_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D11Device1_OpenSharedResourceByName_Proxy( |
| ID3D11Device1* This, |
| LPCWSTR lpName, |
| DWORD dwDesiredAccess, |
| REFIID returnedInterface, |
| void **ppResource); |
| void __RPC_STUB ID3D11Device1_OpenSharedResourceByName_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D11Device1_INTERFACE_DEFINED__ */ |
| |
| /* Begin additional prototypes for all interfaces */ |
| |
| |
| /* End additional prototypes */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __d3d11_1_h__ */ |