| /* |
| * Copyright 2014 Jacek Caban for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "oaidl.idl"; |
| import "ocidl.idl"; |
| import "dxgi1_2.idl"; |
| import "d3dcommon.idl"; |
| import "d3d11.idl"; |
| |
| typedef enum D3D11_LOGIC_OP { |
| D3D11_LOGIC_OP_CLEAR = 0, |
| D3D11_LOGIC_OP_SET, |
| D3D11_LOGIC_OP_COPY, |
| D3D11_LOGIC_OP_COPY_INVERTED, |
| D3D11_LOGIC_OP_NOOP, |
| D3D11_LOGIC_OP_INVERT, |
| D3D11_LOGIC_OP_AND, |
| D3D11_LOGIC_OP_NAND, |
| D3D11_LOGIC_OP_OR, |
| D3D11_LOGIC_OP_NOR, |
| D3D11_LOGIC_OP_XOR, |
| D3D11_LOGIC_OP_EQUIV, |
| D3D11_LOGIC_OP_AND_REVERSE, |
| D3D11_LOGIC_OP_AND_INVERTED, |
| D3D11_LOGIC_OP_OR_REVERSE, |
| D3D11_LOGIC_OP_OR_INVERTED |
| } D3D11_LOGIC_OP; |
| |
| typedef struct _D3D11_RENDER_TARGET_BLEND_DESC1 { |
| BOOL BlendEnable; |
| BOOL LogicOpEnable; |
| D3D11_BLEND SrcBlend; |
| D3D11_BLEND DestBlend; |
| D3D11_BLEND_OP BlendOp; |
| D3D11_BLEND SrcBlendAlpha; |
| D3D11_BLEND DestBlendAlpha; |
| D3D11_BLEND_OP BlendOpAlpha; |
| D3D11_LOGIC_OP LogicOp; |
| UINT8 RenderTargetWriteMask; |
| } D3D11_RENDER_TARGET_BLEND_DESC1; |
| |
| typedef struct _D3D11_BLEND_DESC1 { |
| BOOL AlphaToCoverageEnable; |
| BOOL IndependentBlendEnable; |
| D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; |
| } D3D11_BLEND_DESC1; |
| |
| typedef struct _D3D11_RASTERIZER_DESC1 { |
| D3D11_FILL_MODE FillMode; |
| D3D11_CULL_MODE CullMode; |
| BOOL FrontCounterClockwise; |
| INT DepthBias; |
| FLOAT DepthBiasClamp; |
| FLOAT SlopeScaledDepthBias; |
| BOOL DepthClipEnable; |
| BOOL ScissorEnable; |
| BOOL MultisampleEnable; |
| BOOL AntialiasedLineEnable; |
| UINT ForcedSampleCount; |
| } D3D11_RASTERIZER_DESC1; |
| |
| [ |
| uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11BlendState1 : ID3D11BlendState |
| { |
| void GetDesc1(D3D11_BLEND_DESC1 *pDesc); |
| } |
| |
| [ |
| uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3DDeviceContextState : ID3D11DeviceChild |
| { |
| } |
| |
| [ |
| uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11DeviceContext1 : ID3D11DeviceContext |
| { |
| void CopySubresourceRegion1( |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox, |
| UINT CopyFlags); |
| |
| void UpdateSubresource1( |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch, |
| UINT CopyFlags); |
| |
| void DiscardResource(ID3D11Resource *pResource); |
| |
| void DiscardView(ID3D11View *pResourceView); |
| |
| void VSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void HSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void DSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void GSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void PSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void CSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void VSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void HSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void DSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void GSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void PSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void CSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void SwapDeviceContextState( |
| ID3DDeviceContextState *pState, |
| ID3DDeviceContextState **ppPreviousState); |
| |
| void ClearView( |
| ID3D11View *pView, |
| FLOAT Color[4], |
| const D3D11_RECT *pRect, |
| UINT NumRects); |
| |
| void DiscardView1( |
| ID3D11View *pResourceView, |
| const D3D11_RECT *pRects, |
| UINT NumRects); |
| } |
| |
| [ |
| uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3DUserDefinedAnnotation : IUnknown |
| { |
| INT BeginEvent(LPCWSTR Name); |
| INT EndEvent(); |
| void SetMarker(LPCWSTR Name); |
| BOOL GetStatus(); |
| } |
| |
| [ |
| uuid(1217d7a6-5039-418c-b042-9cbe256afd6e), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11RasterizerState1 : ID3D11RasterizerState |
| { |
| void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc); |
| } |
| |
| [ |
| uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11Device1 : ID3D11Device |
| { |
| void GetImmediateContext1( |
| ID3D11DeviceContext1 **ppImmediateContext); |
| |
| HRESULT CreateDeferredContext1( |
| UINT ContextFlags, |
| ID3D11DeviceContext1 **ppDeferredContext); |
| |
| HRESULT CreateBlendState1( |
| const D3D11_BLEND_DESC1 *pBlendStateDesc, |
| ID3D11BlendState1 **ppBlendState); |
| |
| HRESULT CreateRasterizerState1( |
| const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, |
| ID3D11RasterizerState1 **ppRasterizerState); |
| |
| HRESULT CreateDeviceContextState( |
| UINT Flags, |
| const D3D_FEATURE_LEVEL *pFeatureLevels, |
| UINT FeatureLevels, |
| UINT SDKVersion, |
| REFIID EmulatedInterface, |
| D3D_FEATURE_LEVEL *pChosenFeatureLevel, |
| ID3DDeviceContextState **ppContextState); |
| |
| HRESULT OpenSharedResource1( |
| HANDLE hResource, |
| REFIID returnedInterface, |
| void **ppResource); |
| |
| HRESULT OpenSharedResourceByName( |
| LPCWSTR lpName, |
| DWORD dwDesiredAccess, |
| REFIID returnedInterface, |
| void **ppResource); |
| } |