| /* |
| * The Wine project - Xinput Joystick Library |
| * Copyright 2008 Andrew Fenn |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_XINPUT_H |
| #define __WINE_XINPUT_H |
| |
| #include <windef.h> |
| |
| /* |
| * Bitmasks for the joysticks buttons, determines what has |
| * been pressed on the joystick, these need to be mapped |
| * to whatever device you're using instead of an xbox 360 |
| * joystick |
| */ |
| |
| #define XINPUT_GAMEPAD_DPAD_UP 0x0001 |
| #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 |
| #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 |
| #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 |
| #define XINPUT_GAMEPAD_START 0x0010 |
| #define XINPUT_GAMEPAD_BACK 0x0020 |
| #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 |
| #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 |
| #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 |
| #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 |
| #define XINPUT_GAMEPAD_A 0x1000 |
| #define XINPUT_GAMEPAD_B 0x2000 |
| #define XINPUT_GAMEPAD_X 0x4000 |
| #define XINPUT_GAMEPAD_Y 0x8000 |
| |
| /* |
| * Defines the flags used to determine if the user is pushing |
| * down on a button, not holding a button, etc |
| */ |
| |
| #define XINPUT_KEYSTROKE_KEYDOWN 0x0001 |
| #define XINPUT_KEYSTROKE_KEYUP 0x0002 |
| #define XINPUT_KEYSTROKE_REPEAT 0x0004 |
| |
| /* |
| * Defines the codes which are returned by XInputGetKeystroke |
| */ |
| |
| #define VK_PAD_A 0x5800 |
| #define VK_PAD_B 0x5801 |
| #define VK_PAD_X 0x5802 |
| #define VK_PAD_Y 0x5803 |
| #define VK_PAD_RSHOULDER 0x5804 |
| #define VK_PAD_LSHOULDER 0x5805 |
| #define VK_PAD_LTRIGGER 0x5806 |
| #define VK_PAD_RTRIGGER 0x5807 |
| #define VK_PAD_DPAD_UP 0x5810 |
| #define VK_PAD_DPAD_DOWN 0x5811 |
| #define VK_PAD_DPAD_LEFT 0x5812 |
| #define VK_PAD_DPAD_RIGHT 0x5813 |
| #define VK_PAD_START 0x5814 |
| #define VK_PAD_BACK 0x5815 |
| #define VK_PAD_LTHUMB_PRESS 0x5816 |
| #define VK_PAD_RTHUMB_PRESS 0x5817 |
| #define VK_PAD_LTHUMB_UP 0x5820 |
| #define VK_PAD_LTHUMB_DOWN 0x5821 |
| #define VK_PAD_LTHUMB_RIGHT 0x5822 |
| #define VK_PAD_LTHUMB_LEFT 0x5823 |
| #define VK_PAD_LTHUMB_UPLEFT 0x5824 |
| #define VK_PAD_LTHUMB_UPRIGHT 0x5825 |
| #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 |
| #define VK_PAD_LTHUMB_DOWNLEFT 0x5827 |
| #define VK_PAD_RTHUMB_UP 0x5830 |
| #define VK_PAD_RTHUMB_DOWN 0x5831 |
| #define VK_PAD_RTHUMB_RIGHT 0x5832 |
| #define VK_PAD_RTHUMB_LEFT 0x5833 |
| #define VK_PAD_RTHUMB_UPLEFT 0x5834 |
| #define VK_PAD_RTHUMB_UPRIGHT 0x5835 |
| #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 |
| #define VK_PAD_RTHUMB_DOWNLEFT 0x5837 |
| |
| /* |
| * Deadzones are for analogue joystick controls on the joypad |
| * which determine when input should be assumed to be in the |
| * middle of the pad. This is a threshold to stop a joypad |
| * controlling the game when the player isn't touching the |
| * controls. |
| */ |
| |
| #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 |
| #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 |
| #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 |
| |
| |
| /* |
| * Defines what type of abilities the type of joystick has |
| * DEVTYPE_GAMEPAD is available for all joysticks, however |
| * there may be more specific identifiers for other joysticks |
| * which are being used. |
| */ |
| |
| #define XINPUT_DEVTYPE_GAMEPAD 0x01 |
| #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 |
| #define XINPUT_DEVSUBTYPE_WHEEL 0x02 |
| #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 |
| #define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04 |
| #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 |
| #define XINPUT_DEVSUBTYPE_GUITAR 0x06 |
| #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 |
| |
| /* |
| * These are used with the XInputGetCapabilities function to |
| * determine the abilities to the joystick which has been |
| * plugged in. |
| */ |
| |
| #define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 |
| #define XINPUT_FLAG_GAMEPAD 0x00000001 |
| |
| /* |
| * Defines the status of the battery if one is used in the |
| * attached joystick. The first two define if the joystick |
| * supports a battery. Disconnected means that the joystick |
| * isn't connected. Wired shows that the joystick is a wired |
| * joystick. |
| */ |
| |
| #define BATTERY_DEVTYPE_GAMEPAD 0x00 |
| #define BATTERY_DEVTYPE_HEADSET 0x01 |
| #define BATTERY_TYPE_DISCONNECTED 0x00 |
| #define BATTERY_TYPE_WIRED 0x01 |
| #define BATTERY_TYPE_ALKALINE 0x02 |
| #define BATTERY_TYPE_NIMH 0x03 |
| #define BATTERY_TYPE_UNKNOWN 0xFF |
| #define BATTERY_LEVEL_EMPTY 0x00 |
| #define BATTERY_LEVEL_LOW 0x01 |
| #define BATTERY_LEVEL_MEDIUM 0x02 |
| #define BATTERY_LEVEL_FULL 0x03 |
| |
| /* |
| * How many joysticks can be used with this library. Games that |
| * use the xinput library will not go over this number. |
| */ |
| |
| #define XUSER_MAX_COUNT 4 |
| #define XUSER_INDEX_ANY 0x000000FF |
| |
| /* |
| * Defines the structure of an xbox 360 joystick. |
| */ |
| |
| typedef struct _XINPUT_GAMEPAD { |
| WORD wButtons; |
| BYTE bLeftTrigger; |
| BYTE bRightTrigger; |
| SHORT sThumbLX; |
| SHORT sThumbLY; |
| SHORT sThumbRX; |
| SHORT sThumbRY; |
| } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; |
| |
| typedef struct _XINPUT_STATE { |
| DWORD dwPacketNumber; |
| XINPUT_GAMEPAD Gamepad; |
| } XINPUT_STATE, *PXINPUT_STATE; |
| |
| /* |
| * Defines the structure of how much vibration is set on both the |
| * right and left motors in a joystick. If you're not using a 360 |
| * joystick you will have to map these to your device. |
| */ |
| |
| typedef struct _XINPUT_VIBRATION { |
| WORD wLeftMotorSpeed; |
| WORD wRightMotorSpeed; |
| } XINPUT_VIBRATION, *PXINPUT_VIBRATION; |
| |
| /* |
| * Defines the structure for what kind of abilities the joystick has |
| * such abilities are things such as if the joystick has the ability |
| * to send and receive audio, if the joystick is in fact a driving |
| * wheel or perhaps if the joystick is some kind of dance pad or |
| * guitar. |
| */ |
| |
| typedef struct _XINPUT_CAPABILITIES { |
| BYTE Type; |
| BYTE SubType; |
| WORD Flags; |
| XINPUT_GAMEPAD Gamepad; |
| XINPUT_VIBRATION Vibration; |
| } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; |
| |
| /* |
| * Defines the structure for a joystick input event which is |
| * retrieved using the function XInputGetKeystroke |
| */ |
| typedef struct _XINPUT_KEYSTROKE { |
| WORD VirtualKey; |
| WCHAR Unicode; |
| WORD Flags; |
| BYTE UserIndex; |
| BYTE HidCode; |
| } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; |
| |
| typedef struct _XINPUT_BATTERY_INFORMATION |
| { |
| BYTE BatteryType; |
| BYTE BatteryLevel; |
| } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| void WINAPI XInputEnable(WINBOOL); |
| DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); |
| DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); |
| DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); |
| DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); |
| DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); |
| DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __WINE_XINPUT_H */ |