| /* |
| * Copyright 2010 Jacek Caban for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "oaidl.idl"; |
| import "ocidl.idl"; |
| |
| cpp_quote("#ifndef _D3D10_1_CONSTANTS") |
| cpp_quote("#define _D3D10_1_CONSTANTS") |
| const UINT D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff; |
| const UINT D3D10_1_GS_INPUT_REGISTER_COUNT = 32; |
| const UINT D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; |
| const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; |
| const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; |
| const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; |
| const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1; |
| const UINT D3D10_1_SHADER_MAJOR_VERSION = 4; |
| const UINT D3D10_1_SHADER_MINOR_VERSION = 1; |
| const UINT D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; |
| const UINT D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; |
| const UINT D3D10_1_SO_BUFFER_SLOT_COUNT = 4; |
| const UINT D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; |
| const UINT D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; |
| const UINT D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32; |
| const UINT D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; |
| const UINT D3D10_1_VS_INPUT_REGISTER_COUNT = 32; |
| const UINT D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32; |
| cpp_quote("#endif") |
| |
| cpp_quote("#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)") |
| cpp_quote("#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)") |
| |
| import "d3d10.idl"; |
| cpp_quote("#include <d3d10_1shader.h>") |
| |
| |
| typedef enum D3D10_FEATURE_LEVEL1 |
| { |
| D3D10_FEATURE_LEVEL_10_0 = 0xa000, |
| D3D10_FEATURE_LEVEL_10_1 = 0xa100, |
| D3D10_FEATURE_LEVEL_9_1 = 0x9100, |
| D3D10_FEATURE_LEVEL_9_2 = 0x9200, |
| D3D10_FEATURE_LEVEL_9_3 = 0x9300 |
| } D3D10_FEATURE_LEVEL1; |
| |
| typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 |
| { |
| BOOL BlendEnable; |
| D3D10_BLEND SrcBlend; |
| D3D10_BLEND DestBlend; |
| D3D10_BLEND_OP BlendOp; |
| D3D10_BLEND SrcBlendAlpha; |
| D3D10_BLEND DestBlendAlpha; |
| D3D10_BLEND_OP BlendOpAlpha; |
| UINT8 RenderTargetWriteMask; |
| } D3D10_RENDER_TARGET_BLEND_DESC1; |
| |
| typedef struct D3D10_BLEND_DESC1 |
| { |
| BOOL AlphaToCoverageEnable; |
| BOOL IndependentBlendEnable; |
| D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT]; |
| } D3D10_BLEND_DESC1; |
| |
| [ |
| uuid(edad8d99-8a35-4d6d-8566-2ea276cde161), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D10BlendState1 : ID3D10BlendState |
| { |
| void GetDesc1([out] D3D10_BLEND_DESC1 *pDesc); |
| } |
| |
| typedef struct D3D10_TEXCUBE_ARRAY_SRV1 |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT First2DArrayFace; |
| UINT NumCubes; |
| } D3D10_TEXCUBE_ARRAY_SRV1; |
| |
| typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1; |
| |
| typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 |
| { |
| DXGI_FORMAT Format; |
| D3D10_SRV_DIMENSION1 ViewDimension; |
| union { |
| D3D10_BUFFER_SRV Buffer; |
| D3D10_TEX1D_SRV Texture1D; |
| D3D10_TEX1D_ARRAY_SRV Texture1DArray; |
| D3D10_TEX2D_SRV Texture2D; |
| D3D10_TEX2D_ARRAY_SRV Texture2DArray; |
| D3D10_TEX2DMS_SRV Texture2DMS; |
| D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| D3D10_TEX3D_SRV Texture3D; |
| D3D10_TEXCUBE_SRV TextureCube; |
| D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; |
| }; |
| } D3D10_SHADER_RESOURCE_VIEW_DESC1; |
| |
| [ |
| uuid(9b7e4c87-342c-4106-a19f-4f2704f689f0), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView |
| { |
| void GetDesc1([out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); |
| } |
| |
| [ |
| uuid(9b7e4c8f-342c-4106-a19f-4f2704f689f0), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D10Device1 : ID3D10Device |
| { |
| HRESULT CreateShaderResourceView1( |
| [in] ID3D10Resource *pResource, |
| [in, out] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, |
| [out] ID3D10ShaderResourceView1 **ppSRView); |
| |
| HRESULT CreateBlendState1( |
| [in] const D3D10_BLEND_DESC1 *pBlendStateDesc, |
| [out] ID3D10BlendState1 **ppBlendState); |
| |
| D3D10_FEATURE_LEVEL1 GetFeatureLevel(); |
| } |
| |
| const UINT D3D10_1_SDK_VERSION = 0x20; |
| |
| cpp_quote("HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter*,D3D10_DRIVER_TYPE,") |
| cpp_quote(" HMODULE,UINT,D3D10_FEATURE_LEVEL1,UINT,ID3D10Device1**);") |
| |
| [local] HRESULT __stdcall D3D10CreateDeviceAndSwapChain1(IDXGIAdapter *adapter, enum D3D10_DRIVER_TYPE driver_type, |
| HMODULE swrast, UINT flags, D3D10_FEATURE_LEVEL1 feature_level, UINT sdk_version, |
| DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D10Device1 **device); |