| #include <_mingw_unicode.h> |
| #undef INTERFACE |
| /* |
| * Copyright 2010 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "d3dx9.h" |
| |
| #ifndef __D3DX9EFFECT_H__ |
| #define __D3DX9EFFECT_H__ |
| |
| #define D3DXFX_DONOTSAVESTATE (1 << 0) |
| #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1) |
| #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2) |
| #define D3DXFX_NOT_CLONEABLE (1 << 11) |
| #define D3DXFX_LARGEADDRESSAWARE (1 << 17) |
| |
| #define D3DX_PARAMETER_SHARED 1 |
| #define D3DX_PARAMETER_LITERAL 2 |
| #define D3DX_PARAMETER_ANNOTATION 4 |
| |
| typedef struct _D3DXEFFECT_DESC |
| { |
| const char *Creator; |
| UINT Parameters; |
| UINT Techniques; |
| UINT Functions; |
| } D3DXEFFECT_DESC; |
| |
| typedef struct _D3DXPARAMETER_DESC |
| { |
| const char *Name; |
| const char *Semantic; |
| D3DXPARAMETER_CLASS Class; |
| D3DXPARAMETER_TYPE Type; |
| UINT Rows; |
| UINT Columns; |
| UINT Elements; |
| UINT Annotations; |
| UINT StructMembers; |
| DWORD Flags; |
| UINT Bytes; |
| } D3DXPARAMETER_DESC; |
| |
| typedef struct _D3DXTECHNIQUE_DESC |
| { |
| const char *Name; |
| UINT Passes; |
| UINT Annotations; |
| } D3DXTECHNIQUE_DESC; |
| |
| typedef struct _D3DXPASS_DESC |
| { |
| const char *Name; |
| UINT Annotations; |
| const DWORD *pVertexShaderFunction; |
| const DWORD *pPixelShaderFunction; |
| } D3DXPASS_DESC; |
| |
| typedef struct _D3DXFUNCTION_DESC |
| { |
| const char *Name; |
| UINT Annotations; |
| } D3DXFUNCTION_DESC; |
| |
| typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL; |
| |
| DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); |
| |
| #undef INTERFACE |
| #define INTERFACE ID3DXEffectPool |
| |
| DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) |
| { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
| STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| STDMETHOD_(ULONG, Release)(THIS) PURE; |
| }; |
| #undef INTERFACE |
| |
| typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT; |
| |
| DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe); |
| |
| #define INTERFACE ID3DXBaseEffect |
| |
| DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) |
| { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
| STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| STDMETHOD_(ULONG, Release)(THIS) PURE; |
| /*** ID3DXBaseEffect methods ***/ |
| STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; |
| STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; |
| STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; |
| STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; |
| STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; |
| STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; |
| STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); |
| STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); |
| STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; |
| STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; |
| STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; |
| STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; |
| STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; |
| STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE; |
| STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; |
| STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; |
| STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; |
| STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; |
| STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; |
| STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; |
| STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; |
| STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; |
| STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; |
| STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; |
| STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; |
| STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; |
| STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; |
| STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; |
| STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; |
| STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; |
| STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; |
| STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; |
| STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; |
| STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; |
| }; |
| #undef INTERFACE |
| |
| typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; |
| |
| DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); |
| |
| #define INTERFACE ID3DXEffectStateManager |
| |
| DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) |
| { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
| STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| STDMETHOD_(ULONG, Release)(THIS) PURE; |
| /*** ID3DXEffectStateManager methods ***/ |
| STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE; |
| STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE; |
| STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE; |
| STDMETHOD(LightEnable)(THIS_ DWORD index, WINBOOL enable) PURE; |
| STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE; |
| STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE; |
| STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE; |
| STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE; |
| STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE; |
| STDMETHOD(SetFVF)(THIS_ DWORD format) PURE; |
| STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE; |
| STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE; |
| STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE; |
| STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE; |
| STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE; |
| STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE; |
| STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE; |
| STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE; |
| }; |
| #undef INTERFACE |
| |
| typedef struct ID3DXEffect *LPD3DXEFFECT; |
| |
| #if D3DX_SDK_VERSION <= 25 |
| DEFINE_GUID(IID_ID3DXEffect, 0xd165ccb1, 0x62b0, 0x4a33, 0xb3, 0xfa, 0xa9, 0x23, 0x00, 0x30, 0x5a, 0x11); |
| #elif D3DX_SDK_VERSION == 26 |
| DEFINE_GUID(IID_ID3DXEffect, 0xc7b17651, 0x5420, 0x490e, 0x8a, 0x7f, 0x92, 0x36, 0x75, 0xa2, 0xd6, 0x87); |
| #else |
| DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0x0c, 0xd5); |
| #endif |
| |
| #define INTERFACE ID3DXEffect |
| |
| DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) |
| { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
| STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| STDMETHOD_(ULONG, Release)(THIS) PURE; |
| /*** ID3DXBaseEffect methods ***/ |
| STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; |
| STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; |
| STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; |
| STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; |
| STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; |
| STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; |
| STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); |
| STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); |
| STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; |
| STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; |
| STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; |
| STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; |
| STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; |
| STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE; |
| STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; |
| STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; |
| STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; |
| STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; |
| STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; |
| STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; |
| STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; |
| STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; |
| STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; |
| STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; |
| STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; |
| STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; |
| STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; |
| STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; |
| STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; |
| STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; |
| STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; |
| STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; |
| STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; |
| STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; |
| /*** ID3DXEffect methods ***/ |
| STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE; |
| STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE; |
| STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; |
| STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE; |
| STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE; |
| STDMETHOD_(WINBOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE; |
| STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE; |
| STDMETHOD(BeginPass)(THIS_ UINT pass) PURE; |
| STDMETHOD(CommitChanges)(THIS) PURE; |
| STDMETHOD(EndPass)(THIS) PURE; |
| STDMETHOD(End)(THIS) PURE; |
| STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; |
| STDMETHOD(OnLostDevice)(THIS) PURE; |
| STDMETHOD(OnResetDevice)(THIS) PURE; |
| STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE; |
| STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE; |
| STDMETHOD(BeginParameterBlock)(THIS) PURE; |
| STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; |
| STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; |
| #if D3DX_SDK_VERSION >= 26 |
| STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE; |
| #endif |
| STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE; |
| #if D3DX_SDK_VERSION >= 27 |
| STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE; |
| #endif |
| }; |
| |
| #undef INTERFACE |
| |
| typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; |
| |
| DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0); |
| |
| #define INTERFACE ID3DXEffectCompiler |
| |
| DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) |
| { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; |
| STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
| STDMETHOD_(ULONG, Release)(THIS) PURE; |
| /*** ID3DXBaseEffect methods ***/ |
| STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE; |
| STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE; |
| STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE; |
| STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE; |
| STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE; |
| STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE; |
| STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE; |
| STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index); |
| STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name); |
| STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE; |
| STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE; |
| STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE; |
| STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE; |
| STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE; |
| STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE; |
| STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE; |
| STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE; |
| STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE; |
| STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE; |
| STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE; |
| STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE; |
| STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE; |
| STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE; |
| STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE; |
| STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE; |
| STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE; |
| STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE; |
| STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE; |
| STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE; |
| STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE; |
| STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE; |
| STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE; |
| STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE; |
| STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE; |
| STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE; |
| STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE; |
| STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE; |
| STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE; |
| STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE; |
| STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE; |
| STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE; |
| /*** ID3DXEffectCompiler methods ***/ |
| STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL literal) PURE; |
| STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL* literal) PURE; |
| STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE; |
| STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags, |
| ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE; |
| }; |
| #undef INTERFACE |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool); |
| HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines, |
| ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors); |
| HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| #define D3DXCreateEffectFromFileEx __MINGW_NAME_AW(D3DXCreateEffectFromFileEx) |
| |
| HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| #define D3DXCreateEffectFromFile __MINGW_NAME_AW(D3DXCreateEffectFromFile) |
| |
| HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, |
| const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, |
| struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, |
| const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, |
| struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| #define D3DXCreateEffectFromResourceEx __MINGW_NAME_AW(D3DXCreateEffectFromResourceEx) |
| |
| HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors); |
| #define D3DXCreateEffectFromResource __MINGW_NAME_AW(D3DXCreateEffectFromResource) |
| |
| HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines, |
| ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); |
| HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines, |
| ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); |
| #define D3DXCreateEffectCompilerFromFile __MINGW_NAME_AW(D3DXCreateEffectCompilerFromFile) |
| |
| HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource, |
| const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, |
| ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); |
| HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource, |
| const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, |
| ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors); |
| #define D3DXCreateEffectCompilerFromResource __MINGW_NAME_AW(D3DXCreateEffectCompilerFromResource) |
| |
| HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, WINBOOL enable_color_code, ID3DXBuffer **disassembly); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __D3DX9EFFECT_H__ */ |