| /*** Autogenerated by WIDL 5.16 from include/d3d12shader.idl - Do not edit ***/ |
| |
| #ifdef _WIN32 |
| #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
| #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
| #endif |
| #include <rpc.h> |
| #include <rpcndr.h> |
| #endif |
| |
| #ifndef COM_NO_WINDOWS_H |
| #include <windows.h> |
| #include <ole2.h> |
| #endif |
| |
| #ifndef __d3d12shader_h__ |
| #define __d3d12shader_h__ |
| |
| /* Forward declarations */ |
| |
| #ifndef __ID3D12ShaderReflectionType_FWD_DEFINED__ |
| #define __ID3D12ShaderReflectionType_FWD_DEFINED__ |
| typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType; |
| #ifdef __cplusplus |
| interface ID3D12ShaderReflectionType; |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef __ID3D12ShaderReflectionVariable_FWD_DEFINED__ |
| #define __ID3D12ShaderReflectionVariable_FWD_DEFINED__ |
| typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable; |
| #ifdef __cplusplus |
| interface ID3D12ShaderReflectionVariable; |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__ |
| #define __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__ |
| typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer; |
| #ifdef __cplusplus |
| interface ID3D12ShaderReflectionConstantBuffer; |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef __ID3D12ShaderReflection_FWD_DEFINED__ |
| #define __ID3D12ShaderReflection_FWD_DEFINED__ |
| typedef interface ID3D12ShaderReflection ID3D12ShaderReflection; |
| #ifdef __cplusplus |
| interface ID3D12ShaderReflection; |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef __ID3D12FunctionParameterReflection_FWD_DEFINED__ |
| #define __ID3D12FunctionParameterReflection_FWD_DEFINED__ |
| typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection; |
| #ifdef __cplusplus |
| interface ID3D12FunctionParameterReflection; |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef __ID3D12FunctionReflection_FWD_DEFINED__ |
| #define __ID3D12FunctionReflection_FWD_DEFINED__ |
| typedef interface ID3D12FunctionReflection ID3D12FunctionReflection; |
| #ifdef __cplusplus |
| interface ID3D12FunctionReflection; |
| #endif /* __cplusplus */ |
| #endif |
| |
| #ifndef __ID3D12LibraryReflection_FWD_DEFINED__ |
| #define __ID3D12LibraryReflection_FWD_DEFINED__ |
| typedef interface ID3D12LibraryReflection ID3D12LibraryReflection; |
| #ifdef __cplusplus |
| interface ID3D12LibraryReflection; |
| #endif /* __cplusplus */ |
| #endif |
| |
| /* Headers for imported files */ |
| |
| #include <oaidl.h> |
| #include <ocidl.h> |
| #include <d3dcommon.h> |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| typedef enum D3D12_SHADER_VERSION_TYPE { |
| D3D12_SHVER_PIXEL_SHADER = 0x0, |
| D3D12_SHVER_VERTEX_SHADER = 0x1, |
| D3D12_SHVER_GEOMETRY_SHADER = 0x2, |
| D3D12_SHVER_HULL_SHADER = 0x3, |
| D3D12_SHVER_DOMAIN_SHADER = 0x4, |
| D3D12_SHVER_COMPUTE_SHADER = 0x5, |
| D3D12_SHVER_RESERVED0 = 0xfff0 |
| } D3D12_SHADER_VERSION_TYPE; |
| typedef struct _D3D12_SHADER_DESC { |
| UINT Version; |
| const char *Creator; |
| UINT Flags; |
| UINT ConstantBuffers; |
| UINT BoundResources; |
| UINT InputParameters; |
| UINT OutputParameters; |
| UINT InstructionCount; |
| UINT TempRegisterCount; |
| UINT TempArrayCount; |
| UINT DefCount; |
| UINT DclCount; |
| UINT TextureNormalInstructions; |
| UINT TextureLoadInstructions; |
| UINT TextureCompInstructions; |
| UINT TextureBiasInstructions; |
| UINT TextureGradientInstructions; |
| UINT FloatInstructionCount; |
| UINT IntInstructionCount; |
| UINT UintInstructionCount; |
| UINT StaticFlowControlCount; |
| UINT DynamicFlowControlCount; |
| UINT MacroInstructionCount; |
| UINT ArrayInstructionCount; |
| UINT CutInstructionCount; |
| UINT EmitInstructionCount; |
| D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; |
| UINT GSMaxOutputVertexCount; |
| D3D_PRIMITIVE InputPrimitive; |
| UINT PatchConstantParameters; |
| UINT cGSInstanceCount; |
| UINT cControlPoints; |
| D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; |
| D3D_TESSELLATOR_PARTITIONING HSPartitioning; |
| D3D_TESSELLATOR_DOMAIN TessellatorDomain; |
| UINT cBarrierInstructions; |
| UINT cInterlockedInstructions; |
| UINT cTextureStoreInstructions; |
| } D3D12_SHADER_DESC; |
| typedef struct _D3D12_SHADER_VARIABLE_DESC { |
| const char *Name; |
| UINT StartOffset; |
| UINT Size; |
| UINT uFlags; |
| void *DefaultValue; |
| UINT StartTexture; |
| UINT TextureSize; |
| UINT StartSampler; |
| UINT SamplerSize; |
| } D3D12_SHADER_VARIABLE_DESC; |
| typedef struct _D3D12_SHADER_TYPE_DESC { |
| D3D_SHADER_VARIABLE_CLASS Class; |
| D3D_SHADER_VARIABLE_TYPE Type; |
| UINT Rows; |
| UINT Columns; |
| UINT Elements; |
| UINT Members; |
| UINT Offset; |
| const char *Name; |
| } D3D12_SHADER_TYPE_DESC; |
| typedef struct _D3D12_SHADER_BUFFER_DESC { |
| const char *Name; |
| D3D_CBUFFER_TYPE Type; |
| UINT Variables; |
| UINT Size; |
| UINT uFlags; |
| } D3D12_SHADER_BUFFER_DESC; |
| typedef struct _D3D12_SHADER_INPUT_BIND_DESC { |
| const char *Name; |
| D3D_SHADER_INPUT_TYPE Type; |
| UINT BindPoint; |
| UINT BindCount; |
| UINT uFlags; |
| D3D_RESOURCE_RETURN_TYPE ReturnType; |
| D3D_SRV_DIMENSION Dimension; |
| UINT NumSamples; |
| UINT Space; |
| UINT uID; |
| } D3D12_SHADER_INPUT_BIND_DESC; |
| typedef struct _D3D12_SIGNATURE_PARAMETER_DESC { |
| const char *SemanticName; |
| UINT SemanticIndex; |
| UINT Register; |
| D3D_NAME SystemValueType; |
| D3D_REGISTER_COMPONENT_TYPE ComponentType; |
| BYTE Mask; |
| BYTE ReadWriteMask; |
| UINT Stream; |
| D3D_MIN_PRECISION MinPrecision; |
| } D3D12_SIGNATURE_PARAMETER_DESC; |
| typedef struct _D3D12_PARAMETER_DESC { |
| const char *Name; |
| const char *SemanticName; |
| D3D_SHADER_VARIABLE_TYPE Type; |
| D3D_SHADER_VARIABLE_CLASS Class; |
| UINT Rows; |
| UINT Columns; |
| D3D_INTERPOLATION_MODE InterpolationMode; |
| D3D_PARAMETER_FLAGS Flags; |
| UINT FirstInRegister; |
| UINT FirstInComponent; |
| UINT FirstOutRegister; |
| UINT FirstOutComponent; |
| } D3D12_PARAMETER_DESC; |
| typedef struct _D3D12_FUNCTION_DESC { |
| UINT Version; |
| const char *Creator; |
| UINT Flags; |
| UINT ConstantBuffers; |
| UINT BoundResources; |
| UINT InstructionCount; |
| UINT TempRegisterCount; |
| UINT TempArrayCount; |
| UINT DefCount; |
| UINT DclCount; |
| UINT TextureNormalInstructions; |
| UINT TextureLoadInstructions; |
| UINT TextureCompInstructions; |
| UINT TextureBiasInstructions; |
| UINT TextureGradientInstructions; |
| UINT FloatInstructionCount; |
| UINT IntInstructionCount; |
| UINT UintInstructionCount; |
| UINT StaticFlowControlCount; |
| UINT DynamicFlowControlCount; |
| UINT MacroInstructionCount; |
| UINT ArrayInstructionCount; |
| UINT MovInstructionCount; |
| UINT MovcInstructionCount; |
| UINT ConversionInstructionCount; |
| UINT BitwiseInstructionCount; |
| D3D_FEATURE_LEVEL MinFeatureLevel; |
| UINT64 RequiredFeatureFlags; |
| const char *Name; |
| INT FunctionParameterCount; |
| WINBOOL HasReturn; |
| WINBOOL Has10Level9VertexShader; |
| WINBOOL Has10Level9PixelShader; |
| } D3D12_FUNCTION_DESC; |
| typedef struct _D3D12_LIBRARY_DESC { |
| const char *Creator; |
| UINT Flags; |
| UINT FunctionCount; |
| } D3D12_LIBRARY_DESC; |
| #ifndef __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__ |
| #define __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__ |
| typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer; |
| #ifdef __cplusplus |
| interface ID3D12ShaderReflectionConstantBuffer; |
| #endif /* __cplusplus */ |
| #endif |
| |
| /***************************************************************************** |
| * ID3D12ShaderReflectionType interface |
| */ |
| #ifndef __ID3D12ShaderReflectionType_INTERFACE_DEFINED__ |
| #define __ID3D12ShaderReflectionType_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D12ShaderReflectionType, 0xe913c351, 0x783d, 0x48ca, 0xa1,0xd1, 0x4f,0x30,0x62,0x84,0xad,0x56); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("e913c351-783d-48ca-a1d1-4f306284ad56") |
| ID3D12ShaderReflectionType |
| { |
| |
| BEGIN_INTERFACE |
| |
| virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| D3D12_SHADER_TYPE_DESC *desc) = 0; |
| |
| virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByIndex( |
| UINT index) = 0; |
| |
| virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByName( |
| const char *name) = 0; |
| |
| virtual const char * STDMETHODCALLTYPE GetMemberTypeName( |
| UINT index) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE IsEqual( |
| ID3D12ShaderReflectionType *type) = 0; |
| |
| virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetSubType( |
| ) = 0; |
| |
| virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetBaseClass( |
| ) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetNumInterfaces( |
| ) = 0; |
| |
| virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetInterfaceByIndex( |
| UINT index) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE IsOfType( |
| ID3D12ShaderReflectionType *type) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE ImplementsInterface( |
| ID3D12ShaderReflectionType *base) = 0; |
| |
| END_INTERFACE |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D12ShaderReflectionType, 0xe913c351, 0x783d, 0x48ca, 0xa1,0xd1, 0x4f,0x30,0x62,0x84,0xad,0x56) |
| #endif |
| #else |
| typedef struct ID3D12ShaderReflectionTypeVtbl { |
| BEGIN_INTERFACE |
| |
| /*** ID3D12ShaderReflectionType methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| ID3D12ShaderReflectionType *This, |
| D3D12_SHADER_TYPE_DESC *desc); |
| |
| ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByIndex)( |
| ID3D12ShaderReflectionType *This, |
| UINT index); |
| |
| ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByName)( |
| ID3D12ShaderReflectionType *This, |
| const char *name); |
| |
| const char * (STDMETHODCALLTYPE *GetMemberTypeName)( |
| ID3D12ShaderReflectionType *This, |
| UINT index); |
| |
| HRESULT (STDMETHODCALLTYPE *IsEqual)( |
| ID3D12ShaderReflectionType *This, |
| ID3D12ShaderReflectionType *type); |
| |
| ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetSubType)( |
| ID3D12ShaderReflectionType *This); |
| |
| ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetBaseClass)( |
| ID3D12ShaderReflectionType *This); |
| |
| UINT (STDMETHODCALLTYPE *GetNumInterfaces)( |
| ID3D12ShaderReflectionType *This); |
| |
| ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetInterfaceByIndex)( |
| ID3D12ShaderReflectionType *This, |
| UINT index); |
| |
| HRESULT (STDMETHODCALLTYPE *IsOfType)( |
| ID3D12ShaderReflectionType *This, |
| ID3D12ShaderReflectionType *type); |
| |
| HRESULT (STDMETHODCALLTYPE *ImplementsInterface)( |
| ID3D12ShaderReflectionType *This, |
| ID3D12ShaderReflectionType *base); |
| |
| END_INTERFACE |
| } ID3D12ShaderReflectionTypeVtbl; |
| |
| interface ID3D12ShaderReflectionType { |
| CONST_VTBL ID3D12ShaderReflectionTypeVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** ID3D12ShaderReflectionType methods ***/ |
| #define ID3D12ShaderReflectionType_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| #define ID3D12ShaderReflectionType_GetMemberTypeByIndex(This,index) (This)->lpVtbl->GetMemberTypeByIndex(This,index) |
| #define ID3D12ShaderReflectionType_GetMemberTypeByName(This,name) (This)->lpVtbl->GetMemberTypeByName(This,name) |
| #define ID3D12ShaderReflectionType_GetMemberTypeName(This,index) (This)->lpVtbl->GetMemberTypeName(This,index) |
| #define ID3D12ShaderReflectionType_IsEqual(This,type) (This)->lpVtbl->IsEqual(This,type) |
| #define ID3D12ShaderReflectionType_GetSubType(This) (This)->lpVtbl->GetSubType(This) |
| #define ID3D12ShaderReflectionType_GetBaseClass(This) (This)->lpVtbl->GetBaseClass(This) |
| #define ID3D12ShaderReflectionType_GetNumInterfaces(This) (This)->lpVtbl->GetNumInterfaces(This) |
| #define ID3D12ShaderReflectionType_GetInterfaceByIndex(This,index) (This)->lpVtbl->GetInterfaceByIndex(This,index) |
| #define ID3D12ShaderReflectionType_IsOfType(This,type) (This)->lpVtbl->IsOfType(This,type) |
| #define ID3D12ShaderReflectionType_ImplementsInterface(This,base) (This)->lpVtbl->ImplementsInterface(This,base) |
| #else |
| /*** ID3D12ShaderReflectionType methods ***/ |
| static FORCEINLINE HRESULT ID3D12ShaderReflectionType_GetDesc(ID3D12ShaderReflectionType* This,D3D12_SHADER_TYPE_DESC *desc) { |
| return This->lpVtbl->GetDesc(This,desc); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetMemberTypeByIndex(ID3D12ShaderReflectionType* This,UINT index) { |
| return This->lpVtbl->GetMemberTypeByIndex(This,index); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetMemberTypeByName(ID3D12ShaderReflectionType* This,const char *name) { |
| return This->lpVtbl->GetMemberTypeByName(This,name); |
| } |
| static FORCEINLINE const char * ID3D12ShaderReflectionType_GetMemberTypeName(ID3D12ShaderReflectionType* This,UINT index) { |
| return This->lpVtbl->GetMemberTypeName(This,index); |
| } |
| static FORCEINLINE HRESULT ID3D12ShaderReflectionType_IsEqual(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *type) { |
| return This->lpVtbl->IsEqual(This,type); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetSubType(ID3D12ShaderReflectionType* This) { |
| return This->lpVtbl->GetSubType(This); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetBaseClass(ID3D12ShaderReflectionType* This) { |
| return This->lpVtbl->GetBaseClass(This); |
| } |
| static FORCEINLINE UINT ID3D12ShaderReflectionType_GetNumInterfaces(ID3D12ShaderReflectionType* This) { |
| return This->lpVtbl->GetNumInterfaces(This); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetInterfaceByIndex(ID3D12ShaderReflectionType* This,UINT index) { |
| return This->lpVtbl->GetInterfaceByIndex(This,index); |
| } |
| static FORCEINLINE HRESULT ID3D12ShaderReflectionType_IsOfType(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *type) { |
| return This->lpVtbl->IsOfType(This,type); |
| } |
| static FORCEINLINE HRESULT ID3D12ShaderReflectionType_ImplementsInterface(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *base) { |
| return This->lpVtbl->ImplementsInterface(This,base); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D12ShaderReflectionType_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D12ShaderReflectionVariable interface |
| */ |
| #ifndef __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__ |
| #define __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D12ShaderReflectionVariable, 0x8337a8a6, 0xa216, 0x444a, 0xb2,0xf4, 0x31,0x47,0x33,0xa7,0x3a,0xea); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("8337a8a6-a216-444a-b2f4-314733a73aea") |
| ID3D12ShaderReflectionVariable |
| { |
| |
| BEGIN_INTERFACE |
| |
| virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| D3D12_SHADER_VARIABLE_DESC *desc) = 0; |
| |
| virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetType( |
| ) = 0; |
| |
| virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetBuffer( |
| ) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetInterfaceSlot( |
| UINT index) = 0; |
| |
| END_INTERFACE |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D12ShaderReflectionVariable, 0x8337a8a6, 0xa216, 0x444a, 0xb2,0xf4, 0x31,0x47,0x33,0xa7,0x3a,0xea) |
| #endif |
| #else |
| typedef struct ID3D12ShaderReflectionVariableVtbl { |
| BEGIN_INTERFACE |
| |
| /*** ID3D12ShaderReflectionVariable methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| ID3D12ShaderReflectionVariable *This, |
| D3D12_SHADER_VARIABLE_DESC *desc); |
| |
| ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetType)( |
| ID3D12ShaderReflectionVariable *This); |
| |
| ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetBuffer)( |
| ID3D12ShaderReflectionVariable *This); |
| |
| UINT (STDMETHODCALLTYPE *GetInterfaceSlot)( |
| ID3D12ShaderReflectionVariable *This, |
| UINT index); |
| |
| END_INTERFACE |
| } ID3D12ShaderReflectionVariableVtbl; |
| |
| interface ID3D12ShaderReflectionVariable { |
| CONST_VTBL ID3D12ShaderReflectionVariableVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** ID3D12ShaderReflectionVariable methods ***/ |
| #define ID3D12ShaderReflectionVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| #define ID3D12ShaderReflectionVariable_GetType(This) (This)->lpVtbl->GetType(This) |
| #define ID3D12ShaderReflectionVariable_GetBuffer(This) (This)->lpVtbl->GetBuffer(This) |
| #define ID3D12ShaderReflectionVariable_GetInterfaceSlot(This,index) (This)->lpVtbl->GetInterfaceSlot(This,index) |
| #else |
| /*** ID3D12ShaderReflectionVariable methods ***/ |
| static FORCEINLINE HRESULT ID3D12ShaderReflectionVariable_GetDesc(ID3D12ShaderReflectionVariable* This,D3D12_SHADER_VARIABLE_DESC *desc) { |
| return This->lpVtbl->GetDesc(This,desc); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionVariable_GetType(ID3D12ShaderReflectionVariable* This) { |
| return This->lpVtbl->GetType(This); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflectionVariable_GetBuffer(ID3D12ShaderReflectionVariable* This) { |
| return This->lpVtbl->GetBuffer(This); |
| } |
| static FORCEINLINE UINT ID3D12ShaderReflectionVariable_GetInterfaceSlot(ID3D12ShaderReflectionVariable* This,UINT index) { |
| return This->lpVtbl->GetInterfaceSlot(This,index); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D12ShaderReflectionConstantBuffer interface |
| */ |
| #ifndef __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ |
| #define __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer, 0xc59598b4, 0x48b3, 0x4869, 0xb9,0xb1, 0xb1,0x61,0x8b,0x14,0xa8,0xb7); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("c59598b4-48b3-4869-b9b1-b1618b14a8b7") |
| ID3D12ShaderReflectionConstantBuffer |
| { |
| |
| BEGIN_INTERFACE |
| |
| virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| D3D12_SHADER_BUFFER_DESC *desc) = 0; |
| |
| virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByIndex( |
| UINT index) = 0; |
| |
| virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName( |
| const char *name) = 0; |
| |
| END_INTERFACE |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D12ShaderReflectionConstantBuffer, 0xc59598b4, 0x48b3, 0x4869, 0xb9,0xb1, 0xb1,0x61,0x8b,0x14,0xa8,0xb7) |
| #endif |
| #else |
| typedef struct ID3D12ShaderReflectionConstantBufferVtbl { |
| BEGIN_INTERFACE |
| |
| /*** ID3D12ShaderReflectionConstantBuffer methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| ID3D12ShaderReflectionConstantBuffer *This, |
| D3D12_SHADER_BUFFER_DESC *desc); |
| |
| ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByIndex)( |
| ID3D12ShaderReflectionConstantBuffer *This, |
| UINT index); |
| |
| ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)( |
| ID3D12ShaderReflectionConstantBuffer *This, |
| const char *name); |
| |
| END_INTERFACE |
| } ID3D12ShaderReflectionConstantBufferVtbl; |
| |
| interface ID3D12ShaderReflectionConstantBuffer { |
| CONST_VTBL ID3D12ShaderReflectionConstantBufferVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** ID3D12ShaderReflectionConstantBuffer methods ***/ |
| #define ID3D12ShaderReflectionConstantBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| #define ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(This,index) (This)->lpVtbl->GetVariableByIndex(This,index) |
| #define ID3D12ShaderReflectionConstantBuffer_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name) |
| #else |
| /*** ID3D12ShaderReflectionConstantBuffer methods ***/ |
| static FORCEINLINE HRESULT ID3D12ShaderReflectionConstantBuffer_GetDesc(ID3D12ShaderReflectionConstantBuffer* This,D3D12_SHADER_BUFFER_DESC *desc) { |
| return This->lpVtbl->GetDesc(This,desc); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(ID3D12ShaderReflectionConstantBuffer* This,UINT index) { |
| return This->lpVtbl->GetVariableByIndex(This,index); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflectionConstantBuffer_GetVariableByName(ID3D12ShaderReflectionConstantBuffer* This,const char *name) { |
| return This->lpVtbl->GetVariableByName(This,name); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D12ShaderReflection interface |
| */ |
| #ifndef __ID3D12ShaderReflection_INTERFACE_DEFINED__ |
| #define __ID3D12ShaderReflection_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D12ShaderReflection, 0x5a58797d, 0xa72c, 0x478d, 0x8b,0xa2, 0xef,0xc6,0xb0,0xef,0xe8,0x8e); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("5a58797d-a72c-478d-8ba2-efc6b0efe88e") |
| ID3D12ShaderReflection : public IUnknown |
| { |
| virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| D3D12_SHADER_DESC *desc) = 0; |
| |
| virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex( |
| UINT index) = 0; |
| |
| virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName( |
| const char *name) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDesc( |
| UINT index, |
| D3D12_SHADER_INPUT_BIND_DESC *desc) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetInputParameterDesc( |
| UINT index, |
| D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetOutputParameterDesc( |
| UINT index, |
| D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetPatchConstantParameterDesc( |
| UINT index, |
| D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0; |
| |
| virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName( |
| const char *name) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDescByName( |
| const char *name, |
| D3D12_SHADER_INPUT_BIND_DESC *desc) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetMovInstructionCount( |
| ) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetMovcInstructionCount( |
| ) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetConversionInstructionCount( |
| ) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetBitwiseInstructionCount( |
| ) = 0; |
| |
| virtual D3D_PRIMITIVE STDMETHODCALLTYPE GetGSInputPrimitive( |
| ) = 0; |
| |
| virtual WINBOOL STDMETHODCALLTYPE IsSampleFrequencyShader( |
| ) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetNumInterfaceSlots( |
| ) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetMinFeatureLevel( |
| D3D_FEATURE_LEVEL *level) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetThreadGroupSize( |
| UINT *sizex, |
| UINT *sizey, |
| UINT *sizez) = 0; |
| |
| virtual UINT64 STDMETHODCALLTYPE GetRequiresFlags( |
| ) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D12ShaderReflection, 0x5a58797d, 0xa72c, 0x478d, 0x8b,0xa2, 0xef,0xc6,0xb0,0xef,0xe8,0x8e) |
| #endif |
| #else |
| typedef struct ID3D12ShaderReflectionVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D12ShaderReflection *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D12ShaderReflection *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D12ShaderReflection *This); |
| |
| /*** ID3D12ShaderReflection methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| ID3D12ShaderReflection *This, |
| D3D12_SHADER_DESC *desc); |
| |
| ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)( |
| ID3D12ShaderReflection *This, |
| UINT index); |
| |
| ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)( |
| ID3D12ShaderReflection *This, |
| const char *name); |
| |
| HRESULT (STDMETHODCALLTYPE *GetResourceBindingDesc)( |
| ID3D12ShaderReflection *This, |
| UINT index, |
| D3D12_SHADER_INPUT_BIND_DESC *desc); |
| |
| HRESULT (STDMETHODCALLTYPE *GetInputParameterDesc)( |
| ID3D12ShaderReflection *This, |
| UINT index, |
| D3D12_SIGNATURE_PARAMETER_DESC *desc); |
| |
| HRESULT (STDMETHODCALLTYPE *GetOutputParameterDesc)( |
| ID3D12ShaderReflection *This, |
| UINT index, |
| D3D12_SIGNATURE_PARAMETER_DESC *desc); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPatchConstantParameterDesc)( |
| ID3D12ShaderReflection *This, |
| UINT index, |
| D3D12_SIGNATURE_PARAMETER_DESC *desc); |
| |
| ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)( |
| ID3D12ShaderReflection *This, |
| const char *name); |
| |
| HRESULT (STDMETHODCALLTYPE *GetResourceBindingDescByName)( |
| ID3D12ShaderReflection *This, |
| const char *name, |
| D3D12_SHADER_INPUT_BIND_DESC *desc); |
| |
| UINT (STDMETHODCALLTYPE *GetMovInstructionCount)( |
| ID3D12ShaderReflection *This); |
| |
| UINT (STDMETHODCALLTYPE *GetMovcInstructionCount)( |
| ID3D12ShaderReflection *This); |
| |
| UINT (STDMETHODCALLTYPE *GetConversionInstructionCount)( |
| ID3D12ShaderReflection *This); |
| |
| UINT (STDMETHODCALLTYPE *GetBitwiseInstructionCount)( |
| ID3D12ShaderReflection *This); |
| |
| D3D_PRIMITIVE (STDMETHODCALLTYPE *GetGSInputPrimitive)( |
| ID3D12ShaderReflection *This); |
| |
| WINBOOL (STDMETHODCALLTYPE *IsSampleFrequencyShader)( |
| ID3D12ShaderReflection *This); |
| |
| UINT (STDMETHODCALLTYPE *GetNumInterfaceSlots)( |
| ID3D12ShaderReflection *This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetMinFeatureLevel)( |
| ID3D12ShaderReflection *This, |
| D3D_FEATURE_LEVEL *level); |
| |
| UINT (STDMETHODCALLTYPE *GetThreadGroupSize)( |
| ID3D12ShaderReflection *This, |
| UINT *sizex, |
| UINT *sizey, |
| UINT *sizez); |
| |
| UINT64 (STDMETHODCALLTYPE *GetRequiresFlags)( |
| ID3D12ShaderReflection *This); |
| |
| END_INTERFACE |
| } ID3D12ShaderReflectionVtbl; |
| |
| interface ID3D12ShaderReflection { |
| CONST_VTBL ID3D12ShaderReflectionVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D12ShaderReflection_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D12ShaderReflection_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D12ShaderReflection_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D12ShaderReflection methods ***/ |
| #define ID3D12ShaderReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| #define ID3D12ShaderReflection_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index) |
| #define ID3D12ShaderReflection_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name) |
| #define ID3D12ShaderReflection_GetResourceBindingDesc(This,index,desc) (This)->lpVtbl->GetResourceBindingDesc(This,index,desc) |
| #define ID3D12ShaderReflection_GetInputParameterDesc(This,index,desc) (This)->lpVtbl->GetInputParameterDesc(This,index,desc) |
| #define ID3D12ShaderReflection_GetOutputParameterDesc(This,index,desc) (This)->lpVtbl->GetOutputParameterDesc(This,index,desc) |
| #define ID3D12ShaderReflection_GetPatchConstantParameterDesc(This,index,desc) (This)->lpVtbl->GetPatchConstantParameterDesc(This,index,desc) |
| #define ID3D12ShaderReflection_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name) |
| #define ID3D12ShaderReflection_GetResourceBindingDescByName(This,name,desc) (This)->lpVtbl->GetResourceBindingDescByName(This,name,desc) |
| #define ID3D12ShaderReflection_GetMovInstructionCount(This) (This)->lpVtbl->GetMovInstructionCount(This) |
| #define ID3D12ShaderReflection_GetMovcInstructionCount(This) (This)->lpVtbl->GetMovcInstructionCount(This) |
| #define ID3D12ShaderReflection_GetConversionInstructionCount(This) (This)->lpVtbl->GetConversionInstructionCount(This) |
| #define ID3D12ShaderReflection_GetBitwiseInstructionCount(This) (This)->lpVtbl->GetBitwiseInstructionCount(This) |
| #define ID3D12ShaderReflection_GetGSInputPrimitive(This) (This)->lpVtbl->GetGSInputPrimitive(This) |
| #define ID3D12ShaderReflection_IsSampleFrequencyShader(This) (This)->lpVtbl->IsSampleFrequencyShader(This) |
| #define ID3D12ShaderReflection_GetNumInterfaceSlots(This) (This)->lpVtbl->GetNumInterfaceSlots(This) |
| #define ID3D12ShaderReflection_GetMinFeatureLevel(This,level) (This)->lpVtbl->GetMinFeatureLevel(This,level) |
| #define ID3D12ShaderReflection_GetThreadGroupSize(This,sizex,sizey,sizez) (This)->lpVtbl->GetThreadGroupSize(This,sizex,sizey,sizez) |
| #define ID3D12ShaderReflection_GetRequiresFlags(This) (This)->lpVtbl->GetRequiresFlags(This) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D12ShaderReflection_QueryInterface(ID3D12ShaderReflection* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D12ShaderReflection_AddRef(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D12ShaderReflection_Release(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D12ShaderReflection methods ***/ |
| static FORCEINLINE HRESULT ID3D12ShaderReflection_GetDesc(ID3D12ShaderReflection* This,D3D12_SHADER_DESC *desc) { |
| return This->lpVtbl->GetDesc(This,desc); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflection_GetConstantBufferByIndex(ID3D12ShaderReflection* This,UINT index) { |
| return This->lpVtbl->GetConstantBufferByIndex(This,index); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflection_GetConstantBufferByName(ID3D12ShaderReflection* This,const char *name) { |
| return This->lpVtbl->GetConstantBufferByName(This,name); |
| } |
| static FORCEINLINE HRESULT ID3D12ShaderReflection_GetResourceBindingDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SHADER_INPUT_BIND_DESC *desc) { |
| return This->lpVtbl->GetResourceBindingDesc(This,index,desc); |
| } |
| static FORCEINLINE HRESULT ID3D12ShaderReflection_GetInputParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) { |
| return This->lpVtbl->GetInputParameterDesc(This,index,desc); |
| } |
| static FORCEINLINE HRESULT ID3D12ShaderReflection_GetOutputParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) { |
| return This->lpVtbl->GetOutputParameterDesc(This,index,desc); |
| } |
| static FORCEINLINE HRESULT ID3D12ShaderReflection_GetPatchConstantParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) { |
| return This->lpVtbl->GetPatchConstantParameterDesc(This,index,desc); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflection_GetVariableByName(ID3D12ShaderReflection* This,const char *name) { |
| return This->lpVtbl->GetVariableByName(This,name); |
| } |
| static FORCEINLINE HRESULT ID3D12ShaderReflection_GetResourceBindingDescByName(ID3D12ShaderReflection* This,const char *name,D3D12_SHADER_INPUT_BIND_DESC *desc) { |
| return This->lpVtbl->GetResourceBindingDescByName(This,name,desc); |
| } |
| static FORCEINLINE UINT ID3D12ShaderReflection_GetMovInstructionCount(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->GetMovInstructionCount(This); |
| } |
| static FORCEINLINE UINT ID3D12ShaderReflection_GetMovcInstructionCount(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->GetMovcInstructionCount(This); |
| } |
| static FORCEINLINE UINT ID3D12ShaderReflection_GetConversionInstructionCount(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->GetConversionInstructionCount(This); |
| } |
| static FORCEINLINE UINT ID3D12ShaderReflection_GetBitwiseInstructionCount(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->GetBitwiseInstructionCount(This); |
| } |
| static FORCEINLINE D3D_PRIMITIVE ID3D12ShaderReflection_GetGSInputPrimitive(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->GetGSInputPrimitive(This); |
| } |
| static FORCEINLINE WINBOOL ID3D12ShaderReflection_IsSampleFrequencyShader(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->IsSampleFrequencyShader(This); |
| } |
| static FORCEINLINE UINT ID3D12ShaderReflection_GetNumInterfaceSlots(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->GetNumInterfaceSlots(This); |
| } |
| static FORCEINLINE HRESULT ID3D12ShaderReflection_GetMinFeatureLevel(ID3D12ShaderReflection* This,D3D_FEATURE_LEVEL *level) { |
| return This->lpVtbl->GetMinFeatureLevel(This,level); |
| } |
| static FORCEINLINE UINT ID3D12ShaderReflection_GetThreadGroupSize(ID3D12ShaderReflection* This,UINT *sizex,UINT *sizey,UINT *sizez) { |
| return This->lpVtbl->GetThreadGroupSize(This,sizex,sizey,sizez); |
| } |
| static FORCEINLINE UINT64 ID3D12ShaderReflection_GetRequiresFlags(ID3D12ShaderReflection* This) { |
| return This->lpVtbl->GetRequiresFlags(This); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D12ShaderReflection_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D12FunctionParameterReflection interface |
| */ |
| #ifndef __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__ |
| #define __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D12FunctionParameterReflection, 0xec25f42d, 0x7006, 0x4f2b, 0xb3,0x3e, 0x02,0xcc,0x33,0x75,0x73,0x3f); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("ec25f42d-7006-4f2b-b33e-02cc3375733f") |
| ID3D12FunctionParameterReflection |
| { |
| |
| BEGIN_INTERFACE |
| |
| virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| D3D12_PARAMETER_DESC *desc) = 0; |
| |
| END_INTERFACE |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D12FunctionParameterReflection, 0xec25f42d, 0x7006, 0x4f2b, 0xb3,0x3e, 0x02,0xcc,0x33,0x75,0x73,0x3f) |
| #endif |
| #else |
| typedef struct ID3D12FunctionParameterReflectionVtbl { |
| BEGIN_INTERFACE |
| |
| /*** ID3D12FunctionParameterReflection methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| ID3D12FunctionParameterReflection *This, |
| D3D12_PARAMETER_DESC *desc); |
| |
| END_INTERFACE |
| } ID3D12FunctionParameterReflectionVtbl; |
| |
| interface ID3D12FunctionParameterReflection { |
| CONST_VTBL ID3D12FunctionParameterReflectionVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** ID3D12FunctionParameterReflection methods ***/ |
| #define ID3D12FunctionParameterReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| #else |
| /*** ID3D12FunctionParameterReflection methods ***/ |
| static FORCEINLINE HRESULT ID3D12FunctionParameterReflection_GetDesc(ID3D12FunctionParameterReflection* This,D3D12_PARAMETER_DESC *desc) { |
| return This->lpVtbl->GetDesc(This,desc); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D12FunctionReflection interface |
| */ |
| #ifndef __ID3D12FunctionReflection_INTERFACE_DEFINED__ |
| #define __ID3D12FunctionReflection_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D12FunctionReflection, 0x1108795c, 0x2772, 0x4ba9, 0xb2,0xa8, 0xd4,0x64,0xdc,0x7e,0x27,0x99); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("1108795c-2772-4ba9-b2a8-d464dc7e2799") |
| ID3D12FunctionReflection |
| { |
| |
| BEGIN_INTERFACE |
| |
| virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| D3D12_FUNCTION_DESC *desc) = 0; |
| |
| virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex( |
| UINT index) = 0; |
| |
| virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName( |
| const char *name) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDesc( |
| UINT index, |
| D3D12_SHADER_INPUT_BIND_DESC *desc) = 0; |
| |
| virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName( |
| const char *name) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDescByName( |
| const char *name, |
| D3D12_SHADER_INPUT_BIND_DESC *desc) = 0; |
| |
| virtual ID3D12FunctionParameterReflection * STDMETHODCALLTYPE GetFunctionParameter( |
| INT index) = 0; |
| |
| END_INTERFACE |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D12FunctionReflection, 0x1108795c, 0x2772, 0x4ba9, 0xb2,0xa8, 0xd4,0x64,0xdc,0x7e,0x27,0x99) |
| #endif |
| #else |
| typedef struct ID3D12FunctionReflectionVtbl { |
| BEGIN_INTERFACE |
| |
| /*** ID3D12FunctionReflection methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| ID3D12FunctionReflection *This, |
| D3D12_FUNCTION_DESC *desc); |
| |
| ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)( |
| ID3D12FunctionReflection *This, |
| UINT index); |
| |
| ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)( |
| ID3D12FunctionReflection *This, |
| const char *name); |
| |
| HRESULT (STDMETHODCALLTYPE *GetResourceBindingDesc)( |
| ID3D12FunctionReflection *This, |
| UINT index, |
| D3D12_SHADER_INPUT_BIND_DESC *desc); |
| |
| ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)( |
| ID3D12FunctionReflection *This, |
| const char *name); |
| |
| HRESULT (STDMETHODCALLTYPE *GetResourceBindingDescByName)( |
| ID3D12FunctionReflection *This, |
| const char *name, |
| D3D12_SHADER_INPUT_BIND_DESC *desc); |
| |
| ID3D12FunctionParameterReflection * (STDMETHODCALLTYPE *GetFunctionParameter)( |
| ID3D12FunctionReflection *This, |
| INT index); |
| |
| END_INTERFACE |
| } ID3D12FunctionReflectionVtbl; |
| |
| interface ID3D12FunctionReflection { |
| CONST_VTBL ID3D12FunctionReflectionVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** ID3D12FunctionReflection methods ***/ |
| #define ID3D12FunctionReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| #define ID3D12FunctionReflection_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index) |
| #define ID3D12FunctionReflection_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name) |
| #define ID3D12FunctionReflection_GetResourceBindingDesc(This,index,desc) (This)->lpVtbl->GetResourceBindingDesc(This,index,desc) |
| #define ID3D12FunctionReflection_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name) |
| #define ID3D12FunctionReflection_GetResourceBindingDescByName(This,name,desc) (This)->lpVtbl->GetResourceBindingDescByName(This,name,desc) |
| #define ID3D12FunctionReflection_GetFunctionParameter(This,index) (This)->lpVtbl->GetFunctionParameter(This,index) |
| #else |
| /*** ID3D12FunctionReflection methods ***/ |
| static FORCEINLINE HRESULT ID3D12FunctionReflection_GetDesc(ID3D12FunctionReflection* This,D3D12_FUNCTION_DESC *desc) { |
| return This->lpVtbl->GetDesc(This,desc); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12FunctionReflection_GetConstantBufferByIndex(ID3D12FunctionReflection* This,UINT index) { |
| return This->lpVtbl->GetConstantBufferByIndex(This,index); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12FunctionReflection_GetConstantBufferByName(ID3D12FunctionReflection* This,const char *name) { |
| return This->lpVtbl->GetConstantBufferByName(This,name); |
| } |
| static FORCEINLINE HRESULT ID3D12FunctionReflection_GetResourceBindingDesc(ID3D12FunctionReflection* This,UINT index,D3D12_SHADER_INPUT_BIND_DESC *desc) { |
| return This->lpVtbl->GetResourceBindingDesc(This,index,desc); |
| } |
| static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12FunctionReflection_GetVariableByName(ID3D12FunctionReflection* This,const char *name) { |
| return This->lpVtbl->GetVariableByName(This,name); |
| } |
| static FORCEINLINE HRESULT ID3D12FunctionReflection_GetResourceBindingDescByName(ID3D12FunctionReflection* This,const char *name,D3D12_SHADER_INPUT_BIND_DESC *desc) { |
| return This->lpVtbl->GetResourceBindingDescByName(This,name,desc); |
| } |
| static FORCEINLINE ID3D12FunctionParameterReflection * ID3D12FunctionReflection_GetFunctionParameter(ID3D12FunctionReflection* This,INT index) { |
| return This->lpVtbl->GetFunctionParameter(This,index); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D12FunctionReflection_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D12LibraryReflection interface |
| */ |
| #ifndef __ID3D12LibraryReflection_INTERFACE_DEFINED__ |
| #define __ID3D12LibraryReflection_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D12LibraryReflection, 0x8e349d19, 0x54db, 0x4a56, 0x9d,0xc9, 0x11,0x9d,0x87,0xbd,0xb8,0x04); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| MIDL_INTERFACE("8e349d19-54db-4a56-9dc9-119d87bdb804") |
| ID3D12LibraryReflection : public IUnknown |
| { |
| virtual HRESULT STDMETHODCALLTYPE GetDesc( |
| D3D12_LIBRARY_DESC *desc) = 0; |
| |
| virtual ID3D12FunctionReflection * STDMETHODCALLTYPE GetFunctionByIndex( |
| INT index) = 0; |
| |
| }; |
| #ifdef __CRT_UUID_DECL |
| __CRT_UUID_DECL(ID3D12LibraryReflection, 0x8e349d19, 0x54db, 0x4a56, 0x9d,0xc9, 0x11,0x9d,0x87,0xbd,0xb8,0x04) |
| #endif |
| #else |
| typedef struct ID3D12LibraryReflectionVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D12LibraryReflection *This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D12LibraryReflection *This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D12LibraryReflection *This); |
| |
| /*** ID3D12LibraryReflection methods ***/ |
| HRESULT (STDMETHODCALLTYPE *GetDesc)( |
| ID3D12LibraryReflection *This, |
| D3D12_LIBRARY_DESC *desc); |
| |
| ID3D12FunctionReflection * (STDMETHODCALLTYPE *GetFunctionByIndex)( |
| ID3D12LibraryReflection *This, |
| INT index); |
| |
| END_INTERFACE |
| } ID3D12LibraryReflectionVtbl; |
| |
| interface ID3D12LibraryReflection { |
| CONST_VTBL ID3D12LibraryReflectionVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| #ifndef WIDL_C_INLINE_WRAPPERS |
| /*** IUnknown methods ***/ |
| #define ID3D12LibraryReflection_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D12LibraryReflection_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D12LibraryReflection_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D12LibraryReflection methods ***/ |
| #define ID3D12LibraryReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) |
| #define ID3D12LibraryReflection_GetFunctionByIndex(This,index) (This)->lpVtbl->GetFunctionByIndex(This,index) |
| #else |
| /*** IUnknown methods ***/ |
| static FORCEINLINE HRESULT ID3D12LibraryReflection_QueryInterface(ID3D12LibraryReflection* This,REFIID riid,void **ppvObject) { |
| return This->lpVtbl->QueryInterface(This,riid,ppvObject); |
| } |
| static FORCEINLINE ULONG ID3D12LibraryReflection_AddRef(ID3D12LibraryReflection* This) { |
| return This->lpVtbl->AddRef(This); |
| } |
| static FORCEINLINE ULONG ID3D12LibraryReflection_Release(ID3D12LibraryReflection* This) { |
| return This->lpVtbl->Release(This); |
| } |
| /*** ID3D12LibraryReflection methods ***/ |
| static FORCEINLINE HRESULT ID3D12LibraryReflection_GetDesc(ID3D12LibraryReflection* This,D3D12_LIBRARY_DESC *desc) { |
| return This->lpVtbl->GetDesc(This,desc); |
| } |
| static FORCEINLINE ID3D12FunctionReflection * ID3D12LibraryReflection_GetFunctionByIndex(ID3D12LibraryReflection* This,INT index) { |
| return This->lpVtbl->GetFunctionByIndex(This,index); |
| } |
| #endif |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D12LibraryReflection_INTERFACE_DEFINED__ */ |
| |
| /* Begin additional prototypes for all interfaces */ |
| |
| |
| /* End additional prototypes */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __d3d12shader_h__ */ |