#include <math.h> | |
#include "cephes_mconf.h" | |
static const float CBRT2 = 1.25992104989487316477; | |
static const float CBRT4 = 1.58740105196819947475; | |
float cbrtf (float x) | |
{ | |
int e, rem, sign; | |
float z; | |
if (!isfinite (x) || x == 0.0F ) | |
return x; | |
if( x > 0 ) | |
sign = 1; | |
else | |
{ | |
sign = -1; | |
x = -x; | |
} | |
z = x; | |
/* extract power of 2, leaving | |
* mantissa between 0.5 and 1 | |
*/ | |
x = frexpf( x, &e ); | |
/* Approximate cube root of number between .5 and 1, | |
* peak relative error = 9.2e-6 | |
*/ | |
x = (((-0.13466110473359520655053 * x | |
+ 0.54664601366395524503440 ) * x | |
- 0.95438224771509446525043 ) * x | |
+ 1.1399983354717293273738 ) * x | |
+ 0.40238979564544752126924; | |
/* exponent divided by 3 */ | |
if( e >= 0 ) | |
{ | |
rem = e; | |
e /= 3; | |
rem -= 3*e; | |
if( rem == 1 ) | |
x *= CBRT2; | |
else if( rem == 2 ) | |
x *= CBRT4; | |
} | |
/* argument less than 1 */ | |
else | |
{ | |
e = -e; | |
rem = e; | |
e /= 3; | |
rem -= 3*e; | |
if( rem == 1 ) | |
x /= CBRT2; | |
else if( rem == 2 ) | |
x /= CBRT4; | |
e = -e; | |
} | |
/* multiply by power of 2 */ | |
x = ldexpf( x, e ); | |
/* Newton iteration */ | |
x -= ( x - (z/(x*x)) ) * 0.333333333333; | |
if( sign < 0 ) | |
x = -x; | |
return(x); | |
} |