| /* |
| * Copyright 2020 Paul Gofman for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "oaidl.idl"; |
| import "ocidl.idl"; |
| import "d3dcommon.idl"; |
| |
| typedef enum D3D12_SHADER_VERSION_TYPE |
| { |
| D3D12_SHVER_PIXEL_SHADER = 0x0, |
| D3D12_SHVER_VERTEX_SHADER = 0x1, |
| D3D12_SHVER_GEOMETRY_SHADER = 0x2, |
| D3D12_SHVER_HULL_SHADER = 0x3, |
| D3D12_SHVER_DOMAIN_SHADER = 0x4, |
| D3D12_SHVER_COMPUTE_SHADER = 0x5, |
| D3D12_SHVER_RESERVED0 = 0xfff0, |
| } D3D12_SHADER_VERSION_TYPE; |
| |
| typedef struct _D3D12_SHADER_DESC |
| { |
| UINT Version; |
| const char *Creator; |
| UINT Flags; |
| UINT ConstantBuffers; |
| UINT BoundResources; |
| UINT InputParameters; |
| UINT OutputParameters; |
| UINT InstructionCount; |
| UINT TempRegisterCount; |
| UINT TempArrayCount; |
| UINT DefCount; |
| UINT DclCount; |
| UINT TextureNormalInstructions; |
| UINT TextureLoadInstructions; |
| UINT TextureCompInstructions; |
| UINT TextureBiasInstructions; |
| UINT TextureGradientInstructions; |
| UINT FloatInstructionCount; |
| UINT IntInstructionCount; |
| UINT UintInstructionCount; |
| UINT StaticFlowControlCount; |
| UINT DynamicFlowControlCount; |
| UINT MacroInstructionCount; |
| UINT ArrayInstructionCount; |
| UINT CutInstructionCount; |
| UINT EmitInstructionCount; |
| D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; |
| UINT GSMaxOutputVertexCount; |
| D3D_PRIMITIVE InputPrimitive; |
| UINT PatchConstantParameters; |
| UINT cGSInstanceCount; |
| UINT cControlPoints; |
| D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; |
| D3D_TESSELLATOR_PARTITIONING HSPartitioning; |
| D3D_TESSELLATOR_DOMAIN TessellatorDomain; |
| UINT cBarrierInstructions; |
| UINT cInterlockedInstructions; |
| UINT cTextureStoreInstructions; |
| } D3D12_SHADER_DESC; |
| |
| typedef struct _D3D12_SHADER_VARIABLE_DESC |
| { |
| const char *Name; |
| UINT StartOffset; |
| UINT Size; |
| UINT uFlags; |
| void *DefaultValue; |
| UINT StartTexture; |
| UINT TextureSize; |
| UINT StartSampler; |
| UINT SamplerSize; |
| } D3D12_SHADER_VARIABLE_DESC; |
| |
| typedef struct _D3D12_SHADER_TYPE_DESC |
| { |
| D3D_SHADER_VARIABLE_CLASS Class; |
| D3D_SHADER_VARIABLE_TYPE Type; |
| UINT Rows; |
| UINT Columns; |
| UINT Elements; |
| UINT Members; |
| UINT Offset; |
| const char *Name; |
| } D3D12_SHADER_TYPE_DESC; |
| |
| typedef struct _D3D12_SHADER_BUFFER_DESC |
| { |
| const char *Name; |
| D3D_CBUFFER_TYPE Type; |
| UINT Variables; |
| UINT Size; |
| UINT uFlags; |
| } D3D12_SHADER_BUFFER_DESC; |
| |
| typedef struct _D3D12_SHADER_INPUT_BIND_DESC |
| { |
| const char *Name; |
| D3D_SHADER_INPUT_TYPE Type; |
| UINT BindPoint; |
| UINT BindCount; |
| UINT uFlags; |
| D3D_RESOURCE_RETURN_TYPE ReturnType; |
| D3D_SRV_DIMENSION Dimension; |
| UINT NumSamples; |
| UINT Space; |
| UINT uID; |
| } D3D12_SHADER_INPUT_BIND_DESC; |
| |
| typedef struct _D3D12_SIGNATURE_PARAMETER_DESC |
| { |
| const char *SemanticName; |
| UINT SemanticIndex; |
| UINT Register; |
| D3D_NAME SystemValueType; |
| D3D_REGISTER_COMPONENT_TYPE ComponentType; |
| BYTE Mask; |
| BYTE ReadWriteMask; |
| UINT Stream; |
| D3D_MIN_PRECISION MinPrecision; |
| } D3D12_SIGNATURE_PARAMETER_DESC; |
| |
| typedef struct _D3D12_PARAMETER_DESC |
| { |
| const char *Name; |
| const char *SemanticName; |
| D3D_SHADER_VARIABLE_TYPE Type; |
| D3D_SHADER_VARIABLE_CLASS Class; |
| UINT Rows; |
| UINT Columns; |
| D3D_INTERPOLATION_MODE InterpolationMode; |
| D3D_PARAMETER_FLAGS Flags; |
| UINT FirstInRegister; |
| UINT FirstInComponent; |
| UINT FirstOutRegister; |
| UINT FirstOutComponent; |
| } D3D12_PARAMETER_DESC; |
| |
| typedef struct _D3D12_FUNCTION_DESC |
| { |
| UINT Version; |
| const char *Creator; |
| UINT Flags; |
| UINT ConstantBuffers; |
| UINT BoundResources; |
| UINT InstructionCount; |
| UINT TempRegisterCount; |
| UINT TempArrayCount; |
| UINT DefCount; |
| UINT DclCount; |
| UINT TextureNormalInstructions; |
| UINT TextureLoadInstructions; |
| UINT TextureCompInstructions; |
| UINT TextureBiasInstructions; |
| UINT TextureGradientInstructions; |
| UINT FloatInstructionCount; |
| UINT IntInstructionCount; |
| UINT UintInstructionCount; |
| UINT StaticFlowControlCount; |
| UINT DynamicFlowControlCount; |
| UINT MacroInstructionCount; |
| UINT ArrayInstructionCount; |
| UINT MovInstructionCount; |
| UINT MovcInstructionCount; |
| UINT ConversionInstructionCount; |
| UINT BitwiseInstructionCount; |
| D3D_FEATURE_LEVEL MinFeatureLevel; |
| UINT64 RequiredFeatureFlags; |
| const char *Name; |
| INT FunctionParameterCount; |
| BOOL HasReturn; |
| BOOL Has10Level9VertexShader; |
| BOOL Has10Level9PixelShader; |
| } D3D12_FUNCTION_DESC; |
| |
| typedef struct _D3D12_LIBRARY_DESC |
| { |
| const char *Creator; |
| UINT Flags; |
| UINT FunctionCount; |
| } D3D12_LIBRARY_DESC; |
| |
| interface ID3D12ShaderReflectionConstantBuffer; |
| |
| [ |
| uuid(e913c351-783d-48ca-a1d1-4f306284ad56), |
| object, |
| local, |
| ] |
| interface ID3D12ShaderReflectionType |
| { |
| HRESULT GetDesc(D3D12_SHADER_TYPE_DESC *desc); |
| ID3D12ShaderReflectionType *GetMemberTypeByIndex(UINT index); |
| ID3D12ShaderReflectionType *GetMemberTypeByName(const char *name); |
| const char *GetMemberTypeName(UINT index); |
| HRESULT IsEqual(ID3D12ShaderReflectionType *type); |
| ID3D12ShaderReflectionType *GetSubType(); |
| ID3D12ShaderReflectionType *GetBaseClass(); |
| UINT GetNumInterfaces(); |
| ID3D12ShaderReflectionType *GetInterfaceByIndex(UINT index); |
| HRESULT IsOfType(ID3D12ShaderReflectionType *type); |
| HRESULT ImplementsInterface(ID3D12ShaderReflectionType *base); |
| } |
| |
| [ |
| uuid(8337a8a6-a216-444a-b2f4-314733a73aea), |
| object, |
| local, |
| ] |
| interface ID3D12ShaderReflectionVariable |
| { |
| HRESULT GetDesc(D3D12_SHADER_VARIABLE_DESC *desc); |
| ID3D12ShaderReflectionType *GetType(); |
| ID3D12ShaderReflectionConstantBuffer *GetBuffer(); |
| UINT GetInterfaceSlot(UINT index); |
| } |
| |
| [ |
| uuid(c59598b4-48b3-4869-b9b1-b1618b14a8b7), |
| object, |
| local, |
| ] |
| interface ID3D12ShaderReflectionConstantBuffer |
| { |
| HRESULT GetDesc(D3D12_SHADER_BUFFER_DESC *desc); |
| ID3D12ShaderReflectionVariable *GetVariableByIndex(UINT index); |
| ID3D12ShaderReflectionVariable *GetVariableByName(const char *name); |
| } |
| |
| [ |
| uuid(5a58797d-a72c-478d-8ba2-efc6b0efe88e), |
| object, |
| local, |
| ] |
| interface ID3D12ShaderReflection : IUnknown |
| { |
| HRESULT GetDesc(D3D12_SHADER_DESC *desc); |
| ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index); |
| ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name); |
| HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc); |
| HRESULT GetInputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); |
| HRESULT GetOutputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); |
| HRESULT GetPatchConstantParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); |
| ID3D12ShaderReflectionVariable *GetVariableByName(const char *name); |
| HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc); |
| UINT GetMovInstructionCount(); |
| UINT GetMovcInstructionCount(); |
| UINT GetConversionInstructionCount(); |
| UINT GetBitwiseInstructionCount(); |
| D3D_PRIMITIVE GetGSInputPrimitive(); |
| BOOL IsSampleFrequencyShader(); |
| UINT GetNumInterfaceSlots(); |
| HRESULT GetMinFeatureLevel(D3D_FEATURE_LEVEL *level); |
| UINT GetThreadGroupSize(UINT *sizex, UINT *sizey, UINT *sizez); |
| UINT64 GetRequiresFlags(); |
| } |
| |
| [ |
| uuid(ec25f42d-7006-4f2b-b33e-02cc3375733f), |
| object, |
| local, |
| ] |
| interface ID3D12FunctionParameterReflection |
| { |
| HRESULT GetDesc(D3D12_PARAMETER_DESC *desc); |
| } |
| |
| [ |
| uuid(1108795c-2772-4ba9-b2a8-d464dc7e2799), |
| object, |
| local, |
| ] |
| interface ID3D12FunctionReflection |
| { |
| HRESULT GetDesc(D3D12_FUNCTION_DESC *desc); |
| ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index); |
| ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name); |
| HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc); |
| ID3D12ShaderReflectionVariable *GetVariableByName(const char *name); |
| HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc); |
| ID3D12FunctionParameterReflection *GetFunctionParameter(INT index); |
| } |
| |
| [ |
| uuid(8e349d19-54db-4a56-9dc9-119d87bdb804), |
| object, |
| local, |
| ] |
| interface ID3D12LibraryReflection : IUnknown |
| { |
| HRESULT GetDesc(D3D12_LIBRARY_DESC *desc); |
| ID3D12FunctionReflection *GetFunctionByIndex(INT index); |
| } |