| /* |
| * Copyright 2017 Ihsan Akmal |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "oaidl.idl"; |
| import "ocidl.idl"; |
| import "dxgi1_3.idl"; |
| import "d3dcommon.idl"; |
| import "d3d11_2.idl"; |
| |
| typedef enum D3D11_CONTEXT_TYPE |
| { |
| D3D11_CONTEXT_TYPE_ALL = 0x0, |
| D3D11_CONTEXT_TYPE_3D = 0x1, |
| D3D11_CONTEXT_TYPE_COMPUTE = 0x2, |
| D3D11_CONTEXT_TYPE_COPY = 0x3, |
| D3D11_CONTEXT_TYPE_VIDEO = 0x4, |
| } D3D11_CONTEXT_TYPE; |
| |
| typedef enum D3D11_TEXTURE_LAYOUT |
| { |
| D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0, |
| D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1, |
| D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2, |
| } D3D11_TEXTURE_LAYOUT; |
| |
| typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE |
| { |
| D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0, |
| D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1, |
| } D3D11_CONSERVATIVE_RASTERIZATION_MODE; |
| |
| typedef enum D3D11_FENCE_FLAG |
| { |
| D3D11_FENCE_FLAG_NONE = 0x1, |
| D3D11_FENCE_FLAG_SHARED = 0x2, |
| D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4, |
| } D3D11_FENCE_FLAG; |
| |
| typedef struct D3D11_TEXTURE2D_DESC1 |
| { |
| UINT Width; |
| UINT Height; |
| UINT MipLevels; |
| UINT ArraySize; |
| DXGI_FORMAT Format; |
| DXGI_SAMPLE_DESC SampleDesc; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| D3D11_TEXTURE_LAYOUT TextureLayout; |
| } D3D11_TEXTURE2D_DESC1; |
| |
| typedef struct D3D11_TEXTURE3D_DESC1 |
| { |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| UINT MipLevels; |
| DXGI_FORMAT Format; |
| D3D11_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| D3D11_TEXTURE_LAYOUT TextureLayout; |
| } D3D11_TEXTURE3D_DESC1; |
| |
| typedef struct D3D11_RASTERIZER_DESC2 |
| { |
| D3D11_FILL_MODE FillMode; |
| D3D11_CULL_MODE CullMode; |
| BOOL FrontCounterClockwise; |
| int DepthBias; |
| float DepthBiasClamp; |
| float SlopeScaledDepthBias; |
| BOOL DepthClipEnable; |
| BOOL ScissorEnable; |
| BOOL MultisampleEnable; |
| BOOL AntialiasedLineEnable; |
| UINT ForcedSampleCount; |
| D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; |
| } D3D11_RASTERIZER_DESC2; |
| |
| typedef struct D3D11_TEX2D_SRV1 |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT PlaneSlice; |
| } D3D11_TEX2D_SRV1; |
| |
| typedef struct D3D11_TEX2D_ARRAY_SRV1 |
| { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| UINT PlaneSlice; |
| } D3D11_TEX2D_ARRAY_SRV1; |
| |
| typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 |
| { |
| DXGI_FORMAT Format; |
| D3D11_SRV_DIMENSION ViewDimension; |
| |
| union |
| { |
| D3D11_BUFFER_SRV Buffer; |
| D3D11_TEX1D_SRV Texture1D; |
| D3D11_TEX1D_ARRAY_SRV Texture1DArray; |
| D3D11_TEX2D_SRV1 Texture2D; |
| D3D11_TEX2D_ARRAY_SRV1 Texture2DArray; |
| D3D11_TEX2DMS_SRV Texture2DMS; |
| D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| D3D11_TEX3D_SRV Texture3D; |
| D3D11_TEXCUBE_SRV TextureCube; |
| D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; |
| D3D11_BUFFEREX_SRV BufferEx; |
| }; |
| } D3D11_SHADER_RESOURCE_VIEW_DESC1; |
| |
| typedef struct D3D11_TEX2D_RTV1 |
| { |
| UINT MipSlice; |
| UINT PlaneSlice; |
| } D3D11_TEX2D_RTV1; |
| |
| typedef struct D3D11_TEX2D_ARRAY_RTV1 |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| UINT PlaneSlice; |
| } D3D11_TEX2D_ARRAY_RTV1; |
| |
| typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 |
| { |
| DXGI_FORMAT Format; |
| D3D11_RTV_DIMENSION ViewDimension; |
| |
| union |
| { |
| D3D11_BUFFER_RTV Buffer; |
| D3D11_TEX1D_RTV Texture1D; |
| D3D11_TEX1D_ARRAY_RTV Texture1DArray; |
| D3D11_TEX2D_RTV1 Texture2D; |
| D3D11_TEX2D_ARRAY_RTV1 Texture2DArray; |
| D3D11_TEX2DMS_RTV Texture2DMS; |
| D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| D3D11_TEX3D_RTV Texture3D; |
| }; |
| } D3D11_RENDER_TARGET_VIEW_DESC1; |
| |
| typedef struct D3D11_TEX2D_UAV1 |
| { |
| UINT MipSlice; |
| UINT PlaneSlice; |
| } D3D11_TEX2D_UAV1; |
| |
| typedef struct D3D11_TEX2D_ARRAY_UAV1 |
| { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| UINT PlaneSlice; |
| } D3D11_TEX2D_ARRAY_UAV1; |
| |
| typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 |
| { |
| DXGI_FORMAT Format; |
| D3D11_UAV_DIMENSION ViewDimension; |
| |
| union |
| { |
| D3D11_BUFFER_UAV Buffer; |
| D3D11_TEX1D_UAV Texture1D; |
| D3D11_TEX1D_ARRAY_UAV Texture1DArray; |
| D3D11_TEX2D_UAV1 Texture2D; |
| D3D11_TEX2D_ARRAY_UAV1 Texture2DArray; |
| D3D11_TEX3D_UAV Texture3D; |
| }; |
| } D3D11_UNORDERED_ACCESS_VIEW_DESC1; |
| |
| typedef struct D3D11_QUERY_DESC1 |
| { |
| D3D11_QUERY Query; |
| UINT MiscFlags; |
| D3D11_CONTEXT_TYPE ContextType; |
| } D3D11_QUERY_DESC1; |
| |
| [ |
| uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11Texture2D1 : ID3D11Texture2D |
| { |
| void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc); |
| } |
| |
| [ |
| uuid(0c711683-2853-4846-9bb0-f3e60639e46a), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11Texture3D1 : ID3D11Texture3D |
| { |
| void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc); |
| } |
| |
| [ |
| uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11RasterizerState2 : ID3D11RasterizerState1 |
| { |
| void GetDesc2(D3D11_RASTERIZER_DESC2 *desc); |
| } |
| |
| [ |
| uuid(91308b87-9040-411d-8c67-c39253ce3802), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView |
| { |
| void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc); |
| } |
| |
| [ |
| uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11RenderTargetView1 : ID3D11RenderTargetView |
| { |
| void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc); |
| } |
| |
| [ |
| uuid(7b3b6153-a886-4544-ab37-6537c8500403), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView |
| { |
| void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc); |
| } |
| |
| [ |
| uuid(631b4766-36dc-461d-8db6-c47e13e60916), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11Query1 : ID3D11Query |
| { |
| void GetDesc1(D3D11_QUERY_DESC1 *desc); |
| } |
| |
| [ |
| uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11DeviceContext3 : ID3D11DeviceContext2 |
| { |
| void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event); |
| void SetHardwareProtectionState(BOOL enable); |
| void GetHardwareProtectionState(BOOL *enable); |
| } |
| |
| [ |
| uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11Fence : ID3D11DeviceChild |
| { |
| HRESULT CreateSharedHandle( |
| const SECURITY_ATTRIBUTES *attributes, |
| DWORD access, |
| const WCHAR *name, |
| HANDLE *handle |
| ); |
| UINT64 GetCompletedValue(); |
| HRESULT SetEventOnCompletion( |
| UINT64 value, |
| HANDLE event |
| ); |
| } |
| |
| [ |
| uuid(917600da-f58c-4c33-98d8-3e15b390fa24), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11DeviceContext4 : ID3D11DeviceContext3 |
| { |
| HRESULT Signal(ID3D11Fence *fence, UINT64 value); |
| HRESULT Wait(ID3D11Fence *fence, UINT64 value); |
| } |
| |
| [ |
| uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11Device3 : ID3D11Device2 |
| { |
| HRESULT CreateTexture2D1( |
| const D3D11_TEXTURE2D_DESC1 *desc, |
| const D3D11_SUBRESOURCE_DATA *initial_data, |
| ID3D11Texture2D1 **texture |
| ); |
| HRESULT CreateTexture3D1( |
| const D3D11_TEXTURE3D_DESC1 *desc, |
| const D3D11_SUBRESOURCE_DATA *initial_data, |
| ID3D11Texture3D1 **texture |
| ); |
| HRESULT CreateRasterizerState2( |
| const D3D11_RASTERIZER_DESC2 *desc, |
| ID3D11RasterizerState2 **state |
| ); |
| HRESULT CreateShaderResourceView1( |
| ID3D11Resource *resource, |
| const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc, |
| ID3D11ShaderResourceView1 **view |
| ); |
| HRESULT CreateUnorderedAccessView1( |
| ID3D11Resource *resource, |
| const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc, |
| ID3D11UnorderedAccessView1 **view |
| ); |
| HRESULT CreateRenderTargetView1( |
| ID3D11Resource *resource, |
| const D3D11_RENDER_TARGET_VIEW_DESC1 *desc, |
| ID3D11RenderTargetView1 **view |
| ); |
| HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query); |
| void GetImmediateContext3(ID3D11DeviceContext3 **context); |
| HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context); |
| void WriteToSubresource( |
| ID3D11Resource *dst_resource, |
| UINT dst_subresource, |
| const D3D11_BOX *dst_box, |
| const void *src_data, |
| UINT src_row_pitch, |
| UINT src_depth_pitch |
| ); |
| void ReadFromSubresource( |
| void *dst_data, |
| UINT dst_row_pitch, |
| UINT dst_depth_pitch, |
| ID3D11Resource *src_resource, |
| UINT src_subresource, |
| const D3D11_BOX *src_box |
| ); |
| } |