| #include <_mingw_unicode.h> |
| /* |
| * Copyright 2010 Matteo Bruni for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __D3DCOMPILER_H__ |
| #define __D3DCOMPILER_H__ |
| |
| #include "d3d11shader.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #if defined(_MSC_VER) || defined(__MINGW32__) |
| #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll" |
| #else |
| static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0}; |
| #endif |
| |
| #define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" |
| #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) |
| |
| #define D3DCOMPILE_DEBUG 0x00000001 |
| #define D3DCOMPILE_SKIP_VALIDATION 0x00000002 |
| #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 |
| #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 |
| #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 |
| #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 |
| #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 |
| #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 |
| #define D3DCOMPILE_NO_PRESHADER 0x00000100 |
| #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 |
| #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 |
| #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 |
| #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 |
| #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 |
| #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 |
| #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 |
| #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 |
| #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 |
| #define D3DCOMPILE_RESERVED16 0x00010000 |
| #define D3DCOMPILE_RESERVED17 0x00020000 |
| #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 |
| #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 |
| |
| #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 |
| #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 |
| #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 |
| #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 |
| #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 |
| |
| HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, |
| const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); |
| typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, |
| const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); |
| |
| typedef enum D3DCOMPILER_STRIP_FLAGS |
| { |
| D3DCOMPILER_STRIP_REFLECTION_DATA = 1, |
| D3DCOMPILER_STRIP_DEBUG_INFO = 2, |
| D3DCOMPILER_STRIP_TEST_BLOBS = 4, |
| D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff |
| } D3DCOMPILER_STRIP_FLAGS; |
| |
| HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); |
| |
| typedef enum D3D_BLOB_PART |
| { |
| D3D_BLOB_INPUT_SIGNATURE_BLOB, |
| D3D_BLOB_OUTPUT_SIGNATURE_BLOB, |
| D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, |
| D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, |
| D3D_BLOB_ALL_SIGNATURE_BLOB, |
| D3D_BLOB_DEBUG_INFO, |
| D3D_BLOB_LEGACY_SHADER, |
| D3D_BLOB_XNA_PREPASS_SHADER, |
| D3D_BLOB_XNA_SHADER, |
| D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, |
| D3D_BLOB_TEST_COMPILE_DETAILS, |
| D3D_BLOB_TEST_COMPILE_PERF |
| } D3D_BLOB_PART; |
| |
| HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, |
| UINT flags, const char *comments, ID3DBlob **disassembly); |
| typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, |
| UINT flags, const char *comments, ID3DBlob **disassembly); |
| HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); |
| HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); |
| HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); |
| HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); |
| HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); |
| HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents); |
| HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite); |
| HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); |
| |
| HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); |
| |
| HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
| ID3DBlob **shader, ID3DBlob **error_messages); |
| typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, |
| const D3D_SHADER_MACRO *defines, ID3DInclude *include, |
| ID3DBlob **shader, ID3DBlob **error_messages); |
| |
| HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |