| /* |
| * Copyright 2007 Andras Kovacs |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "oaidl.idl"; |
| import "ocidl.idl"; |
| import "dxgi.idl"; |
| import "d3dcommon.idl"; |
| |
| cpp_quote("#ifndef _D3D10_CONSTANTS") |
| cpp_quote("#define _D3D10_CONSTANTS") |
| const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0; |
| const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0; |
| const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0; |
| const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0; |
| const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0; |
| const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0; |
| const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0; |
| const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0; |
| const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0; |
| const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0; |
| const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0; |
| const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6; |
| const float D3D10_FLOAT32_MAX = 3.402823466e+38; |
| const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6; |
| const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4; |
| const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0; |
| const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055; |
| const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92; |
| const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055; |
| const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308; |
| const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999; |
| const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999; |
| const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999; |
| const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0; |
| const float D3D10_LINEAR_GAMMA = 1.0; |
| const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0; |
| const float D3D10_MAX_DEPTH = 1.0; |
| const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34; |
| const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0; |
| const float D3D10_MIN_DEPTH = 0.0; |
| const float D3D10_MIP_LOD_BIAS_MAX = 15.99; |
| const float D3D10_MIP_LOD_BIAS_MIN = -16.0; |
| const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5; |
| const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4; |
| const float D3D10_SRGB_GAMMA = 2.2; |
| const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92; |
| const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055; |
| const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4; |
| const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055; |
| const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045; |
| const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5; |
| const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0; |
| const float D3D_SPEC_VERSION = 1.050005; |
| const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; |
| const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; |
| const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; |
| const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; |
| const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8; |
| const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; |
| const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; |
| const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; |
| const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; |
| const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; |
| const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; |
| const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; |
| const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0; |
| const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; |
| const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff; |
| const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0; |
| const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0; |
| const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0; |
| const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0; |
| const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff; |
| const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0; |
| const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff; |
| const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; |
| const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0; |
| const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0; |
| const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0; |
| const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0; |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32; |
| const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16; |
| const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6; |
| const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32; |
| const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; |
| const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; |
| const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; |
| const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; |
| const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32; |
| const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; |
| const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32; |
| const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32; |
| const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16; |
| const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64; |
| const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16; |
| const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; |
| const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; |
| const unsigned int D3D10_MAX_MAXANISOTROPY = 16; |
| const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; |
| const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; |
| const unsigned int D3D10_MIN_MAXANISOTROPY = 0; |
| const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6; |
| const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8; |
| const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; |
| const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13; |
| const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; |
| const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; |
| const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0; |
| const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; |
| const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32; |
| const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; |
| const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; |
| const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8; |
| const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096; |
| const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; |
| const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
| const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096; |
| const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; |
| const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; |
| const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192; |
| const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; |
| const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; |
| const unsigned int D3D10_REQ_MAXANISOTROPY = 16; |
| const unsigned int D3D10_REQ_MIP_LEVELS = 14; |
| const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; |
| const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096; |
| const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192; |
| const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128; |
| const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20; |
| const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096; |
| const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512; |
| const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192; |
| const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512; |
| const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192; |
| const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; |
| const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192; |
| const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; |
| const unsigned int D3D10_SHADER_MAJOR_VERSION = 4; |
| const unsigned int D3D10_SHADER_MINOR_VERSION = 0; |
| const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0; |
| const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; |
| const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; |
| const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; |
| const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256; |
| const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4; |
| const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; |
| const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1; |
| const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64; |
| const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; |
| const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; |
| const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128; |
| const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32; |
| const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4; |
| const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16; |
| const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; |
| const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; |
| const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6; |
| const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18; |
| const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0; |
| const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; |
| const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; |
| const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383; |
| const int D3D10_VIEWPORT_BOUNDS_MIN = -16384; |
| const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16; |
| const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2; |
| const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1; |
| const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4; |
| const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; |
| const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16; |
| const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; |
| const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; |
| const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; |
| const unsigned int D3D_MAJOR_VERSION = 10; |
| const unsigned int D3D_MINOR_VERSION = 0; |
| const unsigned int D3D_SPEC_DATE_DAY = 8; |
| const unsigned int D3D_SPEC_DATE_MONTH = 8; |
| const unsigned int D3D_SPEC_DATE_YEAR = 2006; |
| cpp_quote("#endif") |
| |
| const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff; |
| const unsigned int _FACD3D10 = 0x879; |
| const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1; |
| const unsigned int D3D10_FILTER_TYPE_MASK = 0x3; |
| const unsigned int D3D10_SDK_VERSION = 29; |
| |
| cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)") |
| cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)") |
| cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)") |
| cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)") |
| |
| typedef enum D3D10_BLEND { |
| D3D10_BLEND_ZERO = 1, |
| D3D10_BLEND_ONE = 2, |
| D3D10_BLEND_SRC_COLOR = 3, |
| D3D10_BLEND_INV_SRC_COLOR = 4, |
| D3D10_BLEND_SRC_ALPHA = 5, |
| D3D10_BLEND_INV_SRC_ALPHA = 6, |
| D3D10_BLEND_DEST_ALPHA = 7, |
| D3D10_BLEND_INV_DEST_ALPHA = 8, |
| D3D10_BLEND_DEST_COLOR = 9, |
| D3D10_BLEND_INV_DEST_COLOR = 10, |
| D3D10_BLEND_SRC_ALPHA_SAT = 11, |
| D3D10_BLEND_BLEND_FACTOR = 14, |
| D3D10_BLEND_INV_BLEND_FACTOR = 15, |
| D3D10_BLEND_SRC1_COLOR = 16, |
| D3D10_BLEND_INV_SRC1_COLOR = 17, |
| D3D10_BLEND_SRC1_ALPHA = 18, |
| D3D10_BLEND_INV_SRC1_ALPHA = 19 |
| } D3D10_BLEND; |
| |
| typedef enum D3D10_BLEND_OP { |
| D3D10_BLEND_OP_ADD = 1, |
| D3D10_BLEND_OP_SUBTRACT, |
| D3D10_BLEND_OP_REV_SUBTRACT, |
| D3D10_BLEND_OP_MIN, |
| D3D10_BLEND_OP_MAX, |
| } D3D10_BLEND_OP; |
| |
| typedef struct D3D10_BLEND_DESC { |
| BOOL AlphaToCoverageEnable; |
| BOOL BlendEnable[8]; |
| D3D10_BLEND SrcBlend; |
| D3D10_BLEND DestBlend; |
| D3D10_BLEND_OP BlendOp; |
| D3D10_BLEND SrcBlendAlpha; |
| D3D10_BLEND DestBlendAlpha; |
| D3D10_BLEND_OP BlendOpAlpha; |
| UINT8 RenderTargetWriteMask[8]; |
| } D3D10_BLEND_DESC; |
| |
| typedef enum D3D10_DEPTH_WRITE_MASK { |
| D3D10_DEPTH_WRITE_MASK_ZERO, |
| D3D10_DEPTH_WRITE_MASK_ALL, |
| } D3D10_DEPTH_WRITE_MASK; |
| |
| typedef enum D3D10_COMPARISON_FUNC { |
| D3D10_COMPARISON_NEVER = 1, |
| D3D10_COMPARISON_LESS, |
| D3D10_COMPARISON_EQUAL, |
| D3D10_COMPARISON_LESS_EQUAL, |
| D3D10_COMPARISON_GREATER, |
| D3D10_COMPARISON_NOT_EQUAL, |
| D3D10_COMPARISON_GREATER_EQUAL, |
| D3D10_COMPARISON_ALWAYS, |
| } D3D10_COMPARISON_FUNC; |
| |
| typedef enum D3D10_STENCIL_OP { |
| D3D10_STENCIL_OP_KEEP = 1, |
| D3D10_STENCIL_OP_ZERO, |
| D3D10_STENCIL_OP_REPLACE, |
| D3D10_STENCIL_OP_INCR_SAT, |
| D3D10_STENCIL_OP_DECR_SAT, |
| D3D10_STENCIL_OP_INVERT, |
| D3D10_STENCIL_OP_INCR, |
| D3D10_STENCIL_OP_DECR, |
| } D3D10_STENCIL_OP; |
| |
| typedef struct D3D10_DEPTH_STENCILOP_DESC { |
| D3D10_STENCIL_OP StencilFailOp; |
| D3D10_STENCIL_OP StencilDepthFailOp; |
| D3D10_STENCIL_OP StencilPassOp; |
| D3D10_COMPARISON_FUNC StencilFunc; |
| } D3D10_DEPTH_STENCILOP_DESC; |
| |
| typedef struct D3D10_DEPTH_STENCIL_DESC { |
| BOOL DepthEnable; |
| D3D10_DEPTH_WRITE_MASK DepthWriteMask; |
| D3D10_COMPARISON_FUNC DepthFunc; |
| BOOL StencilEnable; |
| UINT8 StencilReadMask; |
| UINT8 StencilWriteMask; |
| D3D10_DEPTH_STENCILOP_DESC FrontFace; |
| D3D10_DEPTH_STENCILOP_DESC BackFace; |
| } D3D10_DEPTH_STENCIL_DESC; |
| |
| typedef enum D3D10_FILL_MODE { |
| D3D10_FILL_WIREFRAME = 2, |
| D3D10_FILL_SOLID, |
| } D3D10_FILL_MODE; |
| |
| typedef enum D3D10_CULL_MODE { |
| D3D10_CULL_NONE = 1, |
| D3D10_CULL_FRONT, |
| D3D10_CULL_BACK, |
| } D3D10_CULL_MODE; |
| |
| typedef struct D3D10_RASTERIZER_DESC { |
| D3D10_FILL_MODE FillMode; |
| D3D10_CULL_MODE CullMode; |
| BOOL FrontCounterClockwise; |
| INT DepthBias; |
| FLOAT DepthBiasClamp; |
| FLOAT SlopeScaledDepthBias; |
| BOOL DepthClipEnable; |
| BOOL ScissorEnable; |
| BOOL MultisampleEnable; |
| BOOL AntialiasedLineEnable; |
| } D3D10_RASTERIZER_DESC; |
| |
| typedef enum D3D10_FILTER { |
| D3D10_FILTER_MIN_MAG_MIP_POINT = 0, |
| D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, |
| D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, |
| D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, |
| D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
| D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
| D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
| D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
| D3D10_FILTER_ANISOTROPIC = 0x55, |
| D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
| D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
| D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
| D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
| D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
| D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
| D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
| D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
| D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, |
| D3D10_FILTER_TEXT_1BIT = 0x80000000 |
| } D3D10_FILTER; |
| |
| typedef enum D3D10_TEXTURE_ADDRESS_MODE { |
| D3D10_TEXTURE_ADDRESS_WRAP = 1, |
| D3D10_TEXTURE_ADDRESS_MIRROR, |
| D3D10_TEXTURE_ADDRESS_CLAMP, |
| D3D10_TEXTURE_ADDRESS_BORDER, |
| D3D10_TEXTURE_ADDRESS_MIRROR_ONCE, |
| } D3D10_TEXTURE_ADDRESS_MODE; |
| |
| typedef struct D3D10_SAMPLER_DESC { |
| D3D10_FILTER Filter; |
| D3D10_TEXTURE_ADDRESS_MODE AddressU; |
| D3D10_TEXTURE_ADDRESS_MODE AddressV; |
| D3D10_TEXTURE_ADDRESS_MODE AddressW; |
| FLOAT MipLODBias; |
| UINT MaxAnisotropy; |
| D3D10_COMPARISON_FUNC ComparisonFunc; |
| FLOAT BorderColor[4]; |
| FLOAT MinLOD; |
| FLOAT MaxLOD; |
| } D3D10_SAMPLER_DESC; |
| |
| typedef enum D3D10_COUNTER { |
| D3D10_COUNTER_GPU_IDLE, |
| D3D10_COUNTER_VERTEX_PROCESSING, |
| D3D10_COUNTER_GEOMETRY_PROCESSING, |
| D3D10_COUNTER_PIXEL_PROCESSING, |
| D3D10_COUNTER_OTHER_GPU_PROCESSING, |
| D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION, |
| D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION, |
| D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION, |
| D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION, |
| D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION, |
| D3D10_COUNTER_VS_MEMORY_LIMITED, |
| D3D10_COUNTER_VS_COMPUTATION_LIMITED, |
| D3D10_COUNTER_GS_MEMORY_LIMITED, |
| D3D10_COUNTER_GS_COMPUTATION_LIMITED, |
| D3D10_COUNTER_PS_MEMORY_LIMITED, |
| D3D10_COUNTER_PS_COMPUTATION_LIMITED, |
| D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE, |
| D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE, |
| D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 |
| } D3D10_COUNTER; |
| |
| typedef struct D3D10_COUNTER_DESC { |
| D3D10_COUNTER Counter; |
| UINT MiscFlags; |
| } D3D10_COUNTER_DESC; |
| |
| typedef enum D3D10_COUNTER_TYPE { |
| D3D10_COUNTER_TYPE_FLOAT32, |
| D3D10_COUNTER_TYPE_UINT16, |
| D3D10_COUNTER_TYPE_UINT32, |
| D3D10_COUNTER_TYPE_UINT64, |
| } D3D10_COUNTER_TYPE; |
| |
| typedef struct D3D10_COUNTER_INFO { |
| D3D10_COUNTER LastDeviceDependentCounter; |
| UINT NumSimultaneousCounters; |
| UINT8 NumDetectableParallelUnits; |
| } D3D10_COUNTER_INFO; |
| |
| typedef enum D3D10_RESOURCE_DIMENSION { |
| D3D10_RESOURCE_DIMENSION_UNKNOWN, |
| D3D10_RESOURCE_DIMENSION_BUFFER, |
| D3D10_RESOURCE_DIMENSION_TEXTURE1D, |
| D3D10_RESOURCE_DIMENSION_TEXTURE2D, |
| D3D10_RESOURCE_DIMENSION_TEXTURE3D, |
| } D3D10_RESOURCE_DIMENSION; |
| |
| typedef enum D3D10_USAGE { |
| D3D10_USAGE_DEFAULT, |
| D3D10_USAGE_IMMUTABLE, |
| D3D10_USAGE_DYNAMIC, |
| D3D10_USAGE_STAGING, |
| } D3D10_USAGE; |
| |
| typedef enum D3D10_BIND_FLAG { |
| D3D10_BIND_VERTEX_BUFFER = 0x1, |
| D3D10_BIND_INDEX_BUFFER = 0x2, |
| D3D10_BIND_CONSTANT_BUFFER = 0x4, |
| D3D10_BIND_SHADER_RESOURCE = 0x8, |
| D3D10_BIND_STREAM_OUTPUT = 0x10, |
| D3D10_BIND_RENDER_TARGET = 0x20, |
| D3D10_BIND_DEPTH_STENCIL = 0x40 |
| } D3D10_BIND_FLAG; |
| |
| typedef struct D3D10_BUFFER_DESC { |
| UINT ByteWidth; |
| D3D10_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D10_BUFFER_DESC; |
| |
| cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)") |
| cpp_quote("struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {") |
| cpp_quote(" CD3D10_BUFFER_DESC() {}" ) |
| cpp_quote(" explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}") |
| cpp_quote(" explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {") |
| cpp_quote(" ByteWidth = byteWidth;") |
| cpp_quote(" Usage = usage;") |
| cpp_quote(" BindFlags = bindFlags;") |
| cpp_quote(" CPUAccessFlags = cpuaccessFlags;") |
| cpp_quote(" MiscFlags = miscFlags;") |
| cpp_quote(" }") |
| cpp_quote(" ~CD3D10_BUFFER_DESC() {}") |
| cpp_quote(" operator const D3D10_BUFFER_DESC&() const {") |
| cpp_quote(" return *this;") |
| cpp_quote(" }") |
| cpp_quote("};") |
| cpp_quote("#endif") |
| |
| typedef enum D3D10_MAP { |
| D3D10_MAP_READ = 1, |
| D3D10_MAP_WRITE, |
| D3D10_MAP_READ_WRITE, |
| D3D10_MAP_WRITE_DISCARD, |
| D3D10_MAP_WRITE_NO_OVERWRITE, |
| } D3D10_MAP; |
| |
| typedef struct D3D10_TEXTURE1D_DESC { |
| UINT Width; |
| UINT MipLevels; |
| UINT ArraySize; |
| DXGI_FORMAT Format; |
| D3D10_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D10_TEXTURE1D_DESC; |
| |
| cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)") |
| cpp_quote("struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {") |
| cpp_quote(" CD3D10_TEXTURE1D_DESC() {}") |
| cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}") |
| cpp_quote(" explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,") |
| cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,") |
| cpp_quote(" UINT miscFlags = 0) {") |
| cpp_quote(" Width = width;") |
| cpp_quote(" MipLevels = mipLevels;") |
| cpp_quote(" ArraySize = arraySize;") |
| cpp_quote(" Format = format;") |
| cpp_quote(" Usage = usage;") |
| cpp_quote(" BindFlags = bindFlags;") |
| cpp_quote(" CPUAccessFlags = cpuaccessFlags;") |
| cpp_quote(" MiscFlags = miscFlags;") |
| cpp_quote(" }") |
| cpp_quote(" ~CD3D10_TEXTURE1D_DESC() {}") |
| cpp_quote(" operator const D3D10_TEXTURE1D_DESC&() const {") |
| cpp_quote(" return *this;") |
| cpp_quote(" }") |
| cpp_quote("};") |
| cpp_quote("#endif") |
| |
| typedef struct D3D10_TEXTURE2D_DESC { |
| UINT Width; |
| UINT Height; |
| UINT MipLevels; |
| UINT ArraySize; |
| DXGI_FORMAT Format; |
| DXGI_SAMPLE_DESC SampleDesc; |
| D3D10_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D10_TEXTURE2D_DESC; |
| |
| cpp_quote("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)") |
| cpp_quote("struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {") |
| cpp_quote(" CD3D10_TEXTURE2D_DESC() {}" ) |
| cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}") |
| cpp_quote(" explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,") |
| cpp_quote(" UINT arraySize = 1,") |
| cpp_quote(" UINT mipLevels = 0,") |
| cpp_quote(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,") |
| cpp_quote(" D3D10_USAGE usage = D3D10_USAGE_DEFAULT,") |
| cpp_quote(" UINT cpuaccessFlags = 0,") |
| cpp_quote(" UINT sampleCount = 1,") |
| cpp_quote(" UINT sampleQuality = 0,") |
| cpp_quote(" UINT miscFlags = 0) {") |
| cpp_quote(" Width = width;" ) |
| cpp_quote(" Height = height;" ) |
| cpp_quote(" MipLevels = mipLevels;" ) |
| cpp_quote(" ArraySize = arraySize;" ) |
| cpp_quote(" Format = format;" ) |
| cpp_quote(" SampleDesc.Count = sampleCount;" ) |
| cpp_quote(" SampleDesc.Quality = sampleQuality;" ) |
| cpp_quote(" Usage = usage;" ) |
| cpp_quote(" BindFlags = bindFlags;" ) |
| cpp_quote(" CPUAccessFlags = cpuaccessFlags;" ) |
| cpp_quote(" MiscFlags = miscFlags;" ) |
| cpp_quote(" }") |
| cpp_quote(" ~CD3D10_TEXTURE2D_DESC() {}") |
| cpp_quote(" operator const D3D10_TEXTURE2D_DESC&() const {") |
| cpp_quote(" return *this;") |
| cpp_quote(" }") |
| cpp_quote("};") |
| cpp_quote("#endif") |
| |
| typedef struct D3D10_TEXTURE3D_DESC { |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| UINT MipLevels; |
| DXGI_FORMAT Format; |
| D3D10_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D10_TEXTURE3D_DESC; |
| |
| typedef enum D3D10_DSV_DIMENSION |
| { |
| D3D10_DSV_DIMENSION_UNKNOWN, |
| D3D10_DSV_DIMENSION_TEXTURE1D, |
| D3D10_DSV_DIMENSION_TEXTURE1DARRAY, |
| D3D10_DSV_DIMENSION_TEXTURE2D, |
| D3D10_DSV_DIMENSION_TEXTURE2DARRAY, |
| D3D10_DSV_DIMENSION_TEXTURE2DMS, |
| D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY, |
| } D3D10_DSV_DIMENSION; |
| |
| typedef struct D3D10_TEX1D_DSV { |
| UINT MipSlice; |
| } D3D10_TEX1D_DSV; |
| |
| typedef struct D3D10_TEX1D_ARRAY_DSV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX1D_ARRAY_DSV; |
| |
| typedef struct D3D10_TEX2D_DSV { |
| UINT MipSlice; |
| } D3D10_TEX2D_DSV; |
| |
| typedef struct D3D10_TEX2D_ARRAY_DSV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2D_ARRAY_DSV; |
| |
| typedef struct D3D10_TEX2DMS_DSV { |
| UINT UnusedField_NothingToDefine; |
| } D3D10_TEX2DMS_DSV; |
| |
| typedef struct D3D10_TEX2DMS_ARRAY_DSV { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2DMS_ARRAY_DSV; |
| |
| typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D10_DSV_DIMENSION ViewDimension; |
| union { |
| D3D10_TEX1D_DSV Texture1D; |
| D3D10_TEX1D_ARRAY_DSV Texture1DArray; |
| D3D10_TEX2D_DSV Texture2D; |
| D3D10_TEX2D_ARRAY_DSV Texture2DArray; |
| D3D10_TEX2DMS_DSV Texture2DMS; |
| D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; |
| }; |
| } D3D10_DEPTH_STENCIL_VIEW_DESC; |
| |
| typedef enum D3D10_RTV_DIMENSION { |
| D3D10_RTV_DIMENSION_UNKNOWN, |
| D3D10_RTV_DIMENSION_BUFFER, |
| D3D10_RTV_DIMENSION_TEXTURE1D, |
| D3D10_RTV_DIMENSION_TEXTURE1DARRAY, |
| D3D10_RTV_DIMENSION_TEXTURE2D, |
| D3D10_RTV_DIMENSION_TEXTURE2DARRAY, |
| D3D10_RTV_DIMENSION_TEXTURE2DMS, |
| D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY, |
| D3D10_RTV_DIMENSION_TEXTURE3D, |
| } D3D10_RTV_DIMENSION; |
| |
| typedef struct D3D10_BUFFER_RTV { |
| union { |
| UINT FirstElement; |
| UINT ElementOffset; |
| }; |
| union { |
| UINT NumElements; |
| UINT ElementWidth; |
| }; |
| } D3D10_BUFFER_RTV; |
| |
| typedef struct D3D10_TEX1D_RTV { |
| UINT MipSlice; |
| } D3D10_TEX1D_RTV; |
| |
| typedef struct D3D10_TEX1D_ARRAY_RTV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX1D_ARRAY_RTV; |
| |
| typedef struct D3D10_TEX2D_RTV { |
| UINT MipSlice; |
| } D3D10_TEX2D_RTV; |
| |
| typedef struct D3D10_TEX2D_ARRAY_RTV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2D_ARRAY_RTV; |
| |
| typedef struct D3D10_TEX2DMS_RTV { |
| UINT UnusedField_NothingToDefine; |
| } D3D10_TEX2DMS_RTV; |
| |
| typedef struct D3D10_TEX2DMS_ARRAY_RTV { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2DMS_ARRAY_RTV; |
| |
| typedef struct D3D10_TEX3D_RTV { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D10_TEX3D_RTV; |
| |
| typedef struct D3D10_RENDER_TARGET_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D10_RTV_DIMENSION ViewDimension; |
| union { |
| D3D10_BUFFER_RTV Buffer; |
| D3D10_TEX1D_RTV Texture1D; |
| D3D10_TEX1D_ARRAY_RTV Texture1DArray; |
| D3D10_TEX2D_RTV Texture2D; |
| D3D10_TEX2D_ARRAY_RTV Texture2DArray; |
| D3D10_TEX2DMS_RTV Texture2DMS; |
| D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| D3D10_TEX3D_RTV Texture3D; |
| }; |
| } D3D10_RENDER_TARGET_VIEW_DESC; |
| |
| typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; |
| |
| typedef struct D3D10_BUFFER_SRV { |
| union { |
| UINT FirstElement; |
| UINT ElementOffset; |
| }; |
| union { |
| UINT NumElements; |
| UINT ElementWidth; |
| }; |
| } D3D10_BUFFER_SRV; |
| |
| typedef struct D3D10_TEX1D_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D10_TEX1D_SRV; |
| |
| typedef struct D3D10_TEX1D_ARRAY_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX1D_ARRAY_SRV; |
| |
| typedef struct D3D10_TEX2D_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D10_TEX2D_SRV; |
| |
| typedef struct D3D10_TEX2D_ARRAY_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2D_ARRAY_SRV; |
| |
| typedef struct D3D10_TEX2DMS_SRV { |
| UINT UnusedField_NothingToDefine; |
| } D3D10_TEX2DMS_SRV; |
| |
| typedef struct D3D10_TEX2DMS_ARRAY_SRV { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2DMS_ARRAY_SRV; |
| |
| typedef struct D3D10_TEX3D_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D10_TEX3D_SRV; |
| |
| typedef struct D3D10_TEXCUBE_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D10_TEXCUBE_SRV; |
| |
| typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D10_SRV_DIMENSION ViewDimension; |
| union { |
| D3D10_BUFFER_SRV Buffer; |
| D3D10_TEX1D_SRV Texture1D; |
| D3D10_TEX1D_ARRAY_SRV Texture1DArray; |
| D3D10_TEX2D_SRV Texture2D; |
| D3D10_TEX2D_ARRAY_SRV Texture2DArray; |
| D3D10_TEX2DMS_SRV Texture2DMS; |
| D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| D3D10_TEX3D_SRV Texture3D; |
| D3D10_TEXCUBE_SRV TextureCube; |
| }; |
| } D3D10_SHADER_RESOURCE_VIEW_DESC; |
| |
| typedef struct D3D10_BOX { |
| UINT left; |
| UINT top; |
| UINT front; |
| UINT right; |
| UINT bottom; |
| UINT back; |
| } D3D10_BOX; |
| |
| typedef struct D3D10_SUBRESOURCE_DATA { |
| const void *pSysMem; |
| UINT SysMemPitch; |
| UINT SysMemSlicePitch; |
| } D3D10_SUBRESOURCE_DATA; |
| |
| typedef struct D3D10_SO_DECLARATION_ENTRY |
| { |
| const char *SemanticName; |
| UINT SemanticIndex; |
| BYTE StartComponent; |
| BYTE ComponentCount; |
| BYTE OutputSlot; |
| } D3D10_SO_DECLARATION_ENTRY; |
| |
| typedef enum D3D10_INPUT_CLASSIFICATION { |
| D3D10_INPUT_PER_VERTEX_DATA, |
| D3D10_INPUT_PER_INSTANCE_DATA, |
| } D3D10_INPUT_CLASSIFICATION; |
| |
| typedef struct D3D10_INPUT_ELEMENT_DESC |
| { |
| const char *SemanticName; |
| UINT SemanticIndex; |
| DXGI_FORMAT Format; |
| UINT InputSlot; |
| UINT AlignedByteOffset; |
| D3D10_INPUT_CLASSIFICATION InputSlotClass; |
| UINT InstanceDataStepRate; |
| } D3D10_INPUT_ELEMENT_DESC; |
| |
| typedef enum D3D10_QUERY { |
| D3D10_QUERY_EVENT, |
| D3D10_QUERY_OCCLUSION, |
| D3D10_QUERY_TIMESTAMP, |
| D3D10_QUERY_TIMESTAMP_DISJOINT, |
| D3D10_QUERY_PIPELINE_STATISTICS, |
| D3D10_QUERY_OCCLUSION_PREDICATE, |
| D3D10_QUERY_SO_STATISTICS, |
| D3D10_QUERY_SO_OVERFLOW_PREDICATE, |
| } D3D10_QUERY; |
| |
| typedef struct D3D10_QUERY_DESC { |
| D3D10_QUERY Query; |
| UINT MiscFlags; |
| } D3D10_QUERY_DESC; |
| |
| typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; |
| |
| typedef D3D_PRIMITIVE D3D10_PRIMITIVE; |
| |
| typedef RECT D3D10_RECT; |
| |
| typedef struct D3D10_VIEWPORT { |
| INT TopLeftX; |
| INT TopLeftY; |
| UINT Width; |
| UINT Height; |
| FLOAT MinDepth; |
| FLOAT MaxDepth; |
| } D3D10_VIEWPORT; |
| |
| typedef struct D3D10_MAPPED_TEXTURE2D { |
| void *pData; |
| UINT RowPitch; |
| } D3D10_MAPPED_TEXTURE2D; |
| |
| typedef struct D3D10_MAPPED_TEXTURE3D { |
| void *pData; |
| UINT RowPitch; |
| UINT DepthPitch; |
| } D3D10_MAPPED_TEXTURE3D; |
| |
| typedef enum D3D10_CPU_ACCESS_FLAG { |
| D3D10_CPU_ACCESS_WRITE = 0x10000, |
| D3D10_CPU_ACCESS_READ = 0x20000 |
| } D3D10_CPU_ACCESS_FLAG; |
| |
| typedef enum D3D10_RESOURCE_MISC_FLAG { |
| D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x0001, |
| D3D10_RESOURCE_MISC_SHARED = 0x0002, |
| D3D10_RESOURCE_MISC_TEXTURECUBE = 0x0004, |
| D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x0010, |
| D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x0020 |
| } D3D10_RESOURCE_MISC_FLAG; |
| |
| typedef enum D3D10_MAP_FLAG { |
| D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000, |
| } D3D10_MAP_FLAG; |
| |
| typedef enum D3D10_CLEAR_FLAG { |
| D3D10_CLEAR_DEPTH = 0x1, |
| D3D10_CLEAR_STENCIL = 0x2 |
| } D3D10_CLEAR_FLAG; |
| |
| typedef enum D3D10_COLOR_WRITE_ENABLE { |
| D3D10_COLOR_WRITE_ENABLE_RED = 0x1, |
| D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, |
| D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, |
| D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, |
| D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN | |
| D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA) |
| } D3D10_COLOR_WRITE_ENABLE; |
| |
| typedef enum D3D10_FORMAT_SUPPORT |
| { |
| D3D10_FORMAT_SUPPORT_BUFFER = 0x00000001, |
| D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002, |
| D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004, |
| D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x00000008, |
| D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x00000010, |
| D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x00000020, |
| D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x00000040, |
| D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080, |
| D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100, |
| D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200, |
| D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400, |
| D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800, |
| D3D10_FORMAT_SUPPORT_MIP = 0x00001000, |
| D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000, |
| D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000, |
| D3D10_FORMAT_SUPPORT_BLENDABLE = 0x00008000, |
| D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000, |
| D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000, |
| D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000, |
| D3D10_FORMAT_SUPPORT_DISPLAY = 0x00080000, |
| D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000, |
| D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000, |
| D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000, |
| D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000, |
| D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000, |
| } D3D10_FORMAT_SUPPORT; |
| |
| typedef enum D3D10_TEXTURECUBE_FACE { |
| D3D10_TEXTURECUBE_FACE_POSITIVE_X, |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_X, |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Y, |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Y, |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Z, |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Z, |
| } D3D10_TEXTURECUBE_FACE; |
| |
| typedef enum D3D10_ASYNC_GETDATA_FLAG { |
| D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1, |
| } D3D10_ASYNC_GETDATA_FLAG; |
| |
| typedef enum D3D10_FILTER_TYPE { |
| D3D10_FILTER_TYPE_POINT, |
| D3D10_FILTER_TYPE_LINEAR |
| } D3D10_FILTER_TYPE; |
| |
| typedef enum D3D10_QUERY_MISC_FLAG { |
| D3D10_QUERY_MISC_PREDICATEHINT = 0x1 |
| } D3D10_QUERY_MISC_FLAG; |
| |
| typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { |
| UINT64 Frequency; |
| BOOL Disjoint; |
| } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; |
| |
| typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { |
| UINT64 IAVertices; |
| UINT64 IAPrimitives; |
| UINT64 VSInvocations; |
| UINT64 GSInvocations; |
| UINT64 GSPrimitives; |
| UINT64 CInvocations; |
| UINT64 CPrimitives; |
| UINT64 PSInvocations; |
| } D3D10_QUERY_DATA_PIPELINE_STATISTICS; |
| |
| typedef struct D3D10_QUERY_DATA_SO_STATISTICS { |
| UINT64 NumPrimitivesWritten; |
| UINT64 PrimitivesStorageNeeded; |
| } D3D10_QUERY_DATA_SO_STATISTICS; |
| |
| typedef enum D3D10_CREATE_DEVICE_FLAG { |
| D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, |
| D3D10_CREATE_DEVICE_DEBUG = 0x2, |
| D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, |
| D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, |
| D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, |
| D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20, |
| D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, |
| D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200, |
| D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400, |
| } D3D10_CREATE_DEVICE_FLAG; |
| |
| /* Core */ |
| |
| interface ID3D10Device; |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10DeviceChild : IUnknown |
| { |
| void GetDevice( |
| [out] ID3D10Device **ppDevice); |
| HRESULT GetPrivateData( |
| [in] REFGUID guid, |
| [in, out] UINT *pDataSize, |
| [out] void *pData); |
| HRESULT SetPrivateData( |
| [in] REFGUID guid, |
| [in] UINT DataSize, |
| [in] const void *pData); |
| HRESULT SetPrivateDataInterface( |
| [in] REFGUID guid, |
| [in] const IUnknown *pData); |
| } |
| |
| /* Resource */ |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10Resource : ID3D10DeviceChild |
| { |
| void GetType( |
| [out] D3D10_RESOURCE_DIMENSION *rType); |
| void SetEvictionPriority( |
| [in] UINT EvictionPriority); |
| UINT GetEvictionPriority(); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10Buffer : ID3D10Resource |
| { |
| HRESULT Map( |
| [in] D3D10_MAP MapType, |
| [in] UINT MapFlags, |
| [out] void **ppData); |
| void Unmap(); |
| void GetDesc( |
| [out] D3D10_BUFFER_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0) |
| ] |
| interface ID3D10Texture1D : ID3D10Resource |
| { |
| HRESULT Map( |
| [in] UINT Subresource, |
| [in] D3D10_MAP MapType, |
| [in] UINT MapFlags, |
| [out] void **ppData); |
| void Unmap( |
| [in] UINT Subresource); |
| void GetDesc( |
| [out] D3D10_TEXTURE1D_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0) |
| ] |
| interface ID3D10Texture2D : ID3D10Resource |
| { |
| HRESULT Map( |
| [in] UINT Subresource, |
| [in] D3D10_MAP MapType, |
| [in] UINT MapFlags, |
| [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D); |
| void Unmap( |
| [in] UINT Subresource); |
| void GetDesc( |
| [out] D3D10_TEXTURE2D_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0) |
| ] |
| interface ID3D10Texture3D : ID3D10Resource |
| { |
| HRESULT Map( |
| [in] UINT Subresource, |
| [in] D3D10_MAP MapType, |
| [in] UINT MapFlags, |
| [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D); |
| void Unmap( |
| [in] UINT Subresource); |
| void GetDesc( |
| [out] D3D10_TEXTURE3D_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33) |
| ] |
| interface ID3D10View : ID3D10DeviceChild |
| { |
| void GetResource( |
| [out] ID3D10Resource **ppResource); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10DepthStencilView : ID3D10View |
| { |
| void GetDesc( |
| [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); |
| } |
| |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10RenderTargetView : ID3D10View |
| { |
| void GetDesc( |
| [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10ShaderResourceView : ID3D10View |
| { |
| void GetDesc( |
| [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); |
| } |
| |
| /* Resource End */ |
| |
| [ |
| object, |
| local, |
| uuid(edad8d19-8a35-4d6d-8566-2ea276cde161) |
| ] |
| interface ID3D10BlendState : ID3D10DeviceChild |
| { |
| void GetDesc( |
| [out] D3D10_BLEND_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675) |
| ] |
| interface ID3D10DepthStencilState : ID3D10DeviceChild |
| { |
| void GetDesc( |
| [out] D3D10_DEPTH_STENCIL_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(6316be88-54cd-4040-ab44-20461bc81f68) |
| ] |
| interface ID3D10GeometryShader : ID3D10DeviceChild |
| { |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10InputLayout : ID3D10DeviceChild |
| { |
| } |
| |
| [ |
| object, |
| local, |
| uuid(4968b601-9d00-4cde-8346-8e7f675819b6) |
| ] |
| interface ID3D10PixelShader : ID3D10DeviceChild |
| { |
| } |
| |
| [ |
| object, |
| local, |
| uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f) |
| ] |
| interface ID3D10RasterizerState : ID3D10DeviceChild |
| { |
| void GetDesc( |
| [out] D3D10_RASTERIZER_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10SamplerState : ID3D10DeviceChild |
| { |
| void GetDesc( |
| [out] D3D10_SAMPLER_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10VertexShader : ID3D10DeviceChild |
| { |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10Asynchronous : ID3D10DeviceChild |
| { |
| void Begin(); |
| void End(); |
| HRESULT GetData( |
| [out] void *pData, |
| [in] UINT DataSize, |
| [in] UINT GetDataFlags); |
| UINT GetDataSize(); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10Counter : ID3D10Asynchronous |
| { |
| void GetDesc( |
| [out] D3D10_COUNTER_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10Query : ID3D10Asynchronous |
| { |
| void GetDesc( |
| [out] D3D10_QUERY_DESC *pDesc); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10Predicate : ID3D10Query |
| { |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10Device : IUnknown |
| { |
| void VSSetConstantBuffers( |
| [in] UINT StartSlot, |
| [in] UINT NumBuffers, |
| [in] ID3D10Buffer *const *ppConstantBuffers); |
| void PSSetShaderResources( |
| [in] UINT StartSlot, |
| [in] UINT NumViews, |
| [in] ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| void PSSetShader( |
| [in] ID3D10PixelShader *pPixelShader); |
| void PSSetSamplers( |
| [in] UINT StartSlot, |
| [in] UINT NumSamplers, |
| [in]ID3D10SamplerState *const *ppSamplers); |
| void VSSetShader( |
| [in] ID3D10VertexShader *pVertexShader); |
| void DrawIndexed( |
| [in] UINT IndexCount, |
| [in] UINT StartIndexLocation, |
| [in] INT BaseVertexLocation); |
| void Draw( |
| [in] UINT VertexCount, |
| [in] UINT StartVertexLocation); |
| void PSSetConstantBuffers( |
| [in] UINT StartSlot, |
| [in] UINT NumBuffers, |
| [in] ID3D10Buffer *const *ppConstantBuffers); |
| void IASetInputLayout( |
| [in] ID3D10InputLayout *pInputLayout); |
| void IASetVertexBuffers( |
| [in] UINT StartSlot, |
| [in] UINT NumBuffers, |
| [in] ID3D10Buffer *const *ppVertexBuffers, |
| [in] const UINT *pStrides, |
| [in] const UINT *pOffsets); |
| void IASetIndexBuffer( |
| [in] ID3D10Buffer *pIndexBuffer, |
| [in] DXGI_FORMAT Format, |
| [in] UINT Offset); |
| void DrawIndexedInstanced( |
| [in] UINT IndexCountPerInstance, |
| [in] UINT InstanceCount, |
| [in] UINT StartIndexLocation, |
| [in] INT BaseVertexLocation, |
| [in] UINT StartInstanceLocation); |
| void DrawInstanced( |
| [in] UINT VertexCountPerInstance, |
| [in] UINT InstanceCount, |
| [in] UINT StartVertexLocation, |
| [in] UINT StartInstanceLocation); |
| void GSSetConstantBuffers( |
| [in] UINT StartSlot, |
| [in] UINT NumBuffers, |
| [in] ID3D10Buffer *const *ppConstantBuffers); |
| void GSSetShader( |
| [in] ID3D10GeometryShader *pShader); |
| void IASetPrimitiveTopology( |
| [in] D3D10_PRIMITIVE_TOPOLOGY Topology); |
| void VSSetShaderResources( |
| [in] UINT StartSlot, |
| [in] UINT NumViews, |
| [in] ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| void VSSetSamplers( |
| [in] UINT StartSlot, |
| [in] UINT NumSamplers, |
| [in] ID3D10SamplerState *const *ppSamplers); |
| void SetPredication( |
| [in] ID3D10Predicate *pPredicate, |
| [in] BOOL PredicateValue); |
| void GSSetShaderResources( |
| [in] UINT StartSlot, |
| [in] UINT NumViews, |
| [in] ID3D10ShaderResourceView * const *ppShaderResourceViews); |
| void GSSetSamplers( |
| [in] UINT StartSlot, |
| [in] UINT NumSamplers, |
| [in] ID3D10SamplerState *const *ppSamplers); |
| void OMSetRenderTargets( |
| [in] UINT NumViews, |
| [in] ID3D10RenderTargetView *const *ppRenderTargetViews, |
| [in] ID3D10DepthStencilView *pDepthStencilView); |
| void OMSetBlendState( |
| [in] ID3D10BlendState *pBlendState, |
| [in] const FLOAT BlendFactor[4], |
| [in] UINT SampleMask); |
| void OMSetDepthStencilState( |
| [in] ID3D10DepthStencilState *pDepthStencilState, |
| [in] UINT StencilRef); |
| void SOSetTargets( |
| [in] UINT NumBuffers, |
| [in] ID3D10Buffer *const *ppSOTargets, |
| [in] const UINT *pOffsets); |
| void DrawAuto(); |
| void RSSetState( |
| [in] ID3D10RasterizerState *pRasterizerState); |
| void RSSetViewports( |
| [in] UINT NumViewports, |
| [in] const D3D10_VIEWPORT *pViewports); |
| void RSSetScissorRects( |
| [in] UINT NumRects, |
| [in] const D3D10_RECT *pRects); |
| void CopySubresourceRegion( |
| [in] ID3D10Resource *pDstResource, |
| [in] UINT DstSubresource, |
| [in] UINT DstX, |
| [in] UINT DstY, |
| [in] UINT DstZ, |
| [in] ID3D10Resource *pSrcResource, |
| [in] UINT SrcSubresource, |
| [in] const D3D10_BOX *pSrcBox); |
| void CopyResource( |
| [in] ID3D10Resource *pDstResource, |
| [in] ID3D10Resource *pSrcResource); |
| void UpdateSubresource( |
| [in] ID3D10Resource *pDstResource, |
| [in] UINT DstSubresource, |
| [in] const D3D10_BOX *pDstBox, |
| [in] const void *pSrcData, |
| [in] UINT SrcRowPitch, |
| [in] UINT SrcDepthPitch); |
| void ClearRenderTargetView( |
| [in] ID3D10RenderTargetView *pRenderTargetView, |
| [in] const FLOAT ColorRGBA[4]); |
| void ClearDepthStencilView( |
| [in] ID3D10DepthStencilView *pDepthStencilView, |
| [in] UINT ClearFlags, |
| [in] FLOAT Depth, |
| [in] UINT8 Stencil); |
| void GenerateMips( |
| [in] ID3D10ShaderResourceView *pShaderResourceView); |
| void ResolveSubresource( |
| [in] ID3D10Resource *pDstResource, |
| [in] UINT DstSubresource, |
| [in] ID3D10Resource *pSrcResource, |
| [in] UINT SrcSubresource, |
| [in] DXGI_FORMAT Format); |
| void VSGetConstantBuffers( |
| [in] UINT StartSlot, |
| [in] UINT NumBuffers, |
| [out] ID3D10Buffer **ppConstantBuffers); |
| void PSGetShaderResources( |
| [in] UINT StartSlot, |
| [in] UINT NumViews, |
| [out] ID3D10ShaderResourceView **ppShaderResourceViews); |
| void PSGetShader( |
| [out] ID3D10PixelShader **ppPixelShader); |
| void PSGetSamplers( |
| [in] UINT StartSlot, |
| [in] UINT NumSamplers, |
| [out] ID3D10SamplerState **ppSamplers); |
| void VSGetShader( |
| [out] ID3D10VertexShader **ppVertexShader); |
| void PSGetConstantBuffers( |
| [in] UINT StartSlot, |
| [in] UINT NumBuffers, |
| [out] ID3D10Buffer **ppConstantBuffers); |
| void IAGetInputLayout( |
| [out] ID3D10InputLayout **ppInputLayout); |
| void IAGetVertexBuffers( |
| [in] UINT StartSlot, |
| [in] UINT NumBuffers, |
| [out] ID3D10Buffer **ppVertexBuffers, |
| [out] UINT *pStrides, |
| [out] UINT *pOffsets); |
| void IAGetIndexBuffer( |
| [out] ID3D10Buffer **pIndexBuffer, |
| [out] DXGI_FORMAT *Format, |
| [out] UINT *Offset); |
| void GSGetConstantBuffers( |
| [in] UINT StartSlot, |
| [in] UINT NumBuffers, |
| [out] ID3D10Buffer **ppConstantBuffers); |
| void GSGetShader( |
| [out] ID3D10GeometryShader **ppGeometryShader); |
| void IAGetPrimitiveTopology( |
| [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology); |
| void VSGetShaderResources( |
| [in] UINT StartSlot, |
| [in] UINT NumViews, |
| [out] ID3D10ShaderResourceView **ppShaderResourceViews); |
| void VSGetSamplers( |
| [in] UINT StartSlot, |
| [in] UINT NumSamplers, |
| [out] ID3D10SamplerState **ppSamplers); |
| void GetPredication( |
| [out] ID3D10Predicate **ppPredicate, |
| [out] BOOL *pPredicateValue); |
| void GSGetShaderResources( |
| [in] UINT StartSlot, |
| [in] UINT NumViews, |
| [out] ID3D10ShaderResourceView **ppShaderResourceViews); |
| void GSGetSamplers( |
| [in] UINT StartSlot, |
| [in] UINT NumSamplers, |
| [out] ID3D10SamplerState **ppSamplers); |
| void OMGetRenderTargets( |
| [in] UINT NumViews, |
| [out] ID3D10RenderTargetView **ppRenderTargetViews, |
| [out] ID3D10DepthStencilView **ppDepthStencilView); |
| void OMGetBlendState( |
| [out] ID3D10BlendState **ppBlendState, |
| [out] FLOAT BlendFactor[4], |
| [out] UINT *pSampleMask); |
| void OMGetDepthStencilState( |
| [out] ID3D10DepthStencilState **ppDepthStencilState, |
| [out] UINT *pStencilRef); |
| void SOGetTargets( |
| [in] UINT NumBuffers, |
| [out] ID3D10Buffer **ppSOTargets, |
| [out] UINT *pOffsets); |
| void RSGetState( |
| [out] ID3D10RasterizerState **ppRasterizerState); |
| void RSGetViewports( |
| [in, out] UINT *NumViewports, |
| [out] D3D10_VIEWPORT *pViewports); |
| void RSGetScissorRects( |
| [in, out] UINT *NumRects, |
| [out] D3D10_RECT *pRects); |
| HRESULT GetDeviceRemovedReason(); |
| HRESULT SetExceptionMode( |
| [in] UINT RaiseFlags); |
| UINT GetExceptionMode(); |
| HRESULT GetPrivateData( |
| [in] REFGUID guid, |
| [in, out] UINT *pDataSize, |
| [out] void *pData); |
| HRESULT SetPrivateData( |
| [in] REFGUID guid, |
| [in] UINT DataSize, |
| [in] const void *pData); |
| HRESULT SetPrivateDataInterface( |
| [in] REFGUID guid, |
| [in] const IUnknown *pData); |
| void ClearState(); |
| void Flush(); |
| HRESULT CreateBuffer( |
| [in] const D3D10_BUFFER_DESC *pDesc, |
| [in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| [out] ID3D10Buffer **ppBuffer); |
| HRESULT CreateTexture1D( |
| [in] const D3D10_TEXTURE1D_DESC *pDesc, |
| [in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| [out] ID3D10Texture1D **ppTexture1D); |
| HRESULT CreateTexture2D( |
| [in] const D3D10_TEXTURE2D_DESC *pDesc, |
| [in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| [out] ID3D10Texture2D **ppTexture2D); |
| HRESULT CreateTexture3D( |
| [in] const D3D10_TEXTURE3D_DESC *pDesc, |
| [in] const D3D10_SUBRESOURCE_DATA *pInitialData, |
| [out] ID3D10Texture3D **ppTexture3D); |
| HRESULT CreateShaderResourceView( |
| [in] ID3D10Resource *pResource, |
| [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| [out] ID3D10ShaderResourceView **ppSRView); |
| HRESULT CreateRenderTargetView( |
| [in] ID3D10Resource *pResource, |
| [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, |
| [out] ID3D10RenderTargetView **ppRTView); |
| HRESULT CreateDepthStencilView( |
| [in] ID3D10Resource *pResource, |
| [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| [out] ID3D10DepthStencilView **ppDepthStencilView); |
| HRESULT CreateInputLayout( |
| [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, |
| [in] UINT NumElements, |
| [in] const void *pShaderBytecodeWithInputSignature, |
| [in] SIZE_T BytecodeLength, |
| [out] ID3D10InputLayout **ppInputLayout); |
| HRESULT CreateVertexShader( |
| [in] const void *pShaderBytecode, |
| [in] SIZE_T BytecodeLength, |
| [out] ID3D10VertexShader **ppVertexShader); |
| HRESULT CreateGeometryShader( |
| [in] const void *pShaderBytecode, |
| [in] SIZE_T BytecodeLength, |
| [out] ID3D10GeometryShader **ppGeometryShader); |
| HRESULT CreateGeometryShaderWithStreamOutput( |
| [in] const void *pShaderBytecode, |
| [in] SIZE_T BytecodeLength, |
| [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, |
| [in] UINT NumEntries, |
| [in] UINT OutputStreamStride, |
| [out] ID3D10GeometryShader **ppGeometryShader); |
| HRESULT CreatePixelShader( |
| [in] const void *pShaderBytecode, |
| [in] SIZE_T BytecodeLength, |
| [out] ID3D10PixelShader **ppPixelShader); |
| HRESULT CreateBlendState( |
| [in] const D3D10_BLEND_DESC *pBlendStateDesc, |
| [out] ID3D10BlendState **ppBlendState); |
| HRESULT CreateDepthStencilState( |
| [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| [out] ID3D10DepthStencilState **ppDepthStencilState); |
| HRESULT CreateRasterizerState( |
| [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc, |
| [out] ID3D10RasterizerState **ppRasterizerState); |
| HRESULT CreateSamplerState( |
| [in] const D3D10_SAMPLER_DESC *pSamplerDesc, |
| [out] ID3D10SamplerState **ppSamplerState); |
| HRESULT CreateQuery( |
| [in] const D3D10_QUERY_DESC *pQueryDesc, |
| [out] ID3D10Query **ppQuery); |
| HRESULT CreatePredicate( |
| [in] const D3D10_QUERY_DESC *pPredicateDesc, |
| [out] ID3D10Predicate **ppPredicate); |
| HRESULT CreateCounter( |
| [in] const D3D10_COUNTER_DESC *pCounterDesc, |
| [out] ID3D10Counter **ppCounter); |
| HRESULT CheckFormatSupport( |
| [in] DXGI_FORMAT Format, |
| [out] UINT *pFormatSupport); |
| HRESULT CheckMultisampleQualityLevels( |
| [in] DXGI_FORMAT Format, |
| [in] UINT SampleCount, |
| [out] UINT *pNumQualityLevels); |
| void CheckCounterInfo( |
| [out] D3D10_COUNTER_INFO *pCounterInfo); |
| HRESULT CheckCounter( |
| [in] const D3D10_COUNTER_DESC *pDesc, |
| [out] D3D10_COUNTER_TYPE *pType, |
| [out] UINT *pActiveCounters, |
| [out] char *name, |
| [in, out] UINT *pNameLength, |
| [out] char *units, |
| [in, out] UINT *pUnitsLength, |
| [out] char *description, |
| [in, out] UINT *pDescriptionLength); |
| UINT GetCreationFlags(); |
| HRESULT OpenSharedResource( |
| [in] HANDLE hResource, |
| [in] REFIID ReturnedInterface, |
| [out] void **ppResource); |
| void SetTextFilterSize( |
| [in] UINT Width, |
| [in] UINT Height); |
| void GetTextFilterSize( |
| [out] UINT *pWidth, |
| [out] UINT *pHeight); |
| } |
| |
| [ |
| object, |
| local, |
| uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0) |
| ] |
| interface ID3D10Multithread : IUnknown |
| { |
| void Enter(); |
| void Leave(); |
| BOOL SetMultithreadProtected( |
| [in] BOOL bMTProtect); |
| BOOL GetMultithreadProtected(); |
| } |
| |
| cpp_quote("#ifndef D3D10_IGNORE_SDK_LAYERS") |
| cpp_quote("#include \"d3d10sdklayers.h\"") |
| cpp_quote("#endif") |
| cpp_quote("#include \"d3d10misc.h\"") |
| cpp_quote("#include \"d3d10shader.h\"") |
| cpp_quote("#include \"d3d10effect.h\"") |