| ; |
| ; Definition file of d3dx10_34.dll |
| ; Automatic generated by gendef |
| ; written by Kai Tietz 2008 |
| ; |
| LIBRARY "d3dx10_34.dll" |
| EXPORTS |
| D3DX10CreateThreadPump |
| D3DX10CheckVersion |
| D3DX10CompileFromFileA |
| D3DX10CompileFromFileW |
| D3DX10CompileFromMemory |
| D3DX10CompileFromResourceA |
| D3DX10CompileFromResourceW |
| D3DX10ComputeNormalMap |
| D3DX10CreateAsyncCompilerProcessor |
| D3DX10CreateAsyncEffectCreateProcessor |
| D3DX10CreateAsyncEffectPoolCreateProcessor |
| D3DX10CreateAsyncFileLoaderA |
| D3DX10CreateAsyncFileLoaderW |
| D3DX10CreateAsyncMemoryLoader |
| D3DX10CreateAsyncResourceLoaderA |
| D3DX10CreateAsyncResourceLoaderW |
| D3DX10CreateAsyncShaderPreprocessProcessor |
| D3DX10CreateAsyncShaderResourceViewProcessor |
| D3DX10CreateAsyncTextureInfoProcessor |
| D3DX10CreateAsyncTextureProcessor |
| D3DX10CreateEffectFromFileA |
| D3DX10CreateEffectFromFileW |
| D3DX10CreateEffectFromMemory |
| D3DX10CreateEffectFromResourceA |
| D3DX10CreateEffectFromResourceW |
| D3DX10CreateEffectPoolFromFileA |
| D3DX10CreateEffectPoolFromFileW |
| D3DX10CreateEffectPoolFromMemory |
| D3DX10CreateEffectPoolFromResourceA |
| D3DX10CreateEffectPoolFromResourceW |
| D3DX10CreateFontA |
| D3DX10CreateFontIndirectA |
| D3DX10CreateFontIndirectW |
| D3DX10CreateFontW |
| D3DX10CreateMesh |
| D3DX10CreateShaderResourceViewFromFileA |
| D3DX10CreateShaderResourceViewFromFileW |
| D3DX10CreateShaderResourceViewFromMemory |
| D3DX10CreateShaderResourceViewFromResourceA |
| D3DX10CreateShaderResourceViewFromResourceW |
| D3DX10CreateSkinInfo |
| D3DX10CreateSprite |
| D3DX10CreateTextureFromFileA |
| D3DX10CreateTextureFromFileW |
| D3DX10CreateTextureFromMemory |
| D3DX10CreateTextureFromResourceA |
| D3DX10CreateTextureFromResourceW |
| D3DX10DisassembleEffect |
| D3DX10DisassembleShader |
| D3DX10FilterTexture |
| D3DX10GetDriverLevel |
| D3DX10GetImageInfoFromFileA |
| D3DX10GetImageInfoFromFileW |
| D3DX10GetImageInfoFromMemory |
| D3DX10GetImageInfoFromResourceA |
| D3DX10GetImageInfoFromResourceW |
| D3DX10LoadTextureFromTexture |
| D3DX10PreprocessShaderFromFileA |
| D3DX10PreprocessShaderFromFileW |
| D3DX10PreprocessShaderFromMemory |
| D3DX10PreprocessShaderFromResourceA |
| D3DX10PreprocessShaderFromResourceW |
| D3DX10ReflectShader |
| D3DX10SHProjectCubeMap |
| D3DX10SaveTextureToFileA |
| D3DX10SaveTextureToFileW |
| D3DX10SaveTextureToMemory |
| D3DX10UnsetAllDeviceObjects |
| D3DXBoxBoundProbe |
| D3DXColorAdjustContrast |
| D3DXColorAdjustSaturation |
| D3DXComputeBoundingBox |
| D3DXComputeBoundingSphere |
| D3DXCpuOptimizations |
| D3DXCreateMatrixStack |
| D3DXFloat16To32Array |
| D3DXFloat32To16Array |
| D3DXFresnelTerm |
| D3DXIntersectTri |
| D3DXMatrixAffineTransformation |
| D3DXMatrixAffineTransformation2D |
| D3DXMatrixDecompose |
| D3DXMatrixDeterminant |
| D3DXMatrixInverse |
| D3DXMatrixLookAtLH |
| D3DXMatrixLookAtRH |
| D3DXMatrixMultiply |
| D3DXMatrixMultiplyTranspose |
| D3DXMatrixOrthoLH |
| D3DXMatrixOrthoOffCenterLH |
| D3DXMatrixOrthoOffCenterRH |
| D3DXMatrixOrthoRH |
| D3DXMatrixPerspectiveFovLH |
| D3DXMatrixPerspectiveFovRH |
| D3DXMatrixPerspectiveLH |
| D3DXMatrixPerspectiveOffCenterLH |
| D3DXMatrixPerspectiveOffCenterRH |
| D3DXMatrixPerspectiveRH |
| D3DXMatrixReflect |
| D3DXMatrixRotationAxis |
| D3DXMatrixRotationQuaternion |
| D3DXMatrixRotationX |
| D3DXMatrixRotationY |
| D3DXMatrixRotationYawPitchRoll |
| D3DXMatrixRotationZ |
| D3DXMatrixScaling |
| D3DXMatrixShadow |
| D3DXMatrixTransformation |
| D3DXMatrixTransformation2D |
| D3DXMatrixTranslation |
| D3DXMatrixTranspose |
| D3DXPlaneFromPointNormal |
| D3DXPlaneFromPoints |
| D3DXPlaneIntersectLine |
| D3DXPlaneNormalize |
| D3DXPlaneTransform |
| D3DXPlaneTransformArray |
| D3DXQuaternionBaryCentric |
| D3DXQuaternionExp |
| D3DXQuaternionInverse |
| D3DXQuaternionLn |
| D3DXQuaternionMultiply |
| D3DXQuaternionNormalize |
| D3DXQuaternionRotationAxis |
| D3DXQuaternionRotationMatrix |
| D3DXQuaternionRotationYawPitchRoll |
| D3DXQuaternionSlerp |
| D3DXQuaternionSquad |
| D3DXQuaternionSquadSetup |
| D3DXQuaternionToAxisAngle |
| D3DXSHAdd |
| D3DXSHDot |
| D3DXSHEvalConeLight |
| D3DXSHEvalDirection |
| D3DXSHEvalDirectionalLight |
| D3DXSHEvalHemisphereLight |
| D3DXSHEvalSphericalLight |
| D3DXSHMultiply2 |
| D3DXSHMultiply3 |
| D3DXSHMultiply4 |
| D3DXSHMultiply5 |
| D3DXSHMultiply6 |
| D3DXSHRotate |
| D3DXSHRotateZ |
| D3DXSHScale |
| D3DXSphereBoundProbe |
| D3DXVec2BaryCentric |
| D3DXVec2CatmullRom |
| D3DXVec2Hermite |
| D3DXVec2Normalize |
| D3DXVec2Transform |
| D3DXVec2TransformArray |
| D3DXVec2TransformCoord |
| D3DXVec2TransformCoordArray |
| D3DXVec2TransformNormal |
| D3DXVec2TransformNormalArray |
| D3DXVec3BaryCentric |
| D3DXVec3CatmullRom |
| D3DXVec3Hermite |
| D3DXVec3Normalize |
| D3DXVec3Project |
| D3DXVec3ProjectArray |
| D3DXVec3Transform |
| D3DXVec3TransformArray |
| D3DXVec3TransformCoord |
| D3DXVec3TransformCoordArray |
| D3DXVec3TransformNormal |
| D3DXVec3TransformNormalArray |
| D3DXVec3Unproject |
| D3DXVec3UnprojectArray |
| D3DXVec4BaryCentric |
| D3DXVec4CatmullRom |
| D3DXVec4Cross |
| D3DXVec4Hermite |
| D3DXVec4Normalize |
| D3DXVec4Transform |
| D3DXVec4TransformArray |