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/*** Autogenerated by WIDL 1.2-rc7 from d3d10.idl - Do not edit ***/
#include <rpc.h>
#include <rpcndr.h>
#ifndef __WIDL_D3D10_H
#define __WIDL_D3D10_H
#ifdef __cplusplus
extern "C" {
#endif
/* Headers for imported files */
#include <oaidl.h>
#include <ocidl.h>
#include <dxgi.h>
/* Forward declarations */
#ifndef __ID3D10DeviceChild_FWD_DEFINED__
#define __ID3D10DeviceChild_FWD_DEFINED__
typedef interface ID3D10DeviceChild ID3D10DeviceChild;
#endif
#ifndef __ID3D10Resource_FWD_DEFINED__
#define __ID3D10Resource_FWD_DEFINED__
typedef interface ID3D10Resource ID3D10Resource;
#endif
#ifndef __ID3D10Buffer_FWD_DEFINED__
#define __ID3D10Buffer_FWD_DEFINED__
typedef interface ID3D10Buffer ID3D10Buffer;
#endif
#ifndef __ID3D10Texture1D_FWD_DEFINED__
#define __ID3D10Texture1D_FWD_DEFINED__
typedef interface ID3D10Texture1D ID3D10Texture1D;
#endif
#ifndef __ID3D10Texture2D_FWD_DEFINED__
#define __ID3D10Texture2D_FWD_DEFINED__
typedef interface ID3D10Texture2D ID3D10Texture2D;
#endif
#ifndef __ID3D10Texture3D_FWD_DEFINED__
#define __ID3D10Texture3D_FWD_DEFINED__
typedef interface ID3D10Texture3D ID3D10Texture3D;
#endif
#ifndef __ID3D10View_FWD_DEFINED__
#define __ID3D10View_FWD_DEFINED__
typedef interface ID3D10View ID3D10View;
#endif
#ifndef __ID3D10DepthStencilView_FWD_DEFINED__
#define __ID3D10DepthStencilView_FWD_DEFINED__
typedef interface ID3D10DepthStencilView ID3D10DepthStencilView;
#endif
#ifndef __ID3D10RenderTargetView_FWD_DEFINED__
#define __ID3D10RenderTargetView_FWD_DEFINED__
typedef interface ID3D10RenderTargetView ID3D10RenderTargetView;
#endif
#ifndef __ID3D10ShaderResourceView_FWD_DEFINED__
#define __ID3D10ShaderResourceView_FWD_DEFINED__
typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView;
#endif
#ifndef __ID3D10BlendState_FWD_DEFINED__
#define __ID3D10BlendState_FWD_DEFINED__
typedef interface ID3D10BlendState ID3D10BlendState;
#endif
#ifndef __ID3D10DepthStencilState_FWD_DEFINED__
#define __ID3D10DepthStencilState_FWD_DEFINED__
typedef interface ID3D10DepthStencilState ID3D10DepthStencilState;
#endif
#ifndef __ID3D10GeometryShader_FWD_DEFINED__
#define __ID3D10GeometryShader_FWD_DEFINED__
typedef interface ID3D10GeometryShader ID3D10GeometryShader;
#endif
#ifndef __ID3D10InputLayout_FWD_DEFINED__
#define __ID3D10InputLayout_FWD_DEFINED__
typedef interface ID3D10InputLayout ID3D10InputLayout;
#endif
#ifndef __ID3D10PixelShader_FWD_DEFINED__
#define __ID3D10PixelShader_FWD_DEFINED__
typedef interface ID3D10PixelShader ID3D10PixelShader;
#endif
#ifndef __ID3D10RasterizerState_FWD_DEFINED__
#define __ID3D10RasterizerState_FWD_DEFINED__
typedef interface ID3D10RasterizerState ID3D10RasterizerState;
#endif
#ifndef __ID3D10SamplerState_FWD_DEFINED__
#define __ID3D10SamplerState_FWD_DEFINED__
typedef interface ID3D10SamplerState ID3D10SamplerState;
#endif
#ifndef __ID3D10VertexShader_FWD_DEFINED__
#define __ID3D10VertexShader_FWD_DEFINED__
typedef interface ID3D10VertexShader ID3D10VertexShader;
#endif
#ifndef __ID3D10Asynchronous_FWD_DEFINED__
#define __ID3D10Asynchronous_FWD_DEFINED__
typedef interface ID3D10Asynchronous ID3D10Asynchronous;
#endif
#ifndef __ID3D10Counter_FWD_DEFINED__
#define __ID3D10Counter_FWD_DEFINED__
typedef interface ID3D10Counter ID3D10Counter;
#endif
#ifndef __ID3D10Query_FWD_DEFINED__
#define __ID3D10Query_FWD_DEFINED__
typedef interface ID3D10Query ID3D10Query;
#endif
#ifndef __ID3D10Predicate_FWD_DEFINED__
#define __ID3D10Predicate_FWD_DEFINED__
typedef interface ID3D10Predicate ID3D10Predicate;
#endif
#ifndef __ID3D10Device_FWD_DEFINED__
#define __ID3D10Device_FWD_DEFINED__
typedef interface ID3D10Device ID3D10Device;
#endif
#ifndef __ID3D10Multithread_FWD_DEFINED__
#define __ID3D10Multithread_FWD_DEFINED__
typedef interface ID3D10Multithread ID3D10Multithread;
#endif
#ifndef _D3D10_CONSTANTS
#define _D3D10_CONSTANTS
#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000)
#define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000)
#define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000)
#define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000)
#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000)
#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000)
#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000)
#define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000)
#define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000)
#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000)
#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000)
#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000)
#define D3D10_FLOAT32_MAX (3.40282346600000e+38)
#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000)
#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000)
#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000)
#define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000)
#define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000)
#define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000)
#define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000)
#define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900)
#define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900)
#define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900)
#define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000)
#define D3D10_LINEAR_GAMMA (1.00000000000000)
#define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000)
#define D3D10_MAX_DEPTH (1.00000000000000)
#define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34)
#define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000)
#define D3D10_MIN_DEPTH (0.00000000000000)
#define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000)
#define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000)
#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000)
#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000)
#define D3D10_SRGB_GAMMA (2.20000000000000)
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000)
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000)
#define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000)
#define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000)
#define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000)
#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000)
#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000)
#define D3D_SPEC_VERSION (1.05000500000000)
#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff)
#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff)
#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff)
#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9)
#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8)
#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2)
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14)
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4)
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32)
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15)
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15)
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64)
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1)
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32)
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1)
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128)
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1)
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1)
#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128)
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1)
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16)
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1)
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1)
#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16)
#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32)
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4)
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096)
#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3)
#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3)
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10)
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10)
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8)
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
#define D3D10_DEFAULT_DEPTH_BIAS (0)
#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0)
#define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff)
#define D3D10_DEFAULT_SCISSOR_ENDX (0)
#define D3D10_DEFAULT_SCISSOR_ENDY (0)
#define D3D10_DEFAULT_SCISSOR_STARTX (0)
#define D3D10_DEFAULT_SCISSOR_STARTY (0)
#define D3D10_DEFAULT_STENCIL_READ_MASK (0xff)
#define D3D10_DEFAULT_STENCIL_REFERENCE (0)
#define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff)
#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0)
#define D3D10_DEFAULT_VIEWPORT_HEIGHT (0)
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0)
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0)
#define D3D10_DEFAULT_VIEWPORT_WIDTH (0)
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1)
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1)
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2)
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1)
#define D3D10_GS_INPUT_REGISTER_COMPONENTS (4)
#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D10_GS_INPUT_REGISTER_COUNT (16)
#define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2)
#define D3D10_GS_INPUT_REGISTER_READ_PORTS (1)
#define D3D10_GS_INPUT_REGISTER_VERTICES (6)
#define D3D10_GS_OUTPUT_ELEMENTS (32)
#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4)
#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D10_GS_OUTPUT_REGISTER_COUNT (32)
#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0)
#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0)
#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0)
#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1)
#define D3D10_IA_INSTANCE_ID_BIT_COUNT (32)
#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32)
#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32)
#define D3D10_IA_VERTEX_ID_BIT_COUNT (32)
#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16)
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64)
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16)
#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff)
#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff)
#define D3D10_MAX_MAXANISOTROPY (16)
#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32)
#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17)
#define D3D10_MIN_MAXANISOTROPY (0)
#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6)
#define D3D10_MIP_LOD_RANGE_BIT_COUNT (8)
#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0)
#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13)
#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15)
#define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff)
#define D3D10_PS_FRONTFACING_FALSE_VALUE (0)
#define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff)
#define D3D10_PS_INPUT_REGISTER_COMPONENTS (4)
#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D10_PS_INPUT_REGISTER_COUNT (32)
#define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2)
#define D3D10_PS_INPUT_REGISTER_READ_PORTS (1)
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1)
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1)
#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4)
#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D10_PS_OUTPUT_REGISTER_COUNT (8)
#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096)
#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27)
#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096)
#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32)
#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32)
#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192)
#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024)
#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
#define D3D10_REQ_MAXANISOTROPY (16)
#define D3D10_REQ_MIP_LEVELS (14)
#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048)
#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096)
#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192)
#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128)
#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20)
#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096)
#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512)
#define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192)
#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512)
#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192)
#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048)
#define D3D10_REQ_TEXTURECUBE_DIMENSION (8192)
#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0)
#define D3D10_SHADER_MAJOR_VERSION (4)
#define D3D10_SHADER_MINOR_VERSION (0)
#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0)
#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5)
#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8)
#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256)
#define D3D10_SO_BUFFER_SLOT_COUNT (4)
#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff)
#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1)
#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64)
#define D3D10_STANDARD_COMPONENT_BIT_COUNT (32)
#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64)
#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4)
#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128)
#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32)
#define D3D10_STANDARD_VECTOR_SIZE (4)
#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16)
#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64)
#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8)
#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6)
#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18)
#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0)
#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15)
#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16)
#define D3D10_VIEWPORT_BOUNDS_MAX (16383)
#define D3D10_VIEWPORT_BOUNDS_MIN (-16384)
#define D3D10_VS_INPUT_REGISTER_COMPONENTS (4)
#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D10_VS_INPUT_REGISTER_COUNT (16)
#define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2)
#define D3D10_VS_INPUT_REGISTER_READ_PORTS (1)
#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4)
#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D10_VS_OUTPUT_REGISTER_COUNT (16)
#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10)
#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25)
#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25)
#define D3D_MAJOR_VERSION (10)
#define D3D_MINOR_VERSION (0)
#define D3D_SPEC_DATE_DAY (8)
#define D3D_SPEC_DATE_MONTH (8)
#define D3D_SPEC_DATE_YEAR (2006)
#endif
#define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff)
#define _FACD3D10 (0x87)
#define _FACD3D10DEBUG (_FACD3D10 + 1)
#define D3D10_FILTER_TYPE_MASK (0x3)
#define D3D10_SDK_VERSION (29)
#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)
#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)
#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)
#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)
typedef enum D3D10_BLEND {
D3D10_BLEND_ZERO = 1,
D3D10_BLEND_ONE = 2,
D3D10_BLEND_SRC_COLOR = 3,
D3D10_BLEND_INV_SRC_COLOR = 4,
D3D10_BLEND_SRC_ALPHA = 5,
D3D10_BLEND_INV_SRC_ALPHA = 6,
D3D10_BLEND_DEST_ALPHA = 7,
D3D10_BLEND_INV_DEST_ALPHA = 8,
D3D10_BLEND_DEST_COLOR = 9,
D3D10_BLEND_INV_DEST_COLOR = 10,
D3D10_BLEND_SRC_ALPHA_SAT = 11,
D3D10_BLEND_BLEND_FACTOR = 14,
D3D10_BLEND_INV_BLEND_FACTOR = 15,
D3D10_BLEND_SRC1_COLOR = 16,
D3D10_BLEND_INV_SRC1_COLOR = 17,
D3D10_BLEND_SRC1_ALPHA = 18,
D3D10_BLEND_INV_SRC1_ALPHA = 19
} D3D10_BLEND;
typedef enum D3D10_BLEND_OP {
D3D10_BLEND_OP_ADD = 1,
D3D10_BLEND_OP_SUBTRACT = 2,
D3D10_BLEND_OP_REV_SUBTRACT = 3,
D3D10_BLEND_OP_MIN = 4,
D3D10_BLEND_OP_MAX = 5
} D3D10_BLEND_OP;
typedef struct D3D10_BLEND_DESC {
BOOL AlphaToCoverageEnable;
BOOL BlendEnable[8];
D3D10_BLEND SrcBlend;
D3D10_BLEND DestBlend;
D3D10_BLEND_OP BlendOp;
D3D10_BLEND SrcBlendAlpha;
D3D10_BLEND DestBlendAlpha;
D3D10_BLEND_OP BlendOpAlpha;
UINT8 RenderTargetWriteMask[8];
} D3D10_BLEND_DESC;
typedef enum D3D10_DEPTH_WRITE_MASK {
D3D10_DEPTH_WRITE_MASK_ZERO = 0,
D3D10_DEPTH_WRITE_MASK_ALL = 1
} D3D10_DEPTH_WRITE_MASK;
typedef enum D3D10_COMPARISON_FUNC {
D3D10_COMPARISON_NEVER = 1,
D3D10_COMPARISON_LESS = 2,
D3D10_COMPARISON_EQUAL = 3,
D3D10_COMPARISON_LESS_EQUAL = 4,
D3D10_COMPARISON_GREATER = 5,
D3D10_COMPARISON_NOT_EQUAL = 6,
D3D10_COMPARISON_GREATER_EQUAL = 7,
D3D10_COMPARISON_ALWAYS = 8
} D3D10_COMPARISON_FUNC;
typedef enum D3D10_STENCIL_OP {
D3D10_STENCIL_OP_KEEP = 1,
D3D10_STENCIL_OP_ZERO = 2,
D3D10_STENCIL_OP_REPLACE = 3,
D3D10_STENCIL_OP_INCR_SAT = 4,
D3D10_STENCIL_OP_DECR_SAT = 5,
D3D10_STENCIL_OP_INVERT = 6,
D3D10_STENCIL_OP_INCR = 7,
D3D10_STENCIL_OP_DECR = 8
} D3D10_STENCIL_OP;
typedef struct D3D10_DEPTH_STENCILOP_DESC {
D3D10_STENCIL_OP StencilFailOp;
D3D10_STENCIL_OP StencilDepthFailOp;
D3D10_STENCIL_OP StencilPassOp;
D3D10_COMPARISON_FUNC StencilFunc;
} D3D10_DEPTH_STENCILOP_DESC;
typedef struct D3D10_DEPTH_STENCIL_DESC {
BOOL DepthEnable;
D3D10_DEPTH_WRITE_MASK DepthWriteMask;
D3D10_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
D3D10_DEPTH_STENCILOP_DESC FrontFace;
D3D10_DEPTH_STENCILOP_DESC BackFace;
} D3D10_DEPTH_STENCIL_DESC;
typedef enum D3D10_FILL_MODE {
D3D10_FILL_WIREFRAME = 2,
D3D10_FILL_SOLID = 3
} D3D10_FILL_MODE;
typedef enum D3D10_CULL_MODE {
D3D10_CULL_NONE = 1,
D3D10_CULL_FRONT = 2,
D3D10_CULL_BACK = 3
} D3D10_CULL_MODE;
typedef struct D3D10_RASTERIZER_DESC {
D3D10_FILL_MODE FillMode;
D3D10_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
} D3D10_RASTERIZER_DESC;
typedef enum D3D10_FILTER {
D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
D3D10_FILTER_ANISOTROPIC = 0x55,
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
D3D10_FILTER_TEXT_1BIT = 0x80000000
} D3D10_FILTER;
typedef enum D3D10_TEXTURE_ADDRESS_MODE {
D3D10_TEXTURE_ADDRESS_WRAP = 1,
D3D10_TEXTURE_ADDRESS_MIRROR = 2,
D3D10_TEXTURE_ADDRESS_CLAMP = 3,
D3D10_TEXTURE_ADDRESS_BORDER = 4,
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5
} D3D10_TEXTURE_ADDRESS_MODE;
typedef struct D3D10_SAMPLER_DESC {
D3D10_FILTER Filter;
D3D10_TEXTURE_ADDRESS_MODE AddressU;
D3D10_TEXTURE_ADDRESS_MODE AddressV;
D3D10_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D10_COMPARISON_FUNC ComparisonFunc;
FLOAT BorderColor[4];
FLOAT MinLOD;
FLOAT MaxLOD;
} D3D10_SAMPLER_DESC;
typedef enum D3D10_COUNTER {
D3D10_COUNTER_GPU_IDLE = 0,
D3D10_COUNTER_VERTEX_PROCESSING = 1,
D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
D3D10_COUNTER_PIXEL_PROCESSING = 3,
D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
} D3D10_COUNTER;
typedef struct D3D10_COUNTER_DESC {
D3D10_COUNTER Counter;
UINT MiscFlags;
} D3D10_COUNTER_DESC;
typedef enum D3D10_COUNTER_TYPE {
D3D10_COUNTER_TYPE_FLOAT32 = 0,
D3D10_COUNTER_TYPE_UINT16 = 1,
D3D10_COUNTER_TYPE_UINT32 = 2,
D3D10_COUNTER_TYPE_UINT64 = 3
} D3D10_COUNTER_TYPE;
typedef struct D3D10_COUNTER_INFO {
D3D10_COUNTER LastDeviceDependentCounter;
UINT NumSimultaneousCounters;
UINT8 NumDetectableParallelUnits;
} D3D10_COUNTER_INFO;
typedef enum D3D10_RESOURCE_DIMENSION {
D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D10_RESOURCE_DIMENSION_BUFFER = 1,
D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
} D3D10_RESOURCE_DIMENSION;
typedef enum D3D10_USAGE {
D3D10_USAGE_DEFAULT = 0,
D3D10_USAGE_IMMUTABLE = 1,
D3D10_USAGE_DYNAMIC = 2,
D3D10_USAGE_STAGING = 3
} D3D10_USAGE;
typedef struct D3D10_BUFFER_DESC {
UINT ByteWidth;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_BUFFER_DESC;
typedef enum D3D10_MAP {
D3D10_MAP_READ = 1,
D3D10_MAP_WRITE = 2,
D3D10_MAP_READ_WRITE = 3,
D3D10_MAP_WRITE_DISCARD = 4,
D3D10_MAP_WRITE_NO_OVERWRITE = 5
} D3D10_MAP;
typedef struct D3D10_TEXTURE1D_DESC {
UINT Width;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_TEXTURE1D_DESC;
typedef struct D3D10_TEXTURE2D_DESC {
UINT Width;
UINT Height;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_TEXTURE2D_DESC;
typedef struct D3D10_TEXTURE3D_DESC {
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
DXGI_FORMAT Format;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D10_TEXTURE3D_DESC;
typedef enum D3D10_DSV_DIMENSION {
D3D10_DSV_DIMENSION_UNKNOWN = 0,
D3D10_DSV_DIMENSION_TEXTURE1D = 1,
D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2,
D3D10_DSV_DIMENSION_TEXTURE2D = 3,
D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4,
D3D10_DSV_DIMENSION_TEXTURE2DMS = 5,
D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
} D3D10_DSV_DIMENSION;
typedef struct D3D10_TEX1D_DSV {
UINT MipSlice;
} D3D10_TEX1D_DSV;
typedef struct D3D10_TEX1D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_DSV;
typedef struct D3D10_TEX2D_DSV {
UINT MipSlice;
} D3D10_TEX2D_DSV;
typedef struct D3D10_TEX2D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_DSV;
typedef struct D3D10_TEX2DMS_DSV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_DSV;
typedef struct D3D10_TEX2DMS_ARRAY_DSV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_DSV;
typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
DXGI_FORMAT Format;
D3D10_DSV_DIMENSION ViewDimension;
union {
D3D10_TEX1D_DSV Texture1D;
D3D10_TEX1D_ARRAY_DSV Texture1DArray;
D3D10_TEX2D_DSV Texture2D;
D3D10_TEX2D_ARRAY_DSV Texture2DArray;
D3D10_TEX2DMS_DSV Texture2DMS;
D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
} DUMMYUNIONNAME;
} D3D10_DEPTH_STENCIL_VIEW_DESC;
typedef enum D3D10_RTV_DIMENSION {
D3D10_RTV_DIMENSION_UNKNOWN = 0,
D3D10_RTV_DIMENSION_BUFFER = 1,
D3D10_RTV_DIMENSION_TEXTURE1D = 2,
D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D10_RTV_DIMENSION_TEXTURE2D = 4,
D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D10_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D10_RTV_DIMENSION_TEXTURE3D = 8
} D3D10_RTV_DIMENSION;
typedef struct D3D10_BUFFER_RTV {
UINT ElementOffset;
UINT ElementWidth;
} D3D10_BUFFER_RTV;
typedef struct D3D10_TEX1D_RTV {
UINT MipSlice;
} D3D10_TEX1D_RTV;
typedef struct D3D10_TEX1D_ARRAY_RTV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_RTV;
typedef struct D3D10_TEX2D_RTV {
UINT MipSlice;
} D3D10_TEX2D_RTV;
typedef struct D3D10_TEX2D_ARRAY_RTV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_RTV;
typedef struct D3D10_TEX2DMS_RTV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_RTV;
typedef struct D3D10_TEX2DMS_ARRAY_RTV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_RTV;
typedef struct D3D10_TEX3D_RTV {
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D10_TEX3D_RTV;
typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
DXGI_FORMAT Format;
D3D10_RTV_DIMENSION ViewDimension;
union {
D3D10_BUFFER_RTV Buffer;
D3D10_TEX1D_RTV Texture1D;
D3D10_TEX1D_ARRAY_RTV Texture1DArray;
D3D10_TEX2D_RTV Texture2D;
D3D10_TEX2D_ARRAY_RTV Texture2DArray;
D3D10_TEX2DMS_RTV Texture2DMS;
D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D10_TEX3D_RTV Texture3D;
} DUMMYUNIONNAME;
} D3D10_RENDER_TARGET_VIEW_DESC;
typedef enum D3D10_SRV_DIMENSION {
D3D10_SRV_DIMENSION_UNKNOWN = 0,
D3D10_SRV_DIMENSION_BUFFER = 1,
D3D10_SRV_DIMENSION_TEXTURE1D = 2,
D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D10_SRV_DIMENSION_TEXTURE2D = 4,
D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D10_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D10_SRV_DIMENSION_TEXTURE3D = 8,
D3D10_SRV_DIMENSION_TEXTURECUBE = 9
} D3D10_SRV_DIMENSION;
typedef struct D3D10_BUFFER_SRV {
UINT ElementOffset;
UINT ElementWidth;
} D3D10_BUFFER_SRV;
typedef struct D3D10_TEX1D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEX1D_SRV;
typedef struct D3D10_TEX1D_ARRAY_SRV {
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX1D_ARRAY_SRV;
typedef struct D3D10_TEX2D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEX2D_SRV;
typedef struct D3D10_TEX2D_ARRAY_SRV {
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2D_ARRAY_SRV;
typedef struct D3D10_TEX2DMS_SRV {
UINT UnusedField_NothingToDefine;
} D3D10_TEX2DMS_SRV;
typedef struct D3D10_TEX2DMS_ARRAY_SRV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_SRV;
typedef struct D3D10_TEX3D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEX3D_SRV;
typedef struct D3D10_TEXCUBE_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D10_TEXCUBE_SRV;
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
DXGI_FORMAT Format;
D3D10_SRV_DIMENSION ViewDimension;
union {
D3D10_BUFFER_SRV Buffer;
D3D10_TEX1D_SRV Texture1D;
D3D10_TEX1D_ARRAY_SRV Texture1DArray;
D3D10_TEX2D_SRV Texture2D;
D3D10_TEX2D_ARRAY_SRV Texture2DArray;
D3D10_TEX2DMS_SRV Texture2DMS;
D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D10_TEX3D_SRV Texture3D;
D3D10_TEXCUBE_SRV TextureCube;
} DUMMYUNIONNAME;
} D3D10_SHADER_RESOURCE_VIEW_DESC;
typedef struct D3D10_BOX {
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D10_BOX;
typedef struct D3D10_SUBRESOURCE_DATA {
const void *pSysMem;
UINT SysMemPitch;
UINT SysMemSlicePitch;
} D3D10_SUBRESOURCE_DATA;
typedef struct D3D10_SO_DECLARATION_ENTRY {
LPCSTR SemanticName;
UINT SemanticIndex;
BYTE StartComponent;
BYTE ComponentCount;
BYTE OutputSlot;
} D3D10_SO_DECLARATION_ENTRY;
typedef enum D3D10_INPUT_CLASSIFICATION {
D3D10_INPUT_PER_VERTEX_DATA = 0,
D3D10_INPUT_PER_INSTANCE_DATA = 1
} D3D10_INPUT_CLASSIFICATION;
typedef struct D3D10_INPUT_ELEMENT_DESC {
LPCSTR SemanticName;
UINT SemanticIndex;
DXGI_FORMAT Format;
UINT InputSlot;
UINT AlignedByteOffset;
D3D10_INPUT_CLASSIFICATION InputSlotClass;
UINT InstanceDataStepRate;
} D3D10_INPUT_ELEMENT_DESC;
typedef enum D3D10_QUERY {
D3D10_QUERY_EVENT = 0,
D3D10_QUERY_OCCLUSION = 1,
D3D10_QUERY_TIMESTAMP = 2,
D3D10_QUERY_TIMESTAMP_DISJOINT = 3,
D3D10_QUERY_PIPELINE_STATISTICS = 4,
D3D10_QUERY_OCCLUSION_PREDICATE = 5,
D3D10_QUERY_SO_STATISTICS = 6,
D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7
} D3D10_QUERY;
typedef struct D3D10_QUERY_DESC {
D3D10_QUERY Query;
UINT MiscFlags;
} D3D10_QUERY_DESC;
typedef enum D3D10_PRIMITIVE_TOPOLOGY {
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13
} D3D10_PRIMITIVE_TOPOLOGY;
typedef RECT D3D10_RECT;
typedef struct D3D10_VIEWPORT {
INT TopLeftX;
INT TopLeftY;
UINT Width;
UINT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D10_VIEWPORT;
typedef struct D3D10_MAPPED_TEXTURE2D {
void *pData;
UINT RowPitch;
} D3D10_MAPPED_TEXTURE2D;
typedef struct D3D10_MAPPED_TEXTURE3D {
void *pData;
UINT RowPitch;
UINT DepthPitch;
} D3D10_MAPPED_TEXTURE3D;
typedef enum D3D10_BIND_FLAG {
D3D10_BIND_VERTEX_BUFFER = 0x1,
D3D10_BIND_INDEX_BUFFER = 0x2,
D3D10_BIND_CONSTANT_BUFFER = 0x4,
D3D10_BIND_SHADER_RESOURCE = 0x8,
D3D10_BIND_STREAM_OUTPUT = 0x10,
D3D10_BIND_RENDER_TARGET = 0x20,
D3D10_BIND_DEPTH_STENCIL = 0x40
} D3D10_BIND_FLAG;
typedef enum D3D10_CPU_ACCESS_FLAG {
D3D10_CPU_ACCESS_WRITE = 0x10000,
D3D10_CPU_ACCESS_READ = 0x20000
} D3D10_CPU_ACCESS_FLAG;
typedef enum D3D10_RESOURCE_MISC_FLAG {
D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
D3D10_RESOURCE_MISC_SHARED = 0x2,
D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4
} D3D10_RESOURCE_MISC_FLAG;
typedef enum D3D10_MAP_FLAG {
D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000
} D3D10_MAP_FLAG;
typedef enum D3D10_CLEAR_FLAG {
D3D10_CLEAR_DEPTH = 0x1,
D3D10_CLEAR_STENCIL = 0x2
} D3D10_CLEAR_FLAG;
typedef enum D3D10_COLOR_WRITE_ENABLE {
D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA
} D3D10_COLOR_WRITE_ENABLE;
typedef enum D3D10_TEXTURECUBE_FACE {
D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0,
D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1,
D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4,
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5
} D3D10_TEXTURECUBE_FACE;
typedef enum D3D10_ASYNC_GETDATA_FLAG {
D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1
} D3D10_ASYNC_GETDATA_FLAG;
typedef enum D3D10_FILTER_TYPE {
D3D10_FILTER_TYPE_POINT = 0,
D3D10_FILTER_TYPE_LINEAR = 1
} D3D10_FILTER_TYPE;
typedef enum D3D10_QUERY_MISC_FLAG {
D3D10_QUERY_MISC_PREDICATEHINT = 0x1
} D3D10_QUERY_MISC_FLAG;
typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
UINT64 Frequency;
BOOL Disjoint;
} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
UINT64 NumPrimitivesWritten;
UINT64 PrimitivesStorageNeeded;
} D3D10_QUERY_DATA_SO_STATISTICS;
typedef enum D3D10_CREATE_DEVICE_FLAG {
D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
D3D10_CREATE_DEVICE_DEBUG = 0x2,
D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8
} D3D10_CREATE_DEVICE_FLAG;
#ifndef __ID3D10Device_FWD_DEFINED__
#define __ID3D10Device_FWD_DEFINED__
typedef interface ID3D10Device ID3D10Device;
#endif
/*****************************************************************************
* ID3D10DeviceChild interface
*/
#ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__
#define __ID3D10DeviceChild_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10DeviceChild : public IUnknown
{
virtual void STDMETHODCALLTYPE GetDevice(
ID3D10Device **ppDevice) = 0;
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT *pDataSize,
void *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown *pData) = 0;
};
#else
typedef struct ID3D10DeviceChildVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10DeviceChild* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10DeviceChild* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10DeviceChild* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10DeviceChild* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10DeviceChild* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10DeviceChild* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10DeviceChild* This,
REFGUID guid,
const IUnknown *pData);
END_INTERFACE
} ID3D10DeviceChildVtbl;
interface ID3D10DeviceChild {
CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
#endif
#endif
void STDMETHODCALLTYPE ID3D10DeviceChild_GetDevice_Proxy(
ID3D10DeviceChild* This,
ID3D10Device **ppDevice);
void __RPC_STUB ID3D10DeviceChild_GetDevice_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_GetPrivateData_Proxy(
ID3D10DeviceChild* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
void __RPC_STUB ID3D10DeviceChild_GetPrivateData_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_SetPrivateData_Proxy(
ID3D10DeviceChild* This,
REFGUID guid,
UINT DataSize,
const void *pData);
void __RPC_STUB ID3D10DeviceChild_SetPrivateData_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_SetPrivateDataInterface_Proxy(
ID3D10DeviceChild* This,
REFGUID guid,
const IUnknown *pData);
void __RPC_STUB ID3D10DeviceChild_SetPrivateDataInterface_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Resource interface
*/
#ifndef __ID3D10Resource_INTERFACE_DEFINED__
#define __ID3D10Resource_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Resource : public ID3D10DeviceChild
{
virtual void STDMETHODCALLTYPE GetType(
D3D10_RESOURCE_DIMENSION *rType) = 0;
virtual void STDMETHODCALLTYPE SetEvictionPriority(
UINT EvictionPriority) = 0;
virtual UINT STDMETHODCALLTYPE GetEvictionPriority(
) = 0;
};
#else
typedef struct ID3D10ResourceVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Resource* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Resource* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Resource* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10Resource* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Resource* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Resource* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Resource* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10Resource methods ***/
void (STDMETHODCALLTYPE *GetType)(
ID3D10Resource* This,
D3D10_RESOURCE_DIMENSION *rType);
void (STDMETHODCALLTYPE *SetEvictionPriority)(
ID3D10Resource* This,
UINT EvictionPriority);
UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
ID3D10Resource* This);
END_INTERFACE
} ID3D10ResourceVtbl;
interface ID3D10Resource {
CONST_VTBL ID3D10ResourceVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10Resource methods ***/
#define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
#define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
#define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
#endif
#endif
void STDMETHODCALLTYPE ID3D10Resource_GetType_Proxy(
ID3D10Resource* This,
D3D10_RESOURCE_DIMENSION *rType);
void __RPC_STUB ID3D10Resource_GetType_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Resource_SetEvictionPriority_Proxy(
ID3D10Resource* This,
UINT EvictionPriority);
void __RPC_STUB ID3D10Resource_SetEvictionPriority_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
UINT STDMETHODCALLTYPE ID3D10Resource_GetEvictionPriority_Proxy(
ID3D10Resource* This);
void __RPC_STUB ID3D10Resource_GetEvictionPriority_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Resource_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Buffer interface
*/
#ifndef __ID3D10Buffer_INTERFACE_DEFINED__
#define __ID3D10Buffer_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Buffer : public ID3D10Resource
{
virtual HRESULT STDMETHODCALLTYPE Map(
D3D10_MAP MapType,
UINT MapFlags,
void **ppData) = 0;
virtual void STDMETHODCALLTYPE Unmap(
) = 0;
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_BUFFER_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10BufferVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Buffer* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Buffer* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Buffer* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10Buffer* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Buffer* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Buffer* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Buffer* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10Resource methods ***/
void (STDMETHODCALLTYPE *GetType)(
ID3D10Buffer* This,
D3D10_RESOURCE_DIMENSION *rType);
void (STDMETHODCALLTYPE *SetEvictionPriority)(
ID3D10Buffer* This,
UINT EvictionPriority);
UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
ID3D10Buffer* This);
/*** ID3D10Buffer methods ***/
HRESULT (STDMETHODCALLTYPE *Map)(
ID3D10Buffer* This,
D3D10_MAP MapType,
UINT MapFlags,
void **ppData);
void (STDMETHODCALLTYPE *Unmap)(
ID3D10Buffer* This);
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10Buffer* This,
D3D10_BUFFER_DESC *pDesc);
END_INTERFACE
} ID3D10BufferVtbl;
interface ID3D10Buffer {
CONST_VTBL ID3D10BufferVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10Resource methods ***/
#define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
#define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
/*** ID3D10Buffer methods ***/
#define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData)
#define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This)
#define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
HRESULT STDMETHODCALLTYPE ID3D10Buffer_Map_Proxy(
ID3D10Buffer* This,
D3D10_MAP MapType,
UINT MapFlags,
void **ppData);
void __RPC_STUB ID3D10Buffer_Map_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Buffer_Unmap_Proxy(
ID3D10Buffer* This);
void __RPC_STUB ID3D10Buffer_Unmap_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Buffer_GetDesc_Proxy(
ID3D10Buffer* This,
D3D10_BUFFER_DESC *pDesc);
void __RPC_STUB ID3D10Buffer_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Texture1D interface
*/
#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__
#define __ID3D10Texture1D_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Texture1D : public ID3D10Resource
{
virtual HRESULT STDMETHODCALLTYPE Map(
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
void **ppData) = 0;
virtual void STDMETHODCALLTYPE Unmap(
UINT Subresource) = 0;
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_TEXTURE1D_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10Texture1DVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Texture1D* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Texture1D* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Texture1D* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10Texture1D* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Texture1D* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Texture1D* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Texture1D* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10Resource methods ***/
void (STDMETHODCALLTYPE *GetType)(
ID3D10Texture1D* This,
D3D10_RESOURCE_DIMENSION *rType);
void (STDMETHODCALLTYPE *SetEvictionPriority)(
ID3D10Texture1D* This,
UINT EvictionPriority);
UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
ID3D10Texture1D* This);
/*** ID3D10Texture1D methods ***/
HRESULT (STDMETHODCALLTYPE *Map)(
ID3D10Texture1D* This,
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
void **ppData);
void (STDMETHODCALLTYPE *Unmap)(
ID3D10Texture1D* This,
UINT Subresource);
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10Texture1D* This,
D3D10_TEXTURE1D_DESC *pDesc);
END_INTERFACE
} ID3D10Texture1DVtbl;
interface ID3D10Texture1D {
CONST_VTBL ID3D10Texture1DVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10Resource methods ***/
#define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
#define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
/*** ID3D10Texture1D methods ***/
#define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData)
#define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
#define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
HRESULT STDMETHODCALLTYPE ID3D10Texture1D_Map_Proxy(
ID3D10Texture1D* This,
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
void **ppData);
void __RPC_STUB ID3D10Texture1D_Map_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Texture1D_Unmap_Proxy(
ID3D10Texture1D* This,
UINT Subresource);
void __RPC_STUB ID3D10Texture1D_Unmap_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Texture1D_GetDesc_Proxy(
ID3D10Texture1D* This,
D3D10_TEXTURE1D_DESC *pDesc);
void __RPC_STUB ID3D10Texture1D_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Texture2D interface
*/
#ifndef __ID3D10Texture2D_INTERFACE_DEFINED__
#define __ID3D10Texture2D_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Texture2D : public ID3D10Resource
{
virtual HRESULT STDMETHODCALLTYPE Map(
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0;
virtual void STDMETHODCALLTYPE Unmap(
UINT Subresource) = 0;
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_TEXTURE2D_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10Texture2DVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Texture2D* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Texture2D* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Texture2D* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10Texture2D* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Texture2D* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Texture2D* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Texture2D* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10Resource methods ***/
void (STDMETHODCALLTYPE *GetType)(
ID3D10Texture2D* This,
D3D10_RESOURCE_DIMENSION *rType);
void (STDMETHODCALLTYPE *SetEvictionPriority)(
ID3D10Texture2D* This,
UINT EvictionPriority);
UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
ID3D10Texture2D* This);
/*** ID3D10Texture2D methods ***/
HRESULT (STDMETHODCALLTYPE *Map)(
ID3D10Texture2D* This,
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
void (STDMETHODCALLTYPE *Unmap)(
ID3D10Texture2D* This,
UINT Subresource);
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10Texture2D* This,
D3D10_TEXTURE2D_DESC *pDesc);
END_INTERFACE
} ID3D10Texture2DVtbl;
interface ID3D10Texture2D {
CONST_VTBL ID3D10Texture2DVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10Resource methods ***/
#define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
#define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
#define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
/*** ID3D10Texture2D methods ***/
#define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D)
#define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
#define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
HRESULT STDMETHODCALLTYPE ID3D10Texture2D_Map_Proxy(
ID3D10Texture2D* This,
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
void __RPC_STUB ID3D10Texture2D_Map_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Texture2D_Unmap_Proxy(
ID3D10Texture2D* This,
UINT Subresource);
void __RPC_STUB ID3D10Texture2D_Unmap_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Texture2D_GetDesc_Proxy(
ID3D10Texture2D* This,
D3D10_TEXTURE2D_DESC *pDesc);
void __RPC_STUB ID3D10Texture2D_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Texture3D interface
*/
#ifndef __ID3D10Texture3D_INTERFACE_DEFINED__
#define __ID3D10Texture3D_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Texture3D : public ID3D10Resource
{
virtual HRESULT STDMETHODCALLTYPE Map(
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0;
virtual void STDMETHODCALLTYPE Unmap(
UINT Subresource) = 0;
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_TEXTURE3D_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10Texture3DVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Texture3D* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Texture3D* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Texture3D* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10Texture3D* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Texture3D* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Texture3D* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Texture3D* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10Resource methods ***/
void (STDMETHODCALLTYPE *GetType)(
ID3D10Texture3D* This,
D3D10_RESOURCE_DIMENSION *rType);
void (STDMETHODCALLTYPE *SetEvictionPriority)(
ID3D10Texture3D* This,
UINT EvictionPriority);
UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
ID3D10Texture3D* This);
/*** ID3D10Texture3D methods ***/
HRESULT (STDMETHODCALLTYPE *Map)(
ID3D10Texture3D* This,
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
void (STDMETHODCALLTYPE *Unmap)(
ID3D10Texture3D* This,
UINT Subresource);
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10Texture3D* This,
D3D10_TEXTURE3D_DESC *pDesc);
END_INTERFACE
} ID3D10Texture3DVtbl;
interface ID3D10Texture3D {
CONST_VTBL ID3D10Texture3DVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10Resource methods ***/
#define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
#define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
#define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
/*** ID3D10Texture3D methods ***/
#define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D)
#define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
#define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
HRESULT STDMETHODCALLTYPE ID3D10Texture3D_Map_Proxy(
ID3D10Texture3D* This,
UINT Subresource,
D3D10_MAP MapType,
UINT MapFlags,
D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
void __RPC_STUB ID3D10Texture3D_Map_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Texture3D_Unmap_Proxy(
ID3D10Texture3D* This,
UINT Subresource);
void __RPC_STUB ID3D10Texture3D_Unmap_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Texture3D_GetDesc_Proxy(
ID3D10Texture3D* This,
D3D10_TEXTURE3D_DESC *pDesc);
void __RPC_STUB ID3D10Texture3D_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10View interface
*/
#ifndef __ID3D10View_INTERFACE_DEFINED__
#define __ID3D10View_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10View : public ID3D10DeviceChild
{
virtual void STDMETHODCALLTYPE GetResource(
ID3D10Resource **ppResource) = 0;
};
#else
typedef struct ID3D10ViewVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10View* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10View* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10View* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10View* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10View* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10View* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10View* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10View methods ***/
void (STDMETHODCALLTYPE *GetResource)(
ID3D10View* This,
ID3D10Resource **ppResource);
END_INTERFACE
} ID3D10ViewVtbl;
interface ID3D10View {
CONST_VTBL ID3D10ViewVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10View_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10View methods ***/
#define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
#endif
#endif
void STDMETHODCALLTYPE ID3D10View_GetResource_Proxy(
ID3D10View* This,
ID3D10Resource **ppResource);
void __RPC_STUB ID3D10View_GetResource_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10View_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10DepthStencilView interface
*/
#ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__
#define __ID3D10DepthStencilView_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10DepthStencilView : public ID3D10View
{
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10DepthStencilViewVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10DepthStencilView* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10DepthStencilView* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10DepthStencilView* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10DepthStencilView* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10DepthStencilView* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10DepthStencilView* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10DepthStencilView* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10View methods ***/
void (STDMETHODCALLTYPE *GetResource)(
ID3D10DepthStencilView* This,
ID3D10Resource **ppResource);
/*** ID3D10DepthStencilView methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10DepthStencilView* This,
D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D10DepthStencilViewVtbl;
interface ID3D10DepthStencilView {
CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10View methods ***/
#define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
/*** ID3D10DepthStencilView methods ***/
#define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
void STDMETHODCALLTYPE ID3D10DepthStencilView_GetDesc_Proxy(
ID3D10DepthStencilView* This,
D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
void __RPC_STUB ID3D10DepthStencilView_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10RenderTargetView interface
*/
#ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__
#define __ID3D10RenderTargetView_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10RenderTargetView : public ID3D10View
{
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10RenderTargetViewVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10RenderTargetView* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10RenderTargetView* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10RenderTargetView* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10RenderTargetView* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10RenderTargetView* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10RenderTargetView* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10RenderTargetView* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10View methods ***/
void (STDMETHODCALLTYPE *GetResource)(
ID3D10RenderTargetView* This,
ID3D10Resource **ppResource);
/*** ID3D10RenderTargetView methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10RenderTargetView* This,
D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D10RenderTargetViewVtbl;
interface ID3D10RenderTargetView {
CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10View methods ***/
#define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
/*** ID3D10RenderTargetView methods ***/
#define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
void STDMETHODCALLTYPE ID3D10RenderTargetView_GetDesc_Proxy(
ID3D10RenderTargetView* This,
D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
void __RPC_STUB ID3D10RenderTargetView_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10ShaderResourceView interface
*/
#ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__
#define __ID3D10ShaderResourceView_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10ShaderResourceView : public ID3D10View
{
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10ShaderResourceViewVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10ShaderResourceView* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10ShaderResourceView* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10ShaderResourceView* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10ShaderResourceView* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10ShaderResourceView* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10ShaderResourceView* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10ShaderResourceView* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10View methods ***/
void (STDMETHODCALLTYPE *GetResource)(
ID3D10ShaderResourceView* This,
ID3D10Resource **ppResource);
/*** ID3D10ShaderResourceView methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10ShaderResourceView* This,
D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
END_INTERFACE
} ID3D10ShaderResourceViewVtbl;
interface ID3D10ShaderResourceView {
CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10View methods ***/
#define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
/*** ID3D10ShaderResourceView methods ***/
#define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
void STDMETHODCALLTYPE ID3D10ShaderResourceView_GetDesc_Proxy(
ID3D10ShaderResourceView* This,
D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
void __RPC_STUB ID3D10ShaderResourceView_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10BlendState interface
*/
#ifndef __ID3D10BlendState_INTERFACE_DEFINED__
#define __ID3D10BlendState_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10BlendState : public ID3D10DeviceChild
{
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_BLEND_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10BlendStateVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10BlendState* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10BlendState* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10BlendState* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10BlendState* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10BlendState* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10BlendState* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10BlendState* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10BlendState methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10BlendState* This,
D3D10_BLEND_DESC *pDesc);
END_INTERFACE
} ID3D10BlendStateVtbl;
interface ID3D10BlendState {
CONST_VTBL ID3D10BlendStateVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10BlendState methods ***/
#define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
void STDMETHODCALLTYPE ID3D10BlendState_GetDesc_Proxy(
ID3D10BlendState* This,
D3D10_BLEND_DESC *pDesc);
void __RPC_STUB ID3D10BlendState_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10DepthStencilState interface
*/
#ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__
#define __ID3D10DepthStencilState_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10DepthStencilState : public ID3D10DeviceChild
{
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_DEPTH_STENCIL_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10DepthStencilStateVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10DepthStencilState* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10DepthStencilState* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10DepthStencilState* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10DepthStencilState* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10DepthStencilState* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10DepthStencilState* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10DepthStencilState* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10DepthStencilState methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10DepthStencilState* This,
D3D10_DEPTH_STENCIL_DESC *pDesc);
END_INTERFACE
} ID3D10DepthStencilStateVtbl;
interface ID3D10DepthStencilState {
CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10DepthStencilState methods ***/
#define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
void STDMETHODCALLTYPE ID3D10DepthStencilState_GetDesc_Proxy(
ID3D10DepthStencilState* This,
D3D10_DEPTH_STENCIL_DESC *pDesc);
void __RPC_STUB ID3D10DepthStencilState_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10GeometryShader interface
*/
#ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__
#define __ID3D10GeometryShader_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10GeometryShader : public ID3D10DeviceChild
{
};
#else
typedef struct ID3D10GeometryShaderVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10GeometryShader* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10GeometryShader* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10GeometryShader* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10GeometryShader* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10GeometryShader* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10GeometryShader* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10GeometryShader* This,
REFGUID guid,
const IUnknown *pData);
END_INTERFACE
} ID3D10GeometryShaderVtbl;
interface ID3D10GeometryShader {
CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
#endif
#endif
#endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10InputLayout interface
*/
#ifndef __ID3D10InputLayout_INTERFACE_DEFINED__
#define __ID3D10InputLayout_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10InputLayout : public ID3D10DeviceChild
{
};
#else
typedef struct ID3D10InputLayoutVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10InputLayout* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10InputLayout* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10InputLayout* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10InputLayout* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10InputLayout* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10InputLayout* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10InputLayout* This,
REFGUID guid,
const IUnknown *pData);
END_INTERFACE
} ID3D10InputLayoutVtbl;
interface ID3D10InputLayout {
CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
#endif
#endif
#endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10PixelShader interface
*/
#ifndef __ID3D10PixelShader_INTERFACE_DEFINED__
#define __ID3D10PixelShader_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10PixelShader : public ID3D10DeviceChild
{
};
#else
typedef struct ID3D10PixelShaderVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10PixelShader* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10PixelShader* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10PixelShader* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10PixelShader* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10PixelShader* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10PixelShader* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10PixelShader* This,
REFGUID guid,
const IUnknown *pData);
END_INTERFACE
} ID3D10PixelShaderVtbl;
interface ID3D10PixelShader {
CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
#endif
#endif
#endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10RasterizerState interface
*/
#ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__
#define __ID3D10RasterizerState_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10RasterizerState : public ID3D10DeviceChild
{
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_RASTERIZER_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10RasterizerStateVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10RasterizerState* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10RasterizerState* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10RasterizerState* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10RasterizerState* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10RasterizerState* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10RasterizerState* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10RasterizerState* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10RasterizerState methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10RasterizerState* This,
D3D10_RASTERIZER_DESC *pDesc);
END_INTERFACE
} ID3D10RasterizerStateVtbl;
interface ID3D10RasterizerState {
CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10RasterizerState methods ***/
#define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
void STDMETHODCALLTYPE ID3D10RasterizerState_GetDesc_Proxy(
ID3D10RasterizerState* This,
D3D10_RASTERIZER_DESC *pDesc);
void __RPC_STUB ID3D10RasterizerState_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10SamplerState interface
*/
#ifndef __ID3D10SamplerState_INTERFACE_DEFINED__
#define __ID3D10SamplerState_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10SamplerState : public ID3D10DeviceChild
{
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_SAMPLER_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10SamplerStateVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10SamplerState* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10SamplerState* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10SamplerState* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10SamplerState* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10SamplerState* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10SamplerState* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10SamplerState* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10SamplerState methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10SamplerState* This,
D3D10_SAMPLER_DESC *pDesc);
END_INTERFACE
} ID3D10SamplerStateVtbl;
interface ID3D10SamplerState {
CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10SamplerState methods ***/
#define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
void STDMETHODCALLTYPE ID3D10SamplerState_GetDesc_Proxy(
ID3D10SamplerState* This,
D3D10_SAMPLER_DESC *pDesc);
void __RPC_STUB ID3D10SamplerState_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10VertexShader interface
*/
#ifndef __ID3D10VertexShader_INTERFACE_DEFINED__
#define __ID3D10VertexShader_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10VertexShader : public ID3D10DeviceChild
{
};
#else
typedef struct ID3D10VertexShaderVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10VertexShader* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10VertexShader* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10VertexShader* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10VertexShader* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10VertexShader* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10VertexShader* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10VertexShader* This,
REFGUID guid,
const IUnknown *pData);
END_INTERFACE
} ID3D10VertexShaderVtbl;
interface ID3D10VertexShader {
CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
#endif
#endif
#endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Asynchronous interface
*/
#ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__
#define __ID3D10Asynchronous_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Asynchronous : public ID3D10DeviceChild
{
virtual void STDMETHODCALLTYPE Begin(
) = 0;
virtual void STDMETHODCALLTYPE End(
) = 0;
virtual HRESULT STDMETHODCALLTYPE GetData(
void *pData,
UINT DataSize,
UINT GetDataFlags) = 0;
virtual UINT STDMETHODCALLTYPE GetDataSize(
) = 0;
};
#else
typedef struct ID3D10AsynchronousVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Asynchronous* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Asynchronous* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Asynchronous* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10Asynchronous* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Asynchronous* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Asynchronous* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Asynchronous* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10Asynchronous methods ***/
void (STDMETHODCALLTYPE *Begin)(
ID3D10Asynchronous* This);
void (STDMETHODCALLTYPE *End)(
ID3D10Asynchronous* This);
HRESULT (STDMETHODCALLTYPE *GetData)(
ID3D10Asynchronous* This,
void *pData,
UINT DataSize,
UINT GetDataFlags);
UINT (STDMETHODCALLTYPE *GetDataSize)(
ID3D10Asynchronous* This);
END_INTERFACE
} ID3D10AsynchronousVtbl;
interface ID3D10Asynchronous {
CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10Asynchronous methods ***/
#define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This)
#define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This)
#define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
#define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
#endif
#endif
void STDMETHODCALLTYPE ID3D10Asynchronous_Begin_Proxy(
ID3D10Asynchronous* This);
void __RPC_STUB ID3D10Asynchronous_Begin_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Asynchronous_End_Proxy(
ID3D10Asynchronous* This);
void __RPC_STUB ID3D10Asynchronous_End_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Asynchronous_GetData_Proxy(
ID3D10Asynchronous* This,
void *pData,
UINT DataSize,
UINT GetDataFlags);
void __RPC_STUB ID3D10Asynchronous_GetData_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
UINT STDMETHODCALLTYPE ID3D10Asynchronous_GetDataSize_Proxy(
ID3D10Asynchronous* This);
void __RPC_STUB ID3D10Asynchronous_GetDataSize_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Counter interface
*/
#ifndef __ID3D10Counter_INTERFACE_DEFINED__
#define __ID3D10Counter_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Counter : public ID3D10Asynchronous
{
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_COUNTER_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10CounterVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Counter* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Counter* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Counter* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10Counter* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Counter* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Counter* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Counter* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10Asynchronous methods ***/
void (STDMETHODCALLTYPE *Begin)(
ID3D10Counter* This);
void (STDMETHODCALLTYPE *End)(
ID3D10Counter* This);
HRESULT (STDMETHODCALLTYPE *GetData)(
ID3D10Counter* This,
void *pData,
UINT DataSize,
UINT GetDataFlags);
UINT (STDMETHODCALLTYPE *GetDataSize)(
ID3D10Counter* This);
/*** ID3D10Counter methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10Counter* This,
D3D10_COUNTER_DESC *pDesc);
END_INTERFACE
} ID3D10CounterVtbl;
interface ID3D10Counter {
CONST_VTBL ID3D10CounterVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10Asynchronous methods ***/
#define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This)
#define ID3D10Counter_End(This) (This)->lpVtbl->End(This)
#define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
#define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
/*** ID3D10Counter methods ***/
#define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
void STDMETHODCALLTYPE ID3D10Counter_GetDesc_Proxy(
ID3D10Counter* This,
D3D10_COUNTER_DESC *pDesc);
void __RPC_STUB ID3D10Counter_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Counter_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Query interface
*/
#ifndef __ID3D10Query_INTERFACE_DEFINED__
#define __ID3D10Query_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Query : public ID3D10Asynchronous
{
virtual void STDMETHODCALLTYPE GetDesc(
D3D10_QUERY_DESC *pDesc) = 0;
};
#else
typedef struct ID3D10QueryVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Query* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Query* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Query* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10Query* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Query* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Query* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Query* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10Asynchronous methods ***/
void (STDMETHODCALLTYPE *Begin)(
ID3D10Query* This);
void (STDMETHODCALLTYPE *End)(
ID3D10Query* This);
HRESULT (STDMETHODCALLTYPE *GetData)(
ID3D10Query* This,
void *pData,
UINT DataSize,
UINT GetDataFlags);
UINT (STDMETHODCALLTYPE *GetDataSize)(
ID3D10Query* This);
/*** ID3D10Query methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10Query* This,
D3D10_QUERY_DESC *pDesc);
END_INTERFACE
} ID3D10QueryVtbl;
interface ID3D10Query {
CONST_VTBL ID3D10QueryVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Query_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10Asynchronous methods ***/
#define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This)
#define ID3D10Query_End(This) (This)->lpVtbl->End(This)
#define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
#define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
/*** ID3D10Query methods ***/
#define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
void STDMETHODCALLTYPE ID3D10Query_GetDesc_Proxy(
ID3D10Query* This,
D3D10_QUERY_DESC *pDesc);
void __RPC_STUB ID3D10Query_GetDesc_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Query_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Predicate interface
*/
#ifndef __ID3D10Predicate_INTERFACE_DEFINED__
#define __ID3D10Predicate_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Predicate : public ID3D10Query
{
};
#else
typedef struct ID3D10PredicateVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Predicate* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Predicate* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Predicate* This);
/*** ID3D10DeviceChild methods ***/
void (STDMETHODCALLTYPE *GetDevice)(
ID3D10Predicate* This,
ID3D10Device **ppDevice);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Predicate* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Predicate* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Predicate* This,
REFGUID guid,
const IUnknown *pData);
/*** ID3D10Asynchronous methods ***/
void (STDMETHODCALLTYPE *Begin)(
ID3D10Predicate* This);
void (STDMETHODCALLTYPE *End)(
ID3D10Predicate* This);
HRESULT (STDMETHODCALLTYPE *GetData)(
ID3D10Predicate* This,
void *pData,
UINT DataSize,
UINT GetDataFlags);
UINT (STDMETHODCALLTYPE *GetDataSize)(
ID3D10Predicate* This);
/*** ID3D10Query methods ***/
void (STDMETHODCALLTYPE *GetDesc)(
ID3D10Predicate* This,
D3D10_QUERY_DESC *pDesc);
END_INTERFACE
} ID3D10PredicateVtbl;
interface ID3D10Predicate {
CONST_VTBL ID3D10PredicateVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10DeviceChild methods ***/
#define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
#define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
/*** ID3D10Asynchronous methods ***/
#define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This)
#define ID3D10Predicate_End(This) (This)->lpVtbl->End(This)
#define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
#define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
/*** ID3D10Query methods ***/
#define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
#endif
#endif
#endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Device interface
*/
#ifndef __ID3D10Device_INTERFACE_DEFINED__
#define __ID3D10Device_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Device : public IUnknown
{
virtual void STDMETHODCALLTYPE VSSetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers) = 0;
virtual void STDMETHODCALLTYPE PSSetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
virtual void STDMETHODCALLTYPE PSSetShader(
ID3D10PixelShader *pPixelShader) = 0;
virtual void STDMETHODCALLTYPE PSSetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers) = 0;
virtual void STDMETHODCALLTYPE VSSetShader(
ID3D10VertexShader *pVertexShader) = 0;
virtual void STDMETHODCALLTYPE DrawIndexed(
UINT IndexCount,
UINT StartIndexLocation,
INT BaseVertexLocation) = 0;
virtual void STDMETHODCALLTYPE Draw(
UINT VertexCount,
UINT StartVertexLocation) = 0;
virtual void STDMETHODCALLTYPE PSSetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers) = 0;
virtual void STDMETHODCALLTYPE IASetInputLayout(
ID3D10InputLayout *pInputLayout) = 0;
virtual void STDMETHODCALLTYPE IASetVertexBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppVertexBuffers,
const UINT *pStrides,
const UINT *pOffsets) = 0;
virtual void STDMETHODCALLTYPE IASetIndexBuffer(
ID3D10Buffer *pIndexBuffer,
DXGI_FORMAT Format,
UINT Offset) = 0;
virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
UINT IndexCountPerInstance,
UINT InstanceCount,
UINT StartIndexLocation,
INT BaseVertexLocation,
UINT StartInstanceLocation) = 0;
virtual void STDMETHODCALLTYPE DrawInstanced(
UINT VertexCountPerInstance,
UINT InstanceCount,
UINT StartVertexLocation,
UINT StartInstanceLocation) = 0;
virtual void STDMETHODCALLTYPE GSSetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers) = 0;
virtual void STDMETHODCALLTYPE GSSetShader(
ID3D10GeometryShader *pShader) = 0;
virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
D3D10_PRIMITIVE_TOPOLOGY Topology) = 0;
virtual void STDMETHODCALLTYPE VSSetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
virtual void STDMETHODCALLTYPE VSSetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers) = 0;
virtual void STDMETHODCALLTYPE SetPredication(
ID3D10Predicate *pPredicate,
BOOL PredicateValue) = 0;
virtual void STDMETHODCALLTYPE GSSetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
virtual void STDMETHODCALLTYPE GSSetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers) = 0;
virtual void STDMETHODCALLTYPE OMSetRenderTargets(
UINT NumViews,
ID3D10RenderTargetView *const *ppRenderTargetViews,
ID3D10DepthStencilView *pDepthStencilView) = 0;
virtual void STDMETHODCALLTYPE OMSetBlendState(
ID3D10BlendState *pBlendState,
const FLOAT BlendFactor[4],
UINT SampleMask) = 0;
virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
ID3D10DepthStencilState *pDepthStencilState,
UINT StencilRef) = 0;
virtual void STDMETHODCALLTYPE SOSetTargets(
UINT NumBuffers,
ID3D10Buffer *const *ppSOTargets,
const UINT *pOffsets) = 0;
virtual void STDMETHODCALLTYPE DrawAuto(
) = 0;
virtual void STDMETHODCALLTYPE RSSetState(
ID3D10RasterizerState *pRasterizerState) = 0;
virtual void STDMETHODCALLTYPE RSSetViewports(
UINT NumViewports,
const D3D10_VIEWPORT *pViewports) = 0;
virtual void STDMETHODCALLTYPE RSSetScissorRects(
UINT NumRects,
const D3D10_RECT *pRects) = 0;
virtual void STDMETHODCALLTYPE CopySubresourceRegion(
ID3D10Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D10Resource *pSrcResource,
UINT SrcSubresource,
const D3D10_BOX *pSrcBox) = 0;
virtual void STDMETHODCALLTYPE CopyResource(
ID3D10Resource *pDstResource,
ID3D10Resource *pSrcResource) = 0;
virtual void STDMETHODCALLTYPE UpdateSubresource(
ID3D10Resource *pDstResource,
UINT DstSubresource,
const D3D10_BOX *pDstBox,
const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch) = 0;
virtual void STDMETHODCALLTYPE ClearRenderTargetView(
ID3D10RenderTargetView *pRenderTargetView,
const FLOAT ColorRGBA[4]) = 0;
virtual void STDMETHODCALLTYPE ClearDepthStencilView(
ID3D10DepthStencilView *pDepthStencilView,
UINT ClearFlags,
FLOAT Depth,
UINT8 Stencil) = 0;
virtual void STDMETHODCALLTYPE GenerateMips(
ID3D10ShaderResourceView *pShaderResourceView) = 0;
virtual void STDMETHODCALLTYPE ResolveSubresource(
ID3D10Resource *pDstResource,
UINT DstSubresource,
ID3D10Resource *pSrcResource,
UINT SrcSubresource,
DXGI_FORMAT Format) = 0;
virtual void STDMETHODCALLTYPE VSGetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers) = 0;
virtual void STDMETHODCALLTYPE PSGetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
virtual void STDMETHODCALLTYPE PSGetShader(
ID3D10PixelShader **ppPixelShader) = 0;
virtual void STDMETHODCALLTYPE PSGetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers) = 0;
virtual void STDMETHODCALLTYPE VSGetShader(
ID3D10VertexShader **ppVertexShader) = 0;
virtual void STDMETHODCALLTYPE PSGetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers) = 0;
virtual void STDMETHODCALLTYPE IAGetInputLayout(
ID3D10InputLayout **ppInputLayout) = 0;
virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppVertexBuffers,
UINT *pStrides,
UINT *pOffsets) = 0;
virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
ID3D10Buffer **pIndexBuffer,
DXGI_FORMAT *Format,
UINT *Offset) = 0;
virtual void STDMETHODCALLTYPE GSGetConstantBuffers(
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers) = 0;
virtual void STDMETHODCALLTYPE GSGetShader(
ID3D10GeometryShader **ppGeometryShader) = 0;
virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0;
virtual void STDMETHODCALLTYPE VSGetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
virtual void STDMETHODCALLTYPE VSGetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers) = 0;
virtual void STDMETHODCALLTYPE GetPredication(
ID3D10Predicate **ppPredicate,
BOOL *pPredicateValue) = 0;
virtual void STDMETHODCALLTYPE GSGetShaderResources(
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
virtual void STDMETHODCALLTYPE GSGetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers) = 0;
virtual void STDMETHODCALLTYPE OMGetRenderTargets(
UINT NumViews,
ID3D10RenderTargetView **ppRenderTargetViews,
ID3D10DepthStencilView **ppDepthStencilView) = 0;
virtual void STDMETHODCALLTYPE OMGetBlendState(
ID3D10BlendState **ppBlendState,
FLOAT BlendFactor[4],
UINT *pSampleMask) = 0;
virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
ID3D10DepthStencilState **ppDepthStencilState,
UINT *pStencilRef) = 0;
virtual void STDMETHODCALLTYPE SOGetTargets(
UINT NumBuffers,
ID3D10Buffer **ppSOTargets,
UINT *pOffsets) = 0;
virtual void STDMETHODCALLTYPE RSGetState(
ID3D10RasterizerState **ppRasterizerState) = 0;
virtual void STDMETHODCALLTYPE RSGetViewports(
UINT *NumViewports,
D3D10_VIEWPORT *pViewports) = 0;
virtual void STDMETHODCALLTYPE RSGetScissorRects(
UINT *NumRects,
D3D10_RECT *pRects) = 0;
virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(
) = 0;
virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(
UINT RaiseFlags) = 0;
virtual UINT STDMETHODCALLTYPE GetExceptionMode(
) = 0;
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT *pDataSize,
void *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void *pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown *pData) = 0;
virtual void STDMETHODCALLTYPE ClearState(
) = 0;
virtual void STDMETHODCALLTYPE Flush(
) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
const D3D10_BUFFER_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Buffer **ppBuffer) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
const D3D10_TEXTURE1D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture1D **ppTexture1D) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
const D3D10_TEXTURE2D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture2D **ppTexture2D) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
const D3D10_TEXTURE3D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture3D **ppTexture3D) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
ID3D10Resource *pResource,
const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
ID3D10ShaderResourceView **ppSRView) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
ID3D10Resource *pResource,
const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
ID3D10RenderTargetView **ppRTView) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
ID3D10Resource *pResource,
const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
ID3D10DepthStencilView **ppDepthStencilView) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
UINT NumElements,
const void *pShaderBytecodeWithInputSignature,
SIZE_T BytecodeLength,
ID3D10InputLayout **ppInputLayout) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10VertexShader **ppVertexShader) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10GeometryShader **ppGeometryShader) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
UINT NumEntries,
UINT OutputStreamStride,
ID3D10GeometryShader **ppGeometryShader) = 0;
virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10PixelShader **ppPixelShader) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
const D3D10_BLEND_DESC *pBlendStateDesc,
ID3D10BlendState **ppBlendState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
ID3D10DepthStencilState **ppDepthStencilState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
const D3D10_RASTERIZER_DESC *pRasterizerDesc,
ID3D10RasterizerState **ppRasterizerState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
const D3D10_SAMPLER_DESC *pSamplerDesc,
ID3D10SamplerState **ppSamplerState) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateQuery(
const D3D10_QUERY_DESC *pQueryDesc,
ID3D10Query **ppQuery) = 0;
virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
const D3D10_QUERY_DESC *pPredicateDesc,
ID3D10Predicate **ppPredicate) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateCounter(
const D3D10_COUNTER_DESC *pCounterDesc,
ID3D10Counter **ppCounter) = 0;
virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
DXGI_FORMAT Format,
UINT *pFormatSupport) = 0;
virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
DXGI_FORMAT Format,
UINT SampleCount,
UINT *pNumQualityLevels) = 0;
virtual void STDMETHODCALLTYPE CheckCounterInfo(
D3D10_COUNTER_INFO *pCounterInfo) = 0;
virtual HRESULT STDMETHODCALLTYPE CheckCounter(
const D3D10_COUNTER_DESC *pDesc,
D3D10_COUNTER_TYPE *pType,
UINT *pActiveCounters,
LPSTR szName,
UINT *pNameLength,
LPSTR szUnits,
UINT *pUnitsLength,
LPSTR szDescription,
UINT *pDescriptionLength) = 0;
virtual UINT STDMETHODCALLTYPE GetCreationFlags(
) = 0;
virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
HANDLE hResource,
REFIID ReturnedInterface,
void **ppResource) = 0;
virtual void STDMETHODCALLTYPE SetTextFilterSize(
UINT Width,
UINT Height) = 0;
virtual void STDMETHODCALLTYPE GetTextFilterSize(
UINT *pWidth,
UINT *pHeight) = 0;
};
#else
typedef struct ID3D10DeviceVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Device* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Device* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Device* This);
/*** ID3D10Device methods ***/
void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers);
void (STDMETHODCALLTYPE *PSSetShaderResources)(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews);
void (STDMETHODCALLTYPE *PSSetShader)(
ID3D10Device* This,
ID3D10PixelShader *pPixelShader);
void (STDMETHODCALLTYPE *PSSetSamplers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers);
void (STDMETHODCALLTYPE *VSSetShader)(
ID3D10Device* This,
ID3D10VertexShader *pVertexShader);
void (STDMETHODCALLTYPE *DrawIndexed)(
ID3D10Device* This,
UINT IndexCount,
UINT StartIndexLocation,
INT BaseVertexLocation);
void (STDMETHODCALLTYPE *Draw)(
ID3D10Device* This,
UINT VertexCount,
UINT StartVertexLocation);
void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers);
void (STDMETHODCALLTYPE *IASetInputLayout)(
ID3D10Device* This,
ID3D10InputLayout *pInputLayout);
void (STDMETHODCALLTYPE *IASetVertexBuffers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppVertexBuffers,
const UINT *pStrides,
const UINT *pOffsets);
void (STDMETHODCALLTYPE *IASetIndexBuffer)(
ID3D10Device* This,
ID3D10Buffer *pIndexBuffer,
DXGI_FORMAT Format,
UINT Offset);
void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
ID3D10Device* This,
UINT IndexCountPerInstance,
UINT InstanceCount,
UINT StartIndexLocation,
INT BaseVertexLocation,
UINT StartInstanceLocation);
void (STDMETHODCALLTYPE *DrawInstanced)(
ID3D10Device* This,
UINT VertexCountPerInstance,
UINT InstanceCount,
UINT StartVertexLocation,
UINT StartInstanceLocation);
void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers);
void (STDMETHODCALLTYPE *GSSetShader)(
ID3D10Device* This,
ID3D10GeometryShader *pShader);
void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
ID3D10Device* This,
D3D10_PRIMITIVE_TOPOLOGY Topology);
void (STDMETHODCALLTYPE *VSSetShaderResources)(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews);
void (STDMETHODCALLTYPE *VSSetSamplers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers);
void (STDMETHODCALLTYPE *SetPredication)(
ID3D10Device* This,
ID3D10Predicate *pPredicate,
BOOL PredicateValue);
void (STDMETHODCALLTYPE *GSSetShaderResources)(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews);
void (STDMETHODCALLTYPE *GSSetSamplers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers);
void (STDMETHODCALLTYPE *OMSetRenderTargets)(
ID3D10Device* This,
UINT NumViews,
ID3D10RenderTargetView *const *ppRenderTargetViews,
ID3D10DepthStencilView *pDepthStencilView);
void (STDMETHODCALLTYPE *OMSetBlendState)(
ID3D10Device* This,
ID3D10BlendState *pBlendState,
const FLOAT BlendFactor[4],
UINT SampleMask);
void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
ID3D10Device* This,
ID3D10DepthStencilState *pDepthStencilState,
UINT StencilRef);
void (STDMETHODCALLTYPE *SOSetTargets)(
ID3D10Device* This,
UINT NumBuffers,
ID3D10Buffer *const *ppSOTargets,
const UINT *pOffsets);
void (STDMETHODCALLTYPE *DrawAuto)(
ID3D10Device* This);
void (STDMETHODCALLTYPE *RSSetState)(
ID3D10Device* This,
ID3D10RasterizerState *pRasterizerState);
void (STDMETHODCALLTYPE *RSSetViewports)(
ID3D10Device* This,
UINT NumViewports,
const D3D10_VIEWPORT *pViewports);
void (STDMETHODCALLTYPE *RSSetScissorRects)(
ID3D10Device* This,
UINT NumRects,
const D3D10_RECT *pRects);
void (STDMETHODCALLTYPE *CopySubresourceRegion)(
ID3D10Device* This,
ID3D10Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D10Resource *pSrcResource,
UINT SrcSubresource,
const D3D10_BOX *pSrcBox);
void (STDMETHODCALLTYPE *CopyResource)(
ID3D10Device* This,
ID3D10Resource *pDstResource,
ID3D10Resource *pSrcResource);
void (STDMETHODCALLTYPE *UpdateSubresource)(
ID3D10Device* This,
ID3D10Resource *pDstResource,
UINT DstSubresource,
const D3D10_BOX *pDstBox,
const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch);
void (STDMETHODCALLTYPE *ClearRenderTargetView)(
ID3D10Device* This,
ID3D10RenderTargetView *pRenderTargetView,
const FLOAT ColorRGBA[4]);
void (STDMETHODCALLTYPE *ClearDepthStencilView)(
ID3D10Device* This,
ID3D10DepthStencilView *pDepthStencilView,
UINT ClearFlags,
FLOAT Depth,
UINT8 Stencil);
void (STDMETHODCALLTYPE *GenerateMips)(
ID3D10Device* This,
ID3D10ShaderResourceView *pShaderResourceView);
void (STDMETHODCALLTYPE *ResolveSubresource)(
ID3D10Device* This,
ID3D10Resource *pDstResource,
UINT DstSubresource,
ID3D10Resource *pSrcResource,
UINT SrcSubresource,
DXGI_FORMAT Format);
void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers);
void (STDMETHODCALLTYPE *PSGetShaderResources)(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews);
void (STDMETHODCALLTYPE *PSGetShader)(
ID3D10Device* This,
ID3D10PixelShader **ppPixelShader);
void (STDMETHODCALLTYPE *PSGetSamplers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers);
void (STDMETHODCALLTYPE *VSGetShader)(
ID3D10Device* This,
ID3D10VertexShader **ppVertexShader);
void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers);
void (STDMETHODCALLTYPE *IAGetInputLayout)(
ID3D10Device* This,
ID3D10InputLayout **ppInputLayout);
void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppVertexBuffers,
UINT *pStrides,
UINT *pOffsets);
void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
ID3D10Device* This,
ID3D10Buffer **pIndexBuffer,
DXGI_FORMAT *Format,
UINT *Offset);
void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers);
void (STDMETHODCALLTYPE *GSGetShader)(
ID3D10Device* This,
ID3D10GeometryShader **ppGeometryShader);
void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
ID3D10Device* This,
D3D10_PRIMITIVE_TOPOLOGY *pTopology);
void (STDMETHODCALLTYPE *VSGetShaderResources)(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews);
void (STDMETHODCALLTYPE *VSGetSamplers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers);
void (STDMETHODCALLTYPE *GetPredication)(
ID3D10Device* This,
ID3D10Predicate **ppPredicate,
BOOL *pPredicateValue);
void (STDMETHODCALLTYPE *GSGetShaderResources)(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews);
void (STDMETHODCALLTYPE *GSGetSamplers)(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers);
void (STDMETHODCALLTYPE *OMGetRenderTargets)(
ID3D10Device* This,
UINT NumViews,
ID3D10RenderTargetView **ppRenderTargetViews,
ID3D10DepthStencilView **ppDepthStencilView);
void (STDMETHODCALLTYPE *OMGetBlendState)(
ID3D10Device* This,
ID3D10BlendState **ppBlendState,
FLOAT BlendFactor[4],
UINT *pSampleMask);
void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
ID3D10Device* This,
ID3D10DepthStencilState **ppDepthStencilState,
UINT *pStencilRef);
void (STDMETHODCALLTYPE *SOGetTargets)(
ID3D10Device* This,
UINT NumBuffers,
ID3D10Buffer **ppSOTargets,
UINT *pOffsets);
void (STDMETHODCALLTYPE *RSGetState)(
ID3D10Device* This,
ID3D10RasterizerState **ppRasterizerState);
void (STDMETHODCALLTYPE *RSGetViewports)(
ID3D10Device* This,
UINT *NumViewports,
D3D10_VIEWPORT *pViewports);
void (STDMETHODCALLTYPE *RSGetScissorRects)(
ID3D10Device* This,
UINT *NumRects,
D3D10_RECT *pRects);
HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
ID3D10Device* This);
HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
ID3D10Device* This,
UINT RaiseFlags);
UINT (STDMETHODCALLTYPE *GetExceptionMode)(
ID3D10Device* This);
HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
ID3D10Device* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
ID3D10Device* This,
REFGUID guid,
UINT DataSize,
const void *pData);
HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
ID3D10Device* This,
REFGUID guid,
const IUnknown *pData);
void (STDMETHODCALLTYPE *ClearState)(
ID3D10Device* This);
void (STDMETHODCALLTYPE *Flush)(
ID3D10Device* This);
HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
ID3D10Device* This,
const D3D10_BUFFER_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Buffer **ppBuffer);
HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
ID3D10Device* This,
const D3D10_TEXTURE1D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture1D **ppTexture1D);
HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
ID3D10Device* This,
const D3D10_TEXTURE2D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture2D **ppTexture2D);
HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
ID3D10Device* This,
const D3D10_TEXTURE3D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture3D **ppTexture3D);
HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
ID3D10Device* This,
ID3D10Resource *pResource,
const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
ID3D10ShaderResourceView **ppSRView);
HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
ID3D10Device* This,
ID3D10Resource *pResource,
const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
ID3D10RenderTargetView **ppRTView);
HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
ID3D10Device* This,
ID3D10Resource *pResource,
const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
ID3D10DepthStencilView **ppDepthStencilView);
HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
ID3D10Device* This,
const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
UINT NumElements,
const void *pShaderBytecodeWithInputSignature,
SIZE_T BytecodeLength,
ID3D10InputLayout **ppInputLayout);
HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
ID3D10Device* This,
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10VertexShader **ppVertexShader);
HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
ID3D10Device* This,
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10GeometryShader **ppGeometryShader);
HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
ID3D10Device* This,
const void *pShaderBytecode,
SIZE_T BytecodeLength,
const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
UINT NumEntries,
UINT OutputStreamStride,
ID3D10GeometryShader **ppGeometryShader);
HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
ID3D10Device* This,
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10PixelShader **ppPixelShader);
HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
ID3D10Device* This,
const D3D10_BLEND_DESC *pBlendStateDesc,
ID3D10BlendState **ppBlendState);
HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
ID3D10Device* This,
const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
ID3D10DepthStencilState **ppDepthStencilState);
HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
ID3D10Device* This,
const D3D10_RASTERIZER_DESC *pRasterizerDesc,
ID3D10RasterizerState **ppRasterizerState);
HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
ID3D10Device* This,
const D3D10_SAMPLER_DESC *pSamplerDesc,
ID3D10SamplerState **ppSamplerState);
HRESULT (STDMETHODCALLTYPE *CreateQuery)(
ID3D10Device* This,
const D3D10_QUERY_DESC *pQueryDesc,
ID3D10Query **ppQuery);
HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
ID3D10Device* This,
const D3D10_QUERY_DESC *pPredicateDesc,
ID3D10Predicate **ppPredicate);
HRESULT (STDMETHODCALLTYPE *CreateCounter)(
ID3D10Device* This,
const D3D10_COUNTER_DESC *pCounterDesc,
ID3D10Counter **ppCounter);
HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
ID3D10Device* This,
DXGI_FORMAT Format,
UINT *pFormatSupport);
HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
ID3D10Device* This,
DXGI_FORMAT Format,
UINT SampleCount,
UINT *pNumQualityLevels);
void (STDMETHODCALLTYPE *CheckCounterInfo)(
ID3D10Device* This,
D3D10_COUNTER_INFO *pCounterInfo);
HRESULT (STDMETHODCALLTYPE *CheckCounter)(
ID3D10Device* This,
const D3D10_COUNTER_DESC *pDesc,
D3D10_COUNTER_TYPE *pType,
UINT *pActiveCounters,
LPSTR szName,
UINT *pNameLength,
LPSTR szUnits,
UINT *pUnitsLength,
LPSTR szDescription,
UINT *pDescriptionLength);
UINT (STDMETHODCALLTYPE *GetCreationFlags)(
ID3D10Device* This);
HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
ID3D10Device* This,
HANDLE hResource,
REFIID ReturnedInterface,
void **ppResource);
void (STDMETHODCALLTYPE *SetTextFilterSize)(
ID3D10Device* This,
UINT Width,
UINT Height);
void (STDMETHODCALLTYPE *GetTextFilterSize)(
ID3D10Device* This,
UINT *pWidth,
UINT *pHeight);
END_INTERFACE
} ID3D10DeviceVtbl;
interface ID3D10Device {
CONST_VTBL ID3D10DeviceVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Device_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10Device methods ***/
#define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader)
#define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader)
#define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
#define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
#define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
#define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
#define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
#define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
#define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
#define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader)
#define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
#define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
#define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
#define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
#define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
#define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
#define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
#define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
#define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
#define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
#define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
#define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
#define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
#define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
#define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
#define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
#define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
#define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader)
#define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader)
#define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
#define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
#define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
#define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
#define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader)
#define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
#define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
#define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
#define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
#define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
#define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
#define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
#define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets)
#define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
#define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports)
#define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects)
#define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
#define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
#define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
#define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
#define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
#define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
#define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This)
#define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This)
#define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
#define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
#define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
#define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
#define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
#define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
#define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
#define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
#define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)
#define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader)
#define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)
#define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)
#define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
#define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
#define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
#define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
#define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
#define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
#define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
#define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
#define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
#define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
#define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
#define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
#define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
#define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height)
#define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight)
#endif
#endif
void STDMETHODCALLTYPE ID3D10Device_VSSetConstantBuffers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers);
void __RPC_STUB ID3D10Device_VSSetConstantBuffers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_PSSetShaderResources_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews);
void __RPC_STUB ID3D10Device_PSSetShaderResources_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_PSSetShader_Proxy(
ID3D10Device* This,
ID3D10PixelShader *pPixelShader);
void __RPC_STUB ID3D10Device_PSSetShader_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_PSSetSamplers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers);
void __RPC_STUB ID3D10Device_PSSetSamplers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_VSSetShader_Proxy(
ID3D10Device* This,
ID3D10VertexShader *pVertexShader);
void __RPC_STUB ID3D10Device_VSSetShader_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_DrawIndexed_Proxy(
ID3D10Device* This,
UINT IndexCount,
UINT StartIndexLocation,
INT BaseVertexLocation);
void __RPC_STUB ID3D10Device_DrawIndexed_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_Draw_Proxy(
ID3D10Device* This,
UINT VertexCount,
UINT StartVertexLocation);
void __RPC_STUB ID3D10Device_Draw_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_PSSetConstantBuffers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers);
void __RPC_STUB ID3D10Device_PSSetConstantBuffers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_IASetInputLayout_Proxy(
ID3D10Device* This,
ID3D10InputLayout *pInputLayout);
void __RPC_STUB ID3D10Device_IASetInputLayout_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_IASetVertexBuffers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppVertexBuffers,
const UINT *pStrides,
const UINT *pOffsets);
void __RPC_STUB ID3D10Device_IASetVertexBuffers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_IASetIndexBuffer_Proxy(
ID3D10Device* This,
ID3D10Buffer *pIndexBuffer,
DXGI_FORMAT Format,
UINT Offset);
void __RPC_STUB ID3D10Device_IASetIndexBuffer_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_DrawIndexedInstanced_Proxy(
ID3D10Device* This,
UINT IndexCountPerInstance,
UINT InstanceCount,
UINT StartIndexLocation,
INT BaseVertexLocation,
UINT StartInstanceLocation);
void __RPC_STUB ID3D10Device_DrawIndexedInstanced_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_DrawInstanced_Proxy(
ID3D10Device* This,
UINT VertexCountPerInstance,
UINT InstanceCount,
UINT StartVertexLocation,
UINT StartInstanceLocation);
void __RPC_STUB ID3D10Device_DrawInstanced_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GSSetConstantBuffers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer *const *ppConstantBuffers);
void __RPC_STUB ID3D10Device_GSSetConstantBuffers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GSSetShader_Proxy(
ID3D10Device* This,
ID3D10GeometryShader *pShader);
void __RPC_STUB ID3D10Device_GSSetShader_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_IASetPrimitiveTopology_Proxy(
ID3D10Device* This,
D3D10_PRIMITIVE_TOPOLOGY Topology);
void __RPC_STUB ID3D10Device_IASetPrimitiveTopology_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_VSSetShaderResources_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews);
void __RPC_STUB ID3D10Device_VSSetShaderResources_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_VSSetSamplers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers);
void __RPC_STUB ID3D10Device_VSSetSamplers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_SetPredication_Proxy(
ID3D10Device* This,
ID3D10Predicate *pPredicate,
BOOL PredicateValue);
void __RPC_STUB ID3D10Device_SetPredication_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GSSetShaderResources_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView *const *ppShaderResourceViews);
void __RPC_STUB ID3D10Device_GSSetShaderResources_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GSSetSamplers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState *const *ppSamplers);
void __RPC_STUB ID3D10Device_GSSetSamplers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_OMSetRenderTargets_Proxy(
ID3D10Device* This,
UINT NumViews,
ID3D10RenderTargetView *const *ppRenderTargetViews,
ID3D10DepthStencilView *pDepthStencilView);
void __RPC_STUB ID3D10Device_OMSetRenderTargets_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_OMSetBlendState_Proxy(
ID3D10Device* This,
ID3D10BlendState *pBlendState,
const FLOAT BlendFactor[4],
UINT SampleMask);
void __RPC_STUB ID3D10Device_OMSetBlendState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_OMSetDepthStencilState_Proxy(
ID3D10Device* This,
ID3D10DepthStencilState *pDepthStencilState,
UINT StencilRef);
void __RPC_STUB ID3D10Device_OMSetDepthStencilState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_SOSetTargets_Proxy(
ID3D10Device* This,
UINT NumBuffers,
ID3D10Buffer *const *ppSOTargets,
const UINT *pOffsets);
void __RPC_STUB ID3D10Device_SOSetTargets_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_DrawAuto_Proxy(
ID3D10Device* This);
void __RPC_STUB ID3D10Device_DrawAuto_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_RSSetState_Proxy(
ID3D10Device* This,
ID3D10RasterizerState *pRasterizerState);
void __RPC_STUB ID3D10Device_RSSetState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_RSSetViewports_Proxy(
ID3D10Device* This,
UINT NumViewports,
const D3D10_VIEWPORT *pViewports);
void __RPC_STUB ID3D10Device_RSSetViewports_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_RSSetScissorRects_Proxy(
ID3D10Device* This,
UINT NumRects,
const D3D10_RECT *pRects);
void __RPC_STUB ID3D10Device_RSSetScissorRects_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_CopySubresourceRegion_Proxy(
ID3D10Device* This,
ID3D10Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D10Resource *pSrcResource,
UINT SrcSubresource,
const D3D10_BOX *pSrcBox);
void __RPC_STUB ID3D10Device_CopySubresourceRegion_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_CopyResource_Proxy(
ID3D10Device* This,
ID3D10Resource *pDstResource,
ID3D10Resource *pSrcResource);
void __RPC_STUB ID3D10Device_CopyResource_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_UpdateSubresource_Proxy(
ID3D10Device* This,
ID3D10Resource *pDstResource,
UINT DstSubresource,
const D3D10_BOX *pDstBox,
const void *pSrcData,
UINT SrcRowPitch,
UINT SrcDepthPitch);
void __RPC_STUB ID3D10Device_UpdateSubresource_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_ClearRenderTargetView_Proxy(
ID3D10Device* This,
ID3D10RenderTargetView *pRenderTargetView,
const FLOAT ColorRGBA[4]);
void __RPC_STUB ID3D10Device_ClearRenderTargetView_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_ClearDepthStencilView_Proxy(
ID3D10Device* This,
ID3D10DepthStencilView *pDepthStencilView,
UINT ClearFlags,
FLOAT Depth,
UINT8 Stencil);
void __RPC_STUB ID3D10Device_ClearDepthStencilView_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GenerateMips_Proxy(
ID3D10Device* This,
ID3D10ShaderResourceView *pShaderResourceView);
void __RPC_STUB ID3D10Device_GenerateMips_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_ResolveSubresource_Proxy(
ID3D10Device* This,
ID3D10Resource *pDstResource,
UINT DstSubresource,
ID3D10Resource *pSrcResource,
UINT SrcSubresource,
DXGI_FORMAT Format);
void __RPC_STUB ID3D10Device_ResolveSubresource_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_VSGetConstantBuffers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers);
void __RPC_STUB ID3D10Device_VSGetConstantBuffers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_PSGetShaderResources_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews);
void __RPC_STUB ID3D10Device_PSGetShaderResources_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_PSGetShader_Proxy(
ID3D10Device* This,
ID3D10PixelShader **ppPixelShader);
void __RPC_STUB ID3D10Device_PSGetShader_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_PSGetSamplers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers);
void __RPC_STUB ID3D10Device_PSGetSamplers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_VSGetShader_Proxy(
ID3D10Device* This,
ID3D10VertexShader **ppVertexShader);
void __RPC_STUB ID3D10Device_VSGetShader_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_PSGetConstantBuffers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers);
void __RPC_STUB ID3D10Device_PSGetConstantBuffers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_IAGetInputLayout_Proxy(
ID3D10Device* This,
ID3D10InputLayout **ppInputLayout);
void __RPC_STUB ID3D10Device_IAGetInputLayout_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_IAGetVertexBuffers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppVertexBuffers,
UINT *pStrides,
UINT *pOffsets);
void __RPC_STUB ID3D10Device_IAGetVertexBuffers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_IAGetIndexBuffer_Proxy(
ID3D10Device* This,
ID3D10Buffer **pIndexBuffer,
DXGI_FORMAT *Format,
UINT *Offset);
void __RPC_STUB ID3D10Device_IAGetIndexBuffer_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GSGetConstantBuffers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumBuffers,
ID3D10Buffer **ppConstantBuffers);
void __RPC_STUB ID3D10Device_GSGetConstantBuffers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GSGetShader_Proxy(
ID3D10Device* This,
ID3D10GeometryShader **ppGeometryShader);
void __RPC_STUB ID3D10Device_GSGetShader_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_IAGetPrimitiveTopology_Proxy(
ID3D10Device* This,
D3D10_PRIMITIVE_TOPOLOGY *pTopology);
void __RPC_STUB ID3D10Device_IAGetPrimitiveTopology_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_VSGetShaderResources_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews);
void __RPC_STUB ID3D10Device_VSGetShaderResources_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_VSGetSamplers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers);
void __RPC_STUB ID3D10Device_VSGetSamplers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GetPredication_Proxy(
ID3D10Device* This,
ID3D10Predicate **ppPredicate,
BOOL *pPredicateValue);
void __RPC_STUB ID3D10Device_GetPredication_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GSGetShaderResources_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumViews,
ID3D10ShaderResourceView **ppShaderResourceViews);
void __RPC_STUB ID3D10Device_GSGetShaderResources_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GSGetSamplers_Proxy(
ID3D10Device* This,
UINT StartSlot,
UINT NumSamplers,
ID3D10SamplerState **ppSamplers);
void __RPC_STUB ID3D10Device_GSGetSamplers_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_OMGetRenderTargets_Proxy(
ID3D10Device* This,
UINT NumViews,
ID3D10RenderTargetView **ppRenderTargetViews,
ID3D10DepthStencilView **ppDepthStencilView);
void __RPC_STUB ID3D10Device_OMGetRenderTargets_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_OMGetBlendState_Proxy(
ID3D10Device* This,
ID3D10BlendState **ppBlendState,
FLOAT BlendFactor[4],
UINT *pSampleMask);
void __RPC_STUB ID3D10Device_OMGetBlendState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_OMGetDepthStencilState_Proxy(
ID3D10Device* This,
ID3D10DepthStencilState **ppDepthStencilState,
UINT *pStencilRef);
void __RPC_STUB ID3D10Device_OMGetDepthStencilState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_SOGetTargets_Proxy(
ID3D10Device* This,
UINT NumBuffers,
ID3D10Buffer **ppSOTargets,
UINT *pOffsets);
void __RPC_STUB ID3D10Device_SOGetTargets_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_RSGetState_Proxy(
ID3D10Device* This,
ID3D10RasterizerState **ppRasterizerState);
void __RPC_STUB ID3D10Device_RSGetState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_RSGetViewports_Proxy(
ID3D10Device* This,
UINT *NumViewports,
D3D10_VIEWPORT *pViewports);
void __RPC_STUB ID3D10Device_RSGetViewports_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_RSGetScissorRects_Proxy(
ID3D10Device* This,
UINT *NumRects,
D3D10_RECT *pRects);
void __RPC_STUB ID3D10Device_RSGetScissorRects_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_GetDeviceRemovedReason_Proxy(
ID3D10Device* This);
void __RPC_STUB ID3D10Device_GetDeviceRemovedReason_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_SetExceptionMode_Proxy(
ID3D10Device* This,
UINT RaiseFlags);
void __RPC_STUB ID3D10Device_SetExceptionMode_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
UINT STDMETHODCALLTYPE ID3D10Device_GetExceptionMode_Proxy(
ID3D10Device* This);
void __RPC_STUB ID3D10Device_GetExceptionMode_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_GetPrivateData_Proxy(
ID3D10Device* This,
REFGUID guid,
UINT *pDataSize,
void *pData);
void __RPC_STUB ID3D10Device_GetPrivateData_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_SetPrivateData_Proxy(
ID3D10Device* This,
REFGUID guid,
UINT DataSize,
const void *pData);
void __RPC_STUB ID3D10Device_SetPrivateData_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_SetPrivateDataInterface_Proxy(
ID3D10Device* This,
REFGUID guid,
const IUnknown *pData);
void __RPC_STUB ID3D10Device_SetPrivateDataInterface_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_ClearState_Proxy(
ID3D10Device* This);
void __RPC_STUB ID3D10Device_ClearState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_Flush_Proxy(
ID3D10Device* This);
void __RPC_STUB ID3D10Device_Flush_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateBuffer_Proxy(
ID3D10Device* This,
const D3D10_BUFFER_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Buffer **ppBuffer);
void __RPC_STUB ID3D10Device_CreateBuffer_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture1D_Proxy(
ID3D10Device* This,
const D3D10_TEXTURE1D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture1D **ppTexture1D);
void __RPC_STUB ID3D10Device_CreateTexture1D_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture2D_Proxy(
ID3D10Device* This,
const D3D10_TEXTURE2D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture2D **ppTexture2D);
void __RPC_STUB ID3D10Device_CreateTexture2D_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture3D_Proxy(
ID3D10Device* This,
const D3D10_TEXTURE3D_DESC *pDesc,
const D3D10_SUBRESOURCE_DATA *pInitialData,
ID3D10Texture3D **ppTexture3D);
void __RPC_STUB ID3D10Device_CreateTexture3D_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateShaderResourceView_Proxy(
ID3D10Device* This,
ID3D10Resource *pResource,
const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
ID3D10ShaderResourceView **ppSRView);
void __RPC_STUB ID3D10Device_CreateShaderResourceView_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateRenderTargetView_Proxy(
ID3D10Device* This,
ID3D10Resource *pResource,
const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
ID3D10RenderTargetView **ppRTView);
void __RPC_STUB ID3D10Device_CreateRenderTargetView_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateDepthStencilView_Proxy(
ID3D10Device* This,
ID3D10Resource *pResource,
const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
ID3D10DepthStencilView **ppDepthStencilView);
void __RPC_STUB ID3D10Device_CreateDepthStencilView_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateInputLayout_Proxy(
ID3D10Device* This,
const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
UINT NumElements,
const void *pShaderBytecodeWithInputSignature,
SIZE_T BytecodeLength,
ID3D10InputLayout **ppInputLayout);
void __RPC_STUB ID3D10Device_CreateInputLayout_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateVertexShader_Proxy(
ID3D10Device* This,
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10VertexShader **ppVertexShader);
void __RPC_STUB ID3D10Device_CreateVertexShader_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateGeometryShader_Proxy(
ID3D10Device* This,
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10GeometryShader **ppGeometryShader);
void __RPC_STUB ID3D10Device_CreateGeometryShader_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateGeometryShaderWithStreamOutput_Proxy(
ID3D10Device* This,
const void *pShaderBytecode,
SIZE_T BytecodeLength,
const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
UINT NumEntries,
UINT OutputStreamStride,
ID3D10GeometryShader **ppGeometryShader);
void __RPC_STUB ID3D10Device_CreateGeometryShaderWithStreamOutput_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreatePixelShader_Proxy(
ID3D10Device* This,
const void *pShaderBytecode,
SIZE_T BytecodeLength,
ID3D10PixelShader **ppPixelShader);
void __RPC_STUB ID3D10Device_CreatePixelShader_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateBlendState_Proxy(
ID3D10Device* This,
const D3D10_BLEND_DESC *pBlendStateDesc,
ID3D10BlendState **ppBlendState);
void __RPC_STUB ID3D10Device_CreateBlendState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateDepthStencilState_Proxy(
ID3D10Device* This,
const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
ID3D10DepthStencilState **ppDepthStencilState);
void __RPC_STUB ID3D10Device_CreateDepthStencilState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateRasterizerState_Proxy(
ID3D10Device* This,
const D3D10_RASTERIZER_DESC *pRasterizerDesc,
ID3D10RasterizerState **ppRasterizerState);
void __RPC_STUB ID3D10Device_CreateRasterizerState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateSamplerState_Proxy(
ID3D10Device* This,
const D3D10_SAMPLER_DESC *pSamplerDesc,
ID3D10SamplerState **ppSamplerState);
void __RPC_STUB ID3D10Device_CreateSamplerState_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateQuery_Proxy(
ID3D10Device* This,
const D3D10_QUERY_DESC *pQueryDesc,
ID3D10Query **ppQuery);
void __RPC_STUB ID3D10Device_CreateQuery_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreatePredicate_Proxy(
ID3D10Device* This,
const D3D10_QUERY_DESC *pPredicateDesc,
ID3D10Predicate **ppPredicate);
void __RPC_STUB ID3D10Device_CreatePredicate_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CreateCounter_Proxy(
ID3D10Device* This,
const D3D10_COUNTER_DESC *pCounterDesc,
ID3D10Counter **ppCounter);
void __RPC_STUB ID3D10Device_CreateCounter_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CheckFormatSupport_Proxy(
ID3D10Device* This,
DXGI_FORMAT Format,
UINT *pFormatSupport);
void __RPC_STUB ID3D10Device_CheckFormatSupport_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CheckMultisampleQualityLevels_Proxy(
ID3D10Device* This,
DXGI_FORMAT Format,
UINT SampleCount,
UINT *pNumQualityLevels);
void __RPC_STUB ID3D10Device_CheckMultisampleQualityLevels_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_CheckCounterInfo_Proxy(
ID3D10Device* This,
D3D10_COUNTER_INFO *pCounterInfo);
void __RPC_STUB ID3D10Device_CheckCounterInfo_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_CheckCounter_Proxy(
ID3D10Device* This,
const D3D10_COUNTER_DESC *pDesc,
D3D10_COUNTER_TYPE *pType,
UINT *pActiveCounters,
LPSTR szName,
UINT *pNameLength,
LPSTR szUnits,
UINT *pUnitsLength,
LPSTR szDescription,
UINT *pDescriptionLength);
void __RPC_STUB ID3D10Device_CheckCounter_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
UINT STDMETHODCALLTYPE ID3D10Device_GetCreationFlags_Proxy(
ID3D10Device* This);
void __RPC_STUB ID3D10Device_GetCreationFlags_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3D10Device_OpenSharedResource_Proxy(
ID3D10Device* This,
HANDLE hResource,
REFIID ReturnedInterface,
void **ppResource);
void __RPC_STUB ID3D10Device_OpenSharedResource_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_SetTextFilterSize_Proxy(
ID3D10Device* This,
UINT Width,
UINT Height);
void __RPC_STUB ID3D10Device_SetTextFilterSize_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Device_GetTextFilterSize_Proxy(
ID3D10Device* This,
UINT *pWidth,
UINT *pHeight);
void __RPC_STUB ID3D10Device_GetTextFilterSize_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Device_INTERFACE_DEFINED__ */
/*****************************************************************************
* ID3D10Multithread interface
*/
#ifndef __ID3D10Multithread_INTERFACE_DEFINED__
#define __ID3D10Multithread_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3D10Multithread : public IUnknown
{
virtual void STDMETHODCALLTYPE Enter(
) = 0;
virtual void STDMETHODCALLTYPE Leave(
) = 0;
virtual BOOL STDMETHODCALLTYPE SetMultithreadProtected(
BOOL bMTProtect) = 0;
virtual BOOL STDMETHODCALLTYPE GetMultithreadProtected(
) = 0;
};
#else
typedef struct ID3D10MultithreadVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Multithread* This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Multithread* This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Multithread* This);
/*** ID3D10Multithread methods ***/
void (STDMETHODCALLTYPE *Enter)(
ID3D10Multithread* This);
void (STDMETHODCALLTYPE *Leave)(
ID3D10Multithread* This);
BOOL (STDMETHODCALLTYPE *SetMultithreadProtected)(
ID3D10Multithread* This,
BOOL bMTProtect);
BOOL (STDMETHODCALLTYPE *GetMultithreadProtected)(
ID3D10Multithread* This);
END_INTERFACE
} ID3D10MultithreadVtbl;
interface ID3D10Multithread {
CONST_VTBL ID3D10MultithreadVtbl* lpVtbl;
};
#ifdef COBJMACROS
/*** IUnknown methods ***/
#define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10Multithread methods ***/
#define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This)
#define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This)
#define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect)
#define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This)
#endif
#endif
void STDMETHODCALLTYPE ID3D10Multithread_Enter_Proxy(
ID3D10Multithread* This);
void __RPC_STUB ID3D10Multithread_Enter_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
void STDMETHODCALLTYPE ID3D10Multithread_Leave_Proxy(
ID3D10Multithread* This);
void __RPC_STUB ID3D10Multithread_Leave_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
BOOL STDMETHODCALLTYPE ID3D10Multithread_SetMultithreadProtected_Proxy(
ID3D10Multithread* This,
BOOL bMTProtect);
void __RPC_STUB ID3D10Multithread_SetMultithreadProtected_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
BOOL STDMETHODCALLTYPE ID3D10Multithread_GetMultithreadProtected_Proxy(
ID3D10Multithread* This);
void __RPC_STUB ID3D10Multithread_GetMultithreadProtected_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */
#include "d3d10misc.h"
#include "d3d10shader.h"
#include "d3d10effect.h"
/* Begin additional prototypes for all interfaces */
/* End additional prototypes */
#ifdef __cplusplus
}
#endif
#endif /* __WIDL_D3D10_H */