| /*** Autogenerated by WIDL 1.2-rc7 from d3d10.idl - Do not edit ***/ |
| |
| #include <rpc.h> |
| #include <rpcndr.h> |
| |
| #ifndef __WIDL_D3D10_H |
| #define __WIDL_D3D10_H |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* Headers for imported files */ |
| |
| #include <oaidl.h> |
| #include <ocidl.h> |
| #include <dxgi.h> |
| |
| /* Forward declarations */ |
| |
| #ifndef __ID3D10DeviceChild_FWD_DEFINED__ |
| #define __ID3D10DeviceChild_FWD_DEFINED__ |
| typedef interface ID3D10DeviceChild ID3D10DeviceChild; |
| #endif |
| |
| #ifndef __ID3D10Resource_FWD_DEFINED__ |
| #define __ID3D10Resource_FWD_DEFINED__ |
| typedef interface ID3D10Resource ID3D10Resource; |
| #endif |
| |
| #ifndef __ID3D10Buffer_FWD_DEFINED__ |
| #define __ID3D10Buffer_FWD_DEFINED__ |
| typedef interface ID3D10Buffer ID3D10Buffer; |
| #endif |
| |
| #ifndef __ID3D10Texture1D_FWD_DEFINED__ |
| #define __ID3D10Texture1D_FWD_DEFINED__ |
| typedef interface ID3D10Texture1D ID3D10Texture1D; |
| #endif |
| |
| #ifndef __ID3D10Texture2D_FWD_DEFINED__ |
| #define __ID3D10Texture2D_FWD_DEFINED__ |
| typedef interface ID3D10Texture2D ID3D10Texture2D; |
| #endif |
| |
| #ifndef __ID3D10Texture3D_FWD_DEFINED__ |
| #define __ID3D10Texture3D_FWD_DEFINED__ |
| typedef interface ID3D10Texture3D ID3D10Texture3D; |
| #endif |
| |
| #ifndef __ID3D10View_FWD_DEFINED__ |
| #define __ID3D10View_FWD_DEFINED__ |
| typedef interface ID3D10View ID3D10View; |
| #endif |
| |
| #ifndef __ID3D10DepthStencilView_FWD_DEFINED__ |
| #define __ID3D10DepthStencilView_FWD_DEFINED__ |
| typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; |
| #endif |
| |
| #ifndef __ID3D10RenderTargetView_FWD_DEFINED__ |
| #define __ID3D10RenderTargetView_FWD_DEFINED__ |
| typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; |
| #endif |
| |
| #ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ |
| #define __ID3D10ShaderResourceView_FWD_DEFINED__ |
| typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; |
| #endif |
| |
| #ifndef __ID3D10BlendState_FWD_DEFINED__ |
| #define __ID3D10BlendState_FWD_DEFINED__ |
| typedef interface ID3D10BlendState ID3D10BlendState; |
| #endif |
| |
| #ifndef __ID3D10DepthStencilState_FWD_DEFINED__ |
| #define __ID3D10DepthStencilState_FWD_DEFINED__ |
| typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; |
| #endif |
| |
| #ifndef __ID3D10GeometryShader_FWD_DEFINED__ |
| #define __ID3D10GeometryShader_FWD_DEFINED__ |
| typedef interface ID3D10GeometryShader ID3D10GeometryShader; |
| #endif |
| |
| #ifndef __ID3D10InputLayout_FWD_DEFINED__ |
| #define __ID3D10InputLayout_FWD_DEFINED__ |
| typedef interface ID3D10InputLayout ID3D10InputLayout; |
| #endif |
| |
| #ifndef __ID3D10PixelShader_FWD_DEFINED__ |
| #define __ID3D10PixelShader_FWD_DEFINED__ |
| typedef interface ID3D10PixelShader ID3D10PixelShader; |
| #endif |
| |
| #ifndef __ID3D10RasterizerState_FWD_DEFINED__ |
| #define __ID3D10RasterizerState_FWD_DEFINED__ |
| typedef interface ID3D10RasterizerState ID3D10RasterizerState; |
| #endif |
| |
| #ifndef __ID3D10SamplerState_FWD_DEFINED__ |
| #define __ID3D10SamplerState_FWD_DEFINED__ |
| typedef interface ID3D10SamplerState ID3D10SamplerState; |
| #endif |
| |
| #ifndef __ID3D10VertexShader_FWD_DEFINED__ |
| #define __ID3D10VertexShader_FWD_DEFINED__ |
| typedef interface ID3D10VertexShader ID3D10VertexShader; |
| #endif |
| |
| #ifndef __ID3D10Asynchronous_FWD_DEFINED__ |
| #define __ID3D10Asynchronous_FWD_DEFINED__ |
| typedef interface ID3D10Asynchronous ID3D10Asynchronous; |
| #endif |
| |
| #ifndef __ID3D10Counter_FWD_DEFINED__ |
| #define __ID3D10Counter_FWD_DEFINED__ |
| typedef interface ID3D10Counter ID3D10Counter; |
| #endif |
| |
| #ifndef __ID3D10Query_FWD_DEFINED__ |
| #define __ID3D10Query_FWD_DEFINED__ |
| typedef interface ID3D10Query ID3D10Query; |
| #endif |
| |
| #ifndef __ID3D10Predicate_FWD_DEFINED__ |
| #define __ID3D10Predicate_FWD_DEFINED__ |
| typedef interface ID3D10Predicate ID3D10Predicate; |
| #endif |
| |
| #ifndef __ID3D10Device_FWD_DEFINED__ |
| #define __ID3D10Device_FWD_DEFINED__ |
| typedef interface ID3D10Device ID3D10Device; |
| #endif |
| |
| #ifndef __ID3D10Multithread_FWD_DEFINED__ |
| #define __ID3D10Multithread_FWD_DEFINED__ |
| typedef interface ID3D10Multithread ID3D10Multithread; |
| #endif |
| |
| |
| #ifndef _D3D10_CONSTANTS |
| #define _D3D10_CONSTANTS |
| #define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000) |
| |
| #define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000) |
| |
| #define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000) |
| |
| #define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000) |
| |
| #define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000) |
| |
| #define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000) |
| |
| #define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000) |
| |
| #define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000) |
| |
| #define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000) |
| |
| #define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000) |
| |
| #define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000) |
| |
| #define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000) |
| |
| #define D3D10_FLOAT32_MAX (3.40282346600000e+38) |
| |
| #define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000) |
| |
| #define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000) |
| |
| #define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000) |
| |
| #define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000) |
| |
| #define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000) |
| |
| #define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000) |
| |
| #define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000) |
| |
| #define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900) |
| |
| #define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900) |
| |
| #define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900) |
| |
| #define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000) |
| |
| #define D3D10_LINEAR_GAMMA (1.00000000000000) |
| |
| #define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000) |
| |
| #define D3D10_MAX_DEPTH (1.00000000000000) |
| |
| #define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34) |
| |
| #define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000) |
| |
| #define D3D10_MIN_DEPTH (0.00000000000000) |
| |
| #define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000) |
| |
| #define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000) |
| |
| #define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000) |
| |
| #define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000) |
| |
| #define D3D10_SRGB_GAMMA (2.20000000000000) |
| |
| #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000) |
| |
| #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000) |
| |
| #define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000) |
| |
| #define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000) |
| |
| #define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000) |
| |
| #define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000) |
| |
| #define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000) |
| |
| #define D3D_SPEC_VERSION (1.05000500000000) |
| |
| #define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) |
| |
| #define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) |
| |
| #define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff) |
| |
| #define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) |
| |
| #define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8) |
| |
| #define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) |
| |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) |
| |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) |
| |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) |
| |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) |
| |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) |
| |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) |
| |
| #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) |
| |
| #define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) |
| |
| #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) |
| |
| #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) |
| |
| #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) |
| |
| #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) |
| |
| #define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) |
| |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) |
| |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) |
| |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) |
| |
| #define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) |
| |
| #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) |
| |
| #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) |
| |
| #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) |
| |
| #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) |
| |
| #define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16) |
| |
| #define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) |
| |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) |
| |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096) |
| |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) |
| |
| #define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) |
| |
| #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) |
| |
| #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) |
| |
| #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) |
| |
| #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) |
| |
| #define D3D10_DEFAULT_DEPTH_BIAS (0) |
| |
| #define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) |
| |
| #define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff) |
| |
| #define D3D10_DEFAULT_SCISSOR_ENDX (0) |
| |
| #define D3D10_DEFAULT_SCISSOR_ENDY (0) |
| |
| #define D3D10_DEFAULT_SCISSOR_STARTX (0) |
| |
| #define D3D10_DEFAULT_SCISSOR_STARTY (0) |
| |
| #define D3D10_DEFAULT_STENCIL_READ_MASK (0xff) |
| |
| #define D3D10_DEFAULT_STENCIL_REFERENCE (0) |
| |
| #define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff) |
| |
| #define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) |
| |
| #define D3D10_DEFAULT_VIEWPORT_HEIGHT (0) |
| |
| #define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0) |
| |
| #define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0) |
| |
| #define D3D10_DEFAULT_VIEWPORT_WIDTH (0) |
| |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) |
| |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) |
| |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) |
| |
| #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) |
| |
| #define D3D10_GS_INPUT_REGISTER_COMPONENTS (4) |
| |
| #define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_GS_INPUT_REGISTER_COUNT (16) |
| |
| #define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2) |
| |
| #define D3D10_GS_INPUT_REGISTER_READ_PORTS (1) |
| |
| #define D3D10_GS_INPUT_REGISTER_VERTICES (6) |
| |
| #define D3D10_GS_OUTPUT_ELEMENTS (32) |
| |
| #define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4) |
| |
| #define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_GS_OUTPUT_REGISTER_COUNT (32) |
| |
| #define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) |
| |
| #define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) |
| |
| #define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) |
| |
| #define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) |
| |
| #define D3D10_IA_INSTANCE_ID_BIT_COUNT (32) |
| |
| #define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) |
| |
| #define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32) |
| |
| #define D3D10_IA_VERTEX_ID_BIT_COUNT (32) |
| |
| #define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16) |
| |
| #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64) |
| |
| #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16) |
| |
| #define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) |
| |
| #define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) |
| |
| #define D3D10_MAX_MAXANISOTROPY (16) |
| |
| #define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32) |
| |
| #define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) |
| |
| #define D3D10_MIN_MAXANISOTROPY (0) |
| |
| #define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6) |
| |
| #define D3D10_MIP_LOD_RANGE_BIT_COUNT (8) |
| |
| #define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) |
| |
| #define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13) |
| |
| #define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) |
| |
| #define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) |
| |
| #define D3D10_PS_FRONTFACING_FALSE_VALUE (0) |
| |
| #define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff) |
| |
| #define D3D10_PS_INPUT_REGISTER_COMPONENTS (4) |
| |
| #define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_PS_INPUT_REGISTER_COUNT (32) |
| |
| #define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2) |
| |
| #define D3D10_PS_INPUT_REGISTER_READ_PORTS (1) |
| |
| #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) |
| |
| #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) |
| |
| #define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4) |
| |
| #define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_PS_OUTPUT_REGISTER_COUNT (8) |
| |
| #define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096) |
| |
| #define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) |
| |
| #define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) |
| |
| #define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096) |
| |
| #define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) |
| |
| #define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) |
| |
| #define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192) |
| |
| #define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) |
| |
| #define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) |
| |
| #define D3D10_REQ_MAXANISOTROPY (16) |
| |
| #define D3D10_REQ_MIP_LEVELS (14) |
| |
| #define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) |
| |
| #define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096) |
| |
| #define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192) |
| |
| #define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128) |
| |
| #define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20) |
| |
| #define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096) |
| |
| #define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512) |
| |
| #define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192) |
| |
| #define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512) |
| |
| #define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192) |
| |
| #define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) |
| |
| #define D3D10_REQ_TEXTURECUBE_DIMENSION (8192) |
| |
| #define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) |
| |
| #define D3D10_SHADER_MAJOR_VERSION (4) |
| |
| #define D3D10_SHADER_MINOR_VERSION (0) |
| |
| #define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0) |
| |
| #define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) |
| |
| #define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8) |
| |
| #define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) |
| |
| #define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) |
| |
| #define D3D10_SO_BUFFER_SLOT_COUNT (4) |
| |
| #define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) |
| |
| #define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) |
| |
| #define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) |
| |
| #define D3D10_STANDARD_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) |
| |
| #define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) |
| |
| #define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128) |
| |
| #define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32) |
| |
| #define D3D10_STANDARD_VECTOR_SIZE (4) |
| |
| #define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16) |
| |
| #define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) |
| |
| #define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) |
| |
| #define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6) |
| |
| #define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18) |
| |
| #define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0) |
| |
| #define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) |
| |
| #define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) |
| |
| #define D3D10_VIEWPORT_BOUNDS_MAX (16383) |
| |
| #define D3D10_VIEWPORT_BOUNDS_MIN (-16384) |
| |
| #define D3D10_VS_INPUT_REGISTER_COMPONENTS (4) |
| |
| #define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_VS_INPUT_REGISTER_COUNT (16) |
| |
| #define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2) |
| |
| #define D3D10_VS_INPUT_REGISTER_READ_PORTS (1) |
| |
| #define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4) |
| |
| #define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) |
| |
| #define D3D10_VS_OUTPUT_REGISTER_COUNT (16) |
| |
| #define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) |
| |
| #define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) |
| |
| #define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) |
| |
| #define D3D_MAJOR_VERSION (10) |
| |
| #define D3D_MINOR_VERSION (0) |
| |
| #define D3D_SPEC_DATE_DAY (8) |
| |
| #define D3D_SPEC_DATE_MONTH (8) |
| |
| #define D3D_SPEC_DATE_YEAR (2006) |
| |
| #endif |
| #define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff) |
| |
| #define _FACD3D10 (0x87) |
| |
| #define _FACD3D10DEBUG (_FACD3D10 + 1) |
| |
| #define D3D10_FILTER_TYPE_MASK (0x3) |
| |
| #define D3D10_SDK_VERSION (29) |
| |
| #define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code) |
| #define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code) |
| #define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1) |
| #define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2) |
| typedef enum D3D10_BLEND { |
| D3D10_BLEND_ZERO = 1, |
| D3D10_BLEND_ONE = 2, |
| D3D10_BLEND_SRC_COLOR = 3, |
| D3D10_BLEND_INV_SRC_COLOR = 4, |
| D3D10_BLEND_SRC_ALPHA = 5, |
| D3D10_BLEND_INV_SRC_ALPHA = 6, |
| D3D10_BLEND_DEST_ALPHA = 7, |
| D3D10_BLEND_INV_DEST_ALPHA = 8, |
| D3D10_BLEND_DEST_COLOR = 9, |
| D3D10_BLEND_INV_DEST_COLOR = 10, |
| D3D10_BLEND_SRC_ALPHA_SAT = 11, |
| D3D10_BLEND_BLEND_FACTOR = 14, |
| D3D10_BLEND_INV_BLEND_FACTOR = 15, |
| D3D10_BLEND_SRC1_COLOR = 16, |
| D3D10_BLEND_INV_SRC1_COLOR = 17, |
| D3D10_BLEND_SRC1_ALPHA = 18, |
| D3D10_BLEND_INV_SRC1_ALPHA = 19 |
| } D3D10_BLEND; |
| typedef enum D3D10_BLEND_OP { |
| D3D10_BLEND_OP_ADD = 1, |
| D3D10_BLEND_OP_SUBTRACT = 2, |
| D3D10_BLEND_OP_REV_SUBTRACT = 3, |
| D3D10_BLEND_OP_MIN = 4, |
| D3D10_BLEND_OP_MAX = 5 |
| } D3D10_BLEND_OP; |
| typedef struct D3D10_BLEND_DESC { |
| BOOL AlphaToCoverageEnable; |
| BOOL BlendEnable[8]; |
| D3D10_BLEND SrcBlend; |
| D3D10_BLEND DestBlend; |
| D3D10_BLEND_OP BlendOp; |
| D3D10_BLEND SrcBlendAlpha; |
| D3D10_BLEND DestBlendAlpha; |
| D3D10_BLEND_OP BlendOpAlpha; |
| UINT8 RenderTargetWriteMask[8]; |
| } D3D10_BLEND_DESC; |
| typedef enum D3D10_DEPTH_WRITE_MASK { |
| D3D10_DEPTH_WRITE_MASK_ZERO = 0, |
| D3D10_DEPTH_WRITE_MASK_ALL = 1 |
| } D3D10_DEPTH_WRITE_MASK; |
| typedef enum D3D10_COMPARISON_FUNC { |
| D3D10_COMPARISON_NEVER = 1, |
| D3D10_COMPARISON_LESS = 2, |
| D3D10_COMPARISON_EQUAL = 3, |
| D3D10_COMPARISON_LESS_EQUAL = 4, |
| D3D10_COMPARISON_GREATER = 5, |
| D3D10_COMPARISON_NOT_EQUAL = 6, |
| D3D10_COMPARISON_GREATER_EQUAL = 7, |
| D3D10_COMPARISON_ALWAYS = 8 |
| } D3D10_COMPARISON_FUNC; |
| typedef enum D3D10_STENCIL_OP { |
| D3D10_STENCIL_OP_KEEP = 1, |
| D3D10_STENCIL_OP_ZERO = 2, |
| D3D10_STENCIL_OP_REPLACE = 3, |
| D3D10_STENCIL_OP_INCR_SAT = 4, |
| D3D10_STENCIL_OP_DECR_SAT = 5, |
| D3D10_STENCIL_OP_INVERT = 6, |
| D3D10_STENCIL_OP_INCR = 7, |
| D3D10_STENCIL_OP_DECR = 8 |
| } D3D10_STENCIL_OP; |
| typedef struct D3D10_DEPTH_STENCILOP_DESC { |
| D3D10_STENCIL_OP StencilFailOp; |
| D3D10_STENCIL_OP StencilDepthFailOp; |
| D3D10_STENCIL_OP StencilPassOp; |
| D3D10_COMPARISON_FUNC StencilFunc; |
| } D3D10_DEPTH_STENCILOP_DESC; |
| typedef struct D3D10_DEPTH_STENCIL_DESC { |
| BOOL DepthEnable; |
| D3D10_DEPTH_WRITE_MASK DepthWriteMask; |
| D3D10_COMPARISON_FUNC DepthFunc; |
| BOOL StencilEnable; |
| UINT8 StencilReadMask; |
| UINT8 StencilWriteMask; |
| D3D10_DEPTH_STENCILOP_DESC FrontFace; |
| D3D10_DEPTH_STENCILOP_DESC BackFace; |
| } D3D10_DEPTH_STENCIL_DESC; |
| typedef enum D3D10_FILL_MODE { |
| D3D10_FILL_WIREFRAME = 2, |
| D3D10_FILL_SOLID = 3 |
| } D3D10_FILL_MODE; |
| typedef enum D3D10_CULL_MODE { |
| D3D10_CULL_NONE = 1, |
| D3D10_CULL_FRONT = 2, |
| D3D10_CULL_BACK = 3 |
| } D3D10_CULL_MODE; |
| typedef struct D3D10_RASTERIZER_DESC { |
| D3D10_FILL_MODE FillMode; |
| D3D10_CULL_MODE CullMode; |
| BOOL FrontCounterClockwise; |
| INT DepthBias; |
| FLOAT DepthBiasClamp; |
| FLOAT SlopeScaledDepthBias; |
| BOOL DepthClipEnable; |
| BOOL ScissorEnable; |
| BOOL MultisampleEnable; |
| BOOL AntialiasedLineEnable; |
| } D3D10_RASTERIZER_DESC; |
| typedef enum D3D10_FILTER { |
| D3D10_FILTER_MIN_MAG_MIP_POINT = 0, |
| D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, |
| D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, |
| D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, |
| D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
| D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
| D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
| D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
| D3D10_FILTER_ANISOTROPIC = 0x55, |
| D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
| D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
| D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
| D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
| D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
| D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
| D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
| D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
| D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, |
| D3D10_FILTER_TEXT_1BIT = 0x80000000 |
| } D3D10_FILTER; |
| typedef enum D3D10_TEXTURE_ADDRESS_MODE { |
| D3D10_TEXTURE_ADDRESS_WRAP = 1, |
| D3D10_TEXTURE_ADDRESS_MIRROR = 2, |
| D3D10_TEXTURE_ADDRESS_CLAMP = 3, |
| D3D10_TEXTURE_ADDRESS_BORDER = 4, |
| D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 |
| } D3D10_TEXTURE_ADDRESS_MODE; |
| typedef struct D3D10_SAMPLER_DESC { |
| D3D10_FILTER Filter; |
| D3D10_TEXTURE_ADDRESS_MODE AddressU; |
| D3D10_TEXTURE_ADDRESS_MODE AddressV; |
| D3D10_TEXTURE_ADDRESS_MODE AddressW; |
| FLOAT MipLODBias; |
| UINT MaxAnisotropy; |
| D3D10_COMPARISON_FUNC ComparisonFunc; |
| FLOAT BorderColor[4]; |
| FLOAT MinLOD; |
| FLOAT MaxLOD; |
| } D3D10_SAMPLER_DESC; |
| typedef enum D3D10_COUNTER { |
| D3D10_COUNTER_GPU_IDLE = 0, |
| D3D10_COUNTER_VERTEX_PROCESSING = 1, |
| D3D10_COUNTER_GEOMETRY_PROCESSING = 2, |
| D3D10_COUNTER_PIXEL_PROCESSING = 3, |
| D3D10_COUNTER_OTHER_GPU_PROCESSING = 4, |
| D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5, |
| D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6, |
| D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7, |
| D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8, |
| D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9, |
| D3D10_COUNTER_VS_MEMORY_LIMITED = 10, |
| D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11, |
| D3D10_COUNTER_GS_MEMORY_LIMITED = 12, |
| D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13, |
| D3D10_COUNTER_PS_MEMORY_LIMITED = 14, |
| D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15, |
| D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16, |
| D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17, |
| D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 |
| } D3D10_COUNTER; |
| typedef struct D3D10_COUNTER_DESC { |
| D3D10_COUNTER Counter; |
| UINT MiscFlags; |
| } D3D10_COUNTER_DESC; |
| typedef enum D3D10_COUNTER_TYPE { |
| D3D10_COUNTER_TYPE_FLOAT32 = 0, |
| D3D10_COUNTER_TYPE_UINT16 = 1, |
| D3D10_COUNTER_TYPE_UINT32 = 2, |
| D3D10_COUNTER_TYPE_UINT64 = 3 |
| } D3D10_COUNTER_TYPE; |
| typedef struct D3D10_COUNTER_INFO { |
| D3D10_COUNTER LastDeviceDependentCounter; |
| UINT NumSimultaneousCounters; |
| UINT8 NumDetectableParallelUnits; |
| } D3D10_COUNTER_INFO; |
| typedef enum D3D10_RESOURCE_DIMENSION { |
| D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, |
| D3D10_RESOURCE_DIMENSION_BUFFER = 1, |
| D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, |
| D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, |
| D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 |
| } D3D10_RESOURCE_DIMENSION; |
| typedef enum D3D10_USAGE { |
| D3D10_USAGE_DEFAULT = 0, |
| D3D10_USAGE_IMMUTABLE = 1, |
| D3D10_USAGE_DYNAMIC = 2, |
| D3D10_USAGE_STAGING = 3 |
| } D3D10_USAGE; |
| typedef struct D3D10_BUFFER_DESC { |
| UINT ByteWidth; |
| D3D10_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D10_BUFFER_DESC; |
| typedef enum D3D10_MAP { |
| D3D10_MAP_READ = 1, |
| D3D10_MAP_WRITE = 2, |
| D3D10_MAP_READ_WRITE = 3, |
| D3D10_MAP_WRITE_DISCARD = 4, |
| D3D10_MAP_WRITE_NO_OVERWRITE = 5 |
| } D3D10_MAP; |
| typedef struct D3D10_TEXTURE1D_DESC { |
| UINT Width; |
| UINT MipLevels; |
| UINT ArraySize; |
| DXGI_FORMAT Format; |
| D3D10_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D10_TEXTURE1D_DESC; |
| typedef struct D3D10_TEXTURE2D_DESC { |
| UINT Width; |
| UINT Height; |
| UINT MipLevels; |
| UINT ArraySize; |
| DXGI_FORMAT Format; |
| DXGI_SAMPLE_DESC SampleDesc; |
| D3D10_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D10_TEXTURE2D_DESC; |
| typedef struct D3D10_TEXTURE3D_DESC { |
| UINT Width; |
| UINT Height; |
| UINT Depth; |
| UINT MipLevels; |
| DXGI_FORMAT Format; |
| D3D10_USAGE Usage; |
| UINT BindFlags; |
| UINT CPUAccessFlags; |
| UINT MiscFlags; |
| } D3D10_TEXTURE3D_DESC; |
| typedef enum D3D10_DSV_DIMENSION { |
| D3D10_DSV_DIMENSION_UNKNOWN = 0, |
| D3D10_DSV_DIMENSION_TEXTURE1D = 1, |
| D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, |
| D3D10_DSV_DIMENSION_TEXTURE2D = 3, |
| D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, |
| D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, |
| D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 |
| } D3D10_DSV_DIMENSION; |
| typedef struct D3D10_TEX1D_DSV { |
| UINT MipSlice; |
| } D3D10_TEX1D_DSV; |
| typedef struct D3D10_TEX1D_ARRAY_DSV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX1D_ARRAY_DSV; |
| typedef struct D3D10_TEX2D_DSV { |
| UINT MipSlice; |
| } D3D10_TEX2D_DSV; |
| typedef struct D3D10_TEX2D_ARRAY_DSV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2D_ARRAY_DSV; |
| typedef struct D3D10_TEX2DMS_DSV { |
| UINT UnusedField_NothingToDefine; |
| } D3D10_TEX2DMS_DSV; |
| typedef struct D3D10_TEX2DMS_ARRAY_DSV { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2DMS_ARRAY_DSV; |
| typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D10_DSV_DIMENSION ViewDimension; |
| union { |
| D3D10_TEX1D_DSV Texture1D; |
| D3D10_TEX1D_ARRAY_DSV Texture1DArray; |
| D3D10_TEX2D_DSV Texture2D; |
| D3D10_TEX2D_ARRAY_DSV Texture2DArray; |
| D3D10_TEX2DMS_DSV Texture2DMS; |
| D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; |
| } DUMMYUNIONNAME; |
| } D3D10_DEPTH_STENCIL_VIEW_DESC; |
| typedef enum D3D10_RTV_DIMENSION { |
| D3D10_RTV_DIMENSION_UNKNOWN = 0, |
| D3D10_RTV_DIMENSION_BUFFER = 1, |
| D3D10_RTV_DIMENSION_TEXTURE1D = 2, |
| D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D10_RTV_DIMENSION_TEXTURE2D = 4, |
| D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, |
| D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D10_RTV_DIMENSION_TEXTURE3D = 8 |
| } D3D10_RTV_DIMENSION; |
| typedef struct D3D10_BUFFER_RTV { |
| UINT ElementOffset; |
| UINT ElementWidth; |
| } D3D10_BUFFER_RTV; |
| typedef struct D3D10_TEX1D_RTV { |
| UINT MipSlice; |
| } D3D10_TEX1D_RTV; |
| typedef struct D3D10_TEX1D_ARRAY_RTV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX1D_ARRAY_RTV; |
| typedef struct D3D10_TEX2D_RTV { |
| UINT MipSlice; |
| } D3D10_TEX2D_RTV; |
| typedef struct D3D10_TEX2D_ARRAY_RTV { |
| UINT MipSlice; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2D_ARRAY_RTV; |
| typedef struct D3D10_TEX2DMS_RTV { |
| UINT UnusedField_NothingToDefine; |
| } D3D10_TEX2DMS_RTV; |
| typedef struct D3D10_TEX2DMS_ARRAY_RTV { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2DMS_ARRAY_RTV; |
| typedef struct D3D10_TEX3D_RTV { |
| UINT MipSlice; |
| UINT FirstWSlice; |
| UINT WSize; |
| } D3D10_TEX3D_RTV; |
| typedef struct D3D10_RENDER_TARGET_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D10_RTV_DIMENSION ViewDimension; |
| union { |
| D3D10_BUFFER_RTV Buffer; |
| D3D10_TEX1D_RTV Texture1D; |
| D3D10_TEX1D_ARRAY_RTV Texture1DArray; |
| D3D10_TEX2D_RTV Texture2D; |
| D3D10_TEX2D_ARRAY_RTV Texture2DArray; |
| D3D10_TEX2DMS_RTV Texture2DMS; |
| D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; |
| D3D10_TEX3D_RTV Texture3D; |
| } DUMMYUNIONNAME; |
| } D3D10_RENDER_TARGET_VIEW_DESC; |
| typedef enum D3D10_SRV_DIMENSION { |
| D3D10_SRV_DIMENSION_UNKNOWN = 0, |
| D3D10_SRV_DIMENSION_BUFFER = 1, |
| D3D10_SRV_DIMENSION_TEXTURE1D = 2, |
| D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D10_SRV_DIMENSION_TEXTURE2D = 4, |
| D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, |
| D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D10_SRV_DIMENSION_TEXTURE3D = 8, |
| D3D10_SRV_DIMENSION_TEXTURECUBE = 9 |
| } D3D10_SRV_DIMENSION; |
| typedef struct D3D10_BUFFER_SRV { |
| UINT ElementOffset; |
| UINT ElementWidth; |
| } D3D10_BUFFER_SRV; |
| typedef struct D3D10_TEX1D_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D10_TEX1D_SRV; |
| typedef struct D3D10_TEX1D_ARRAY_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX1D_ARRAY_SRV; |
| typedef struct D3D10_TEX2D_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D10_TEX2D_SRV; |
| typedef struct D3D10_TEX2D_ARRAY_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2D_ARRAY_SRV; |
| typedef struct D3D10_TEX2DMS_SRV { |
| UINT UnusedField_NothingToDefine; |
| } D3D10_TEX2DMS_SRV; |
| typedef struct D3D10_TEX2DMS_ARRAY_SRV { |
| UINT FirstArraySlice; |
| UINT ArraySize; |
| } D3D10_TEX2DMS_ARRAY_SRV; |
| typedef struct D3D10_TEX3D_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D10_TEX3D_SRV; |
| typedef struct D3D10_TEXCUBE_SRV { |
| UINT MostDetailedMip; |
| UINT MipLevels; |
| } D3D10_TEXCUBE_SRV; |
| typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { |
| DXGI_FORMAT Format; |
| D3D10_SRV_DIMENSION ViewDimension; |
| union { |
| D3D10_BUFFER_SRV Buffer; |
| D3D10_TEX1D_SRV Texture1D; |
| D3D10_TEX1D_ARRAY_SRV Texture1DArray; |
| D3D10_TEX2D_SRV Texture2D; |
| D3D10_TEX2D_ARRAY_SRV Texture2DArray; |
| D3D10_TEX2DMS_SRV Texture2DMS; |
| D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
| D3D10_TEX3D_SRV Texture3D; |
| D3D10_TEXCUBE_SRV TextureCube; |
| } DUMMYUNIONNAME; |
| } D3D10_SHADER_RESOURCE_VIEW_DESC; |
| typedef struct D3D10_BOX { |
| UINT left; |
| UINT top; |
| UINT front; |
| UINT right; |
| UINT bottom; |
| UINT back; |
| } D3D10_BOX; |
| typedef struct D3D10_SUBRESOURCE_DATA { |
| const void *pSysMem; |
| UINT SysMemPitch; |
| UINT SysMemSlicePitch; |
| } D3D10_SUBRESOURCE_DATA; |
| typedef struct D3D10_SO_DECLARATION_ENTRY { |
| LPCSTR SemanticName; |
| UINT SemanticIndex; |
| BYTE StartComponent; |
| BYTE ComponentCount; |
| BYTE OutputSlot; |
| } D3D10_SO_DECLARATION_ENTRY; |
| typedef enum D3D10_INPUT_CLASSIFICATION { |
| D3D10_INPUT_PER_VERTEX_DATA = 0, |
| D3D10_INPUT_PER_INSTANCE_DATA = 1 |
| } D3D10_INPUT_CLASSIFICATION; |
| typedef struct D3D10_INPUT_ELEMENT_DESC { |
| LPCSTR SemanticName; |
| UINT SemanticIndex; |
| DXGI_FORMAT Format; |
| UINT InputSlot; |
| UINT AlignedByteOffset; |
| D3D10_INPUT_CLASSIFICATION InputSlotClass; |
| UINT InstanceDataStepRate; |
| } D3D10_INPUT_ELEMENT_DESC; |
| typedef enum D3D10_QUERY { |
| D3D10_QUERY_EVENT = 0, |
| D3D10_QUERY_OCCLUSION = 1, |
| D3D10_QUERY_TIMESTAMP = 2, |
| D3D10_QUERY_TIMESTAMP_DISJOINT = 3, |
| D3D10_QUERY_PIPELINE_STATISTICS = 4, |
| D3D10_QUERY_OCCLUSION_PREDICATE = 5, |
| D3D10_QUERY_SO_STATISTICS = 6, |
| D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7 |
| } D3D10_QUERY; |
| typedef struct D3D10_QUERY_DESC { |
| D3D10_QUERY Query; |
| UINT MiscFlags; |
| } D3D10_QUERY_DESC; |
| typedef enum D3D10_PRIMITIVE_TOPOLOGY { |
| D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, |
| D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, |
| D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, |
| D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, |
| D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, |
| D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13 |
| } D3D10_PRIMITIVE_TOPOLOGY; |
| typedef RECT D3D10_RECT; |
| typedef struct D3D10_VIEWPORT { |
| INT TopLeftX; |
| INT TopLeftY; |
| UINT Width; |
| UINT Height; |
| FLOAT MinDepth; |
| FLOAT MaxDepth; |
| } D3D10_VIEWPORT; |
| typedef struct D3D10_MAPPED_TEXTURE2D { |
| void *pData; |
| UINT RowPitch; |
| } D3D10_MAPPED_TEXTURE2D; |
| typedef struct D3D10_MAPPED_TEXTURE3D { |
| void *pData; |
| UINT RowPitch; |
| UINT DepthPitch; |
| } D3D10_MAPPED_TEXTURE3D; |
| typedef enum D3D10_BIND_FLAG { |
| D3D10_BIND_VERTEX_BUFFER = 0x1, |
| D3D10_BIND_INDEX_BUFFER = 0x2, |
| D3D10_BIND_CONSTANT_BUFFER = 0x4, |
| D3D10_BIND_SHADER_RESOURCE = 0x8, |
| D3D10_BIND_STREAM_OUTPUT = 0x10, |
| D3D10_BIND_RENDER_TARGET = 0x20, |
| D3D10_BIND_DEPTH_STENCIL = 0x40 |
| } D3D10_BIND_FLAG; |
| typedef enum D3D10_CPU_ACCESS_FLAG { |
| D3D10_CPU_ACCESS_WRITE = 0x10000, |
| D3D10_CPU_ACCESS_READ = 0x20000 |
| } D3D10_CPU_ACCESS_FLAG; |
| typedef enum D3D10_RESOURCE_MISC_FLAG { |
| D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, |
| D3D10_RESOURCE_MISC_SHARED = 0x2, |
| D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4 |
| } D3D10_RESOURCE_MISC_FLAG; |
| typedef enum D3D10_MAP_FLAG { |
| D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000 |
| } D3D10_MAP_FLAG; |
| typedef enum D3D10_CLEAR_FLAG { |
| D3D10_CLEAR_DEPTH = 0x1, |
| D3D10_CLEAR_STENCIL = 0x2 |
| } D3D10_CLEAR_FLAG; |
| typedef enum D3D10_COLOR_WRITE_ENABLE { |
| D3D10_COLOR_WRITE_ENABLE_RED = 0x1, |
| D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, |
| D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, |
| D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, |
| D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA |
| } D3D10_COLOR_WRITE_ENABLE; |
| typedef enum D3D10_TEXTURECUBE_FACE { |
| D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, |
| D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, |
| D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 |
| } D3D10_TEXTURECUBE_FACE; |
| typedef enum D3D10_ASYNC_GETDATA_FLAG { |
| D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 |
| } D3D10_ASYNC_GETDATA_FLAG; |
| typedef enum D3D10_FILTER_TYPE { |
| D3D10_FILTER_TYPE_POINT = 0, |
| D3D10_FILTER_TYPE_LINEAR = 1 |
| } D3D10_FILTER_TYPE; |
| typedef enum D3D10_QUERY_MISC_FLAG { |
| D3D10_QUERY_MISC_PREDICATEHINT = 0x1 |
| } D3D10_QUERY_MISC_FLAG; |
| typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { |
| UINT64 Frequency; |
| BOOL Disjoint; |
| } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; |
| typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { |
| UINT64 IAVertices; |
| UINT64 IAPrimitives; |
| UINT64 VSInvocations; |
| UINT64 GSInvocations; |
| UINT64 GSPrimitives; |
| UINT64 CInvocations; |
| UINT64 CPrimitives; |
| UINT64 PSInvocations; |
| } D3D10_QUERY_DATA_PIPELINE_STATISTICS; |
| typedef struct D3D10_QUERY_DATA_SO_STATISTICS { |
| UINT64 NumPrimitivesWritten; |
| UINT64 PrimitivesStorageNeeded; |
| } D3D10_QUERY_DATA_SO_STATISTICS; |
| typedef enum D3D10_CREATE_DEVICE_FLAG { |
| D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, |
| D3D10_CREATE_DEVICE_DEBUG = 0x2, |
| D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, |
| D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8 |
| } D3D10_CREATE_DEVICE_FLAG; |
| #ifndef __ID3D10Device_FWD_DEFINED__ |
| #define __ID3D10Device_FWD_DEFINED__ |
| typedef interface ID3D10Device ID3D10Device; |
| #endif |
| |
| /***************************************************************************** |
| * ID3D10DeviceChild interface |
| */ |
| #ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ |
| #define __ID3D10DeviceChild_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10DeviceChild : public IUnknown |
| { |
| virtual void STDMETHODCALLTYPE GetDevice( |
| ID3D10Device **ppDevice) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetPrivateData( |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateData( |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( |
| REFGUID guid, |
| const IUnknown *pData) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10DeviceChildVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10DeviceChild* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10DeviceChild* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10DeviceChild* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10DeviceChild* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10DeviceChild* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10DeviceChild* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10DeviceChild* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D10DeviceChildVtbl; |
| interface ID3D10DeviceChild { |
| CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10DeviceChild_GetDevice_Proxy( |
| ID3D10DeviceChild* This, |
| ID3D10Device **ppDevice); |
| void __RPC_STUB ID3D10DeviceChild_GetDevice_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_GetPrivateData_Proxy( |
| ID3D10DeviceChild* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| void __RPC_STUB ID3D10DeviceChild_GetPrivateData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_SetPrivateData_Proxy( |
| ID3D10DeviceChild* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| void __RPC_STUB ID3D10DeviceChild_SetPrivateData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10DeviceChild_SetPrivateDataInterface_Proxy( |
| ID3D10DeviceChild* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| void __RPC_STUB ID3D10DeviceChild_SetPrivateDataInterface_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Resource interface |
| */ |
| #ifndef __ID3D10Resource_INTERFACE_DEFINED__ |
| #define __ID3D10Resource_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Resource : public ID3D10DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetType( |
| D3D10_RESOURCE_DIMENSION *rType) = 0; |
| |
| virtual void STDMETHODCALLTYPE SetEvictionPriority( |
| UINT EvictionPriority) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetEvictionPriority( |
| ) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10ResourceVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Resource* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Resource* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Resource* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10Resource* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Resource* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Resource* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Resource* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D10Resource* This, |
| D3D10_RESOURCE_DIMENSION *rType); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D10Resource* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D10Resource* This); |
| |
| END_INTERFACE |
| } ID3D10ResourceVtbl; |
| interface ID3D10Resource { |
| CONST_VTBL ID3D10ResourceVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10Resource methods ***/ |
| #define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) |
| #define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10Resource_GetType_Proxy( |
| ID3D10Resource* This, |
| D3D10_RESOURCE_DIMENSION *rType); |
| void __RPC_STUB ID3D10Resource_GetType_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Resource_SetEvictionPriority_Proxy( |
| ID3D10Resource* This, |
| UINT EvictionPriority); |
| void __RPC_STUB ID3D10Resource_SetEvictionPriority_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| UINT STDMETHODCALLTYPE ID3D10Resource_GetEvictionPriority_Proxy( |
| ID3D10Resource* This); |
| void __RPC_STUB ID3D10Resource_GetEvictionPriority_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Resource_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Buffer interface |
| */ |
| #ifndef __ID3D10Buffer_INTERFACE_DEFINED__ |
| #define __ID3D10Buffer_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Buffer : public ID3D10Resource |
| { |
| virtual HRESULT STDMETHODCALLTYPE Map( |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| void **ppData) = 0; |
| |
| virtual void STDMETHODCALLTYPE Unmap( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_BUFFER_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10BufferVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Buffer* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Buffer* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Buffer* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10Buffer* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Buffer* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Buffer* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Buffer* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D10Buffer* This, |
| D3D10_RESOURCE_DIMENSION *rType); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D10Buffer* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D10Buffer* This); |
| |
| /*** ID3D10Buffer methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Map)( |
| ID3D10Buffer* This, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| void **ppData); |
| |
| void (STDMETHODCALLTYPE *Unmap)( |
| ID3D10Buffer* This); |
| |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10Buffer* This, |
| D3D10_BUFFER_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10BufferVtbl; |
| interface ID3D10Buffer { |
| CONST_VTBL ID3D10BufferVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10Resource methods ***/ |
| #define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) |
| #define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| /*** ID3D10Buffer methods ***/ |
| #define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData) |
| #define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This) |
| #define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| HRESULT STDMETHODCALLTYPE ID3D10Buffer_Map_Proxy( |
| ID3D10Buffer* This, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| void **ppData); |
| void __RPC_STUB ID3D10Buffer_Map_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Buffer_Unmap_Proxy( |
| ID3D10Buffer* This); |
| void __RPC_STUB ID3D10Buffer_Unmap_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Buffer_GetDesc_Proxy( |
| ID3D10Buffer* This, |
| D3D10_BUFFER_DESC *pDesc); |
| void __RPC_STUB ID3D10Buffer_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Texture1D interface |
| */ |
| #ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ |
| #define __ID3D10Texture1D_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Texture1D : public ID3D10Resource |
| { |
| virtual HRESULT STDMETHODCALLTYPE Map( |
| UINT Subresource, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| void **ppData) = 0; |
| |
| virtual void STDMETHODCALLTYPE Unmap( |
| UINT Subresource) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_TEXTURE1D_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10Texture1DVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Texture1D* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Texture1D* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Texture1D* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10Texture1D* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Texture1D* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Texture1D* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Texture1D* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D10Texture1D* This, |
| D3D10_RESOURCE_DIMENSION *rType); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D10Texture1D* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D10Texture1D* This); |
| |
| /*** ID3D10Texture1D methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Map)( |
| ID3D10Texture1D* This, |
| UINT Subresource, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| void **ppData); |
| |
| void (STDMETHODCALLTYPE *Unmap)( |
| ID3D10Texture1D* This, |
| UINT Subresource); |
| |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10Texture1D* This, |
| D3D10_TEXTURE1D_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10Texture1DVtbl; |
| interface ID3D10Texture1D { |
| CONST_VTBL ID3D10Texture1DVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10Resource methods ***/ |
| #define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) |
| #define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| /*** ID3D10Texture1D methods ***/ |
| #define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData) |
| #define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) |
| #define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| HRESULT STDMETHODCALLTYPE ID3D10Texture1D_Map_Proxy( |
| ID3D10Texture1D* This, |
| UINT Subresource, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| void **ppData); |
| void __RPC_STUB ID3D10Texture1D_Map_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Texture1D_Unmap_Proxy( |
| ID3D10Texture1D* This, |
| UINT Subresource); |
| void __RPC_STUB ID3D10Texture1D_Unmap_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Texture1D_GetDesc_Proxy( |
| ID3D10Texture1D* This, |
| D3D10_TEXTURE1D_DESC *pDesc); |
| void __RPC_STUB ID3D10Texture1D_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Texture2D interface |
| */ |
| #ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ |
| #define __ID3D10Texture2D_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Texture2D : public ID3D10Resource |
| { |
| virtual HRESULT STDMETHODCALLTYPE Map( |
| UINT Subresource, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; |
| |
| virtual void STDMETHODCALLTYPE Unmap( |
| UINT Subresource) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_TEXTURE2D_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10Texture2DVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Texture2D* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Texture2D* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Texture2D* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10Texture2D* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Texture2D* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Texture2D* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Texture2D* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D10Texture2D* This, |
| D3D10_RESOURCE_DIMENSION *rType); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D10Texture2D* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D10Texture2D* This); |
| |
| /*** ID3D10Texture2D methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Map)( |
| ID3D10Texture2D* This, |
| UINT Subresource, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| D3D10_MAPPED_TEXTURE2D *pMappedTex2D); |
| |
| void (STDMETHODCALLTYPE *Unmap)( |
| ID3D10Texture2D* This, |
| UINT Subresource); |
| |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10Texture2D* This, |
| D3D10_TEXTURE2D_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10Texture2DVtbl; |
| interface ID3D10Texture2D { |
| CONST_VTBL ID3D10Texture2DVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10Resource methods ***/ |
| #define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) |
| #define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| /*** ID3D10Texture2D methods ***/ |
| #define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D) |
| #define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) |
| #define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| HRESULT STDMETHODCALLTYPE ID3D10Texture2D_Map_Proxy( |
| ID3D10Texture2D* This, |
| UINT Subresource, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| D3D10_MAPPED_TEXTURE2D *pMappedTex2D); |
| void __RPC_STUB ID3D10Texture2D_Map_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Texture2D_Unmap_Proxy( |
| ID3D10Texture2D* This, |
| UINT Subresource); |
| void __RPC_STUB ID3D10Texture2D_Unmap_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Texture2D_GetDesc_Proxy( |
| ID3D10Texture2D* This, |
| D3D10_TEXTURE2D_DESC *pDesc); |
| void __RPC_STUB ID3D10Texture2D_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Texture3D interface |
| */ |
| #ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ |
| #define __ID3D10Texture3D_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Texture3D : public ID3D10Resource |
| { |
| virtual HRESULT STDMETHODCALLTYPE Map( |
| UINT Subresource, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; |
| |
| virtual void STDMETHODCALLTYPE Unmap( |
| UINT Subresource) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_TEXTURE3D_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10Texture3DVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Texture3D* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Texture3D* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Texture3D* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10Texture3D* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Texture3D* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Texture3D* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Texture3D* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10Resource methods ***/ |
| void (STDMETHODCALLTYPE *GetType)( |
| ID3D10Texture3D* This, |
| D3D10_RESOURCE_DIMENSION *rType); |
| |
| void (STDMETHODCALLTYPE *SetEvictionPriority)( |
| ID3D10Texture3D* This, |
| UINT EvictionPriority); |
| |
| UINT (STDMETHODCALLTYPE *GetEvictionPriority)( |
| ID3D10Texture3D* This); |
| |
| /*** ID3D10Texture3D methods ***/ |
| HRESULT (STDMETHODCALLTYPE *Map)( |
| ID3D10Texture3D* This, |
| UINT Subresource, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| D3D10_MAPPED_TEXTURE3D *pMappedTex3D); |
| |
| void (STDMETHODCALLTYPE *Unmap)( |
| ID3D10Texture3D* This, |
| UINT Subresource); |
| |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10Texture3D* This, |
| D3D10_TEXTURE3D_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10Texture3DVtbl; |
| interface ID3D10Texture3D { |
| CONST_VTBL ID3D10Texture3DVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10Resource methods ***/ |
| #define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) |
| #define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) |
| #define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) |
| /*** ID3D10Texture3D methods ***/ |
| #define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D) |
| #define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) |
| #define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| HRESULT STDMETHODCALLTYPE ID3D10Texture3D_Map_Proxy( |
| ID3D10Texture3D* This, |
| UINT Subresource, |
| D3D10_MAP MapType, |
| UINT MapFlags, |
| D3D10_MAPPED_TEXTURE3D *pMappedTex3D); |
| void __RPC_STUB ID3D10Texture3D_Map_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Texture3D_Unmap_Proxy( |
| ID3D10Texture3D* This, |
| UINT Subresource); |
| void __RPC_STUB ID3D10Texture3D_Unmap_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Texture3D_GetDesc_Proxy( |
| ID3D10Texture3D* This, |
| D3D10_TEXTURE3D_DESC *pDesc); |
| void __RPC_STUB ID3D10Texture3D_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10View interface |
| */ |
| #ifndef __ID3D10View_INTERFACE_DEFINED__ |
| #define __ID3D10View_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10View : public ID3D10DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetResource( |
| ID3D10Resource **ppResource) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10ViewVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10View* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10View* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10View* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10View* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10View* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10View* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10View* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10View methods ***/ |
| void (STDMETHODCALLTYPE *GetResource)( |
| ID3D10View* This, |
| ID3D10Resource **ppResource); |
| |
| END_INTERFACE |
| } ID3D10ViewVtbl; |
| interface ID3D10View { |
| CONST_VTBL ID3D10ViewVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10View_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10View methods ***/ |
| #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10View_GetResource_Proxy( |
| ID3D10View* This, |
| ID3D10Resource **ppResource); |
| void __RPC_STUB ID3D10View_GetResource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10View_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10DepthStencilView interface |
| */ |
| #ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ |
| #define __ID3D10DepthStencilView_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10DepthStencilView : public ID3D10View |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10DepthStencilViewVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10DepthStencilView* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10DepthStencilView* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10DepthStencilView* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10DepthStencilView* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10DepthStencilView* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10DepthStencilView* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10DepthStencilView* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10View methods ***/ |
| void (STDMETHODCALLTYPE *GetResource)( |
| ID3D10DepthStencilView* This, |
| ID3D10Resource **ppResource); |
| |
| /*** ID3D10DepthStencilView methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10DepthStencilView* This, |
| D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10DepthStencilViewVtbl; |
| interface ID3D10DepthStencilView { |
| CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10View methods ***/ |
| #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| /*** ID3D10DepthStencilView methods ***/ |
| #define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10DepthStencilView_GetDesc_Proxy( |
| ID3D10DepthStencilView* This, |
| D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); |
| void __RPC_STUB ID3D10DepthStencilView_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10RenderTargetView interface |
| */ |
| #ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ |
| #define __ID3D10RenderTargetView_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10RenderTargetView : public ID3D10View |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10RenderTargetViewVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10RenderTargetView* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10RenderTargetView* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10RenderTargetView* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10RenderTargetView* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10RenderTargetView* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10RenderTargetView* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10RenderTargetView* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10View methods ***/ |
| void (STDMETHODCALLTYPE *GetResource)( |
| ID3D10RenderTargetView* This, |
| ID3D10Resource **ppResource); |
| |
| /*** ID3D10RenderTargetView methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10RenderTargetView* This, |
| D3D10_RENDER_TARGET_VIEW_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10RenderTargetViewVtbl; |
| interface ID3D10RenderTargetView { |
| CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10View methods ***/ |
| #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| /*** ID3D10RenderTargetView methods ***/ |
| #define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10RenderTargetView_GetDesc_Proxy( |
| ID3D10RenderTargetView* This, |
| D3D10_RENDER_TARGET_VIEW_DESC *pDesc); |
| void __RPC_STUB ID3D10RenderTargetView_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10ShaderResourceView interface |
| */ |
| #ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ |
| #define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10ShaderResourceView : public ID3D10View |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10ShaderResourceViewVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10ShaderResourceView* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10ShaderResourceView* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10ShaderResourceView* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10ShaderResourceView* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10ShaderResourceView* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10ShaderResourceView* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10ShaderResourceView* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10View methods ***/ |
| void (STDMETHODCALLTYPE *GetResource)( |
| ID3D10ShaderResourceView* This, |
| ID3D10Resource **ppResource); |
| |
| /*** ID3D10ShaderResourceView methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10ShaderResourceView* This, |
| D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10ShaderResourceViewVtbl; |
| interface ID3D10ShaderResourceView { |
| CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10View methods ***/ |
| #define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) |
| /*** ID3D10ShaderResourceView methods ***/ |
| #define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10ShaderResourceView_GetDesc_Proxy( |
| ID3D10ShaderResourceView* This, |
| D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); |
| void __RPC_STUB ID3D10ShaderResourceView_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10BlendState interface |
| */ |
| #ifndef __ID3D10BlendState_INTERFACE_DEFINED__ |
| #define __ID3D10BlendState_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10BlendState : public ID3D10DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_BLEND_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10BlendStateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10BlendState* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10BlendState* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10BlendState* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10BlendState* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10BlendState* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10BlendState* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10BlendState* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10BlendState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10BlendState* This, |
| D3D10_BLEND_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10BlendStateVtbl; |
| interface ID3D10BlendState { |
| CONST_VTBL ID3D10BlendStateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10BlendState methods ***/ |
| #define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10BlendState_GetDesc_Proxy( |
| ID3D10BlendState* This, |
| D3D10_BLEND_DESC *pDesc); |
| void __RPC_STUB ID3D10BlendState_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10DepthStencilState interface |
| */ |
| #ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ |
| #define __ID3D10DepthStencilState_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10DepthStencilState : public ID3D10DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10DepthStencilStateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10DepthStencilState* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10DepthStencilState* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10DepthStencilState* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10DepthStencilState* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10DepthStencilState* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10DepthStencilState* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10DepthStencilState* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10DepthStencilState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10DepthStencilState* This, |
| D3D10_DEPTH_STENCIL_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10DepthStencilStateVtbl; |
| interface ID3D10DepthStencilState { |
| CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10DepthStencilState methods ***/ |
| #define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10DepthStencilState_GetDesc_Proxy( |
| ID3D10DepthStencilState* This, |
| D3D10_DEPTH_STENCIL_DESC *pDesc); |
| void __RPC_STUB ID3D10DepthStencilState_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10GeometryShader interface |
| */ |
| #ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ |
| #define __ID3D10GeometryShader_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10GeometryShader : public ID3D10DeviceChild |
| { |
| }; |
| #else |
| typedef struct ID3D10GeometryShaderVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10GeometryShader* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10GeometryShader* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10GeometryShader* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10GeometryShader* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10GeometryShader* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10GeometryShader* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10GeometryShader* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D10GeometryShaderVtbl; |
| interface ID3D10GeometryShader { |
| CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10InputLayout interface |
| */ |
| #ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ |
| #define __ID3D10InputLayout_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10InputLayout : public ID3D10DeviceChild |
| { |
| }; |
| #else |
| typedef struct ID3D10InputLayoutVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10InputLayout* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10InputLayout* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10InputLayout* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10InputLayout* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10InputLayout* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10InputLayout* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10InputLayout* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D10InputLayoutVtbl; |
| interface ID3D10InputLayout { |
| CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10PixelShader interface |
| */ |
| #ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ |
| #define __ID3D10PixelShader_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10PixelShader : public ID3D10DeviceChild |
| { |
| }; |
| #else |
| typedef struct ID3D10PixelShaderVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10PixelShader* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10PixelShader* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10PixelShader* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10PixelShader* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10PixelShader* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10PixelShader* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10PixelShader* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D10PixelShaderVtbl; |
| interface ID3D10PixelShader { |
| CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10RasterizerState interface |
| */ |
| #ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ |
| #define __ID3D10RasterizerState_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10RasterizerState : public ID3D10DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_RASTERIZER_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10RasterizerStateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10RasterizerState* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10RasterizerState* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10RasterizerState* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10RasterizerState* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10RasterizerState* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10RasterizerState* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10RasterizerState* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10RasterizerState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10RasterizerState* This, |
| D3D10_RASTERIZER_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10RasterizerStateVtbl; |
| interface ID3D10RasterizerState { |
| CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10RasterizerState methods ***/ |
| #define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10RasterizerState_GetDesc_Proxy( |
| ID3D10RasterizerState* This, |
| D3D10_RASTERIZER_DESC *pDesc); |
| void __RPC_STUB ID3D10RasterizerState_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10SamplerState interface |
| */ |
| #ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ |
| #define __ID3D10SamplerState_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10SamplerState : public ID3D10DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_SAMPLER_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10SamplerStateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10SamplerState* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10SamplerState* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10SamplerState* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10SamplerState* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10SamplerState* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10SamplerState* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10SamplerState* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10SamplerState methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10SamplerState* This, |
| D3D10_SAMPLER_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10SamplerStateVtbl; |
| interface ID3D10SamplerState { |
| CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10SamplerState methods ***/ |
| #define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10SamplerState_GetDesc_Proxy( |
| ID3D10SamplerState* This, |
| D3D10_SAMPLER_DESC *pDesc); |
| void __RPC_STUB ID3D10SamplerState_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10VertexShader interface |
| */ |
| #ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ |
| #define __ID3D10VertexShader_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10VertexShader : public ID3D10DeviceChild |
| { |
| }; |
| #else |
| typedef struct ID3D10VertexShaderVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10VertexShader* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10VertexShader* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10VertexShader* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10VertexShader* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10VertexShader* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10VertexShader* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10VertexShader* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| END_INTERFACE |
| } ID3D10VertexShaderVtbl; |
| interface ID3D10VertexShader { |
| CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Asynchronous interface |
| */ |
| #ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ |
| #define __ID3D10Asynchronous_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Asynchronous : public ID3D10DeviceChild |
| { |
| virtual void STDMETHODCALLTYPE Begin( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE End( |
| ) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetData( |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetDataSize( |
| ) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10AsynchronousVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Asynchronous* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Asynchronous* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Asynchronous* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10Asynchronous* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Asynchronous* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Asynchronous* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Asynchronous* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10Asynchronous methods ***/ |
| void (STDMETHODCALLTYPE *Begin)( |
| ID3D10Asynchronous* This); |
| |
| void (STDMETHODCALLTYPE *End)( |
| ID3D10Asynchronous* This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetData)( |
| ID3D10Asynchronous* This, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags); |
| |
| UINT (STDMETHODCALLTYPE *GetDataSize)( |
| ID3D10Asynchronous* This); |
| |
| END_INTERFACE |
| } ID3D10AsynchronousVtbl; |
| interface ID3D10Asynchronous { |
| CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10Asynchronous methods ***/ |
| #define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This) |
| #define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This) |
| #define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) |
| #define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10Asynchronous_Begin_Proxy( |
| ID3D10Asynchronous* This); |
| void __RPC_STUB ID3D10Asynchronous_Begin_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Asynchronous_End_Proxy( |
| ID3D10Asynchronous* This); |
| void __RPC_STUB ID3D10Asynchronous_End_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Asynchronous_GetData_Proxy( |
| ID3D10Asynchronous* This, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags); |
| void __RPC_STUB ID3D10Asynchronous_GetData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| UINT STDMETHODCALLTYPE ID3D10Asynchronous_GetDataSize_Proxy( |
| ID3D10Asynchronous* This); |
| void __RPC_STUB ID3D10Asynchronous_GetDataSize_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Counter interface |
| */ |
| #ifndef __ID3D10Counter_INTERFACE_DEFINED__ |
| #define __ID3D10Counter_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Counter : public ID3D10Asynchronous |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_COUNTER_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10CounterVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Counter* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Counter* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Counter* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10Counter* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Counter* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Counter* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Counter* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10Asynchronous methods ***/ |
| void (STDMETHODCALLTYPE *Begin)( |
| ID3D10Counter* This); |
| |
| void (STDMETHODCALLTYPE *End)( |
| ID3D10Counter* This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetData)( |
| ID3D10Counter* This, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags); |
| |
| UINT (STDMETHODCALLTYPE *GetDataSize)( |
| ID3D10Counter* This); |
| |
| /*** ID3D10Counter methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10Counter* This, |
| D3D10_COUNTER_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10CounterVtbl; |
| interface ID3D10Counter { |
| CONST_VTBL ID3D10CounterVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10Asynchronous methods ***/ |
| #define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This) |
| #define ID3D10Counter_End(This) (This)->lpVtbl->End(This) |
| #define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) |
| #define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) |
| /*** ID3D10Counter methods ***/ |
| #define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10Counter_GetDesc_Proxy( |
| ID3D10Counter* This, |
| D3D10_COUNTER_DESC *pDesc); |
| void __RPC_STUB ID3D10Counter_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Counter_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Query interface |
| */ |
| #ifndef __ID3D10Query_INTERFACE_DEFINED__ |
| #define __ID3D10Query_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Query : public ID3D10Asynchronous |
| { |
| virtual void STDMETHODCALLTYPE GetDesc( |
| D3D10_QUERY_DESC *pDesc) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10QueryVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Query* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Query* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Query* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10Query* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Query* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Query* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Query* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10Asynchronous methods ***/ |
| void (STDMETHODCALLTYPE *Begin)( |
| ID3D10Query* This); |
| |
| void (STDMETHODCALLTYPE *End)( |
| ID3D10Query* This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetData)( |
| ID3D10Query* This, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags); |
| |
| UINT (STDMETHODCALLTYPE *GetDataSize)( |
| ID3D10Query* This); |
| |
| /*** ID3D10Query methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10Query* This, |
| D3D10_QUERY_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10QueryVtbl; |
| interface ID3D10Query { |
| CONST_VTBL ID3D10QueryVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Query_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10Asynchronous methods ***/ |
| #define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This) |
| #define ID3D10Query_End(This) (This)->lpVtbl->End(This) |
| #define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) |
| #define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) |
| /*** ID3D10Query methods ***/ |
| #define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10Query_GetDesc_Proxy( |
| ID3D10Query* This, |
| D3D10_QUERY_DESC *pDesc); |
| void __RPC_STUB ID3D10Query_GetDesc_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Query_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Predicate interface |
| */ |
| #ifndef __ID3D10Predicate_INTERFACE_DEFINED__ |
| #define __ID3D10Predicate_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Predicate : public ID3D10Query |
| { |
| }; |
| #else |
| typedef struct ID3D10PredicateVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Predicate* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Predicate* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Predicate* This); |
| |
| /*** ID3D10DeviceChild methods ***/ |
| void (STDMETHODCALLTYPE *GetDevice)( |
| ID3D10Predicate* This, |
| ID3D10Device **ppDevice); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Predicate* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Predicate* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Predicate* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| /*** ID3D10Asynchronous methods ***/ |
| void (STDMETHODCALLTYPE *Begin)( |
| ID3D10Predicate* This); |
| |
| void (STDMETHODCALLTYPE *End)( |
| ID3D10Predicate* This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetData)( |
| ID3D10Predicate* This, |
| void *pData, |
| UINT DataSize, |
| UINT GetDataFlags); |
| |
| UINT (STDMETHODCALLTYPE *GetDataSize)( |
| ID3D10Predicate* This); |
| |
| /*** ID3D10Query methods ***/ |
| void (STDMETHODCALLTYPE *GetDesc)( |
| ID3D10Predicate* This, |
| D3D10_QUERY_DESC *pDesc); |
| |
| END_INTERFACE |
| } ID3D10PredicateVtbl; |
| interface ID3D10Predicate { |
| CONST_VTBL ID3D10PredicateVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10DeviceChild methods ***/ |
| #define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) |
| #define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| /*** ID3D10Asynchronous methods ***/ |
| #define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This) |
| #define ID3D10Predicate_End(This) (This)->lpVtbl->End(This) |
| #define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) |
| #define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) |
| /*** ID3D10Query methods ***/ |
| #define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) |
| #endif |
| |
| #endif |
| |
| |
| #endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Device interface |
| */ |
| #ifndef __ID3D10Device_INTERFACE_DEFINED__ |
| #define __ID3D10Device_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Device : public IUnknown |
| { |
| virtual void STDMETHODCALLTYPE VSSetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSSetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSSetShader( |
| ID3D10PixelShader *pPixelShader) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSSetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState *const *ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSSetShader( |
| ID3D10VertexShader *pVertexShader) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawIndexed( |
| UINT IndexCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation) = 0; |
| |
| virtual void STDMETHODCALLTYPE Draw( |
| UINT VertexCount, |
| UINT StartVertexLocation) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSSetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE IASetInputLayout( |
| ID3D10InputLayout *pInputLayout) = 0; |
| |
| virtual void STDMETHODCALLTYPE IASetVertexBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppVertexBuffers, |
| const UINT *pStrides, |
| const UINT *pOffsets) = 0; |
| |
| virtual void STDMETHODCALLTYPE IASetIndexBuffer( |
| ID3D10Buffer *pIndexBuffer, |
| DXGI_FORMAT Format, |
| UINT Offset) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawIndexedInstanced( |
| UINT IndexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation, |
| UINT StartInstanceLocation) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawInstanced( |
| UINT VertexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartVertexLocation, |
| UINT StartInstanceLocation) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSSetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSSetShader( |
| ID3D10GeometryShader *pShader) = 0; |
| |
| virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( |
| D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSSetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSSetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState *const *ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE SetPredication( |
| ID3D10Predicate *pPredicate, |
| BOOL PredicateValue) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSSetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSSetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState *const *ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMSetRenderTargets( |
| UINT NumViews, |
| ID3D10RenderTargetView *const *ppRenderTargetViews, |
| ID3D10DepthStencilView *pDepthStencilView) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMSetBlendState( |
| ID3D10BlendState *pBlendState, |
| const FLOAT BlendFactor[4], |
| UINT SampleMask) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMSetDepthStencilState( |
| ID3D10DepthStencilState *pDepthStencilState, |
| UINT StencilRef) = 0; |
| |
| virtual void STDMETHODCALLTYPE SOSetTargets( |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppSOTargets, |
| const UINT *pOffsets) = 0; |
| |
| virtual void STDMETHODCALLTYPE DrawAuto( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSSetState( |
| ID3D10RasterizerState *pRasterizerState) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSSetViewports( |
| UINT NumViewports, |
| const D3D10_VIEWPORT *pViewports) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSSetScissorRects( |
| UINT NumRects, |
| const D3D10_RECT *pRects) = 0; |
| |
| virtual void STDMETHODCALLTYPE CopySubresourceRegion( |
| ID3D10Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D10Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D10_BOX *pSrcBox) = 0; |
| |
| virtual void STDMETHODCALLTYPE CopyResource( |
| ID3D10Resource *pDstResource, |
| ID3D10Resource *pSrcResource) = 0; |
| |
| virtual void STDMETHODCALLTYPE UpdateSubresource( |
| ID3D10Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D10_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch) = 0; |
| |
| virtual void STDMETHODCALLTYPE ClearRenderTargetView( |
| ID3D10RenderTargetView *pRenderTargetView, |
| const FLOAT ColorRGBA[4]) = 0; |
| |
| virtual void STDMETHODCALLTYPE ClearDepthStencilView( |
| ID3D10DepthStencilView *pDepthStencilView, |
| UINT ClearFlags, |
| FLOAT Depth, |
| UINT8 Stencil) = 0; |
| |
| virtual void STDMETHODCALLTYPE GenerateMips( |
| ID3D10ShaderResourceView *pShaderResourceView) = 0; |
| |
| virtual void STDMETHODCALLTYPE ResolveSubresource( |
| ID3D10Resource *pDstResource, |
| UINT DstSubresource, |
| ID3D10Resource *pSrcResource, |
| UINT SrcSubresource, |
| DXGI_FORMAT Format) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSGetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSGetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView **ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSGetShader( |
| ID3D10PixelShader **ppPixelShader) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSGetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState **ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSGetShader( |
| ID3D10VertexShader **ppVertexShader) = 0; |
| |
| virtual void STDMETHODCALLTYPE PSGetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE IAGetInputLayout( |
| ID3D10InputLayout **ppInputLayout) = 0; |
| |
| virtual void STDMETHODCALLTYPE IAGetVertexBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppVertexBuffers, |
| UINT *pStrides, |
| UINT *pOffsets) = 0; |
| |
| virtual void STDMETHODCALLTYPE IAGetIndexBuffer( |
| ID3D10Buffer **pIndexBuffer, |
| DXGI_FORMAT *Format, |
| UINT *Offset) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSGetConstantBuffers( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppConstantBuffers) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSGetShader( |
| ID3D10GeometryShader **ppGeometryShader) = 0; |
| |
| virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( |
| D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSGetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView **ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE VSGetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState **ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetPredication( |
| ID3D10Predicate **ppPredicate, |
| BOOL *pPredicateValue) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSGetShaderResources( |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView **ppShaderResourceViews) = 0; |
| |
| virtual void STDMETHODCALLTYPE GSGetSamplers( |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState **ppSamplers) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMGetRenderTargets( |
| UINT NumViews, |
| ID3D10RenderTargetView **ppRenderTargetViews, |
| ID3D10DepthStencilView **ppDepthStencilView) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMGetBlendState( |
| ID3D10BlendState **ppBlendState, |
| FLOAT BlendFactor[4], |
| UINT *pSampleMask) = 0; |
| |
| virtual void STDMETHODCALLTYPE OMGetDepthStencilState( |
| ID3D10DepthStencilState **ppDepthStencilState, |
| UINT *pStencilRef) = 0; |
| |
| virtual void STDMETHODCALLTYPE SOGetTargets( |
| UINT NumBuffers, |
| ID3D10Buffer **ppSOTargets, |
| UINT *pOffsets) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSGetState( |
| ID3D10RasterizerState **ppRasterizerState) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSGetViewports( |
| UINT *NumViewports, |
| D3D10_VIEWPORT *pViewports) = 0; |
| |
| virtual void STDMETHODCALLTYPE RSGetScissorRects( |
| UINT *NumRects, |
| D3D10_RECT *pRects) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( |
| ) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( |
| UINT RaiseFlags) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetExceptionMode( |
| ) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE GetPrivateData( |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateData( |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( |
| REFGUID guid, |
| const IUnknown *pData) = 0; |
| |
| virtual void STDMETHODCALLTYPE ClearState( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE Flush( |
| ) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateBuffer( |
| const D3D10_BUFFER_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Buffer **ppBuffer) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( |
| const D3D10_TEXTURE1D_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Texture1D **ppTexture1D) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( |
| const D3D10_TEXTURE2D_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Texture2D **ppTexture2D) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( |
| const D3D10_TEXTURE3D_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Texture3D **ppTexture3D) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( |
| ID3D10Resource *pResource, |
| const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| ID3D10ShaderResourceView **ppSRView) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( |
| ID3D10Resource *pResource, |
| const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, |
| ID3D10RenderTargetView **ppRTView) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( |
| ID3D10Resource *pResource, |
| const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| ID3D10DepthStencilView **ppDepthStencilView) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( |
| const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, |
| UINT NumElements, |
| const void *pShaderBytecodeWithInputSignature, |
| SIZE_T BytecodeLength, |
| ID3D10InputLayout **ppInputLayout) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D10VertexShader **ppVertexShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D10GeometryShader **ppGeometryShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, |
| UINT NumEntries, |
| UINT OutputStreamStride, |
| ID3D10GeometryShader **ppGeometryShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D10PixelShader **ppPixelShader) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateBlendState( |
| const D3D10_BLEND_DESC *pBlendStateDesc, |
| ID3D10BlendState **ppBlendState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( |
| const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| ID3D10DepthStencilState **ppDepthStencilState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( |
| const D3D10_RASTERIZER_DESC *pRasterizerDesc, |
| ID3D10RasterizerState **ppRasterizerState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( |
| const D3D10_SAMPLER_DESC *pSamplerDesc, |
| ID3D10SamplerState **ppSamplerState) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateQuery( |
| const D3D10_QUERY_DESC *pQueryDesc, |
| ID3D10Query **ppQuery) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreatePredicate( |
| const D3D10_QUERY_DESC *pPredicateDesc, |
| ID3D10Predicate **ppPredicate) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CreateCounter( |
| const D3D10_COUNTER_DESC *pCounterDesc, |
| ID3D10Counter **ppCounter) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( |
| DXGI_FORMAT Format, |
| UINT *pFormatSupport) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( |
| DXGI_FORMAT Format, |
| UINT SampleCount, |
| UINT *pNumQualityLevels) = 0; |
| |
| virtual void STDMETHODCALLTYPE CheckCounterInfo( |
| D3D10_COUNTER_INFO *pCounterInfo) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE CheckCounter( |
| const D3D10_COUNTER_DESC *pDesc, |
| D3D10_COUNTER_TYPE *pType, |
| UINT *pActiveCounters, |
| LPSTR szName, |
| UINT *pNameLength, |
| LPSTR szUnits, |
| UINT *pUnitsLength, |
| LPSTR szDescription, |
| UINT *pDescriptionLength) = 0; |
| |
| virtual UINT STDMETHODCALLTYPE GetCreationFlags( |
| ) = 0; |
| |
| virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( |
| HANDLE hResource, |
| REFIID ReturnedInterface, |
| void **ppResource) = 0; |
| |
| virtual void STDMETHODCALLTYPE SetTextFilterSize( |
| UINT Width, |
| UINT Height) = 0; |
| |
| virtual void STDMETHODCALLTYPE GetTextFilterSize( |
| UINT *pWidth, |
| UINT *pHeight) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10DeviceVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Device* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Device* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Device* This); |
| |
| /*** ID3D10Device methods ***/ |
| void (STDMETHODCALLTYPE *VSSetConstantBuffers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *PSSetShaderResources)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *PSSetShader)( |
| ID3D10Device* This, |
| ID3D10PixelShader *pPixelShader); |
| |
| void (STDMETHODCALLTYPE *PSSetSamplers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *VSSetShader)( |
| ID3D10Device* This, |
| ID3D10VertexShader *pVertexShader); |
| |
| void (STDMETHODCALLTYPE *DrawIndexed)( |
| ID3D10Device* This, |
| UINT IndexCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation); |
| |
| void (STDMETHODCALLTYPE *Draw)( |
| ID3D10Device* This, |
| UINT VertexCount, |
| UINT StartVertexLocation); |
| |
| void (STDMETHODCALLTYPE *PSSetConstantBuffers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *IASetInputLayout)( |
| ID3D10Device* This, |
| ID3D10InputLayout *pInputLayout); |
| |
| void (STDMETHODCALLTYPE *IASetVertexBuffers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppVertexBuffers, |
| const UINT *pStrides, |
| const UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *IASetIndexBuffer)( |
| ID3D10Device* This, |
| ID3D10Buffer *pIndexBuffer, |
| DXGI_FORMAT Format, |
| UINT Offset); |
| |
| void (STDMETHODCALLTYPE *DrawIndexedInstanced)( |
| ID3D10Device* This, |
| UINT IndexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation, |
| UINT StartInstanceLocation); |
| |
| void (STDMETHODCALLTYPE *DrawInstanced)( |
| ID3D10Device* This, |
| UINT VertexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartVertexLocation, |
| UINT StartInstanceLocation); |
| |
| void (STDMETHODCALLTYPE *GSSetConstantBuffers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *GSSetShader)( |
| ID3D10Device* This, |
| ID3D10GeometryShader *pShader); |
| |
| void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( |
| ID3D10Device* This, |
| D3D10_PRIMITIVE_TOPOLOGY Topology); |
| |
| void (STDMETHODCALLTYPE *VSSetShaderResources)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *VSSetSamplers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *SetPredication)( |
| ID3D10Device* This, |
| ID3D10Predicate *pPredicate, |
| BOOL PredicateValue); |
| |
| void (STDMETHODCALLTYPE *GSSetShaderResources)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *GSSetSamplers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState *const *ppSamplers); |
| |
| void (STDMETHODCALLTYPE *OMSetRenderTargets)( |
| ID3D10Device* This, |
| UINT NumViews, |
| ID3D10RenderTargetView *const *ppRenderTargetViews, |
| ID3D10DepthStencilView *pDepthStencilView); |
| |
| void (STDMETHODCALLTYPE *OMSetBlendState)( |
| ID3D10Device* This, |
| ID3D10BlendState *pBlendState, |
| const FLOAT BlendFactor[4], |
| UINT SampleMask); |
| |
| void (STDMETHODCALLTYPE *OMSetDepthStencilState)( |
| ID3D10Device* This, |
| ID3D10DepthStencilState *pDepthStencilState, |
| UINT StencilRef); |
| |
| void (STDMETHODCALLTYPE *SOSetTargets)( |
| ID3D10Device* This, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppSOTargets, |
| const UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *DrawAuto)( |
| ID3D10Device* This); |
| |
| void (STDMETHODCALLTYPE *RSSetState)( |
| ID3D10Device* This, |
| ID3D10RasterizerState *pRasterizerState); |
| |
| void (STDMETHODCALLTYPE *RSSetViewports)( |
| ID3D10Device* This, |
| UINT NumViewports, |
| const D3D10_VIEWPORT *pViewports); |
| |
| void (STDMETHODCALLTYPE *RSSetScissorRects)( |
| ID3D10Device* This, |
| UINT NumRects, |
| const D3D10_RECT *pRects); |
| |
| void (STDMETHODCALLTYPE *CopySubresourceRegion)( |
| ID3D10Device* This, |
| ID3D10Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D10Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D10_BOX *pSrcBox); |
| |
| void (STDMETHODCALLTYPE *CopyResource)( |
| ID3D10Device* This, |
| ID3D10Resource *pDstResource, |
| ID3D10Resource *pSrcResource); |
| |
| void (STDMETHODCALLTYPE *UpdateSubresource)( |
| ID3D10Device* This, |
| ID3D10Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D10_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch); |
| |
| void (STDMETHODCALLTYPE *ClearRenderTargetView)( |
| ID3D10Device* This, |
| ID3D10RenderTargetView *pRenderTargetView, |
| const FLOAT ColorRGBA[4]); |
| |
| void (STDMETHODCALLTYPE *ClearDepthStencilView)( |
| ID3D10Device* This, |
| ID3D10DepthStencilView *pDepthStencilView, |
| UINT ClearFlags, |
| FLOAT Depth, |
| UINT8 Stencil); |
| |
| void (STDMETHODCALLTYPE *GenerateMips)( |
| ID3D10Device* This, |
| ID3D10ShaderResourceView *pShaderResourceView); |
| |
| void (STDMETHODCALLTYPE *ResolveSubresource)( |
| ID3D10Device* This, |
| ID3D10Resource *pDstResource, |
| UINT DstSubresource, |
| ID3D10Resource *pSrcResource, |
| UINT SrcSubresource, |
| DXGI_FORMAT Format); |
| |
| void (STDMETHODCALLTYPE *VSGetConstantBuffers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *PSGetShaderResources)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *PSGetShader)( |
| ID3D10Device* This, |
| ID3D10PixelShader **ppPixelShader); |
| |
| void (STDMETHODCALLTYPE *PSGetSamplers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *VSGetShader)( |
| ID3D10Device* This, |
| ID3D10VertexShader **ppVertexShader); |
| |
| void (STDMETHODCALLTYPE *PSGetConstantBuffers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *IAGetInputLayout)( |
| ID3D10Device* This, |
| ID3D10InputLayout **ppInputLayout); |
| |
| void (STDMETHODCALLTYPE *IAGetVertexBuffers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppVertexBuffers, |
| UINT *pStrides, |
| UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *IAGetIndexBuffer)( |
| ID3D10Device* This, |
| ID3D10Buffer **pIndexBuffer, |
| DXGI_FORMAT *Format, |
| UINT *Offset); |
| |
| void (STDMETHODCALLTYPE *GSGetConstantBuffers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppConstantBuffers); |
| |
| void (STDMETHODCALLTYPE *GSGetShader)( |
| ID3D10Device* This, |
| ID3D10GeometryShader **ppGeometryShader); |
| |
| void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( |
| ID3D10Device* This, |
| D3D10_PRIMITIVE_TOPOLOGY *pTopology); |
| |
| void (STDMETHODCALLTYPE *VSGetShaderResources)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *VSGetSamplers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *GetPredication)( |
| ID3D10Device* This, |
| ID3D10Predicate **ppPredicate, |
| BOOL *pPredicateValue); |
| |
| void (STDMETHODCALLTYPE *GSGetShaderResources)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView **ppShaderResourceViews); |
| |
| void (STDMETHODCALLTYPE *GSGetSamplers)( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState **ppSamplers); |
| |
| void (STDMETHODCALLTYPE *OMGetRenderTargets)( |
| ID3D10Device* This, |
| UINT NumViews, |
| ID3D10RenderTargetView **ppRenderTargetViews, |
| ID3D10DepthStencilView **ppDepthStencilView); |
| |
| void (STDMETHODCALLTYPE *OMGetBlendState)( |
| ID3D10Device* This, |
| ID3D10BlendState **ppBlendState, |
| FLOAT BlendFactor[4], |
| UINT *pSampleMask); |
| |
| void (STDMETHODCALLTYPE *OMGetDepthStencilState)( |
| ID3D10Device* This, |
| ID3D10DepthStencilState **ppDepthStencilState, |
| UINT *pStencilRef); |
| |
| void (STDMETHODCALLTYPE *SOGetTargets)( |
| ID3D10Device* This, |
| UINT NumBuffers, |
| ID3D10Buffer **ppSOTargets, |
| UINT *pOffsets); |
| |
| void (STDMETHODCALLTYPE *RSGetState)( |
| ID3D10Device* This, |
| ID3D10RasterizerState **ppRasterizerState); |
| |
| void (STDMETHODCALLTYPE *RSGetViewports)( |
| ID3D10Device* This, |
| UINT *NumViewports, |
| D3D10_VIEWPORT *pViewports); |
| |
| void (STDMETHODCALLTYPE *RSGetScissorRects)( |
| ID3D10Device* This, |
| UINT *NumRects, |
| D3D10_RECT *pRects); |
| |
| HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( |
| ID3D10Device* This); |
| |
| HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( |
| ID3D10Device* This, |
| UINT RaiseFlags); |
| |
| UINT (STDMETHODCALLTYPE *GetExceptionMode)( |
| ID3D10Device* This); |
| |
| HRESULT (STDMETHODCALLTYPE *GetPrivateData)( |
| ID3D10Device* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateData)( |
| ID3D10Device* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| |
| HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( |
| ID3D10Device* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| |
| void (STDMETHODCALLTYPE *ClearState)( |
| ID3D10Device* This); |
| |
| void (STDMETHODCALLTYPE *Flush)( |
| ID3D10Device* This); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateBuffer)( |
| ID3D10Device* This, |
| const D3D10_BUFFER_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Buffer **ppBuffer); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( |
| ID3D10Device* This, |
| const D3D10_TEXTURE1D_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Texture1D **ppTexture1D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( |
| ID3D10Device* This, |
| const D3D10_TEXTURE2D_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Texture2D **ppTexture2D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( |
| ID3D10Device* This, |
| const D3D10_TEXTURE3D_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Texture3D **ppTexture3D); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( |
| ID3D10Device* This, |
| ID3D10Resource *pResource, |
| const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| ID3D10ShaderResourceView **ppSRView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( |
| ID3D10Device* This, |
| ID3D10Resource *pResource, |
| const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, |
| ID3D10RenderTargetView **ppRTView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( |
| ID3D10Device* This, |
| ID3D10Resource *pResource, |
| const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| ID3D10DepthStencilView **ppDepthStencilView); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( |
| ID3D10Device* This, |
| const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, |
| UINT NumElements, |
| const void *pShaderBytecodeWithInputSignature, |
| SIZE_T BytecodeLength, |
| ID3D10InputLayout **ppInputLayout); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( |
| ID3D10Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D10VertexShader **ppVertexShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( |
| ID3D10Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D10GeometryShader **ppGeometryShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( |
| ID3D10Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, |
| UINT NumEntries, |
| UINT OutputStreamStride, |
| ID3D10GeometryShader **ppGeometryShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( |
| ID3D10Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D10PixelShader **ppPixelShader); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateBlendState)( |
| ID3D10Device* This, |
| const D3D10_BLEND_DESC *pBlendStateDesc, |
| ID3D10BlendState **ppBlendState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( |
| ID3D10Device* This, |
| const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| ID3D10DepthStencilState **ppDepthStencilState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( |
| ID3D10Device* This, |
| const D3D10_RASTERIZER_DESC *pRasterizerDesc, |
| ID3D10RasterizerState **ppRasterizerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( |
| ID3D10Device* This, |
| const D3D10_SAMPLER_DESC *pSamplerDesc, |
| ID3D10SamplerState **ppSamplerState); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateQuery)( |
| ID3D10Device* This, |
| const D3D10_QUERY_DESC *pQueryDesc, |
| ID3D10Query **ppQuery); |
| |
| HRESULT (STDMETHODCALLTYPE *CreatePredicate)( |
| ID3D10Device* This, |
| const D3D10_QUERY_DESC *pPredicateDesc, |
| ID3D10Predicate **ppPredicate); |
| |
| HRESULT (STDMETHODCALLTYPE *CreateCounter)( |
| ID3D10Device* This, |
| const D3D10_COUNTER_DESC *pCounterDesc, |
| ID3D10Counter **ppCounter); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( |
| ID3D10Device* This, |
| DXGI_FORMAT Format, |
| UINT *pFormatSupport); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( |
| ID3D10Device* This, |
| DXGI_FORMAT Format, |
| UINT SampleCount, |
| UINT *pNumQualityLevels); |
| |
| void (STDMETHODCALLTYPE *CheckCounterInfo)( |
| ID3D10Device* This, |
| D3D10_COUNTER_INFO *pCounterInfo); |
| |
| HRESULT (STDMETHODCALLTYPE *CheckCounter)( |
| ID3D10Device* This, |
| const D3D10_COUNTER_DESC *pDesc, |
| D3D10_COUNTER_TYPE *pType, |
| UINT *pActiveCounters, |
| LPSTR szName, |
| UINT *pNameLength, |
| LPSTR szUnits, |
| UINT *pUnitsLength, |
| LPSTR szDescription, |
| UINT *pDescriptionLength); |
| |
| UINT (STDMETHODCALLTYPE *GetCreationFlags)( |
| ID3D10Device* This); |
| |
| HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( |
| ID3D10Device* This, |
| HANDLE hResource, |
| REFIID ReturnedInterface, |
| void **ppResource); |
| |
| void (STDMETHODCALLTYPE *SetTextFilterSize)( |
| ID3D10Device* This, |
| UINT Width, |
| UINT Height); |
| |
| void (STDMETHODCALLTYPE *GetTextFilterSize)( |
| ID3D10Device* This, |
| UINT *pWidth, |
| UINT *pHeight); |
| |
| END_INTERFACE |
| } ID3D10DeviceVtbl; |
| interface ID3D10Device { |
| CONST_VTBL ID3D10DeviceVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Device_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10Device methods ***/ |
| #define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) |
| #define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) |
| #define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) |
| #define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) |
| #define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) |
| #define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| #define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| #define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) |
| #define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) |
| #define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) |
| #define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) |
| #define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) |
| #define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) |
| #define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) |
| #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) |
| #define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| #define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) |
| #define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) |
| #define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) |
| #define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) |
| #define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) |
| #define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) |
| #define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) |
| #define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) |
| #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) |
| #define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) |
| #define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) |
| #define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) |
| #define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) |
| #define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) |
| #define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) |
| #define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) |
| #define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) |
| #define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) |
| #define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) |
| #define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) |
| #define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) |
| #define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) |
| #define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) |
| #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) |
| #define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) |
| #define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) |
| #define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) |
| #define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) |
| #define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) |
| #define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) |
| #define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) |
| #define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) |
| #define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) |
| #define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) |
| #define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) |
| #define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This) |
| #define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This) |
| #define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) |
| #define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) |
| #define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) |
| #define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) |
| #define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) |
| #define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) |
| #define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) |
| #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) |
| #define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) |
| #define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) |
| #define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) |
| #define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) |
| #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) |
| #define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) |
| #define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) |
| #define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) |
| #define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) |
| #define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) |
| #define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) |
| #define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) |
| #define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) |
| #define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) |
| #define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) |
| #define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) |
| #define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) |
| #define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) |
| #define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10Device_VSSetConstantBuffers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppConstantBuffers); |
| void __RPC_STUB ID3D10Device_VSSetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_PSSetShaderResources_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| void __RPC_STUB ID3D10Device_PSSetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_PSSetShader_Proxy( |
| ID3D10Device* This, |
| ID3D10PixelShader *pPixelShader); |
| void __RPC_STUB ID3D10Device_PSSetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_PSSetSamplers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState *const *ppSamplers); |
| void __RPC_STUB ID3D10Device_PSSetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_VSSetShader_Proxy( |
| ID3D10Device* This, |
| ID3D10VertexShader *pVertexShader); |
| void __RPC_STUB ID3D10Device_VSSetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_DrawIndexed_Proxy( |
| ID3D10Device* This, |
| UINT IndexCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation); |
| void __RPC_STUB ID3D10Device_DrawIndexed_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_Draw_Proxy( |
| ID3D10Device* This, |
| UINT VertexCount, |
| UINT StartVertexLocation); |
| void __RPC_STUB ID3D10Device_Draw_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_PSSetConstantBuffers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppConstantBuffers); |
| void __RPC_STUB ID3D10Device_PSSetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_IASetInputLayout_Proxy( |
| ID3D10Device* This, |
| ID3D10InputLayout *pInputLayout); |
| void __RPC_STUB ID3D10Device_IASetInputLayout_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_IASetVertexBuffers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppVertexBuffers, |
| const UINT *pStrides, |
| const UINT *pOffsets); |
| void __RPC_STUB ID3D10Device_IASetVertexBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_IASetIndexBuffer_Proxy( |
| ID3D10Device* This, |
| ID3D10Buffer *pIndexBuffer, |
| DXGI_FORMAT Format, |
| UINT Offset); |
| void __RPC_STUB ID3D10Device_IASetIndexBuffer_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_DrawIndexedInstanced_Proxy( |
| ID3D10Device* This, |
| UINT IndexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartIndexLocation, |
| INT BaseVertexLocation, |
| UINT StartInstanceLocation); |
| void __RPC_STUB ID3D10Device_DrawIndexedInstanced_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_DrawInstanced_Proxy( |
| ID3D10Device* This, |
| UINT VertexCountPerInstance, |
| UINT InstanceCount, |
| UINT StartVertexLocation, |
| UINT StartInstanceLocation); |
| void __RPC_STUB ID3D10Device_DrawInstanced_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GSSetConstantBuffers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppConstantBuffers); |
| void __RPC_STUB ID3D10Device_GSSetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GSSetShader_Proxy( |
| ID3D10Device* This, |
| ID3D10GeometryShader *pShader); |
| void __RPC_STUB ID3D10Device_GSSetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_IASetPrimitiveTopology_Proxy( |
| ID3D10Device* This, |
| D3D10_PRIMITIVE_TOPOLOGY Topology); |
| void __RPC_STUB ID3D10Device_IASetPrimitiveTopology_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_VSSetShaderResources_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| void __RPC_STUB ID3D10Device_VSSetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_VSSetSamplers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState *const *ppSamplers); |
| void __RPC_STUB ID3D10Device_VSSetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_SetPredication_Proxy( |
| ID3D10Device* This, |
| ID3D10Predicate *pPredicate, |
| BOOL PredicateValue); |
| void __RPC_STUB ID3D10Device_SetPredication_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GSSetShaderResources_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView *const *ppShaderResourceViews); |
| void __RPC_STUB ID3D10Device_GSSetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GSSetSamplers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState *const *ppSamplers); |
| void __RPC_STUB ID3D10Device_GSSetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_OMSetRenderTargets_Proxy( |
| ID3D10Device* This, |
| UINT NumViews, |
| ID3D10RenderTargetView *const *ppRenderTargetViews, |
| ID3D10DepthStencilView *pDepthStencilView); |
| void __RPC_STUB ID3D10Device_OMSetRenderTargets_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_OMSetBlendState_Proxy( |
| ID3D10Device* This, |
| ID3D10BlendState *pBlendState, |
| const FLOAT BlendFactor[4], |
| UINT SampleMask); |
| void __RPC_STUB ID3D10Device_OMSetBlendState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_OMSetDepthStencilState_Proxy( |
| ID3D10Device* This, |
| ID3D10DepthStencilState *pDepthStencilState, |
| UINT StencilRef); |
| void __RPC_STUB ID3D10Device_OMSetDepthStencilState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_SOSetTargets_Proxy( |
| ID3D10Device* This, |
| UINT NumBuffers, |
| ID3D10Buffer *const *ppSOTargets, |
| const UINT *pOffsets); |
| void __RPC_STUB ID3D10Device_SOSetTargets_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_DrawAuto_Proxy( |
| ID3D10Device* This); |
| void __RPC_STUB ID3D10Device_DrawAuto_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_RSSetState_Proxy( |
| ID3D10Device* This, |
| ID3D10RasterizerState *pRasterizerState); |
| void __RPC_STUB ID3D10Device_RSSetState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_RSSetViewports_Proxy( |
| ID3D10Device* This, |
| UINT NumViewports, |
| const D3D10_VIEWPORT *pViewports); |
| void __RPC_STUB ID3D10Device_RSSetViewports_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_RSSetScissorRects_Proxy( |
| ID3D10Device* This, |
| UINT NumRects, |
| const D3D10_RECT *pRects); |
| void __RPC_STUB ID3D10Device_RSSetScissorRects_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_CopySubresourceRegion_Proxy( |
| ID3D10Device* This, |
| ID3D10Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D10Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D10_BOX *pSrcBox); |
| void __RPC_STUB ID3D10Device_CopySubresourceRegion_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_CopyResource_Proxy( |
| ID3D10Device* This, |
| ID3D10Resource *pDstResource, |
| ID3D10Resource *pSrcResource); |
| void __RPC_STUB ID3D10Device_CopyResource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_UpdateSubresource_Proxy( |
| ID3D10Device* This, |
| ID3D10Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D10_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch); |
| void __RPC_STUB ID3D10Device_UpdateSubresource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_ClearRenderTargetView_Proxy( |
| ID3D10Device* This, |
| ID3D10RenderTargetView *pRenderTargetView, |
| const FLOAT ColorRGBA[4]); |
| void __RPC_STUB ID3D10Device_ClearRenderTargetView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_ClearDepthStencilView_Proxy( |
| ID3D10Device* This, |
| ID3D10DepthStencilView *pDepthStencilView, |
| UINT ClearFlags, |
| FLOAT Depth, |
| UINT8 Stencil); |
| void __RPC_STUB ID3D10Device_ClearDepthStencilView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GenerateMips_Proxy( |
| ID3D10Device* This, |
| ID3D10ShaderResourceView *pShaderResourceView); |
| void __RPC_STUB ID3D10Device_GenerateMips_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_ResolveSubresource_Proxy( |
| ID3D10Device* This, |
| ID3D10Resource *pDstResource, |
| UINT DstSubresource, |
| ID3D10Resource *pSrcResource, |
| UINT SrcSubresource, |
| DXGI_FORMAT Format); |
| void __RPC_STUB ID3D10Device_ResolveSubresource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_VSGetConstantBuffers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppConstantBuffers); |
| void __RPC_STUB ID3D10Device_VSGetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_PSGetShaderResources_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView **ppShaderResourceViews); |
| void __RPC_STUB ID3D10Device_PSGetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_PSGetShader_Proxy( |
| ID3D10Device* This, |
| ID3D10PixelShader **ppPixelShader); |
| void __RPC_STUB ID3D10Device_PSGetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_PSGetSamplers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState **ppSamplers); |
| void __RPC_STUB ID3D10Device_PSGetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_VSGetShader_Proxy( |
| ID3D10Device* This, |
| ID3D10VertexShader **ppVertexShader); |
| void __RPC_STUB ID3D10Device_VSGetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_PSGetConstantBuffers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppConstantBuffers); |
| void __RPC_STUB ID3D10Device_PSGetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_IAGetInputLayout_Proxy( |
| ID3D10Device* This, |
| ID3D10InputLayout **ppInputLayout); |
| void __RPC_STUB ID3D10Device_IAGetInputLayout_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_IAGetVertexBuffers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppVertexBuffers, |
| UINT *pStrides, |
| UINT *pOffsets); |
| void __RPC_STUB ID3D10Device_IAGetVertexBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_IAGetIndexBuffer_Proxy( |
| ID3D10Device* This, |
| ID3D10Buffer **pIndexBuffer, |
| DXGI_FORMAT *Format, |
| UINT *Offset); |
| void __RPC_STUB ID3D10Device_IAGetIndexBuffer_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GSGetConstantBuffers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D10Buffer **ppConstantBuffers); |
| void __RPC_STUB ID3D10Device_GSGetConstantBuffers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GSGetShader_Proxy( |
| ID3D10Device* This, |
| ID3D10GeometryShader **ppGeometryShader); |
| void __RPC_STUB ID3D10Device_GSGetShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_IAGetPrimitiveTopology_Proxy( |
| ID3D10Device* This, |
| D3D10_PRIMITIVE_TOPOLOGY *pTopology); |
| void __RPC_STUB ID3D10Device_IAGetPrimitiveTopology_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_VSGetShaderResources_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView **ppShaderResourceViews); |
| void __RPC_STUB ID3D10Device_VSGetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_VSGetSamplers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState **ppSamplers); |
| void __RPC_STUB ID3D10Device_VSGetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GetPredication_Proxy( |
| ID3D10Device* This, |
| ID3D10Predicate **ppPredicate, |
| BOOL *pPredicateValue); |
| void __RPC_STUB ID3D10Device_GetPredication_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GSGetShaderResources_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumViews, |
| ID3D10ShaderResourceView **ppShaderResourceViews); |
| void __RPC_STUB ID3D10Device_GSGetShaderResources_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GSGetSamplers_Proxy( |
| ID3D10Device* This, |
| UINT StartSlot, |
| UINT NumSamplers, |
| ID3D10SamplerState **ppSamplers); |
| void __RPC_STUB ID3D10Device_GSGetSamplers_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_OMGetRenderTargets_Proxy( |
| ID3D10Device* This, |
| UINT NumViews, |
| ID3D10RenderTargetView **ppRenderTargetViews, |
| ID3D10DepthStencilView **ppDepthStencilView); |
| void __RPC_STUB ID3D10Device_OMGetRenderTargets_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_OMGetBlendState_Proxy( |
| ID3D10Device* This, |
| ID3D10BlendState **ppBlendState, |
| FLOAT BlendFactor[4], |
| UINT *pSampleMask); |
| void __RPC_STUB ID3D10Device_OMGetBlendState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_OMGetDepthStencilState_Proxy( |
| ID3D10Device* This, |
| ID3D10DepthStencilState **ppDepthStencilState, |
| UINT *pStencilRef); |
| void __RPC_STUB ID3D10Device_OMGetDepthStencilState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_SOGetTargets_Proxy( |
| ID3D10Device* This, |
| UINT NumBuffers, |
| ID3D10Buffer **ppSOTargets, |
| UINT *pOffsets); |
| void __RPC_STUB ID3D10Device_SOGetTargets_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_RSGetState_Proxy( |
| ID3D10Device* This, |
| ID3D10RasterizerState **ppRasterizerState); |
| void __RPC_STUB ID3D10Device_RSGetState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_RSGetViewports_Proxy( |
| ID3D10Device* This, |
| UINT *NumViewports, |
| D3D10_VIEWPORT *pViewports); |
| void __RPC_STUB ID3D10Device_RSGetViewports_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_RSGetScissorRects_Proxy( |
| ID3D10Device* This, |
| UINT *NumRects, |
| D3D10_RECT *pRects); |
| void __RPC_STUB ID3D10Device_RSGetScissorRects_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_GetDeviceRemovedReason_Proxy( |
| ID3D10Device* This); |
| void __RPC_STUB ID3D10Device_GetDeviceRemovedReason_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_SetExceptionMode_Proxy( |
| ID3D10Device* This, |
| UINT RaiseFlags); |
| void __RPC_STUB ID3D10Device_SetExceptionMode_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| UINT STDMETHODCALLTYPE ID3D10Device_GetExceptionMode_Proxy( |
| ID3D10Device* This); |
| void __RPC_STUB ID3D10Device_GetExceptionMode_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_GetPrivateData_Proxy( |
| ID3D10Device* This, |
| REFGUID guid, |
| UINT *pDataSize, |
| void *pData); |
| void __RPC_STUB ID3D10Device_GetPrivateData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_SetPrivateData_Proxy( |
| ID3D10Device* This, |
| REFGUID guid, |
| UINT DataSize, |
| const void *pData); |
| void __RPC_STUB ID3D10Device_SetPrivateData_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_SetPrivateDataInterface_Proxy( |
| ID3D10Device* This, |
| REFGUID guid, |
| const IUnknown *pData); |
| void __RPC_STUB ID3D10Device_SetPrivateDataInterface_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_ClearState_Proxy( |
| ID3D10Device* This); |
| void __RPC_STUB ID3D10Device_ClearState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_Flush_Proxy( |
| ID3D10Device* This); |
| void __RPC_STUB ID3D10Device_Flush_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateBuffer_Proxy( |
| ID3D10Device* This, |
| const D3D10_BUFFER_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Buffer **ppBuffer); |
| void __RPC_STUB ID3D10Device_CreateBuffer_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture1D_Proxy( |
| ID3D10Device* This, |
| const D3D10_TEXTURE1D_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Texture1D **ppTexture1D); |
| void __RPC_STUB ID3D10Device_CreateTexture1D_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture2D_Proxy( |
| ID3D10Device* This, |
| const D3D10_TEXTURE2D_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Texture2D **ppTexture2D); |
| void __RPC_STUB ID3D10Device_CreateTexture2D_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateTexture3D_Proxy( |
| ID3D10Device* This, |
| const D3D10_TEXTURE3D_DESC *pDesc, |
| const D3D10_SUBRESOURCE_DATA *pInitialData, |
| ID3D10Texture3D **ppTexture3D); |
| void __RPC_STUB ID3D10Device_CreateTexture3D_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateShaderResourceView_Proxy( |
| ID3D10Device* This, |
| ID3D10Resource *pResource, |
| const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, |
| ID3D10ShaderResourceView **ppSRView); |
| void __RPC_STUB ID3D10Device_CreateShaderResourceView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateRenderTargetView_Proxy( |
| ID3D10Device* This, |
| ID3D10Resource *pResource, |
| const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, |
| ID3D10RenderTargetView **ppRTView); |
| void __RPC_STUB ID3D10Device_CreateRenderTargetView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateDepthStencilView_Proxy( |
| ID3D10Device* This, |
| ID3D10Resource *pResource, |
| const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, |
| ID3D10DepthStencilView **ppDepthStencilView); |
| void __RPC_STUB ID3D10Device_CreateDepthStencilView_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateInputLayout_Proxy( |
| ID3D10Device* This, |
| const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, |
| UINT NumElements, |
| const void *pShaderBytecodeWithInputSignature, |
| SIZE_T BytecodeLength, |
| ID3D10InputLayout **ppInputLayout); |
| void __RPC_STUB ID3D10Device_CreateInputLayout_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateVertexShader_Proxy( |
| ID3D10Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D10VertexShader **ppVertexShader); |
| void __RPC_STUB ID3D10Device_CreateVertexShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateGeometryShader_Proxy( |
| ID3D10Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D10GeometryShader **ppGeometryShader); |
| void __RPC_STUB ID3D10Device_CreateGeometryShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateGeometryShaderWithStreamOutput_Proxy( |
| ID3D10Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, |
| UINT NumEntries, |
| UINT OutputStreamStride, |
| ID3D10GeometryShader **ppGeometryShader); |
| void __RPC_STUB ID3D10Device_CreateGeometryShaderWithStreamOutput_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreatePixelShader_Proxy( |
| ID3D10Device* This, |
| const void *pShaderBytecode, |
| SIZE_T BytecodeLength, |
| ID3D10PixelShader **ppPixelShader); |
| void __RPC_STUB ID3D10Device_CreatePixelShader_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateBlendState_Proxy( |
| ID3D10Device* This, |
| const D3D10_BLEND_DESC *pBlendStateDesc, |
| ID3D10BlendState **ppBlendState); |
| void __RPC_STUB ID3D10Device_CreateBlendState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateDepthStencilState_Proxy( |
| ID3D10Device* This, |
| const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
| ID3D10DepthStencilState **ppDepthStencilState); |
| void __RPC_STUB ID3D10Device_CreateDepthStencilState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateRasterizerState_Proxy( |
| ID3D10Device* This, |
| const D3D10_RASTERIZER_DESC *pRasterizerDesc, |
| ID3D10RasterizerState **ppRasterizerState); |
| void __RPC_STUB ID3D10Device_CreateRasterizerState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateSamplerState_Proxy( |
| ID3D10Device* This, |
| const D3D10_SAMPLER_DESC *pSamplerDesc, |
| ID3D10SamplerState **ppSamplerState); |
| void __RPC_STUB ID3D10Device_CreateSamplerState_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateQuery_Proxy( |
| ID3D10Device* This, |
| const D3D10_QUERY_DESC *pQueryDesc, |
| ID3D10Query **ppQuery); |
| void __RPC_STUB ID3D10Device_CreateQuery_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreatePredicate_Proxy( |
| ID3D10Device* This, |
| const D3D10_QUERY_DESC *pPredicateDesc, |
| ID3D10Predicate **ppPredicate); |
| void __RPC_STUB ID3D10Device_CreatePredicate_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CreateCounter_Proxy( |
| ID3D10Device* This, |
| const D3D10_COUNTER_DESC *pCounterDesc, |
| ID3D10Counter **ppCounter); |
| void __RPC_STUB ID3D10Device_CreateCounter_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CheckFormatSupport_Proxy( |
| ID3D10Device* This, |
| DXGI_FORMAT Format, |
| UINT *pFormatSupport); |
| void __RPC_STUB ID3D10Device_CheckFormatSupport_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CheckMultisampleQualityLevels_Proxy( |
| ID3D10Device* This, |
| DXGI_FORMAT Format, |
| UINT SampleCount, |
| UINT *pNumQualityLevels); |
| void __RPC_STUB ID3D10Device_CheckMultisampleQualityLevels_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_CheckCounterInfo_Proxy( |
| ID3D10Device* This, |
| D3D10_COUNTER_INFO *pCounterInfo); |
| void __RPC_STUB ID3D10Device_CheckCounterInfo_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_CheckCounter_Proxy( |
| ID3D10Device* This, |
| const D3D10_COUNTER_DESC *pDesc, |
| D3D10_COUNTER_TYPE *pType, |
| UINT *pActiveCounters, |
| LPSTR szName, |
| UINT *pNameLength, |
| LPSTR szUnits, |
| UINT *pUnitsLength, |
| LPSTR szDescription, |
| UINT *pDescriptionLength); |
| void __RPC_STUB ID3D10Device_CheckCounter_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| UINT STDMETHODCALLTYPE ID3D10Device_GetCreationFlags_Proxy( |
| ID3D10Device* This); |
| void __RPC_STUB ID3D10Device_GetCreationFlags_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| HRESULT STDMETHODCALLTYPE ID3D10Device_OpenSharedResource_Proxy( |
| ID3D10Device* This, |
| HANDLE hResource, |
| REFIID ReturnedInterface, |
| void **ppResource); |
| void __RPC_STUB ID3D10Device_OpenSharedResource_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_SetTextFilterSize_Proxy( |
| ID3D10Device* This, |
| UINT Width, |
| UINT Height); |
| void __RPC_STUB ID3D10Device_SetTextFilterSize_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Device_GetTextFilterSize_Proxy( |
| ID3D10Device* This, |
| UINT *pWidth, |
| UINT *pHeight); |
| void __RPC_STUB ID3D10Device_GetTextFilterSize_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Device_INTERFACE_DEFINED__ */ |
| |
| /***************************************************************************** |
| * ID3D10Multithread interface |
| */ |
| #ifndef __ID3D10Multithread_INTERFACE_DEFINED__ |
| #define __ID3D10Multithread_INTERFACE_DEFINED__ |
| |
| DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); |
| #if defined(__cplusplus) && !defined(CINTERFACE) |
| interface ID3D10Multithread : public IUnknown |
| { |
| virtual void STDMETHODCALLTYPE Enter( |
| ) = 0; |
| |
| virtual void STDMETHODCALLTYPE Leave( |
| ) = 0; |
| |
| virtual BOOL STDMETHODCALLTYPE SetMultithreadProtected( |
| BOOL bMTProtect) = 0; |
| |
| virtual BOOL STDMETHODCALLTYPE GetMultithreadProtected( |
| ) = 0; |
| |
| }; |
| #else |
| typedef struct ID3D10MultithreadVtbl { |
| BEGIN_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| HRESULT (STDMETHODCALLTYPE *QueryInterface)( |
| ID3D10Multithread* This, |
| REFIID riid, |
| void **ppvObject); |
| |
| ULONG (STDMETHODCALLTYPE *AddRef)( |
| ID3D10Multithread* This); |
| |
| ULONG (STDMETHODCALLTYPE *Release)( |
| ID3D10Multithread* This); |
| |
| /*** ID3D10Multithread methods ***/ |
| void (STDMETHODCALLTYPE *Enter)( |
| ID3D10Multithread* This); |
| |
| void (STDMETHODCALLTYPE *Leave)( |
| ID3D10Multithread* This); |
| |
| BOOL (STDMETHODCALLTYPE *SetMultithreadProtected)( |
| ID3D10Multithread* This, |
| BOOL bMTProtect); |
| |
| BOOL (STDMETHODCALLTYPE *GetMultithreadProtected)( |
| ID3D10Multithread* This); |
| |
| END_INTERFACE |
| } ID3D10MultithreadVtbl; |
| interface ID3D10Multithread { |
| CONST_VTBL ID3D10MultithreadVtbl* lpVtbl; |
| }; |
| |
| #ifdef COBJMACROS |
| /*** IUnknown methods ***/ |
| #define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) |
| #define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This) |
| #define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This) |
| /*** ID3D10Multithread methods ***/ |
| #define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This) |
| #define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This) |
| #define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect) |
| #define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This) |
| #endif |
| |
| #endif |
| |
| void STDMETHODCALLTYPE ID3D10Multithread_Enter_Proxy( |
| ID3D10Multithread* This); |
| void __RPC_STUB ID3D10Multithread_Enter_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| void STDMETHODCALLTYPE ID3D10Multithread_Leave_Proxy( |
| ID3D10Multithread* This); |
| void __RPC_STUB ID3D10Multithread_Leave_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| BOOL STDMETHODCALLTYPE ID3D10Multithread_SetMultithreadProtected_Proxy( |
| ID3D10Multithread* This, |
| BOOL bMTProtect); |
| void __RPC_STUB ID3D10Multithread_SetMultithreadProtected_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| BOOL STDMETHODCALLTYPE ID3D10Multithread_GetMultithreadProtected_Proxy( |
| ID3D10Multithread* This); |
| void __RPC_STUB ID3D10Multithread_GetMultithreadProtected_Stub( |
| IRpcStubBuffer* This, |
| IRpcChannelBuffer* pRpcChannelBuffer, |
| PRPC_MESSAGE pRpcMessage, |
| DWORD* pdwStubPhase); |
| |
| #endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */ |
| |
| #include "d3d10misc.h" |
| #include "d3d10shader.h" |
| #include "d3d10effect.h" |
| /* Begin additional prototypes for all interfaces */ |
| |
| |
| /* End additional prototypes */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __WIDL_D3D10_H */ |