| /* | |
| * Copyright (c) 2022, 2023, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| * | |
| */ | |
| #ifndef SHARE_OOPS_SYMBOLHANDLE_HPP | |
| #define SHARE_OOPS_SYMBOLHANDLE_HPP | |
| #include "memory/allocation.hpp" | |
| #include "oops/symbol.hpp" | |
| class TempSymbolCleanupDelayer : AllStatic { | |
| static Symbol* volatile _queue[]; | |
| static volatile uint _index; | |
| public: | |
| static const uint QueueSize = 128; | |
| static void delay_cleanup(Symbol* s); | |
| static void drain_queue(); | |
| }; | |
| // TempNewSymbol acts as a handle class in a handle/body idiom and is | |
| // responsible for proper resource management of the body (which is a Symbol*). | |
| // The body is resource managed by a reference counting scheme. | |
| // TempNewSymbol can therefore be used to properly hold a newly created or referenced | |
| // Symbol* temporarily in scope. | |
| // | |
| // Routines in SymbolTable will initialize the reference count of a Symbol* before | |
| // it becomes "managed" by TempNewSymbol instances. As a handle class, TempNewSymbol | |
| // needs to maintain proper reference counting in context of copy semantics. | |
| // | |
| // In SymbolTable, new_symbol() will create a Symbol* if not already in the | |
| // symbol table and add to the symbol's reference count. | |
| // probe() and lookup_only() will increment the refcount if symbol is found. | |
| template <bool TEMP> | |
| class SymbolHandleBase : public StackObj { | |
| Symbol* _temp; | |
| public: | |
| SymbolHandleBase() : _temp(nullptr) { } | |
| // Conversion from a Symbol* to a SymbolHandleBase. | |
| SymbolHandleBase(Symbol *s) : _temp(s) { | |
| if (!TEMP) { | |
| Symbol::maybe_increment_refcount(_temp); | |
| return; | |
| } | |
| // Delay cleanup for temp symbols. Refcount is incremented while in | |
| // queue. But don't requeue existing entries, or entries that are held | |
| // elsewhere - it's a waste of effort. | |
| if (s != nullptr && s->refcount() == 1) { | |
| TempSymbolCleanupDelayer::delay_cleanup(s); | |
| } | |
| } | |
| // Copy constructor increments reference count. | |
| SymbolHandleBase(const SymbolHandleBase& rhs) : _temp(rhs._temp) { | |
| Symbol::maybe_increment_refcount(_temp); | |
| } | |
| // Assignment operator uses a c++ trick called copy and swap idiom. | |
| // rhs is passed by value so within the scope of this method it is a copy. | |
| // At method exit it contains the former value of _temp, triggering the correct refcount | |
| // decrement upon destruction. | |
| void operator=(SymbolHandleBase rhs) { | |
| Symbol* tmp = rhs._temp; | |
| rhs._temp = _temp; | |
| _temp = tmp; | |
| } | |
| // Decrement reference counter so it can go away if it's unused | |
| ~SymbolHandleBase() { | |
| Symbol::maybe_decrement_refcount(_temp); | |
| } | |
| // Symbol* conversion operators | |
| Symbol* operator -> () const { return _temp; } | |
| bool operator == (Symbol* o) const { return _temp == o; } | |
| operator Symbol*() const { return _temp; } | |
| static unsigned int compute_hash(const SymbolHandleBase& name) { | |
| return (unsigned int) name->identity_hash(); | |
| } | |
| }; | |
| // TempNewSymbol is a temporary holder for a newly created symbol | |
| using TempNewSymbol = SymbolHandleBase<true>; | |
| // SymbolHandle is a non-temp symbol used to hold a symbol in a semi permanent place, | |
| // like in a hashtable. The only difference is that the constructor increments the refcount. | |
| using SymbolHandle = SymbolHandleBase<false>; | |
| #endif // SHARE_OOPS_SYMBOLHANDLE_HPP |