| /* | |
| * Copyright (c) 2017, 2022, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| * | |
| */ | |
| #ifndef SHARE_RUNTIME_HANDSHAKE_HPP | |
| #define SHARE_RUNTIME_HANDSHAKE_HPP | |
| #include "memory/allStatic.hpp" | |
| #include "memory/iterator.hpp" | |
| #include "runtime/flags/flagSetting.hpp" | |
| #include "runtime/mutex.hpp" | |
| #include "runtime/orderAccess.hpp" | |
| #include "utilities/filterQueue.hpp" | |
| class HandshakeOperation; | |
| class AsyncHandshakeOperation; | |
| class JavaThread; | |
| class SuspendThreadHandshake; | |
| class ThreadSelfSuspensionHandshake; | |
| class UnsafeAccessErrorHandshake; | |
| class ThreadsListHandle; | |
| // A handshake closure is a callback that is executed for a JavaThread | |
| // while it is in a safepoint/handshake-safe state. Depending on the | |
| // nature of the closure, the callback may be executed by the initiating | |
| // thread, the target thread, or the VMThread. If the callback is not executed | |
| // by the target thread it will remain in a blocked state until the callback completes. | |
| class HandshakeClosure : public ThreadClosure, public CHeapObj<mtThread> { | |
| const char* const _name; | |
| public: | |
| HandshakeClosure(const char* name) : _name(name) {} | |
| virtual ~HandshakeClosure() {} | |
| const char* name() const { return _name; } | |
| virtual bool is_async() { return false; } | |
| virtual bool is_suspend() { return false; } | |
| virtual bool is_async_exception() { return false; } | |
| virtual void do_thread(Thread* thread) = 0; | |
| }; | |
| class AsyncHandshakeClosure : public HandshakeClosure { | |
| public: | |
| AsyncHandshakeClosure(const char* name) : HandshakeClosure(name) {} | |
| virtual ~AsyncHandshakeClosure() {} | |
| virtual bool is_async() { return true; } | |
| }; | |
| class Handshake : public AllStatic { | |
| public: | |
| // Execution of handshake operation | |
| static void execute(HandshakeClosure* hs_cl); | |
| // This version of execute() relies on a ThreadListHandle somewhere in | |
| // the caller's context to protect target (and we sanity check for that). | |
| static void execute(HandshakeClosure* hs_cl, JavaThread* target); | |
| // This version of execute() is used when you have a ThreadListHandle in | |
| // hand and are using it to protect target. If tlh == nullptr, then we | |
| // sanity check for a ThreadListHandle somewhere in the caller's context | |
| // to verify that target is protected. | |
| static void execute(HandshakeClosure* hs_cl, ThreadsListHandle* tlh, JavaThread* target); | |
| // This version of execute() relies on a ThreadListHandle somewhere in | |
| // the caller's context to protect target (and we sanity check for that). | |
| static void execute(AsyncHandshakeClosure* hs_cl, JavaThread* target); | |
| }; | |
| class JvmtiRawMonitor; | |
| // The HandshakeState keeps track of an ongoing handshake for this JavaThread. | |
| // VMThread/Handshaker and JavaThread are serialized with _lock making sure the | |
| // operation is only done by either VMThread/Handshaker on behalf of the | |
| // JavaThread or by the target JavaThread itself. | |
| class HandshakeState { | |
| friend ThreadSelfSuspensionHandshake; | |
| friend SuspendThreadHandshake; | |
| friend UnsafeAccessErrorHandshake; | |
| friend JavaThread; | |
| // This a back reference to the JavaThread, | |
| // the target for all operation in the queue. | |
| JavaThread* _handshakee; | |
| // The queue containing handshake operations to be performed on _handshakee. | |
| FilterQueue<HandshakeOperation*> _queue; | |
| // Provides mutual exclusion to this state and queue. Also used for | |
| // JavaThread suspend/resume operations. | |
| Monitor _lock; | |
| // Set to the thread executing the handshake operation. | |
| Thread* volatile _active_handshaker; | |
| bool claim_handshake(); | |
| bool possibly_can_process_handshake(); | |
| bool can_process_handshake(); | |
| bool have_non_self_executable_operation(); | |
| HandshakeOperation* get_op_for_self(bool allow_suspend, bool check_async_exception); | |
| HandshakeOperation* get_op(); | |
| void remove_op(HandshakeOperation* op); | |
| void set_active_handshaker(Thread* thread) { Atomic::store(&_active_handshaker, thread); } | |
| class MatchOp { | |
| HandshakeOperation* _op; | |
| public: | |
| MatchOp(HandshakeOperation* op) : _op(op) {} | |
| bool operator()(HandshakeOperation* op) { | |
| return op == _op; | |
| } | |
| }; | |
| public: | |
| HandshakeState(JavaThread* thread); | |
| ~HandshakeState(); | |
| void add_operation(HandshakeOperation* op); | |
| bool has_operation() { return !_queue.is_empty(); } | |
| bool has_operation(bool allow_suspend, bool check_async_exception); | |
| bool has_async_exception_operation(); | |
| void clean_async_exception_operation(); | |
| bool operation_pending(HandshakeOperation* op); | |
| // If the method returns true we need to check for a possible safepoint. | |
| // This is due to a suspension handshake which put the JavaThread in blocked | |
| // state so a safepoint may be in-progress. | |
| bool process_by_self(bool allow_suspend, bool check_async_exception); | |
| enum ProcessResult { | |
| _no_operation = 0, | |
| _not_safe, | |
| _claim_failed, | |
| _processed, | |
| _succeeded, | |
| _number_states | |
| }; | |
| ProcessResult try_process(HandshakeOperation* match_op); | |
| Thread* active_handshaker() const { return Atomic::load(&_active_handshaker); } | |
| // Support for asynchronous exceptions | |
| private: | |
| bool _async_exceptions_blocked; | |
| bool async_exceptions_blocked() { return _async_exceptions_blocked; } | |
| void set_async_exceptions_blocked(bool b) { _async_exceptions_blocked = b; } | |
| void handle_unsafe_access_error(); | |
| // Suspend/resume support | |
| private: | |
| // This flag is true when the thread owning this | |
| // HandshakeState (the _handshakee) is suspended. | |
| volatile bool _suspended; | |
| // This flag is true while there is async handshake (trap) | |
| // on queue. Since we do only need one, we can reuse it if | |
| // thread gets suspended again (after a resume) | |
| // and we have not yet processed it. | |
| bool _async_suspend_handshake; | |
| // Called from the suspend handshake. | |
| bool suspend_with_handshake(bool register_vthread_SR); | |
| // Called from the async handshake (the trap) | |
| // to stop a thread from continuing execution when suspended. | |
| void do_self_suspend(); | |
| bool is_suspended() { return Atomic::load(&_suspended); } | |
| void set_suspended(bool to, bool register_vthread_SR); | |
| bool has_async_suspend_handshake() { return _async_suspend_handshake; } | |
| void set_async_suspend_handshake(bool to) { _async_suspend_handshake = to; } | |
| bool suspend(bool register_vthread_SR); | |
| bool resume(bool register_vthread_SR); | |
| }; | |
| #endif // SHARE_RUNTIME_HANDSHAKE_HPP |