| /* | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| /* | |
| * This file is available under and governed by the GNU General Public | |
| * License version 2 only, as published by the Free Software Foundation. | |
| * However, the following notice accompanied the original version of this | |
| * file: | |
| * | |
| * Written by Doug Lea with assistance from members of JCP JSR-166 | |
| * Expert Group and released to the public domain, as explained at | |
| * http://creativecommons.org/publicdomain/zero/1.0/ | |
| */ | |
| package java.util.concurrent; | |
| import java.util.concurrent.locks.Condition; | |
| import java.util.concurrent.locks.ReentrantLock; | |
| /** | |
| * A synchronization aid that allows a set of threads to all wait for | |
| * each other to reach a common barrier point. CyclicBarriers are | |
| * useful in programs involving a fixed sized party of threads that | |
| * must occasionally wait for each other. The barrier is called | |
| * <em>cyclic</em> because it can be re-used after the waiting threads | |
| * are released. | |
| * | |
| * <p>A {@code CyclicBarrier} supports an optional {@link Runnable} command | |
| * that is run once per barrier point, after the last thread in the party | |
| * arrives, but before any threads are released. | |
| * This <em>barrier action</em> is useful | |
| * for updating shared-state before any of the parties continue. | |
| * | |
| * <p><b>Sample usage:</b> Here is an example of using a barrier in a | |
| * parallel decomposition design: | |
| * | |
| * <pre> {@code | |
| * class Solver { | |
| * final int N; | |
| * final float[][] data; | |
| * final CyclicBarrier barrier; | |
| * | |
| * class Worker implements Runnable { | |
| * int myRow; | |
| * Worker(int row) { myRow = row; } | |
| * public void run() { | |
| * while (!done()) { | |
| * processRow(myRow); | |
| * | |
| * try { | |
| * barrier.await(); | |
| * } catch (InterruptedException ex) { | |
| * return; | |
| * } catch (BrokenBarrierException ex) { | |
| * return; | |
| * } | |
| * } | |
| * } | |
| * } | |
| * | |
| * public Solver(float[][] matrix) { | |
| * data = matrix; | |
| * N = matrix.length; | |
| * Runnable barrierAction = () -> mergeRows(...); | |
| * barrier = new CyclicBarrier(N, barrierAction); | |
| * | |
| * List<Thread> threads = new ArrayList<>(N); | |
| * for (int i = 0; i < N; i++) { | |
| * Thread thread = new Thread(new Worker(i)); | |
| * threads.add(thread); | |
| * thread.start(); | |
| * } | |
| * | |
| * // wait until done | |
| * for (Thread thread : threads) | |
| * try { | |
| * thread.join(); | |
| * } catch (InterruptedException ex) { } | |
| * } | |
| * }}</pre> | |
| * | |
| * Here, each worker thread processes a row of the matrix, then waits at the | |
| * barrier until all rows have been processed. When all rows are processed the | |
| * supplied {@link Runnable} barrier action is executed and merges the rows. | |
| * If the merger determines that a solution has been found then {@code done()} | |
| * will return {@code true} and each worker will terminate. | |
| * | |
| * <p>If the barrier action does not rely on the parties being suspended when | |
| * it is executed, then any of the threads in the party could execute that | |
| * action when it is released. To facilitate this, each invocation of | |
| * {@link #await} returns the arrival index of that thread at the barrier. | |
| * You can then choose which thread should execute the barrier action, for | |
| * example: | |
| * <pre> {@code | |
| * if (barrier.await() == 0) { | |
| * // log the completion of this iteration | |
| * }}</pre> | |
| * | |
| * <p>The {@code CyclicBarrier} uses an all-or-none breakage model | |
| * for failed synchronization attempts: If a thread leaves a barrier | |
| * point prematurely because of interruption, failure, or timeout, all | |
| * other threads waiting at that barrier point will also leave | |
| * abnormally via {@link BrokenBarrierException} (or | |
| * {@link InterruptedException} if they too were interrupted at about | |
| * the same time). | |
| * | |
| * <p>Memory consistency effects: Actions in a thread prior to calling | |
| * {@code await()} | |
| * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a> | |
| * actions that are part of the barrier action, which in turn | |
| * <i>happen-before</i> actions following a successful return from the | |
| * corresponding {@code await()} in other threads. | |
| * | |
| * @see CountDownLatch | |
| * @see Phaser | |
| * | |
| * @author Doug Lea | |
| * @since 1.5 | |
| */ | |
| public class CyclicBarrier { | |
| /** | |
| * Each use of the barrier is represented as a generation instance. | |
| * The generation changes whenever the barrier is tripped, or | |
| * is reset. There can be many generations associated with threads | |
| * using the barrier - due to the non-deterministic way the lock | |
| * may be allocated to waiting threads - but only one of these | |
| * can be active at a time (the one to which {@code count} applies) | |
| * and all the rest are either broken or tripped. | |
| * There need not be an active generation if there has been a break | |
| * but no subsequent reset. | |
| */ | |
| private static class Generation { | |
| Generation() {} // prevent access constructor creation | |
| boolean broken; // initially false | |
| } | |
| /** The lock for guarding barrier entry */ | |
| private final ReentrantLock lock = new ReentrantLock(); | |
| /** Condition to wait on until tripped */ | |
| private final Condition trip = lock.newCondition(); | |
| /** The number of parties */ | |
| private final int parties; | |
| /** The command to run when tripped */ | |
| private final Runnable barrierCommand; | |
| /** The current generation */ | |
| private Generation generation = new Generation(); | |
| /** | |
| * Number of parties still waiting. Counts down from parties to 0 | |
| * on each generation. It is reset to parties on each new | |
| * generation or when broken. | |
| */ | |
| private int count; | |
| /** | |
| * Updates state on barrier trip and wakes up everyone. | |
| * Called only while holding lock. | |
| */ | |
| private void nextGeneration() { | |
| // signal completion of last generation | |
| trip.signalAll(); | |
| // set up next generation | |
| count = parties; | |
| generation = new Generation(); | |
| } | |
| /** | |
| * Sets current barrier generation as broken and wakes up everyone. | |
| * Called only while holding lock. | |
| */ | |
| private void breakBarrier() { | |
| generation.broken = true; | |
| count = parties; | |
| trip.signalAll(); | |
| } | |
| /** | |
| * Main barrier code, covering the various policies. | |
| */ | |
| private int dowait(boolean timed, long nanos) | |
| throws InterruptedException, BrokenBarrierException, | |
| TimeoutException { | |
| final ReentrantLock lock = this.lock; | |
| lock.lock(); | |
| try { | |
| final Generation g = generation; | |
| if (g.broken) | |
| throw new BrokenBarrierException(); | |
| if (Thread.interrupted()) { | |
| breakBarrier(); | |
| throw new InterruptedException(); | |
| } | |
| int index = --count; | |
| if (index == 0) { // tripped | |
| Runnable command = barrierCommand; | |
| if (command != null) { | |
| try { | |
| command.run(); | |
| } catch (Throwable ex) { | |
| breakBarrier(); | |
| throw ex; | |
| } | |
| } | |
| nextGeneration(); | |
| return 0; | |
| } | |
| // loop until tripped, broken, interrupted, or timed out | |
| for (;;) { | |
| try { | |
| if (!timed) | |
| trip.await(); | |
| else if (nanos > 0L) | |
| nanos = trip.awaitNanos(nanos); | |
| } catch (InterruptedException ie) { | |
| if (g == generation && ! g.broken) { | |
| breakBarrier(); | |
| throw ie; | |
| } else { | |
| // We're about to finish waiting even if we had not | |
| // been interrupted, so this interrupt is deemed to | |
| // "belong" to subsequent execution. | |
| Thread.currentThread().interrupt(); | |
| } | |
| } | |
| if (g.broken) | |
| throw new BrokenBarrierException(); | |
| if (g != generation) | |
| return index; | |
| if (timed && nanos <= 0L) { | |
| breakBarrier(); | |
| throw new TimeoutException(); | |
| } | |
| } | |
| } finally { | |
| lock.unlock(); | |
| } | |
| } | |
| /** | |
| * Creates a new {@code CyclicBarrier} that will trip when the | |
| * given number of parties (threads) are waiting upon it, and which | |
| * will execute the given barrier action when the barrier is tripped, | |
| * performed by the last thread entering the barrier. | |
| * | |
| * @param parties the number of threads that must invoke {@link #await} | |
| * before the barrier is tripped | |
| * @param barrierAction the command to execute when the barrier is | |
| * tripped, or {@code null} if there is no action | |
| * @throws IllegalArgumentException if {@code parties} is less than 1 | |
| */ | |
| public CyclicBarrier(int parties, Runnable barrierAction) { | |
| if (parties <= 0) throw new IllegalArgumentException(); | |
| this.parties = parties; | |
| this.count = parties; | |
| this.barrierCommand = barrierAction; | |
| } | |
| /** | |
| * Creates a new {@code CyclicBarrier} that will trip when the | |
| * given number of parties (threads) are waiting upon it, and | |
| * does not perform a predefined action when the barrier is tripped. | |
| * | |
| * @param parties the number of threads that must invoke {@link #await} | |
| * before the barrier is tripped | |
| * @throws IllegalArgumentException if {@code parties} is less than 1 | |
| */ | |
| public CyclicBarrier(int parties) { | |
| this(parties, null); | |
| } | |
| /** | |
| * Returns the number of parties required to trip this barrier. | |
| * | |
| * @return the number of parties required to trip this barrier | |
| */ | |
| public int getParties() { | |
| return parties; | |
| } | |
| /** | |
| * Waits until all {@linkplain #getParties parties} have invoked | |
| * {@code await} on this barrier. | |
| * | |
| * <p>If the current thread is not the last to arrive then it is | |
| * disabled for thread scheduling purposes and lies dormant until | |
| * one of the following things happens: | |
| * <ul> | |
| * <li>The last thread arrives; or | |
| * <li>Some other thread {@linkplain Thread#interrupt interrupts} | |
| * the current thread; or | |
| * <li>Some other thread {@linkplain Thread#interrupt interrupts} | |
| * one of the other waiting threads; or | |
| * <li>Some other thread times out while waiting for barrier; or | |
| * <li>Some other thread invokes {@link #reset} on this barrier. | |
| * </ul> | |
| * | |
| * <p>If the current thread: | |
| * <ul> | |
| * <li>has its interrupted status set on entry to this method; or | |
| * <li>is {@linkplain Thread#interrupt interrupted} while waiting | |
| * </ul> | |
| * then {@link InterruptedException} is thrown and the current thread's | |
| * interrupted status is cleared. | |
| * | |
| * <p>If the barrier is {@link #reset} while any thread is waiting, | |
| * or if the barrier {@linkplain #isBroken is broken} when | |
| * {@code await} is invoked, or while any thread is waiting, then | |
| * {@link BrokenBarrierException} is thrown. | |
| * | |
| * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting, | |
| * then all other waiting threads will throw | |
| * {@link BrokenBarrierException} and the barrier is placed in the broken | |
| * state. | |
| * | |
| * <p>If the current thread is the last thread to arrive, and a | |
| * non-null barrier action was supplied in the constructor, then the | |
| * current thread runs the action before allowing the other threads to | |
| * continue. | |
| * If an exception occurs during the barrier action then that exception | |
| * will be propagated in the current thread and the barrier is placed in | |
| * the broken state. | |
| * | |
| * @return the arrival index of the current thread, where index | |
| * {@code getParties() - 1} indicates the first | |
| * to arrive and zero indicates the last to arrive | |
| * @throws InterruptedException if the current thread was interrupted | |
| * while waiting | |
| * @throws BrokenBarrierException if <em>another</em> thread was | |
| * interrupted or timed out while the current thread was | |
| * waiting, or the barrier was reset, or the barrier was | |
| * broken when {@code await} was called, or the barrier | |
| * action (if present) failed due to an exception | |
| */ | |
| public int await() throws InterruptedException, BrokenBarrierException { | |
| try { | |
| return dowait(false, 0L); | |
| } catch (TimeoutException toe) { | |
| throw new Error(toe); // cannot happen | |
| } | |
| } | |
| /** | |
| * Waits until all {@linkplain #getParties parties} have invoked | |
| * {@code await} on this barrier, or the specified waiting time elapses. | |
| * | |
| * <p>If the current thread is not the last to arrive then it is | |
| * disabled for thread scheduling purposes and lies dormant until | |
| * one of the following things happens: | |
| * <ul> | |
| * <li>The last thread arrives; or | |
| * <li>The specified timeout elapses; or | |
| * <li>Some other thread {@linkplain Thread#interrupt interrupts} | |
| * the current thread; or | |
| * <li>Some other thread {@linkplain Thread#interrupt interrupts} | |
| * one of the other waiting threads; or | |
| * <li>Some other thread times out while waiting for barrier; or | |
| * <li>Some other thread invokes {@link #reset} on this barrier. | |
| * </ul> | |
| * | |
| * <p>If the current thread: | |
| * <ul> | |
| * <li>has its interrupted status set on entry to this method; or | |
| * <li>is {@linkplain Thread#interrupt interrupted} while waiting | |
| * </ul> | |
| * then {@link InterruptedException} is thrown and the current thread's | |
| * interrupted status is cleared. | |
| * | |
| * <p>If the specified waiting time elapses then {@link TimeoutException} | |
| * is thrown. If the time is less than or equal to zero, the | |
| * method will not wait at all. | |
| * | |
| * <p>If the barrier is {@link #reset} while any thread is waiting, | |
| * or if the barrier {@linkplain #isBroken is broken} when | |
| * {@code await} is invoked, or while any thread is waiting, then | |
| * {@link BrokenBarrierException} is thrown. | |
| * | |
| * <p>If any thread is {@linkplain Thread#interrupt interrupted} while | |
| * waiting, then all other waiting threads will throw {@link | |
| * BrokenBarrierException} and the barrier is placed in the broken | |
| * state. | |
| * | |
| * <p>If the current thread is the last thread to arrive, and a | |
| * non-null barrier action was supplied in the constructor, then the | |
| * current thread runs the action before allowing the other threads to | |
| * continue. | |
| * If an exception occurs during the barrier action then that exception | |
| * will be propagated in the current thread and the barrier is placed in | |
| * the broken state. | |
| * | |
| * @param timeout the time to wait for the barrier | |
| * @param unit the time unit of the timeout parameter | |
| * @return the arrival index of the current thread, where index | |
| * {@code getParties() - 1} indicates the first | |
| * to arrive and zero indicates the last to arrive | |
| * @throws InterruptedException if the current thread was interrupted | |
| * while waiting | |
| * @throws TimeoutException if the specified timeout elapses. | |
| * In this case the barrier will be broken. | |
| * @throws BrokenBarrierException if <em>another</em> thread was | |
| * interrupted or timed out while the current thread was | |
| * waiting, or the barrier was reset, or the barrier was broken | |
| * when {@code await} was called, or the barrier action (if | |
| * present) failed due to an exception | |
| */ | |
| public int await(long timeout, TimeUnit unit) | |
| throws InterruptedException, | |
| BrokenBarrierException, | |
| TimeoutException { | |
| return dowait(true, unit.toNanos(timeout)); | |
| } | |
| /** | |
| * Queries if this barrier is in a broken state. | |
| * | |
| * @return {@code true} if one or more parties broke out of this | |
| * barrier due to interruption or timeout since | |
| * construction or the last reset, or a barrier action | |
| * failed due to an exception; {@code false} otherwise. | |
| */ | |
| public boolean isBroken() { | |
| final ReentrantLock lock = this.lock; | |
| lock.lock(); | |
| try { | |
| return generation.broken; | |
| } finally { | |
| lock.unlock(); | |
| } | |
| } | |
| /** | |
| * Resets the barrier to its initial state. If any parties are | |
| * currently waiting at the barrier, they will return with a | |
| * {@link BrokenBarrierException}. Note that resets <em>after</em> | |
| * a breakage has occurred for other reasons can be complicated to | |
| * carry out; threads need to re-synchronize in some other way, | |
| * and choose one to perform the reset. It may be preferable to | |
| * instead create a new barrier for subsequent use. | |
| */ | |
| public void reset() { | |
| final ReentrantLock lock = this.lock; | |
| lock.lock(); | |
| try { | |
| breakBarrier(); // break the current generation | |
| nextGeneration(); // start a new generation | |
| } finally { | |
| lock.unlock(); | |
| } | |
| } | |
| /** | |
| * Returns the number of parties currently waiting at the barrier. | |
| * This method is primarily useful for debugging and assertions. | |
| * | |
| * @return the number of parties currently blocked in {@link #await} | |
| */ | |
| public int getNumberWaiting() { | |
| final ReentrantLock lock = this.lock; | |
| lock.lock(); | |
| try { | |
| return parties - count; | |
| } finally { | |
| lock.unlock(); | |
| } | |
| } | |
| } |