blob: 516fe33fd4e0a3561cf1f8b8a208f33157767601 [file]
/*
* Copyright (c) 2019, 2021, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package sun.java2d.metal;
import sun.java2d.pipe.BufferedContext;
import sun.java2d.pipe.RenderBuffer;
import sun.java2d.pipe.RenderQueue;
import sun.java2d.pipe.hw.ContextCapabilities;
import java.lang.annotation.Native;
import static sun.java2d.pipe.BufferedOpCodes.SET_SCRATCH_SURFACE;
/**
* Note that the RenderQueue lock must be acquired before calling any of
* the methods in this class.
*/
final class MTLContext extends BufferedContext {
public MTLContext(RenderQueue rq) {
super(rq);
}
/**
* Convenience method that delegates to setScratchSurface() below.
*/
static void setScratchSurface(MTLGraphicsConfig gc) {
setScratchSurface(gc.getNativeConfigInfo());
}
/**
* Makes the given GraphicsConfig's context current to its associated
* "scratch surface". Each GraphicsConfig maintains a native context
* (MTLDevice) as well as a native MTLTexture
* known as the "scratch surface". By making the context current to the
* scratch surface, we are assured that we have a current context for
* the relevant GraphicsConfig, and can therefore perform operations
* depending on the capabilities of that GraphicsConfig.
* This method should be used for operations with an MTL texture
* as the destination surface (e.g. a sw->texture blit loop), or in those
* situations where we may not otherwise have a current context (e.g.
* when disposing a texture-based surface).
*/
public static void setScratchSurface(long pConfigInfo) {
// assert MTLRenderQueue.getInstance().lock.isHeldByCurrentThread();
// invalidate the current context
currentContext = null;
// set the scratch context
MTLRenderQueue rq = MTLRenderQueue.getInstance();
RenderBuffer buf = rq.getBuffer();
rq.ensureCapacityAndAlignment(12, 4);
buf.putInt(SET_SCRATCH_SURFACE);
buf.putLong(pConfigInfo);
}
public static class MTLContextCaps extends ContextCapabilities {
/** Indicates that the context is doublebuffered. */
@Native
public static final int CAPS_DOUBLEBUFFERED = (FIRST_PRIVATE_CAP << 0);
/**
* This cap will only be set if the lcdshader system property has been
* enabled and the hardware supports the minimum number of texture units
*/
@Native
static final int CAPS_EXT_LCD_SHADER = (FIRST_PRIVATE_CAP << 1);
/**
* This cap will only be set if the biopshader system property has been
* enabled and the hardware meets our minimum requirements.
*/
@Native
public static final int CAPS_EXT_BIOP_SHADER = (FIRST_PRIVATE_CAP << 2);
/**
* This cap will only be set if the gradshader system property has been
* enabled and the hardware meets our minimum requirements.
*/
@Native
static final int CAPS_EXT_GRAD_SHADER = (FIRST_PRIVATE_CAP << 3);
public MTLContextCaps(int caps, String adapterId) {
super(caps, adapterId);
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder(super.toString());
if ((caps & CAPS_DOUBLEBUFFERED) != 0) {
sb.append("CAPS_DOUBLEBUFFERED|");
}
if ((caps & CAPS_EXT_LCD_SHADER) != 0) {
sb.append("CAPS_EXT_LCD_SHADER|");
}
if ((caps & CAPS_EXT_BIOP_SHADER) != 0) {
sb.append("CAPS_BIOP_SHADER|");
}
if ((caps & CAPS_EXT_GRAD_SHADER) != 0) {
sb.append("CAPS_EXT_GRAD_SHADER|");
}
return sb.toString();
}
}
}