| /* | |
| * Copyright (c) 2000, 2020, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| package java.awt.image; | |
| import java.awt.BufferCapabilities; | |
| import java.awt.Graphics; | |
| import java.awt.Image; | |
| /** | |
| * The {@code BufferStrategy} class represents the mechanism with which | |
| * to organize complex memory on a particular {@code Canvas} or | |
| * {@code Window}. Hardware and software limitations determine whether and | |
| * how a particular buffer strategy can be implemented. These limitations | |
| * are detectable through the capabilities of the | |
| * {@code GraphicsConfiguration} used when creating the | |
| * {@code Canvas} or {@code Window}. | |
| * <p> | |
| * It is worth noting that the terms <i>buffer</i> and <i>surface</i> are meant | |
| * to be synonymous: an area of contiguous memory, either in video device | |
| * memory or in system memory. | |
| * <p> | |
| * There are several types of complex buffer strategies, including | |
| * sequential ring buffering and blit buffering. | |
| * Sequential ring buffering (i.e., double or triple | |
| * buffering) is the most common; an application draws to a single <i>back | |
| * buffer</i> and then moves the contents to the front (display) in a single | |
| * step, either by copying the data or moving the video pointer. | |
| * Moving the video pointer exchanges the buffers so that the first buffer | |
| * drawn becomes the <i>front buffer</i>, or what is currently displayed on the | |
| * device; this is called <i>page flipping</i>. | |
| * <p> | |
| * Alternatively, the contents of the back buffer can be copied, or | |
| * <i>blitted</i> forward in a chain instead of moving the video pointer. | |
| * <pre>{@code | |
| * Double buffering: | |
| * | |
| * *********** *********** | |
| * * * ------> * * | |
| * [To display] <---- * Front B * Show * Back B. * <---- Rendering | |
| * * * <------ * * | |
| * *********** *********** | |
| * | |
| * Triple buffering: | |
| * | |
| * [To *********** *********** *********** | |
| * display] * * --------+---------+------> * * | |
| * <---- * Front B * Show * Mid. B. * * Back B. * <---- Rendering | |
| * * * <------ * * <----- * * | |
| * *********** *********** *********** | |
| * | |
| * }</pre> | |
| * <p> | |
| * Here is an example of how buffer strategies can be created and used: | |
| * <pre><code> | |
| * | |
| * // Check the capabilities of the GraphicsConfiguration | |
| * ... | |
| * | |
| * // Create our component | |
| * Window w = new Window(gc); | |
| * | |
| * // Show our window | |
| * w.setVisible(true); | |
| * | |
| * // Create a general double-buffering strategy | |
| * w.createBufferStrategy(2); | |
| * BufferStrategy strategy = w.getBufferStrategy(); | |
| * | |
| * // Main loop | |
| * while (!done) { | |
| * // Prepare for rendering the next frame | |
| * // ... | |
| * | |
| * // Render single frame | |
| * do { | |
| * // The following loop ensures that the contents of the drawing buffer | |
| * // are consistent in case the underlying surface was recreated | |
| * do { | |
| * // Get a new graphics context every time through the loop | |
| * // to make sure the strategy is validated | |
| * Graphics graphics = strategy.getDrawGraphics(); | |
| * | |
| * // Render to graphics | |
| * // ... | |
| * | |
| * // Dispose the graphics | |
| * graphics.dispose(); | |
| * | |
| * // Repeat the rendering if the drawing buffer contents | |
| * // were restored | |
| * } while (strategy.contentsRestored()); | |
| * | |
| * // Display the buffer | |
| * strategy.show(); | |
| * | |
| * // Repeat the rendering if the drawing buffer was lost | |
| * } while (strategy.contentsLost()); | |
| * } | |
| * | |
| * // Dispose the window | |
| * w.setVisible(false); | |
| * w.dispose(); | |
| * </code></pre> | |
| * | |
| * @see java.awt.Window | |
| * @see java.awt.Canvas | |
| * @see java.awt.GraphicsConfiguration | |
| * @see VolatileImage | |
| * @author Michael Martak | |
| * @since 1.4 | |
| */ | |
| public abstract class BufferStrategy { | |
| /** | |
| * Constructor for subclasses to call. | |
| */ | |
| protected BufferStrategy() {} | |
| /** | |
| * Returns the {@code BufferCapabilities} for this | |
| * {@code BufferStrategy}. | |
| * | |
| * @return the buffering capabilities of this strategy | |
| */ | |
| public abstract BufferCapabilities getCapabilities(); | |
| /** | |
| * Creates a graphics context for the drawing buffer. This method may not | |
| * be synchronized for performance reasons; use of this method by multiple | |
| * threads should be handled at the application level. Disposal of the | |
| * graphics object obtained must be handled by the application. | |
| * | |
| * @return a graphics context for the drawing buffer | |
| */ | |
| public abstract Graphics getDrawGraphics(); | |
| /** | |
| * Returns whether the drawing buffer was lost since the last call to | |
| * {@code getDrawGraphics}. Since the buffers in a buffer strategy | |
| * are usually type {@code VolatileImage}, they may become lost. | |
| * For a discussion on lost buffers, see {@code VolatileImage}. | |
| * | |
| * @return Whether or not the drawing buffer was lost since the last call | |
| * to {@code getDrawGraphics}. | |
| * @see java.awt.image.VolatileImage | |
| */ | |
| public abstract boolean contentsLost(); | |
| /** | |
| * Returns whether the drawing buffer was recently restored from a lost | |
| * state and reinitialized to the default background color (white). | |
| * Since the buffers in a buffer strategy are usually type | |
| * {@code VolatileImage}, they may become lost. If a surface has | |
| * been recently restored from a lost state since the last call to | |
| * {@code getDrawGraphics}, it may require repainting. | |
| * For a discussion on lost buffers, see {@code VolatileImage}. | |
| * | |
| * @return Whether or not the drawing buffer was restored since the last | |
| * call to {@code getDrawGraphics}. | |
| * @see java.awt.image.VolatileImage | |
| */ | |
| public abstract boolean contentsRestored(); | |
| /** | |
| * Makes the next available buffer visible by either copying the memory | |
| * (blitting) or changing the display pointer (flipping). | |
| */ | |
| public abstract void show(); | |
| /** | |
| * Releases system resources currently consumed by this | |
| * {@code BufferStrategy} and | |
| * removes it from the associated Component. After invoking this | |
| * method, {@code getBufferStrategy} will return null. Trying | |
| * to use a {@code BufferStrategy} after it has been disposed will | |
| * result in undefined behavior. | |
| * | |
| * @see java.awt.Window#createBufferStrategy | |
| * @see java.awt.Canvas#createBufferStrategy | |
| * @see java.awt.Window#getBufferStrategy | |
| * @see java.awt.Canvas#getBufferStrategy | |
| * @since 1.6 | |
| */ | |
| public void dispose() { | |
| } | |
| } |