| /* | |
| * Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| package javax.swing; | |
| import java.awt.event.*; | |
| import java.awt.*; | |
| import javax.swing.event.*; | |
| /** | |
| * State model for buttons. | |
| * <p> | |
| * This model is used for regular buttons, as well as check boxes | |
| * and radio buttons, which are special kinds of buttons. In practice, | |
| * a button's UI takes the responsibility of calling methods on its | |
| * model to manage the state, as detailed below: | |
| * <p> | |
| * In simple terms, pressing and releasing the mouse over a regular | |
| * button triggers the button and causes and <code>ActionEvent</code> | |
| * to be fired. The same behavior can be produced via a keyboard key | |
| * defined by the look and feel of the button (typically the SPACE BAR). | |
| * Pressing and releasing this key while the button has | |
| * focus will give the same results. For check boxes and radio buttons, the | |
| * mouse or keyboard equivalent sequence just described causes the button | |
| * to become selected. | |
| * <p> | |
| * In details, the state model for buttons works as follows | |
| * when used with the mouse: | |
| * <br> | |
| * Pressing the mouse on top of a button makes the model both | |
| * armed and pressed. As long as the mouse remains down, | |
| * the model remains pressed, even if the mouse moves | |
| * outside the button. On the contrary, the model is only | |
| * armed while the mouse remains pressed within the bounds of | |
| * the button (it can move in or out of the button, but the model | |
| * is only armed during the portion of time spent within the button). | |
| * A button is triggered, and an <code>ActionEvent</code> is fired, | |
| * when the mouse is released while the model is armed | |
| * - meaning when it is released over top of the button after the mouse | |
| * has previously been pressed on that button (and not already released). | |
| * Upon mouse release, the model becomes unarmed and unpressed. | |
| * <p> | |
| * In details, the state model for buttons works as follows | |
| * when used with the keyboard: | |
| * <br> | |
| * Pressing the look and feel defined keyboard key while the button | |
| * has focus makes the model both armed and pressed. As long as this key | |
| * remains down, the model remains in this state. Releasing the key sets | |
| * the model to unarmed and unpressed, triggers the button, and causes an | |
| * <code>ActionEvent</code> to be fired. | |
| * | |
| * @author Jeff Dinkins | |
| * @since 1.2 | |
| */ | |
| public interface ButtonModel extends ItemSelectable { | |
| /** | |
| * Indicates partial commitment towards triggering the | |
| * button. | |
| * | |
| * @return <code>true</code> if the button is armed, | |
| * and ready to be triggered | |
| * @see #setArmed | |
| */ | |
| boolean isArmed(); | |
| /** | |
| * Indicates if the button has been selected. Only needed for | |
| * certain types of buttons - such as radio buttons and check boxes. | |
| * | |
| * @return <code>true</code> if the button is selected | |
| */ | |
| boolean isSelected(); | |
| /** | |
| * Indicates if the button can be selected or triggered by | |
| * an input device, such as a mouse pointer. | |
| * | |
| * @return <code>true</code> if the button is enabled | |
| */ | |
| boolean isEnabled(); | |
| /** | |
| * Indicates if the button is pressed. | |
| * | |
| * @return <code>true</code> if the button is pressed | |
| */ | |
| boolean isPressed(); | |
| /** | |
| * Indicates that the mouse is over the button. | |
| * | |
| * @return <code>true</code> if the mouse is over the button | |
| */ | |
| boolean isRollover(); | |
| /** | |
| * Marks the button as armed or unarmed. | |
| * | |
| * @param b whether or not the button should be armed | |
| */ | |
| public void setArmed(boolean b); | |
| /** | |
| * Selects or deselects the button. | |
| * | |
| * @param b <code>true</code> selects the button, | |
| * <code>false</code> deselects the button | |
| */ | |
| public void setSelected(boolean b); | |
| /** | |
| * Enables or disables the button. | |
| * | |
| * @param b whether or not the button should be enabled | |
| * @see #isEnabled | |
| */ | |
| public void setEnabled(boolean b); | |
| /** | |
| * Sets the button to pressed or unpressed. | |
| * | |
| * @param b whether or not the button should be pressed | |
| * @see #isPressed | |
| */ | |
| public void setPressed(boolean b); | |
| /** | |
| * Sets or clears the button's rollover state | |
| * | |
| * @param b whether or not the button is in the rollover state | |
| * @see #isRollover | |
| */ | |
| public void setRollover(boolean b); | |
| /** | |
| * Sets the keyboard mnemonic (shortcut key or | |
| * accelerator key) for the button. | |
| * | |
| * @param key an int specifying the accelerator key | |
| */ | |
| public void setMnemonic(int key); | |
| /** | |
| * Gets the keyboard mnemonic for the button. | |
| * | |
| * @return an int specifying the accelerator key | |
| * @see #setMnemonic | |
| */ | |
| public int getMnemonic(); | |
| /** | |
| * Sets the action command string that gets sent as part of the | |
| * <code>ActionEvent</code> when the button is triggered. | |
| * | |
| * @param s the <code>String</code> that identifies the generated event | |
| * @see #getActionCommand | |
| * @see java.awt.event.ActionEvent#getActionCommand | |
| */ | |
| public void setActionCommand(String s); | |
| /** | |
| * Returns the action command string for the button. | |
| * | |
| * @return the <code>String</code> that identifies the generated event | |
| * @see #setActionCommand | |
| */ | |
| public String getActionCommand(); | |
| /** | |
| * Identifies the group the button belongs to -- | |
| * needed for radio buttons, which are mutually | |
| * exclusive within their group. | |
| * | |
| * @param group the <code>ButtonGroup</code> the button belongs to | |
| */ | |
| public void setGroup(ButtonGroup group); | |
| /** | |
| * Returns the group that the button belongs to. | |
| * Normally used with radio buttons, which are mutually | |
| * exclusive within their group. | |
| * | |
| * @implSpec The default implementation of this method returns {@code null}. | |
| * Subclasses should return the group set by setGroup(). | |
| * | |
| * @return the <code>ButtonGroup</code> that the button belongs to | |
| * @since 10 | |
| */ | |
| default ButtonGroup getGroup() { | |
| return null; | |
| } | |
| /** | |
| * Adds an <code>ActionListener</code> to the model. | |
| * | |
| * @param l the listener to add | |
| */ | |
| void addActionListener(ActionListener l); | |
| /** | |
| * Removes an <code>ActionListener</code> from the model. | |
| * | |
| * @param l the listener to remove | |
| */ | |
| void removeActionListener(ActionListener l); | |
| /** | |
| * Adds an <code>ItemListener</code> to the model. | |
| * | |
| * @param l the listener to add | |
| */ | |
| void addItemListener(ItemListener l); | |
| /** | |
| * Removes an <code>ItemListener</code> from the model. | |
| * | |
| * @param l the listener to remove | |
| */ | |
| void removeItemListener(ItemListener l); | |
| /** | |
| * Adds a <code>ChangeListener</code> to the model. | |
| * | |
| * @param l the listener to add | |
| */ | |
| void addChangeListener(ChangeListener l); | |
| /** | |
| * Removes a <code>ChangeListener</code> from the model. | |
| * | |
| * @param l the listener to remove | |
| */ | |
| void removeChangeListener(ChangeListener l); | |
| } |