| /* | |
| * Copyright (c) 2005, 2022, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
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| * questions. | |
| */ | |
| package javax.swing; | |
| import java.awt.Graphics2D; | |
| /** | |
| * <p>A painting delegate. The Painter interface defines exactly one method, | |
| * <code>paint</code>. It is used in situations where the developer can change | |
| * the painting routine of a component without having to resort to subclassing | |
| * the component. It is also generically useful when doing any form of painting | |
| * delegation.</p> | |
| * | |
| * <p><code>Painter</code>s are simply encapsulations of Java2D code and make | |
| * it fairly trivial to reuse existing <code>Painter</code>s or to combine | |
| * them together. Implementations of this interface are also trivial to write, | |
| * such that if you can't find a <code>Painter</code> that does what you need, | |
| * you can write one with minimal effort. Writing a <code>Painter</code> requires | |
| * knowledge of Java2D.</p> | |
| * | |
| * <p>A <code>Painter</code> may be created with a type parameter. This type will be | |
| * expected in the <code>paint</code> method. For example, you may wish to write a | |
| * <code>Painter</code> that only works with subclasses of {@link java.awt.Component}. | |
| * In that case, when the <code>Painter</code> is declared, you may declare that | |
| * it requires a <code>Component</code>, allowing the paint method to be type safe. Ex: | |
| * <pre> | |
| * {@code | |
| * Painter<Component> p = new Painter<Component>() { | |
| * public void paint(Graphics2D g, Component c, int width, int height) { | |
| * g.setColor(c.getBackground()); | |
| * //and so forth | |
| * } | |
| * } | |
| * } | |
| * </pre> | |
| * | |
| * <p>This interface makes no guarantees of threadsafety.</p> | |
| * | |
| * @param <T> type of the configuration parameter | |
| * | |
| * @author rbair | |
| * @since 1.7 | |
| */ | |
| public interface Painter<T> { | |
| /** | |
| * <p>Renders to the given {@link java.awt.Graphics2D} object. Implementations | |
| * of this method <em>may</em> modify state on the <code>Graphics2D</code>, and are not | |
| * required to restore that state upon completion. In most cases, it is recommended | |
| * that the caller pass in a scratch graphics object. The <code>Graphics2D</code> | |
| * must never be null.</p> | |
| * | |
| * <p>State on the graphics object may be honored by the <code>paint</code> method, | |
| * but may not be. For instance, setting the antialiasing rendering hint on the | |
| * graphics may or may not be respected by the <code>Painter</code> implementation.</p> | |
| * | |
| * <p>The supplied object parameter acts as an optional configuration argument. | |
| * For example, it could be of type <code>Component</code>. A <code>Painter</code> | |
| * that expected it could then read state from that <code>Component</code> and | |
| * use the state for painting. For example, an implementation may read the | |
| * backgroundColor and use that.</p> | |
| * | |
| * <p>Generally, to enhance reusability, most standard <code>Painter</code>s ignore | |
| * this parameter. They can thus be reused in any context. The <code>object</code> | |
| * may be null. Implementations must not throw a NullPointerException if the object | |
| * parameter is null.</p> | |
| * | |
| * <p>Finally, the <code>width</code> and <code>height</code> arguments specify the | |
| * width and height that the <code>Painter</code> should paint into. More | |
| * specifically, the specified width and height instruct the painter that it should | |
| * paint fully within this width and height. Any specified clip on the | |
| * <code>g</code> param will further constrain the region.</p> | |
| * | |
| * <p>For example, suppose I have a <code>Painter</code> implementation that draws | |
| * a gradient. The gradient goes from white to black. It "stretches" to fill the | |
| * painted region. Thus, if I use this <code>Painter</code> to paint a 500 x 500 | |
| * region, the far left would be black, the far right would be white, and a smooth | |
| * gradient would be painted between. I could then, without modification, reuse the | |
| * <code>Painter</code> to paint a region that is 20x20 in size. This region would | |
| * also be black on the left, white on the right, and a smooth gradient painted | |
| * between.</p> | |
| * | |
| * @param g The Graphics2D to render to. This must not be null. | |
| * @param object an optional configuration parameter. This may be null. | |
| * @param width width of the area to paint. | |
| * @param height height of the area to paint. | |
| */ | |
| public void paint(Graphics2D g, T object, int width, int height); | |
| } |