| /* | |
| * Copyright (c) 1998, 2024, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| package javax.swing.plaf.metal; | |
| import javax.swing.plaf.*; | |
| import javax.swing.*; | |
| import java.awt.*; | |
| import java.awt.image.*; | |
| import java.lang.ref.*; | |
| import java.util.*; | |
| import sun.swing.CachedPainter; | |
| import sun.swing.ImageIconUIResource; | |
| /** | |
| * This is a dumping ground for random stuff we want to use in several places. | |
| * | |
| * @author Steve Wilson | |
| */ | |
| class MetalUtils { | |
| static void drawFlush3DBorder(Graphics g, Rectangle r) { | |
| drawFlush3DBorder(g, r.x, r.y, r.width, r.height); | |
| } | |
| /** | |
| * This draws the "Flush 3D Border" which is used throughout the Metal L&F | |
| */ | |
| static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h) { | |
| g.translate( x, y); | |
| g.setColor( MetalLookAndFeel.getControlDarkShadow() ); | |
| g.drawRect( 0, 0, w-2, h-2 ); | |
| g.setColor( MetalLookAndFeel.getControlHighlight() ); | |
| g.drawRect( 1, 1, w-2, h-2 ); | |
| g.setColor( MetalLookAndFeel.getControl() ); | |
| g.drawLine( 0, h-1, 1, h-2 ); | |
| g.drawLine( w-1, 0, w-2, 1 ); | |
| g.translate( -x, -y); | |
| } | |
| /** | |
| * This draws a variant "Flush 3D Border" | |
| * It is used for things like pressed buttons. | |
| */ | |
| static void drawPressed3DBorder(Graphics g, Rectangle r) { | |
| drawPressed3DBorder( g, r.x, r.y, r.width, r.height ); | |
| } | |
| static void drawDisabledBorder(Graphics g, int x, int y, int w, int h) { | |
| g.translate( x, y); | |
| g.setColor( MetalLookAndFeel.getControlShadow() ); | |
| g.drawRect( 0, 0, w-1, h-1 ); | |
| g.translate(-x, -y); | |
| } | |
| /** | |
| * This draws a variant "Flush 3D Border" | |
| * It is used for things like pressed buttons. | |
| */ | |
| static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h) { | |
| g.translate( x, y); | |
| drawFlush3DBorder(g, 0, 0, w, h); | |
| g.setColor( MetalLookAndFeel.getControlShadow() ); | |
| g.drawLine( 1, 1, 1, h-2 ); | |
| g.drawLine( 1, 1, w-2, 1 ); | |
| g.translate( -x, -y); | |
| } | |
| /** | |
| * This draws a variant "Flush 3D Border" | |
| * It is used for things like active toggle buttons. | |
| * This is used rarely. | |
| */ | |
| static void drawDark3DBorder(Graphics g, Rectangle r) { | |
| drawDark3DBorder(g, r.x, r.y, r.width, r.height); | |
| } | |
| /** | |
| * This draws a variant "Flush 3D Border" | |
| * It is used for things like active toggle buttons. | |
| * This is used rarely. | |
| */ | |
| static void drawDark3DBorder(Graphics g, int x, int y, int w, int h) { | |
| g.translate( x, y); | |
| drawFlush3DBorder(g, 0, 0, w, h); | |
| g.setColor( MetalLookAndFeel.getControl() ); | |
| g.drawLine( 1, 1, 1, h-2 ); | |
| g.drawLine( 1, 1, w-2, 1 ); | |
| g.setColor( MetalLookAndFeel.getControlShadow() ); | |
| g.drawLine( 1, h-2, 1, h-2 ); | |
| g.drawLine( w-2, 1, w-2, 1 ); | |
| g.translate( -x, -y); | |
| } | |
| static void drawButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) { | |
| if (active) { | |
| drawActiveButtonBorder(g, x, y, w, h); | |
| } else { | |
| drawFlush3DBorder(g, x, y, w, h); | |
| } | |
| } | |
| static void drawActiveButtonBorder(Graphics g, int x, int y, int w, int h) { | |
| drawFlush3DBorder(g, x, y, w, h); | |
| g.setColor( MetalLookAndFeel.getPrimaryControl() ); | |
| g.drawLine( x+1, y+1, x+1, h-3 ); | |
| g.drawLine( x+1, y+1, w-3, x+1 ); | |
| g.setColor( MetalLookAndFeel.getPrimaryControlDarkShadow() ); | |
| g.drawLine( x+2, h-2, w-2, h-2 ); | |
| g.drawLine( w-2, y+2, w-2, h-2 ); | |
| } | |
| static void drawDefaultButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) { | |
| drawButtonBorder(g, x+1, y+1, w-1, h-1, active); | |
| g.translate(x, y); | |
| g.setColor( MetalLookAndFeel.getControlDarkShadow() ); | |
| g.drawRect( 0, 0, w-3, h-3 ); | |
| g.drawLine( w-2, 0, w-2, 0); | |
| g.drawLine( 0, h-2, 0, h-2); | |
| g.translate(-x, -y); | |
| } | |
| static void drawDefaultButtonPressedBorder(Graphics g, int x, int y, int w, int h) { | |
| drawPressed3DBorder(g, x + 1, y + 1, w - 1, h - 1); | |
| g.translate(x, y); | |
| g.setColor(MetalLookAndFeel.getControlDarkShadow()); | |
| g.drawRect(0, 0, w - 3, h - 3); | |
| g.drawLine(w - 2, 0, w - 2, 0); | |
| g.drawLine(0, h - 2, 0, h - 2); | |
| g.setColor(MetalLookAndFeel.getControl()); | |
| g.drawLine(w - 1, 0, w - 1, 0); | |
| g.drawLine(0, h - 1, 0, h - 1); | |
| g.translate(-x, -y); | |
| } | |
| /* | |
| * Convenience function for determining ComponentOrientation. Helps us | |
| * avoid having Munge directives throughout the code. | |
| */ | |
| static boolean isLeftToRight( Component c ) { | |
| return c.getComponentOrientation().isLeftToRight(); | |
| } | |
| static int getInt(Object key, int defaultValue) { | |
| Object value = UIManager.get(key); | |
| if (value instanceof Integer) { | |
| return ((Integer)value).intValue(); | |
| } | |
| if (value instanceof String) { | |
| try { | |
| return Integer.parseInt((String)value); | |
| } catch (NumberFormatException nfe) {} | |
| } | |
| return defaultValue; | |
| } | |
| // | |
| // Ocean specific stuff. | |
| // | |
| /** | |
| * Draws a radial type gradient. The gradient will be drawn vertically if | |
| * <code>vertical</code> is true, otherwise horizontally. | |
| * The UIManager key consists of five values: | |
| * r1 r2 c1 c2 c3. The gradient is broken down into four chunks drawn | |
| * in order from the origin. | |
| * <ol> | |
| * <li>Gradient r1 % of the size from c1 to c2 | |
| * <li>Rectangle r2 % of the size in c2. | |
| * <li>Gradient r1 % of the size from c2 to c1 | |
| * <li>The remaining size will be filled with a gradient from c1 to c3. | |
| * </ol> | |
| * | |
| * @param c Component rendering to | |
| * @param g Graphics to draw to. | |
| * @param key UIManager key used to look up gradient values. | |
| * @param x X coordinate to draw from | |
| * @param y Y coordinate to draw from | |
| * @param w Width to draw to | |
| * @param h Height to draw to | |
| * @param vertical Direction of the gradient | |
| * @return true if <code>key</code> exists, otherwise false. | |
| */ | |
| static boolean drawGradient(Component c, Graphics g, String key, | |
| int x, int y, int w, int h, boolean vertical) { | |
| java.util.List<?> gradient = (java.util.List)UIManager.get(key); | |
| if (gradient == null || !(g instanceof Graphics2D)) { | |
| return false; | |
| } | |
| if (w <= 0 || h <= 0) { | |
| return true; | |
| } | |
| GradientPainter.INSTANCE.paint( | |
| c, (Graphics2D)g, gradient, x, y, w, h, vertical); | |
| return true; | |
| } | |
| private static class GradientPainter extends CachedPainter { | |
| /** | |
| * Instance used for painting. This is the only instance that is | |
| * ever created. | |
| */ | |
| public static final GradientPainter INSTANCE = new GradientPainter(8); | |
| // Size of images to create. For vertical gradients this is the width, | |
| // otherwise it's the height. | |
| private static final int IMAGE_SIZE = 64; | |
| /** | |
| * This is the actual width we're painting in, or last painted to. | |
| */ | |
| private int w; | |
| /** | |
| * This is the actual height we're painting in, or last painted to | |
| */ | |
| private int h; | |
| GradientPainter(int count) { | |
| super(count); | |
| } | |
| public void paint(Component c, Graphics2D g, | |
| java.util.List<?> gradient, int x, int y, int w, | |
| int h, boolean isVertical) { | |
| int imageWidth; | |
| int imageHeight; | |
| if (isVertical) { | |
| imageWidth = IMAGE_SIZE; | |
| imageHeight = h; | |
| } | |
| else { | |
| imageWidth = w; | |
| imageHeight = IMAGE_SIZE; | |
| } | |
| synchronized(c.getTreeLock()) { | |
| this.w = w; | |
| this.h = h; | |
| paint(c, g, x, y, imageWidth, imageHeight, | |
| gradient, isVertical); | |
| } | |
| } | |
| protected void paintToImage(Component c, Image image, Graphics g, | |
| int w, int h, Object[] args) { | |
| Graphics2D g2 = (Graphics2D)g; | |
| java.util.List<?> gradient = (java.util.List)args[0]; | |
| boolean isVertical = ((Boolean)args[1]).booleanValue(); | |
| // Render to the VolatileImage | |
| if (isVertical) { | |
| drawVerticalGradient(g2, | |
| ((Number)gradient.get(0)).floatValue(), | |
| ((Number)gradient.get(1)).floatValue(), | |
| (Color)gradient.get(2), | |
| (Color)gradient.get(3), | |
| (Color)gradient.get(4), w, h); | |
| } | |
| else { | |
| drawHorizontalGradient(g2, | |
| ((Number)gradient.get(0)).floatValue(), | |
| ((Number)gradient.get(1)).floatValue(), | |
| (Color)gradient.get(2), | |
| (Color)gradient.get(3), | |
| (Color)gradient.get(4), w, h); | |
| } | |
| } | |
| protected void paintImage(Component c, Graphics g, | |
| int x, int y, int imageW, int imageH, | |
| Image image, Object[] args) { | |
| boolean isVertical = ((Boolean)args[1]).booleanValue(); | |
| // Render to the screen | |
| g.translate(x, y); | |
| if (isVertical) { | |
| for (int counter = 0; counter < w; counter += IMAGE_SIZE) { | |
| int tileSize = Math.min(IMAGE_SIZE, w - counter); | |
| g.drawImage(image, counter, 0, counter + tileSize, h, | |
| 0, 0, tileSize, h, null); | |
| } | |
| } | |
| else { | |
| for (int counter = 0; counter < h; counter += IMAGE_SIZE) { | |
| int tileSize = Math.min(IMAGE_SIZE, h - counter); | |
| g.drawImage(image, 0, counter, w, counter + tileSize, | |
| 0, 0, w, tileSize, null); | |
| } | |
| } | |
| g.translate(-x, -y); | |
| } | |
| private void drawVerticalGradient(Graphics2D g, float ratio1, | |
| float ratio2, Color c1,Color c2, | |
| Color c3, int w, int h) { | |
| int mid = (int)(ratio1 * h); | |
| int mid2 = (int)(ratio2 * h); | |
| if (mid > 0) { | |
| g.setPaint(getGradient((float)0, (float)0, c1, (float)0, | |
| (float)mid, c2)); | |
| g.fillRect(0, 0, w, mid); | |
| } | |
| if (mid2 > 0) { | |
| g.setColor(c2); | |
| g.fillRect(0, mid, w, mid2); | |
| } | |
| if (mid > 0) { | |
| g.setPaint(getGradient((float)0, (float)mid + mid2, c2, | |
| (float)0, (float)mid * 2 + mid2, c1)); | |
| g.fillRect(0, mid + mid2, w, mid); | |
| } | |
| if (h - mid * 2 - mid2 > 0) { | |
| g.setPaint(getGradient((float)0, (float)mid * 2 + mid2, c1, | |
| (float)0, (float)h, c3)); | |
| g.fillRect(0, mid * 2 + mid2, w, h - mid * 2 - mid2); | |
| } | |
| } | |
| private void drawHorizontalGradient(Graphics2D g, float ratio1, | |
| float ratio2, Color c1,Color c2, | |
| Color c3, int w, int h) { | |
| int mid = (int)(ratio1 * w); | |
| int mid2 = (int)(ratio2 * w); | |
| if (mid > 0) { | |
| g.setPaint(getGradient((float)0, (float)0, c1, | |
| (float)mid, (float)0, c2)); | |
| g.fillRect(0, 0, mid, h); | |
| } | |
| if (mid2 > 0) { | |
| g.setColor(c2); | |
| g.fillRect(mid, 0, mid2, h); | |
| } | |
| if (mid > 0) { | |
| g.setPaint(getGradient((float)mid + mid2, (float)0, c2, | |
| (float)mid * 2 + mid2, (float)0, c1)); | |
| g.fillRect(mid + mid2, 0, mid, h); | |
| } | |
| if (w - mid * 2 - mid2 > 0) { | |
| g.setPaint(getGradient((float)mid * 2 + mid2, (float)0, c1, | |
| w, (float)0, c3)); | |
| g.fillRect(mid * 2 + mid2, 0, w - mid * 2 - mid2, h); | |
| } | |
| } | |
| private GradientPaint getGradient(float x1, float y1, | |
| Color c1, float x2, float y2, | |
| Color c2) { | |
| return new GradientPaint(x1, y1, c1, x2, y2, c2, true); | |
| } | |
| } | |
| /** | |
| * Returns true if the specified widget is in a toolbar. | |
| */ | |
| static boolean isToolBarButton(JComponent c) { | |
| return (c.getParent() instanceof JToolBar); | |
| } | |
| static Icon getOceanToolBarIcon(Image i) { | |
| ImageProducer prod = new FilteredImageSource(i.getSource(), | |
| new OceanToolBarImageFilter()); | |
| return new ImageIconUIResource(Toolkit.getDefaultToolkit().createImage(prod)); | |
| } | |
| static Icon getOceanDisabledButtonIcon(Image image) { | |
| Object[] range = (Object[])UIManager.get("Button.disabledGrayRange"); | |
| int min = 180; | |
| int max = 215; | |
| if (range != null) { | |
| min = ((Integer)range[0]).intValue(); | |
| max = ((Integer)range[1]).intValue(); | |
| } | |
| ImageProducer prod = new FilteredImageSource(image.getSource(), | |
| new OceanDisabledButtonImageFilter(min , max)); | |
| return new ImageIconUIResource(Toolkit.getDefaultToolkit().createImage(prod)); | |
| } | |
| /** | |
| * Used to create a disabled Icon with the ocean look. | |
| */ | |
| private static class OceanDisabledButtonImageFilter extends RGBImageFilter{ | |
| private float min; | |
| private float factor; | |
| OceanDisabledButtonImageFilter(int min, int max) { | |
| canFilterIndexColorModel = true; | |
| this.min = (float)min; | |
| this.factor = (max - min) / 255f; | |
| } | |
| public int filterRGB(int x, int y, int rgb) { | |
| // Coefficients are from the sRGB color space: | |
| int gray = Math.min(255, (int)(((0.2125f * ((rgb >> 16) & 0xFF)) + | |
| (0.7154f * ((rgb >> 8) & 0xFF)) + | |
| (0.0721f * (rgb & 0xFF)) + .5f) * factor + min)); | |
| return (rgb & 0xff000000) | (gray << 16) | (gray << 8) | | |
| (gray << 0); | |
| } | |
| } | |
| /** | |
| * Used to create the rollover icons with the ocean look. | |
| */ | |
| private static class OceanToolBarImageFilter extends RGBImageFilter { | |
| OceanToolBarImageFilter() { | |
| canFilterIndexColorModel = true; | |
| } | |
| public int filterRGB(int x, int y, int rgb) { | |
| int r = ((rgb >> 16) & 0xff); | |
| int g = ((rgb >> 8) & 0xff); | |
| int b = (rgb & 0xff); | |
| int gray = Math.max(Math.max(r, g), b); | |
| return (rgb & 0xff000000) | (gray << 16) | (gray << 8) | | |
| (gray << 0); | |
| } | |
| } | |
| } |