| /* | |
| * Copyright (c) 2000, 2023, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
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| * questions. | |
| */ | |
| /* | |
| * (C) Copyright IBM Corp. 1999-2000 - All Rights Reserved | |
| * | |
| * The original version of this source code and documentation is | |
| * copyrighted and owned by IBM. These materials are provided | |
| * under terms of a License Agreement between IBM and Sun. | |
| * This technology is protected by multiple US and International | |
| * patents. This notice and attribution to IBM may not be removed. | |
| */ | |
| package sun.font; | |
| import java.text.Bidi; | |
| public final class BidiUtils { | |
| /** | |
| * Return the level of each character into the levels array starting at start. | |
| * This is a convenience method for clients who prefer to use an explicit levels | |
| * array instead of iterating over the runs. | |
| * | |
| * @param levels the array to receive the character levels | |
| * @param start the starting offset into the array | |
| * @throws IndexOutOfBoundsException if {@code start} is less than 0 or | |
| * {@code start + getLength()} is greater than {@code levels.length}. | |
| */ | |
| public static void getLevels(Bidi bidi, byte[] levels, int start) { | |
| int limit = start + bidi.getLength(); | |
| if (start < 0 || limit > levels.length) { | |
| throw new IndexOutOfBoundsException("levels.length = " + levels.length + | |
| " start: " + start + " limit: " + limit); | |
| } | |
| int runCount = bidi.getRunCount(); | |
| int p = start; | |
| for (int i = 0; i < runCount; ++i) { | |
| int rlimit = start + bidi.getRunLimit(i); | |
| byte rlevel = (byte)bidi.getRunLevel(i); | |
| while (p < rlimit) { | |
| levels[p++] = rlevel; | |
| } | |
| } | |
| } | |
| /** | |
| * Return an array containing the resolved bidi level of each character, in logical order. | |
| * @return an array containing the level of each character, in logical order. | |
| */ | |
| public static byte[] getLevels(Bidi bidi) { | |
| byte[] levels = new byte[bidi.getLength()]; | |
| getLevels(bidi, levels, 0); | |
| return levels; | |
| } | |
| static final char NUMLEVELS = 62; | |
| /** | |
| * Given level data, compute a visual to logical mapping. | |
| * The leftmost (or topmost) character is at visual index zero. The | |
| * logical index of the character is derived from the visual index | |
| * by the expression {@code li = map[vi];}. | |
| * @param levels the levels array | |
| * @return the mapping array from visual to logical | |
| */ | |
| public static int[] createVisualToLogicalMap(byte[] levels) { | |
| int len = levels.length; | |
| int[] mapping = new int[len]; | |
| byte lowestOddLevel = (byte)(NUMLEVELS + 1); | |
| byte highestLevel = 0; | |
| // initialize mapping and levels | |
| for (int i = 0; i < len; i++) { | |
| mapping[i] = i; | |
| byte level = levels[i]; | |
| if (level > highestLevel) { | |
| highestLevel = level; | |
| } | |
| if ((level & 0x01) != 0 && level < lowestOddLevel) { | |
| lowestOddLevel = level; | |
| } | |
| } | |
| while (highestLevel >= lowestOddLevel) { | |
| int i = 0; | |
| for (;;) { | |
| while (i < len && levels[i] < highestLevel) { | |
| i++; | |
| } | |
| int begin = i++; | |
| if (begin == levels.length) { | |
| break; // no more runs at this level | |
| } | |
| while (i < len && levels[i] >= highestLevel) { | |
| i++; | |
| } | |
| int end = i - 1; | |
| while (begin < end) { | |
| int temp = mapping[begin]; | |
| mapping[begin] = mapping[end]; | |
| mapping[end] = temp; | |
| ++begin; | |
| --end; | |
| } | |
| } | |
| --highestLevel; | |
| } | |
| return mapping; | |
| } | |
| /** | |
| * Return the inverse position map. The source array must map one-to-one (each value | |
| * is distinct and the values run from zero to the length of the array minus one). | |
| * For example, if {@code values[i] = j}, then {@code inverse[j] = i}. | |
| * @param values the source ordering array | |
| * @return the inverse array | |
| */ | |
| public static int[] createInverseMap(int[] values) { | |
| if (values == null) { | |
| return null; | |
| } | |
| int[] result = new int[values.length]; | |
| for (int i = 0; i < values.length; i++) { | |
| result[values[i]] = i; | |
| } | |
| return result; | |
| } | |
| /** | |
| * Return an array containing contiguous values from 0 to length | |
| * having the same ordering as the source array. If this would be | |
| * a canonical ltr ordering, return null. The data in values[] is NOT | |
| * required to be a permutation, but elements in values are required | |
| * to be distinct. | |
| * @param values an array containing the discontiguous values | |
| * @return the contiguous values | |
| */ | |
| public static int[] createContiguousOrder(int[] values) { | |
| if (values != null) { | |
| return computeContiguousOrder(values, 0, values.length); | |
| } | |
| return null; | |
| } | |
| /** | |
| * Compute a contiguous order for the range start, limit. | |
| */ | |
| private static int[] computeContiguousOrder(int[] values, int start, | |
| int limit) { | |
| int[] result = new int[limit-start]; | |
| for (int i=0; i < result.length; i++) { | |
| result[i] = i + start; | |
| } | |
| // now we'll sort result[], with the following comparison: | |
| // result[i] less than result[j] iff values[result[i]] < values[result[j]] | |
| // selection sort for now; use more elaborate sorts if desired | |
| for (int i=0; i < result.length-1; i++) { | |
| int minIndex = i; | |
| int currentValue = values[result[minIndex]]; | |
| for (int j=i; j < result.length; j++) { | |
| if (values[result[j]] < currentValue) { | |
| minIndex = j; | |
| currentValue = values[result[minIndex]]; | |
| } | |
| } | |
| int temp = result[i]; | |
| result[i] = result[minIndex]; | |
| result[minIndex] = temp; | |
| } | |
| // shift result by start: | |
| if (start != 0) { | |
| for (int i=0; i < result.length; i++) { | |
| result[i] -= start; | |
| } | |
| } | |
| // next, check for canonical order: | |
| int k; | |
| for (k=0; k < result.length; k++) { | |
| if (result[k] != k) { | |
| break; | |
| } | |
| } | |
| if (k == result.length) { | |
| return null; | |
| } | |
| // now return inverse of result: | |
| return createInverseMap(result); | |
| } | |
| /** | |
| * Return an array containing the data in the values array from start up to limit, | |
| * normalized to fall within the range from 0 up to limit - start. | |
| * If this would be a canonical ltr ordering, return null. | |
| * NOTE: This method assumes that values[] is a logical to visual map | |
| * generated from levels[]. | |
| * @param values the source mapping | |
| * @param levels the levels corresponding to the values | |
| * @param start the starting offset in the values and levels arrays | |
| * @param limit the limiting offset in the values and levels arrays | |
| * @return the normalized map | |
| */ | |
| public static int[] createNormalizedMap(int[] values, byte[] levels, | |
| int start, int limit) { | |
| if (values != null) { | |
| if (start != 0 || limit != values.length) { | |
| // levels optimization | |
| boolean copyRange, canonical; | |
| byte primaryLevel; | |
| if (levels == null) { | |
| primaryLevel = (byte) 0x0; | |
| copyRange = true; | |
| canonical = true; | |
| } | |
| else { | |
| if (levels[start] == levels[limit-1]) { | |
| primaryLevel = levels[start]; | |
| canonical = (primaryLevel & (byte)0x1) == 0; | |
| // scan for levels below primary | |
| int i; | |
| for (i=start; i < limit; i++) { | |
| if (levels[i] < primaryLevel) { | |
| break; | |
| } | |
| if (canonical) { | |
| canonical = levels[i] == primaryLevel; | |
| } | |
| } | |
| copyRange = (i == limit); | |
| } | |
| else { | |
| copyRange = false; | |
| // these don't matter; but the compiler cares: | |
| primaryLevel = (byte) 0x0; | |
| canonical = false; | |
| } | |
| } | |
| if (copyRange) { | |
| if (canonical) { | |
| return null; | |
| } | |
| int[] result = new int[limit-start]; | |
| int baseValue; | |
| if ((primaryLevel & (byte)0x1) != 0) { | |
| baseValue = values[limit-1]; | |
| } else { | |
| baseValue = values[start]; | |
| } | |
| if (baseValue == 0) { | |
| System.arraycopy(values, start, result, 0, limit-start); | |
| } | |
| else { | |
| for (int j=0; j < result.length; j++) { | |
| result[j] = values[j+start] - baseValue; | |
| } | |
| } | |
| return result; | |
| } | |
| else { | |
| return computeContiguousOrder(values, start, limit); | |
| } | |
| } | |
| else { | |
| return values; | |
| } | |
| } | |
| return null; | |
| } | |
| /** | |
| * Reorder the objects in the array into visual order based on their levels. | |
| * This is a utility function to use when you have a collection of objects | |
| * representing runs of text in logical order, each run containing text | |
| * at a single level. The elements in the objects array will be reordered | |
| * into visual order assuming each run of text has the level provided | |
| * by the corresponding element in the levels array. | |
| * @param levels an array representing the bidi level of each object | |
| * @param objects the array of objects to be reordered into visual order | |
| */ | |
| public static void reorderVisually(byte[] levels, Object[] objects) { | |
| int len = levels.length; | |
| byte lowestOddLevel = (byte)(NUMLEVELS + 1); | |
| byte highestLevel = 0; | |
| // initialize mapping and levels | |
| for (int i = 0; i < len; i++) { | |
| byte level = levels[i]; | |
| if (level > highestLevel) { | |
| highestLevel = level; | |
| } | |
| if ((level & 0x01) != 0 && level < lowestOddLevel) { | |
| lowestOddLevel = level; | |
| } | |
| } | |
| while (highestLevel >= lowestOddLevel) { | |
| int i = 0; | |
| for (;;) { | |
| while (i < len && levels[i] < highestLevel) { | |
| i++; | |
| } | |
| int begin = i++; | |
| if (begin == levels.length) { | |
| break; // no more runs at this level | |
| } | |
| while (i < len && levels[i] >= highestLevel) { | |
| i++; | |
| } | |
| int end = i - 1; | |
| while (begin < end) { | |
| Object temp = objects[begin]; | |
| objects[begin] = objects[end]; | |
| objects[end] = temp; | |
| ++begin; | |
| --end; | |
| } | |
| } | |
| --highestLevel; | |
| } | |
| } | |
| } |