| /* | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| * | |
| */ | |
| /* | |
| * | |
| * (C) Copyright IBM Corp. 2003 - All Rights Reserved | |
| */ | |
| package sun.font; | |
| /** | |
| * Iterates over runs of fonts in a CompositeFont, optionally taking script runs into account. | |
| */ | |
| public final class FontRunIterator { | |
| CompositeFont font; | |
| char[] text; | |
| int start; | |
| int limit; | |
| CompositeGlyphMapper mapper; // handy cache | |
| int slot = -1; | |
| int pos; | |
| public void init(CompositeFont font, char[] text, int start, int limit) { | |
| if (font == null || text == null || start < 0 || limit < start || limit > text.length) { | |
| throw new IllegalArgumentException(); | |
| } | |
| this.font = font; | |
| this.text = text; | |
| this.start = start; | |
| this.limit = limit; | |
| this.mapper = (CompositeGlyphMapper)font.getMapper(); | |
| this.slot = -1; | |
| this.pos = start; | |
| } | |
| public PhysicalFont getFont() { | |
| return slot == -1 ? null : font.getSlotFont(slot); | |
| } | |
| public int getGlyphMask() { | |
| return slot << 24; | |
| } | |
| public int getPos() { | |
| return pos; | |
| } | |
| /* | |
| * characters that are in the 'common' script become part of the | |
| * surrounding script run. we want to fetch these from the same font | |
| * used to get surrounding characters, where possible. but we don't | |
| * want to force non-common characters to come from other than their | |
| * standard font. | |
| * | |
| * what we really want to do is this: | |
| * 1) fetch a code point from the text. | |
| * 2) get its 'native' script code | |
| * 3) determine its 'resolved' script code | |
| * 4) if its native script is COMMON, and its resolved script is the same as the previous | |
| * code point's, then see if the previous font supports this code point. if so, use it. | |
| * 5) otherwise resolve the font as usual | |
| * 6) break the run when either the physical font or the resolved script changes. | |
| * | |
| * problems: we optimize latin-1 and cjk text assuming a fixed | |
| * width for each character. since latin-1 digits and punctuation | |
| * are common, following this algorithm they will change to match | |
| * the fonts used for the preceding text, and potentially change metrics. | |
| * | |
| * this also seems to have the potential for changing arbitrary runs of text, e.g. | |
| * any number of digits and spaces can change depending on the preceding (or following!) | |
| * non-COMMON character's font assignment. this is not good. | |
| * | |
| * since the goal is to enable layout to be performed using as few physical fonts as | |
| * possible, and the primary cause of switching fonts is to handle spaces, perhaps | |
| * we should just special-case spaces and assign them from the current font, whatever | |
| * it may be. | |
| * | |
| * One could also argue that the job of the composite font is to assign physical fonts | |
| * to text runs, however it wishes. we don't necessarily have to provide script info | |
| * to let it do this. it can determine based on whatever. so having a special 'next' | |
| * function that takes script (and limit) is redundant. It can fetch the script again | |
| * if need be. | |
| * | |
| * both this and the script iterator are turning char sequences into code point | |
| * sequences. maybe it would be better to feed a single code point into each iterator-- push | |
| * the data instead of pull it? | |
| */ | |
| public boolean next(int script, int lim) { | |
| if (pos == lim) { | |
| return false; | |
| } | |
| int ch = nextCodePoint(lim); | |
| int sl = mapper.charToGlyph(ch) & CompositeGlyphMapper.SLOTMASK; | |
| slot = sl >>> 24; | |
| while ((ch = nextCodePoint(lim)) != DONE && (mapper.charToGlyph(ch) & CompositeGlyphMapper.SLOTMASK) == sl); | |
| pushback(ch); | |
| return true; | |
| } | |
| public boolean next() { | |
| return next(Script.COMMON, limit); | |
| } | |
| static final int SURROGATE_START = 0x10000; | |
| static final int LEAD_START = 0xd800; | |
| static final int LEAD_LIMIT = 0xdc00; | |
| static final int TAIL_START = 0xdc00; | |
| static final int TAIL_LIMIT = 0xe000; | |
| static final int LEAD_SURROGATE_SHIFT = 10; | |
| static final int SURROGATE_OFFSET = SURROGATE_START - (LEAD_START << LEAD_SURROGATE_SHIFT) - TAIL_START; | |
| static final int DONE = -1; | |
| int nextCodePoint() { | |
| return nextCodePoint(limit); | |
| } | |
| int nextCodePoint(int lim) { | |
| if (pos >= lim) { | |
| return DONE; | |
| } | |
| int ch = text[pos++]; | |
| if (ch >= LEAD_START && ch < LEAD_LIMIT && pos < lim) { | |
| int nch = text[pos]; | |
| if (nch >= TAIL_START && nch < TAIL_LIMIT) { | |
| ++pos; | |
| ch = (ch << LEAD_SURROGATE_SHIFT) + nch + SURROGATE_OFFSET; | |
| } | |
| } | |
| return ch; | |
| } | |
| void pushback(int ch) { | |
| if (ch >= 0) { | |
| if (ch >= 0x10000) { | |
| pos -= 2; | |
| } else { | |
| pos -= 1; | |
| } | |
| } | |
| } | |
| } |