| /* | |
| * Copyright (c) 2007, 2023, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| package sun.java2d.marlin; | |
| import java.util.Arrays; | |
| import sun.java2d.marlin.Helpers.PolyStack; | |
| import sun.java2d.marlin.TransformingPathConsumer2D.CurveBasicMonotonizer; | |
| import sun.java2d.marlin.TransformingPathConsumer2D.CurveClipSplitter; | |
| import sun.java2d.marlin.TransformingPathConsumer2D.StartFlagPathConsumer2D; | |
| // TODO: some of the arithmetic here is too verbose and prone to hard to | |
| // debug typos. We should consider making a small Point/Vector class that | |
| // has methods like plus(Point), minus(Point), dot(Point), cross(Point)and such | |
| final class Stroker implements StartFlagPathConsumer2D, MarlinConst { | |
| private static final int MOVE_TO = 0; | |
| private static final int DRAWING_OP_TO = 1; // ie. curve, line, or quad | |
| private static final int CLOSE = 2; | |
| // join threshold = 1 subpixel (1/8th pixel): | |
| private static final double JOIN_ERROR = MarlinProperties.getStrokerJoinError(); | |
| private static final double ROUND_JOIN_ERROR = 8.0 * JOIN_ERROR; // (8 h) | |
| private static final int JOIN_STYLE = MarlinProperties.getStrokerJoinStyle(); | |
| // kappa = (4/3) * (SQRT(2) - 1) | |
| private static final double C = (4.0d * (Math.sqrt(2.0d) - 1.0d) / 3.0d); | |
| // SQRT(2) | |
| private static final double SQRT_2 = Math.sqrt(2.0d); | |
| // members: | |
| private DPathConsumer2D out; | |
| private int capStyle; | |
| private int joinStyle; | |
| private double lineWidth2; | |
| private double invHalfLineWidth2Sq; | |
| private final double[] offset0 = new double[2]; | |
| private final double[] offset1 = new double[2]; | |
| private final double[] offset2 = new double[2]; | |
| private final double[] miter = new double[2]; | |
| private double miterLimitSq; | |
| private double joinLimitMinSq; | |
| private int prev; | |
| // The starting point of the path, and the slope there. | |
| private double sx0, sy0, sdx, sdy; | |
| // the current point and the slope there. | |
| private double cx0, cy0, cdx, cdy; // c stands for current | |
| // vectors that when added to (sx0,sy0) and (cx0,cy0) respectively yield the | |
| // first and last points on the left parallel path. Since this path is | |
| // parallel, it's slope at any point is parallel to the slope of the | |
| // original path (thought they may have different directions), so these | |
| // could be computed from sdx,sdy and cdx,cdy (and vice versa), but that | |
| // would be error prone and hard to read, so we keep these anyway. | |
| private double smx, smy, cmx, cmy; | |
| private final PolyStack reverse; | |
| private final double[] lp = new double[8]; | |
| private final double[] rp = new double[8]; | |
| // per-thread renderer context | |
| final RendererContext rdrCtx; | |
| // dirty curve | |
| final Curve curve; | |
| // Bounds of the drawing region, at pixel precision. | |
| private double[] clipRect; | |
| // the outcode of the current point | |
| private int cOutCode = 0; | |
| // the outcode of the starting point | |
| private int sOutCode = 0; | |
| // flag indicating if the path is opened (clipped) | |
| private boolean opened = false; | |
| // flag indicating if the starting point's cap is done | |
| private boolean capStart = false; | |
| // flag indicating to monotonize curves | |
| private boolean monotonize; | |
| private boolean subdivide = false; | |
| private final CurveClipSplitter curveSplitter; | |
| /** | |
| * Constructs a <code>Stroker</code>. | |
| * @param rdrCtx per-thread renderer context | |
| */ | |
| Stroker(final RendererContext rdrCtx) { | |
| this.rdrCtx = rdrCtx; | |
| this.reverse = (rdrCtx.stats != null) ? | |
| new PolyStack(rdrCtx, | |
| rdrCtx.stats.stat_str_polystack_types, | |
| rdrCtx.stats.stat_str_polystack_curves, | |
| rdrCtx.stats.hist_str_polystack_curves, | |
| rdrCtx.stats.stat_array_str_polystack_curves, | |
| rdrCtx.stats.stat_array_str_polystack_types) | |
| : new PolyStack(rdrCtx); | |
| this.curve = rdrCtx.curve; | |
| this.curveSplitter = rdrCtx.curveClipSplitter; | |
| } | |
| /** | |
| * Inits the <code>Stroker</code>. | |
| * | |
| * @param pc2d an output <code>DPathConsumer2D</code>. | |
| * @param lineWidth the desired line width in pixels | |
| * @param capStyle the desired end cap style, one of | |
| * <code>CAP_BUTT</code>, <code>CAP_ROUND</code> or | |
| * <code>CAP_SQUARE</code>. | |
| * @param joinStyle the desired line join style, one of | |
| * <code>JOIN_MITER</code>, <code>JOIN_ROUND</code> or | |
| * <code>JOIN_BEVEL</code>. | |
| * @param miterLimit the desired miter limit | |
| * @param subdivideCurves true to indicate to subdivide curves, false if dasher does | |
| * @return this instance | |
| */ | |
| Stroker init(final DPathConsumer2D pc2d, | |
| final double lineWidth, | |
| final int capStyle, | |
| final int joinStyle, | |
| final double miterLimit, | |
| final boolean subdivideCurves) | |
| { | |
| this.out = pc2d; | |
| this.lineWidth2 = lineWidth / 2.0d; | |
| this.invHalfLineWidth2Sq = 1.0d / (2.0d * lineWidth2 * lineWidth2); | |
| this.monotonize = subdivideCurves; | |
| this.capStyle = capStyle; | |
| this.joinStyle = (JOIN_STYLE != -1) ? JOIN_STYLE : joinStyle; | |
| double miterScaledLimit = 0.0; | |
| if (joinStyle == JOIN_MITER) { | |
| miterScaledLimit = miterLimit * lineWidth2; | |
| this.miterLimitSq = miterScaledLimit * miterScaledLimit; | |
| if (rdrCtx.doRender) { | |
| final double limitMin = ((this.rdrCtx.clipInvScale == 0.0d) ? JOIN_ERROR | |
| : (JOIN_ERROR * this.rdrCtx.clipInvScale)) | |
| + lineWidth2; | |
| this.joinLimitMinSq = limitMin * limitMin; | |
| } else { | |
| // createStrokedShape(): disable limit checks: | |
| this.joinLimitMinSq = 0.0; | |
| } | |
| } else if (joinStyle == JOIN_ROUND) { | |
| if (rdrCtx.doRender) { | |
| // chord: s = 2 r * sin( phi / 2) | |
| // height: h = 2 r * sin( phi / 4)^2 | |
| // small angles (phi < 90): | |
| // h = s^2 / (8 r) | |
| // so s^2 = (8 h * r) | |
| // height max (note ROUND_JOIN_ERROR = 8 * JOIN_ERROR) | |
| final double limitMin = ((this.rdrCtx.clipInvScale == 0.0d) ? ROUND_JOIN_ERROR | |
| : (ROUND_JOIN_ERROR * this.rdrCtx.clipInvScale)); | |
| // chord limit (s^2): | |
| this.joinLimitMinSq = limitMin * this.lineWidth2; | |
| } else { | |
| // createStrokedShape(): disable limit checks: | |
| this.joinLimitMinSq = 0.0; | |
| } | |
| } | |
| this.prev = CLOSE; | |
| rdrCtx.stroking = 1; | |
| if (rdrCtx.doClip) { | |
| // Adjust the clipping rectangle with the stroker margin (miter limit, width) | |
| double margin = lineWidth2; | |
| if (capStyle == CAP_SQUARE) { | |
| margin *= SQRT_2; | |
| } | |
| if ((joinStyle == JOIN_MITER) && (margin < miterScaledLimit)) { | |
| margin = miterScaledLimit; | |
| } | |
| // bounds as half-open intervals: minX <= x < maxX and minY <= y < maxY | |
| // adjust clip rectangle (ymin, ymax, xmin, xmax): | |
| final double[] _clipRect = rdrCtx.clipRect; | |
| _clipRect[0] -= margin; | |
| _clipRect[1] += margin; | |
| _clipRect[2] -= margin; | |
| _clipRect[3] += margin; | |
| this.clipRect = _clipRect; | |
| if (MarlinConst.DO_LOG_CLIP) { | |
| MarlinUtils.logInfo("clipRect (stroker): " | |
| + Arrays.toString(rdrCtx.clipRect)); | |
| } | |
| // initialize curve splitter here for stroker & dasher: | |
| if (DO_CLIP_SUBDIVIDER) { | |
| subdivide = subdivideCurves; | |
| // adjust padded clip rectangle: | |
| curveSplitter.init(); | |
| } else { | |
| subdivide = false; | |
| } | |
| } else { | |
| this.clipRect = null; | |
| this.cOutCode = 0; | |
| this.sOutCode = 0; | |
| } | |
| return this; // fluent API | |
| } | |
| void disableClipping() { | |
| this.clipRect = null; | |
| this.cOutCode = 0; | |
| this.sOutCode = 0; | |
| } | |
| /** | |
| * Disposes this stroker: | |
| * clean up before reusing this instance | |
| */ | |
| void dispose() { | |
| reverse.dispose(); | |
| opened = false; | |
| capStart = false; | |
| if (DO_CLEAN_DIRTY) { | |
| // Force zero-fill dirty arrays: | |
| Arrays.fill(offset0, 0.0d); | |
| Arrays.fill(offset1, 0.0d); | |
| Arrays.fill(offset2, 0.0d); | |
| Arrays.fill(miter, 0.0d); | |
| Arrays.fill(lp, 0.0d); | |
| Arrays.fill(rp, 0.0d); | |
| } | |
| } | |
| private static void computeOffset(final double lx, final double ly, | |
| final double w, final double[] m) | |
| { | |
| double len = lx*lx + ly*ly; | |
| if (len == 0.0d) { | |
| m[0] = 0.0d; | |
| m[1] = 0.0d; | |
| } else { | |
| len = Math.sqrt(len); | |
| m[0] = (ly * w) / len; | |
| m[1] = -(lx * w) / len; | |
| } | |
| } | |
| // Returns true if the vectors (dx1, dy1) and (dx2, dy2) are | |
| // clockwise (if dx1,dy1 needs to be rotated clockwise to close | |
| // the smallest angle between it and dx2,dy2). | |
| // This is equivalent to detecting whether a point q is on the right side | |
| // of a line passing through points p1, p2 where p2 = p1+(dx1,dy1) and | |
| // q = p2+(dx2,dy2), which is the same as saying p1, p2, q are in a | |
| // clockwise order. | |
| // NOTE: "clockwise" here assumes coordinates with 0,0 at the bottom left. | |
| private static boolean isCW(final double dx1, final double dy1, | |
| final double dx2, final double dy2) | |
| { | |
| return dx1 * dy2 <= dy1 * dx2; | |
| } | |
| private void mayDrawRoundJoin(double cx, double cy, | |
| double omx, double omy, | |
| double mx, double my, | |
| boolean rev) | |
| { | |
| if ((omx == 0.0d && omy == 0.0d) || (mx == 0.0d && my == 0.0d)) { | |
| return; | |
| } | |
| final double domx = omx - mx; | |
| final double domy = omy - my; | |
| final double lenSq = domx * domx + domy * domy; | |
| if (lenSq < joinLimitMinSq) { | |
| return; | |
| } | |
| if (rev) { | |
| omx = -omx; | |
| omy = -omy; | |
| mx = -mx; | |
| my = -my; | |
| } | |
| drawRoundJoin(cx, cy, omx, omy, mx, my, rev); | |
| } | |
| private void drawRoundJoin(double cx, double cy, | |
| double omx, double omy, | |
| double mx, double my, | |
| boolean rev) | |
| { | |
| // The sign of the dot product of mx,my and omx,omy is equal to the | |
| // the sign of the cosine of ext | |
| // (ext is the angle between omx,omy and mx,my). | |
| final double cosext = omx * mx + omy * my; | |
| // If it is >=0, we know that abs(ext) is <= 90 degrees, so we only | |
| // need 1 curve to approximate the circle section that joins omx,omy | |
| // and mx,my. | |
| if (cosext >= 0.0) { | |
| drawBezApproxForArc(cx, cy, omx, omy, mx, my, rev); | |
| } else { | |
| // we need to split the arc into 2 arcs spanning the same angle. | |
| // The point we want will be one of the 2 intersections of the | |
| // perpendicular bisector of the chord (omx,omy)->(mx,my) and the | |
| // circle. We could find this by scaling the vector | |
| // (omx+mx, omy+my)/2 so that it has length=lineWidth2 (and thus lies | |
| // on the circle), but that can have numerical problems when the angle | |
| // between omx,omy and mx,my is close to 180 degrees. So we compute a | |
| // normal of (omx,omy)-(mx,my). This will be the direction of the | |
| // perpendicular bisector. To get one of the intersections, we just scale | |
| // this vector that its length is lineWidth2 (this works because the | |
| // perpendicular bisector goes through the origin). This scaling doesn't | |
| // have numerical problems because we know that lineWidth2 divided by | |
| // this normal's length is at least 0.5 and at most sqrt(2)/2 (because | |
| // we know the angle of the arc is > 90 degrees). | |
| final double nx = my - omy; | |
| final double ny = omx - mx; | |
| final double nlen = Math.sqrt(nx * nx + ny * ny); | |
| final double scale = lineWidth2 / nlen; | |
| double mmx = nx * scale, mmy = ny * scale; | |
| // if (isCW(omx, omy, mx, my) != isCW(mmx, mmy, mx, my)) then we've | |
| // computed the wrong intersection so we get the other one. | |
| // The test above is equivalent to if (rev). | |
| if (rev) { | |
| mmx = -mmx; | |
| mmy = -mmy; | |
| } | |
| drawBezApproxForArc(cx, cy, omx, omy, mmx, mmy, rev); | |
| drawBezApproxForArc(cx, cy, mmx, mmy, mx, my, rev); | |
| } | |
| } | |
| // the input arc defined by omx,omy and mx,my must span <= 90 degrees. | |
| private void drawBezApproxForArc(final double cx, final double cy, | |
| final double omx, final double omy, | |
| final double mx, final double my, | |
| boolean rev) | |
| { | |
| final double cosext2 = (omx * mx + omy * my) * invHalfLineWidth2Sq; | |
| // check round off errors producing cos(ext) > 1 and a NaN below | |
| // cos(ext) == 1 implies colinear segments and an empty join anyway | |
| if (cosext2 >= 0.5d) { | |
| // just return to avoid generating a flat curve: | |
| return; | |
| } | |
| // cv is the length of P1-P0 and P2-P3 divided by the radius of the arc | |
| // (so, cv assumes the arc has radius 1). P0, P1, P2, P3 are the points that | |
| // define the bezier curve we're computing. | |
| // It is computed using the constraints that P1-P0 and P3-P2 are parallel | |
| // to the arc tangents at the endpoints, and that |P1-P0|=|P3-P2|. | |
| double cv = ((4.0d / 3.0d) * Math.sqrt(0.5d - cosext2) / | |
| (1.0d + Math.sqrt(cosext2 + 0.5d))); | |
| // if clockwise, we need to negate cv. | |
| if (rev) { // rev is equivalent to isCW(omx, omy, mx, my) | |
| cv = -cv; | |
| } | |
| final double x1 = cx + omx; | |
| final double y1 = cy + omy; | |
| final double x2 = x1 - cv * omy; | |
| final double y2 = y1 + cv * omx; | |
| final double x4 = cx + mx; | |
| final double y4 = cy + my; | |
| final double x3 = x4 + cv * my; | |
| final double y3 = y4 - cv * mx; | |
| emitCurveTo(x1, y1, x2, y2, x3, y3, x4, y4, rev); | |
| } | |
| private void drawRoundCap(double cx, double cy, double mx, double my) { | |
| final double Cmx = C * mx; | |
| final double Cmy = C * my; | |
| emitCurveTo(cx + mx - Cmy, cy + my + Cmx, | |
| cx - my + Cmx, cy + mx + Cmy, | |
| cx - my, cy + mx); | |
| emitCurveTo(cx - my - Cmx, cy + mx - Cmy, | |
| cx - mx - Cmy, cy - my + Cmx, | |
| cx - mx, cy - my); | |
| } | |
| // Return the intersection point of the lines (x0, y0) -> (x1, y1) | |
| // and (x0p, y0p) -> (x1p, y1p) in m[off] and m[off+1] | |
| private static void computeMiter(final double x0, final double y0, | |
| final double x1, final double y1, | |
| final double x0p, final double y0p, | |
| final double x1p, final double y1p, | |
| final double[] m) | |
| { | |
| double x10 = x1 - x0; | |
| double y10 = y1 - y0; | |
| double x10p = x1p - x0p; | |
| double y10p = y1p - y0p; | |
| // if this is 0, the lines are parallel. If they go in the | |
| // same direction, there is no intersection so m[off] and | |
| // m[off+1] will contain infinity, so no miter will be drawn. | |
| // If they go in the same direction that means that the start of the | |
| // current segment and the end of the previous segment have the same | |
| // tangent, in which case this method won't even be involved in | |
| // miter drawing because it won't be called by drawMiter (because | |
| // (mx == omx && my == omy) will be true, and drawMiter will return | |
| // immediately). | |
| double den = x10*y10p - x10p*y10; | |
| double t = x10p*(y0-y0p) - y10p*(x0-x0p); | |
| t /= den; | |
| m[0] = x0 + t*x10; | |
| m[1] = y0 + t*y10; | |
| } | |
| // Return the intersection point of the lines (x0, y0) -> (x1, y1) | |
| // and (x0p, y0p) -> (x1p, y1p) in m[off] and m[off+1] | |
| private static void safeComputeMiter(final double x0, final double y0, | |
| final double x1, final double y1, | |
| final double x0p, final double y0p, | |
| final double x1p, final double y1p, | |
| final double[] m) | |
| { | |
| double x10 = x1 - x0; | |
| double y10 = y1 - y0; | |
| double x10p = x1p - x0p; | |
| double y10p = y1p - y0p; | |
| // if this is 0, the lines are parallel. If they go in the | |
| // same direction, there is no intersection so m[off] and | |
| // m[off+1] will contain infinity, so no miter will be drawn. | |
| // If they go in the same direction that means that the start of the | |
| // current segment and the end of the previous segment have the same | |
| // tangent, in which case this method won't even be involved in | |
| // miter drawing because it won't be called by drawMiter (because | |
| // (mx == omx && my == omy) will be true, and drawMiter will return | |
| // immediately). | |
| double den = x10*y10p - x10p*y10; | |
| if (den == 0.0d) { | |
| m[2] = (x0 + x0p) / 2.0d; | |
| m[3] = (y0 + y0p) / 2.0d; | |
| } else { | |
| double t = x10p*(y0-y0p) - y10p*(x0-x0p); | |
| t /= den; | |
| m[2] = x0 + t*x10; | |
| m[3] = y0 + t*y10; | |
| } | |
| } | |
| private void drawMiter(final double pdx, final double pdy, | |
| final double x0, final double y0, | |
| final double dx, final double dy, | |
| double omx, double omy, | |
| double mx, double my, | |
| boolean rev) | |
| { | |
| if ((mx == omx && my == omy) || | |
| (pdx == 0.0d && pdy == 0.0d) || | |
| (dx == 0.0d && dy == 0.0d)) | |
| { | |
| return; | |
| } | |
| if (rev) { | |
| omx = -omx; | |
| omy = -omy; | |
| mx = -mx; | |
| my = -my; | |
| } | |
| computeMiter((x0 - pdx) + omx, (y0 - pdy) + omy, x0 + omx, y0 + omy, | |
| (dx + x0) + mx, (dy + y0) + my, x0 + mx, y0 + my, miter); | |
| final double miterX = miter[0]; | |
| final double miterY = miter[1]; | |
| final double lenSq = (miterX - x0) * (miterX - x0) + (miterY - y0) * (miterY - y0); | |
| // If the lines are parallel, lenSq will be either NaN or +inf | |
| // (actually, I'm not sure if the latter is possible. The important | |
| // thing is that -inf is not possible, because lenSq is a square). | |
| // For both of those values, the comparison below will fail and | |
| // no miter will be drawn, which is correct. | |
| if ((lenSq < miterLimitSq) && (lenSq >= joinLimitMinSq)) { | |
| emitLineTo(miterX, miterY, rev); | |
| } | |
| } | |
| @Override | |
| public void moveTo(final double x0, final double y0) { | |
| _moveTo(x0, y0, cOutCode); | |
| // update starting point: | |
| this.sx0 = x0; | |
| this.sy0 = y0; | |
| this.sdx = 1.0d; | |
| this.sdy = 0.0d; | |
| this.opened = false; | |
| this.capStart = false; | |
| if (clipRect != null) { | |
| final int outcode = Helpers.outcode(x0, y0, clipRect); | |
| this.cOutCode = outcode; | |
| this.sOutCode = outcode; | |
| } | |
| } | |
| private void _moveTo(final double x0, final double y0, | |
| final int outcode) | |
| { | |
| if (prev == MOVE_TO) { | |
| this.cx0 = x0; | |
| this.cy0 = y0; | |
| } else { | |
| if (prev == DRAWING_OP_TO) { | |
| finish(outcode); | |
| } | |
| this.prev = MOVE_TO; | |
| this.cx0 = x0; | |
| this.cy0 = y0; | |
| this.cdx = 1.0d; | |
| this.cdy = 0.0d; | |
| } | |
| } | |
| /* Callback from CurveClipSplitter */ | |
| @Override | |
| public void setStartFlag(boolean first) { | |
| if (first) { | |
| // reset flag: | |
| rdrCtx.firstFlags &= 0b110; | |
| } else { | |
| rdrCtx.firstFlags |= 0b001; | |
| } | |
| } | |
| @Override | |
| public void lineTo(final double x1, final double y1) { | |
| final int outcode0 = this.cOutCode; | |
| if (clipRect != null) { | |
| final int outcode1 = Helpers.outcode(x1, y1, clipRect); | |
| // Should clip | |
| final int orCode = (outcode0 | outcode1); | |
| if (orCode != 0) { | |
| final int sideCode = outcode0 & outcode1; | |
| // basic rejection criteria: | |
| if (sideCode == 0) { | |
| // overlap clip: | |
| if (subdivide) { | |
| // avoid reentrance | |
| subdivide = false; | |
| // subdivide curve => callback with subdivided parts: | |
| boolean ret = curveSplitter.splitLine(cx0, cy0, x1, y1, | |
| orCode, this); | |
| // reentrance is done: | |
| subdivide = true; | |
| if (ret) { | |
| return; | |
| } | |
| } | |
| // already subdivided so render it | |
| } else { | |
| this.cOutCode = outcode1; | |
| _moveTo(x1, y1, outcode0); | |
| opened = true; | |
| return; | |
| } | |
| } | |
| this.cOutCode = outcode1; | |
| } | |
| double dx = x1 - cx0; | |
| double dy = y1 - cy0; | |
| if (dx == 0.0d && dy == 0.0d) { | |
| if (prev == DRAWING_OP_TO) { | |
| // skip repeated end-point | |
| return; | |
| } | |
| dx = 1.0d; | |
| } | |
| computeOffset(dx, dy, lineWidth2, offset0); | |
| final double mx = offset0[0]; | |
| final double my = offset0[1]; | |
| drawJoin(cdx, cdy, cx0, cy0, dx, dy, cmx, cmy, mx, my, outcode0); | |
| emitLineTo(cx0 + mx, cy0 + my); | |
| emitLineTo( x1 + mx, y1 + my); | |
| emitLineToRev(cx0 - mx, cy0 - my); | |
| emitLineToRev( x1 - mx, y1 - my); | |
| this.prev = DRAWING_OP_TO; | |
| this.cx0 = x1; | |
| this.cy0 = y1; | |
| this.cdx = dx; | |
| this.cdy = dy; | |
| this.cmx = mx; | |
| this.cmy = my; | |
| } | |
| @Override | |
| public void closePath() { | |
| // distinguish empty path at all vs opened path ? | |
| if (prev != DRAWING_OP_TO && !opened) { | |
| if (prev == CLOSE) { | |
| return; | |
| } | |
| emitMoveTo(cx0, cy0 - lineWidth2); | |
| this.sdx = 1.0d; | |
| this.sdy = 0.0d; | |
| this.cdx = 1.0d; | |
| this.cdy = 0.0d; | |
| this.smx = 0.0d; | |
| this.smy = -lineWidth2; | |
| this.cmx = 0.0d; | |
| this.cmy = -lineWidth2; | |
| finish(cOutCode); | |
| return; | |
| } | |
| // basic acceptance criteria | |
| if ((sOutCode & cOutCode) == 0) { | |
| if ((cx0 != sx0) || (cy0 != sy0)) { | |
| // may subdivide line: | |
| lineTo(sx0, sy0); | |
| } | |
| // ignore starting point outside: | |
| if (sOutCode == 0) { | |
| drawJoin(cdx, cdy, cx0, cy0, sdx, sdy, cmx, cmy, smx, smy, sOutCode); | |
| emitLineTo(sx0 + smx, sy0 + smy); | |
| if (opened) { | |
| emitLineTo(sx0 - smx, sy0 - smy); | |
| } else { | |
| emitMoveTo(sx0 - smx, sy0 - smy); | |
| } | |
| } | |
| } | |
| // Ignore caps like finish(false) | |
| emitReverse(); | |
| this.prev = CLOSE; | |
| this.cx0 = sx0; | |
| this.cy0 = sy0; | |
| this.cOutCode = sOutCode; | |
| if (opened) { | |
| // do not emit close | |
| opened = false; | |
| } else { | |
| emitClose(); | |
| } | |
| } | |
| private void emitReverse() { | |
| reverse.popAll(out); | |
| } | |
| @Override | |
| public void pathDone() { | |
| if (prev == DRAWING_OP_TO) { | |
| finish(cOutCode); | |
| } | |
| out.pathDone(); | |
| // this shouldn't matter since this object won't be used | |
| // after the call to this method. | |
| this.prev = CLOSE; | |
| // Dispose this instance: | |
| dispose(); | |
| } | |
| private void finish(final int outcode) { | |
| // Problem: impossible to guess if the path will be closed in advance | |
| // i.e. if caps must be drawn or not ? | |
| // Solution: use the ClosedPathDetector before Stroker to determine | |
| // if the path is a closed path or not | |
| if (rdrCtx.closedPath) { | |
| emitReverse(); | |
| } else { | |
| if (outcode == 0) { | |
| // current point = end's cap: | |
| if (capStyle == CAP_ROUND) { | |
| drawRoundCap(cx0, cy0, cmx, cmy); | |
| } else if (capStyle == CAP_SQUARE) { | |
| emitLineTo(cx0 - cmy + cmx, cy0 + cmx + cmy); | |
| emitLineTo(cx0 - cmy - cmx, cy0 + cmx - cmy); | |
| } | |
| } | |
| emitReverse(); | |
| if (!capStart) { | |
| capStart = true; | |
| if (sOutCode == 0) { | |
| // starting point = initial cap: | |
| if (capStyle == CAP_ROUND) { | |
| drawRoundCap(sx0, sy0, -smx, -smy); | |
| } else if (capStyle == CAP_SQUARE) { | |
| emitLineTo(sx0 + smy - smx, sy0 - smx - smy); | |
| emitLineTo(sx0 + smy + smx, sy0 - smx + smy); | |
| } | |
| } | |
| } | |
| } | |
| emitClose(); | |
| } | |
| private void emitMoveTo(final double x0, final double y0) { | |
| out.moveTo(x0, y0); | |
| } | |
| private void emitLineTo(final double x1, final double y1) { | |
| out.lineTo(x1, y1); | |
| } | |
| private void emitLineToRev(final double x1, final double y1) { | |
| reverse.pushLine(x1, y1); | |
| } | |
| private void emitLineTo(final double x1, final double y1, | |
| final boolean rev) | |
| { | |
| if (rev) { | |
| emitLineToRev(x1, y1); | |
| } else { | |
| emitLineTo(x1, y1); | |
| } | |
| } | |
| private void emitQuadTo(final double x1, final double y1, | |
| final double x2, final double y2) | |
| { | |
| out.quadTo(x1, y1, x2, y2); | |
| } | |
| private void emitQuadToRev(final double x0, final double y0, | |
| final double x1, final double y1) | |
| { | |
| reverse.pushQuad(x0, y0, x1, y1); | |
| } | |
| private void emitCurveTo(final double x1, final double y1, | |
| final double x2, final double y2, | |
| final double x3, final double y3) | |
| { | |
| out.curveTo(x1, y1, x2, y2, x3, y3); | |
| } | |
| private void emitCurveToRev(final double x0, final double y0, | |
| final double x1, final double y1, | |
| final double x2, final double y2) | |
| { | |
| reverse.pushCubic(x0, y0, x1, y1, x2, y2); | |
| } | |
| private void emitCurveTo(final double x0, final double y0, | |
| final double x1, final double y1, | |
| final double x2, final double y2, | |
| final double x3, final double y3, final boolean rev) | |
| { | |
| if (rev) { | |
| reverse.pushCubic(x0, y0, x1, y1, x2, y2); | |
| } else { | |
| out.curveTo(x1, y1, x2, y2, x3, y3); | |
| } | |
| } | |
| private void emitClose() { | |
| out.closePath(); | |
| } | |
| private void drawJoin(double pdx, double pdy, | |
| double x0, double y0, | |
| double dx, double dy, | |
| double omx, double omy, | |
| double mx, double my, | |
| final int outcode) | |
| { | |
| if (prev != DRAWING_OP_TO) { | |
| prev = DRAWING_OP_TO; | |
| emitMoveTo(x0 + mx, y0 + my); | |
| if (!opened) { | |
| this.sdx = dx; | |
| this.sdy = dy; | |
| this.smx = mx; | |
| this.smy = my; | |
| } | |
| } else if (rdrCtx.firstFlags == 0) { | |
| // Precision on isCW is causing instabilities with Dasher ! | |
| final boolean cw = isCW(pdx, pdy, dx, dy); | |
| if (outcode == 0) { | |
| if (joinStyle == JOIN_MITER) { | |
| drawMiter(pdx, pdy, x0, y0, dx, dy, omx, omy, mx, my, cw); | |
| } else if (joinStyle == JOIN_ROUND) { | |
| mayDrawRoundJoin(x0, y0, omx, omy, mx, my, cw); | |
| } | |
| } | |
| emitLineTo(x0, y0, !cw); | |
| } | |
| } | |
| private int getLineOffsets(final double x1, final double y1, | |
| final double x2, final double y2, | |
| final double[] left, final double[] right) | |
| { | |
| computeOffset(x2 - x1, y2 - y1, lineWidth2, offset0); | |
| final double mx = offset0[0]; | |
| final double my = offset0[1]; | |
| left[0] = x1 + mx; | |
| left[1] = y1 + my; | |
| left[2] = x2 + mx; | |
| left[3] = y2 + my; | |
| right[0] = x1 - mx; | |
| right[1] = y1 - my; | |
| right[2] = x2 - mx; | |
| right[3] = y2 - my; | |
| return 4; | |
| } | |
| private int computeOffsetCubic(final double[] pts, final int off, | |
| final double[] leftOff, | |
| final double[] rightOff) | |
| { | |
| // if p1=p2 or p3=p4 it means that the derivative at the endpoint | |
| // vanishes, which creates problems with computeOffset. Usually | |
| // this happens when this stroker object is trying to widen | |
| // a curve with a cusp. What happens is that curveTo splits | |
| // the input curve at the cusp, and passes it to this function. | |
| // because of inaccuracies in the splitting, we consider points | |
| // equal if they're very close to each other. | |
| final double x1 = pts[off ]; final double y1 = pts[off + 1]; | |
| final double x2 = pts[off + 2]; final double y2 = pts[off + 3]; | |
| final double x3 = pts[off + 4]; final double y3 = pts[off + 5]; | |
| final double x4 = pts[off + 6]; final double y4 = pts[off + 7]; | |
| double dx1 = x2 - x1; double dy1 = y2 - y1; | |
| double dx4 = x4 - x3; double dy4 = y4 - y3; | |
| // if p1 == p2 && p3 == p4: draw line from p1->p4, unless p1 == p4, | |
| // in which case ignore if p1 == p2 | |
| final boolean p1eqp2 = Helpers.withinD(dx1, dy1, 6.0d * Math.ulp(y2)); | |
| final boolean p3eqp4 = Helpers.withinD(dx4, dy4, 6.0d * Math.ulp(y4)); | |
| if (p1eqp2 && p3eqp4) { | |
| return getLineOffsets(x1, y1, x4, y4, leftOff, rightOff); | |
| } else if (p1eqp2) { | |
| dx1 = x3 - x1; | |
| dy1 = y3 - y1; | |
| } else if (p3eqp4) { | |
| dx4 = x4 - x2; | |
| dy4 = y4 - y2; | |
| } | |
| // if p2-p1 and p4-p3 are parallel, that must mean this curve is a line | |
| double dotsq = (dx1 * dx4 + dy1 * dy4); | |
| dotsq *= dotsq; | |
| final double l1sq = dx1 * dx1 + dy1 * dy1; | |
| final double l4sq = dx4 * dx4 + dy4 * dy4; | |
| if (Helpers.within(dotsq, l1sq * l4sq, 4.0d * Math.ulp(dotsq))) { | |
| return getLineOffsets(x1, y1, x4, y4, leftOff, rightOff); | |
| } | |
| // What we're trying to do in this function is to approximate an ideal | |
| // offset curve (call it I) of the input curve B using a bezier curve Bp. | |
| // The constraints I use to get the equations are: | |
| // | |
| // 1. The computed curve Bp should go through I(0) and I(1). These are | |
| // x1p, y1p, x4p, y4p, which are p1p and p4p. We still need to find | |
| // 4 variables: the x and y components of p2p and p3p (i.e. x2p, y2p, x3p, y3p). | |
| // | |
| // 2. Bp should have slope equal in absolute value to I at the endpoints. So, | |
| // (by the way, the operator || in the comments below means "aligned with". | |
| // It is defined on vectors, so when we say I'(0) || Bp'(0) we mean that | |
| // vectors I'(0) and Bp'(0) are aligned, which is the same as saying | |
| // that the tangent lines of I and Bp at 0 are parallel. Mathematically | |
| // this means (I'(t) || Bp'(t)) <==> (I'(t) = c * Bp'(t)) where c is some | |
| // nonzero constant.) | |
| // I'(0) || Bp'(0) and I'(1) || Bp'(1). Obviously, I'(0) || B'(0) and | |
| // I'(1) || B'(1); therefore, Bp'(0) || B'(0) and Bp'(1) || B'(1). | |
| // We know that Bp'(0) || (p2p-p1p) and Bp'(1) || (p4p-p3p) and the same | |
| // is true for any bezier curve; therefore, we get the equations | |
| // (1) p2p = c1 * (p2-p1) + p1p | |
| // (2) p3p = c2 * (p4-p3) + p4p | |
| // We know p1p, p4p, p2, p1, p3, and p4; therefore, this reduces the number | |
| // of unknowns from 4 to 2 (i.e. just c1 and c2). | |
| // To eliminate these 2 unknowns we use the following constraint: | |
| // | |
| // 3. Bp(0.5) == I(0.5). Bp(0.5)=(x,y) and I(0.5)=(xi,yi), and I should note | |
| // that I(0.5) is *the only* reason for computing dxm,dym. This gives us | |
| // (3) Bp(0.5) = (p1p + 3 * (p2p + p3p) + p4p)/8, which is equivalent to | |
| // (4) p2p + p3p = (Bp(0.5)*8 - p1p - p4p) / 3 | |
| // We can substitute (1) and (2) from above into (4) and we get: | |
| // (5) c1*(p2-p1) + c2*(p4-p3) = (Bp(0.5)*8 - p1p - p4p)/3 - p1p - p4p | |
| // which is equivalent to | |
| // (6) c1*(p2-p1) + c2*(p4-p3) = (4/3) * (Bp(0.5) * 2 - p1p - p4p) | |
| // | |
| // The right side of this is a 2D vector, and we know I(0.5), which gives us | |
| // Bp(0.5), which gives us the value of the right side. | |
| // The left side is just a matrix vector multiplication in disguise. It is | |
| // | |
| // [x2-x1, x4-x3][c1] | |
| // [y2-y1, y4-y3][c2] | |
| // which, is equal to | |
| // [dx1, dx4][c1] | |
| // [dy1, dy4][c2] | |
| // At this point we are left with a simple linear system and we solve it by | |
| // getting the inverse of the matrix above. Then we use [c1,c2] to compute | |
| // p2p and p3p. | |
| final double xm = (x1 + x4 + 3.0d * (x2 + x3)) / 8.0d; | |
| final double ym = (y1 + y4 + 3.0d * (y2 + y3)) / 8.0d; | |
| // (dxm,dym) is some tangent of B at t=0.5. This means it's equal to | |
| // c*B'(0.5) for some constant c. | |
| final double dxm = x3 + x4 - (x1 + x2); | |
| final double dym = y3 + y4 - (y1 + y2); | |
| // this computes the offsets at t=0, 0.5, 1, using the property that | |
| // for any bezier curve the vectors p2-p1 and p4-p3 are parallel to | |
| // the (dx/dt, dy/dt) vectors at the endpoints. | |
| computeOffset(dx1, dy1, lineWidth2, offset0); | |
| computeOffset(dxm, dym, lineWidth2, offset1); | |
| computeOffset(dx4, dy4, lineWidth2, offset2); | |
| // left side: | |
| double x1p = x1 + offset0[0]; // start | |
| double y1p = y1 + offset0[1]; // point | |
| double xi = xm + offset1[0]; // interpolation | |
| double yi = ym + offset1[1]; // point | |
| double x4p = x4 + offset2[0]; // end | |
| double y4p = y4 + offset2[1]; // point | |
| final double invdet43 = 4.0d / (3.0d * (dx1 * dy4 - dy1 * dx4)); | |
| double two_pi_m_p1_m_p4x = 2.0d * xi - (x1p + x4p); | |
| double two_pi_m_p1_m_p4y = 2.0d * yi - (y1p + y4p); | |
| double c1 = invdet43 * (dy4 * two_pi_m_p1_m_p4x - dx4 * two_pi_m_p1_m_p4y); | |
| double c2 = invdet43 * (dx1 * two_pi_m_p1_m_p4y - dy1 * two_pi_m_p1_m_p4x); | |
| double x2p, y2p, x3p, y3p; | |
| if (c1 * c2 > 0.0) { | |
| // System.out.println("Buggy solver (left): c1 = " + c1 + " c2 = " + c2); | |
| // use lower quality approximation but good enough | |
| // to ensure cuve being in its convex hull | |
| x2p = x2 + offset1[0]; // 2nd | |
| y2p = y2 + offset1[1]; // point | |
| x3p = x3 + offset1[0]; // 3nd | |
| y3p = y3 + offset1[1]; // point | |
| safeComputeMiter(x1p, y1p, x1p+dx1, y1p+dy1, x2p, y2p, x2p-dxm, y2p-dym, leftOff); | |
| x2p = leftOff[2]; y2p = leftOff[3]; | |
| safeComputeMiter(x4p, y4p, x4p+dx4, y4p+dy4, x3p, y3p, x3p-dxm, y3p-dym, leftOff); | |
| x3p = leftOff[2]; y3p = leftOff[3]; | |
| } else { | |
| x2p = x1p + c1 * dx1; y2p = y1p + c1 * dy1; | |
| x3p = x4p + c2 * dx4; y3p = y4p + c2 * dy4; | |
| } | |
| leftOff[0] = x1p; leftOff[1] = y1p; | |
| leftOff[2] = x2p; leftOff[3] = y2p; | |
| leftOff[4] = x3p; leftOff[5] = y3p; | |
| leftOff[6] = x4p; leftOff[7] = y4p; | |
| // Right side: | |
| x1p = x1 - offset0[0]; // start | |
| y1p = y1 - offset0[1]; // point | |
| xi = xm - offset1[0]; // interpolation | |
| yi = ym - offset1[1]; // point | |
| x4p = x4 - offset2[0]; // end | |
| y4p = y4 - offset2[1]; // point | |
| two_pi_m_p1_m_p4x = 2.0d * xi - (x1p + x4p); | |
| two_pi_m_p1_m_p4y = 2.0d * yi - (y1p + y4p); | |
| c1 = invdet43 * (dy4 * two_pi_m_p1_m_p4x - dx4 * two_pi_m_p1_m_p4y); | |
| c2 = invdet43 * (dx1 * two_pi_m_p1_m_p4y - dy1 * two_pi_m_p1_m_p4x); | |
| if (c1 * c2 > 0.0) { | |
| // System.out.println("Buggy solver (right): c1 = " + c1 + " c2 = " + c2); | |
| // use lower quality approximation but good enough | |
| // to ensure cuve being in its convex hull | |
| x2p = x2 - offset1[0]; // 2nd | |
| y2p = y2 - offset1[1]; // point | |
| x3p = x3 - offset1[0]; // 3nd | |
| y3p = y3 - offset1[1]; // point | |
| safeComputeMiter(x1p, y1p, x1p+dx1, y1p+dy1, x2p, y2p, x2p-dxm, y2p-dym, rightOff); | |
| x2p = rightOff[2]; y2p = rightOff[3]; | |
| safeComputeMiter(x4p, y4p, x4p+dx4, y4p+dy4, x3p, y3p, x3p-dxm, y3p-dym, rightOff); | |
| x3p = rightOff[2]; y3p = rightOff[3]; | |
| } else { | |
| x2p = x1p + c1 * dx1; y2p = y1p + c1 * dy1; | |
| x3p = x4p + c2 * dx4; y3p = y4p + c2 * dy4; | |
| } | |
| rightOff[0] = x1p; rightOff[1] = y1p; | |
| rightOff[2] = x2p; rightOff[3] = y2p; | |
| rightOff[4] = x3p; rightOff[5] = y3p; | |
| rightOff[6] = x4p; rightOff[7] = y4p; | |
| return 8; | |
| } | |
| // compute offset curves using bezier spline through t=0.5 (i.e. | |
| // ComputedCurve(0.5) == IdealParallelCurve(0.5)) | |
| // return the kind of curve in the right and left arrays. | |
| private int computeOffsetQuad(final double[] pts, final int off, | |
| final double[] leftOff, | |
| final double[] rightOff) | |
| { | |
| final double x1 = pts[off ]; final double y1 = pts[off + 1]; | |
| final double x2 = pts[off + 2]; final double y2 = pts[off + 3]; | |
| final double x3 = pts[off + 4]; final double y3 = pts[off + 5]; | |
| final double dx12 = x2 - x1; final double dy12 = y2 - y1; | |
| final double dx23 = x3 - x2; final double dy23 = y3 - y2; | |
| // if p1=p2 or p2=p3 it means that the derivative at the endpoint | |
| // vanishes, which creates problems with computeOffset. Usually | |
| // this happens when this stroker object is trying to widen | |
| // a curve with a cusp. What happens is that curveTo splits | |
| // the input curve at the cusp, and passes it to this function. | |
| // because of inaccuracies in the splitting, we consider points | |
| // equal if they're very close to each other. | |
| // if p1 == p2 or p2 == p3: draw line from p1->p3 | |
| final boolean p1eqp2 = Helpers.withinD(dx12, dy12, 6.0d * Math.ulp(y2)); | |
| final boolean p2eqp3 = Helpers.withinD(dx23, dy23, 6.0d * Math.ulp(y3)); | |
| if (p1eqp2 || p2eqp3) { | |
| return getLineOffsets(x1, y1, x3, y3, leftOff, rightOff); | |
| } | |
| // if p2-p1 and p3-p2 are parallel, that must mean this curve is a line | |
| double dotsq = (dx12 * dx23 + dy12 * dy23); | |
| dotsq *= dotsq; | |
| final double l1sq = dx12 * dx12 + dy12 * dy12; | |
| final double l3sq = dx23 * dx23 + dy23 * dy23; | |
| if (Helpers.within(dotsq, l1sq * l3sq, 4.0d * Math.ulp(dotsq))) { | |
| return getLineOffsets(x1, y1, x3, y3, leftOff, rightOff); | |
| } | |
| // this computes the offsets at t=0, 0.5, 1, using the property that | |
| // for any bezier curve the vectors p2-p1 and p3-p2 are parallel to | |
| // the (dx/dt, dy/dt) vectors at the endpoints. | |
| computeOffset(dx12, dy12, lineWidth2, offset0); | |
| computeOffset(dx23, dy23, lineWidth2, offset1); | |
| double x1p = x1 + offset0[0]; // start | |
| double y1p = y1 + offset0[1]; // point | |
| double x3p = x3 + offset1[0]; // end | |
| double y3p = y3 + offset1[1]; // point | |
| safeComputeMiter(x1p, y1p, x1p+dx12, y1p+dy12, x3p, y3p, x3p-dx23, y3p-dy23, leftOff); | |
| leftOff[0] = x1p; leftOff[1] = y1p; | |
| leftOff[4] = x3p; leftOff[5] = y3p; | |
| x1p = x1 - offset0[0]; // start | |
| y1p = y1 - offset0[1]; // point | |
| x3p = x3 - offset1[0]; // end | |
| y3p = y3 - offset1[1]; // point | |
| safeComputeMiter(x1p, y1p, x1p+dx12, y1p+dy12, x3p, y3p, x3p-dx23, y3p-dy23, rightOff); | |
| rightOff[0] = x1p; rightOff[1] = y1p; | |
| rightOff[4] = x3p; rightOff[5] = y3p; | |
| return 6; | |
| } | |
| @Override | |
| public void curveTo(final double x1, final double y1, | |
| final double x2, final double y2, | |
| final double x3, final double y3) | |
| { | |
| final int outcode0 = this.cOutCode; | |
| if (clipRect != null) { | |
| final int outcode1 = Helpers.outcode(x1, y1, clipRect); | |
| final int outcode2 = Helpers.outcode(x2, y2, clipRect); | |
| final int outcode3 = Helpers.outcode(x3, y3, clipRect); | |
| // Should clip | |
| final int orCode = (outcode0 | outcode1 | outcode2 | outcode3); | |
| if (orCode != 0) { | |
| final int sideCode = outcode0 & outcode1 & outcode2 & outcode3; | |
| // basic rejection criteria: | |
| if (sideCode == 0) { | |
| // overlap clip: | |
| if (subdivide) { | |
| // avoid reentrance | |
| subdivide = false; | |
| // subdivide curve => callback with subdivided parts: | |
| boolean ret = curveSplitter.splitCurve(cx0, cy0, x1, y1, | |
| x2, y2, x3, y3, | |
| orCode, this); | |
| // reentrance is done: | |
| subdivide = true; | |
| if (ret) { | |
| return; | |
| } | |
| } | |
| // already subdivided so render it | |
| } else { | |
| this.cOutCode = outcode3; | |
| _moveTo(x3, y3, outcode0); | |
| opened = true; | |
| return; | |
| } | |
| } | |
| this.cOutCode = outcode3; | |
| } | |
| _curveTo(x1, y1, x2, y2, x3, y3, outcode0); | |
| } | |
| private void _curveTo(final double x1, final double y1, | |
| final double x2, final double y2, | |
| final double x3, final double y3, | |
| final int outcode0) | |
| { | |
| // need these so we can update the state at the end of this method | |
| double dxs = x1 - cx0; | |
| double dys = y1 - cy0; | |
| double dxf = x3 - x2; | |
| double dyf = y3 - y2; | |
| if ((dxs == 0.0d) && (dys == 0.0d)) { | |
| dxs = x2 - cx0; | |
| dys = y2 - cy0; | |
| if ((dxs == 0.0d) && (dys == 0.0d)) { | |
| dxs = x3 - cx0; | |
| dys = y3 - cy0; | |
| } | |
| } | |
| if ((dxf == 0.0d) && (dyf == 0.0d)) { | |
| dxf = x3 - x1; | |
| dyf = y3 - y1; | |
| if ((dxf == 0.0d) && (dyf == 0.0d)) { | |
| dxf = x3 - cx0; | |
| dyf = y3 - cy0; | |
| } | |
| } | |
| if ((dxs == 0.0d) && (dys == 0.0d)) { | |
| // this happens if the "curve" is just a point | |
| // fix outcode0 for lineTo() call: | |
| if (clipRect != null) { | |
| this.cOutCode = outcode0; | |
| } | |
| lineTo(cx0, cy0); | |
| return; | |
| } | |
| // if these vectors are too small, normalize them, to avoid future | |
| // precision problems. | |
| if (Math.abs(dxs) < 0.1d && Math.abs(dys) < 0.1d) { | |
| final double len = Math.sqrt(dxs * dxs + dys * dys); | |
| dxs /= len; | |
| dys /= len; | |
| } | |
| if (Math.abs(dxf) < 0.1d && Math.abs(dyf) < 0.1d) { | |
| final double len = Math.sqrt(dxf * dxf + dyf * dyf); | |
| dxf /= len; | |
| dyf /= len; | |
| } | |
| computeOffset(dxs, dys, lineWidth2, offset0); | |
| drawJoin(cdx, cdy, cx0, cy0, dxs, dys, cmx, cmy, offset0[0], offset0[1], outcode0); | |
| int nSplits = 0; | |
| final double[] mid; | |
| final double[] l = lp; | |
| if (monotonize) { | |
| // monotonize curve: | |
| final CurveBasicMonotonizer monotonizer | |
| = rdrCtx.monotonizer.curve(cx0, cy0, x1, y1, x2, y2, x3, y3); | |
| nSplits = monotonizer.nbSplits; | |
| mid = monotonizer.middle; | |
| } else { | |
| // use left instead: | |
| mid = l; | |
| mid[0] = cx0; mid[1] = cy0; | |
| mid[2] = x1; mid[3] = y1; | |
| mid[4] = x2; mid[5] = y2; | |
| mid[6] = x3; mid[7] = y3; | |
| } | |
| final double[] r = rp; | |
| int kind = 0; | |
| for (int i = 0, off = 0; i <= nSplits; i++, off += 6) { | |
| kind = computeOffsetCubic(mid, off, l, r); | |
| emitLineTo(l[0], l[1]); | |
| switch(kind) { | |
| case 8: | |
| emitCurveTo(l[2], l[3], l[4], l[5], l[6], l[7]); | |
| emitCurveToRev(r[0], r[1], r[2], r[3], r[4], r[5]); | |
| break; | |
| case 4: | |
| emitLineTo(l[2], l[3]); | |
| emitLineToRev(r[0], r[1]); | |
| break; | |
| default: | |
| } | |
| emitLineToRev(r[kind - 2], r[kind - 1]); | |
| } | |
| this.prev = DRAWING_OP_TO; | |
| this.cx0 = x3; | |
| this.cy0 = y3; | |
| this.cdx = dxf; | |
| this.cdy = dyf; | |
| this.cmx = (l[kind - 2] - r[kind - 2]) / 2.0d; | |
| this.cmy = (l[kind - 1] - r[kind - 1]) / 2.0d; | |
| } | |
| @Override | |
| public void quadTo(final double x1, final double y1, | |
| final double x2, final double y2) | |
| { | |
| final int outcode0 = this.cOutCode; | |
| if (clipRect != null) { | |
| final int outcode1 = Helpers.outcode(x1, y1, clipRect); | |
| final int outcode2 = Helpers.outcode(x2, y2, clipRect); | |
| // Should clip | |
| final int orCode = (outcode0 | outcode1 | outcode2); | |
| if (orCode != 0) { | |
| final int sideCode = outcode0 & outcode1 & outcode2; | |
| // basic rejection criteria: | |
| if (sideCode == 0) { | |
| // overlap clip: | |
| if (subdivide) { | |
| // avoid reentrance | |
| subdivide = false; | |
| // subdivide curve => call lineTo() with subdivided curves: | |
| boolean ret = curveSplitter.splitQuad(cx0, cy0, x1, y1, | |
| x2, y2, orCode, this); | |
| // reentrance is done: | |
| subdivide = true; | |
| if (ret) { | |
| return; | |
| } | |
| } | |
| // already subdivided so render it | |
| } else { | |
| this.cOutCode = outcode2; | |
| _moveTo(x2, y2, outcode0); | |
| opened = true; | |
| return; | |
| } | |
| } | |
| this.cOutCode = outcode2; | |
| } | |
| _quadTo(x1, y1, x2, y2, outcode0); | |
| } | |
| private void _quadTo(final double x1, final double y1, | |
| final double x2, final double y2, | |
| final int outcode0) | |
| { | |
| // need these so we can update the state at the end of this method | |
| double dxs = x1 - cx0; | |
| double dys = y1 - cy0; | |
| double dxf = x2 - x1; | |
| double dyf = y2 - y1; | |
| if (((dxs == 0.0d) && (dys == 0.0d)) || ((dxf == 0.0d) && (dyf == 0.0d))) { | |
| dxs = dxf = x2 - cx0; | |
| dys = dyf = y2 - cy0; | |
| } | |
| if ((dxs == 0.0d) && (dys == 0.0d)) { | |
| // this happens if the "curve" is just a point | |
| // fix outcode0 for lineTo() call: | |
| if (clipRect != null) { | |
| this.cOutCode = outcode0; | |
| } | |
| lineTo(cx0, cy0); | |
| return; | |
| } | |
| // if these vectors are too small, normalize them, to avoid future | |
| // precision problems. | |
| if (Math.abs(dxs) < 0.1d && Math.abs(dys) < 0.1d) { | |
| final double len = Math.sqrt(dxs * dxs + dys * dys); | |
| dxs /= len; | |
| dys /= len; | |
| } | |
| if (Math.abs(dxf) < 0.1d && Math.abs(dyf) < 0.1d) { | |
| final double len = Math.sqrt(dxf * dxf + dyf * dyf); | |
| dxf /= len; | |
| dyf /= len; | |
| } | |
| computeOffset(dxs, dys, lineWidth2, offset0); | |
| drawJoin(cdx, cdy, cx0, cy0, dxs, dys, cmx, cmy, offset0[0], offset0[1], outcode0); | |
| int nSplits = 0; | |
| final double[] mid; | |
| final double[] l = lp; | |
| if (monotonize) { | |
| // monotonize quad: | |
| final CurveBasicMonotonizer monotonizer | |
| = rdrCtx.monotonizer.quad(cx0, cy0, x1, y1, x2, y2); | |
| nSplits = monotonizer.nbSplits; | |
| mid = monotonizer.middle; | |
| } else { | |
| // use left instead: | |
| mid = l; | |
| mid[0] = cx0; mid[1] = cy0; | |
| mid[2] = x1; mid[3] = y1; | |
| mid[4] = x2; mid[5] = y2; | |
| } | |
| final double[] r = rp; | |
| int kind = 0; | |
| for (int i = 0, off = 0; i <= nSplits; i++, off += 4) { | |
| kind = computeOffsetQuad(mid, off, l, r); | |
| emitLineTo(l[0], l[1]); | |
| switch(kind) { | |
| case 6: | |
| emitQuadTo(l[2], l[3], l[4], l[5]); | |
| emitQuadToRev(r[0], r[1], r[2], r[3]); | |
| break; | |
| case 4: | |
| emitLineTo(l[2], l[3]); | |
| emitLineToRev(r[0], r[1]); | |
| break; | |
| default: | |
| } | |
| emitLineToRev(r[kind - 2], r[kind - 1]); | |
| } | |
| this.prev = DRAWING_OP_TO; | |
| this.cx0 = x2; | |
| this.cy0 = y2; | |
| this.cdx = dxf; | |
| this.cdy = dyf; | |
| this.cmx = (l[kind - 2] - r[kind - 2]) / 2.0d; | |
| this.cmy = (l[kind - 1] - r[kind - 1]) / 2.0d; | |
| } | |
| @Override public long getNativeConsumer() { | |
| throw new InternalError("Stroker doesn't use a native consumer"); | |
| } | |
| } |