| /* | |
| * Copyright (c) 2004, 2019, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| package sun.java2d.opengl; | |
| import java.lang.annotation.Native; | |
| import sun.java2d.pipe.BufferedContext; | |
| import sun.java2d.pipe.RenderBuffer; | |
| import sun.java2d.pipe.RenderQueue; | |
| import sun.java2d.pipe.hw.ContextCapabilities; | |
| import static sun.java2d.pipe.BufferedOpCodes.INVALIDATE_CONTEXT; | |
| import static sun.java2d.pipe.BufferedOpCodes.SET_SCRATCH_SURFACE; | |
| /** | |
| * Note that the RenderQueue lock must be acquired before calling any of | |
| * the methods in this class. | |
| */ | |
| final class OGLContext extends BufferedContext { | |
| OGLContext(RenderQueue rq) { | |
| super(rq); | |
| } | |
| /** | |
| * Convenience method that delegates to setScratchSurface() below. | |
| */ | |
| static void setScratchSurface(OGLGraphicsConfig gc) { | |
| setScratchSurface(gc.getNativeConfigInfo()); | |
| } | |
| /** | |
| * Makes the given GraphicsConfig's context current to its associated | |
| * "scratch surface". Each GraphicsConfig maintains a native context | |
| * (GLXContext on Unix, HGLRC on Windows) as well as a native pbuffer | |
| * known as the "scratch surface". By making the context current to the | |
| * scratch surface, we are assured that we have a current context for | |
| * the relevant GraphicsConfig, and can therefore perform operations | |
| * depending on the capabilities of that GraphicsConfig. For example, | |
| * if the GraphicsConfig supports the GL_ARB_texture_non_power_of_two | |
| * extension, then we should be able to make a non-pow2 texture for this | |
| * GraphicsConfig once we make the context current to the scratch surface. | |
| * | |
| * This method should be used for operations with an OpenGL texture | |
| * as the destination surface (e.g. a sw->texture blit loop), or in those | |
| * situations where we may not otherwise have a current context (e.g. | |
| * when disposing a texture-based surface). | |
| */ | |
| static void setScratchSurface(long pConfigInfo) { | |
| // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread(); | |
| // invalidate the current context | |
| currentContext = null; | |
| // set the scratch context | |
| OGLRenderQueue rq = OGLRenderQueue.getInstance(); | |
| RenderBuffer buf = rq.getBuffer(); | |
| rq.ensureCapacityAndAlignment(12, 4); | |
| buf.putInt(SET_SCRATCH_SURFACE); | |
| buf.putLong(pConfigInfo); | |
| } | |
| /** | |
| * Invalidates the currentContext field to ensure that we properly | |
| * revalidate the OGLContext (make it current, etc.) next time through | |
| * the validate() method. This is typically invoked from methods | |
| * that affect the current context state (e.g. disposing a context or | |
| * surface). | |
| */ | |
| static void invalidateCurrentContext() { | |
| // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread(); | |
| // invalidate the current Java-level context so that we | |
| // revalidate everything the next time around | |
| if (currentContext != null) { | |
| currentContext.invalidateContext(); | |
| currentContext = null; | |
| } | |
| // invalidate the context reference at the native level, and | |
| // then flush the queue so that we have no pending operations | |
| // dependent on the current context | |
| OGLRenderQueue rq = OGLRenderQueue.getInstance(); | |
| rq.ensureCapacity(4); | |
| rq.getBuffer().putInt(INVALIDATE_CONTEXT); | |
| rq.flushNow(); | |
| } | |
| /** | |
| * Returns a string representing adapter id (vendor, renderer, version). | |
| * Must be called on the rendering thread. | |
| * | |
| * @return an id string for the adapter | |
| */ | |
| static final native String getOGLIdString(); | |
| static class OGLContextCaps extends ContextCapabilities { | |
| /** | |
| * Indicates the presence of the GL_EXT_framebuffer_object extension. | |
| * This cap will only be set if the fbobject system property has been | |
| * enabled and we are able to create an FBO with depth buffer. | |
| */ | |
| @Native | |
| static final int CAPS_EXT_FBOBJECT = | |
| (CAPS_RT_TEXTURE_ALPHA | CAPS_RT_TEXTURE_OPAQUE); | |
| /** Indicates that the context is doublebuffered. */ | |
| @Native | |
| static final int CAPS_DOUBLEBUFFERED = (FIRST_PRIVATE_CAP << 0); | |
| /** | |
| * Indicates the presence of the GL_ARB_fragment_shader extension. | |
| * This cap will only be set if the lcdshader system property has been | |
| * enabled and the hardware supports the minimum number of texture units | |
| */ | |
| @Native | |
| static final int CAPS_EXT_LCD_SHADER = (FIRST_PRIVATE_CAP << 1); | |
| /** | |
| * Indicates the presence of the GL_ARB_fragment_shader extension. | |
| * This cap will only be set if the biopshader system property has been | |
| * enabled and the hardware meets our minimum requirements. | |
| */ | |
| @Native | |
| static final int CAPS_EXT_BIOP_SHADER = (FIRST_PRIVATE_CAP << 2); | |
| /** | |
| * Indicates the presence of the GL_ARB_fragment_shader extension. | |
| * This cap will only be set if the gradshader system property has been | |
| * enabled and the hardware meets our minimum requirements. | |
| */ | |
| @Native | |
| static final int CAPS_EXT_GRAD_SHADER = (FIRST_PRIVATE_CAP << 3); | |
| /** Indicates the presence of the GL_ARB_texture_rectangle extension. */ | |
| @Native | |
| static final int CAPS_EXT_TEXRECT = (FIRST_PRIVATE_CAP << 4); | |
| /** Indicates the presence of the GL_NV_texture_barrier extension. */ | |
| @Native | |
| static final int CAPS_EXT_TEXBARRIER = (FIRST_PRIVATE_CAP << 5); | |
| OGLContextCaps(int caps, String adapterId) { | |
| super(caps, adapterId); | |
| } | |
| @Override | |
| public String toString() { | |
| StringBuilder sb = new StringBuilder(super.toString()); | |
| if ((caps & CAPS_EXT_FBOBJECT) != 0) { | |
| sb.append("CAPS_EXT_FBOBJECT|"); | |
| } | |
| if ((caps & CAPS_DOUBLEBUFFERED) != 0) { | |
| sb.append("CAPS_DOUBLEBUFFERED|"); | |
| } | |
| if ((caps & CAPS_EXT_LCD_SHADER) != 0) { | |
| sb.append("CAPS_EXT_LCD_SHADER|"); | |
| } | |
| if ((caps & CAPS_EXT_BIOP_SHADER) != 0) { | |
| sb.append("CAPS_BIOP_SHADER|"); | |
| } | |
| if ((caps & CAPS_EXT_GRAD_SHADER) != 0) { | |
| sb.append("CAPS_EXT_GRAD_SHADER|"); | |
| } | |
| if ((caps & CAPS_EXT_TEXRECT) != 0) { | |
| sb.append("CAPS_EXT_TEXRECT|"); | |
| } | |
| if ((caps & CAPS_EXT_TEXBARRIER) != 0) { | |
| sb.append("CAPS_EXT_TEXBARRIER|"); | |
| } | |
| return sb.toString(); | |
| } | |
| } | |
| } |