| /* | |
| * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| package sun.java2d.pipe; | |
| import java.awt.AlphaComposite; | |
| import java.awt.Composite; | |
| import sun.java2d.SunGraphics2D; | |
| import sun.java2d.SurfaceData; | |
| import sun.java2d.loops.CompositeType; | |
| import sun.java2d.loops.MaskFill; | |
| import sun.java2d.loops.SurfaceType; | |
| import static sun.java2d.pipe.BufferedOpCodes.*; | |
| /** | |
| * The MaskFill operation is expressed as: | |
| * dst = ((src <MODE> dst) * pathA) + (dst * (1 - pathA)) | |
| * | |
| * The OGL/D3D implementation of the MaskFill operation differs from the above | |
| * equation because it is not possible to perform such a complex operation in | |
| * OpenGL/Direct3D (without the use of advanced techniques like fragment | |
| * shaders and multitexturing). Therefore, the BufferedMaskFill operation | |
| * is expressed as: | |
| * dst = (src * pathA) <SrcOver> dst | |
| * | |
| * This simplified formula is only equivalent to the "true" MaskFill equation | |
| * in the following situations: | |
| * - <MODE> is SrcOver | |
| * - <MODE> is Src, extra alpha == 1.0, and the source paint is opaque | |
| * | |
| * Therefore, we register BufferedMaskFill primitives for only the SurfaceType | |
| * and CompositeType restrictions mentioned above. In addition, for the | |
| * SrcNoEa case we must override the incoming composite with a SrcOver (no | |
| * extra alpha) instance, so that we set up the OpenGL/Direct3D blending | |
| * mode to match the BufferedMaskFill equation. | |
| */ | |
| public abstract class BufferedMaskFill extends MaskFill { | |
| protected final RenderQueue rq; | |
| protected BufferedMaskFill(RenderQueue rq, | |
| SurfaceType srcType, | |
| CompositeType compType, | |
| SurfaceType dstType) | |
| { | |
| super(srcType, compType, dstType); | |
| this.rq = rq; | |
| } | |
| @Override | |
| public void MaskFill(SunGraphics2D sg2d, SurfaceData sData, | |
| Composite comp, | |
| final int x, final int y, final int w, final int h, | |
| final byte[] mask, | |
| final int maskoff, final int maskscan) | |
| { | |
| AlphaComposite acomp = (AlphaComposite)comp; | |
| if (acomp.getRule() != AlphaComposite.SRC_OVER) { | |
| comp = AlphaComposite.SrcOver; | |
| } | |
| rq.lock(); | |
| try { | |
| validateContext(sg2d, comp, BufferedContext.USE_MASK); | |
| // we adjust the mask length so that the mask ends on a | |
| // 4-byte boundary | |
| int maskBytesRequired; | |
| if (mask != null) { | |
| // we adjust the mask length so that the mask ends on a | |
| // 4-byte boundary | |
| maskBytesRequired = (mask.length + 3) & (~3); | |
| } else { | |
| // mask not needed | |
| maskBytesRequired = 0; | |
| } | |
| int totalBytesRequired = 32 + maskBytesRequired; | |
| RenderBuffer buf = rq.getBuffer(); | |
| if (totalBytesRequired <= buf.capacity()) { | |
| if (totalBytesRequired > buf.remaining()) { | |
| // process the queue first and then enqueue the mask | |
| rq.flushNow(); | |
| } | |
| buf.putInt(MASK_FILL); | |
| // enqueue parameters | |
| buf.putInt(x).putInt(y).putInt(w).putInt(h); | |
| buf.putInt(maskoff); | |
| buf.putInt(maskscan); | |
| buf.putInt(maskBytesRequired); | |
| if (mask != null) { | |
| // enqueue the mask | |
| int padding = maskBytesRequired - mask.length; | |
| buf.put(mask); | |
| if (padding != 0) { | |
| buf.position(buf.position() + padding); | |
| } | |
| } | |
| } else { | |
| // queue is too small to accommodate entire mask; perform | |
| // the operation directly on the queue flushing thread | |
| rq.flushAndInvokeNow(new Runnable() { | |
| public void run() { | |
| maskFill(x, y, w, h, | |
| maskoff, maskscan, mask.length, mask); | |
| } | |
| }); | |
| } | |
| } finally { | |
| rq.unlock(); | |
| } | |
| } | |
| /** | |
| * Called as a separate Runnable when the operation is too large to fit | |
| * on the RenderQueue. The OGL/D3D pipelines each have their own (small) | |
| * native implementation of this method. | |
| */ | |
| protected abstract void maskFill(int x, int y, int w, int h, | |
| int maskoff, int maskscan, int masklen, | |
| byte[] mask); | |
| /** | |
| * Validates the state in the provided SunGraphics2D object and sets up | |
| * any special resources for this operation (e.g. enabling gradient | |
| * shading). | |
| */ | |
| protected abstract void validateContext(SunGraphics2D sg2d, | |
| Composite comp, int ctxflags); | |
| } |