| /* | |
| * Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| #ifndef HEADLESS | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include "sun_java2d_SunGraphics2D.h" | |
| #include "OGLPaints.h" | |
| #include "OGLVertexCache.h" | |
| typedef struct _J2DVertex { | |
| jfloat tx, ty; | |
| jubyte r, g, b, a; | |
| jfloat dx, dy; | |
| } J2DVertex; | |
| static J2DVertex *vertexCache = NULL; | |
| static jint vertexCacheIndex = 0; | |
| static GLuint maskCacheTexID = 0; | |
| static jint maskCacheIndex = 0; | |
| #define OGLVC_ADD_VERTEX(TX, TY, R, G, B, A, DX, DY) \ | |
| do { \ | |
| J2DVertex *v = &vertexCache[vertexCacheIndex++]; \ | |
| v->tx = TX; \ | |
| v->ty = TY; \ | |
| v->r = R; \ | |
| v->g = G; \ | |
| v->b = B; \ | |
| v->a = A; \ | |
| v->dx = DX; \ | |
| v->dy = DY; \ | |
| } while (0) | |
| #define OGLVC_ADD_QUAD(TX1, TY1, TX2, TY2, DX1, DY1, DX2, DY2, R, G, B, A) \ | |
| do { \ | |
| OGLVC_ADD_VERTEX(TX1, TY1, R, G, B, A, DX1, DY1); \ | |
| OGLVC_ADD_VERTEX(TX2, TY1, R, G, B, A, DX2, DY1); \ | |
| OGLVC_ADD_VERTEX(TX2, TY2, R, G, B, A, DX2, DY2); \ | |
| OGLVC_ADD_VERTEX(TX1, TY2, R, G, B, A, DX1, DY2); \ | |
| } while (0) | |
| jboolean | |
| OGLVertexCache_InitVertexCache(OGLContext *oglc) | |
| { | |
| J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_InitVertexCache"); | |
| if (vertexCache == NULL) { | |
| vertexCache = (J2DVertex *)malloc(OGLVC_MAX_INDEX * sizeof(J2DVertex)); | |
| if (vertexCache == NULL) { | |
| return JNI_FALSE; | |
| } | |
| } | |
| if (!oglc->vertexCacheEnabled) { | |
| j2d_glTexCoordPointer(2, GL_FLOAT, | |
| sizeof(J2DVertex), vertexCache); | |
| j2d_glColorPointer(4, GL_UNSIGNED_BYTE, | |
| sizeof(J2DVertex), ((jfloat *)vertexCache) + 2); | |
| j2d_glVertexPointer(2, GL_FLOAT, | |
| sizeof(J2DVertex), ((jfloat *)vertexCache) + 3); | |
| j2d_glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| j2d_glEnableClientState(GL_COLOR_ARRAY); | |
| j2d_glEnableClientState(GL_VERTEX_ARRAY); | |
| oglc->vertexCacheEnabled = JNI_TRUE; | |
| } | |
| return JNI_TRUE; | |
| } | |
| void | |
| OGLVertexCache_FlushVertexCache() | |
| { | |
| J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_FlushVertexCache"); | |
| if (vertexCacheIndex > 0) { | |
| j2d_glDrawArrays(GL_QUADS, 0, vertexCacheIndex); | |
| } | |
| vertexCacheIndex = 0; | |
| } | |
| /** | |
| * This method is somewhat hacky, but necessary for the foreseeable future. | |
| * The problem is the way OpenGL handles color values in vertex arrays. When | |
| * a vertex in a vertex array contains a color, and then the vertex array | |
| * is rendered via glDrawArrays(), the global OpenGL color state is actually | |
| * modified each time a vertex is rendered. This means that after all | |
| * vertices have been flushed, the global OpenGL color state will be set to | |
| * the color of the most recently rendered element in the vertex array. | |
| * | |
| * The reason this is a problem for us is that we do not want to flush the | |
| * vertex array (in the case of mask/glyph operations) or issue a glEnd() | |
| * (in the case of non-antialiased primitives) every time the current color | |
| * changes, which would defeat any benefit from batching in the first place. | |
| * We handle this in practice by not calling CHECK/RESET_PREVIOUS_OP() when | |
| * the simple color state is changing in OGLPaints_SetColor(). This is | |
| * problematic for vertex caching because we may end up with the following | |
| * situation, for example: | |
| * SET_COLOR (orange) | |
| * MASK_FILL | |
| * MASK_FILL | |
| * SET_COLOR (blue; remember, this won't cause a flush) | |
| * FILL_RECT (this will cause the vertex array to be flushed) | |
| * | |
| * In this case, we would actually end up rendering an orange FILL_RECT, | |
| * not a blue one as intended, because flushing the vertex cache flush would | |
| * override the color state from the most recent SET_COLOR call. | |
| * | |
| * Long story short, the easiest way to resolve this problem is to call | |
| * this method just after disabling the mask/glyph cache, which will ensure | |
| * that the appropriate color state is restored. | |
| */ | |
| void | |
| OGLVertexCache_RestoreColorState(OGLContext *oglc) | |
| { | |
| if (oglc->paintState == sun_java2d_SunGraphics2D_PAINT_ALPHACOLOR) { | |
| OGLPaints_SetColor(oglc, oglc->pixel); | |
| } | |
| } | |
| static jboolean | |
| OGLVertexCache_InitMaskCache() | |
| { | |
| J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_InitMaskCache"); | |
| maskCacheTexID = | |
| OGLContext_CreateBlitTexture(GL_INTENSITY8, GL_LUMINANCE, | |
| OGLVC_MASK_CACHE_WIDTH_IN_TEXELS, | |
| OGLVC_MASK_CACHE_HEIGHT_IN_TEXELS); | |
| // init special fully opaque tile in the upper-right corner of | |
| // the mask cache texture | |
| { | |
| GLubyte allOnes[OGLVC_MASK_CACHE_TILE_SIZE]; | |
| memset(allOnes, 0xff, OGLVC_MASK_CACHE_TILE_SIZE); | |
| j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, | |
| OGLVC_MASK_CACHE_SPECIAL_TILE_X, | |
| OGLVC_MASK_CACHE_SPECIAL_TILE_Y, | |
| OGLVC_MASK_CACHE_TILE_WIDTH, | |
| OGLVC_MASK_CACHE_TILE_HEIGHT, | |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, allOnes); | |
| } | |
| return JNI_TRUE; | |
| } | |
| void | |
| OGLVertexCache_EnableMaskCache(OGLContext *oglc) | |
| { | |
| J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_EnableMaskCache"); | |
| if (!OGLVertexCache_InitVertexCache(oglc)) { | |
| return; | |
| } | |
| if (maskCacheTexID == 0) { | |
| if (!OGLVertexCache_InitMaskCache()) { | |
| return; | |
| } | |
| } | |
| j2d_glEnable(GL_TEXTURE_2D); | |
| j2d_glBindTexture(GL_TEXTURE_2D, maskCacheTexID); | |
| OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); | |
| j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| } | |
| void | |
| OGLVertexCache_DisableMaskCache(OGLContext *oglc) | |
| { | |
| J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_DisableMaskCache"); | |
| OGLVertexCache_FlushVertexCache(); | |
| OGLVertexCache_RestoreColorState(oglc); | |
| j2d_glDisable(GL_TEXTURE_2D); | |
| j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | |
| j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); | |
| j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); | |
| j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | |
| maskCacheIndex = 0; | |
| } | |
| void | |
| OGLVertexCache_AddMaskQuad(OGLContext *oglc, | |
| jint srcx, jint srcy, | |
| jint dstx, jint dsty, | |
| jint width, jint height, | |
| jint maskscan, void *mask) | |
| { | |
| jfloat tx1, ty1, tx2, ty2; | |
| jfloat dx1, dy1, dx2, dy2; | |
| J2dTraceLn1(J2D_TRACE_INFO, "OGLVertexCache_AddMaskQuad: %d", | |
| maskCacheIndex); | |
| if (maskCacheIndex >= OGLVC_MASK_CACHE_MAX_INDEX || | |
| vertexCacheIndex >= OGLVC_MAX_INDEX) | |
| { | |
| OGLVertexCache_FlushVertexCache(); | |
| maskCacheIndex = 0; | |
| } | |
| if (mask != NULL) { | |
| jint texx = OGLVC_MASK_CACHE_TILE_WIDTH * | |
| (maskCacheIndex % OGLVC_MASK_CACHE_WIDTH_IN_TILES); | |
| jint texy = OGLVC_MASK_CACHE_TILE_HEIGHT * | |
| (maskCacheIndex / OGLVC_MASK_CACHE_WIDTH_IN_TILES); | |
| // update the source pointer offsets | |
| j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, srcx); | |
| j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, srcy); | |
| j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, maskscan); | |
| // copy alpha mask into texture tile | |
| j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, | |
| texx, texy, width, height, | |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, mask); | |
| tx1 = ((jfloat)texx) / OGLVC_MASK_CACHE_WIDTH_IN_TEXELS; | |
| ty1 = ((jfloat)texy) / OGLVC_MASK_CACHE_HEIGHT_IN_TEXELS; | |
| maskCacheIndex++; | |
| } else { | |
| // use special fully opaque tile | |
| tx1 = ((jfloat)OGLVC_MASK_CACHE_SPECIAL_TILE_X) / | |
| OGLVC_MASK_CACHE_WIDTH_IN_TEXELS; | |
| ty1 = ((jfloat)OGLVC_MASK_CACHE_SPECIAL_TILE_Y) / | |
| OGLVC_MASK_CACHE_HEIGHT_IN_TEXELS; | |
| } | |
| tx2 = tx1 + (((jfloat)width) / OGLVC_MASK_CACHE_WIDTH_IN_TEXELS); | |
| ty2 = ty1 + (((jfloat)height) / OGLVC_MASK_CACHE_HEIGHT_IN_TEXELS); | |
| dx1 = (jfloat)dstx; | |
| dy1 = (jfloat)dsty; | |
| dx2 = dx1 + width; | |
| dy2 = dy1 + height; | |
| OGLVC_ADD_QUAD(tx1, ty1, tx2, ty2, | |
| dx1, dy1, dx2, dy2, | |
| oglc->r, oglc->g, oglc->b, oglc->a); | |
| } | |
| void | |
| OGLVertexCache_AddGlyphQuad(OGLContext *oglc, | |
| jfloat tx1, jfloat ty1, jfloat tx2, jfloat ty2, | |
| jfloat dx1, jfloat dy1, jfloat dx2, jfloat dy2) | |
| { | |
| J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_AddGlyphQuad"); | |
| if (vertexCacheIndex >= OGLVC_MAX_INDEX) { | |
| OGLVertexCache_FlushVertexCache(); | |
| } | |
| OGLVC_ADD_QUAD(tx1, ty1, tx2, ty2, | |
| dx1, dy1, dx2, dy2, | |
| oglc->r, oglc->g, oglc->b, oglc->a); | |
| } | |
| #endif /* !HEADLESS */ |