| /* | |
| * Copyright (c) 2000, 2012, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| #include "jlong.h" | |
| #include "math.h" | |
| #include "string.h" | |
| #include "stdlib.h" | |
| #include "sunfontids.h" | |
| #include "fontscalerdefs.h" | |
| #include "glyphblitting.h" | |
| #include "GraphicsPrimitiveMgr.h" | |
| #include "sun_java2d_loops_DrawGlyphList.h" | |
| #include "sun_java2d_loops_DrawGlyphListAA.h" | |
| /* | |
| * Need to account for the rare case when (eg) repainting damaged | |
| * areas results in the drawing location being negative, in which | |
| * case (int) rounding always goes towards zero. We need to always | |
| * round down instead, so that we paint at the correct position. | |
| * We only call "floor" when value is < 0 (ie rarely). | |
| * Storing the result of (eg) (x+ginfo->topLeftX) benchmarks is more | |
| * expensive than repeating the calculation as we do here. | |
| * "floor" shows up as a significant cost in app-level microbenchmarks. | |
| * This macro avoids calling it on positive values, instead using an | |
| * (int) cast. | |
| */ | |
| #define FLOOR_ASSIGN(l, r)\ | |
| if ((r)<0) (l) = ((int)floor(r)); else (l) = ((int)(r)) | |
| GlyphBlitVector* setupBlitVector(JNIEnv *env, jobject glyphlist, | |
| jint fromGlyph, jint toGlyph) { | |
| int g; | |
| size_t bytesNeeded; | |
| jlong *imagePtrs; | |
| jfloat* positions = NULL; | |
| GlyphInfo *ginfo; | |
| GlyphBlitVector *gbv; | |
| jfloat x = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListX); | |
| jfloat y = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListY); | |
| jint len = toGlyph - fromGlyph; | |
| jlongArray glyphImages = (jlongArray) | |
| (*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphImages); | |
| jfloatArray glyphPositions = | |
| (*env)->GetBooleanField(env, glyphlist, sunFontIDs.glyphListUsePos) | |
| ? (jfloatArray) | |
| (*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphListPos) | |
| : NULL; | |
| bytesNeeded = sizeof(GlyphBlitVector)+sizeof(ImageRef)*len; | |
| gbv = (GlyphBlitVector*)malloc(bytesNeeded); | |
| if (gbv == NULL) { | |
| return NULL; | |
| } | |
| gbv->numGlyphs = len; | |
| gbv->glyphs = (ImageRef*)((unsigned char*)gbv+sizeof(GlyphBlitVector)); | |
| imagePtrs = (*env)->GetPrimitiveArrayCritical(env, glyphImages, NULL); | |
| if (imagePtrs == NULL) { | |
| free(gbv); | |
| return (GlyphBlitVector*)NULL; | |
| } | |
| if (glyphPositions) { | |
| int n = fromGlyph * 2 - 1; | |
| positions = | |
| (*env)->GetPrimitiveArrayCritical(env, glyphPositions, NULL); | |
| if (positions == NULL) { | |
| (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, | |
| imagePtrs, JNI_ABORT); | |
| free(gbv); | |
| return (GlyphBlitVector*)NULL; | |
| } | |
| for (g=0; g<len; g++) { | |
| jfloat px = x + positions[++n]; | |
| jfloat py = y + positions[++n]; | |
| ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[g + fromGlyph]); | |
| gbv->glyphs[g].glyphInfo = ginfo; | |
| gbv->glyphs[g].pixels = ginfo->image; | |
| gbv->glyphs[g].width = ginfo->width; | |
| gbv->glyphs[g].rowBytes = ginfo->rowBytes; | |
| gbv->glyphs[g].height = ginfo->height; | |
| FLOOR_ASSIGN(gbv->glyphs[g].x, px + ginfo->topLeftX); | |
| FLOOR_ASSIGN(gbv->glyphs[g].y, py + ginfo->topLeftY); | |
| } | |
| (*env)->ReleasePrimitiveArrayCritical(env,glyphPositions, | |
| positions, JNI_ABORT); | |
| } else { | |
| for (g=0; g<len; g++) { | |
| ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[g + fromGlyph]); | |
| gbv->glyphs[g].glyphInfo = ginfo; | |
| gbv->glyphs[g].pixels = ginfo->image; | |
| gbv->glyphs[g].width = ginfo->width; | |
| gbv->glyphs[g].rowBytes = ginfo->rowBytes; | |
| gbv->glyphs[g].height = ginfo->height; | |
| FLOOR_ASSIGN(gbv->glyphs[g].x, x + ginfo->topLeftX); | |
| FLOOR_ASSIGN(gbv->glyphs[g].y, y + ginfo->topLeftY); | |
| /* copy image data into this array at x/y locations */ | |
| x += ginfo->advanceX; | |
| y += ginfo->advanceY; | |
| } | |
| } | |
| (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, imagePtrs, | |
| JNI_ABORT); | |
| if (!glyphPositions) { | |
| (*env)->SetFloatField(env, glyphlist, sunFontIDs.glyphListX, x); | |
| (*env)->SetFloatField(env, glyphlist, sunFontIDs.glyphListY, y); | |
| } | |
| return gbv; | |
| } | |
| jint RefineBounds(GlyphBlitVector *gbv, SurfaceDataBounds *bounds) { | |
| int index; | |
| jint dx1, dy1, dx2, dy2; | |
| ImageRef glyphImage; | |
| int num = gbv->numGlyphs; | |
| SurfaceDataBounds glyphs; | |
| glyphs.x1 = glyphs.y1 = 0x7fffffff; | |
| glyphs.x2 = glyphs.y2 = 0x80000000; | |
| for (index = 0; index < num; index++) { | |
| glyphImage = gbv->glyphs[index]; | |
| dx1 = (jint) glyphImage.x; | |
| dy1 = (jint) glyphImage.y; | |
| dx2 = dx1 + glyphImage.width; | |
| dy2 = dy1 + glyphImage.height; | |
| if (glyphs.x1 > dx1) glyphs.x1 = dx1; | |
| if (glyphs.y1 > dy1) glyphs.y1 = dy1; | |
| if (glyphs.x2 < dx2) glyphs.x2 = dx2; | |
| if (glyphs.y2 < dy2) glyphs.y2 = dy2; | |
| } | |
| SurfaceData_IntersectBounds(bounds, &glyphs); | |
| return (bounds->x1 < bounds->x2 && bounds->y1 < bounds->y2); | |
| } | |
| /* since the AA and non-AA loop functions share a common method | |
| * signature, can call both through this common function since | |
| * there's no difference except for the inner loop. | |
| * This could be a macro but there's enough of those already. | |
| */ | |
| static void drawGlyphList(JNIEnv *env, jobject self, | |
| jobject sg2d, jobject sData, | |
| GlyphBlitVector *gbv, jint pixel, jint color, | |
| NativePrimitive *pPrim, DrawGlyphListFunc *func) { | |
| SurfaceDataOps *sdOps; | |
| SurfaceDataRasInfo rasInfo; | |
| CompositeInfo compInfo; | |
| int clipLeft, clipRight, clipTop, clipBottom; | |
| int ret; | |
| sdOps = SurfaceData_GetOps(env, sData); | |
| if (sdOps == 0) { | |
| return; | |
| } | |
| if (pPrim->pCompType->getCompInfo != NULL) { | |
| GrPrim_Sg2dGetCompInfo(env, sg2d, pPrim, &compInfo); | |
| } | |
| GrPrim_Sg2dGetClip(env, sg2d, &rasInfo.bounds); | |
| if (rasInfo.bounds.y2 <= rasInfo.bounds.y1 || | |
| rasInfo.bounds.x2 <= rasInfo.bounds.x1) | |
| { | |
| return; | |
| } | |
| ret = sdOps->Lock(env, sdOps, &rasInfo, pPrim->dstflags); | |
| if (ret != SD_SUCCESS) { | |
| if (ret == SD_SLOWLOCK) { | |
| if (!RefineBounds(gbv, &rasInfo.bounds)) { | |
| SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); | |
| return; | |
| } | |
| } else { | |
| return; | |
| } | |
| } | |
| sdOps->GetRasInfo(env, sdOps, &rasInfo); | |
| if (!rasInfo.rasBase) { | |
| SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); | |
| return; | |
| } | |
| clipLeft = rasInfo.bounds.x1; | |
| clipRight = rasInfo.bounds.x2; | |
| clipTop = rasInfo.bounds.y1; | |
| clipBottom = rasInfo.bounds.y2; | |
| if (clipRight > clipLeft && clipBottom > clipTop) { | |
| (*func)(&rasInfo, | |
| gbv->glyphs, gbv->numGlyphs, | |
| pixel, color, | |
| clipLeft, clipTop, | |
| clipRight, clipBottom, | |
| pPrim, &compInfo); | |
| SurfaceData_InvokeRelease(env, sdOps, &rasInfo); | |
| } | |
| SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); | |
| } | |
| static unsigned char* getLCDGammaLUT(int gamma); | |
| static unsigned char* getInvLCDGammaLUT(int gamma); | |
| static void drawGlyphListLCD(JNIEnv *env, jobject self, | |
| jobject sg2d, jobject sData, | |
| GlyphBlitVector *gbv, jint pixel, jint color, | |
| jboolean rgbOrder, int contrast, | |
| NativePrimitive *pPrim, | |
| DrawGlyphListLCDFunc *func) { | |
| SurfaceDataOps *sdOps; | |
| SurfaceDataRasInfo rasInfo; | |
| CompositeInfo compInfo; | |
| int clipLeft, clipRight, clipTop, clipBottom; | |
| int ret; | |
| sdOps = SurfaceData_GetOps(env, sData); | |
| if (sdOps == 0) { | |
| return; | |
| } | |
| if (pPrim->pCompType->getCompInfo != NULL) { | |
| GrPrim_Sg2dGetCompInfo(env, sg2d, pPrim, &compInfo); | |
| } | |
| GrPrim_Sg2dGetClip(env, sg2d, &rasInfo.bounds); | |
| if (rasInfo.bounds.y2 <= rasInfo.bounds.y1 || | |
| rasInfo.bounds.x2 <= rasInfo.bounds.x1) | |
| { | |
| return; | |
| } | |
| ret = sdOps->Lock(env, sdOps, &rasInfo, pPrim->dstflags); | |
| if (ret != SD_SUCCESS) { | |
| if (ret == SD_SLOWLOCK) { | |
| if (!RefineBounds(gbv, &rasInfo.bounds)) { | |
| SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); | |
| return; | |
| } | |
| } else { | |
| return; | |
| } | |
| } | |
| sdOps->GetRasInfo(env, sdOps, &rasInfo); | |
| if (!rasInfo.rasBase) { | |
| SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); | |
| return; | |
| } | |
| clipLeft = rasInfo.bounds.x1; | |
| clipRight = rasInfo.bounds.x2; | |
| clipTop = rasInfo.bounds.y1; | |
| clipBottom = rasInfo.bounds.y2; | |
| if (clipRight > clipLeft && clipBottom > clipTop) { | |
| (*func)(&rasInfo, | |
| gbv->glyphs, gbv->numGlyphs, | |
| pixel, color, | |
| clipLeft, clipTop, | |
| clipRight, clipBottom, (jint)rgbOrder, | |
| getLCDGammaLUT(contrast), getInvLCDGammaLUT(contrast), | |
| pPrim, &compInfo); | |
| SurfaceData_InvokeRelease(env, sdOps, &rasInfo); | |
| } | |
| SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); | |
| } | |
| /* | |
| * Class: sun_java2d_loops_DrawGlyphList | |
| * Method: DrawGlyphList | |
| * Signature: (Lsun/java2d/SunGraphics2D;Lsun/java2d/SurfaceData;Lsun/java2d/font/GlyphList;II)V | |
| */ | |
| JNIEXPORT void JNICALL | |
| Java_sun_java2d_loops_DrawGlyphList_DrawGlyphList | |
| (JNIEnv *env, jobject self, | |
| jobject sg2d, jobject sData, jobject glyphlist, | |
| jint fromGlyph, jint toGlyph) { | |
| jint pixel, color; | |
| GlyphBlitVector* gbv; | |
| NativePrimitive *pPrim; | |
| if ((pPrim = GetNativePrim(env, self)) == NULL) { | |
| return; | |
| } | |
| if ((gbv = setupBlitVector(env, glyphlist, fromGlyph, toGlyph)) == NULL) { | |
| return; | |
| } | |
| pixel = GrPrim_Sg2dGetPixel(env, sg2d); | |
| color = GrPrim_Sg2dGetEaRGB(env, sg2d); | |
| drawGlyphList(env, self, sg2d, sData, gbv, pixel, color, | |
| pPrim, pPrim->funcs.drawglyphlist); | |
| free(gbv); | |
| } | |
| /* | |
| * Class: sun_java2d_loops_DrawGlyphListAA | |
| * Method: DrawGlyphListAA | |
| * Signature: (Lsun/java2d/SunGraphics2D;Lsun/java2d/SurfaceData;Lsun/java2d/font/GlyphList;II)V | |
| */ | |
| JNIEXPORT void JNICALL | |
| Java_sun_java2d_loops_DrawGlyphListAA_DrawGlyphListAA | |
| (JNIEnv *env, jobject self, | |
| jobject sg2d, jobject sData, jobject glyphlist, | |
| jint fromGlyph, jint toGlyph) { | |
| jint pixel, color; | |
| GlyphBlitVector* gbv; | |
| NativePrimitive *pPrim; | |
| if ((pPrim = GetNativePrim(env, self)) == NULL) { | |
| return; | |
| } | |
| if ((gbv = setupBlitVector(env, glyphlist, fromGlyph, toGlyph)) == NULL) { | |
| return; | |
| } | |
| pixel = GrPrim_Sg2dGetPixel(env, sg2d); | |
| color = GrPrim_Sg2dGetEaRGB(env, sg2d); | |
| drawGlyphList(env, self, sg2d, sData, gbv, pixel, color, | |
| pPrim, pPrim->funcs.drawglyphlistaa); | |
| free(gbv); | |
| } | |
| /* | |
| * Class: sun_java2d_loops_DrawGlyphListLCD | |
| * Method: DrawGlyphListLCD | |
| * Signature: (Lsun/java2d/SunGraphics2D;Lsun/java2d/SurfaceData;Lsun/java2d/font/GlyphList;II)V | |
| */ | |
| JNIEXPORT void JNICALL | |
| Java_sun_java2d_loops_DrawGlyphListLCD_DrawGlyphListLCD | |
| (JNIEnv *env, jobject self, | |
| jobject sg2d, jobject sData, jobject glyphlist, | |
| jint fromGlyph, jint toGlyph) { | |
| jint pixel, color, contrast; | |
| jboolean rgbOrder; | |
| GlyphBlitVector* gbv; | |
| NativePrimitive *pPrim; | |
| if ((pPrim = GetNativePrim(env, self)) == NULL) { | |
| return; | |
| } | |
| if ((gbv = setupLCDBlitVector(env, glyphlist, fromGlyph, toGlyph)) | |
| == NULL) { | |
| return; | |
| } | |
| pixel = GrPrim_Sg2dGetPixel(env, sg2d); | |
| color = GrPrim_Sg2dGetEaRGB(env, sg2d); | |
| contrast = GrPrim_Sg2dGetLCDTextContrast(env, sg2d); | |
| rgbOrder = (*env)->GetBooleanField(env,glyphlist, sunFontIDs.lcdRGBOrder); | |
| drawGlyphListLCD(env, self, sg2d, sData, gbv, pixel, color, | |
| rgbOrder, contrast, | |
| pPrim, pPrim->funcs.drawglyphlistlcd); | |
| free(gbv); | |
| } | |
| /* | |
| * LCD text utilises a filter which spreads energy to adjacent subpixels. | |
| * So we add 3 bytes (one whole pixel) of padding at the start of every row | |
| * to hold energy from the very leftmost sub-pixel. | |
| * This is to the left of the intended glyph image position so LCD text also | |
| * adjusts the top-left X position of the padded image one pixel to the left | |
| * so a glyph image is drawn in the same place it would be if the padding | |
| * were not present. | |
| * | |
| * So in the glyph cache for LCD text the first two bytes of every row are | |
| * zero. | |
| * We make use of this to be able to adjust the rendering position of the | |
| * text when the client specifies a fractional metrics sub-pixel positioning | |
| * rendering hint. | |
| * | |
| * So the first 6 bytes in a cache row looks like : | |
| * 00 00 Ex G0 G1 G2 | |
| * | |
| * where | |
| * 00 are the always zero bytes | |
| * Ex is extra energy spread from the glyph into the left padding pixel. | |
| * Gn are the RGB component bytes of the first pixel of the glyph image | |
| * For an RGB display G0 is the red component, etc. | |
| * | |
| * If a glyph is drawn at X=12 then the G0 G1 G2 pixel is placed at that | |
| * position : ie G0 is drawn in the first sub-pixel at X=12 | |
| * | |
| * Draw at X=12,0 | |
| * PIXEL POS 11 11 11 12 12 12 13 13 13 | |
| * SUBPX POS 0 1 2 0 1 2 0 1 2 | |
| * 00 00 Ex G0 G1 G2 | |
| * | |
| * If a sub-pixel rounded glyph position is calculated as being X=12.33 - | |
| * ie 12 and one-third pixels, we want the result to look like this : | |
| * Draw at X=12,1 | |
| * PIXEL POS 11 11 11 12 12 12 13 13 13 | |
| * SUBPX POS 0 1 2 0 1 2 0 1 2 | |
| * 00 00 Ex G0 G1 G2 | |
| * | |
| * ie the G0 byte is moved one sub-pixel to the right. | |
| * To do this we need to make two adjustments : | |
| * - set X=X+1 | |
| * - set start of scan row to start+2, ie index past the two zero bytes | |
| * ie we don't need the 00 00 bytes at all any more. Rendering start X | |
| * can skip over those. | |
| * | |
| * Lets look at the final case : | |
| * If a sub-pixel rounded glyph position is calculated as being X=12.67 - | |
| * ie 12 and two-third pixels, we want the result to look like this : | |
| * Draw at X=12,2 | |
| * PIXEL POS 11 11 11 12 12 12 13 13 13 | |
| * SUBPX POS 0 1 2 0 1 2 0 1 2 | |
| * 00 00 Ex G0 G1 G2 | |
| * | |
| * ie the G0 byte is moved two sub-pixels to the right, so that the image | |
| * starts at 12.67 | |
| * To do this we need to make these two adjustments : | |
| * - set X=X+1 | |
| * - set start of scan row to start+1, ie index past the first zero byte | |
| * In this case the second of the 00 bytes is used as a no-op on the first | |
| * red sub-pixel position. | |
| * | |
| * The final adjustment needed to make all this work is note that if | |
| * we moved the start of row one or two bytes in we will go one or two bytes | |
| * past the end of the row. So the glyph cache needs to have 2 bytes of | |
| * zero padding at the end of each row. This is the extra memory cost to | |
| * accommodate this algorithm. | |
| * | |
| * The resulting text is perhaps fractionally better in overall perception | |
| * than rounding to the whole pixel grid, as a few issues arise. | |
| * | |
| * * the improvement in inter-glyph spacing as well as being limited | |
| * to 1/3 pixel resolution, is also limited because the glyphs were hinted | |
| * so they fit to the whole pixel grid. It may be worthwhile to pursue | |
| * disabling x-axis gridfitting. | |
| * | |
| * * an LCD display may have gaps between the pixels that are greater | |
| * than the subpixels. Thus for thin stemmed fonts, if the shift causes | |
| * the "heart" of a stem to span whole pixels it may appear more diffuse - | |
| * less sharp. Eliminating hinting would probably not make this worse - in | |
| * effect we have already doing that here. But it would improve the spacing. | |
| * | |
| * * perhaps contradicting the above point in some ways, more diffuse glyphs | |
| * are better at reducing colour fringing, but what appears to be more | |
| * colour fringing in this FM case is more likely attributable to a greater | |
| * likelihood for glyphs to abutt. In integer metrics or even whole pixel | |
| * rendered fractional metrics, there's typically more space between the | |
| * glyphs. Perhaps disabling X-axis grid-fitting will help with that. | |
| */ | |
| GlyphBlitVector* setupLCDBlitVector(JNIEnv *env, jobject glyphlist, | |
| jint fromGlyph, jint toGlyph) { | |
| int g; | |
| size_t bytesNeeded; | |
| jlong *imagePtrs; | |
| jfloat* positions = NULL; | |
| GlyphInfo *ginfo; | |
| GlyphBlitVector *gbv; | |
| jfloat x = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListX); | |
| jfloat y = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListY); | |
| jint len = toGlyph - fromGlyph; | |
| jlongArray glyphImages = (jlongArray) | |
| (*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphImages); | |
| jfloatArray glyphPositions = | |
| (*env)->GetBooleanField(env, glyphlist, sunFontIDs.glyphListUsePos) | |
| ? (jfloatArray) | |
| (*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphListPos) | |
| : NULL; | |
| jboolean subPixPos = | |
| (*env)->GetBooleanField(env,glyphlist, sunFontIDs.lcdSubPixPos); | |
| bytesNeeded = sizeof(GlyphBlitVector)+sizeof(ImageRef)*len; | |
| gbv = (GlyphBlitVector*)malloc(bytesNeeded); | |
| if (gbv == NULL) { | |
| return NULL; | |
| } | |
| gbv->numGlyphs = len; | |
| gbv->glyphs = (ImageRef*)((unsigned char*)gbv+sizeof(GlyphBlitVector)); | |
| imagePtrs = (*env)->GetPrimitiveArrayCritical(env, glyphImages, NULL); | |
| if (imagePtrs == NULL) { | |
| free(gbv); | |
| return (GlyphBlitVector*)NULL; | |
| } | |
| /* The position of the start of the text is adjusted up so | |
| * that we can round it to an integral pixel position for a | |
| * bitmap glyph or non-subpixel positioning, and round it to an | |
| * integral subpixel position for that case, hence 0.5/3 = 0.166667 | |
| * Presently subPixPos means FM, and FM disables embedded bitmaps | |
| * Therefore if subPixPos is true we should never get embedded bitmaps | |
| * and the glyphlist will be homogeneous. This test and the position | |
| * adjustments will need to be per glyph once this case becomes | |
| * heterogeneous. | |
| * Also set subPixPos=false if detect a B&W bitmap as we only | |
| * need to test that on a per glyph basis once the list becomes | |
| * heterogeneous | |
| */ | |
| if (subPixPos && len > 0) { | |
| ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[fromGlyph]); | |
| if (ginfo == NULL) { | |
| (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, | |
| imagePtrs, JNI_ABORT); | |
| free(gbv); | |
| return (GlyphBlitVector*)NULL; | |
| } | |
| /* rowBytes==width tests if its a B&W or LCD glyph */ | |
| if (ginfo->width == ginfo->rowBytes) { | |
| subPixPos = JNI_FALSE; | |
| } | |
| } | |
| if (glyphPositions) { | |
| int n = fromGlyph * 2 - 1; | |
| positions = | |
| (*env)->GetPrimitiveArrayCritical(env, glyphPositions, NULL); | |
| if (positions == NULL) { | |
| (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, | |
| imagePtrs, JNI_ABORT); | |
| free(gbv); | |
| return (GlyphBlitVector*)NULL; | |
| } | |
| for (g=0; g<len; g++) { | |
| jfloat px, py; | |
| ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[g + fromGlyph]); | |
| if (ginfo == NULL) { | |
| (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, | |
| imagePtrs, JNI_ABORT); | |
| free(gbv); | |
| return (GlyphBlitVector*)NULL; | |
| } | |
| gbv->glyphs[g].glyphInfo = ginfo; | |
| gbv->glyphs[g].pixels = ginfo->image; | |
| gbv->glyphs[g].width = ginfo->width; | |
| gbv->glyphs[g].rowBytes = ginfo->rowBytes; | |
| gbv->glyphs[g].height = ginfo->height; | |
| px = x + positions[++n]; | |
| py = y + positions[++n]; | |
| /* | |
| * Subpixel positioning may be requested for LCD text. | |
| * | |
| * Subpixel positioning can take place only in the direction in | |
| * which the subpixels increase the resolution. | |
| * So this is useful for the typical case of vertical stripes | |
| * increasing the resolution in the direction of the glyph | |
| * advances - ie typical horizontally laid out text. | |
| * If the subpixel stripes are horizontal, subpixel positioning | |
| * can take place only in the vertical direction, which isn't | |
| * as useful - you would have to be drawing rotated text on | |
| * a display which actually had that organisation. A pretty | |
| * unlikely combination. | |
| * So this is supported only for vertical stripes which | |
| * increase the horizontal resolution. | |
| * If in this case the client also rotates the text then there | |
| * will still be some benefit for small rotations. For 90 degree | |
| * rotation there's no horizontal advance and less benefit | |
| * from the subpixel rendering too. | |
| * The test for width==rowBytes detects the case where the glyph | |
| * is a B&W image obtained from an embedded bitmap. In that | |
| * case we cannot apply sub-pixel positioning so ignore it. | |
| * This is handled on a per glyph basis. | |
| */ | |
| if (subPixPos) { | |
| int frac; | |
| float pos; | |
| px += 0.1666667f - 0.5f; | |
| py += 0.1666667f - 0.5f; | |
| pos = px + ginfo->topLeftX; | |
| FLOOR_ASSIGN(gbv->glyphs[g].x, pos); | |
| /* Calculate the fractional pixel position - ie the subpixel | |
| * position within the RGB/BGR triple. We are rounding to | |
| * the nearest, even though we just do (int) since at the | |
| * start of the loop the position was already adjusted by | |
| * 0.5 (sub)pixels to get rounding. | |
| * Thus the "fractional" position will be 0, 1 or 2. | |
| * eg 0->0.32 is 0, 0.33->0.66 is 1, > 0.66->0.99 is 2. | |
| * We can use an (int) cast here since the floor operation | |
| * above guarantees us that the value is positive. | |
| */ | |
| frac = (int)((pos - gbv->glyphs[g].x)*3); | |
| if (frac == 0) { | |
| /* frac rounded down to zero, so this is equivalent | |
| * to no sub-pixel positioning. | |
| */ | |
| gbv->glyphs[g].rowBytesOffset = 0; | |
| } else { | |
| /* In this case we need to adjust both the position at | |
| * which the glyph will be positioned by one pixel to the | |
| * left and adjust the position in the glyph image row | |
| * from which to extract the data | |
| * Every glyph image row has 2 bytes padding | |
| * on the right to account for this. | |
| */ | |
| gbv->glyphs[g].rowBytesOffset = 3-frac; | |
| gbv->glyphs[g].x += 1; | |
| } | |
| } else { | |
| FLOOR_ASSIGN(gbv->glyphs[g].x, px + ginfo->topLeftX); | |
| gbv->glyphs[g].rowBytesOffset = 0; | |
| } | |
| FLOOR_ASSIGN(gbv->glyphs[g].y, py + ginfo->topLeftY); | |
| } | |
| (*env)->ReleasePrimitiveArrayCritical(env,glyphPositions, | |
| positions, JNI_ABORT); | |
| } else { | |
| for (g=0; g<len; g++) { | |
| jfloat px = x; | |
| jfloat py = y; | |
| ginfo = (GlyphInfo*)((uintptr_t)imagePtrs[g + fromGlyph]); | |
| if (ginfo == NULL) { | |
| (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, | |
| imagePtrs, JNI_ABORT); | |
| free(gbv); | |
| return (GlyphBlitVector*)NULL; | |
| } | |
| gbv->glyphs[g].glyphInfo = ginfo; | |
| gbv->glyphs[g].pixels = ginfo->image; | |
| gbv->glyphs[g].width = ginfo->width; | |
| gbv->glyphs[g].rowBytes = ginfo->rowBytes; | |
| gbv->glyphs[g].height = ginfo->height; | |
| if (subPixPos) { | |
| int frac; | |
| float pos; | |
| px += 0.1666667f - 0.5f; | |
| py += 0.1666667f - 0.5f; | |
| pos = px + ginfo->topLeftX; | |
| FLOOR_ASSIGN(gbv->glyphs[g].x, pos); | |
| frac = (int)((pos - gbv->glyphs[g].x)*3); | |
| if (frac == 0) { | |
| gbv->glyphs[g].rowBytesOffset = 0; | |
| } else { | |
| gbv->glyphs[g].rowBytesOffset = 3-frac; | |
| gbv->glyphs[g].x += 1; | |
| } | |
| } else { | |
| FLOOR_ASSIGN(gbv->glyphs[g].x, px + ginfo->topLeftX); | |
| gbv->glyphs[g].rowBytesOffset = 0; | |
| } | |
| FLOOR_ASSIGN(gbv->glyphs[g].y, py + ginfo->topLeftY); | |
| /* copy image data into this array at x/y locations */ | |
| x += ginfo->advanceX; | |
| y += ginfo->advanceY; | |
| } | |
| } | |
| (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, imagePtrs, | |
| JNI_ABORT); | |
| if (!glyphPositions) { | |
| (*env)->SetFloatField(env, glyphlist, sunFontIDs.glyphListX, x); | |
| (*env)->SetFloatField(env, glyphlist, sunFontIDs.glyphListY, y); | |
| } | |
| return gbv; | |
| } | |
| /* LCD text needs to go through a gamma (contrast) adjustment. | |
| * Gamma is constrained to the range 1.0->2.2 with a quantization of | |
| * 0.01 (more than good enough). Representing as an integer with that | |
| * precision yields a range 100->250 thus we need to store up to 151 LUTs | |
| * and inverse LUTs. | |
| * We allocate the actual LUTs on an as needed basis. Typically zero or | |
| * one is what will be needed. | |
| * Colour component values are in the range 0.0->1.0 represented as an integer | |
| * in the range 0->255 (ie in a byte). It is assumed that even if we have 5 | |
| * bit colour components these are presented mapped on to 8 bit components. | |
| * lcdGammaLUT references LUTs which convert linear colour components | |
| * to a gamma adjusted space, and | |
| * lcdInvGammaLUT references LUTs which convert gamma adjusted colour | |
| * components to a linear space. | |
| */ | |
| #define MIN_GAMMA 100 | |
| #define MAX_GAMMA 250 | |
| #define LCDLUTCOUNT (MAX_GAMMA-MIN_GAMMA+1) | |
| UInt8 *lcdGammaLUT[LCDLUTCOUNT]; | |
| UInt8 *lcdInvGammaLUT[LCDLUTCOUNT]; | |
| void initLUT(int gamma) { | |
| int i,index; | |
| double ig,g; | |
| index = gamma-MIN_GAMMA; | |
| lcdGammaLUT[index] = (UInt8*)malloc(256); | |
| lcdInvGammaLUT[index] = (UInt8*)malloc(256); | |
| if (gamma==100) { | |
| for (i=0;i<256;i++) { | |
| lcdGammaLUT[index][i] = (UInt8)i; | |
| lcdInvGammaLUT[index][i] = (UInt8)i; | |
| } | |
| return; | |
| } | |
| ig = ((double)gamma)/100.0; | |
| g = 1.0/ig; | |
| lcdGammaLUT[index][0] = (UInt8)0; | |
| lcdInvGammaLUT[index][0] = (UInt8)0; | |
| lcdGammaLUT[index][255] = (UInt8)255; | |
| lcdInvGammaLUT[index][255] = (UInt8)255; | |
| for (i=1;i<255;i++) { | |
| double val = ((double)i)/255.0; | |
| double gval = pow(val, g); | |
| double igval = pow(val, ig); | |
| lcdGammaLUT[index][i] = (UInt8)(255*gval); | |
| lcdInvGammaLUT[index][i] = (UInt8)(255*igval); | |
| } | |
| } | |
| static unsigned char* getLCDGammaLUT(int gamma) { | |
| int index; | |
| if (gamma<MIN_GAMMA) { | |
| gamma = MIN_GAMMA; | |
| } else if (gamma>MAX_GAMMA) { | |
| gamma = MAX_GAMMA; | |
| } | |
| index = gamma-MIN_GAMMA; | |
| if (!lcdGammaLUT[index]) { | |
| initLUT(gamma); | |
| } | |
| return (unsigned char*)lcdGammaLUT[index]; | |
| } | |
| static unsigned char* getInvLCDGammaLUT(int gamma) { | |
| int index; | |
| if (gamma<MIN_GAMMA) { | |
| gamma = MIN_GAMMA; | |
| } else if (gamma>MAX_GAMMA) { | |
| gamma = MAX_GAMMA; | |
| } | |
| index = gamma-MIN_GAMMA; | |
| if (!lcdInvGammaLUT[index]) { | |
| initLUT(gamma); | |
| } | |
| return (unsigned char*)lcdInvGammaLUT[index]; | |
| } | |
| #if 0 | |
| void printDefaultTables(int gamma) { | |
| int i; | |
| UInt8 *g, *ig; | |
| lcdGammaLUT[gamma-MIN_GAMMA] = NULL; | |
| lcdInvGammaLUT[gamma-MIN_GAMMA] = NULL; | |
| g = getLCDGammaLUT(gamma); | |
| ig = getInvLCDGammaLUT(gamma); | |
| printf("UInt8 defaultGammaLUT[256] = {\n"); | |
| for (i=0;i<256;i++) { | |
| if (i % 8 == 0) { | |
| printf(" /* %3d */ ", i); | |
| } | |
| printf("%4d, ",(int)(g[i]&0xff)); | |
| if ((i+1) % 8 == 0) { | |
| printf("\n"); | |
| } | |
| } | |
| printf("};\n"); | |
| printf("UInt8 defaultInvGammaLUT[256] = {\n"); | |
| for (i=0;i<256;i++) { | |
| if (i % 8 == 0) { | |
| printf(" /* %3d */ ", i); | |
| } | |
| printf("%4d, ",(int)(ig[i]&0xff)); | |
| if ((i+1) % 8 == 0) { | |
| printf("\n"); | |
| } | |
| } | |
| printf("};\n"); | |
| } | |
| #endif | |
| /* These tables are generated for a Gamma adjustment of 1.4 */ | |
| UInt8 defaultGammaLUT[256] = { | |
| /* 0 */ 0, 4, 7, 10, 13, 15, 17, 19, | |
| /* 8 */ 21, 23, 25, 27, 28, 30, 32, 33, | |
| /* 16 */ 35, 36, 38, 39, 41, 42, 44, 45, | |
| /* 24 */ 47, 48, 49, 51, 52, 53, 55, 56, | |
| /* 32 */ 57, 59, 60, 61, 62, 64, 65, 66, | |
| /* 40 */ 67, 69, 70, 71, 72, 73, 75, 76, | |
| /* 48 */ 77, 78, 79, 80, 81, 83, 84, 85, | |
| /* 56 */ 86, 87, 88, 89, 90, 91, 92, 93, | |
| /* 64 */ 94, 96, 97, 98, 99, 100, 101, 102, | |
| /* 72 */ 103, 104, 105, 106, 107, 108, 109, 110, | |
| /* 80 */ 111, 112, 113, 114, 115, 116, 117, 118, | |
| /* 88 */ 119, 120, 121, 122, 123, 124, 125, 125, | |
| /* 96 */ 126, 127, 128, 129, 130, 131, 132, 133, | |
| /* 104 */ 134, 135, 136, 137, 138, 138, 139, 140, | |
| /* 112 */ 141, 142, 143, 144, 145, 146, 147, 147, | |
| /* 120 */ 148, 149, 150, 151, 152, 153, 154, 154, | |
| /* 128 */ 155, 156, 157, 158, 159, 160, 161, 161, | |
| /* 136 */ 162, 163, 164, 165, 166, 167, 167, 168, | |
| /* 144 */ 169, 170, 171, 172, 172, 173, 174, 175, | |
| /* 152 */ 176, 177, 177, 178, 179, 180, 181, 181, | |
| /* 160 */ 182, 183, 184, 185, 186, 186, 187, 188, | |
| /* 168 */ 189, 190, 190, 191, 192, 193, 194, 194, | |
| /* 176 */ 195, 196, 197, 198, 198, 199, 200, 201, | |
| /* 184 */ 201, 202, 203, 204, 205, 205, 206, 207, | |
| /* 192 */ 208, 208, 209, 210, 211, 212, 212, 213, | |
| /* 200 */ 214, 215, 215, 216, 217, 218, 218, 219, | |
| /* 208 */ 220, 221, 221, 222, 223, 224, 224, 225, | |
| /* 216 */ 226, 227, 227, 228, 229, 230, 230, 231, | |
| /* 224 */ 232, 233, 233, 234, 235, 236, 236, 237, | |
| /* 232 */ 238, 239, 239, 240, 241, 242, 242, 243, | |
| /* 240 */ 244, 244, 245, 246, 247, 247, 248, 249, | |
| /* 248 */ 249, 250, 251, 252, 252, 253, 254, 255, | |
| }; | |
| UInt8 defaultInvGammaLUT[256] = { | |
| /* 0 */ 0, 0, 0, 0, 0, 1, 1, 1, | |
| /* 8 */ 2, 2, 2, 3, 3, 3, 4, 4, | |
| /* 16 */ 5, 5, 6, 6, 7, 7, 8, 8, | |
| /* 24 */ 9, 9, 10, 10, 11, 12, 12, 13, | |
| /* 32 */ 13, 14, 15, 15, 16, 17, 17, 18, | |
| /* 40 */ 19, 19, 20, 21, 21, 22, 23, 23, | |
| /* 48 */ 24, 25, 26, 26, 27, 28, 29, 29, | |
| /* 56 */ 30, 31, 32, 32, 33, 34, 35, 36, | |
| /* 64 */ 36, 37, 38, 39, 40, 40, 41, 42, | |
| /* 72 */ 43, 44, 45, 45, 46, 47, 48, 49, | |
| /* 80 */ 50, 51, 52, 52, 53, 54, 55, 56, | |
| /* 88 */ 57, 58, 59, 60, 61, 62, 63, 64, | |
| /* 96 */ 64, 65, 66, 67, 68, 69, 70, 71, | |
| /* 104 */ 72, 73, 74, 75, 76, 77, 78, 79, | |
| /* 112 */ 80, 81, 82, 83, 84, 85, 86, 87, | |
| /* 120 */ 88, 89, 90, 91, 92, 93, 95, 96, | |
| /* 128 */ 97, 98, 99, 100, 101, 102, 103, 104, | |
| /* 136 */ 105, 106, 107, 109, 110, 111, 112, 113, | |
| /* 144 */ 114, 115, 116, 117, 119, 120, 121, 122, | |
| /* 152 */ 123, 124, 125, 127, 128, 129, 130, 131, | |
| /* 160 */ 132, 133, 135, 136, 137, 138, 139, 140, | |
| /* 168 */ 142, 143, 144, 145, 146, 148, 149, 150, | |
| /* 176 */ 151, 152, 154, 155, 156, 157, 159, 160, | |
| /* 184 */ 161, 162, 163, 165, 166, 167, 168, 170, | |
| /* 192 */ 171, 172, 173, 175, 176, 177, 178, 180, | |
| /* 200 */ 181, 182, 184, 185, 186, 187, 189, 190, | |
| /* 208 */ 191, 193, 194, 195, 196, 198, 199, 200, | |
| /* 216 */ 202, 203, 204, 206, 207, 208, 210, 211, | |
| /* 224 */ 212, 214, 215, 216, 218, 219, 220, 222, | |
| /* 232 */ 223, 224, 226, 227, 228, 230, 231, 232, | |
| /* 240 */ 234, 235, 236, 238, 239, 241, 242, 243, | |
| /* 248 */ 245, 246, 248, 249, 250, 252, 253, 255, | |
| }; | |
| /* Since our default is 140, here we can populate that from pre-calculated | |
| * data, it needs only 512 bytes - plus a few more of overhead - and saves | |
| * about that many intrinsic function calls plus other FP calculations. | |
| */ | |
| void initLCDGammaTables() { | |
| memset(lcdGammaLUT, 0, LCDLUTCOUNT * sizeof(UInt8*)); | |
| memset(lcdInvGammaLUT, 0, LCDLUTCOUNT * sizeof(UInt8*)); | |
| /* printDefaultTables(140); */ | |
| lcdGammaLUT[40] = defaultGammaLUT; | |
| lcdInvGammaLUT[40] = defaultInvGammaLUT; | |
| } |