| /* | |
| * Copyright (c) 2007, 2021, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| package sun.java2d.d3d; | |
| import java.lang.annotation.Native; | |
| import sun.java2d.pipe.BufferedContext; | |
| import sun.java2d.pipe.RenderBuffer; | |
| import sun.java2d.pipe.RenderQueue; | |
| import sun.java2d.pipe.hw.ContextCapabilities; | |
| import static sun.java2d.pipe.BufferedOpCodes.INVALIDATE_CONTEXT; | |
| import static sun.java2d.pipe.BufferedOpCodes.SET_SCRATCH_SURFACE; | |
| /** | |
| * Note that the RenderQueue lock must be acquired before calling any of | |
| * the methods in this class. | |
| */ | |
| final class D3DContext extends BufferedContext { | |
| private final D3DGraphicsDevice device; | |
| D3DContext(RenderQueue rq, D3DGraphicsDevice device) { | |
| super(rq); | |
| this.device = device; | |
| } | |
| /** | |
| * Invalidates the currentContext field to ensure that we properly | |
| * revalidate the D3DContext (make it current, etc.) next time through | |
| * the validate() method. This is typically invoked from methods | |
| * that affect the current context state (e.g. disposing a context or | |
| * surface). | |
| */ | |
| static void invalidateCurrentContext() { | |
| // assert D3DRenderQueue.getInstance().lock.isHeldByCurrentThread(); | |
| // invalidate the current Java-level context so that we | |
| // revalidate everything the next time around | |
| if (currentContext != null) { | |
| currentContext.invalidateContext(); | |
| currentContext = null; | |
| } | |
| // invalidate the context reference at the native level, and | |
| // then flush the queue so that we have no pending operations | |
| // dependent on the current context | |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); | |
| rq.ensureCapacity(4); | |
| rq.getBuffer().putInt(INVALIDATE_CONTEXT); | |
| rq.flushNow(); | |
| } | |
| /** | |
| * Sets the current context on the native level to be the one passed as | |
| * the argument. | |
| * If the context is not the same as the defaultContext the latter | |
| * will be reset to null. | |
| * | |
| * This call is needed when copying from a SW surface to a Texture | |
| * (the upload test) or copying from d3d to SW surface to make sure we | |
| * have the correct current context. | |
| * | |
| * @param d3dc the context to be made current on the native level | |
| */ | |
| static void setScratchSurface(D3DContext d3dc) { | |
| // assert D3DRenderQueue.getInstance().lock.isHeldByCurrentThread(); | |
| // invalidate the current context | |
| if (d3dc != currentContext) { | |
| currentContext = null; | |
| } | |
| // set the scratch context | |
| D3DRenderQueue rq = D3DRenderQueue.getInstance(); | |
| RenderBuffer buf = rq.getBuffer(); | |
| rq.ensureCapacity(8); | |
| buf.putInt(SET_SCRATCH_SURFACE); | |
| buf.putInt(d3dc.getDevice().getScreen()); | |
| } | |
| D3DGraphicsDevice getDevice() { | |
| return device; | |
| } | |
| static final class D3DContextCaps extends ContextCapabilities { | |
| /** | |
| * Indicates the presence of pixel shaders (v2.0 or greater). | |
| * This cap will only be set if the hardware supports the minimum number | |
| * of texture units. | |
| */ | |
| @Native static final int CAPS_LCD_SHADER = (FIRST_PRIVATE_CAP << 0); | |
| /** | |
| * Indicates the presence of pixel shaders (v2.0 or greater). | |
| * This cap will only be set if the hardware meets our | |
| * minimum requirements. | |
| */ | |
| @Native static final int CAPS_BIOP_SHADER = (FIRST_PRIVATE_CAP << 1); | |
| /** | |
| * Indicates that the device was successfully initialized and can | |
| * be safely used. | |
| */ | |
| @Native static final int CAPS_DEVICE_OK = (FIRST_PRIVATE_CAP << 2); | |
| /** | |
| * Indicates that the device has all of the necessary capabilities | |
| * to support the Antialiasing Pixel Shader program. | |
| */ | |
| @Native static final int CAPS_AA_SHADER = (FIRST_PRIVATE_CAP << 3); | |
| D3DContextCaps(int caps, String adapterId) { | |
| super(caps, adapterId); | |
| } | |
| @Override | |
| public String toString() { | |
| StringBuilder buf = new StringBuilder(super.toString()); | |
| if ((caps & CAPS_LCD_SHADER) != 0) { | |
| buf.append("CAPS_LCD_SHADER|"); | |
| } | |
| if ((caps & CAPS_BIOP_SHADER) != 0) { | |
| buf.append("CAPS_BIOP_SHADER|"); | |
| } | |
| if ((caps & CAPS_AA_SHADER) != 0) { | |
| buf.append("CAPS_AA_SHADER|"); | |
| } | |
| if ((caps & CAPS_DEVICE_OK) != 0) { | |
| buf.append("CAPS_DEVICE_OK|"); | |
| } | |
| return buf.toString(); | |
| } | |
| } | |
| } |