| /* | |
| * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| package sun.java2d.d3d; | |
| import sun.java2d.ScreenUpdateManager; | |
| import sun.java2d.pipe.RenderBuffer; | |
| import sun.java2d.pipe.RenderQueue; | |
| import static sun.java2d.pipe.BufferedOpCodes.*; | |
| /** | |
| * D3D-specific implementation of RenderQueue. | |
| */ | |
| public final class D3DRenderQueue extends RenderQueue { | |
| private static D3DRenderQueue theInstance; | |
| private static Thread rqThread; | |
| private D3DRenderQueue() { | |
| } | |
| /** | |
| * Returns the single D3DRenderQueue instance. If it has not yet been | |
| * initialized, this method will first construct the single instance | |
| * before returning it. | |
| */ | |
| public static synchronized D3DRenderQueue getInstance() { | |
| if (theInstance == null) { | |
| theInstance = new D3DRenderQueue(); | |
| // no need to lock, no one has reference to this instance yet | |
| theInstance.flushAndInvokeNow(new Runnable() { | |
| public void run() { | |
| rqThread = Thread.currentThread(); | |
| } | |
| }); | |
| } | |
| return theInstance; | |
| } | |
| /** | |
| * Flushes the single D3DRenderQueue instance synchronously. If an | |
| * D3DRenderQueue has not yet been instantiated, this method is a no-op. | |
| * This method is useful in the case of Toolkit.sync(), in which we want | |
| * to flush the D3D pipeline, but only if the D3D pipeline is currently | |
| * enabled. Since this class has few external dependencies, callers need | |
| * not be concerned that calling this method will trigger initialization | |
| * of the D3D pipeline and related classes. | |
| */ | |
| public static void sync() { | |
| if (theInstance != null) { | |
| // need to make sure any/all screen surfaces are presented prior | |
| // to completing the sync operation | |
| D3DScreenUpdateManager mgr = | |
| (D3DScreenUpdateManager)ScreenUpdateManager.getInstance(); | |
| mgr.runUpdateNow(); | |
| theInstance.lock(); | |
| try { | |
| theInstance.ensureCapacity(4); | |
| theInstance.getBuffer().putInt(SYNC); | |
| theInstance.flushNow(); | |
| } finally { | |
| theInstance.unlock(); | |
| } | |
| } | |
| } | |
| /** | |
| * Attempt to restore the devices if they're in the lost state. | |
| * (used when a full-screen window is activated/deactivated) | |
| */ | |
| public static void restoreDevices() { | |
| D3DRenderQueue rq = getInstance(); | |
| rq.lock(); | |
| try { | |
| rq.ensureCapacity(4); | |
| rq.getBuffer().putInt(RESTORE_DEVICES); | |
| rq.flushNow(); | |
| } finally { | |
| rq.unlock(); | |
| } | |
| } | |
| /** | |
| * @return true if current thread is the render queue thread, | |
| * false otherwise | |
| */ | |
| public static boolean isRenderQueueThread() { | |
| return (Thread.currentThread() == rqThread); | |
| } | |
| /** | |
| * Disposes the native memory associated with the given native | |
| * graphics config info pointer on the single queue flushing thread. | |
| */ | |
| public static void disposeGraphicsConfig(long pConfigInfo) { | |
| D3DRenderQueue rq = getInstance(); | |
| rq.lock(); | |
| try { | |
| RenderBuffer buf = rq.getBuffer(); | |
| rq.ensureCapacityAndAlignment(12, 4); | |
| buf.putInt(DISPOSE_CONFIG); | |
| buf.putLong(pConfigInfo); | |
| // this call is expected to complete synchronously, so flush now | |
| rq.flushNow(); | |
| } finally { | |
| rq.unlock(); | |
| } | |
| } | |
| @Override | |
| public void flushNow() { | |
| // assert lock.isHeldByCurrentThread(); | |
| flushBuffer(null); | |
| } | |
| @Override | |
| public void flushAndInvokeNow(Runnable r) { | |
| // assert lock.isHeldByCurrentThread(); | |
| flushBuffer(r); | |
| } | |
| private native void flushBuffer(long buf, int limit, Runnable task); | |
| private void flushBuffer(Runnable task) { | |
| // assert lock.isHeldByCurrentThread(); | |
| int limit = buf.position(); | |
| if (limit > 0 || task != null) { | |
| // process the queue | |
| flushBuffer(buf.getAddress(), limit, task); | |
| } | |
| // reset the buffer position | |
| buf.clear(); | |
| // clear the set of references, since we no longer need them | |
| refSet.clear(); | |
| } | |
| } |