| /* | |
| * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| #include <jlong.h> | |
| #include "D3DBufImgOps.h" | |
| #include "D3DContext.h" | |
| #include "D3DRenderQueue.h" | |
| #include "D3DSurfaceData.h" | |
| #include "GraphicsPrimitiveMgr.h" | |
| /**************************** ConvolveOp support ****************************/ | |
| /** | |
| * The maximum kernel size supported by the ConvolveOp shader. | |
| */ | |
| #define MAX_KERNEL_SIZE 25 | |
| HRESULT | |
| D3DBufImgOps_EnableConvolveOp(D3DContext *d3dc, jlong pSrcOps, | |
| jboolean edgeZeroFill, | |
| jint kernelWidth, jint kernelHeight, | |
| unsigned char *kernel) | |
| { | |
| HRESULT res; | |
| IDirect3DDevice9 *pd3dDevice; | |
| D3DSDOps *srcOps = (D3DSDOps *)jlong_to_ptr(pSrcOps); | |
| jint kernelSize = kernelWidth * kernelHeight; | |
| jint texW, texH; | |
| jfloat xoff, yoff; | |
| jfloat edgeX, edgeY; | |
| jfloat imgEdge[4]; | |
| jfloat kernelVals[MAX_KERNEL_SIZE*4]; | |
| jint i, j, kIndex; | |
| jint flags = 0; | |
| J2dTraceLn2(J2D_TRACE_INFO, | |
| "D3DBufImgOps_EnableConvolveOp: kernelW=%d kernelH=%d", | |
| kernelWidth, kernelHeight); | |
| RETURN_STATUS_IF_NULL(d3dc, E_FAIL); | |
| RETURN_STATUS_IF_NULL(srcOps, E_FAIL); | |
| d3dc->UpdateState(STATE_CHANGE); | |
| // texcoords are specified in the range [0,1], so to achieve an | |
| // x/y offset of approximately one pixel we have to normalize | |
| // to that range here | |
| texW = srcOps->pResource->GetDesc()->Width; | |
| texH = srcOps->pResource->GetDesc()->Height; | |
| xoff = 1.0f / texW; | |
| yoff = 1.0f / texH; | |
| if (edgeZeroFill) { | |
| flags |= CONVOLVE_EDGE_ZERO_FILL; | |
| } | |
| if (kernelWidth == 5 && kernelHeight == 5) { | |
| flags |= CONVOLVE_5X5; | |
| } | |
| // locate/enable the shader program for the given flags | |
| res = d3dc->EnableConvolveProgram(flags); | |
| RETURN_STATUS_IF_FAILED(res); | |
| // update the "uniform" image min/max values | |
| // (texcoords are in the range [0,1]) | |
| // imgEdge[0] = imgMin.x | |
| // imgEdge[1] = imgMin.y | |
| // imgEdge[2] = imgMax.x | |
| // imgEdge[3] = imgMax.y | |
| edgeX = (kernelWidth/2) * xoff; | |
| edgeY = (kernelHeight/2) * yoff; | |
| imgEdge[0] = edgeX; | |
| imgEdge[1] = edgeY; | |
| imgEdge[2] = (((jfloat)srcOps->width) / texW) - edgeX; | |
| imgEdge[3] = (((jfloat)srcOps->height) / texH) - edgeY; | |
| pd3dDevice = d3dc->Get3DDevice(); | |
| pd3dDevice->SetPixelShaderConstantF(0, imgEdge, 1); | |
| // update the "uniform" kernel offsets and values | |
| kIndex = 0; | |
| for (i = -kernelHeight/2; i < kernelHeight/2+1; i++) { | |
| for (j = -kernelWidth/2; j < kernelWidth/2+1; j++) { | |
| kernelVals[kIndex+0] = j*xoff; | |
| kernelVals[kIndex+1] = i*yoff; | |
| kernelVals[kIndex+2] = NEXT_FLOAT(kernel); | |
| kernelVals[kIndex+3] = 0.0f; // unused | |
| kIndex += 4; | |
| } | |
| } | |
| return pd3dDevice->SetPixelShaderConstantF(1, kernelVals, kernelSize); | |
| } | |
| HRESULT | |
| D3DBufImgOps_DisableConvolveOp(D3DContext *d3dc) | |
| { | |
| IDirect3DDevice9 *pd3dDevice; | |
| J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_DisableConvolveOp"); | |
| RETURN_STATUS_IF_NULL(d3dc, E_FAIL); | |
| d3dc->UpdateState(STATE_CHANGE); | |
| // disable the ConvolveOp shader | |
| pd3dDevice = d3dc->Get3DDevice(); | |
| return pd3dDevice->SetPixelShader(NULL); | |
| } | |
| /**************************** RescaleOp support *****************************/ | |
| HRESULT | |
| D3DBufImgOps_EnableRescaleOp(D3DContext *d3dc, | |
| jboolean nonPremult, | |
| unsigned char *scaleFactors, | |
| unsigned char *offsets) | |
| { | |
| HRESULT res; | |
| IDirect3DDevice9 *pd3dDevice; | |
| jint flags = 0; | |
| J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_EnableRescaleOp"); | |
| RETURN_STATUS_IF_NULL(d3dc, E_FAIL); | |
| d3dc->UpdateState(STATE_CHANGE); | |
| // choose the appropriate shader, depending on the source image | |
| if (nonPremult) { | |
| flags |= RESCALE_NON_PREMULT; | |
| } | |
| // locate/enable the shader program for the given flags | |
| res = d3dc->EnableRescaleProgram(flags); | |
| RETURN_STATUS_IF_FAILED(res); | |
| // update the "uniform" scale factor values (note that the Java-level | |
| // dispatching code always passes down 4 values here, regardless of | |
| // the original source image type) | |
| pd3dDevice = d3dc->Get3DDevice(); | |
| pd3dDevice->SetPixelShaderConstantF(0, (float *)scaleFactors, 1); | |
| // update the "uniform" offset values (note that the Java-level | |
| // dispatching code always passes down 4 values here, and that the | |
| // offsets will have already been normalized to the range [0,1]) | |
| return pd3dDevice->SetPixelShaderConstantF(1, (float *)offsets, 1); | |
| } | |
| HRESULT | |
| D3DBufImgOps_DisableRescaleOp(D3DContext *d3dc) | |
| { | |
| IDirect3DDevice9 *pd3dDevice; | |
| J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_DisableRescaleOp"); | |
| RETURN_STATUS_IF_NULL(d3dc, E_FAIL); | |
| d3dc->UpdateState(STATE_CHANGE); | |
| // disable the RescaleOp shader | |
| pd3dDevice = d3dc->Get3DDevice(); | |
| return pd3dDevice->SetPixelShader(NULL); | |
| } | |
| /**************************** LookupOp support ******************************/ | |
| HRESULT | |
| D3DBufImgOps_EnableLookupOp(D3DContext *d3dc, | |
| jboolean nonPremult, jboolean shortData, | |
| jint numBands, jint bandLength, jint offset, | |
| void *tableValues) | |
| { | |
| HRESULT res; | |
| IDirect3DDevice9 *pd3dDevice; | |
| D3DResource *pLutTexRes; | |
| IDirect3DTexture9 *pLutTex; | |
| int bytesPerElem = (shortData ? 2 : 1); | |
| jfloat foffsets[4]; | |
| void *bands[4]; | |
| int i; | |
| jint flags = 0; | |
| for (i = 0; i < 4; i++) { | |
| bands[i] = NULL; | |
| } | |
| J2dTraceLn4(J2D_TRACE_INFO, | |
| "D3DBufImgOps_EnableLookupOp: short=%d num=%d len=%d off=%d", | |
| shortData, numBands, bandLength, offset); | |
| RETURN_STATUS_IF_NULL(d3dc, E_FAIL); | |
| d3dc->UpdateState(STATE_CHANGE); | |
| // choose the appropriate shader, depending on the source image | |
| // and the number of bands involved | |
| if (numBands != 4) { | |
| flags |= LOOKUP_USE_SRC_ALPHA; | |
| } | |
| if (nonPremult) { | |
| flags |= LOOKUP_NON_PREMULT; | |
| } | |
| // locate/enable the shader program for the given flags | |
| res = d3dc->EnableLookupProgram(flags); | |
| RETURN_STATUS_IF_FAILED(res); | |
| // update the "uniform" offset value | |
| for (i = 0; i < 4; i++) { | |
| foffsets[i] = offset / 255.0f; | |
| } | |
| pd3dDevice = d3dc->Get3DDevice(); | |
| pd3dDevice->SetPixelShaderConstantF(0, foffsets, 1); | |
| res = d3dc->GetResourceManager()->GetLookupOpLutTexture(&pLutTexRes); | |
| RETURN_STATUS_IF_FAILED(res); | |
| pLutTex = pLutTexRes->GetTexture(); | |
| // update the lookup table with the user-provided values | |
| if (numBands == 1) { | |
| // replicate the single band for R/G/B; alpha band is unused | |
| for (i = 0; i < 3; i++) { | |
| bands[i] = tableValues; | |
| } | |
| bands[3] = NULL; | |
| } else if (numBands == 3) { | |
| // user supplied band for each of R/G/B; alpha band is unused | |
| for (i = 0; i < 3; i++) { | |
| bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem); | |
| } | |
| bands[3] = NULL; | |
| } else if (numBands == 4) { | |
| // user supplied band for each of R/G/B/A | |
| for (i = 0; i < 4; i++) { | |
| bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem); | |
| } | |
| } | |
| // upload the bands one row at a time into our lookup table texture | |
| D3DLOCKED_RECT lockedRect; | |
| res = pLutTex->LockRect(0, &lockedRect, NULL, D3DLOCK_NOSYSLOCK); | |
| RETURN_STATUS_IF_FAILED(res); | |
| jushort *pBase = (jushort*)lockedRect.pBits; | |
| for (i = 0; i < 4; i++) { | |
| jushort *pDst; | |
| if (bands[i] == NULL) { | |
| continue; | |
| } | |
| pDst = pBase + (i * 256); | |
| if (shortData) { | |
| memcpy(pDst, bands[i], bandLength*sizeof(jushort)); | |
| } else { | |
| int j; | |
| jubyte *pSrc = (jubyte *)bands[i]; | |
| for (j = 0; j < bandLength; j++) { | |
| pDst[j] = (jushort)(pSrc[j] << 8); | |
| } | |
| } | |
| } | |
| pLutTex->UnlockRect(0); | |
| // bind the lookup table to texture unit 1 and enable texturing | |
| res = d3dc->SetTexture(pLutTex, 1); | |
| pd3dDevice->SetSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); | |
| pd3dDevice->SetSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); | |
| pd3dDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); | |
| pd3dDevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); | |
| return res; | |
| } | |
| HRESULT | |
| D3DBufImgOps_DisableLookupOp(D3DContext *d3dc) | |
| { | |
| IDirect3DDevice9 *pd3dDevice; | |
| J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_DisableLookupOp"); | |
| RETURN_STATUS_IF_NULL(d3dc, E_FAIL); | |
| d3dc->UpdateState(STATE_CHANGE); | |
| // disable the LookupOp shader | |
| pd3dDevice = d3dc->Get3DDevice(); | |
| pd3dDevice->SetPixelShader(NULL); | |
| // disable the lookup table on texture unit 1 | |
| return d3dc->SetTexture(NULL, 1); | |
| } |