| /* | |
| * Copyright (c) 2007, 2019, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| #ifndef D3DCONTEXT_H | |
| #define D3DCONTEXT_H | |
| #include "java_awt_Transparency.h" | |
| #include "sun_java2d_pipe_BufferedContext.h" | |
| #include "sun_java2d_d3d_D3DContext_D3DContextCaps.h" | |
| #include "sun_java2d_d3d_D3DSurfaceData.h" | |
| #include "ShaderList.h" | |
| #include "D3DPipeline.h" | |
| #include "D3DMaskCache.h" | |
| #include "D3DVertexCacher.h" | |
| #include "D3DResourceManager.h" | |
| #include "j2d_md.h" | |
| typedef enum { | |
| TILEFMT_UNKNOWN, | |
| TILEFMT_1BYTE_ALPHA, | |
| TILEFMT_3BYTE_RGB, | |
| TILEFMT_3BYTE_BGR, | |
| TILEFMT_4BYTE_ARGB_PRE, | |
| } TileFormat; | |
| typedef enum { | |
| CLIP_NONE, | |
| CLIP_RECT, | |
| CLIP_SHAPE, | |
| } ClipType; | |
| // - State switching optimizations ----------------------------------- | |
| /** | |
| * The goal is to reduce device state switching as much as possible. | |
| * This means: don't reset the texture if not needed, don't change | |
| * the texture stage states unless necessary. | |
| * For this we need to track the current device state. So each operation | |
| * supplies its own operation type to BeginScene, which updates the state | |
| * as necessary. | |
| * | |
| * Another optimization is to use a single vertex format for | |
| * all primitives. | |
| * | |
| * See D3DContext::UpdateState() and D3DContext::BeginScene() for | |
| * more information. | |
| */ | |
| #define STATE_CHANGE (0 << 0) | |
| #define STATE_RENDEROP (1 << 0) | |
| #define STATE_MASKOP (1 << 1) | |
| #define STATE_GLYPHOP (1 << 2) | |
| #define STATE_TEXTUREOP (1 << 3) | |
| #define STATE_AAPGRAMOP (1 << 4) | |
| #define STATE_OTHEROP (1 << 5) | |
| // The max. stage number we currently use (could not be | |
| // larger than 7) | |
| #define MAX_USED_TEXTURE_SAMPLER 1 | |
| // - Texture pixel format table ------------------------------------- | |
| #define TR_OPAQUE java_awt_Transparency_OPAQUE | |
| #define TR_BITMASK java_awt_Transparency_BITMASK | |
| #define TR_TRANSLUCENT java_awt_Transparency_TRANSLUCENT | |
| class D3DResource; | |
| class D3DResourceManager; | |
| class D3DMaskCache; | |
| class D3DVertexCacher; | |
| class D3DGlyphCache; | |
| // - D3DContext class ----------------------------------------------- | |
| /** | |
| * This class provides the following functionality: | |
| * - holds the state of D3DContext java class (current pixel color, | |
| * alpha compositing mode, extra alpha) | |
| * - provides access to IDirect3DDevice9 interface (creation, | |
| * disposal, exclusive access) | |
| * - handles state changes of the direct3d device (transform, | |
| * compositing mode, current texture) | |
| * - provides means of creating textures, plain surfaces | |
| * - holds a glyph cache texture for the associated device | |
| * - implements primitives batching mechanism | |
| */ | |
| class D3DContext { | |
| public: | |
| /** | |
| * Releases the old device (if there was one) and all associated | |
| * resources, re-creates, initializes and tests the new device. | |
| * | |
| * If the device doesn't pass the test, it's released. | |
| * | |
| * Used when the context is first created, and then after a | |
| * display change event. | |
| * | |
| * Note that this method also does the necessary registry checks, | |
| * and if the registry shows that we've crashed when attempting | |
| * to initialize and test the device last time, it doesn't attempt | |
| * to create/init/test the device. | |
| */ | |
| static | |
| HRESULT CreateInstance(IDirect3D9 *pd3d9, UINT adapter, D3DContext **ppCtx); | |
| // creates a new D3D windowed device with swap copy effect and default | |
| // present interval | |
| HRESULT InitContext(); | |
| // creates or resets a D3D device given the parameters | |
| HRESULT ConfigureContext(D3DPRESENT_PARAMETERS *pNewParams); | |
| // resets existing D3D device with the current presentation parameters | |
| HRESULT ResetContext(); | |
| HRESULT CheckAndResetDevice(); | |
| void ReleaseContextResources(); | |
| void ReleaseDefPoolResources(); | |
| virtual ~D3DContext(); | |
| // methods replicating java-level D3DContext objext | |
| HRESULT SetAlphaComposite(jint rule, jfloat extraAlpha, jint flags); | |
| HRESULT ResetComposite(); | |
| /** | |
| * Glyph cache-related methods | |
| */ | |
| HRESULT InitGrayscaleGlyphCache(); | |
| HRESULT InitLCDGlyphCache(); | |
| D3DGlyphCache* GetGrayscaleGlyphCache() { return pGrayscaleGlyphCache; } | |
| D3DGlyphCache* GetLCDGlyphCache() { return pLCDGlyphCache; } | |
| D3DResourceManager *GetResourceManager() { return pResourceMgr; } | |
| D3DMaskCache *GetMaskCache() { return pMaskCache; } | |
| HRESULT UploadTileToTexture(D3DResource *pTextureRes, void *pixels, | |
| jint dstx, jint dsty, | |
| jint srcx, jint srcy, | |
| jint srcWidth, jint srcHeight, | |
| jint srcStride, | |
| TileFormat srcFormat, | |
| // out: num of pixels in first and last | |
| // columns, only counted for LCD glyph uploads | |
| jint *pPixelsTouchedL = NULL, | |
| jint *pPixelsTouchedR = NULL); | |
| // returns capabilities of the Direct3D device | |
| D3DCAPS9 *GetDeviceCaps() { return &devCaps; } | |
| // returns caps in terms of the D3DContext | |
| int GetContextCaps() { return contextCaps; } | |
| D3DPRESENT_PARAMETERS *GetPresentationParams() { return &curParams; } | |
| IDirect3DDevice9 *Get3DDevice() { return pd3dDevice; } | |
| IDirect3D9 *Get3DObject() { return pd3dObject; } | |
| /** | |
| * This method only sets the texture if it's not already set. | |
| */ | |
| HRESULT SetTexture(IDirect3DTexture9 *pTexture, DWORD dwSampler = 0); | |
| /** | |
| * This method only updates the texture color state if it hasn't changed. | |
| */ | |
| HRESULT UpdateTextureColorState(DWORD dwState, DWORD dwSampler = 0); | |
| HRESULT SetRenderTarget(IDirect3DSurface9 *pSurface); | |
| HRESULT SetTransform(jdouble m00, jdouble m10, | |
| jdouble m01, jdouble m11, | |
| jdouble m02, jdouble m12); | |
| HRESULT ResetTransform(); | |
| // clipping-related methods | |
| HRESULT SetRectClip(int x1, int y1, int x2, int y2); | |
| HRESULT BeginShapeClip(); | |
| HRESULT EndShapeClip(); | |
| HRESULT ResetClip(); | |
| ClipType GetClipType(); | |
| /** | |
| * Shader-related methods | |
| */ | |
| HRESULT EnableBasicGradientProgram(jint flags); | |
| HRESULT EnableLinearGradientProgram(jint flags); | |
| HRESULT EnableRadialGradientProgram(jint flags); | |
| HRESULT EnableConvolveProgram(jint flags); | |
| HRESULT EnableRescaleProgram(jint flags); | |
| HRESULT EnableLookupProgram(jint flags); | |
| HRESULT EnableLCDTextProgram(); | |
| HRESULT EnableAAParallelogramProgram(); | |
| HRESULT DisableAAParallelogramProgram(); | |
| BOOL IsTextureFilteringSupported(D3DTEXTUREFILTERTYPE fType); | |
| BOOL IsStretchRectFilteringSupported(D3DTEXTUREFILTERTYPE fType); | |
| BOOL IsPow2TexturesOnly() | |
| { return devCaps.TextureCaps & D3DPTEXTURECAPS_POW2; }; | |
| BOOL IsSquareTexturesOnly() | |
| { return devCaps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY; } | |
| BOOL IsHWRasterizer() { return bIsHWRasterizer; } | |
| BOOL IsTextureFormatSupported(D3DFORMAT format, DWORD usage = 0); | |
| BOOL IsDynamicTextureSupported() | |
| { return devCaps.Caps2 & D3DCAPS2_DYNAMICTEXTURES; } | |
| // REMIND: for now for performance testing | |
| // { return (getenv("J2D_D3D_USE_DYNAMIC_TEX") != NULL); } | |
| BOOL IsImmediateIntervalSupported() | |
| { return devCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE;} | |
| BOOL IsPixelShader20Supported() | |
| { return (devCaps.PixelShaderVersion >= D3DPS_VERSION(2,0)); } | |
| BOOL IsGradientInstructionExtensionSupported() | |
| { return devCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS; } | |
| BOOL IsPixelShader30Supported() | |
| { return (devCaps.PixelShaderVersion >= D3DPS_VERSION(3,0)); } | |
| BOOL IsMultiTexturingSupported() | |
| { return (devCaps.MaxSimultaneousTextures > 1); } | |
| BOOL IsAlphaRTSurfaceSupported(); | |
| BOOL IsAlphaRTTSupported(); | |
| BOOL IsOpaqueRTTSupported(); | |
| jint GetPaintState() { return paintState; } | |
| void SetPaintState(jint state) { this->paintState = state; } | |
| BOOL IsIdentityTx() { return bIsIdentityTx; } | |
| HRESULT FlushVertexQueue(); | |
| D3DVertexCacher *pVCacher; | |
| HRESULT UpdateState(jbyte newState); | |
| HRESULT Sync(); | |
| // primitives batching-related methods | |
| /** | |
| * Calls devices's BeginScene if there weren't one already pending, | |
| * sets the pending flag. | |
| */ | |
| HRESULT BeginScene(jbyte newState); | |
| /** | |
| * Flushes the vertex queue and does end scene if | |
| * a BeginScene is pending | |
| */ | |
| HRESULT EndScene(); | |
| /** | |
| * Fields that track native-specific state. | |
| */ | |
| jint paintState; | |
| jboolean useMask; | |
| jfloat extraAlpha; | |
| /** | |
| * Current operation state. | |
| * See STATE_* macros above. | |
| */ | |
| jbyte opState; | |
| private: | |
| /** | |
| * Glyph cache-related methods/fields... | |
| */ | |
| D3DGlyphCache *pGrayscaleGlyphCache; | |
| D3DGlyphCache *pLCDGlyphCache; | |
| /** | |
| * The handle to the LCD text pixel shader program. | |
| */ | |
| IDirect3DPixelShader9 *lcdTextProgram; | |
| /** | |
| * The handle to the AA pixel and vertex shader programs. | |
| */ | |
| IDirect3DPixelShader9 *aaPgramProgram; | |
| IDirect3DPixelShader9 *CreateFragmentProgram(DWORD **shaders, | |
| ShaderList *programs, | |
| jint flags); | |
| HRESULT EnableFragmentProgram(DWORD **shaders, | |
| ShaderList *programList, | |
| jint flags); | |
| // finds appropriate to the target surface depth format, | |
| // creates the depth buffer and installs it onto the device | |
| HRESULT InitDepthStencilBuffer(D3DSURFACE_DESC *pTargetDesc); | |
| // returns true if the current depth buffer is compatible | |
| // with the new target, and the dimensions fit, false otherwise | |
| BOOL IsDepthStencilBufferOk(D3DSURFACE_DESC *pTargetDesc); | |
| D3DContext(IDirect3D9 *pd3dObject, UINT adapter); | |
| HRESULT InitDevice(IDirect3DDevice9 *d3dDevice); | |
| HRESULT InitContextCaps(); | |
| // updates the texture transform(s) used for better texel to pixel mapping | |
| // for the passed in sampler; | |
| // if -1 is passed as the sampler, texture transforms for | |
| // samplers [0..MAX_USED_TEXTURE_SAMPLER] are updated | |
| // REMIND: see the comment in the method implementation before enabling. | |
| #undef UPDATE_TX | |
| #ifdef UPDATE_TX | |
| HRESULT UpdateTextureTransforms(DWORD dwSamplerToUpdate); | |
| #endif // UPDATE_TX | |
| IDirect3DDevice9 *pd3dDevice; | |
| IDirect3D9 *pd3dObject; | |
| D3DResourceManager *pResourceMgr; | |
| D3DMaskCache *pMaskCache; | |
| ShaderList convolvePrograms; | |
| ShaderList rescalePrograms; | |
| ShaderList lookupPrograms; | |
| ShaderList basicGradPrograms; | |
| ShaderList linearGradPrograms; | |
| ShaderList radialGradPrograms; | |
| // array of the textures currently set to the device | |
| IDirect3DTexture9 *lastTexture[MAX_USED_TEXTURE_SAMPLER+1]; | |
| DWORD lastTextureColorState[MAX_USED_TEXTURE_SAMPLER+1]; | |
| UINT adapterOrdinal; | |
| D3DPRESENT_PARAMETERS curParams; | |
| D3DCAPS9 devCaps; | |
| int contextCaps; | |
| BOOL bIsHWRasterizer; | |
| BOOL bIsIdentityTx; | |
| IDirect3DQuery9* pSyncQuery; | |
| D3DResource* pSyncRTRes; | |
| IDirect3DStateBlock9* pStateBlock; | |
| /** | |
| * Used to implement simple primitive batching. | |
| * See BeginScene/EndScene/ForceEndScene. | |
| */ | |
| BOOL bBeginScenePending; | |
| }; | |
| // - Helper Macros --------------------------------------------------- | |
| #define D3DC_INIT_SHADER_LIST(list, max) \ | |
| do { \ | |
| (list).head = NULL; \ | |
| (list).maxItems = (max); \ | |
| (list).dispose = D3DContext_DisposeShader; \ | |
| } while (0) | |
| /** | |
| * This constant determines the size of the shared tile texture used | |
| * by a number of image rendering methods. For example, the blit tile texture | |
| * will have dimensions with width D3DC_BLIT_TILE_SIZE and height | |
| * D3DC_BLIT_TILE_SIZE (the tile will always be square). | |
| */ | |
| #define D3DC_BLIT_TILE_SIZE 256 | |
| /** | |
| * See BufferedContext.java for more on these flags... | |
| */ | |
| #define D3DC_NO_CONTEXT_FLAGS \ | |
| sun_java2d_pipe_BufferedContext_NO_CONTEXT_FLAGS | |
| #define D3DC_SRC_IS_OPAQUE \ | |
| sun_java2d_pipe_BufferedContext_SRC_IS_OPAQUE | |
| #define D3DC_USE_MASK \ | |
| sun_java2d_pipe_BufferedContext_USE_MASK | |
| #define CAPS_EMPTY \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_EMPTY | |
| #define CAPS_RT_PLAIN_ALPHA \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_RT_PLAIN_ALPHA | |
| #define CAPS_RT_TEXTURE_ALPHA \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_RT_TEXTURE_ALPHA | |
| #define CAPS_RT_TEXTURE_OPAQUE \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_RT_TEXTURE_OPAQUE | |
| #define CAPS_MULTITEXTURE \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_MULTITEXTURE | |
| #define CAPS_TEXNONPOW2 \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_TEXNONPOW2 | |
| #define CAPS_TEXNONSQUARE \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_TEXNONSQUARE | |
| #define CAPS_LCD_SHADER \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_LCD_SHADER | |
| #define CAPS_BIOP_SHADER \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_BIOP_SHADER | |
| #define CAPS_AA_SHADER \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_AA_SHADER | |
| #define CAPS_DEVICE_OK \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_DEVICE_OK | |
| #define CAPS_PS20 \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_PS20 | |
| #define CAPS_PS30 \ | |
| sun_java2d_d3d_D3DContext_D3DContextCaps_CAPS_PS30 | |
| #endif // D3DCONTEXT_H |