| /* | |
| * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. | |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | |
| * | |
| * This code is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License version 2 only, as | |
| * published by the Free Software Foundation. Oracle designates this | |
| * particular file as subject to the "Classpath" exception as provided | |
| * by Oracle in the LICENSE file that accompanied this code. | |
| * | |
| * This code is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License | |
| * version 2 for more details (a copy is included in the LICENSE file that | |
| * accompanied this code). | |
| * | |
| * You should have received a copy of the GNU General Public License version | |
| * 2 along with this work; if not, write to the Free Software Foundation, | |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | |
| * | |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | |
| * or visit www.oracle.com if you need additional information or have any | |
| * questions. | |
| */ | |
| #ifndef D3DVERTEXCACHER_H | |
| #define D3DVERTEXCACHER_H | |
| #include "jni.h" | |
| #include "D3DContext.h" | |
| #define MAX_BATCH_SIZE 1024 | |
| #define APPEND_ACTION 0x0 | |
| #define RESET_ACTION 0x1 | |
| #define D3DFVF_J2DLVERTEX \ | |
| (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX2 | \ | |
| D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) ) | |
| typedef struct _J2DLVERTEX { | |
| float x, y, z; | |
| DWORD color; | |
| float tu1, tv1; | |
| float tu2, tv2; | |
| } J2DLVERTEX; | |
| typedef struct { | |
| D3DPRIMITIVETYPE pType; // type of primitives in this batch | |
| UINT pNum; // number of primitives of pType in this batch | |
| } VertexBatch; | |
| class D3DContext; | |
| class D3DVertexCacher { | |
| public: | |
| HRESULT Init(D3DContext *pCtx); | |
| ~D3DVertexCacher() { ReleaseDefPoolResources(); } | |
| void ReleaseDefPoolResources(); | |
| jint GetColor() { return color; } | |
| void SetColor(jint newColor) { color = newColor; } | |
| HRESULT DrawLine(int x1, int y1, int x2, int y2); | |
| HRESULT DrawPoly(jint nPoints, jboolean isClosed, | |
| jint transX, jint transY, | |
| jint *xPoints, jint *yPoints); | |
| HRESULT DrawScanlines(jint scanlineCount, jint *scanlines); | |
| HRESULT DrawRect(int x1, int y1, int x2, int y2); | |
| HRESULT FillRect(int x1, int y1, int x2, int y2); | |
| HRESULT FillParallelogramAA(float fx11, float fy11, | |
| float dx21, float dy21, | |
| float dx12, float dy12); | |
| HRESULT DrawParallelogramAA(float ox11, float oy11, | |
| float ox21, float oy21, | |
| float ox12, float oy12, | |
| float ix11, float iy11, | |
| float ix21, float iy21, | |
| float ix12, float iy12); | |
| HRESULT FillParallelogram(float fx11, float fy11, | |
| float dx21, float dy21, | |
| float dx12, float dy12); | |
| HRESULT FillSpans(jint spansCount, jint *spans); | |
| HRESULT DrawTexture(float dx1, float dy1, float dx2, float dy2, | |
| float tx1, float ty1, float tx2, float ty2); | |
| HRESULT DrawTexture(float dx1, float dy1, float dx2, float dy2, | |
| float t1x1, float t1y1, float t1x2, float t1y2, | |
| float t2x1, float t2y1, float t2x2, float t2y2); | |
| HRESULT Render(int actionType = APPEND_ACTION); | |
| UINT GetFreeVertices() { return (MAX_BATCH_SIZE - firstUnusedVertex); } | |
| static | |
| HRESULT CreateInstance(D3DContext *pCtx, D3DVertexCacher **ppVC); | |
| private: | |
| D3DVertexCacher(); | |
| HRESULT EnsureCapacity(D3DPRIMITIVETYPE newPType, UINT vNum); | |
| private: | |
| UINT firstPendingBatch; | |
| UINT firstPendingVertex; | |
| UINT firstUnusedVertex; | |
| UINT currentBatch; | |
| J2DLVERTEX vertices[MAX_BATCH_SIZE]; | |
| VertexBatch batches[MAX_BATCH_SIZE]; | |
| IDirect3DVertexBuffer9 *lpD3DVertexBuffer; | |
| IDirect3DDevice9 *lpD3DDevice; | |
| D3DContext *pCtx; | |
| jint color; | |
| }; | |
| #endif // D3DVERTEXCACHER_H |