| /* |
| * Copyright (c) 2024, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
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| */ |
| |
| #ifndef SHARE_GC_SHARED_PARTIALARRAYSTATE_HPP |
| #define SHARE_GC_SHARED_PARTIALARRAYSTATE_HPP |
| |
| #include "memory/allocation.hpp" |
| #include "oops/oopsHierarchy.hpp" |
| #include "utilities/globalDefinitions.hpp" |
| #include "utilities/macros.hpp" |
| |
| class Arena; |
| class PartialArrayStateAllocator; |
| class PartialArrayStateManager; |
| |
| // Instances of this class are used to represent processing progress for an |
| // array task in a taskqueue. When a sufficiently large array needs to be |
| // processed, such that it is desirable to split up the processing into |
| // parallelizable subtasks, a state object is allocated for the array. |
| // Multiple tasks referring to the state can then be added to the taskqueue |
| // for later processing, either by the current thread or by some other thread |
| // that steals one of those tasks. |
| // |
| // Processing a state involves using the state to claim a segment of the |
| // array, and processing that segment. Claiming is done by atomically |
| // incrementing the index, thereby claiming the segment from the old to new |
| // index values. New tasks should also be added as needed to ensure the |
| // entire array will be processed. A PartialArrayTaskStepper can be used to |
| // help with this. |
| // |
| // States are allocated and released using a PartialArrayStateAllocator. |
| // States are reference counted to aid in that management. Each task |
| // referring to a given state that is added to a taskqueue must increase the |
| // reference count by one. When the processing of a task referring to a state |
| // is complete, the reference count must be decreased by one. When the |
| // reference count reaches zero the state is released to the allocator for |
| // later reuse. |
| class PartialArrayState { |
| oop _source; |
| oop _destination; |
| size_t _length; |
| volatile size_t _index; |
| volatile size_t _refcount; |
| |
| friend class PartialArrayStateAllocator; |
| |
| PartialArrayState(oop src, oop dst, |
| size_t index, size_t length, |
| size_t initial_refcount); |
| |
| public: |
| // Deleted to require management by allocator object. |
| ~PartialArrayState() = delete; |
| |
| NONCOPYABLE(PartialArrayState); |
| |
| // Add count references, one per referring task being added to a taskqueue. |
| void add_references(size_t count); |
| |
| // The source array oop. |
| oop source() const { return _source; } |
| |
| // The destination array oop. In some circumstances the source and |
| // destination may be the same. |
| oop destination() const { return _destination; } |
| |
| // The length of the array oop. |
| size_t length() const { return _length; } |
| |
| // A pointer to the start index for the next segment to process, for atomic |
| // update. |
| volatile size_t* index_addr() { return &_index; } |
| }; |
| |
| // This class provides memory management for PartialArrayStates. |
| // |
| // States are initially arena allocated from the manager, using a per-thread |
| // allocator. This allows the entire set of allocated states to be discarded |
| // without the need to keep track of or find them under some circumstances. |
| // For example, if G1 concurrent marking is aborted and needs to restart |
| // because of a full marking queue, the queue doesn't need to be searched for |
| // tasks referring to states to allow releasing them. Instead the queue |
| // contents can just be discarded, and the memory for the no longer referenced |
| // states will eventually be reclaimed when the arena is reset. |
| // |
| // The allocators each provide a free-list of states. When a state is |
| // released and its reference count has reached zero, it is added to the |
| // allocator's free-list, for use by future allocation requests. This causes |
| // the maximum number of allocated states to be based on the number of |
| // in-progress arrays, rather than the total number of arrays that need to be |
| // processed. |
| // |
| // An allocator object is not thread-safe. |
| class PartialArrayStateAllocator : public CHeapObj<mtGC> { |
| class FreeListEntry; |
| |
| PartialArrayStateManager* _manager; |
| FreeListEntry* _free_list; |
| Arena* _arena; // Obtained from _manager. |
| |
| public: |
| explicit PartialArrayStateAllocator(PartialArrayStateManager* manager); |
| ~PartialArrayStateAllocator(); |
| |
| NONCOPYABLE(PartialArrayStateAllocator); |
| |
| // Create a new state, obtaining the memory for it from the free-list or |
| // from the associated manager. |
| PartialArrayState* allocate(oop src, oop dst, |
| size_t index, size_t length, |
| size_t initial_refcount); |
| |
| // Decrement the state's refcount. If the new refcount is zero, add the |
| // state to the free-list associated with worker_id. The state must have |
| // been allocated by this allocator, but that allocation doesn't need to |
| // have been associated with worker_id. |
| void release(PartialArrayState* state); |
| }; |
| |
| // This class provides memory management for PartialArrayStates. |
| // |
| // States are allocated using an allocator object. Those allocators in turn |
| // may request memory for a state from their associated manager. The manager |
| // is responsible for obtaining and releasing memory used for states by the |
| // associated allocators. |
| // |
| // A state may be allocated by one allocator, but end up on the free-list of a |
| // different allocator. This can happen because a task referring to the state |
| // may be stolen from the queue where it was initially added. This is permitted |
| // because a state's memory won't be reclaimed until all of the allocators |
| // associated with the manager that is ultimately providing the memory have |
| // been deleted and the manager is reset. |
| // |
| // A manager is used in two distinct and non-overlapping phases. |
| // |
| // - allocating: This is the initial phase. During this phase, new allocators |
| // may be created, and allocators may request memory from the manager. |
| // |
| // - releasing: When an allocator is destroyed the manager transitions to this |
| // phase. It remains in this phase until all extent allocators associated with |
| // this manager have been destroyed. During this phase, new allocators may not |
| // be created, nor may extent allocators request memory from this manager. |
| // |
| // Once all the associated allocators have been destroyed the releasing phase |
| // ends and the manager may be reset or deleted. Resetting transitions back |
| // to the allocating phase. |
| class PartialArrayStateManager : public CHeapObj<mtGC> { |
| friend class PartialArrayStateAllocator; |
| |
| // Use an arena for each allocator, for thread-safe concurrent allocation by |
| // different allocators. |
| Arena* _arenas; |
| |
| // Limit on the number of allocators this manager supports. |
| uint _max_allocators; |
| |
| // The number of allocators that have been registered/released. |
| // Atomic to support concurrent registration, and concurrent release. |
| // Phasing restriction forbids registration concurrent with release. |
| volatile uint _registered_allocators; |
| DEBUG_ONLY(volatile uint _released_allocators;) |
| |
| // These are all for sole use of the befriended allocator class. |
| Arena* register_allocator(); |
| void release_allocator() NOT_DEBUG_RETURN; |
| |
| public: |
| explicit PartialArrayStateManager(uint max_allocators); |
| |
| // Release the memory that has been requested by allocators associated with |
| // this manager. |
| // precondition: all associated allocators have been deleted. |
| ~PartialArrayStateManager(); |
| |
| NONCOPYABLE(PartialArrayStateManager); |
| |
| // Recycle the memory that has been requested by allocators associated with |
| // this manager. |
| // precondition: all associated allocators have been deleted. |
| void reset(); |
| }; |
| |
| #endif // SHARE_GC_SHARED_PARTIALARRAYSTATE_HPP |