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#ifndef SHARE_MEMORY_METASPACE_METACHUNK_HPP
#define SHARE_MEMORY_METASPACE_METACHUNK_HPP
#include "memory/metaspace/chunklevel.hpp"
#include "memory/metaspace/counters.hpp"
#include "utilities/debug.hpp"
#include "utilities/globalDefinitions.hpp"
class outputStream;
namespace metaspace {
class VirtualSpaceNode;
// A Metachunk is a contiguous metaspace memory region. It is used by
// a MetaspaceArena to allocate from via pointer bump (somewhat similar
// to a TLAB in java heap.
//
// The Metachunk object itself (the "chunk header") is separated from
// the memory region (the chunk payload) it describes. It also can have
// no payload (a "dead" chunk). In itself it lives in C-heap, managed
// as part of a pool of Metachunk headers (ChunkHeaderPool).
//
//
// +---------+ +---------+ +---------+
// |MetaChunk| <--next/prev--> |MetaChunk| <--next/prev--> |MetaChunk| Chunk headers
// +---------+ +---------+ +---------+ in C-heap
// | | |
// base base base
// | / |
// / --------------- /
// / / ----------------------------
// | | /
// v v v
// +---------+ +---------+ +-------------------+
// | | | | | |
// | chunk | | chunk | | chunk | The real chunks ("payload")
// | | | | | | live in Metaspace
// +---------+ +---------+ +-------------------+
//
//
// -- Metachunk state --
//
// A Metachunk is "in-use" if it is part of a MetaspaceArena. That means
// its memory is used - or will be used shortly - to hold VM metadata
// on behalf of a class loader.
//
// A Metachunk is "free" if its payload is currently unused. In that
// case it is managed by a chunk freelist (the ChunkManager).
//
// A Metachunk is "dead" if it does not have a corresponding payload.
// In that case it lives as part of a freelist-of-dead-chunk-headers
// in the ChunkHeaderPool.
//
// A Metachunk is always part of a linked list. In-use chunks are part of
// the chunk list of a MetaspaceArena. Free chunks are in a freelist in
// the ChunkManager. Dead chunk headers are in a linked list as part
// of the ChunkHeaderPool.
//
//
// -- Level --
//
// Metachunks are managed as part of a buddy style allocation scheme.
// Sized always in steps of power-of-2, ranging from the smallest chunk size
// (1Kb) to the largest (4Mb) (see chunklevel.hpp).
// Its size is encoded as level, with level 0 being the largest chunk
// size ("root chunk").
//
//
// -- Payload commit state --
//
// A Metachunk payload (the "real chunk") may be committed, partly committed
// or completely uncommitted. Technically, a payload may be committed
// "checkered" - i.e. committed and uncommitted parts may interleave - but the
// important part is how much contiguous space is committed starting
// at the base of the payload (since that's where we allocate).
//
// The Metachunk keeps track of how much space is committed starting
// at the base of the payload - which is a performance optimization -
// while underlying layers (VirtualSpaceNode->commitmask) keep track
// of the "real" commit state, aka which granules are committed,
// independent on what chunks reside above those granules.
// +--------------+ <- end -----------+ ----------+
// | | | |
// | | | |
// | | | |
// | | | |
// | | | |
// | ----------- | <- committed_top -- + |
// | | | |
// | | | "free" |
// | | | | size
// | | "free_below_ | |
// | | committed" | |
// | | | |
// | | | |
// | ----------- | <- top --------- + -------- |
// | | | |
// | | "used" | |
// | | | |
// +--------------+ <- start ----------+ ----------+
//
//
// -- Relationships --
//
// Chunks are managed by a binary buddy style allocator
// (see https://en.wikipedia.org/wiki/Buddy_memory_allocation).
// Chunks which are not a root chunk always have an adjoining buddy.
// The first chunk in a buddy pair is called the leader, the second
// one the follower.
//
// +----------+----------+
// | leader | follower |
// +----------+----------+
//
//
// -- Layout in address space --
//
// In order to implement buddy style allocation, we need an easy way to get
// from one chunk to the Metachunk representing the neighboring chunks
// (preceding resp. following it in memory).
// But Metachunk headers and chunks are physically separated, and it is not
// possible to get the Metachunk* from the start of the chunk. Therefore
// Metachunk headers are part of a second linked list, describing the order
// in which their payload appears in memory:
//
// +---------+ +---------+ +---------+
// |MetaChunk| <--next/prev_in_vs--> |MetaChunk| <--next/prev_in_vs--> |MetaChunk|
// +---------+ +---------+ +---------+
// | | |
// base base base
// | / |
// / -------------------------- /
// / / --------------------------------------------------
// | | /
// v v v
// +---------+---------+-------------------+
// | chunk | chunk | chunk |
// +---------+---------+-------------------+
//
class Metachunk {
// start of chunk memory; null if dead.
MetaWord* _base;
// Used words.
size_t _used_words;
// Size of the region, starting from base, which is guaranteed to be committed. In words.
// The actual size of committed regions may actually be larger.
//
// (This is a performance optimization. The underlying VirtualSpaceNode knows
// which granules are committed; but we want to avoid having to ask.)
size_t _committed_words;
chunklevel_t _level; // aka size.
// state_free: free, owned by a ChunkManager
// state_in_use: in-use, owned by a MetaspaceArena
// dead: just a hollow chunk header without associated memory, owned
// by chunk header pool.
enum class State : uint8_t {
Free = 0,
InUse = 1,
Dead = 2
};
State _state;
// We need unfortunately a back link to the virtual space node
// for splitting and merging nodes.
VirtualSpaceNode* _vsnode;
// A chunk header is kept in a list:
// 1 in the list of used chunks inside a MetaspaceArena, if it is in use
// 2 in the list of free chunks inside a ChunkManager, if it is free
// 3 in the freelist of unused headers inside the ChunkHeaderPool,
// if it is unused (e.g. result of chunk merging) and has no associated
// memory area.
Metachunk* _prev;
Metachunk* _next;
// Furthermore, we keep, per chunk, information about the neighboring chunks.
// This is needed to split and merge chunks.
//
// Note: These members can be modified concurrently while a chunk is alive and in use.
// This can happen if a neighboring chunk is added or removed.
// This means only read or modify these members under expand lock protection.
Metachunk* _prev_in_vs;
Metachunk* _next_in_vs;
// Commit uncommitted section of the chunk.
// Fails if we hit a commit limit.
bool commit_up_to(size_t new_committed_words);
DEBUG_ONLY(static void assert_have_expand_lock();)
public:
Metachunk() :
_base(nullptr),
_used_words(0),
_committed_words(0),
_level(chunklevel::ROOT_CHUNK_LEVEL),
_state(State::Free),
_vsnode(nullptr),
_prev(nullptr), _next(nullptr),
_prev_in_vs(nullptr),
_next_in_vs(nullptr)
{}
void clear() {
_base = nullptr;
_used_words = 0; _committed_words = 0;
_level = chunklevel::ROOT_CHUNK_LEVEL;
_state = State::Free;
_vsnode = nullptr;
_prev = nullptr; _next = nullptr;
_prev_in_vs = nullptr; _next_in_vs = nullptr;
}
size_t word_size() const { return chunklevel::word_size_for_level(_level); }
MetaWord* base() const { return _base; }
MetaWord* top() const { return base() + _used_words; }
MetaWord* committed_top() const { return base() + _committed_words; }
MetaWord* end() const { return base() + word_size(); }
// Chunk list wiring
void set_prev(Metachunk* c) { _prev = c; }
Metachunk* prev() const { return _prev; }
void set_next(Metachunk* c) { _next = c; }
Metachunk* next() const { return _next; }
DEBUG_ONLY(bool in_list() const { return _prev != nullptr || _next != nullptr; })
// Physical neighbors wiring
void set_prev_in_vs(Metachunk* c) { DEBUG_ONLY(assert_have_expand_lock()); _prev_in_vs = c; }
Metachunk* prev_in_vs() const { DEBUG_ONLY(assert_have_expand_lock()); return _prev_in_vs; }
void set_next_in_vs(Metachunk* c) { DEBUG_ONLY(assert_have_expand_lock()); _next_in_vs = c; }
Metachunk* next_in_vs() const { DEBUG_ONLY(assert_have_expand_lock()); return _next_in_vs; }
bool is_free() const { return _state == State::Free; }
bool is_in_use() const { return _state == State::InUse; }
bool is_dead() const { return _state == State::Dead; }
void set_free() { _state = State::Free; }
void set_in_use() { _state = State::InUse; }
void set_dead() { _state = State::Dead; }
// Return a single char presentation of the state ('f', 'u', 'd')
char get_state_char() const;
void inc_level() { _level++; DEBUG_ONLY(chunklevel::is_valid_level(_level);) }
void dec_level() { _level --; DEBUG_ONLY(chunklevel::is_valid_level(_level);) }
chunklevel_t level() const { return _level; }
// Convenience functions for extreme levels.
bool is_root_chunk() const { return chunklevel::ROOT_CHUNK_LEVEL == _level; }
bool is_leaf_chunk() const { return chunklevel::HIGHEST_CHUNK_LEVEL == _level; }
VirtualSpaceNode* vsnode() const { return _vsnode; }
size_t used_words() const { return _used_words; }
size_t free_words() const { return word_size() - used_words(); }
size_t free_below_committed_words() const { return committed_words() - used_words(); }
void reset_used_words() { _used_words = 0; }
size_t committed_words() const { return _committed_words; }
void set_committed_words(size_t v);
bool is_fully_committed() const { return committed_words() == word_size(); }
bool is_fully_uncommitted() const { return committed_words() == 0; }
// Ensure that chunk is committed up to at least new_committed_words words.
// Fails if we hit a commit limit.
bool ensure_committed(size_t new_committed_words);
bool ensure_committed_locked(size_t new_committed_words);
// Ensure that the chunk is committed far enough to serve an additional allocation of word_size.
bool ensure_committed_additional(size_t additional_word_size) {
return ensure_committed(used_words() + additional_word_size);
}
// Uncommit chunk area. The area must be a common multiple of the
// commit granule size (in other words, we cannot uncommit chunks smaller than
// a commit granule size).
void uncommit();
void uncommit_locked();
// Allocation from a chunk
// Allocate word_size words from this chunk (word_size must be aligned to
// allocation_alignment_words).
//
// Caller must make sure the chunk is both large enough and committed far enough
// to hold the allocation. Will always work.
//
MetaWord* allocate(size_t request_word_size);
// Initialize structure for reuse.
void initialize(VirtualSpaceNode* node, MetaWord* base, chunklevel_t lvl) {
clear();
_vsnode = node; _base = base; _level = lvl;
}
// Returns true if this chunk is the leader in its buddy pair, false if not.
// Do not call for root chunks.
bool is_leader() const {
assert(!is_root_chunk(), "Root chunks have no buddy."); // Bit harsh?
return is_aligned(base(), chunklevel::word_size_for_level(level() - 1) * BytesPerWord);
}
//// Debug stuff ////
#ifdef ASSERT
void verify() const;
// Verifies linking with neighbors in virtual space. Needs expand lock protection.
void verify_neighborhood() const;
void zap_header(uint8_t c = 0x17);
// Returns true if given pointer points into the payload area of this chunk.
bool is_valid_pointer(const MetaWord* p) const {
return base() <= p && p < top();
}
// Returns true if given pointer points into the committed payload area of this chunk.
bool is_valid_committed_pointer(const MetaWord* p) const {
return base() <= p && p < committed_top();
}
#endif // ASSERT
void print_on(outputStream* st) const;
};
// Little print helpers: since we often print out chunks, here some convenience macros
#define METACHUNK_FORMAT "@" PTR_FORMAT ", %c, base " PTR_FORMAT ", level " CHKLVL_FORMAT
#define METACHUNK_FORMAT_ARGS(chunk) p2i(chunk), chunk->get_state_char(), p2i(chunk->base()), chunk->level()
#define METACHUNK_FULL_FORMAT "@" PTR_FORMAT ", %c, base " PTR_FORMAT ", level " CHKLVL_FORMAT " (%zu), used: %zu, committed: %zu, committed-free: %zu"
#define METACHUNK_FULL_FORMAT_ARGS(chunk) p2i(chunk), chunk->get_state_char(), p2i(chunk->base()), chunk->level(), chunk->word_size(), chunk->used_words(), chunk->committed_words(), chunk->free_below_committed_words()
} // namespace metaspace
#endif // SHARE_MEMORY_METASPACE_METACHUNK_HPP