attribute vec3 vertexPosition; | |
attribute vec2 vertexTexCoord; | |
varying vec3 position; | |
varying vec2 texCoord; | |
uniform mat4 modelView; | |
uniform mat4 mvp; | |
void main() | |
{ | |
texCoord = vertexTexCoord; | |
position = vec3(modelView * vec4(vertexPosition, 1.0)); | |
gl_Position = mvp * vec4(vertexPosition, 1.0); | |
} | |