blob: f7fc5327b862a6a104ce64989f66a1018dce85e0 [file] [log] [blame]
attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
varying vec3 position;
varying vec2 texCoord;
uniform mat4 modelView;
uniform mat4 mvp;
void main()
{
texCoord = vertexTexCoord;
position = vec3(modelView * vec4(vertexPosition, 1.0));
gl_Position = mvp * vec4(vertexPosition, 1.0);
}