| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include <QtCore/QMetaProperty> |
| |
| #include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h> |
| #include <Qt3DQuickRender/private/quick3dshaderdata_p.h> |
| #include <Qt3DRender/private/qshaderdata_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace Render { |
| namespace Quick { |
| |
| namespace { |
| |
| const int qjsValueTypeId = qMetaTypeId<QJSValue>(); |
| const int quick3DShaderDataArrayTypeId = qMetaTypeId<Quick3DShaderDataArray*>(); |
| Q_DECL_UNUSED const int quick3DShaderDataTypeId = qMetaTypeId<Quick3DShaderData*>(); |
| |
| } |
| |
| class Quick3DShaderDataPropertyReader : public PropertyReaderInterface |
| { |
| public: |
| Quick3DShaderDataPropertyReader() |
| { |
| } |
| |
| QVariant readProperty(const QVariant &v) override |
| { |
| // qjsValueTypeId are not compile time constant (no switch) |
| if (v.userType() == qjsValueTypeId) { |
| QJSValue jsValue = v.value<QJSValue>(); |
| if (jsValue.isArray()) |
| return v.value<QVariantList>(); |
| else if (jsValue.isVariant()) |
| return jsValue.toVariant(); |
| } else if (v.userType() == quick3DShaderDataArrayTypeId) { |
| Quick3DShaderDataArray *array = v.value<Quick3DShaderDataArray *>(); |
| QVariantList innerValues; |
| if (array) { |
| const auto values = array->values(); |
| for (QShaderData *d : values) { |
| if (d) |
| innerValues.append(QVariant::fromValue(d->id())); |
| } |
| } |
| return innerValues; |
| } else if (v.canConvert<Qt3DCore::QNode*>()) { |
| const auto node = v.value<Qt3DCore::QNode *>(); |
| const auto id = Qt3DCore::qIdForNode(node); |
| return QVariant::fromValue(id); |
| } |
| return v; |
| } |
| }; |
| |
| Quick3DShaderData::Quick3DShaderData(QNode *parent) |
| : QShaderData(*new QShaderDataPrivate(PropertyReaderInterfacePtr(new Quick3DShaderDataPropertyReader())) |
| , parent) |
| { |
| } |
| |
| } // namespace Quick |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |