| /**************************************************************************** |
| ** |
| ** Copyright (C) 2017 The Qt Company Ltd. |
| ** Contact: http://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL3$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
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| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
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| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or later as published by the Free |
| ** Software Foundation and appearing in the file LICENSE.GPL included in |
| ** the packaging of this file. Please review the following information to |
| ** ensure the GNU General Public License version 2.0 requirements will be |
| ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
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| ** $QT_END_LICENSE$ |
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| ****************************************************************************/ |
| |
| #include "qt3dquick3dscene2d_p.h" |
| #include <Qt3DCore/qentity.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace Render { |
| namespace Quick { |
| |
| QQuick3DScene2D::QQuick3DScene2D(QObject *parent) |
| : QObject(parent) |
| { |
| } |
| |
| QQmlListProperty<Qt3DCore::QEntity> QQuick3DScene2D::entities() |
| { |
| return QQmlListProperty<Qt3DCore::QEntity>(this, 0, |
| &QQuick3DScene2D::appendEntity, |
| &QQuick3DScene2D::entityCount, |
| &QQuick3DScene2D::entityAt, |
| &QQuick3DScene2D::clearEntities); |
| } |
| |
| void QQuick3DScene2D::appendEntity(QQmlListProperty<Qt3DCore::QEntity> *list, |
| Qt3DCore::QEntity *entity) |
| { |
| QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(list->object); |
| if (scene2d) |
| scene2d->parentScene2D()->addEntity(entity); |
| } |
| |
| int QQuick3DScene2D::entityCount(QQmlListProperty<Qt3DCore::QEntity> *list) |
| { |
| QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(list->object); |
| if (scene2d) |
| return scene2d->parentScene2D()->entities().count(); |
| return 0; |
| } |
| |
| Qt3DCore::QEntity *QQuick3DScene2D::entityAt(QQmlListProperty<Qt3DCore::QEntity> *list, int index) |
| { |
| QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(list->object); |
| if (scene2d) { |
| return qobject_cast<Qt3DCore::QEntity *>( |
| scene2d->parentScene2D()->entities().at(index)); |
| } |
| return nullptr; |
| } |
| |
| void QQuick3DScene2D::clearEntities(QQmlListProperty<Qt3DCore::QEntity> *list) |
| { |
| QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(list->object); |
| if (scene2d) { |
| QVector<Qt3DCore::QEntity*> entities = scene2d->parentScene2D()->entities(); |
| for (Qt3DCore::QEntity *e : entities) |
| scene2d->parentScene2D()->removeEntity(e); |
| } |
| } |
| |
| } // namespace Quick |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |