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#include "qt3dquickscene2dnodefactory_p.h"
#include <private/qrenderaspect_p.h>
#include <QtCore/qcoreapplication.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
Q_GLOBAL_STATIC(QuickScene2DNodeFactory, quick_scene2d_node_factory)
static void initScene2dPlugin()
{
Qt3DRender::QRenderAspectPrivate::configurePlugin(QLatin1String("scene2d"));
}
Q_COREAPP_STARTUP_FUNCTION(initScene2dPlugin)
QuickScene2DNodeFactory *QuickScene2DNodeFactory::instance()
{
return quick_scene2d_node_factory();
}
void QuickScene2DNodeFactory::registerType(const char *className, const char *quickName,
int major, int minor)
{
m_types.insert(className, Type(quickName, major, minor));
}
Qt3DCore::QNode *QuickScene2DNodeFactory::createNode(const char *type)
{
if (!m_types.contains(type))
return nullptr;
Type &typeInfo(m_types[type]);
if (!typeInfo.resolved) {
typeInfo.resolved = true;
typeInfo.t = QQmlMetaType::qmlType(QString::fromLatin1(typeInfo.quickName),
typeInfo.version.first, typeInfo.version.second);
}
return typeInfo.t.isValid() ? qobject_cast<Qt3DCore::QNode *>(typeInfo.t.create()) : nullptr;
}
} // namespace Qt3DRender
QT_END_NAMESPACE