| #ifdef GL_ES | |
| // Set default precision to medium | |
| precision mediump int; | |
| precision mediump float; | |
| #endif | |
| uniform sampler2D texture; | |
| varying vec2 v_texcoord; | |
| //! [0] | |
| void main() | |
| { | |
| // Set fragment color from texture | |
| gl_FragColor = texture2D(texture, v_texcoord); | |
| } | |
| //! [0] | |