#ifdef GL_ES | |
// Set default precision to medium | |
precision mediump int; | |
precision mediump float; | |
#endif | |
uniform sampler2D texture; | |
varying vec2 v_texcoord; | |
//! [0] | |
void main() | |
{ | |
// Set fragment color from texture | |
gl_FragColor = texture2D(texture, v_texcoord); | |
} | |
//! [0] | |