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| |
| #ifndef GLWIDGET_H |
| #define GLWIDGET_H |
| |
| #include <QOpenGLWidget> |
| #include <QOpenGLFunctions> |
| #include <QOpenGLVertexArrayObject> |
| #include <QOpenGLBuffer> |
| #include <QMatrix4x4> |
| #include "logo.h" |
| |
| QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram) |
| |
| class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions |
| { |
| Q_OBJECT |
| |
| public: |
| GLWidget(QWidget *parent = 0); |
| ~GLWidget(); |
| |
| static bool isTransparent() { return m_transparent; } |
| static void setTransparent(bool t) { m_transparent = t; } |
| |
| QSize minimumSizeHint() const override; |
| QSize sizeHint() const override; |
| |
| public slots: |
| void setXRotation(int angle); |
| void setYRotation(int angle); |
| void setZRotation(int angle); |
| void cleanup(); |
| |
| signals: |
| void xRotationChanged(int angle); |
| void yRotationChanged(int angle); |
| void zRotationChanged(int angle); |
| |
| protected: |
| void initializeGL() override; |
| void paintGL() override; |
| void resizeGL(int width, int height) override; |
| void mousePressEvent(QMouseEvent *event) override; |
| void mouseMoveEvent(QMouseEvent *event) override; |
| |
| private: |
| void setupVertexAttribs(); |
| |
| bool m_core; |
| int m_xRot; |
| int m_yRot; |
| int m_zRot; |
| QPoint m_lastPos; |
| Logo m_logo; |
| QOpenGLVertexArrayObject m_vao; |
| QOpenGLBuffer m_logoVbo; |
| QOpenGLShaderProgram *m_program; |
| int m_projMatrixLoc; |
| int m_mvMatrixLoc; |
| int m_normalMatrixLoc; |
| int m_lightPosLoc; |
| QMatrix4x4 m_proj; |
| QMatrix4x4 m_camera; |
| QMatrix4x4 m_world; |
| static bool m_transparent; |
| }; |
| |
| #endif |